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  • XNA: Huge Tile Map, long load times

    - by Zach
    Recently I built a tile map generator for a game project. What I am very proud of is that I finally got it to the point where I can have a GIANT 2D map build perfectly on my PC. About 120000pixels by 40000 pixels. I can go larger actually, but I have only 1 draw back. #1 ram, the map currently draws about 320MB of ram and I know the Xbox allows 512MB I think? #2 It takes 20 mins for the map to build then display on the Xbox, on my PC it take less then a few seconds. I need to bring that 20 minutes of generating from 20 mins to how ever little bit I can, and how can a lower the amount of RAM usage while still being able to generate my map. Right now everything is stored in Jagged Arrays, each piece generating in a size of 1280x720 (the mother piece). Up to the amount that I need, every block is exactly 40x40 pixels however the blocks get removed from a List or regenerated in a List depending how close the mother piece is to the player. Saving A LOT of CPU, so at all times its no more then looping through 5184 some blocks. Well at least I'm sure of this. But how can I lower my RAM usage without hurting the size of the map, and how can I lower these INSANE loading times? EDIT: Let me explain my self better. Also I'd like to let everyone know now that I'm inexperienced with many of these things. So here is an example of the arrays I'm using. Here is the overall in a shorter term: int[][] array = new int[30][]; array[0] = new int[] { 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; array[1] = new int[] { 1, 3, 3, 3, 3, 1, 0, 0, 0, 0, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2 }; that goes on for around 30 arrays downward. Now for every time it hits a 1, it goes and generates a tile map 1280x720 and it does that exactly the way it does it above. This is how I loop through those arrays: for (int i = 0; i < array.Length; i += 1) { for (int h = 0; h < array[i].Length; h += 1) { } { Now how the tiles are drawn and removed is something like this: public void Draw(SpriteBatch spriteBatch, Vector2 cam) { if (cam.X >= this.Position.X - 1280) { if (cam.X <= this.Position.X + 2560) { if (cam.Y >= this.Position.Y - 720) { if (cam.Y <= this.Position.Y + 1440) { if (visible) { if (once == 0) { once = 1; visible = false; regen(); } } for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles[i].Draw(spriteBatch, cam); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles[i].Draw(spriteBatch, cam); } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } else { once = 0; for (int i = Tiles.Count - 1; i >= 0; i--) { Tiles.RemoveAt(i); } for (int i = unWalkTiles.Count - 1; i >= 0; i--) { unWalkTiles.RemoveAt(i); } } } } If you guys still need more information just ask in the comments.

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  • Online medical image processing grand challenges

    - by taltos
    Hello! I moved my question from stackoverflow here. I cherish the hope that I will be luckier. I'm currently working on my thesis, and I'm looking for an/some online medical image processing grand challenge(s). I already know this site but I need a challenge which has microscopic image dataset like cells, chromosomes, bacterias, viruses etc with classification or recognation objective. Like karyotyping. Maybe someone is working on this field or his university made a challenge what I'm looking for, and can help me. Thank you!

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  • Making a Background Scrolling in Stacking Game

    - by David Dimalanta
    Hmmm...Is it a good idea to use a LibGDX parallax background for making a stacking game (i.e. PAPA STACKer Lite)? For example, I'm starting to use the blocks to drag-n-drop it. Next, when the next piece reaches the top of the screen, it automatically scrolls to the next one where the available space left. Aside from that, is it also involved with the camera code (Orthographic Camera) that the screen size appeared like 720x1280 but actually it's 1440x2560 for example? And another thing, does the background scrolling have the option to scroll from start to finish and infinite?

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  • Pixel alignment algorithm

    - by user42325
    I have a set of square blocks, I want to draw them in a window. I am sure the coordinates calculation is correct. But on the screen, some squares' edge overlap with other, some are not. I remember the problem is caused by accuracy of pixels. I remember there's a specific topic related to this kind of problem in 2D image rendering. But I don't remember what exactly it is, and how to solve it. Look at this screenshot. Each block should have a fixed width margin. But in the image, the vertical white line have different width.Though, the horizontal lines looks fine.

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  • Why is my partition claiming to be out of space?

