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  • Java: exception-throwing class?

    - by HH
    I have classes DirReader and Search. The search uses DirReader. I want the search to know when DirReader throws exception. So how can I have class throwing exception? Currently, I use initCorrect -dummy var. Exception-style method may be more appropriate. Simplified Example Error $ javac ExceptionStatic.java ExceptionStatic.java:4: '{' expected public class ExceptionStatic throws Exception{ ^ 1 error Code import java.util.*; import java.io.*; // THIS PART NEEDS TO BE FIXED: public class ExceptionStatic throws Exception{ private static boolean initCorrect = false; public static String hello; static{ try{ hello = "hallo"; //some other conditionals in real code if( true) throw new Exception(); initCorrect=true; }catch(Exception e){ e.printStackTrace(); } } public static void main(String[] args){ if(initCorrect) System.out.println(hello); } }

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  • Refactor This (Ugly Code)!

    - by Alois Kraus
    Ayende has put on his blog some ugly code to refactor. First and foremost it is nearly impossible to reason about other peoples code without knowing the driving forces behind the current code. It is certainly possible to make it much cleaner when potential sources of errors cannot happen in the first place due to good design. I can see what the intention of the code is but I do not know about every brittle detail if I am allowed to reorder things here and there to simplify things. So I decided to make it much simpler by identifying the different responsibilities of the methods and encapsulate it in different classes. The code we need to refactor seems to deal with a handler after a message has been sent to a message queue. The handler does complete the current transaction if there is any and does handle any errors happening there. If during the the completion of the transaction errors occur the transaction is at least disposed. We can enter the handler already in a faulty state where we try to deliver the complete event in any case and signal a failure event and try to resend the message again to the queue if it was not inside a transaction. All is decorated with many try/catch blocks, duplicated code and some state variables to route the program flow. It is hard to understand and difficult to reason about. In other words: This code is a mess and could be written by me if I was under pressure. Here comes to code we want to refactor:         private void HandleMessageCompletion(                                      Message message,                                      TransactionScope tx,                                      OpenedQueue messageQueue,                                      Exception exception,                                      Action<CurrentMessageInformation, Exception> messageCompleted,                                      Action<CurrentMessageInformation> beforeTransactionCommit)         {             var txDisposed = false;             if (exception == null)             {                 try                 {                     if (tx != null)                     {                         if (beforeTransactionCommit != null)                             beforeTransactionCommit(currentMessageInformation);                         tx.Complete();                         tx.Dispose();                         txDisposed = true;                     }                     try                     {                         if (messageCompleted != null)                             messageCompleted(currentMessageInformation, exception);                     }                     catch (Exception e)                     {                         Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);                     }                     return;                 }                 catch (Exception e)                 {                     Trace.TraceWarning("Failed to complete transaction, moving to error mode"+ e);                     exception = e;                 }             }             try             {                 if (txDisposed == false && tx != null)                 {                     Trace.TraceWarning("Disposing transaction in error mode");                     tx.Dispose();                 }             }             catch (Exception e)             {                 Trace.TraceWarning("Failed to dispose of transaction in error mode."+ e);             }             if (message == null)                 return;                 try             {                 if (messageCompleted != null)                     messageCompleted(currentMessageInformation, exception);             }             catch (Exception e)             {                 Trace.TraceError("An error occured when raising the MessageCompleted event, the error will NOT affect the message processing"+ e);             }               try             {                 var copy = MessageProcessingFailure;                 if (copy != null)                     copy(currentMessageInformation, exception);             }             catch (Exception moduleException)             {                 Trace.TraceError("Module failed to process message failure: " + exception.Message+                                              moduleException);             }               if (messageQueue.IsTransactional == false)// put the item back in the queue             {                 messageQueue.Send(message);             }         }     You can see quite some processing and handling going on there. Yes this looks like real world code one did put together to make things work and he does not trust his callbacks. I guess these are event handlers which are optional and the delegates were extracted from an event to call them back later when necessary.  Lets see what the author of this code did intend:          private void HandleMessageCompletion(             TransactionHandler transactionHandler,             MessageCompletionHandler handler,             CurrentMessageInformation messageInfo,             ErrorCollector errors             )         {               // commit current pending transaction             transactionHandler.CallHandlerAndCommit(messageInfo, errors);               // We have an error for a null message do not send completion event             if (messageInfo.CurrentMessage == null)                 return;               // Send completion event in any case regardless of errors             handler.OnMessageCompleted(messageInfo, errors);               // put message back if queue is not transactional             transactionHandler.ResendMessageOnError(messageInfo.CurrentMessage, errors);         }   I did not bother to write the intention here again since the code should be pretty self explaining by now. I have used comments to explain the still nontrivial procedure step by step revealing the real intention about all this complex program flow. The original complexity of the problem domain does not go away but by applying the techniques of SRP (Single Responsibility Principle) and some functional style but we can abstract the necessary complexity away in useful abstractions which make it much easier to reason about it. Since most of the method seems to deal with errors I thought it was a good idea to encapsulate the error state of our current message in an ErrorCollector object which stores all exceptions in a list along with a description what the error all was about in the exception itself. We can log it later or not depending on the log level or whatever. It is really just a simple list that encapsulates the current error state.          class ErrorCollector          {              List<Exception> _Errors = new List<Exception>();                public void Add(Exception ex, string description)              {                  ex.Data["Description"] = description;                  _Errors.Add(ex);              }                public Exception Last              {                  get                  {                      return _Errors.LastOrDefault();                  }              }                public bool HasError              {                  get                  {                      return _Errors.Count > 0;                  }              }          }   Since the error state is global we have two choices to store a reference in the other helper objects (TransactionHandler and MessageCompletionHandler)or pass it to the method calls when necessary. I did chose the latter one because a second argument does not hurt and makes it easier to reason about the overall state while the helper objects remain stateless and immutable which makes the helper objects much easier to understand and as a bonus thread safe as well. This does not mean that the stored member variables are stateless or thread safe as well but at least our helper classes are it. Most of the complexity is located the transaction handling I consider as a separate responsibility that I delegate to the TransactionHandler which does nothing if there is no transaction or Call the Before Commit Handler Commit Transaction Dispose Transaction if commit did throw In fact it has a second responsibility to resend the message if the transaction did fail. I did see a good fit there since it deals with transaction failures.          class TransactionHandler          {              TransactionScope _Tx;              Action<CurrentMessageInformation> _BeforeCommit;              OpenedQueue _MessageQueue;                public TransactionHandler(TransactionScope tx, Action<CurrentMessageInformation> beforeCommit, OpenedQueue messageQueue)              {                  _Tx = tx;                  _BeforeCommit = beforeCommit;                  _MessageQueue = messageQueue;              }                public void CallHandlerAndCommit(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  if (_Tx != null && !errors.HasError)                  {                      try                      {                          if (_BeforeCommit != null)                          {                              _BeforeCommit(currentMessageInfo);                          }                            _Tx.Complete();                          _Tx.Dispose();                      }                      catch (Exception ex)                      {                          errors.Add(ex, "Failed to complete transaction, moving to error mode");                          Trace.TraceWarning("Disposing transaction in error mode");                          try                          {                              _Tx.Dispose();                          }                          catch (Exception ex2)                          {                              errors.Add(ex2, "Failed to dispose of transaction in error mode.");                          }                      }                  }              }                public void ResendMessageOnError(Message message, ErrorCollector errors)              {                  if (errors.HasError && !_MessageQueue.IsTransactional)                  {                      _MessageQueue.Send(message);                  }              }          } If we need to change the handling in the future we have a much easier time to reason about our application flow than before. After we did complete our transaction and called our callback we can call the completion handler which is the main purpose of the HandleMessageCompletion method after all. The responsiblity o the MessageCompletionHandler is to call the completion callback and the failure callback when some error has occurred.            class MessageCompletionHandler          {              Action<CurrentMessageInformation, Exception> _MessageCompletedHandler;              Action<CurrentMessageInformation, Exception> _MessageProcessingFailure;                public MessageCompletionHandler(Action<CurrentMessageInformation, Exception> messageCompletedHandler,                                              Action<CurrentMessageInformation, Exception> messageProcessingFailure)              {                  _MessageCompletedHandler = messageCompletedHandler;                  _MessageProcessingFailure = messageProcessingFailure;              }                  public void OnMessageCompleted(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageCompletedHandler != null)                      {                          _MessageCompletedHandler(currentMessageInfo, errors.Last);                      }                  }                  catch (Exception ex)                  {                      errors.Add(ex, "An error occured when raising the MessageCompleted event, the error will NOT affect the message processing");                  }                    if (errors.HasError)                  {                      SignalFailedMessage(currentMessageInfo, errors);                  }              }                void SignalFailedMessage(CurrentMessageInformation currentMessageInfo, ErrorCollector errors)              {                  try                  {                      if (_MessageProcessingFailure != null)                          _MessageProcessingFailure(currentMessageInfo, errors.Last);                  }                  catch (Exception moduleException)                  {                      errors.Add(moduleException, "Module failed to process message failure");                  }              }            }   If for some reason I did screw up the logic and we need to call the completion handler from our Transaction handler we can simple add to the CallHandlerAndCommit method a third argument to the MessageCompletionHandler and we are fine again. If the logic becomes even more complex and we need to ensure that the completed event is triggered only once we have now one place the completion handler to capture the state. During this refactoring I simple put things together that belong together and came up with useful abstractions. If you look at the original argument list of the HandleMessageCompletion method I have put many things together:   Original Arguments New Arguments Encapsulate Message message CurrentMessageInformation messageInfo         Message message TransactionScope tx Action<CurrentMessageInformation> beforeTransactionCommit OpenedQueue messageQueue TransactionHandler transactionHandler        TransactionScope tx        OpenedQueue messageQueue        Action<CurrentMessageInformation> beforeTransactionCommit Exception exception,             ErrorCollector errors Action<CurrentMessageInformation, Exception> messageCompleted MessageCompletionHandler handler          Action<CurrentMessageInformation, Exception> messageCompleted          Action<CurrentMessageInformation, Exception> messageProcessingFailure The reason is simple: Put the things that have relationships together and you will find nearly automatically useful abstractions. I hope this makes sense to you. If you see a way to make it even more simple you can show Ayende your improved version as well.

