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  • CodePlex Daily Summary for Tuesday, July 16, 2013

    CodePlex Daily Summary for Tuesday, July 16, 2013Popular ReleasesOsmSharp: OsmSharp v3.1.4840.2: Release notes: - Fixed issue: http://osmsharp.codeplex.com/workitem/1246 'Optimized route has zero TotalDistance' - Fixed lazy loading strategy for datasource routing. - Fixed precision bug in View. - Added unittests for instruction generation. - Added daily build nuget packages: Daily build packages at http://5.9.56.3:8080/guestAuth/app/nuget/v1/FeedService.svc/ - Fixed default direction on roundabout: roundabouts are always oneway. - Take average left+right turn. - Fixed UTF8 encoding issu...PMU Connection Tester: PMU Connection Tester v4.4.0: This is the current release build of the PMU Connection Tester, version 4.4.0 This version of the connection tester was released with openPDC 1.5 SP1 and openPDC 2.0 BETA. This application requires that .NET 4.0 already be installed on your system. Note this is the last release of the PMU Connection Tester that will built on .NET 4.0 using the TVA Code Library and the Time-series Framework. Future releases of the PMU Connection Tester will be built on .NET 4.5 (or later) using the Grid Sol...WatchersNET.SiteMap: WatchersNE​T.SiteMap 01.03.08: changes Localized Tab Name is now usedStackWalker - Walking the callstack: StackWalker - 2013-07-15: This project describes and implements the (documented) way to walk a callstack for any thread (own, other and remote). It has an abstraction layer, so the calling app does not need to know the internals. This release has some bugfixes for VC5/6.GoAgent GUI: GoAgent GUI 1.1.0 ???: ???????,??????????????,?????????????? ???????? ????: 1.1.0? ??? ?????????? ????????? ??:??cn/hk????,?????????????????????。Hosts??????google_hk。Wsus Package Publisher: Release v1.2.1307.15: Fix a bug where WPP crash if 'ShowPendingUpdates' is start with wrong credentials. Fix a bug where WPP crash if ArrivalDateAfter and ArrivalDateBefore is equal in the ComputerView. Add a filter in the ComputerView. (Thanks to NorbertFe for this feature request) Add an option, when right-clicking on a computer, you can ask for display the current logon user of the remote computer. Add an option in settings to choose if WPP ping remote computers using IPv4, IPv6 or IPv6 and, if fail, IP...Lab Of Things: vBeta1: Initial release of LoTVidCoder: 1.4.23: New in 1.4.23 Added French translation. Fixed non-x264 video encoders not sticking in video tab. New in 1.4 Updated HandBrake core to 0.9.9 Blu-ray subtitle (PGS) support Additional framerates: 30, 50, 59.94, 60 Additional sample rates: 8, 11.025, 12 and 16 kHz Additional higher bitrates for audio Same as Source Constant Framerate 24-bit FLAC encoding Added Windows Phone 8 and Apple TV 3 presets Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will ...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.96: Fix for issue #19957: EXE should output the name of the file(s) being minified. Discussion #449181: throw a Sev-2 warning when trailing commas are detected on an Array literal. Perfectly legal to do so, but the behavior ends up working differently on different browsers, so throw a cross-browser warning. Add a few more known global names for improved ES6 compatibility update Nuget package to version 2.5 and automatically add the AjaxMin.targets to your project when you update the package...Outlook 2013 Add-In: Categories and Colors: This new version has a major change in the drawing of the list items: - Using owner drawn code to format the appointments using GDI (some flickering may occur, but it looks a little bit better IMHO, with separate sections). - Added category color support (if more than one category, only one color will be shown). Here, the colors Outlook uses are slightly different than the ones available in System.Drawing, so I did a first approach matching. ;-) - Added appointment status support (to show fr...TypePipe: 1.15.2.0 (.NET 4.5): This is build 1.15.2.0 of the TypePipe for .NET 4.5. Find the complete release notes for the build here: Release Notes.re-linq: 1.15.2.0 (.NET 4.5): This is build 1.15.2.0 of re-linq for .NET 4.5. Find the complete release notes for the build here: Release Notes To use re-linq with .NET 3.5, use a 1.13.x build.Columbus Remote Desktop: 2.0 Sapphire: Added configuration settings Added update notifications Added ability to disable GPU acceleration Fixed connection bugsDataDevelop: Beta 0.6.5: Hotfix bug in Python Table.ImportAll method Updated External Libraries Fixes in Excel Exportation Modify ConnectionString refreshes the Properties Window correctlyUser Group