Search Results

Search found 9467 results on 379 pages for 'objective c blocks'.

Page 276/379 | < Previous Page | 272 273 274 275 276 277 278 279 280 281 282 283  | Next Page >

  • What to choose for beginner: PHP/Python/Ruby

    - by Nai
    I'm a beginner teaching myself to code but I would like he insight of the PSE community and helping choose where to start. My main objective is to be able to create a basic website to first test my business idea and from there iterate on it quickly to minimise my learning time. The most important criteria for me is speed. An example of speed would be pre-built components available open source and not having to write one from scratch. From my research, this seems to be a death match between the following languages and frameworks: PHP and CakePHP Python and Django Ruby and Rails Assumptions: I am going to be equally good (or bad) in all 3. It is going to be equally easy to find competent developers in either language. I know this to be false already by lets assume that it is. This question is not meant to karma whore as I've seen how passionate some of these standoff questions have been and I'll be happy to turn it into a community wiki.

    Read the article

  • Why does installing Grub2 give an "ISO9660: filesystem destruction..." warning?

    - by Ettore
    I have installed Ubuntu 12.04 on my computer, but at the end of the installation it gave me an error and it didn't install grub2. Now I'm trying to install it using the live cd: This is my sudo fdisk -l: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x6af447e6 Device Boot Start End Blocks Id System /dev/sda1 * 2048 781459455 390728704 7 HPFS/NTFS/exFAT /dev/sda2 781459456 789272575 3906560 82 Linux swap / Solaris /dev/sda3 789272576 976773119 93750272 83 Linux After mounting and chroot the linux partiton, I give grub-install /dev/sda command, and I get: /usr/sbin/grub-setup: error: hd0 appears to contain a iso9660 filesystem which isn't known to reserve space for DOS-style boot. Installing GRUB there could result in FILESYSTEM DESTRUCTION if valuable data is overwritten by grub-setup (--skip-fs-probe disables this check, use at your own risk). (same error even with grub-install --recheck /dev/sda) What can I do? I also tried boot-repair, but I get this error: http://paste.ubuntu.com/1069353/

    Read the article

  • Why doesn't light continuous on my model?

    - by nosferat
    I created a basic textured cube model with Blender to practice modeling, and then I imported it into Unity. After I put up some lighting it looks pretty ugly. The light is not continuous on a row of textured cubes: What is more odd, the light on the blocks that makes up the floor is continuous. What am I doing wrong? UPDATE This is how it looks like without textures: https://dl.dropbox.com/u/45620018/without%20textures.PNG If I would not know that these are perfect cubes, I'd say there is a slight curve on surface. I also tried lightening the texture but it also didn't help: https://dl.dropbox.com/u/45620018/lighter%20texture.PNG I just simply exported the model from Blender and did not set up any normals or things like that. However I also did not do any special woth the floor brick model.

    Read the article

  • How Is there anyway to Compile Notepad++?

    - by user44179
    I really like using Notepad++ to write HTML and such. After I started using Ubuntu I looked around for an alternative to Notpad++. I found a thread which lead me to try Geany and a few others, but I really miss Notepad++. Is there anyway I could compile it from the source code to use on Ubuntu? I know its written in C++. Could I just open it in Code::Blocks and compile it? You can get the source here. I wouldn't mind hearing about other alternatives, but really want to know if compiling it is possible. Thanks

    Read the article

  • Can you shade a specific section of a sprite? If so, how? [Java]

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

    Read the article

  • Adsense alternative for a "Sex Education" website?

    - by WhatIsOpenID
    I am creating a nice and niche "Sex Education" website. No porn, nothing offensive and no scams. I would love to place Google Adsense but they do not allow ads on adult sites. I would like to know what advertising and link-exchange like should I place on my site. My sole objective is to cover the server costs and salary of one or two persons. (In this way, it is different from Best alternative to Adsense for a small website?).

    Read the article

  • Most supported/easiest to get started gamedev language?

    - by user1009013
    In what language are the most libraries/frameworks (like lwjgl for Java, XNA for C#)? What language is the easiest to start making a game (very easy to get a 3D-environment rendered)? What language has the friendliest learning curve? Say I want to make a game and I don't know any programming languages, I want to develop for any platform(so don't give the answer "the one you know best/the platform you are working on"), then what is the best language to start with. I get this question a lot "I have this and that ideas for a game and want to make it, what language should I use"(mostly asked by beginning programmers), but I don't know how to answer that. The answer "use the one you are most familiar with", because sometimes they don't even know a language yet... I am not asking for someone's personal opinion, but an objective list of what languages are the easiest/most supported/have the most/best libraries/frameworks to get started with gamedevelopment.