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  • Class Design - Returning a List<Object> From <Object>

    - by Mike
    Given a simple class: public class Person { public string FirstName; public string LastName; public string GetFullName() { return FirstName + LastName; } } The user of this class will populate a List<Person> object by reading an Xml file or some other data source. Should the logic for populating the List be in the Person class or should it just remain in the calling class? In other words, should there be a public List<Persons> GetPersons() method in the Person class or in the calling class? Or should the data accessor be in another class altogether? I know this is a rather simplistic question but I'm just curious how others typically do it.

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  • WinForms Taskbar Icon - Click Event not firing

    - by Greycrow
    I have created a non-form c# program that uses the NotifyIcon class. The text "(Click to Activate)" shows up when I hover the mouse. So I am getting some events handled. However, The "Click" event does not fire and the Context menu doesnt show up. public class CTNotify { static NotifyIcon CTicon = new NotifyIcon(); static ContextMenu contextMenu = new ContextMenu(); static void Main() { //Add a notify Icon CTicon.Icon = new Icon("CTicon.ico"); CTicon.Text = "(Click to Activate)"; CTicon.Visible = true; CTicon.Click += new System.EventHandler(CTicon_Click); //Create a context menu for the notify icon contextMenu.MenuItems.Add("E&xit"); //Attach context menu to icon CTicon.ContextMenu = contextMenu; while (true) //Infinite Loop { Thread.Sleep(300); //wait } } private static void CTicon_Click(object sender, System.EventArgs e) { MessageBox.Show("Clicked!"); } }

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  • OpenGL antialiasing not working

    - by user146780
    I'v been trying to anti alias with OGL. I found a code chunk that is supposed to do this but I see no antialiasing. I also reset my settings in Nvidia Control Panel but no luck. Does this code in fact antialias the cube? GLboolean polySmooth = GL_TRUE; static void init(void) { glCullFace (GL_BACK); glEnable (GL_CULL_FACE); glBlendFunc (GL_SRC_ALPHA_SATURATE, GL_ONE); glClearColor (0.0, 0.0, 0.0, 0.0); } #define NFACE 6 #define NVERT 8 void drawCube(GLdouble x0, GLdouble x1, GLdouble y0, GLdouble y1, GLdouble z0, GLdouble z1) { static GLfloat v[8][3]; static GLfloat c[8][4] = { {0.0, 0.0, 0.0, 1.0}, {1.0, 0.0, 0.0, 1.0}, {0.0, 1.0, 0.0, 1.0}, {1.0, 1.0, 0.0, 1.0}, {0.0, 0.0, 1.0, 1.0}, {1.0, 0.0, 1.0, 1.0}, {0.0, 1.0, 1.0, 1.0}, {1.0, 1.0, 1.0, 1.0} }; /* indices of front, top, left, bottom, right, back faces */ static GLubyte indices[NFACE][4] = { {4, 5, 6, 7}, {2, 3, 7, 6}, {0, 4, 7, 3}, {0, 1, 5, 4}, {1, 5, 6, 2}, {0, 3, 2, 1} }; v[0][0] = v[3][0] = v[4][0] = v[7][0] = x0; v[1][0] = v[2][0] = v[5][0] = v[6][0] = x1; v[0][1] = v[1][1] = v[4][1] = v[5][1] = y0; v[2][1] = v[3][1] = v[6][1] = v[7][1] = y1; v[0][2] = v[1][2] = v[2][2] = v[3][2] = z0; v[4][2] = v[5][2] = v[6][2] = v[7][2] = z1; #ifdef GL_VERSION_1_1 glEnableClientState (GL_VERTEX_ARRAY); glEnableClientState (GL_COLOR_ARRAY); glVertexPointer (3, GL_FLOAT, 0, v); glColorPointer (4, GL_FLOAT, 0, c); glDrawElements(GL_QUADS, NFACE*4, GL_UNSIGNED_BYTE, indices); glDisableClientState (GL_VERTEX_ARRAY); glDisableClientState (GL_COLOR_ARRAY); #else printf ("If this is GL Version 1.0, "); printf ("vertex arrays are not supported.\n"); exit(1); #endif } /* Note: polygons must be drawn from front to back * for proper blending. */ void display(void) { if (polySmooth) { glClear (GL_COLOR_BUFFER_BIT); glEnable (GL_BLEND); glEnable (GL_POLYGON_SMOOTH); glDisable (GL_DEPTH_TEST); } else { glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glDisable (GL_BLEND); glDisable (GL_POLYGON_SMOOTH); glEnable (GL_DEPTH_TEST); } glPushMatrix (); glTranslatef (0.0, 0.0, -8.0); glRotatef (30.0, 1.0, 0.0, 0.0); glRotatef (60.0, 0.0, 1.0, 0.0); drawCube(-0.5, 0.5, -0.5, 0.5, -0.5, 0.5); glPopMatrix (); glFlush (); } void reshape(int w, int h) { glViewport(0, 0, (GLsizei) w, (GLsizei) h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(30.0, (GLfloat) w/(GLfloat) h, 1.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void keyboard(unsigned char key, int x, int y) { switch (key) { case `t': case `T': polySmooth = !polySmooth; glutPostRedisplay(); break; case 27: exit(0); /* Escape key */ break; default: break; } } int main(int argc, char** argv) { glutInit(&argc, argv); glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB | GLUT_ALPHA | GLUT_DEPTH); glutInitWindowSize(200, 200); glutCreateWindow(argv[0]); init (); glutReshapeFunc (reshape); glutKeyboardFunc (keyboard); glutDisplayFunc (display); glutMainLoop(); return 0; } Thanks

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  • Java: Why is this Subclass valid?

    - by incrediman
    Here, I have an abstract class: abstract class A<E extends A> { abstract void foo(E x); } Here's a class that extends A: class B extends A<B>{ void foo(B x){} } And here's another (E is B here on purpose): class C extends A<B>{ void foo(B x){} } Both of those classes are valid, and the reasoning for that makes sense to me. However what confuses me is how this could possibly be valid: class D extends A{ void foo(A x){} } Since when are generics optional like that? I thought the extending class (subclass) of A would be required to specify an E?

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  • DataAnnotations multiple property validation in MVC

    - by scottrakes
    I am struggling with DataAnnotations in MVC. I would like to validate a specific property, not the entire class but need to pass in another property value to validate against. I can't figure out how to pass the other property's value, ScheduleFlag, to the SignUpType Validation Attribute. public class Event { public bool ScheduleFlag {get;set;} [SignupType(ScheduleFlag=ScheduleFlag)] } public class SignupTypeAttribute : ValidationAttribute { public bool ScheduleFlag { get; set; } public override bool IsValid(object value) { var DonationFlag = (bool)value; if (DonationFlag == false && ScheduleFlag == false) return false; return true; } }

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  • Deserialization of JSON object by using DataContractJsonSerializer in C#

    - by user2539667
    enter code hereI'm sure this question has been asked over and over again, but for some reason, I still can't manage to get this to work. I want to deserialize a JSON object that contains a single member; a string array: [{"idTercero":"cod_Tercero"}] This is the class that I'm trying to deserialize into: [DataContract] public class rptaOk { [DataMember] public string idTercero { get; set; } public rptaOk() { } public rptaOk(string idTercero) { this.idTercero = idTercero; } } This is the method that I try to deserialize: public T Deserialise<T>(string json) { DataContractJsonSerializer deserializer = new DataContractJsonSerializer(typeof(T)); using (MemoryStream stream = new MemoryStream(Encoding.Unicode.GetBytes(json))) { T result = (T)deserializer.ReadObject(stream); return result; } } And so try to fill the object: rptaOk deserializedRpta = deserializarOk(rpta); But for some reason, this returns "" MessageBox.Show(deserializedRpta.idTercero);