Labs: User Group Data: 01.00.00: This release has the following updates and new features: Initial release with a minimal feature set Easy to use (just add to the social group details page) Edit common user group properties System Requirements DNN v07.00.02 or newer .Net Framework v4.0 or newerCarrotCake, an ASP.Net WebForms CMS: Binaries and PDFs - Zip Archive (v. 4.3 20130713): Product documentation and additional templates for this version is included in the zip archive, or if you want individual files, visit the http://www.carrotware.com website. Templates, in addition to those found in the download, can be downloaded individually from the website as well. If you are coming from earlier versions, make a precautionary backup of your existing website files and database. When installing the update, the database update engine will create the new schema items (if you...Dalmatian Build Script: Dalmatian Build 0.1.3.0: -Minor bug fixes -Added Choose<T> and ChooseYesNo to Console objectPushover.NET: Pushover.NET - Stable Release 10 July 2013: This is the first stable release of Pushover.NET. It includes 14 overloads of the SendNotification method, giving you total flexibility of sending Pushover notifications from your client. Assembly is built to .NET 2.x so it can be called from .NET 2.x, 3.x and 4.x projects. Also available is the Test Harness. This is a small GUI that you can use to test calls to Pushover.NET's main DLL. It's almost fully functional--the sound effects haven't been fully configured so no matter what you pick ...MCEBuddy 2.x: MCEBuddy 2.3.14: 2.3.14 BETA is available through the Early Access Program.Click here https://mcebuddy2x.codeplex.com/discussions/439439 for details and to get access to Early Access Program to download latest releases. Changelog for 2.3.14 (32bit and 64bit) NEW FEATURES: 1. ENHANCEMENTS: 2. Improved eMail notifications 3. Improved metrics details 4. Support for larger history (INI) file (about 45,000 sections, each section can have about 1500 entries) BUG FIXES: 5. Fix for extracting Movie release year from...Azure Depot: Flask: Flask Version 01New Projects(??:wwqgtxx-goagent)???goagent/??wallproxy???????????????: =*greatagent*(??:wwqgtxx-goagent)= = [downloads downloads??] = =[WhyMove ???????]= ==???goagent/??wallproxy???????????????,?????goagent?wallproxy??????????,??Azure Anonymous SAS URL Generator: The Azure Anonymous SAS URL Generator allows you to generate anonymous Shared Access Signature URLs for individual Blobs stored within a given storage containerBizTalk ESB Toolkit Enterprise Library machine.config Toggler: This tool provides an instant on/off switch for the enterpriseLibrary.ConfigurationSource changes that the BizTalk ESB Toolkit makes to machine.config.Common .NET Utilities: Just some common utilities I've developed over the years that are shared among my various projects.DIY Online System: To create a Philippine Standard Online Payroll SystemDynamics Ax CipherLib: The Dynamics Ax CipherLib is a simple X.509 certificate based cipher implementation that allows to encrypt/decrypt S/MIME or XML messages with Dynamics Ax 4.0,GpsBox: We wanted to create a device which is sending the current position and any user is able to look up the current position of it.Ingenious Framework: Ingenious Framework is an easy to use, lightweight framework that hides semantic web technologies from you as a developer, but harnesses its benefits.Lab Of Things: Lab of Things is a flexible platform for experimental research that uses connected devices in homes. Orchard Deployment: Deployment and replication of content between one or more Orchard CMS instances. Move content individually, using workflows or custom subscriptions.PluginManagement.Net: .NET Plugin Loader Framework using MEF(Microsoft Extensibility Framework). It has a generic loader which loads plugin that implements generic interface IPlugin.QlikView Management API in vb.net: For more info see: http://community.qlikview.com/docs/DOC-3647 a conversion from c# to vb.net Recover Deleted Emails Microsoft Exchange Server: Get an effective way to recover deleted emails from Exchange server and browse it with MS Outlook or MS Exchange server depending upon the users requirement.Shindo's Race System: Special Edition: Shindo's Race System: Special EditionSP Solution Builder: Simple summary of project will be added latertestfailure0716: testTFS Build Custom Activities: TFS Build Custom extensions offers you a list of TFS build activities and a WorkFlow to use them.Upida.net: If you use Asp.net MVC and any NHibernate, than Upida is for you. Upida favors knockout.js. You can download example code, implemented with knockout.js.