    - by Dr C
    My file system claims to only have 4.5 GB left. While my OS (a folder with in file system) still has 75.2 GB left. I put something near 130 GB on my Ubuntu partition, it should have enough space. I confirmed that I can put things in OS that exceed the space in available file systems, but that makes no sense, OS is listed as a folder inside of file system, why would it have more space than it's parent folder? What is going on? Here is the output of df: Filesystem 1K-blocks Used Available Use% Mounted on /dev/sda5 113773200 103741440 4252408 97% / udev 2004600 4 2004596 1% /dev tmpfs 804756 848 803908 1% /run none 5120 0 5120 0% /run/lock none 2011884 436 2011448 1% /run/shm /dev/sda2 127526908 54045584 73481324 43% /media/OS /dev/sda3 39144708 89016 39055692 1% /media/DATA`

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  • What's the best platform for blogging about coding ?

    - by timday
    I'm toying with starting an occasional blog for posting odd bits of coding related stuff (mainly C++, probably). Are there any platforms which can be recommended as providing exceptionally good support (e.g syntax highlighting) for posting snippets of code ? (Or any to avoid because posting mono-spaced font blocks of text is a pain). Outcome: I accepted Josh K's answer because what I actually ended up doing was realizing I was more interested in articles than a blog style, getting back into LaTeX (after almost 20 years away from it), using the "listings" package for code, and pushing the HTML/PDF results to my ISP's static-hosting pages. (HTML generated using tex4ht). Kudos to the answers mentioning Wordpress, Tumblr and Jekyll; I spent some time looking into all of them.

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  • Why does Clang/LLVM warn me about using default in a switch statement where all enumerated cases are covered?

    - by Thomas Catterall
    Consider the following enum and switch statement: typedef enum { MaskValueUno, MaskValueDos } testingMask; void myFunction(testingMask theMask) { switch theMask { case MaskValueUno: {}// deal with it case MaskValueDos: {}// deal with it default: {} //deal with an unexpected or uninitialized value } }; I'm an Objective-C programmer, but I've written this in pure C for a wider audience. Clang/LLVM 4.1 with -Weverything warns me at the default line: Default label in switch which covers all enumeration values Now, I can sort of see why this is there: in a perfect world, the only values entering in the argument theMask would be in the enum, so no default is necessary. But what if some hack comes along and throws an uninitialized int into my beautiful function? My function will be provided as a drop in library, and I have no control over what could go in there. Using default is a very neat way of handling this. Why do the LLVM gods deem this behaviour unworthy of their infernal device? Should I be preceding this by an if statement to check the argument?

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  • Android Java rectangle collision detection not working

    - by Charlton Santana
    I had been hard coding a collision detection system which was buggy. Then I came across using rectangles for collsion detection. So I put it all in and it does not work, I put a log in and it never logged. Note to Java programmers who are not Android programers: Android uses the word Rect instead of Rectangle. Code for Block.java: public Rect getBounds(){ return new Rect (this.x, this.y, 10, 20); } Code for Sprite.java: public Rect getBounds(){ return new Rect (this.x, this.y, 20, 20); } Code for MainGame.java: for(Block block : BLOCKS) { block.draw(canvas); block.rigidbody(); Rect spriter = sprite.getBounds(); Rect blockr = block.getBounds(); if(spriter.intersect(blockr)){ showgameover = 1; Log.d(TAG, "Game Over"); } } Is anyone able to help?

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  • Build a LEGO Creation without Leaving Your Cube

    - by Jason Fitzpatrick
    Just because you’re stuck at your desk doesn’t mean you can’t sneak in a little fun. At BuildWithChrome you can slap together virtual LEGO bricks with ease. The site, a collaboration between Google and LEGO, shows you a massive map of Australia and New Zealand covered in thousands of LEGO base plates. Zoom in, select a base plate, and get building. The block selection is fairly limited (you can work with the kind of blocks you’d find in a generic LEGO brick pack) but it’s still quite a bit of fun. When I took it for a test drive, I started simple by building a house-like structure: With the addition of a few more pieces it would be possible to pull off the wizard shop my wife and daughter just built: How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • What are the preferred documentation tools for the major programming languages?

