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  • HTML form with single text field + preventing postback in Internet Explorer

    - by SudheerKovalam
    I have noticed a rather strange behaviour in IE. I have a HTML form with a single input text field and a submit button On Submit click I need to execute a client side JavaScript function that does the necessary. Now when I want to prevent the postback in the text field (on enter key press) I have added a key press JavaScript function that looks like this: <input type=text onkeypress="return OnEnterKeyPress(event)" /> function OnEnterKeyPress(event) { var keyNum = 0; if (window.event) // IE { keyNum = event.keyCode; } else if (event.which) // Netscape/Firefox/Opera { keyNum = event.which; } else return true; if (keyNum == 13) // Enter Key pressed, then start search, else do nothing. { OnButtonClick(); return false; } else return true; } Strangly this doesn't work. But if I pass the text field to the function : <input type=text onkeypress="return OnEnterKeyPress(this,event);" /> function OnEnterKeyPress(thisForm,event) { var keyNum = 0; if (window.event) // IE { keyNum = event.keyCode; } else if (event.which) // Netscape/Firefox/Opera { keyNum = event.which; } else return true; if (keyNum == 13) // Enter Key pressed, then start search, else do nothing. { OnButtonClick(); return false; } else return true; } I am able to prevent the postback. Can anyone confirm what is exactly happening here?? the HTML form has just one text box and a submit button The resultant o/p of the JavaScript function executed on submit is displayed in a HTML text area in a separate div.

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • How to add an object to a html string?

    - by Philippe Maes
    I'm trying to load several images by a drop action and than resizing them and adding them as a thumbnail. The resize part is very important because the images can be very large and I want to make the thumbnails small of size. Here is my code: loadingGif(drop); for (var i=0;i<files.length;i++) { var file = files[i]; var reader = new FileReader(); reader.onload = function(e) { var src = e.target.result; var img = document.createElement('img'); img.src = src; var scale = 100/img.height; img.height = 100; img.width = scale*img.width; output.push('<div id="imagecontainer"><div id="image">'+img+'</div><div id="delimage"><img src="img/del.jpg"" /></div></div>'); if(output.length == files.length) { drop.removeChild(drop.lastChild); drop.innerHTML += output.join(''); output.length = 0; } } reader.readAsDataURL(file); } As you can probably tell I insert a loading gif image in my dropzone until all files are loaded (output.length == files.length). When a file is loaded I add html to an array which I will print if the load is complete. The problem is I can't seem to add the img object (I need this object to resize the image) to the html string, which seems obvious as the img is an object... So my question to you guys is: how do I do this? :)

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  • cfdiv working in FF and Safari but does not show up in IE

    - by JS
    Within a form I have a button that launches a cfwindow, then presents a search screen for the user to make a selection. Once selection is made, the cfwindow closes and the selected content shows in the main page by being bound to a cfdiv. This all works fine in FF but the cfdiv doesn't show at all in IE. In IE, the cfwindow works, the select works, but then no bound page. I have tried setting bindonload and that made no difference (and I need it to be true if there is content that is pulled in via a query when it loads). All I have been able to find so far regarding this issue is setting bindonload to false and putting the cfdiv outside of the form but that's not possible in my current design. Here is a snippet which is inside of a larger form (and all necessary tags are cfimported). <td class="left" style="white-space:nowrap;"> <cfoutput>#n#</cfoutput>.&nbsp;<cfinput type="button" value="Select" name="x#n#Select#i#" onClick="ColdFusion.Window.create('x#n#Select#i#', 'Exercise Lookup', 'xSelect/xSelect.cfm?xNameVar=x#n#S#i#&window=x#n#Select#i#&workout=workout#i#', {x:100,y:100,height:500,width:720,modal:true,closable:true,draggable:true,resizable:true,center:true,initshow:true,minheight:200,minwidth:200 })" /> &nbsp; <cfdiv id="x#n#S#i#" tagName="x#n#S#i#" bind="url:xSelect/x.cfm"></cfdiv> <cfinput type="hidden" name="x#n#s#i#" value="#n#"> </td> Thanks for any help.