    Read the article

  • Quantal analyzes the HD in any boot

    - by Lucio
    I have installed Ubuntu 12.10 formating the HDD. Any time that I turn on the PC and boot Ubuntu, it always analyzes my HDD in search for bad blocks. This is what happens: When I turn on the PC and load Ubuntu, before I can login my user, appears the following image. If I press C, the process ends and I can work, if I wait until the process can finish by itself also I can work. Also I had this problem, related to the HDD. My Hard Disk Driver is a Western Digital. Is there any problem on the system? Can I stop this procedure? Information that can help: tune2fs -l output

    Read the article

  • Cloudcel: Excel Meets the Cloud

    - by kaleidoscope
    Cloudscale  is launching Cloudcel Cloudcel is the first product that demonstrates the full power of integrated "Client-plus-Cloud" computing. You use desktop Excel in the normal way, but can also now seamlessly tap into the scalability and massive parallelism of the cloud, entirely from within Excel, to handle your Big Data. Building an app in Cloudcel is really easy – no databases, no programming. Simply drop building blocks onto the spreadsheet (in any order, in any location) and launch the app to the cloud with a single click. Parallelism, scalability and fault tolerance are automatic. With Cloudcel, you can process realtime data streams continuously, and get alerts pushed to you as soon as important events or patterns are detected ("Set it and forget it"). Cloudcel is offered as a pay-per-use cloud service – so no hardware, no software licenses, and no IT department required to set it up. Private cloud deployments are also available. Please find below link for more detail : http://billmccoll.sys-con.com/node/1326645 http://cloudcel.com/ Technorati Tags: Tanu

    Read the article

  • Hidden text and links appearing just on click for SEO?

    - by CamSpy
    I am working on a site that has neat clean/minimalistic design/layout. Menu items are "hidden" behind an icon, to see them, users need to click on that icon to get a javascript toggled overlay with the list of menu items. Then there are blocks with photos and users need to click on a small icon/button on each of them to get a block of text shown for each of the photo. While I don't like such "design" myself, making me click lots of time just to read, I also think that for SEO purpose this model is really wrong. Is such model bad for SEO? Are there ways to keep design like this but have "safe" methods of displaying text content on click that will not hurt SEO?

    Read the article

  • Personal/career objectives tracker

    - by scottyab
    Looking for a simple, clean and easy to use personal/career objectives tracker for my team of ~10 developers something like what remember the milk is for tasks. At the moment I track these in a google doc, but ideally like a system where I can browse the teams objectives, add a team objective and it automatically appear on members personal objectives. Also where team members can add/manage their own objectives, browse colleges public/team objectives. Ideally it would also have option for people to add personal out side of work objectives for personal dev projects. Anyone used a tool to do this? our a combination of existing tools like gdocs, rtm?

    Read the article

  • Tasks, jobs, activities, operations... which term to use when?

    - by Paul Stovell
    My application has a number of different asynchronous 'things' that it performs: There are things that fire off a schedule (every 5 minutes) There are things that are fired when a user clicks a button There are things that are triggered by an incoming web service call I use the terms like this: Scheduled things = Jobs User-triggered things = Tasks Web service-triggered things = Operations Tasks are quite complicated, so they're implemented using a hierarchy of different objects which I call Activities (operations and jobs may also begin to use these Activities as their building blocks). I feel like I might be using the wrong terms - for example, would you expect something that happens every 5 minutes automatically to be a Job or a Task? Is there an industry standard for this? All of the words seem to mean the same thing.

    Read the article

  • Earliest use of Comments as Semantically Meaningful Things in a Program?

    - by Alan Storm
    In certain corners of the PHP meta-programming world, it's become fashionable to use PHPDoc comments as a mechanism for providing semantically meaningful information to a program. That is, other code will parse the doc blocks and do something significant with the information encoded in those comments. Doctrine's annotations and code generation are an example of this. What's the earliest (or some early) use of this technique? I have vague memories of some early java Design by Contract implementations doing similar things, but I'm not sure of those folks were inventing the technique, or if they got it from somewhere. Mainly asking so I can provide some historical context for PHP developers who haven't come across the technique before, and are distrustful of it because it seems a little crazy pants.

    Read the article

  • Is there a language offering LISP-like macros with a more complex syntax?

    - by blubb
    LISP's macros are extremely powerful constructs, and the inability to introspect and modify the program itself beyond the method signature level has always struck me as a limitation. Yet I favour "complex" syntax because it tends to be closer to natural language. So far I have failed to find a language which combines a powerful macro mechanism such as LISP's with a naturally looking syntax (1). Is anyone aware of such a language? Footnote: I would consider python to have a naturally looking syntax as it allows constructs like this: if 0 < a < 5 and b in list. The avoidance of braces to structure blocks is irrelevant in this case, though.

    Read the article

  • SSH not working from outside network

    - by alexander7567
    Ok.. First off my ISP does not block ports. I run web server just fine from another machine. I have port forwarded port 22. I can access within network but not out of.. I.E. my android. I get "The Operation Timed Out" on ConnectBot. Oh and I have allowed 22 on UFW. To answer what exactly happened was my ISP blocks port 22, even though a while back they told me they do not block any ports.. I changed it to port 27 and it worked without a problem.

    Read the article

  • is jargon related to a frameWork (concept)

    - by MaKo
    If this is not the right place to ask this question please inform where it would belong, to change it... I have a doubt for the correct word or concept in english language [not my native], about the relationship of language to framework for example i work with objective C, with the cocoa touch frame work || python with the django frame work My comparison is between natural languages and formal languages, So would be in a natural language english and the frame work a [computer, it]jargon? Does this make sense? Or what other concept would be the relationship between natural language - framework?