    - by Dave Peck
    I'm interested in compiling a list of major programming languages and their preferred documentation toolsets. To scope this a bit: The exact structure of the answer may vary from language to language, but there appear to be two aspects common to all languages: (1) in-code syntax for documentation, and (2) documentation generators that make use of said syntax. There are also cases where generators are used independent of code. For example, tutorial-style documentation is common in the Python world and is often disconnected from underlying code. Many languages have multiple commonly-used documentation strategies and tool chains, and I'd love to capture this. Finally, there are cross-language tools like Doxygen that also have some traction and would be worth noting here. Here are some obvious target languages to start with: Python, Ruby, Java, C#, PHP, Objective-C, C/C++, Haskell, Erlang, Scala, Clojure If this question catches on, I'll try and keep this section updated with the most recent list. Thanks!

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  • Mouse Clicks, Reactive Extensions and StreamInsight Mashup

    I had an hour spare this afternoon so I wanted to have another play with Reactive Extensions in .Net and StreamInsight.  I also didn’t want to simply use a console window as a way of gathering events so I decided to use a windows form instead. The task I set myself was this. Whenever I click on my form I want to subscribe to the event and output its location to the console window and also the timestamp of the event.  In addition to this I want to know for every mouse click I do, how many mouse clicks have happened in the last 5 seconds. The second point here is really interesting.  I have often found this when working with people on problems.  It is how you ask the question that determines how you tackle the problem.  I will show 2 ways of possibly answering the second question depending on how the question was interpreted. As a side effect of this example I will show how time in StreamInsight can stand still.  This is an important concept and we can see it in the output later. Now to the code.  I will break it all down in this blogpost but you can download the solution and see it all together. I created a Console application and then instantiate a windows form.   frm = new Form(); Thread g = new Thread(CallUI); g.SetApartmentState(ApartmentState.STA); g.Start();   Call UI looks like this   static void CallUI() { System.Windows.Forms.Application.Run(frm); frm.Activate(); frm.BringToFront(); }   Now what we need to do is create an observable from the MouseClick event on the form.  For this we use the Reactive Extensions.   var lblevt = Observable.FromEvent<MouseEventArgs>(frm, "MouseClick").Timestamp();   As mentioned earlier I have two objectives in this example and to solve the first I am going to again use the Reactive extensions.  Let’s subscribe to the MouseClick event and output the location and timestamp to the console. lblevt.Subscribe(evt => { Console.WriteLine("Clicked: {0}, {1} ", evt.Value.EventArgs.Location,evt.Timestamp); }); That should take care of obective #1 but what about the second objective.  For that we need some temporal windowing and this means StreamInsight.  First we need to turn our Observable collection of MouseClick events into a PointStream Server s = Server.Create("Default"); Microsoft.ComplexEventProcessing.Application a = s.CreateApplication("MouseClicks"); var input = lblevt.ToPointStream( a, evt => PointEvent.CreateInsert( evt.Timestamp, new { loc = evt.Value.EventArgs.Location.ToString(), ts = evt.Timestamp.ToLocalTime().ToString() }), AdvanceTimeSettings.IncreasingStartTime);   Now that we have created out PointStream we need to do something with it and this is where we get to our second objective.  It is pretty clear that we want some kind of windowing but what? Here is one way of doing it.  It might not be what you wanted but again it is how the second objective is interpreted   var q = from i in input.TumblingWindow(TimeSpan.FromSeconds(5), HoppingWindowOutputPolicy.ClipToWindowEnd) select new { CountOfClicks = i.Count() };   The above code creates tumbling windows of 5 seconds and counts the number of events in the windows.  If there are no events in the window then no result is output.  Likewise until an event (MouseClick) is issued then we do not see anything in the output (that is not strictly true because it is the CTI strapped to our MouseClick events that flush the events through the StreamInsight engine not the events themselves).  This approach is centred around the windows and not the events.  Until the windows complete and a CTI is issued then no events are pushed through. An alternate way of answering our second question is below   var q = from i in input.AlterEventDuration(evt => TimeSpan.FromSeconds(5)).SnapshotWindow(SnapshotWindowOutputPolicy.Clip) select new { CountOfClicks = i.Count() };   In this code we extend the duration of each MouseClick to five seconds.  We then create  Snapshot Windows over those events.  Snapshot windows are discussed in detail here.  With this solution we are centred around the events.  It is the events that are driving the output.  Let’s have a look at the output from this solution as it may be a little confusing. First though let me show how we get the output from StreamInsight into the Console window. foreach (var x in q.ToPointEnumerable().Where(e => e.EventKind != EventKind.Cti)) { Console.WriteLine(x.Payload.CountOfClicks); }   Ok so now to the output.   The table at the top shows the output from our routine and the table at the bottom helps to explain the output.  One of the things that will help as well is, you will note that for our PointStream we set the issuing of CTIs to be IncreasingStartTime.  What this means is that the CTI is placed right at the start of the event so will not flush the event with which it was issued but will flush those prior to it.  In the bottom table the Blue fill is where we issued a click.  Yellow fill is the duration and boundaries of our events.  The numbers at the bottom indicate the count of events   Clicked 22:40:16                                 Clicked 23:40:18                                 1                                   Clicked 23:40:20                                 2                                   Clicked 23:40:22                                 3                                   2                                   Clicked 23:40:24                                 3                                   2                                   Clicked 23:40:32                                 3                                   2                                   1                                                                                                         secs 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32                                                                                                                                                                                                                         counts   1   2 3 2 3 2 3   2   1           What we can see here in the output is that the counts include all the end edges that have occurred between the mouse clicks.  If we look specifically at the mouse click at 22:40:32. then we see that 3 events are returned to us. These include the following End Edge count at 22:40:25 End Edge count at 22:40:27 End Edge count at 22:40:29 Another thing we notice is that until we actually issue a CTI at 22:40:32 then those last 3 snapshot window counts will never be reported. Hopefully this has helped to explain  a few concepts around StreamInsight and the IObservable() pattern.   You can download this solution from here and play.  You will need the Reactive Framework from here and StreamInsight 1.1