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  • Cannot understand the behaviour of dotnet compiler while instantiating a class thru interface(C#)

    - by Newbie
    I have a class that impelemnts an interface. The interface is public interface IRiskFactory { void StartService(); void StopService(); } The class that implements the interface is public class RiskFactoryService : IRiskFactory { } Now I have a console application and one window service. From the console application if I write the following code static void Main(string[] args) { IRiskFactory objIRiskFactory = new RiskFactoryService(); objIRiskFactory.StartService(); Console.ReadLine(); objIRiskFactory.StopService(); } It is working fine. However, when I mwrite the same piece of code in Window service public partial class RiskFactoryService : ServiceBase { IRiskFactory objIRiskFactory = null; public RiskFactoryService() { InitializeComponent(); objIRiskFactory = new RiskFactoryService(); <- ERROR } /// <summary> /// Starts the service /// </summary> /// <param name="args"></param> protected override void OnStart(string[] args) { objIRiskFactory.StartService(); } /// <summary> /// Stops the service /// </summary> protected override void OnStop() { objIRiskFactory.StopService(); } } It throws error: Cannot implicitly convert type 'RiskFactoryService' to 'IRiskFactory'. An explicit conversion exists (are you missing a cast?) When I type casted to the interface type, it started working objIRiskFactory = (IRiskFactory)new RiskFactoryService(); My question is why so? Thanks.(C#)

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  • Redirection Still not working (updated on earlier question)

    - by NoviceCoding
    So earlier I asked this question: JQuery Login Redirect. Code Included The php file is sending the following: $return['error'] = false; $return['msg'] = 'You have successfully logged in!!'; I've tried all the suggestions, quoting the error on php and ajax end, 2 equals instead of 3, I've also tried DNE true which should be the same as an else statement: $(document).ready(function(){ $('#submit').click(function() { $('#waiting').show(500); $('#empty').show(500); $('#reg').hide(0); $('#message').hide(0); $.ajax({ type : 'POST', url : 'logina.php', dataType : 'json', data: { type : $('#typeof').val(), login : $('#login').val(), pass : $('#pass').val(), }, success : function(data){ $('#waiting').hide(500); $('#empty').show(500); $('#message').removeClass().addClass((data.error === true) ? 'error' : 'success') .text(data.msg).show(500) if(data.error != true) window.location.replace("http://blahblah.com/usercp.php"); if (data.error === true) $('#reg').show(500); $('#empty').hide() }, error : function(XMLHttpRequest, textStatus, errorThrown) { $('#waiting').hide(500); $('#message').removeClass().addClass('error') .text("There was an Error. Please try again.").show(500); $('#reg').show(500); $('#empty').hide(); Recaptcha.reload(); } }); return false; }); And it still wont work. Any ideas on how to make a redirection work if login is successful and error returns false? Also while I am asking, can I put a .delay(3000) 3s at the end of window.location.replace("http://blahblah.com/usercp.php")?

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Getting the eventargs of registered events

    - by Bjorn Vdkerckhove
    i'm new with maps and openlayers, but i'm playing around with openlayers because i'll need mapfunctionality in my next project. The map is an image (because it's a drawn map of a medieval town). I found how i can register events, and it's working. But the problem is, that the "eventargs" is not working as in the examples i found. In one of the examples they are getting the x and y values after the users panned like this: map.events.register('moveend', map, function (e) { alert(e.xy); }); If i try this in visual studio, e doesn't have a 'xy' property. What am i missing? This is the code i have right now: <script type="text/javascript"> var map, layer; function init() { var windowHeight = $(window).height(); var windowWidth = $(window).width(); var mapdiv = $('#map'); mapdiv.css({width: windowWidth + 'px', height: windowHeight + 'px'}); map = new OpenLayers.Map('map', { maxResolution: 1000 }); layer = new OpenLayers.Layer.Image( 'Globe ESA', '[url]', new OpenLayers.Bounds(-180.0, -12333.5, 21755.5, 90.0), new OpenLayers.Size(windowWidth, windowHeight), { numZoomLevels: 100 }); map.addLayer(layer); nav = new OpenLayers.Control.Navigation(); map.addControl(nav); //events test map.events.register('moveend', map, function (e) { alert(e.xy); }); map.zoomToMaxExtent(); } </script> In the examples of openlayer, they don't use the eventargs, but there must be a way to get the zoomlevel, or the x and y after panning, right? Thank you!