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  • C# Inhieriting DataContract Derived Types

    - by dsjohnston
    I've given a fair read through msdn:datacontracts and I cannot find a out why the following does not work. So what is wrong here? Why isn't ExtendedCanadianAddress recognized by the datacontract serializer? Type 'XYZ.ExtendedCanadianAddress' with data contract name 'CanadianAddress:http://tempuri.org/Common/Types' is not expected. Add any types not known statically to the list of known types - for example, by using the KnownTypeAttribute attribute or by adding them to the list of known types passed to DataContractSerializer. Given: namespace ABC { [KnownType(typeof(Address))] public abstract class Z { //stuff //method that adds all types() in namespace to self } [KnownType(typeof(CanadianAddress))] [DataContact(Name = "Address", Namespace = "http://tempuri.org/Types")] public class Address : Z {} [DataContract(Name = "CanadianAddress", Namespace = "http://tempuri.org/Types")] public class CanadianAddress : Address {} } namespace XYZ { [KnownType(typeof(ExtendedCanadianAddress)) [DataContact(Name = "Address", Namespace = "http://tempuri.org/Types")] public class ExtendedAddress : Address { //this serializes just fine } [DataContact(Name = "CanadianAddress", Namespace = "http://tempuri.org/Types")] public class ExtendedCanadianAddress : CanadianAddress { //will NOT serialize } }

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  • iPhone - return from an NSOperation

    - by lostInTransit
    Hi I am using a subclass of NSOperation to do some background processes. I want the operation to be cancelled when the user clicks a button. Here's what my NSOperation subclass looks like - (id)init{ self = [super init]; if(self){ //initialization code goes here _isFinished = NO; _isExecuting = NO; } return self; } - (void)start { if (![NSThread isMainThread]) { [self performSelectorOnMainThread:@selector(start) withObject:nil waitUntilDone:NO]; return; } [self willChangeValueForKey:@"isExecuting"]; _isExecuting = YES; [self didChangeValueForKey:@"isExecuting"]; //operation goes here } - (void)finish{ //releasing objects here [self willChangeValueForKey:@"isExecuting"]; [self willChangeValueForKey:@"isFinished"]; _isExecuting = NO; _isFinished = YES; [self didChangeValueForKey:@"isExecuting"]; [self didChangeValueForKey:@"isFinished"]; } - (void)cancel{ [self willChangeValueForKey:@"isCancelled"]; [self didChangeValueForKey:@"isCancelled"]; [self finish]; } And this is how I am adding objects of this class to a queue and listening for KVO notifications operationQueue = [[NSOperationQueue alloc] init]; [operationQueue setMaxConcurrentOperationCount:5]; [operationQueue addObserver:self forKeyPath:@"operations" options:0 context:&OperationsChangedContext]; - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if (context == &OperationsChangedContext) { NSLog(@"Queue size: %u", [[operationQueue operations] count]); } else { [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; } } To cancel an operation (on a button click for instance), I tried calling -cancel but it doesn't make a difference. Also tried calling -finish but even that doesn't change anything. Every time I add an operation to the queue, the queue size only increases. finish is called (checked using NSLog statements) but it doesn't really end the operation. I'm still not very confident I'm doing this right Can someone please tell me where I am going wrong? Thanks a lot

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  • Webdriver with Python

    - by vishal kharge
    I had written a scipt in Java with Webdriver and it worked fine and below is the code for the sample import org.junit.After; import org.junit.AfterClass; import org.junit.Before; import org.junit.BeforeClass; import org.openqa.selenium.WebDriver; import org.openqa.selenium.WebDriverBackedSelenium; import org.openqa.selenium.firefox.FirefoxDriver; import com.thoughtworks.selenium.Selenium; import java.util.*; import java.lang.Thread.*; public class Login { @BeforeClass public static void setUpBeforeClass() throws Exception { } @AfterClass public static void tearDownAfterClass() throws Exception { } @Before public void setUp() throws Exception { } @After public void tearDown() throws Exception { } public static void main(String[] args) { WebDriver driver = new FirefoxDriver(); Selenium selenium = new WebDriverBackedSelenium(driver, "http://192.168.10.10:8080/"); selenium.open("/"); selenium.keyPress("name=user_id", "admin"); } } } But my requirement is to implement the same in python with webdriver, can you please let me know how this can be done with the above example and webdriver binaries and how to do setup for the same

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  • C# wrapper and Callbacks

    - by fergs
    I'm in the process of writing a C# wrapper for Dallmeier Common API light (Camera & Surviellance systems) and I've never written a wrapper before, but I have used the Canon EDSDK C# wrapper. So I'm using the Canon wrapper as a guide to writing the Dallmeier wrapper. I'm currently having issues with wrapping a callback. In the API manual it has the following: dlm_connect int(unsigned long uLWindowHandle, const char * strIP, const char* strUser1, const char* strPwd1, const char* strUser2, const char* strPwd2, void (*callback)(void *pParameters, void *pResult, void *pInput), void * pInput) Arguments - ulWindowhandle - handle of the window that is passed to the ViewerSDK to display video and messages there - strUser1/2 - names of the users to log in. If only single user login is used strUser2 is - NULL - strPwd1/2 - passwords of both users. If strUser2 is NULL strPwd2 is ignored. Return This function creates a SessionHandle that has to be passed Callback pParameters will be structured: - unsigned long ulFunctionID - unsigned long ulSocketHandle, //handle to socket of the established connection - unsigned long ulWindowHandle, - int SessionHandle, //session handle of the session created - const char * strIP, - const char* strUser1, - const char* strPwd1, - const char* strUser2, - const char * strPWD2 pResult is a pointer to an integer, representing the result of the operation. Zero on success. Negative values are error codes. So from what I've read on the Net and Stack Overflow - C# uses delegates for the purpose of callbacks. So I create a my Callback function : public delegate uint DallmeierCallback(DallPparameters pParameters, IntPtr pResult, IntPtr pInput); I create the connection function [DllImport("davidapidis.dll")] public extern static int dlm_connect(ulong ulWindowHandle, string strIP, string strUser1, string strPwd1, string strUser2, string strPwd2, DallmeierCallback inDallmeierFunc And (I think) the DallPParameters as a struct : [StructLayout(LayoutKind.Sequential)] public struct DallPParameters { public ulong ulfunctionID; public ulong ulsocketHandle; public ulong ulWindowHandle; ... } All of this is in my wrapper class. Am I heading in the right direction or is this completely wrong?

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  • WCF MessageHeaders in OperationContext.Current

    - by Nate Bross
    If I use code like this [just below] to add Message Headers to my OperationContext, will all future out-going messages contain that data on any new ClientProxy defined from the same "run" of my application? The objective, is to pass a parameter or two to each OpeartionContract w/out messing with the signature of the OperationContract, since the parameters being passed will be consistant for all requests for a given run of my client application. public void DoSomeStuff() { var proxy = new MyServiceClient(); Guid myToken = Guid.NewGuid(); MessageHeader<Guid> mhg = new MessageHeader<Guid>(myToken); MessageHeader untyped = mhg.GetUntypedHeader("token", "ns"); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); proxy.DoOperation(...); } public void DoSomeOTHERStuff() { var proxy = new MyServiceClient(); Guid myToken = Guid.NewGuid(); MessageHeader<Guid> mhg = new MessageHeader<Guid>(myToken); MessageHeader untyped = mhg.GetUntypedHeader("token", "ns"); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); proxy.DoOtherOperation(...); } In other words, is it safe to refactor the above code like this? bool isSetup = false; public void SetupMessageHeader() { if(isSetup) { return; } Guid myToken = Guid.NewGuid(); MessageHeader<Guid> mhg = new MessageHeader<Guid>(myToken); MessageHeader untyped = mhg.GetUntypedHeader("token", "ns"); OperationContext.Current.OutgoingMessageHeaders.Add(untyped); isSetup = true; } public void DoSomeStuff() { var proxy = new MyServiceClient(); SetupMessageHeader(); proxy.DoOperation(...); } public void DoSomeOTHERStuff() { var proxy = new MyServiceClient(); SetupMessageHeader(); proxy.DoOtherOperation(...); } Since I don't really understand what's happening there, I don't want to cargo cult it and just change it and let it fly if it works, I'd like to hear your thoughts on if it is OK or not.