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  • What can procs and lambdas do that functions can't in ruby

    - by SecurityGate
    I've been working in Ruby for the last couple weeks, and I've come to the subject of procs, lambdas and blocks. After reading a fair share of examples from a variety of sources, I don't how they're much different from small, specialized functions. It's entirely possible that the examples I've read aren't showing the power behind procs and lambdas. def zero_function(x) x = x.to_s if x.length == 1 return x = "0" + x else return x end end zero_lambda = lambda {|x| x = x.to_s if x.length == 1 return x = "0" + x else return x end } zero_proc = Proc.new {|x| x = x.to_s if x.length == 1 puts x = "0" + x else puts x end } puts zero_function(4) puts zero_lambda.call(3) zero_proc.call(2) This function, proc, and lambda do the exact same thing, just slightly different. Is there any reason to choose one over another?

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  • sendmail and local mail server?

    - by Hailwood
    For testing emails I don't want to actually send an email out (and can't anyway as ISP blocks port 25). I have installed Sendmail, and what I want to do is install a mail server on the same pc that is sending the email which I can simply send the emails to, and receive them on my pc. so I am looking for a couple of guides. install and configure sendmail correctly for this. install and configure a mail server correctly for this. setup mail client (evolution) to connect to the mail server Can anyone help with this?

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  • Studies on code documentation productivity gains/losses

    - by J T
    Hi everyone, After much searching, I have failed to answer a basic question pertaining to an assumed known in the software development world: WHAT IS KNOWN: Enforcing a strict policy on adequate code documentation (be it Doxygen tags, Javadoc, or simply an abundance of comments) adds over-head to the time required to develop code. BUT: Having thorough documentation (or even an API) brings with it productivity gains (one assumes) in new and seasoned developers when they are adding features, or fixing bugs down the road. THE QUESTION: Is the added development time required to guarantee such documentation offset by the gains in productivity down-the-road (in a strictly economical sense)? I am looking for case studies, or answers that can bring with them objective evidence supporting the conclusions that are drawn. Thanks in advance!