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  • Windows Form UserControl design time properties

    - by Raffaeu
    I am struggling with a UserControl. I have a UserControl that represent a Pager and it has a Presenter object property exposed in this way: [Browsable(false)] [DesignSerializationAttribute(DesignSerializationAttribute.Hidden)] public object Presenter { get; set; } The code itself works as I can drag and drop a control into a Windows From without having Visual Studio initializing this property. Now, because in the Load event of this control I call a method of the Presenter that at run-time is null ... I have introduced this additional code: public override void OnLoad(...) { if (this.DesignMode) { base.OnLoad(e); return; } presenter.OnViewReady(); } Now, every time I open a Window that contains this UserControl, Visual Studio modifies the Windows designer code. So, as soon as I open it, VS ask me if I want to save it ... and of course, if I add a control to the Window, it doesn't keep the changes ... As soon as I remove the UserControl Pager the problem disappears ... How should I tackle that in the proper way? I just don't want that the presenter property is initialized at design time as it is injected at runtime ...

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  • Make form redirect users after posting

    - by Liso22
    I need to change a form so that instead of reloading the page after submitting it, it redirects the user to another page, this is the form: <form class="questionform" name="questionform-0" id="questionform-0"> <textarea class="question-box" cols="12" rows="5" id="question-box-' . $questionformid . '" name="title" type="text" maxlength="200" size="28"></textarea> <input type="text" class="ubicacion" value="" name="question"> <input type="button" name="ask" value="Publicar" onclick="askquestion('questionform-0'); window.location.reload(true);"> I want to remove the window.location.reload and change it for a redirect that sends users to the page their comment will appear. Which is: www.chusmix.com/s?= (the content of the second field) The problem is that the content of the second field is part of the url I want to redirect, it's not simply always the same URL. So I have no idea how to do it. How do I do it? Anyway thanks for any info or whatever that points me on the right direction. Thanks

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  • managedObjectContext question...

    - by treasure
    Hello, I have an app which is a UITabBarController, I have defined two subviews Both tabs have their Class attribute in the Identity Inspector set to UINavigationController. Now i have managed to get this far with my coding after VERY LONG trials. - (void)viewDidLoad { [super viewDidLoad]; myAppDelegate *appDelegate = (myAppDelegate *)[[UIApplication sharedApplication] delegate]; self.managedObjectContext = appDelegate.managedObjectContext; { NSError *error = nil; NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; [fetchRequest setEntity:[NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]]; NSArray *fetchedItems = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error]; NSEntityDescription *entityDesc = [NSEntityDescription entityForName:@"User" inManagedObjectContext:self.managedObjectContext]; // replace the old data with new. this DOESNT WORK if (fetchedItems.count > 0) { Usr *newUsr; for (newUsr in fetchedItems) { if ([newUsr.name isEqualToString:@"Line One"]) { newUsr.uName = @"Line One (new)"; } } } //add a new default data. THIS ADDS DATA TO MY TABLEVIEW BUT IT DOESNT SAVE THEM TO THE SQLITE User *addedDefaultdata = nil; addedDefaultdata = [[User alloc] initWithEntity:entityDesc insertIntoManagedObjectContext:self.managedObjectContext]; addedDefaultdata.name = @"Added new 1"; [addedDefaultdata release]; } NSError *error = nil; if (![[self fetchedResultsController] performFetch:&error]) { NSLog(@"Unresolved error %@, %@", error, [error userInfo]); abort(); } } and my appdelegate looks like this: - (void)applicationDidFinishLaunching:(UIApplication *)application { [application setStatusBarStyle:UIStatusBarStyleBlackOpaque]; [window addSubview:navigationController.view]; [window makeKeyAndVisible]; } now I cannot quire the "User" at all! although i get no errors or warnings! Any suggestions would be much appreciated! Thanks

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  • Sharepoint page menu items gone?