    Read the article

  • Best practice for comments above methods in a grails application?

    - by Travis
    I'm writing a grails application and am not sure what the best practice is with regard to comments outside of method blocks. I've done a bit of research and there seems to be conflicting views on how and when these sort of comments should be used. In lots of source code I have seen there seems to be comments above every method detailing what that method does. I'm not sure if grails should be differnet? My question is should I have a comment above each method in my controllers, services and domain objects? i.e /* * This method displays the index page */ def index(){ render view : "index" }

    Read the article

  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

    Read the article

  • How to start embedded development for developing a handheld game console?

    - by Quakeboy
    I work as a iPhone app developer now, so I know a bit of c, c++ and objective c. Also have fiddled with Java and many other. All of them have been just high level application/games development. My final goal is to make a handheld game console. More like a home made NES/SNES handheld console or even an Atari. I have found out about RaspberryPI and Arduino. But I need more information about how to approach this. 1) How Do I learn to pick the best board/cpu/controller/GPU/LCD screen/LCD controller etc? 2) Will learning to make a NES emulator first help me understand this field? If so are there any tutorials?

    Read the article

  • Is porting a Windows application to Mac worth it? [closed]

    - by mikel
    I have a C# Windows application that sells for $35, and fairly regularly receive requests for a version for OS X too. I don't have any experience with Mac so far though, and so am not sure exactly how much work that would involve and if it would be worth it. If anyone's been in a similar position, it'd be very helpful to know: Roughly how many more (%) sales can you expect by porting to Mac ? Would you say it's worth the investment of a new Macbook Pro and the time of learning and porting to Objective-C ? Thanks in advance.

    Read the article

  • Does the Instant Preview in Google webmaster tools takes Robot.txt in account?

    - by rockyraw
    Is that the way to go If I want to visually see what the googlebot see? I'm trying to check a folder which I have just blocked in my robots.txt. If I fetch the folder as google bot, It fetches ok, so that doesn't tell me nothing about whether the block is working I know there's a tool to check for blocking, but it is dependent on the input of the robots.txt Therefore I've tried the Instant preview, and I don't get a preview for what the bot sees ("pre-render), so I think that means that it's because the robots.txt blocks it; however - I don't see the bot tried beforehand to access my updated robots.txt, so I'm not sure how does it know that this folder is blocked? (it does preview another new folder, that is not blocked)

    Read the article

  • "A good programmer can be as 10+ times more productive than a mediocre one"

    - by m3th0dman
    I had read an interview with a great programmer (it is not in English) and in it he said that "a great programmer can be as 100 times as good as a mediocre one" giving reason for why good programmers are very well paid and why programming companies give many facilities for their employees. The idea was that there is a very large demand for good programmers, because of the above reason and that's why companies pay very much to bring them. Do you agree with this statement? Do you know any objective facts that could support it? Edit: The question has nothing to do with experience; if you talk about one great programmer with 1 year experience then s/he should be 10 times more productive than a mediocre programmer with 1 year experience. I agree that from certain experience years onwards, things start to dissipate but that's not the purpose of the question.

    Read the article

  • How do these hotshot developers keep changing their technology base ?

    - by pankajdoharey
    Yesterday I was watching a lynda.com iphone development video and this developer started telling about how he has worked on 17 different languages from the days of mainframes in assembly/Cobol to now on iPhone Objective-C. My question is how do these developers keep shifting to new technology, without fearing the loss of experience they already have about a particular technology. I am trying to shift to Java from PHP and market considers this as non-relevant experience. How do these guys do it without losing the pay and not being considered a fresher in a particular technology.

    Read the article

  • 2-components color model

    - by Cyan
    RGB is the natural color model for OpenGL. But a lot of other color models exist. For example, CMY(K) for printers, YUV for JPEG, the little cousins YCbCr and YCoCg, HSL & HSV from the 70's, and so on. All these models tend to share a common property : they are based on 3 components. Therefore my question is : Does it exist a 2-components color model ? I'm surprised to not find any. I was expecting something along the line of Hue+light could exist. I guess it cannot be as "complete" as a true 3-components color model, but a fine-enough approximation will be good for my usecase. The end objective is to store the 2 components into a single BC5 texture (GL_COMPRESSED_RED_GREEN_RGTC2 in OpenGL). The 3rd component requires a second fetch into a second texture, which hurts performance.

    Read the article

  • Audio programming resources

    - by rashleighp
    I've been very interested in the last few months about getting in to audio programming (I'm from a musical background). I've been a .NET developer for two years and have also done some objective c for an iPhone app recently. I realise I would probably need to work on my C++ chops and have been having a play around with FMOD EX and doing a lot of research into the industry. I was just wondering if anyone could suggest some good resources for audio programming (be they websites, podcasts, books, videos, online courses etc). Anything from Fourier analysis, low level coding, audio engine creation to audio APIs. I just want to learn as much as possible! Thanks in advance.

    Read the article

< Previous Page | 272 273 274 275 276 277 278 279 280 281 282 283  | Next Page >