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  • Error when trying to get movies off my Camera

    - by matt wilkie
    How do I retrieve movies and audio files from my Canon PowerShot S5 IS camera? Shotwell only sees the pictures. Mounting the camera via "Places Canon Digital Camera" and then clicking twice on the resulting desktop icon yields this error: could not display "gphoto2://[usb:001,002]/" There is nothing in /media. update: output of sudo fdisk -l Disk /dev/sda: 40.0 GB, 40007761920 bytes 255 heads, 63 sectors/track, 4864 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x3ee33ee2 Device Boot Start End Blocks Id System /dev/sda1 2364 2612 1999872 82 Linux swap / Solaris /dev/sda2 * 1 2364 18979840 83 Linux /dev/sda3 2613 4864 18089159+ f W95 Ext'd (LBA) /dev/sda5 2613 4864 18089158+ b W95 FAT32 Partition table entries are not in disk order Solution: install gphotofs, then Nautilus shows camera contents similar to a standard usb storage device (though note that gphotofs does not yet support adding to or deleting contents).

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  • L'empire Google est-il « Evil » ? le géant se développe-t-il trop ?

    L'empire Google est-il "Evil" ? le géant se développe-t-il trop ? Une vidéo (pas très objective) publiée récemment sur le Net tend à raviver la psychose qui tourne autour de Google et du contrôle quasi-mondial que la firme pourrait opèrer sur les êtres humains. En reprenant certains chiffres liés aux activités de l'entreprise, la dimension tentaculaire de l'énorme empire Google est montrée avec force. Même si le groupe de Moutain View n'a pas encore dépassé les bornes, pourrait-il le faire ?

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  • Is there a taskbar applet to show the status of a remote host?

    - by Mathew
    At the end of the day I would like to be able to copy files to my home PC just in case I feel inspired to work on them in the evening. But I only want to do this if the PC is on already. (I can remote wake-on-lan the PC but I don't want to always be doing that). I would like some taskbar applet that shows the status of the PC and whether I can ssh into it or not. Obviously it would also be interesting to have an idea as to how long it is on for whilst I am at work as that gives a good indication of whether anyone is in or not. However being able to unobtrusively copy files to the remote machine is the main objective. Perhaps another approach is to run rsync on cron and if the remote host is not up then I guess it will fail. Is that correct? If anyone else has ideas on how to best sync a work and home PC then please do tell.

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  • How to access photos from my Genius G-Shot P7545 camera?

    - by Florin
    I have a Genius G-Shot P7545 camera. In Windows I had just to plug in the camera to the usb and acces it like a usb stick. I tried to do that in Ubuntu 10.10 with no result. How can I acces the photots? With these comands I get: lsusb Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 015: ID 0784:1692 Vivitar, Inc. Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub sudo fdisk -l Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xcf5acf5a Device Boot Start End Blocks Id System /dev/sda1 * 1 2550 20478976 83 Linux /dev/sda3 2550 19458 135810048 f W95 Ext'd (LBA) /dev/sda5 2550 19458 135809024 83 Linux Unable to read /dev/sdb

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  • How do I tackle top down RPG movement?

    - by WarmWaffles
    I have a game that I am writing in Java. It is a top down RPG and I am trying to handle movement in the world. The world is largely procedural and I am having a difficult time tackling how to handle character movement around the world and render the changes to the screen. I have the world loaded in blocks which contains all the tiles. How do I tackle the character movement? I am stumped and can't figure out where I should go with it. EDIT: Well I was abstract with the issue at hand. Right now I can only think of rigidly sticking everything into a 2D array and saving the block ID and the player offset in the Block or I could just "float" everything and move about between tiles so to speak.

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  • Can't see my partitions after grub recovery