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  • Changing enum in a different class for screen

    - by user2434321
    I'm trying to make a start menu for my game and my code uses Enum's to moniter the screen state. Now i want to change the screenstate declared in the main class, in my Background class Screen screen = new Screen(); is declared in the Game1 class Background(ref screen); This is in the update method for the Background Class KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; } } For some reason when I play this and I hit the enter button the Background class's screen is changed but the main class's screen isn't how can i change this? EDIT 1* class Background { private Texture2D background; private Rectangle backgroundRect; private Texture2D arrow; private Rectangle arrowRect; private Screen screen; private MenuState menuState; private bool isPressed = false; public Screen getScreenState(ref Screen screen) { this.screen = screen; return this.screen; } public Background(ref Screen screen) { this.screen = screen; } public void Update() { KeyboardState keystate = Keyboard.GetState(); switch (screen) { case Screen.Start: if (isPressed && keystate.IsKeyUp(Keys.Up) && keystate.IsKeyUp(Keys.Down) && keystate.IsKeyUp(Keys.Enter)) { isPressed = false; } if (keystate.IsKeyDown(Keys.Down) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Credits; if (menuState == MenuState.Play) menuState = MenuState.Options; isPressed = true; } if (keystate.IsKeyDown(Keys.Up) && isPressed != true) { if (menuState == MenuState.Options) menuState = MenuState.Play; if (menuState == MenuState.Credits) menuState = MenuState.Options; isPressed = true; } switch (menuState) { case MenuState.Play: arrowRect.X = 450; arrowRect.Y = 220; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Play; break; case MenuState.Options: arrowRect.X = 419; arrowRect.Y = 340; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Options; break; case MenuState.Credits: arrowRect.X = 425; arrowRect.Y = 460; if (keystate.IsKeyDown(Keys.Enter) && isPressed != true) screen = Screen.Credits; break; } break; case Screen.Pause: break; case Screen.Over: break; } } public void LoadStartContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("startBackground"); arrow = Content.Load<Texture2D>("arrow"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); arrowRect = new Rectangle(450, 225, arrow.Width, arrow.Height); screen = Screen.Start; } public void LoadPlayContent(ContentManager Content, GraphicsDeviceManager graphics) { background = Content.Load<Texture2D>("Background"); backgroundRect = new Rectangle(0, 0, graphics.GraphicsDevice.Viewport.Width, graphics.GraphicsDevice.Viewport.Height); screen = Screen.Play; } public void LoadOverContent(ContentManager Content, GraphicsDeviceManager graphics) { } public void Draw(SpriteBatch spritebatch) { if (screen == Screen.Start) { spritebatch.Draw(background, backgroundRect, Color.White); spritebatch.Draw(arrow, arrowRect, Color.White); } else spritebatch.Draw(background, backgroundRect, Color.White); } } Thats my background class!

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  • Having problem dynamically invoking unmanaged VB COM dll from c#?

    - by Ramesh Vel
    I have a problem calling unmanaged VB COM dll from c#. This is dynamic invocation using loadLibrary and GetProcAddress. I can successfully loaded the dll using loadLibrary , but the GetProcAddress always return 0. It wasnt log any error msg and nothing. it just returns 0. below the sample code VB COM VERSION 1.0 CLASS BEGIN MultiUse = -1 Persistable = 0 DataBindingBehavior = 0 DataSourceBehavior = 0 MTSTransactionMode = 0 END Attribute VB_Name = "Sample" Attribute VB_GlobalNameSpace = False Attribute VB_Creatable = True Attribute VB_PredeclaredId = False Attribute VB_Exposed = True Option Explicit Private Attribute1 As String Private Sub Class_Initialize() Attribute1 = "test" End Sub Public Sub TestSub() End Sub Public Function testFunction() As String testFunction = "default.html" End Function Public Function SetData(XML As String) As String SetData = Date + Time End Function c# code static class UnManagedInvoker { [DllImport("kernel32.dll")] private static extern IntPtr LoadLibrary([MarshalAs(UnmanagedType.LPStr)] string dllToLoad); [DllImport("kernel32.dll")] private static extern IntPtr GetProcAddress(IntPtr hModule, [MarshalAs(UnmanagedType.LPStr)] string procedureName); [DllImport("kernel32.dll")] private static extern bool FreeLibrary(IntPtr hModule); [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate string MethodToInvoke(string sdata); public static string InvokeUnmanagedDll(string dllPath, string methodName) { IntPtr DIedDll = LoadLibrary(dllPath); IntPtr AddressOfFunction = GetProcAddress(DIedDll, methodName); MethodToInvoke MI = (MethodToInvoke)Marshal.GetDelegateForFunctionPointer(AddressOfFunction, typeof(MethodToInvoke)); string data = MI("ssdasda"); FreeLibrary(DIedDll); return data; } } And the calling code string res = UnManagedInvoker.InvokeUnmanagedDll("xx.dll","SetData"); Can someone help me out.. Update: I can successfully call the methods if the component is registered. using the below code Type Med = Type.GetTypeFromCLSID(new Guid("089DD8B0-E12B-439B-B52C-007CA72C93D0")); object MedObj = Activator.CreateInstance(Med); object[] parameter = new object[1]; parameter[0] = "asdasd"; var ss = Med.InvokeMember("SetData", System.Reflection.BindingFlags.InvokeMethod, null, MedObj, parameter); is there a way if the dll not registered.?

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  • Manipulating matrix operations (transpose, negation, addition, and mutiplication) using functions in

    - by user292489
    I was trying to manipulate matrices in my input file using functions. My input file is: A 3 3 1 2 3 4 5 6 7 8 9 B 3 3 1 0 0 0 1 0 0 0 1 C 2 3 3 5 8 -1 -2 -3 D 3 5 0 0 0 1 0 1 0 1 0 1 0 1 0 0 1 E 1 1 10 F 3 10 1 0 2 0 3 0 4 0 5 0 0 2 3 -1 -3 -4 -3 8 3 7 0 0 0 4 6 5 8 2 -1 10 I am having trouble in implementing the functions that I declared. I assumed my program will perform those operations: transpose, negate, add, and multiply matices according to the users choice: /* once this program is compiled and executed, it will perform the basic matrix * operations: negation, transpose, addition, and multiplication. */ #include <stdio.h> #include <stdlib.h> #define MAX 10 int readmatrix(FILE *input, char martixname[6],int , mat[10][10], int i, int j); void printmatrix(char matrixname[6], int mat[10][10], int i, int j); void Negate(char matrixname[6], int mat[10][10], int i, int j); void add(char matrixname[6], int mat[10][10],int i, int k); void multiply(char matrixname[], int mat[][10], char A[], int i, int k); void transpose (char matrixname[], int mat[][10], char A[], int); void printT(int mat[][10], int); int selctoption(); char selectmatrix(); int main(int argc, char *argv[]) { char matrixtype[6]; int mat[][10]; FILE *filein; int size; int optionop; int matrixop; int option; if (argc != 2) { printf("Usage: executable input.\n"); exit(0); } filein = fopen(argv[1], "r"); if (!filein) { printf("ERROR: input file not found.\n"); exit (0); } size = readmatrix (filein, matrixtype); printmatrix(matrix[][10], size); option = selectoption(); matrixtype = selectmatrix(); //printf("You have: %5.2f ", deposit); optionop = readmatrix(option, matrix[][10], size); if (choiceop == 6) { printf("Thanks for using the matrix operation program.\n"); exit(0); } printf("Please select from the following matrix operations:\n") printf("\t1. Print matrix\n"); printf("\t2. Negate matrix\n"); printf("\t3. Transpose matrix\n"); printf("\t4. Add matrices\n"); printf("\t5. Multiply matrices\n"); printf("\t6. Quit\n"); fclose(filein); return 0; } do { printf("Please select option(1-%d):", optionop); scanf("%d", &matrixop); } while(matrixop <= 0 || matrixop > optionop); void readmatrix (FILE *in, int mat[][10], char A[], int i, int j) { int i=0,j = 0; while (fscanf(in, "%d", &mat[i][j]) != EOF) return 0; } // I would appreciate anyone's feedback.