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  • Oracle SCM at APICS Denver Oct 14-16

    - by Stephen Slade
    Join us in Denver, October 14–16, 2012, for the 2012 APICS International Conference & Expo. One of the world's largest gatherings of supply chain and operations management professionals, APICS provides an annual interactive learning environment for operations and supply chain professionals to lead and apply best practices. For those of you considering attending APICS  next month, be sure to keep Oracle Supply Chain applications on your radar. Oracle will again have a prominent position at the annual global conference. Our product booth with have supply chain demonstrations for manufacturing, value chain planning, value chain execution and Agile product lifecycle management offerings. Stop by our booth to register for one of numerous prizes and awards and chat with one of our supply chain product experts. Oracle customers will be presenting at various sessions throughout the event.  One of the great stories to be shared is the SUN supply chain transformation. For those interested in moving costs down to the bottom line, this is the session you should attend. http://www.apics.org/sites/conference/2012/home

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  • Writing the correct value in the depth buffer when using ray-casting

    - by hidayat
    I am doing a ray-casting in a 3d texture until I hit a correct value. I am doing the ray-casting in a cube and the cube corners are already in world coordinates so I don't have to multiply the vertices with the modelviewmatrix to get the correct position. Vertex shader world_coordinate_ = gl_Vertex; Fragment shader vec3 direction = (world_coordinate_.xyz - cameraPosition_); direction = normalize(direction); for (float k = 0.0; k < steps; k += 1.0) { .... pos += direction*delta_step; float thisLum = texture3D(texture3_, pos).r; if(thisLum > surface_) ... } Everything works as expected, what I now want is to sample the correct value to the depth buffer. The value that is now written to the depth buffer is the cube coordinate. But I want the value of pos in the 3d texture to be written. So lets say the cube is placed 10 away from origin in -z and the size is 10*10*10. My solution that does not work correctly is this: pos *= 10; pos.z += 10; pos.z *= -1; vec4 depth_vec = gl_ProjectionMatrix * vec4(pos.xyz, 1.0); float depth = ((depth_vec.z / depth_vec.w) + 1.0) * 0.5; gl_FragDepth = depth;

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  • 2D Tile Map files for Platformer, JSON or DB?

    - by Stephen Tierney
    I'm developing a 2D platformer with some uni friends. We've based it upon the XNA Platformer Starter Kit which uses .txt files to store the tile map. While this is simple it does not give us enough control and flexibility with level design. Some examples: for multiple layers of content multiple files are required, each object is fixed onto the grid, doesn't allow for rotation of objects, limited number of characters etc. So I'm doing some research into how to store the level data and map file. Reasoning for DB: From my perspective I see less redundancy of data using a database to store the tile data. Tiles in the same x,y position with the same characteristics can be reused from level to level. It seems like it would simple enough to write a method to retrieve all the tiles that are used in a particular level from the database. Reasoning for JSON: Visually editable files, changes can be tracked via SVN a lot easier. But there is repeated content. Do either have any drawbacks (load times, access times, memory etc) compared to the other? And what is commonly used in the industry? Currently the file looks like this: .................... .................... .................... .................... .................... .................... .................... .........GGG........ .........###........ .................... ....GGG.......GGG... ....###.......###... .................... .1................X. #################### 1 - Player start point, X - Level Exit, . - Empty space, # - Platform, G - Gem

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  • How should I work out VAT (UK tax) in my eCommerce site?

    - by Leonard Challis
    We have an ecommerce system in place. The sales actually go through Sage, so we have an export script from our system that uses a third-party Sage Importer program. With a new version of this importer, values are checked more thoroughly. We are getting 1 pence discrepancies because of the way rounding works - our system has always held prices and worked to 4 decimal places. In the checkout the totals would be worked out first, then the rounding to 2 decimal places. The importer does rounding first, though. So, for instance: Our way: Product 1: £13.4561 Qty: 2 Total inc VAT = £32.29 (to 2dp) Importer way: Our way: Product 1: £13.4561 Qty: 2 Total inc VAT = £32.30 (to 2dp) Management are reluctant to lose the 4dp but the developers of the Sage importer have said that this is correct and makes sense -- you woudn't sell a product for £13.4561 in a shop, nor would you charge someone tax at 4 decimal places. I contacted the HMRC and the operator didn't really give me much to go on, telling me a technician would phone back, to which they haven't and I'm still waiting after almost a week and numerous follow-up calls. I did find a PDF on the HMRC's web site, but this did about us much to confuse me as it did to answer my questions. I see that they're happy for people to round up or down, as long it is consistent, but I can't tell whether it should be done on a line by line basis or on the end total of the order. We are now in the position where we need to decide whether it's worth us doing one of the following, or something completely different. Please advise with any experience or information I can read. Change all products on the site to use 2dp Keep 4dp but round each line in the order to 2dp before working out tax Keep it as it is and "fudge" the values at the export script (i.e. make that values correct by adding or subtracting 1p and changing the shipping cost to make the totals still work out) Any thoughts?

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  • How can I read data from a generated pointcloud, but from an other perspective of the camera? [migrated]

    - by Vlad Lata
    Basically what I'm trying to do is as follows: I have a software that generates and shows a pointcloud by analyzing Time-of-Flight data (Z-Data). This software has a GUI that delivers this pointcloud on a grid, and you can watch it and adjust the camera to change the perspective, or apply filtering to it and so on. Since the Z-data was recorder through a stereoscopic system, I want to obtain a perspective transformation. My idea was to simply change the position of the camera in the GUI and than add a button that sais (ex. New Perspective) that calls a function that would measure the distances from the existing pointcloud to the camera I'm viewing it from. Of course this would generate some occluded areas, but I want this to happen. And now the main question is: How can I do that? Are there any functions in OpenGL that measure the distance from an object to a camera, or is it even possible to do something like his? Or has someone some other idea? P.S. The software uses the qt sdk and opengl

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  • Software Developer Interview Question - Fair or Unfair

    - by user607018
    I just phone interviewed with a company for a graduate software developer position and was asked the following questions. I should add that the company concerned are not a database vendor. How does a query optimiser work? If a database was performing badly how would you use the performance logs to find out the problem. I have asked whether they ask such questions of all candidate software developers (graduate or experienced) in a first phone interview. They replied that they like to test their candidates knowledge of database development. I want to write to the company to say that these questions are unreasonable to ask at a software developer interview and to request that my interview be done over. I would like to check the reasonableness of the following assumptions a) Those questions cannot be fairly classified as database development questions. b) I think the questions are appropriate for a DBA interview but wholly unreasonable for a software developer interview (experienced or not). c) The first question is only relevant to a database vendor. d) The second question is not fair because software developers typically don't deal with database performance logs as that is the job of the DBA. Perhaps some of you will be kind enough to comment on my assumptions or may have any other suggestions, before I write to the company.