    - by dimbo
    I stupidly inserted the windows CD into my dual boot Ubuntu 11.10 / windows xp system. I just wanted to see if I could install windows on my external usb HD, but didn't actually go ahead with the install. It seems like the windows CD messed up my MBR and I had to use boot-repair and the ubuntu 11.10 live CD to gain access to ubuntu again. It seems to boot up a little differently (slower) but works. However, I now cant see any of my partitions in nautilus (there are 3). When I open gparted, it just shows my whole hard drive as unallocated (I know it has a windows partition that works and my ubuntu partition that I am using now). If I insert a usb pen, it is also not visible in nautilus but in gparted shows up as a FAT32 partition (which is correct although I cannot access it). sudo fdisk -l gives the following : demian@dimbo-TP:~$ sudo fdisk -l [sudo] password for demian: omitting empty partition (5) Disk /dev/sda: 320.1 GB, 320072933376 bytes 240 heads, 63 sectors/track, 41345 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x877b877b Device Boot Start End Blocks Id System /dev/sda1 * 63 63842309 31921123+ 7 HPFS/NTFS/exFAT /dev/sda2 63844350 133484084 34819867+ 5 Extended /dev/sda3 127636488 133484084 2923798+ 82 Linux swap / Solaris /dev/sda4 133484085 625137344 245826630 83 Linux /dev/sda5 63844352 123445247 29800448 83 Linux /dev/sda6 123447296 127635455 2094080 82 Linux swap / Solaris Disk /dev/sdb: 8100 MB, 8100249600 bytes 12 heads, 40 sectors/track, 32960 cylinders, total 15820800 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xc3072e18 Device Boot Start End Blocks Id System /dev/sdb1 * 5992 15820799 7907404 c W95 FAT32 (LBA) Here is my grub.conf file. Like I said before, I had to use the 'boot-repair' utility with the live cd to get grub working again. I think that this utility maybe created a new grub for me because the startup is definitely not the same. The screen goes blank for a while, and then the ubuntu loading dots come up for a brief moment (instead of during the whole startup process) before the dektop is displayed. Anyway : # DO NOT EDIT THIS FILE # # It is automatically generated by grub-mkconfig using templates # from /etc/grub.d and settings from /etc/default/grub # ### BEGIN /etc/grub.d/00_header ### if [ -s $prefix/grubenv ]; then set have_grubenv=true load_env fi set default="0" if [ "${prev_saved_entry}" ]; then set saved_entry="${prev_saved_entry}" save_env saved_entry set prev_saved_entry= save_env prev_saved_entry set boot_once=true fi function savedefault { if [ -z "${boot_once}" ]; then saved_entry="${chosen}" save_env saved_entry fi } function recordfail { set recordfail=1 if [ -n "${have_grubenv}" ]; then if [ -z "${boot_once}" ]; then save_env recordfail; fi; fi } function load_video { insmod vbe insmod vga insmod video_bochs insmod video_cirrus } insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a if loadfont /usr/share/grub/unicode.pf2 ; then set gfxmode=auto load_video insmod gfxterm insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a set locale_dir=($root)/boot/grub/locale set lang=en_US insmod gettext fi terminal_output gfxterm if [ "${recordfail}" = 1 ]; then set timeout=10 else set timeout=10 fi ### END /etc/grub.d/00_header ### ### BEGIN /etc/grub.d/05_debian_theme ### set menu_color_normal=white/black set menu_color_highlight=black/light-gray if background_color 44,0,30; then clear fi ### END /etc/grub.d/05_debian_theme ### ### BEGIN /etc/grub.d/10_linux ### if [ ${recordfail} != 1 ]; then if [ -e ${prefix}/gfxblacklist.txt ]; then if hwmatch ${prefix}/gfxblacklist.txt 3; then if [ ${match} = 0 ]; then set linux_gfx_mode=keep else set linux_gfx_mode=text fi else set linux_gfx_mode=text fi else set linux_gfx_mode=keep fi else set linux_gfx_mode=text fi export linux_gfx_mode if [ "$linux_gfx_mode" != "text" ]; then load_video; fi menuentry 'Ubuntu, with Linux 3.0.0-12-generic' --class ubuntu --class gnu-linux --class gnu --class os { recordfail set gfxpayload=$linux_gfx_mode insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a linux /boot/vmlinuz-3.0.0-12-generic root=UUID=5349ff67-b7b7-489f-a881-ae49c1dcd84a ro quiet splash vt.handoff=7 initrd /boot/initrd.img-3.0.0-12-generic } menuentry 'Ubuntu, with Linux 3.0.0-12-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os { recordfail insmod gzio insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a echo 'Loading Linux 3.0.0-12-generic ...' linux /boot/vmlinuz-3.0.0-12-generic root=UUID=5349ff67-b7b7-489f-a881-ae49c1dcd84a ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.0.0-12-generic } ### END /etc/grub.d/10_linux ### ### BEGIN /etc/grub.d/20_linux_xen ### ### END /etc/grub.d/20_linux_xen ### ### BEGIN /etc/grub.d/20_memtest86+ ### menuentry "Memory test (memtest86+)" { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a linux16 /boot/memtest86+.bin } menuentry "Memory test (memtest86+, serial console 115200)" { insmod part_msdos insmod ext2 set root='(hd0,msdos6)' search --no-floppy --fs-uuid --set=root 5349ff67-b7b7-489f-a881-ae49c1dcd84a linux16 /boot/memtest86+.bin console=ttyS0,115200n8 } ### END /etc/grub.d/20_memtest86+ ### ### BEGIN /etc/grub.d/30_os-prober ### menuentry "Microsoft Windows XP Professional (on /dev/sda1)" --class windows --class os { insmod part_msdos insmod ntfs set root='(hd0,msdos1)' search --no-floppy --fs-uuid --set=root 72A89361A89322A1 drivemap -s (hd0) ${root} chainloader +1 } ### END /etc/grub.d/30_os-prober ### ### BEGIN /etc/grub.d/40_custom ### # This file provides an easy way to add custom menu entries. Simply type the # menu entries you want to add after this comment. Be careful not to change # the 'exec tail' line above. ### END /etc/grub.d/40_custom ### ### BEGIN /etc/grub.d/41_custom ### if [ -f $prefix/custom.cfg ]; then source $prefix/custom.cfg; fi ### END /etc/grub.d/41_custom ### How can I get things back to normal. Thanks, Demian.