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  • How to dispose NHibernate ISession in an ASP.NET MVC App

    - by Joe Young
    I have NHibernate hooked up in my asp.net mvc app. Everything works fine, if I DON'T dispose the ISession. I have read however that you should dispose, but when I do, I get random "Session is closed" exceptions. I am injecting the ISession into my other objects with Windsor. Here is my current NHModule: public class NHibernateHttpModule : IHttpModule { public void Init(HttpApplication context) { context.BeginRequest += context_BeginRequest; context.EndRequest += context_EndRequest; } static void context_EndRequest(object sender, EventArgs e) { CurrentSessionContext.Unbind(MvcApplication.SessionFactory); } static void context_BeginRequest(object sender, EventArgs e) { CurrentSessionContext.Bind(MvcApplication.SessionFactory.OpenSession()); } public void Dispose() { // do nothing } } Registering the ISession: container .Register(Component.For<ISession>() .UsingFactoryMethod(() => MvcApplication.SessionFactory.GetCurrentSession()).LifeStyle.Transient); The error happens when I tack the Dispose on the unbind in the module. Since I keep getting the session is closed error I assume this is not the correct way to do this, so what is the correct way? Thanks, Joe

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  • No properties file found Error for ReloadableResourceBundleMessageSource

    - by samspot
    I'm trying to use a reloadable spring resource bundle but spring cannot find the file. I've tried tons of different paths, but can't get it to work anywhere. In the code below you'll see that i load both the spring bundle and the regular one from the same path variable but only one works. I've been banging my head against this for far too long. Anybody have any ideas? logfile INFO 2010-04-28 11:38:31,805 [main] org.myorg.test.TestMessages: C:\www\htdocs\messages.properties INFO 2010-04-28 11:38:31,805 [main] org.myorg.data.Messages: initializing Spring Message Source to C:\www\htdocs\messages.properties INFO 2010-04-28 11:38:31,821 [main] org.myorg.data.Messages: Attempting to load properties from C:\www\htdocs\messages.properties DEBUG 2010-04-28 11:38:31,836 [main] org.springframework.context.support.ReloadableResourceBundleMessageSource: No properties file found for [C:\www\htdocs\messages.properties_en_US] - neither plain properties nor XML DEBUG 2010-04-28 11:38:31,842 [main] org.springframework.context.support.ReloadableResourceBundleMessageSource: No properties file found for [C:\www\htdocs\messages.properties_en] - neither plain properties nor XML DEBUG 2010-04-28 11:38:31,848 [main] org.springframework.context.support.ReloadableResourceBundleMessageSource: No properties file found for [C:\www\htdocs\messages.properties] - neither plain properties nor XML INFO 2010-04-28 11:38:31,848 [main] org.myorg.test.TestMessages: I am C:\www\htdocs\messages.properties Messages.java package org.myorg.data; import java.io.File; import java.io.FileInputStream; import java.io.IOException; import java.util.PropertyResourceBundle; import java.util.ResourceBundle; import org.apache.commons.logging.Log; import org.apache.commons.logging.LogFactory; import org.springframework.context.support.ReloadableResourceBundleMessageSource; public class Messages { protected static final Log logger = LogFactory.getLog(Messages.class); private static ReloadableResourceBundleMessageSource msgSource = null; private static ResourceBundle RESOURCE_BUNDLE; public static final String PATH = "C:" + File.separator + "www" + File.separator + "htdocs" + File.separator + "messages.properties"; private Messages() { } public static String getString(String key) { initBundle(); return msgSource.getMessage(key, null, RESOURCE_BUNDLE.getString(key), null); } private static void initBundle(){ if(null == msgSource || null == RESOURCE_BUNDLE){ logger.info("initializing Spring Message Source to " + PATH); msgSource = new ReloadableResourceBundleMessageSource(); msgSource.setBasename(PATH); msgSource.setCacheSeconds(1); /* works, but you have to hardcode the platform dependent path starter. It also does not cache */ FileInputStream fis = null; try { logger.info("Attempting to load properties from " + PATH); fis = new FileInputStream(PATH); RESOURCE_BUNDLE = new PropertyResourceBundle(fis); } catch (Exception e) { logger.info("couldn't find " + PATH); } finally { try { if(null != fis) fis.close(); } catch (IOException e) { } } } } } TestMessages.java package org.myorg.test; import org.myorg.data.Messages; public class TestMessages extends AbstractTest { public void testMessage(){ logger.info(Messages.PATH); logger.info(Messages.getString("OpenKey.TEST")); } }

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  • KVM/Libvirt bridged/routed networking not working on newer guest kernels

    - by SharkWipf
    I have a dedicated server running Debian 6, with Libvirt (0.9.11.3) and Qemu-KVM (qemu-kvm-1.0+dfsg-11, Debian). I am having a problem getting bridged/routed networking to work in KVM guests with newer kernels (2.6.38). NATted networking works fine though. Older kernels work perfectly fine as well. The host kernel is at version 3.2.0-2-amd64, the problem was also there on an older host kernel. The contents of the host's /etc/network/interfaces (ip removed): # Loopback device: auto lo iface lo inet loopback # bridge auto br0 iface br0 inet static address 176.9.xx.xx broadcast 176.9.xx.xx netmask 255.255.255.224 gateway 176.9.xx.xx pointopoint 176.9.xx.xx bridge_ports eth0 bridge_stp off bridge_maxwait 0 bridge_fd 0 up route add -host 176.9.xx.xx dev br0 # VM IP post-up mii-tool -F 100baseTx-FD br0 # default route to access subnet up route add -net 176.9.xx.xx netmask 255.255.255.224 gw 176.9.xx.xx br0 The output of ifconfig -a on the host: br0 Link encap:Ethernet HWaddr 54:04:a6:8a:66:13 inet addr:176.9.xx.xx Bcast:176.9.xx.xx Mask:255.255.255.224 inet6 addr: fe80::5604:a6ff:fe8a:6613/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:20216729 errors:0 dropped:0 overruns:0 frame:0 TX packets:19962220 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:14144528601 (13.1 GiB) TX bytes:7990702656 (7.4 GiB) eth0 Link encap:Ethernet HWaddr 54:04:a6:8a:66:13 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:26991788 errors:0 dropped:12066 overruns:0 frame:0 TX packets:19737261 errors:270082 dropped:0 overruns:0 carrier:270082 collisions:1686317 txqueuelen:1000 RX bytes:15459970915 (14.3 GiB) TX bytes:6661808415 (6.2 GiB) Interrupt:17 Memory:fe500000-fe520000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:6240133 errors:0 dropped:0 overruns:0 frame:0 TX packets:6240133 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:6081956230 (5.6 GiB) TX bytes:6081956230 (5.6 GiB) virbr0 Link encap:Ethernet HWaddr 52:54:00:79:e4:5a inet addr:192.168.100.1 Bcast:192.168.100.255 Mask:255.255.255.0 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:225016 errors:0 dropped:0 overruns:0 frame:0 TX packets:412958 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:16284276 (15.5 MiB) TX bytes:687827984 (655.9 MiB) virbr0-nic Link encap:Ethernet HWaddr 52:54:00:79:e4:5a BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) vnet0 Link encap:Ethernet HWaddr fe:54:00:93:4e:68 inet6 addr: fe80::fc54:ff:fe93:4e68/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:607670 errors:0 dropped:0 overruns:0 frame:0 TX packets:5932089 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:83574773 (79.7 MiB) TX bytes:1092482370 (1.0 GiB) vnet1 Link encap:Ethernet HWaddr fe:54:00:ed:6a:43 inet6 addr: fe80::fc54:ff:feed:6a43/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:922132 errors:0 dropped:0 overruns:0 frame:0 TX packets:6342375 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:251091242 (239.4 MiB) TX bytes:1629079567 (1.5 GiB) vnet2 Link encap:Ethernet HWaddr fe:54:00:0d:cb:3d inet6 addr: fe80::fc54:ff:fe0d:cb3d/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:9461 errors:0 dropped:0 overruns:0 frame:0 TX packets:665189 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:4990275 (4.7 MiB) TX bytes:49229647 (46.9 MiB) vnet3 Link encap:Ethernet HWaddr fe:54:cd:83:eb:aa inet6 addr: fe80::fc54:cdff:fe83:ebaa/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:1649 errors:0 dropped:0 overruns:0 frame:0 TX packets:12177 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:500 RX bytes:77233 (75.4 KiB) TX bytes:2127934 (2.0 MiB) The guest's /etc/network/interfaces, in this case running Ubuntu 12.04 (ip removed): # This file describes the network interfaces available on your system # and how to activate them. For more information, see interfaces(5). # The loopback network interface auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 176.9.xx.xx netmask 255.255.255.248 gateway 176.9.xx.xx # Host IP pointopoint 176.9.xx.xx # Host IP dns-nameservers 8.8.8.8 8.8.4.4 The output of ifconfig -a on the guest: eth0 Link encap:Ethernet HWaddr 52:54:cd:83:eb:aa inet addr:176.9.xx.xx Bcast:0.0.0.0 Mask:255.255.255.255 inet6 addr: fe80::5054:cdff:fe83:ebaa/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14190 errors:0 dropped:0 overruns:0 frame:0 TX packets:1768 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2614642 (2.6 MB) TX bytes:82700 (82.7 KB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:954 errors:0 dropped:0 overruns:0 frame:0 TX packets:954 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:176679 (176.6 KB) TX bytes:176679 (176.6 KB) Output of ping -c4 on the guest: PING google.nl (173.194.35.151) 56(84) bytes of data. 64 bytes from muc03s01-in-f23.1e100.net (173.194.35.151): icmp_req=1 ttl=55 time=14.7 ms From static.174.82.xx.xx.clients.your-server.de (176.9.xx.xx): icmp_seq=2 Redirect Host(New nexthop: static.161.82.9.176.clients.your-server.de (176.9.82.161)) 64 bytes from muc03s01-in-f23.1e100.net (173.194.35.151): icmp_req=2 ttl=55 time=15.1 ms From static.198.170.9.176.clients.your-server.de (176.9.170.198) icmp_seq=3 Destination Host Unreachable From static.198.170.9.176.clients.your-server.de (176.9.170.198) icmp_seq=4 Destination Host Unreachable --- google.nl ping statistics --- 4 packets transmitted, 2 received, +2 errors, 50% packet loss, time 3002ms rtt min/avg/max/mdev = 14.797/14.983/15.170/0.223 ms, pipe 2 The static.174.82.xx.xx.clients.your-server.de (176.9.xx.xx) is the host's IP. I have encountered this problem with every guest OS I've tried, that being Fedora, Ubuntu (server/desktop) and Debian with an upgraded kernel. I've also tried compiling the guest kernel myself, to no avail. I have no problem with recompiling a kernel, though the host cannot afford any downtime. Any ideas on this problem are very welcome. EDIT: I can ping the host from inside the guest.