    - by Richard
    I'm running MOSS 2007 and have created a new site under an existing one using sitemanager.aspx. I've done this on two machines. on one of those everything works correctly, while on the other some of the menu items for pages in the site seem to be gone. Also on the faulty site I get "Access denied" when I click "Version history". The permissions on both sites should be the same. I attach a screenshot of how the menus differ from each other. The one to the right (the faulty one) is unfortunately not in English but the items appearing on it are "Open link in a new window", "Copy", "Edit page settings" and "Version history". "View properties" and some more items are missing! What could have caused this? Screenshot: I'm running MOSS 2007 and have created a new site under an existing one using sitemanager.aspx. I've done this on two machines. on one of those everything works correctly, while on the other some of the menu items for pages in the site seem to be gone. Also on the faulty site I get "Access denied" when I click "Version history". The permissions on both sites should be the same. I attach a screenshot of how the menus differ from each other. The one to the right (the faulty one) is unfortunately not in English but the items appearing on it are "Open link in a new window", "Copy", "Edit page settings" and "Version history". "View properties" and some more items are missing! What could have caused this? Screenshot: hxxp://i40.tinypic.com/302naxx.jpg

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  • Increase content size of UIWebView using Javascript

    - by Sam
    Hi folks, I have a translucent toolbar over the bottom of my UIWebView. The trouble is, if there is a link at the bottom of the page, I can't press it because the webview will always bounce back down to the bottom. I don't want to shrink the webview and use a solid colour toolbar, and UIWebViews interface doesn't open much up. What I would like to do, ideally, is to actually increase the size of the web page by one toolbar height, so that I can scroll that extra bit and have all the content above the toolbar, but when scrolling down I will be able to see the page content through the toolbar. I could use the stringByEvaluatingJavaScriptFromString: function of UIWebView. I'm very rusty on JavaScript- is it possible for me to do this? Increase the window height or something? I tried: [webView stringByEvaluatingJavaScriptFromString: [NSString stringWithFormat:@"window.resizeBy(0,%d);", TOOLBAR_HEIGHT] ]; but it didn't do anything. Any pointers welcome. Thanks.

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  • Fade in an HTML element with raw javascript over 500 miliseconds.

    - by Juan C. Rois
    Hello everybody, Once again I find myself stuck by something that I just don't understand. Any help would be appreciated. I'm working on a modal window, you click something and the background is masked and a modal window shows some content. I have a div with "display:none" and "opacity:0", and when the user triggers the modal, this div will overlay everything and have certain transparency to it. In my mind, what I need to do is: Set the opacity Perform a "for" loop that will check if the opacity is less than the desired value. Inside this loop, perform a "setInterval" to gradually increment the value of the opacity until it reaches the desired value. When the desired value has been reached, perform an "if" statement to "clearInterval". My code so far is as follows: var showMask = document.getElementById('mask'); function fireModal(){ showMask.style.opacity = 0; showMask.style.display = 'block'; var getCurrentOpacity = showMask.style.opacity; var increaseOpacity = 0.02; var finalOpacity = 0.7; var intervalIncrement = 20; var timeLapse = 500; function fadeIn(){ for(var i = getCurrentOpacity; i < finalOpacity; i++){ setInterval(function(){ showMask.style.opacity = i; }, intervalIncrement) } if(getCurrentOpacity == finalOpacity){ clearInterval(); } } fadeIn(); } As you all can guess, this is not working, all it does is set the opacity to "1" without gradually fade it in. Thanks in advance for your help.

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  • Redirect To Another Site With Header Information Attached Javascript

    - by Nick LaMarca
    I am trying to make a client side click and redirect to another site with header information added, my client side code for the onclick is this: function selectApp(appGUID, userId ,embedUrl) { if(embedUrl==="") { var success = setAppGUID(appGUID); window.location.replace('AppDetail.aspx'); } else { $.ajax({ type: "POST", url: embedUrl, contentType: "text/html", beforeSend: function (xhr, settings) { xhr.setRequestHeader("UserId", userId); }, success: function (msg) { //go to slx window.location.replace(embedUrl); } }); } } And the server side code in "embedUrl" is protected void Page_Load(object sender, EventArgs e) { string isSet = (String)HttpContext.Current.Session["saveUserID"]; if (String.IsNullOrEmpty(isSet)) { NameValueCollection headers = base.Request.Headers; for (int i = 0; i < headers.Count; i++) { if (headers.GetKey(i).Equals("UserId")) { HttpContext.Current.Session["saveUserID"] = headers.Get(i); } } } else { TextBox1.Text = HttpContext.Current.Session["saveUserID"].ToString(); } } This seems to work but its not too elegant. Is there a way to redirect with header data? Without (what Im doing) Saving header info in a session var then doing a redirect in 2 seperate pieces.