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  • Drawing a circle in opengl es android, squiggly boundaries

    - by ladiesMan217
    I am new to OpenGL ES and facing a hard time drawing a circle on my GLSurfaceView. Here's what I have so far. the Circle Class public class MyGLBall { private int points=40; private float vertices[]={0.0f,0.0f,0.0f}; private FloatBuffer vertBuff; //centre of circle public MyGLBall(){ vertices=new float[(points+1)*3]; for(int i=3;i<(points+1)*3;i+=3){ double rad=(i*360/points*3)*(3.14/180); vertices[i]=(float)Math.cos(rad); vertices[i+1]=(float) Math.sin(rad); vertices[i+2]=0; } ByteBuffer bBuff=ByteBuffer.allocateDirect(vertices.length*4); bBuff.order(ByteOrder.nativeOrder()); vertBuff=bBuff.asFloatBuffer(); vertBuff.put(vertices); vertBuff.position(0); } public void draw(GL10 gl){ gl.glPushMatrix(); gl.glTranslatef(0, 0, 0); // gl.glScalef(size, size, 1.0f); gl.glColor4f(1.0f,1.0f,1.0f, 1.0f); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertBuff); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glDrawArrays(GL10.GL_TRIANGLE_FAN, 0, points/2); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glPopMatrix(); } } I couldn't retrieve the screenshot of my image but here's what it looks like As you can see the border has crests and troughs thereby renering it squiggly which I do not want. All I want is a simple curve

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  • Collision detection on a 2D hexagonal grid

    - by SundayMonday
    I'm making a casual grid-based 2D iPhone game using Cocos2D. The grid is a "staggered" hex-like grid consisting of uniformly sized and spaced discs. It looks something like this. I've stored the grid in a 2D array. Also I have a concept of "surrounding" grid cells. Namely the six grid cells surrounding a particular cell (except those on the boundries which can have less than six). Anyways I'm testing some collision detection and it's not working out as well as I had planned. Here's how I currently do collision detection for a moving disc that's approaching the stationary group of discs: Calculate ij-coordinates of grid cell closest to moving cell using moving cell's xy-position Get list of surrounding grid cells using ij-coordinates Examine the surrounding cells. If they're all empty then no collision If we have some non-empty surrounding cells then compare the distance between the disc centers to some minimum distance required for a collision If there's a collision then place the moving disc in grid cell ij So this works but not too well. I've considered a potentially simpler brute force approach where I just compare the moving disc to all stationary discs at each step of the game loop. This is probably feasible in terms of performance since the stationary disc count is 300 max. If not then some space-partitioning data structure could be used however that feels too complex. What are some common approaches and best practices to collision detection in a game like this?

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  • Stencil mask with AlphaTestEffect

    - by Brendan Wanlass
    I am trying to pull off the following effect in XNA 4.0: http://eng.utah.edu/~brendanw/question.jpg The purple area has 50% opacity. I have gotten pretty close with the following code: public static DepthStencilState AlwaysStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Always, StencilPass = StencilOperation.Replace, ReferenceStencil = 1, DepthBufferEnable = false, }; public static DepthStencilState EqualStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.Keep, ReferenceStencil = 1, DepthBufferEnable = false, }; ... if (_alphaEffect == null) { _alphaEffect = new AlphaTestEffect(_spriteBatch.GraphicsDevice); _alphaEffect.AlphaFunction = CompareFunction.LessEqual; _alphaEffect.ReferenceAlpha = 129; Matrix projection = Matrix.CreateOrthographicOffCenter(0, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, 0, 0, 1); _alphaEffect.Projection = world.SystemManager.GetSystem<RenderSystem>().Camera.View * projection; } _mask = new RenderTarget2D(_spriteBatch.GraphicsDevice, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); _spriteBatch.GraphicsDevice.SetRenderTarget(_mask); _spriteBatch.GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.Stencil, Color.Transparent, 0, 0); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, AlwaysStencilState, null, _alphaEffect); _spriteBatch.Draw(sprite.Texture, position, sprite.SourceRectangle,Color.White, 0f, sprite.Origin, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, EqualStencilState, null, null); _spriteBatch.Draw(_maskTex, new Vector2(x * _maskTex.Width, y * _maskTex.Height), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.GraphicsDevice.SetRenderTarget(null); _spriteBatch.GraphicsDevice.Clear(Color.Black); _spriteBatch.Begin(); _spriteBatch.Draw((Texture2D)_mask, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, layer/max_layer); _spriteBatch.End(); My problem is, I can't get the AlphaTestEffect to behave. I can either mask over the semi-transparent purple junk and fill it in with the green design, or I can draw over the completely opaque grassy texture. How can I specify the exact opacity that needs to be replace with the green design?