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  • Unable to access a primitive array inside a custom class from a UIViewController instance

    - by Daniel
    Hello! I have made a subclass of NSObject that is meant to be the model of my application. The class has a few methods and on instance primitive array as such: @interface Cube : NSObject { int cubeState[5][2][2]; } - (id)printContent; @end @implementation Cube - (void)init { if (self = [super init]) { for (int i=0; i<=5; i++) { for (int j=0; j<=2; j++) { for (int k=0; k<=2; k++) { cubeState[i][j][k] = i; } } } } return self; } - (void)printContent { for (int i=0; i<=5; i++) { for (int j=0; j<=2; j++) { for (int k=0; k<=2; k++) { NSLog(@"[%d] [%d] [%d] = %d", i, j, k, cubeState[i][j][k]); } } } } @end This works fine if instanciated from the delegate as such: #include "Cube.h" @implementation CubeAppDelegate @synthesize window; - (void)applicationDidFinishLaunching:(UIApplication *)application { Cube *cube = [[Cube alloc] init]; [cube printContent]; [cube release]; [window makeKeyAndVisible]; } However, the application crashes if I try to create a subclass of UIViewController with a Cube *cube property and later try to access the Cube instance object through the view controller's property as such: @interface CustomController : UIViewController { Cube *cube; } @property (nonatomic, retain) Cube *cube; @end @implementation CustomController @synthesize cube; - (void)dealloc { [cube release]; [super dealloc]; } @end and in the delegate: - (void)applicationDidFinishLaunching:(UIApplication *)application { viewController = [[CustomController alloc] initWithNibName:@"MainView" bundle:nil]; viewController.cube = [[[Cube alloc] init] autorelease]; [viewController.cube printContent]; // Application crashes here } Any ideas?

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  • C# - Silverlight - CustomAttribute with Enum

    - by cmaduro
    I have the following class: [MetadataAttribute] [AttributeUsage(AttributeTargets.Property, AllowMultiple = false)] public class ModuleActivationButtonAttribute : ExportAttribute { public Enum TargetRegion { get; set; } public ModuleActivationButtonAttribute(Enum targetRegion) : base(typeof(IModuleActivationButton)) { TargetRegion = targetRegion; } } The class compiles fine, but when I decorate my property with it: [ModuleActivationButton(Regions.Tabs)] public IModuleActivationButton ModuleActivationButton { get { return new ModuleActivationButton() as IModuleActivationButton; } set { ModuleActivationButton = value; } } public enum Regions { Content, Tabs } The compiler spits out: Error 1 An attribute argument must be a constant expression, typeof expression or array creation expression of an attribute parameter type C:\...\Manpower4U.Modules.Home\HomeModule.cs 28 33 Manpower4U.Modules.Home

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  • How to set focus for CustCombBox in a CellEditingTemplate when entering page at the first time(MVVM

    - by Shamin
    PreparingCellForEdit="dg_PreparingCellForEdit" BeginningEdit="dg_BeginningEdit" <data:DataGridTemplateColumn MinWidth="300"> <data:DataGridTemplateColumn.HeaderStyle> <Style TargetType="primitives:DataGridColumnHeader" BasedOn="{StaticResource FOTDataGridColumnHeaderStyle}"> <Setter Property="ContentTemplate"> <Setter.Value> <DataTemplate> <TextBlock Text="{Binding CancelReasonText2,Source={StaticResource LabelResource}}" Style="{StaticResource TextBlockLabelStandardStyle}"/> </DataTemplate> </Setter.Value> </Setter> </Style> </data:DataGridTemplateColumn.HeaderStyle> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <TextBlock Text="{Binding CancelReason.CancelCodeDescription}" Style="{StaticResource TextBlockLabelStandardStyle}"/> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> <data:DataGridTemplateColumn.CellEditingTemplate> <DataTemplate> <input:AutoCompleteBox x:Name="cBoxCancelReason" FilterMode="StartsWith" IsDropDownOpen="True" SelectedItem="{Binding CancelReason, Mode=TwoWay}" ItemsSource="{Binding CancelCodes}" ValueMemberPath="CancelCodeDescription" > <input:AutoCompleteBox.ItemTemplate> <DataTemplate> <TextBlock Text="{Binding CancelCodeDescription}" Style="{StaticResource TextBlockLabelStandardStyle}"/> </DataTemplate> </input:AutoCompleteBox.ItemTemplate> </input:AutoCompleteBox> </DataTemplate> </data:DataGridTemplateColumn.CellEditingTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns> </data:DataGrid> ---CodeBind public partial class CancelFlightView : UserControl,ICancelFlightView { private data.CancelCode DefaultCancelCode { get { data.CancelCode code = new data.CancelCode(); code.CancelCd = "-1"; code.CancelCodeDescription = "-- Select Cancel Reason --"; return code; } } public CancelFlightView() { InitializeComponent(); this.dg.LoadingRow += new EventHandler<DataGridRowEventArgs>(dg_LoadingRow); //this.Loaded += new RoutedEventHandler(CancelFlightView_Loaded); } void dg_LoadingRow(object sender, DataGridRowEventArgs e) { CheckBox checkBox = (CheckBox)dg.Columns[0].GetCellContent(e.Row); if (checkBox.IsChecked.Value) { FrameworkElement obj = (FrameworkElement)dg.Columns[1].GetCellContent(e.Row); System.Windows.Browser.HtmlPage.Plugin.Focus(); DataGridCell cellEdit = (DataGridCell)obj.Parent; cellEdit.Focus(); dg.BeginEdit(); } } //private void UserControl_Loaded(object sender, RoutedEventArgs e) //{ // if (DataContext != null) // { // CancelFlightViewModel viewModel = (CancelFlightViewModel)DataContext; // viewModel.View = this; // viewModel.Grid = dg; // //viewModel.InitFocus(); // } //} //void CancelFlightView_Loaded(object sender, RoutedEventArgs e) //{ // if (dg.SelectedItem != null) // { // CheckBox checkBox = (CheckBox)dg.Columns[0].GetCellContent(dg.SelectedItem); // if (checkBox.IsChecked.Value) // { // DataGridCell cellEdit = ((DataGridCell)((System.Windows.Controls.Primitives.DataGridCellsPresenter)((DataGridCell)checkBox.Parent).Parent).Children[1]); // dg.CurrentColumn = dg.Columns[1]; // System.Windows.Browser.HtmlPage.Plugin.Focus(); // cellEdit.Focus(); // dg.BeginEdit(); // } // } //} public CancelFlightView(CancelFlightViewModel viewModel):this() { ViewModel = viewModel; } private void dg_PreparingCellForEdit(object sender, DataGridPreparingCellForEditEventArgs e) { object obj = dg.Columns[1].GetCellContent(e.Row); if (obj != null && obj.GetType() == typeof(AutoCompleteBox)) { AutoCompleteBox cBoxCancelReason = (AutoCompleteBox)obj; System.Windows.Browser.HtmlPage.Plugin.Focus(); cBoxCancelReason.Focus(); } } private void CustomComboBox_SelectionChanged(object sender, SelectionChangedEventArgs e) { } private void dg_BeginningEdit(object sender, DataGridBeginningEditEventArgs e) { } private void chkFlight_Click(object sender, RoutedEventArgs e) { CheckBox chkTemp = sender as CheckBox; if (!chkTemp.IsChecked.Value) { } else { DataGridCell cellEdit = ((DataGridCell)((System.Windows.Controls.Primitives.DataGridCellsPresenter)((DataGridCell)chkTemp.Parent).Parent).Children[1]); dg.CurrentColumn = dg.Columns[1]; cellEdit.Focus(); dg.BeginEdit(); } } private void LayoutRoot_KeyUp(object sender, KeyEventArgs e) { //if (e.Key == Key.Enter) //{ //} } #region ICancelFlightView Members public CancelFlightViewModel ViewModel { get { return DataContext as CancelFlightViewModel; } set { DataContext = value; } } #endregion } Now, when user click CheckBox, I can set focus on CustCombBox, but I can't set focus on Whose checkBox.IsChecked.Value = true when page is opened for the first time. is it possible on MVVM pattern? Looking forward your reply, thanks very much.