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  • JavaScript Key Codes

    - by Jonathan Wood
    I'm working with a JavaScript routine I didn't write. It is called from a text box's onkeydown attribute to prevent unwanted keystrokes. The first argument is apparently not used. The second argument is a list of characters that should be allowed. function RestrictChars(evt, chars) { var key; var keychar; if (window.event) key = window.event.keyCode; else if (e) key = e.which; else return true; keychar = String.fromCharCode(key); if ((key == null) || (key == 0) || (key == 8) || (key == 9) || (key == 13) || (key == 27)) // Control key return true; else if (((chars).indexOf(keychar) > -1)) return true; else return false; } This seems to work for alpha-numeric characters. However, characters such as . and / cause this function to return false, even when these characters are included in the chars parameter. For example, if the . key is pressed, key is set to 190, and keychar gets set to the "3/4" character. Can anyone see how this was meant to work and/or why it doesn't? I don't know enough about JavaScript to see what it's trying to do.

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  • Cannot Resize DIV to anything smaller than maximum width

    - by MxmastaMills
    Quick CSS Question. I cannot seem to figure out a very simple CSS/HTML problem. Here's a JSFiddle. http://jsfiddle.net/BmM6t/ Basically, these two divs are not resizing to anything less than 100% width: <div id="main_pic" class="main_div"> THIS IS WHERE THE MAIN PIC WILL GO. </div> <div id="signin" class="main_div"> SIGN IN TO THE SITE! <form> <label for="name">EMAIL/USERNAME:</label> <input type="text" name="name" id="name"> <label for="email">PASSWORD:</label> <input type="text" name="email" id="email"> <br /> <input type="submit" value="Let's Play!"> </form> </div> You'll see that the two divs with class main_div actually take up the entire width of the screen for some reason (you can see that if you inspect the element) even though their widths are clearly written. When you try to change the width of one of the main_div's it changes the width but if you inspect the element, it just changes the width of the object and adds padding around it to make sure it still takes up the entire width of the screen. I'm sure it's some little error I've made but I can't find it. Thanks for the help!

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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  • Switching between 2 UINavigationControllers

    - by Smikey
    Hi all, I seem to have a problem switching between 2 UINavigationControllers, i.e. one which controls the main (selection) menu of my application, and the second which controls the main session (i.e. the user can't go back to the selection menu once they're started a new session). The first works just fine, but I get into trouble when trying to load the second. I have a class called GameViewController which contains the second UINavigationController instance. I set this up as usual, linking it as an IBOutlet to the delegate and setting up the NavController in the GameViewController.xib file with its 'Class' property pointing at GameScreenViewController (my main game screen), and its NIB Name property pointing to the GameScreenViewController nib file. I then create a new instance of GameViewController and load it. In IB, the navigation controller looks fine, with its View 'loaded from "GameScreenViewController"', however when the NavigationController is loaded in the game, it actually loads the GameViewController's UIWindow instance (just a blank window). I'm not sure how to make it load the Navigation Controller's view rather than its own window? Also, another quick question. When I load the second navigation controller from the first, which makes more sense to use: [self.view addSubview:gameViewController.view]; or [self presentModalViewController:gameViewController animated:YES]; Thanks for any help, much appreciated :D Michael

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  • How to automatically extend the tab control as items are added to it without creating a scroll bar?

    - by MICHELINE
    I am using a WPF user control (tab control) to add tab items dynamically in the simplified code below: .... foreach (string id in ids) { TabControl.Items.Add(CreateTabItem(id)); } private TabItem CreateTabItem(string name) { StackPanel txtBlock = new TextBlock(); txtblock.Text = name; txtBlock.HorizontalAlignment = Horizontalalignment.Center; panel.Children.Add(txtBlock); TabItem item = new TabItem(); item.Header = panel; <SomeControl> control = new <SomeControl>(); item.Content = control; return item; } In the xaml file I specified the following to stack all my tab items to the left column: MinWidth="100" MinHeight="300" TabStripPlacement="Left" How do I make my tab control automatically extending (ie. stretching) its height to show all the tab items as I add them in? For now, I have to manually extend the height of the display window to see all the tab items. Your insights/tips are greatly appreciated. PS: if you know how to make the vertical scroll bar appears (without adding scroll bar to my control) as soon as the tab items exceed the window height, I can settle for that if there are no answers for my original intent.