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  • Is it ok to become junior at 27? [closed]

    - by Dvole
    I'm having a computer unrelated job right now, but I want to become a programmer, I have some objective-c and iOS knowledge, studying hard in my free time, etc. I'm looking into getting a junior iOS developer position. It will probably pay half what I earn in my current job, and I am not sure if I will like that. But I am really tired of my job and want to get experience in this field. Also, working as iOS developer is great position, since they are in great demand. My country is Russia. What do you think? Or Should I just do it in my free time, get some programs out in Appstore and look for better position? What would you do?

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  • What are some good resources for learning about file systems? [closed]

    - by Daniel
    I'd like to learn about file system design at a very detailed level. I'm currently in a graduate level operating systems course, and we're currently going over file systems. We mostly discuss papers and such, but our semester long project is to implement a log-structured file system using fuse and a virtual disk. Are there any good books that focus heavily on file system design and implementation? I have some conceptual clouding on things that seem very basic such as "when we say that an inode has pointers to blocks, do we mean anything besides the inode keeping track of block numbers? Is there any other format for 'disk pointers'?" I'm actually looking at file system design to start my career, so I'm probably going to try to implement a more traditional file system with fuse and our virtual disk format after this course is over.

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  • Why is using C++ libraries is so complicated?

    - by Pius
    First of all, I want to note I love C++ and I'm one of those people who thinks it is easier to code in C++ than Java. Except for one tiny thing: libraries. In Java you can simply add some jar to the build path and you're done. In C++ you usually have to set multiple paths for the header files and the library itself. In some cases, you even have to use special build flags. I have mainly used Visual Studio, Code Blocks and no IDE at all. All 3 options do not differ much when talking about using external libraries. I wonder why was there made no simpler alternative for this? Like having a special .zip file that has everything you need in one place so the IDE can do all the work for you setting up the build flags. Is there any technical barrier for this?

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  • How to use the float value from Noise function in voxel terrain?

    - by therealjohn
    Im using Unity, although this question is not really specific to that engine. Im also using an asset from the store called Coherent Noise. It has some neat noise functionality built it. I am using those functions to produce some noise values. I am getting a value between 0 and 1 (floats). I have an array of blocks (for minecraft like voxel terrain) and I am confused on how to use this float value for terrain? Do I do something like <= 0 == Solid block etc etc? I am confused on how to use the floating values that the noise functions produce to use for height values of an array of say a height of 16. Thanks for any guidance.

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  • Can you shade a specific section of a sprite? If so, how?

    - by l5p4ngl312
    I have been working on an isometric minecraft-esque game engine for a strategy game I plan on making. As you can see, it really needs some sort of shading. It is difficult to distinguish between separate elevations when the camera is facing away from the slope because everything is the same shade. So my question is: can I shade just a specific section of a sprite? All of those blocks are just sprites, so if I shaded the entire image, it would shade the whole block. I am using LWJGL. Heres a link to a screenshot from the engine: http://i44.tinypic.com/qxqlix.jpg

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