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  • game speed problem

    - by Meko
    HI..I made a little game.But this game works on every computer with different speed.I think it is about resolution.I used every thing in paintcomponent.and If I change screen size the game goes slower or faster.And if i run this game on another computer wich has different resolution it also works different. This is my game http://rapidshare.com/files/364597095/ShooterGame.2.6.0.jar and here code public class Shooter extends JFrame implements KeyListener, Runnable { JFrame frame = new JFrame(); String player; Font startFont, startSubFont, timerFont,healthFont; Image img; Image backGround; Graphics dbi; URL url1 = this.getClass().getResource("Images/p2.gif"); URL url2 = this.getClass().getResource("Images/p3.gif"); URL url3 = this.getClass().getResource("Images/p1.gif"); URL url4 = this.getClass().getResource("Images/p4.gif"); URL urlMap = this.getClass().getResource("Images/zemin.jpg"); Player p1 = new Player(5, 150, 10, 40, Color.GREEN, url3); Computer p2 = new Computer(750, 150, 10, 40, Color.BLUE, url1); Computer p3 = new Computer(0, 0, 10, 40, Color.BLUE, url2); Computer p4 = new Computer(0, 0, 10, 40, Color.BLUE, url4); ArrayList<Bullets> b = new ArrayList<Bullets>(); ArrayList<CBullets> cb = new ArrayList<CBullets>(); Thread sheap; boolean a, d, w, s; boolean toUp, toDown; boolean GameOver; boolean Level2; boolean newGame, resart, pause; int S, E; int random; int cbSpeed = 0; long timeStart, timeEnd; int timeElapsed; long GameStart, GameEnd; int GameScore; int Timer = 0; int timerStart, timerEnd; public Shooter() { sheap = new Thread(this); sheap.start(); startFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 32); startSubFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 25); timerFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); healthFont = new Font("Tiresias PCFont Z", Font.BOLD + Font.ITALIC, 16); setTitle("Shooter 2.5.1"); setBounds(350, 250, 800, 600); // setResizable(false); setBackground(Color.black); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); addKeyListener(this); a = d = w = s = false; toUp = toDown = true; GameOver = true; newGame = true; Level2 = false; S = E = 0; setVisible(true); } public void paint(Graphics g) { img = createImage(getWidth(), getHeight()); dbi = img.getGraphics(); paintComponent(dbi); g.drawImage(img, 0, 0, this); } public void paintComponent(Graphics g) { repaint(); timeStart = System.currentTimeMillis(); backGround = Toolkit.getDefaultToolkit().getImage(urlMap); g.drawImage(backGround, 0, 0, null); g.setColor(Color.red); g.setFont(healthFont); g.drawString("" + player + " Health : " + p1.health, 30, 50); g.setColor(Color.red); g.drawString("Computer Health : " + (p2.health + p3.health + p4.health), 600, 50); g.setColor(Color.BLUE); g.setFont(timerFont); g.drawString("Time : " + Timer, 330, 50); if (newGame) { g.setColor(Color.LIGHT_GRAY); g.setFont(startFont); g.drawString("Well Come To Shoot Game", 200, 190); g.drawString("Press ENTER To Start", 250, 220); g.setColor(Color.LIGHT_GRAY); g.setFont(startSubFont); g.drawString("Use W,A,S,D and Space For Fire", 200, 250); g.drawString("GOOD LUCK", 250, 280); newGame(); } if (!GameOver) { for (Bullets b1 : b) { b1.draw(g); } for (CBullets b2 : cb) { b2.draw(g); } update(); // Here MOvements for Player and For Fires } if (p1.health <= 0) { g.setColor(p2.col); g.setFont(startFont); g.drawString("Computer Wins ", 200, 190); g.drawString("Press Key R to Restart ", 200, 220); GameOver = true; } else if (p2.health <= 0 && p3.health <= 0 && p4.health <= 0) { g.setColor(p1.col); g.setFont(startFont); g.drawString(""+player+" Wins ", 200, 190); g.drawString("Press Key R to Resart ", 200, 220); GameOver = true; g.setColor(Color.MAGENTA); g.drawString(""+player+"`s Score is " + Timer, 200, 120); } if (Level2) { if (p3.health >= 0) { p3.draw(g); for (CBullets b3 : cb) { b3.draw(g); } } else { p3.x = 1000; } if (p4.health >= 0) { p4.draw(g); for (CBullets b4 : cb) { b4.draw(g); } } else { p4.x = 1000; } } if (p1.health >= 0) { p1.draw(g); } if (p2.health >= 0) { p2.draw(g); } else { p2.x = 1000; } } public void update() { if (w && p1.y > 54) { p1.moveUp(); } if (s && p1.y < 547) { p1.moveDown(); } if (a && p1.x > 0) { p1.moveLeft(); } if (d && p1.x < 200) { p1.moveRight(); } random = 1 * (int) (Math.random() * 100); if (random > 96) { if (p2.health >= 0) { CBullets bo = p2.getCBull(); bo.xVel =-1-cbSpeed; cb.add(bo); } if (Level2) { if (p3.health >= 0) { CBullets bo1 = p3.getCBull(); bo1.xVel = -2-cbSpeed; cb.add(bo1); } if (p4.health >= 0) { CBullets bo2 = p4.getCBull(); bo2.xVel = -4-cbSpeed; cb.add(bo2); } } } if (S == 1) { if (p1.health >= 0) { Bullets bu = p1.getBull(); bu.xVel = 5; b.add(bu); S += 1; } } //Here Also Problem .. When COmputer have More fire then it gaves Array Exeption . Or Player have More Fire for (int i = cb.size() -1; i = 0 ; i--) { boolean bremoved = false; for (int j = b.size() -1 ; j =0 ; j--) { if (b.get(j).rect.intersects(cb.get(i).rect) || cb.get(i).rect.intersects(b.get(j).rect)) { bremoved = true; b.remove(j); } } if(bremoved) cb.remove(i); } for (int i = 0; i < b.size(); i++) { b.get(i).move(); if (b.get(i).rect.intersects(p2.rect)) { if (p2.health >= 0) { p2.health--; b.remove(i); // System.out.println("Hited P2"); i--; continue; } } if (b.get(i).rect.intersects(p3.rect)) { if (p3.health >= 0) { p3.health--; b.remove(i); // System.out.println("Hited P3"); i--; continue; } } if (b.get(i).rect.intersects(p4.rect)) { if (p4.health >= 0) { p4.health--; b.remove(i); // System.out.println("Hited P4"); i--; continue; } } if (b.get(i).rect.x > 790) { b.remove(i); } } for (int j = 0; j < cb.size(); j++) { cb.get(j).move(); if (cb.get(j).rect.intersects(p1.rect) && cb.get(j).xVel < 0) { p1.health--; cb.remove(j); j--; continue; } } timeEnd = System.currentTimeMillis(); timeElapsed = (int) (timeEnd - timeStart); } public void level2() { if (p2.health <= 10) { Level2 = true; cbSpeed = 4; p3.x = 750; p4.x = 750; p2.speed = 10; p3.speed = 20; p4.speed = 30; } } public void keyTyped(KeyEvent e) { } public void keyPressed(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_ENTER: newGame = false; break; case KeyEvent.VK_P: pause = true; break; case KeyEvent.VK_R: resart = true; break; case KeyEvent.VK_A: a = true; break; case KeyEvent.VK_D: d = true; break; case KeyEvent.VK_W: w = true; break; case KeyEvent.VK_S: s = true; break; case KeyEvent.VK_SPACE: S += 1; break; } } public void keyReleased(KeyEvent e) { switch (e.getKeyCode()) { case KeyEvent.VK_A: a = false; break; case KeyEvent.VK_D: d = false; break; case KeyEvent.VK_W: w = false; break; case KeyEvent.VK_S: s = false; break; case KeyEvent.VK_SPACE: S = 0; break; } } public void newGame() { p1.health = 20; p2.health = 20; p3.health = 20; p4.health = 20; p3.x = 0; p4.x = 0; p2.x = 750; Level2 = false; cbSpeed = 0; p2.speed = 9; b.removeAll(b); cb.removeAll(cb); timerStart = (int) System.currentTimeMillis(); GameOver = false; } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { KeyListener k = new Shooter(); } }); } @Override public void run() { player = JOptionPane.showInputDialog(frame, "Enter Player Name", "New Player", JOptionPane.DEFAULT_OPTION); while (true) { timerEnd = (int) System.currentTimeMillis(); if (resart) { newGame(); resart = false; } if (pause) { Thread.currentThread().notify(); } try { if (!GameOver) { Timer = timerEnd - timerStart; level2(); if (p1.y < p2.y && p2.y60) { p2.moveUp(); } if (p1.y < p3.y && p3.y43) { p3.moveUp(); } if (p1.y < p4.y && p4.y43) { p4.moveUp(); } if (p1.y > p2.y && p2.y<535) { p2.moveDown(); } if (p1.y > p3.y && p3.y<535) { p3.moveDown(); } if (p1.y > p4.y && p4.y<530) { p4.moveDown(); } } if (timeElapsed < 125) { Thread.currentThread().sleep(125); } } catch (InterruptedException ex) { System.out.print("FInished"); } } } }