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  • INCLUDE ON YOUR SOLUTION ORACLE'S BUSINESS INTELLIGENCE SOFTWARE / 22 Fev 11

    - by Claudia Costa
    Convidamo-lo a assistir à sessão ISV Partner Embedded BI que decorrerá no prximo dia 22 de Fevereiro nas instalações da Oracle, em Porto Salvo. Não perca esta oportunidade de descobrir como pode modernizar a sua aplicação através da inclusão do Oracle Business Intelligence (OBI 11g). Durante esta sessão, ficará a saber como tornar os seus relatórios e a informação de apoio à gestão mais competitivos, e em simultâneo como pode proporcionar aos seus clientes informação de gestão com um visual apelativo. Qual a importância que esta temática tem para si? Ao encorporar a solução Oracle BI na sua aplicação, poderá mais rapidamente endereçar oportunidades de mercado, acrescentando valor ao seu produto. Poderá também baixar o custo total de propriedade (TCO) e proporcionar um retorno de investimento maior. Em caso de dúvida ou eventual esclarecimento, por favor contacte Claudia Costa - Telf: 21 4235027 ou email: [email protected]. Contamos com a sua presença! Agenda 09:15 Registo 09:30 Boas Vindas e Introdução - Paulo Costa, ISV Manager Oracle Portugal 09:40 The BI&EPM Market and Oracle's Strategic Position - Mike Hallet, BI and EPM Director Oracle EMEA 10:00 Oracle Business Intelligence 11g - Most Complete, Open, Integrated and Embeddable solution - Guy Ernoul, Master Principal Sales Consultant 11:00 Coffee Break 11:20 Introduction to the embedded BI program for ISV partners - Mike Hallet, BI and EPM Director Oracle EMEA 12:00 Partner showcase of an Oracle Embedded BI solution 13:00 Lunch 14:00 Technical Presentation - Guy Ernoul, Master Principal Sales Consultant OBI Administration: Architecture Creating & Manage the (Presentation, Model, Physical) Layer Administration using FMW control Diagnostic and performance for Enterprise Manager Demonstration OBI Utilization: Analyse & Dashboard Reports Action Framework Map & Scorecard APIs for Embedding OBI 11g (Go, Xml, ADF) Demonstration 16:00 Encerramento22 Fevereiro de 2011 9.30 a.m. - 4.00 p.m. Instalações Oracle Showroom Lagoas Park - Edf 8 Porto SalvoAssista a este evento exclusivo Inscrições Gratuitas. Lugares Limitados!Registe-se já!

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  • Checkers AI Algorithm

    - by John
    I am making an AI for my checkers game and I'm trying to make it as hard as possible. Here is the current criteria for a move on the hardest difficulty: 1: Look For A Block: This is when a piece is being threatened and another piece can be moved in behind it to protect it. Here is an example: Black Moves |W| |W| |W| |W| | | |W| |W| |W| |W| |W| | | |W| |W| | | | | |W| | | | | | | | | |B| | | | | |B| | | |B| |B| |B| |B| |B| |B| | | |B| |B| |B| |B| White Blocks |W| |W| |W| |W| | | |W| | | |W| |W| |W| |W| |W| |W| | | | | |W| | | | | | | | | |B| | | | | |B| | | |B| |B| |B| |B| |B| |B| | | |B| |B| |B| |B| 2: Move pieces out of danger: if any piece is being threatened, and a piece cannot block for that piece, then it will attempt to move out of the way. If the piece cannot move out of the way without still being in danger, the computer ignores the piece. 3: If the computer player owns any kings, it will attempt to 'hunt down' enemy pieces on the board, if no moves can be made that won't in danger the king or any other pieces, the computer ignores this rule. 4: Any piece that is owned by the computer that is in column 1 or 6 will attempt to go to a side. When a piece is in column 0 or 7, it is in a very strategic position because it cannot get captured while it is in either of these columns 5: It makes an educated random move, the move will not indanger the piece that is moving or any piece that is on the board. 6: If none of the above are possible it makes a random move. This question is not really specific to any language but if all examples could be in Java that would be great, considering this app is written in android. Does anyone see any room for improvement in this algorithm? Anything that would make it better at playing checkers?

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  • Why is there never any controversy regarding the switch statement? [closed]

    - by Nick Rosencrantz
    We all know that the gotostatement should only be used on very rare occasions if at all. It has been discouraged to use the goto statement countless places countless times. But why it there never anything like that about the switch statement? I can understand the position that the switch statement should always be avoided since anything with switch can always be expressed by if...else... which is also more readable and the syntax of the switch statement if difficult to remember. Do you agree? What are the arguments in favor of keeping the 'switch` statement? It can also be difficult to use if what you're testing changes from say an integer to an object, then C++ or Java won't be able to perform the switch and neither C can perform switch on something like a struct or a union. And the technique of fall-through is so very rarely used that I wonder why it was never presented any regret of having switch at all? The only place I know where it is best practice is GUI code and even that switch is probably better coded in a more object-oriented way.