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  • Image on mouseover takes space on PageLoad.

    - by Ram
    Hello, I am trying to show an image on Mouseover and hide it on Mouseout. I am successful in mouseover and mouseout but the image is actually taking the space around the text though i have visibility as hidden.. The text is surrounded with the space of image but the image is displayed on mouseover. Here is the code: <td valign="middle" class="table_td td top" style="width: 347px"> <div id="Style16" style="position:relative; height:100%; left:50%; bottom:700%; visibility:hidden; border:solid 0px #CCC; padding:5px"><img src="images/window-decal-image.gif"></div> <span class="feature_text" style="cursor:pointer" onmouseover="ShowPicture('Style16',1)" onmouseout="ShowPicture('Style16',0)" id="a16">Storefront Window Decal</span> <span class="feature_text_small">(5"x3.5" double sided decal)</span></td> <script language="javascript" type="text/javascript"> function ShowPicture(id,Source) { var vis, elem; if (1 == Source) { vis = "visible"; } else if (0 == Source) { vis = "hidden"; } else { throw new RangeError("Unknown Flag"); } if (elem = document.getElementById(id)) { elem.style.visibility = vis; } else { throw new TypeError("Element with id '"+id+"' does not exist."); } return vis; } </script>

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  • How to append query parametr @runtime using jquery

    - by Wondering
    Hi All, Through javascript I am appending one query parameter to the page url and I am facing one strange behaiviour <div> <a href="Default3.aspx?id=2">Click me</a> </div> $(function () { window.location.href = window.location.href + "&q=" + "aa"; }); Now I am appending &q in default3.aspx and in this page the &q is getting added continuously I mean the url become http://localhost:1112/WebSite2/Default3.aspx?id=2&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa&q=aa one would say just pass it like <a href="Default3.aspx?id=2&q=aa">Click me</a> but I cant do that , value of this query parameter is actually value of an html element which is in default3.aspx..I have to add it in run time. what are the ways to achieve this. Thanks.

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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  • Responsive: two different toggles on same element

    - by Mathijs Delva
    I'm having difficulties with the following problem. For a responsive website, i need to use the same toggle element for both a toggle system for one window width, and another toggle system for a second window width. I have the following snippets: 1.A simple hover for a language dropdown, which should be executed for resolutions greater than 980px. $('#clickme').hover(function() { $(this).parent().find("#select-language").show(); $(this).find("> a span").css({"opacity":"0.5"}); }, function() { $(this).parent().find("#select-language").hide(); $(this).find("> a span").css({"opacity":"1"}); }); 2.A simple click for the same language toggle, which should be executed for resolutions smaller than 980px. jQuery('#clickme').click(function() { jQuery("#select-language-mobile").slideToggle("fast"); }); I need to nest these two, so that when the user is viewing the website in one resolution, the click function with be fired, and in the other case the hover function. Can anybody help me with this? PS: I'm sorry, but the code blocks don't seem to work at the moment.

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  • VS2010 + IE8 Debugging woes - Element not found

    - by Chin
    I am having great difficulty trying to debug with vs2010 and IE8, though I think the problem is more IE8 specific. When starting a debug session 9 times out of 10 I will have the following problem. IE tab says connecting.. - then after a 5 second wait I will get an error in VS saying element not found. Even when I click ok to dismiss the error, the IE window still shows connecting... I will then have to kill the IE process to be able to close IE to try again. Sometimes however I am lucky and it starts. But the whole thing is so random I have no clue where to start. One thing I have noticed is that I always have 2 IE processes started even though there is only one window open. One has a small footprint of 100k, I presume it is some kind of helper. I am using a static port with the built in WebDev server. If anyone has had similar problems please let me know how you resolved it. Its driving me nuts! thanks

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