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  • org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'transactionManager

    - by BilalFromParis
    when I add the code into my spring configuration file beans-hibernate.xml <bean id="transactionManager" class="org.springframework.orm.hibernate3.HibernateTransactionManager"> <property name="sessionFactory" ref="sessionFactory" /> </bean> It doesn't work and I don't know why, can someone help me please ? My Dao Class is : public class CourseDaoImpl implements CourseDao { private SessionFactory sessionFactory; public void setSessionFactory(SessionFactory sessionFactory) { this.sessionFactory = sessionFactory; } @Transactional public void store(Course course) { sessionFactory.getCurrentSession().saveOrUpdate(course); } @Transactional public void delete(Long courseId) { Course course = (Course)sessionFactory.getCurrentSession().get(Course.class, courseId); sessionFactory.getCurrentSession().delete(course); } @Transactional(readOnly=true) public Course findById(Long courseId) { return (Course)sessionFactory.getCurrentSession().get(Course.class, courseId); } @Transactional public List<Course> findAll() { Query query = sessionFactory.getCurrentSession().createQuery("FROM Course"); return (List<Course>)query.list(); } } but : juil. 04, 2012 3:38:18 AM org.springframework.context.support.AbstractApplicationContext prepareRefresh Infos: Refreshing org.springframework.context.support.ClassPathXmlApplicationContext@6ba8fb1b: startup date [Wed Jul 04 03:38:18 CEST 2012]; root of context hierarchy juil. 04, 2012 3:38:18 AM org.springframework.beans.factory.xml.XmlBeanDefinitionReader loadBeanDefinitions Infos: Loading XML bean definitions from class path resource [beans-hibernate.xml] juil. 04, 2012 3:38:19 AM org.springframework.beans.factory.support.DefaultListableBeanFactory preInstantiateSingletons Infos: Pre-instantiating singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@5a7fed46: defining beans [org.springframework.aop.config.internalAutoProxyCreator,org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0,org.springframework.transaction.interceptor.TransactionInterceptor#0,org.springframework.transaction.config.internalTransactionAdvisor,sessionFactory,transactionManager,courseDao]; root of factory hierarchy juil. 04, 2012 3:38:19 AM org.hibernate.annotations.common.Version INFO: HCANN000001: Hibernate Commons Annotations {4.0.1.Final} juil. 04, 2012 3:38:19 AM org.hibernate.Version logVersion INFO: HHH000412: Hibernate Core {4.1.3.Final} juil. 04, 2012 3:38:19 AM org.hibernate.cfg.Environment INFO: HHH000206: hibernate.properties not found juil. 04, 2012 3:38:19 AM org.hibernate.cfg.Environment buildBytecodeProvider INFO: HHH000021: Bytecode provider name : javassist juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000402: Using Hibernate built-in connection pool (not for production use!) juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000115: Hibernate connection pool size: 20 juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000006: Autocommit mode: false juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000401: using driver [org.hibernate.dialect.PostgreSQLDialect] at URL [jdbc:postgresql://localhost:5432/spring] juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl configure INFO: HHH000046: Connection properties: {user=Bilal, password=**} juil. 04, 2012 3:38:19 AM org.hibernate.dialect.Dialect INFO: HHH000400: Using dialect: org.hibernate.dialect.PostgreSQLDialect juil. 04, 2012 3:38:19 AM org.hibernate.engine.jdbc.internal.LobCreatorBuilder useContextualLobCreation INFO: HHH000423: Disabling contextual LOB creation as JDBC driver reported JDBC version [3] less than 4 juil. 04, 2012 3:38:19 AM org.hibernate.engine.transaction.internal.TransactionFactoryInitiator initiateService INFO: HHH000399: Using default transaction strategy (direct JDBC transactions) juil. 04, 2012 3:38:19 AM org.hibernate.hql.internal.ast.ASTQueryTranslatorFactory INFO: HHH000397: Using ASTQueryTranslatorFactory juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000228: Running hbm2ddl schema update juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000102: Fetching database metadata juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000396: Updating schema juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000261: Table found: public.course juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000037: Columns: [fee, id, title, end_date, begin_date] juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000108: Foreign keys: [] juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.TableMetadata INFO: HHH000126: Indexes: [course_pkey] juil. 04, 2012 3:38:19 AM org.hibernate.tool.hbm2ddl.SchemaUpdate execute INFO: HHH000232: Schema update complete juil. 04, 2012 3:38:19 AM org.springframework.beans.factory.support.DefaultSingletonBeanRegistry destroySingletons Infos: Destroying singletons in org.springframework.beans.factory.support.DefaultListableBeanFactory@5a7fed46: defining beans [org.springframework.aop.config.internalAutoProxyCreator,org.springframework.transaction.annotation.AnnotationTransactionAttributeSource#0,org.springframework.transaction.interceptor.TransactionInterceptor#0,org.springframework.transaction.config.internalTransactionAdvisor,sessionFactory,transactionManager,courseDao]; root of factory hierarchy juil. 04, 2012 3:38:19 AM org.hibernate.service.jdbc.connections.internal.DriverManagerConnectionProviderImpl stop INFO: HHH000030: Cleaning up connection pool [jdbc:postgresql://localhost:5432/spring] Exception in thread "main" org.springframework.beans.factory.BeanCreationException: Error creating bean with name 'transactionManager' defined in class path resource [beans-hibernate.xml]: Invocation of init method failed; nested exception is java.lang.NoClassDefFoundError: org/hibernate/engine/SessionFactoryImplementor at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1455) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.doCreateBean(AbstractAutowireCapableBeanFactory.java:519) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.createBean(AbstractAutowireCapableBeanFactory.java:456) at org.springframework.beans.factory.support.AbstractBeanFactory$1.getObject(AbstractBeanFactory.java:294) at org.springframework.beans.factory.support.DefaultSingletonBeanRegistry.getSingleton(DefaultSingletonBeanRegistry.java:225) at org.springframework.beans.factory.support.AbstractBeanFactory.doGetBean(AbstractBeanFactory.java:291) at org.springframework.beans.factory.support.AbstractBeanFactory.getBean(AbstractBeanFactory.java:193) at org.springframework.beans.factory.support.DefaultListableBeanFactory.preInstantiateSingletons(DefaultListableBeanFactory.java:585) at org.springframework.context.support.AbstractApplicationContext.finishBeanFactoryInitialization(AbstractApplicationContext.java:913) at org.springframework.context.support.AbstractApplicationContext.refresh(AbstractApplicationContext.java:464) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:139) at org.springframework.context.support.ClassPathXmlApplicationContext.(ClassPathXmlApplicationContext.java:83) at com.boutaya.bill.main.Main.main(Main.java:14) Caused by: java.lang.NoClassDefFoundError: org/hibernate/engine/SessionFactoryImplementor at org.springframework.orm.hibernate3.SessionFactoryUtils.getDataSource(SessionFactoryUtils.java:123) at org.springframework.orm.hibernate3.HibernateTransactionManager.afterPropertiesSet(HibernateTransactionManager.java:411) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.invokeInitMethods(AbstractAutowireCapableBeanFactory.java:1514) at org.springframework.beans.factory.support.AbstractAutowireCapableBeanFactory.initializeBean(AbstractAutowireCapableBeanFactory.java:1452) ... 12 more Caused by: java.lang.ClassNotFoundException: org.hibernate.engine.SessionFactoryImplementor at java.net.URLClassLoader$1.run(Unknown Source) at java.net.URLClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) ... 16 more I think the problem is when I use the Class : org.springframework.orm.hibernate3.HibernateTransactionManager ???

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  • Qt QNetworkAccessManager does not emit signals

    - by Emilio
    The function CheckSite() is called with an url like http://site.com, it initializes a QNetworkAccessManager object and connect() slots and signals. The manger-get() call seems work (it generates http traffic) but does not call the slot replyFinished() at the request end. What's wrong with this code? #include <QtCore> #include <QtNetwork> class ClientHandler : public QObject { Q_OBJECT QNetworkAccessManager *manager; private slots: void replyFinished(QNetworkReply *); public: void CheckSite(QString url); }; void ClientHandler::replyFinished(QNetworkReply *reply) { qDebug() << "DONE"; } void ClientHandler::CheckSite(QString url) { QUrl qrl(url); manager = new QNetworkAccessManager(this); connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*))); manager->get(QNetworkRequest(qrl)); }

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