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  • Alternatives to Professional Version Control

    - by greengit
    We're teaming up with some non programmers (writers) who need to contribute to one of our projects. Now they just don't like the idea of using Git (or anything for that matter) for version controlling their work. I think this is because they just don't find it worthwhile to wrap their heads around the twisted concepts of version control. (when I first introduced them to branching and merging -- they looked like I was offending them.) Now, we're not in a position to educate them or convince them to use it. We're just trying to find alternatives so that we get all their work versioned (which is what we need) -- and they get easy workflow and concentrate on what they do. I have come up with some ideas... tell them to save their work as a separate file every time they make some non-trivial change, and then use a diff on our side to just track changes. write a program (in Python) that implements the "milestones" in CSSEdit in some way. About the project: It is a natural language processing system (written in C + Python). We've hired some writers to prepare inputs for the system in different languages. And as we evolve the software, we'd need those writers to make changes to their inputs (articles). Sometimes the changes are very small (a word or two), and other times big. The reason we need to version control those changes is because every small/big change in the input has the potential to change the system's output dramatically.

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  • creating bounding box list

    - by Christian Frantz
    I'm trying to create a list of bounding boxes for each cube drawn, so I can use the boxes to intersect with a ray that my mouse position is casting, but I have no idea how. I've created a list that stores the boxes, but how am I getting the values from each box? for (int x = 0; x < mapHeight; x++) { for (int z = 0; z < mapWidth; z++) { cubes.Add(new Vector3(x, map[x, z], z), Matrix.Identity, grass); boxList.Add(something here); } } public Cube(GraphicsDevice graphicsDevice) { device = graphicsDevice; var vertices = new List<VertexPositionTexture>(); BuildFace(vertices, new Vector3(0, 0, 0), new Vector3(0, 1, 1)); BuildFace(vertices, new Vector3(0, 0, 1), new Vector3(1, 1, 1)); BuildFace(vertices, new Vector3(1, 0, 1), new Vector3(1, 1, 0)); BuildFace(vertices, new Vector3(1, 0, 0), new Vector3(0, 1, 0)); BuildFaceHorizontal(vertices, new Vector3(0, 1, 0), new Vector3(1, 1, 1)); BuildFaceHorizontal(vertices, new Vector3(0, 0, 1), new Vector3(1, 0, 0)); cubeVertexBuffer = new VertexBuffer(device, VertexPositionTexture.VertexDeclaration, vertices.Count, BufferUsage.WriteOnly); cubeVertexBuffer.SetData<VertexPositionTexture>(vertices.ToArray()); } There aren't any clearly defined variables for the bounds of each cube created, so where do I create the bounding box from?

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  • Teaching myself, as a physicist, to become a better programmer

    - by user787267
    I've always liked physics, and I've always liked coding, so when I got the offer for a PhD position doing numerical physics (details are not relevant, it's mostly parallel programming for a cluster) at a university, it was a no-brainer for me. However, as most physicists, I'm self taught. I don't have broad background knowledge about how to code in an object oriented way, or the name of that specific algorithm that optimizes the search in some kD tree. Since all my work so far has been more concerned about the physics and the scientific results, I undoubtedly have some bad habits - more so because my coding is my own, and not really teamwork. I have mostly used C since it is very straightforward and "what you write is what you get" - no need for fancy abstractions. However, I have recently switched to C++ since I'd like to learn more about the power that comes with abstraction, and it's pretty C-like (syntax-wise at least). How do I teach myself to code in a good, abstract way like a graduate in computer science? I know my code is efficient, but I want it to be elegant as well, and readable. Keep in mind that I don't have time to read several 1000-page tomes about abstract programming. I need to spend time on actual, physics related research (my supervisor would laugh at me if he knew I spent time thinking about how to program elegantly). How do I assess if my work is also good from a programmer's perspective?

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  • How can I move along an angled collision at a constant speed?

    - by Raven Dreamer
    I have, for all intents and purposes, a Triangle class that objects in my scene can collide with (In actuality, the right side of a parallelogram). My collision detection and resolution code works fine for the purposes of preventing a gameobject from entering into the space of the Triangle, instead directing the movement along the edge. The trouble is, the maximum speed along the x and y axis is not equivalent in my game, and moving along the Y axis (up or down) should take twice as long as an equivalent distance along the X axis (left or right). Unfortunately, these speeds apply to the collision resolution too, and movement along the blue path above progresses twice as fast. What can I do in my collision resolution to make sure that the speedlimit for Y axis movement is obeyed in the latter case? Collision Resolution for this case below (vecInput and velocity are the position and velocity vectors of the game object): // y = mx+c lowY = 2*vecInput.x + parag.rightYIntercept ; ... else { // y = mx+c // vecInput.y = 2(x) + RightYIntercept // (vecInput.y - RightYIntercept) / 2 = x; //if velocity.Y (positive) greater than velocity.X (negative) //pushing from bottom, so push right. if(velocity.y > -1*velocity.x) { vecInput = new Vector2((vecInput.y - parag.rightYIntercept)/2, vecInput.y); Debug.Log("adjusted rightwards"); } else { vecInput = new Vector2( vecInput.x, lowY); Debug.Log("adjusted downwards"); } }

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  • Rasbperry Pi Mod Offers One Button Audiobook Playback

    - by Jason Fitzpatrick
    How do you design an audiobook player for an elderly book lover who doesn’t want to wrestle with new technology? Simple and with a single button interface is a great place to start. This clever and thoughtful build comes to us courtesy of tinker Michael Clemens. His wife’s grandmother, in her 90s, is visually impaired but still loves to take in books via audiobooks. In an effort to make modern MP3 audiobooks accessible to her, Michael built a dedicated audiobook reader based off Rasbperry Pi and programmed it to use a single button. The system boots, loads the audiobook it finds on the attached USB drive, and loads up its track position from memory. Press the button to resume play or, for a refresher, hold the button for four seconds to start the track over. While you may not be in the market for a one-button audiobook player for an elderly relative, the same simple design could be easily adopted, via new scripts, to another function. Hit up the link below to read more about the build. The One Button Audiobook Player [via Hack A Day] How To Play DVDs on Windows 8 6 Start Menu Replacements for Windows 8 What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives?

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  • Oscillating Sprite Movement in XNA

    - by Nick Van Hoogenstyn
    I'm working on a 2d game and am looking to make a sprite move horizontally across the screen in XNA while oscillating vertically (basically I want the movement to look like a sin wave). Currently for movement I'm using two vectors, one for speed and one for direction. My update function for sprites just contains this: Position += direction * speed * (float)t.ElapsedGameTime.TotalSeconds; How could I utilize this setup to create the desired movement? I'm assuming I'd call Math.Sin or Math.Cos, but I'm unsure of where to start to make this sort of thing happened. My attempt looked like this: public override void Update(GameTime t) { double msElapsed = t.TotalGameTime.Milliseconds; mDirection.Y = (float)Math.Sin(msElapsed); if (mDirection.Y >= 0) mSpeed.Y = moveSpeed; else mSpeed.Y = -moveSpeed; base.Update(t, mSpeed, mDirection); } moveSpeed is just some constant positive integer. With this, the sprite simply just continuously moves downward until it's off screen. Can anyone give me some info on what I'm doing wrong here? I've never tried something like this so if I'm doing things completely wrong, let me know!

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  • VBO and shaders confusion, what's their connection?

    - by Jeffrey
    Considering OpenGL 2.1 VBOs and 1.20 GLSL shaders: When creating an entity like "Zombie", is it good to initialize just the VBO buffer with the data once and do N glDrawArrays() calls per each N zombies? Is there a more efficient way? (With a single call we cannot pass different uniforms to the shader to calculate an offset, see point 3) When dealing with logical object (player, tree, cube etc), should I always use the same shader or should I customize (or be able to customize) the shaders per each object? Considering an entity class, should I create and define the shader at object initialization? When having a movable object such as a human, is there any more powerful way to deal with its coordinates than to initialize its VBO object at 0,0 and define an uniform offset to pass to the shader to calculate its real position? Could you make an example of the Data Oriented Design on creating a generic zombie class? Is the following good? Zombielist class: class ZombieList { GLuint vbo; // generic zombie vertex model std::vector<color>; // object default color std::vector<texture>; // objects textures std::vector<vector3D>; // objects positions public: unsigned int create(); // return object id void move(unsigned int objId, vector3D offset); void rotate(unsigned int objId, float angle); void setColor(unsigned int objId, color c); void setPosition(unsigned int objId, color c); void setTexture(unsigned int, unsigned int); ... void update(Player*); // move towards player, attack if near } Example: Player p; Zombielist zl; unsigned int first = zl.create(); zl.setPosition(first, vector3D(50, 50)); zl.setTexture(first, texture("zombie1.png")); ... while (running) { // main loop ... zl.update(&p); zl.draw(); // draw every zombie }

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  • How to restrict paddle movement using Farseer Physics engine 3.2

    - by brainydexter
    I am new to using Farseer Physics Engine 3.2(FPE), so please bear with my questions. Also, since FPE 3.2 is based on Box2D, I have been reading Box2D manual and pieces of code scattered in samples to better understand terminology and usage. Pong is usually my testbed whenever I try to do something new. Here is one of the issue I am running into: How can I restrict paddles to move only along Y axis, because the ball comes in and knocks off the paddles and everything floats in space afterwards ? (Box = Rectangle and ball = circle) I know MKS is the unit system, but is there a recommendation for sizes/position to be used ? I know this is a very generic question, but it would be good to know a simple set of values that one could use for making a game as simple as pong. Between box2d and FPE, I have some doubts: what is the recommended way of making a body in FPE ? world.CreateBody() does not exist in FPE Box2d manual recommends never to "new" body(since Box2D uses Small Object allocators), so is there a recommended way in Farseer to create a body (apart from factories) ? In box2d, it is recommended to keep a track of the body object, since it is also the parent to fixture(s). Why is it that in most of the examples, the fixture object is tracked ? Is there a reason why body is not tracked ? Thanks

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  • Microsoft C# Most Valuable Professional

    - by Robz / Fervent Coder
    Recently I was awarded the Microsoft Most Valuable Professional (MVP) for Visual C#. For those that don’t know it’s an annual award based on nominations from peers and Microsoft. Although there are just over 4,000 MVPs worldwide from all kinds of specializations, there are less than 100 C# MVPs in the US. There is more information at the site: https://mvp.support.microsoft.com The Microsoft MVP Award is an annual award that recognizes exceptional technology community leaders worldwide who actively share their high quality, real world expertise with users and Microsoft. With fewer than 5,000 awardees worldwide, Microsoft MVPs represent a highly select group of experts. MVPs share a deep commitment to community and a willingness to help others. To recognize the contributions they make, MVPs from around the world have the opportunity to meet Microsoft executives, network with peers, and position themselves as technical community leaders. Here is my profile: https://mvp.support.microsoft.com/default.aspx/profile/rob.reynolds I want to thank those that nominated me, without nominations this would never have happened. Thanks to Microsoft for liking me and finding my achievements and contributions to the community to be worth something. It’s good to know when you put in a lot of hard work that you get rewarded! I also want to thank many of the people I have worked with over the last 7 years. You guys have been great and I’m definitely standing on the shoulders of giants! Thanks to KDOT for giving me that first shot into professional programming and the experience and all of the training! A special thanks to @drusellers for kick starting me when I went stale in my learning back in 2007 and for always pushing me and bouncing ideas off of me. Without you I don’t think I would have made it this far. Thanks Alt.NET for keeping it fresh and funky! A very special thank you goes out to my wife for supporting me and locking me in the basement to work on all of my initiatives!

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  • What are the factors affecting a new programming language?

    - by Saurav Sengupta
    I am developing a new general-purpose programming language of my own design. It's currently my own personal project. I have read of some experts saying that new languages do not usually survive (unfortunately I can't find a reference to that right now). What are the most substantial problems that a new language faces? The language syntax is similar to C/Python families, it does not use S-expressions, and it is an imperative language, but I'm doing first-class functions in it to provide the facilities of currying. In particular, I am concentrating on translating the source language to an intermediate language for execution by an interpreter, but I'm not in a position to translate to native code yet. What would be the issues with that? I've not personally used many non-native code languages, so I'm not well aware of the performance issues on today's machines. I also can't decide upon a lexer and parser generator. What would be the pros and cons of Flex and Yacc vs. hand-made? And what benefits will LLVM provide? I need to get the interpreter ready as quickly as possible. Finally, what factors will affect the language's use post release? I am planning a small library of essentials and full documentation for the first phase.

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  • To my lola

    - by Erik Araojo
    Originally posted on: http://geekswithblogs.net/Erik/archive/2013/06/29/153290.aspx I've been staring at the computer for a few minutes now and I honestly don't know what to write.  First I thought of writing about myself, where I was born, where I studied, where I am now... but that seems shallow.  Now that I thought about it.  I'd rather not talk about who I am because it seems irrelevant right now.  What I really want to say is..I'm sad.  Been like this for quite some time now.Nobody knows I'm sad.I tried telling my wife but I guess she didn't think it was serious.  We were having a fight when I told her so she probably thought I was just making up an excuse for my behavior.  And besides, she's not the kind of person who'd put my interests before hers especially when she's got lots of things on her mind.I'm not sad every single day.  Some days I'm perfectly fine.  I actually have no idea when I'd feel sad.  It just happens. I'd wake up cheerful and then before I go to bed I already feel depressed.  I have no idea what triggers it.  On the bed, I'd turn my back to my wife, curl up into a fetal position and start sobbing silently. Awful.  Maybe you're wondering now what's the cause of all this.My grandma passed away and I haven't completely  come to terms with that fact.  I long to see her, talk to her and hold her... but I can't do that anymore because she's gone.  I will never be able to hear her voice and feel her touch again.  To make matters worse, the only person whom I wish would stay beside me whenever I'm feeling miserable and dejected is never around.  She's either working late or out with her friends.  Such is my life at the moment.  I doubt it will improve anytime soon.

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  • agile as our first project management methodology [closed]

    - by Hasan Khan
    we are a small web development company that has till now been working on client projects. we employed little to no project management and that has cost us a lot. we've used only the barest of tools (wireframing, prototyping etc) but no formal project management process has been put into place. we've learnt from our mistakes and want to prevent them from happening in the future. also, we are looking to develop our own products and we understand that putting in a proper project management paradigm will help. after a lot of research, we've sort of settled on agile for a few reasons: agile seems to scale well with team size. our team is small right now and we hope to grow and agile seems to be a process that we can put in place now and grow with. agile will help us with customers who just can't seem to make up their minds and keep changing requirements. we'd appreciate the community's thoughts on this. is this a correct way to think? will agile be a good system to put into place, where there has been none till now? are there any resources that may help us in our position? pretty much all of the resources that we've found start by comparing agile to x (where x = any management methodology) and why its better than x and how agile can be implemented in place of x. we're looking for resources that can help us out in our particular situation. thanks for all your help!

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