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  • does unused vertices in a 3D object affect performance?

    - by Gajet
    For my game I need to generate a mesh dynamically. now I'm wondering does it have a noticeable affect in fps if I allocate more vertices than what I'm actually using or not? and does it matter if I'm using DirectX or OpenGL? edit final output will be a w*h cell grid, but for technical issues it's much more easier for me to allocate (w+1)*(h+1) vertices. sure I'll only use w*h vertices in indexing, and I know there is some memory wasting there, but I want to know if it also affect fps or not? (note that mesh is only generated once in each time you play the game)

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  • Why does my FPS drop gradually over time?

    - by mmankt
    I'm working on this game: yt alpha preview I came into a huge game-breaking problem - after 10-15 min of gameplay the FPS drops from 60 to 30 and is very unstable. I'm using tons of physics and particles, I'm deleting and nulling everything I can after it's supposed to be removed, I remove objects from vectors etc. The memory usage is stable at around 150mb so a leak is unlikely (or invisible?)- after a round ends and I delete everything, play a new round and performance is still terrible. I spent two days trying to figure this out and I just can't fix it. Maybe I'm missing something? I know it's hard to help with no code but I would just have to post my whole source.

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  • Logic - Time measurement

    - by user73384
    To measure the following for tasks- Last execution time and maximum execution time for each task. CPU load/time consumed by each task over a defined period informed by application at run time. Maximum CPU load consumed by each task. Tasks have following characteristics- First task runs as background – Event information for entering only Second task - periodic – Event information for entering and exiting from task Third task is interrupt , can start any time – no information available from this task Forth task highest priority interrupt , can start any time – Event information for entering and exiting from task Should use least possible execution time and memory. 32bit increment timer available for time counting. Lets prepare and discuss the logic, It’s OK to have limitations …! Questions on understanding problem statement are welcome

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  • How can I efficiently create/store/implement animations as I add to my game?

    - by nickbadal
    My game's characters are made up of different parts (head/body/legs/etc), and whatever items they have equipped. As I'm creating the animation system for my game, I want to try to anticipate a large number of combinations for different pieces for each character. Originally, I had planned on having a frame-by frame animation for each piece for each animation, and then layer them to combine them into a character, but this seems like it would be a lot of work for my artist, and that the memory/disk size would start to add up as well since we would need a sprite for every frame, of every customization of every piece, in every animation, for every character. What efficient ways are there to create/implement these animations as we add more and more configurations to our game?

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  • Upgrade from 13.04 to 13.10 fails early on

    - by Bob Lewis
    I am attempting to upgrade from 13.04 to 13.10. Right after the early on message Downloading file 1 of 2 and then it goes on to 2 of 2 the upgrade process dies. A reboot and attempt again fails at the same point. This is a 64 bit system with an SSD for the boot drive. If memory serves me when attempting to do same from the command line I saw some dbus error which may or may not be related. Any help much appreciated. Obviously I could attempt a fresh install which would likely succeed.

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • Why I can't open folders copied from Ubuntu on Windows?

    - by user37805
    Is not possible for me to open whatever folder I copy from Ubuntu to my Windows partition or whatever usb memory. Windows says the folder's location is either disconnected or doesn't exist. Can't copy, cut or delete the folder on Windows but with Ubuntu I can. This happens even if I create the folder on the ntfs disc. I have never had this problem before. Files are openable however, but not if they are inside a folder. This started after I haven't made any other changes except for the update to kernel 3.2.0-30-generic, I am using 12.04, never installed Samba, after this problem started I tried to fix it by installing ntfs-3f, ntfsprogs, ntfs-config, but It didn't work.

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Is it better to use a Database or a data structure for network stack?

    - by poly
    I've built a multi threaded messaging application in C and I'm currently using a MySQL Memory table to save the session ID, but I'm not sure whether this was a good decision or not. It works like this, the application sends a message and saves the source session ID in the MySQL table. When the application gets the success response it will remove the session's ID from the MySQL table, or if it received an error response then it will keep the ID to be retried later. I've built it this way so that I don't need to care about building a data structure by myself, and the Database provides flexibility when it comes to querying it. Do you think this is appropriate or do I need to use something else? Please note that the application is expecting to handle a large number of transactions/sec.

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  • Amd athlon 6000+ kernel panic during installation

    - by usefreeit
    I am trying to install ubuntu 10.04 on my PC. I get flashing scrollock and capslock lights and error kernel panic here screen shot http://alexandrneverov.livejournal.com/pics/catalog/443/47342 Installation of 11.04 (x86_64 and i386) - get the same. 12.04 can't start installation process. If install system on other PC and then pick this hard with installed system in this PC - it works maybe 5 min and then frezze or reboot. What can i do to install ubuntu?? I have changed memory, video, atx, hard - no matter - it shuts down randomly, sometimes with this errors in image. What can i do to install ubuntu??

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  • I need advice on how to debug a cluster

    - by alcor
    I'm the only developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: both servers have the same Microsoft patches/fixes, same hardware, same everything. both servers use the same memory storage (a RAID-6 through fiber channel). this software has a main module who launch the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • Unity 3D in 11.10 with VirtualBox in OS X?

    - by Roshambo
    I'm having a horrible time with Unity 3D in Ubuntu 11.10 running in a VirtualBox VM in OS X. Such a hard time, in fact, that I'm about to give up and conclude that it simply isn't possible to use Ubuntu 3D in a configuration like this. The problem with is that windows simply do not render. I've found that killing Nautilus makes the problem go away, but that's really not much of a solution. I have installed the guest additions and am running the VM with 2048 MB RAM, 128 MB video memory, and have enabled 3D acceleration. I've tried all this on several Macintoshes, with no luck. Unity 2D, on the other hand, works fine across the board. Any advice or experience would be greatly appreciated.

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  • SAP : HANA débarque sur AWS, l'éditeur continue d'imaginer des offres pour démocratiser sa base de données en mémoire

    SAP HANA débarque sur Amazon Web Services L'éditeur continue d'imaginer des offres pour démocratiser sa base de données en mémoire Pour bénéficier de ? ou tester ? la base de données « in-memory » de SAP, plus besoin d'une appliance ou d'un serveur. L'éditeur Allemand vient en effet de certifier HANA à l'usage des développeurs sur Amazon Web Services. « SAP HANA One est disponible sur le marketplace d'AWS », annonce SAP. « Il est maintenant possible de faire fonctionner cette puissante base de données en mémoire sur AWS EC2 pour $ 0,99 de l'heure ». [IMG]http://ftp-developpez.com/gordon-fowler/SAP%20HANA.png[/IMG] Pour rappel, ...

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  • nicstat update - version 1.92

    - by user12608033
    Another minor nicstat release is now available. Changes for Version 1.92, October 2012 Common Added "-M" option to change throughput statistics to Mbps (Megabits per second). Suggestion from Darren Todd. Fixed bugs with printing extended parseable format (-xp) Fixed man page's description of extended parseable output. Solaris Fixed memory leak associated with g_getif_list Add 2nd argument to dladm_open() for Solaris 11.1 Modify nicstat.sh to handle Solaris 11.1 Linux Modify nicstat.sh to see "x86_64" cputype as "i386". All Linux binaries are built as 32-bit, so we do not need to differentiate these two cpu types. Availability nicstat source and binaries are available from sourceforge. History For more history on nicstat, see my earlier entry

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  • Alternative ways to construct maps

    - by sideways8
    I've searched around and it seems like most people are using tile-based map systems. I suppose this question is more theoretical than practical (I am not very concerned about memory or performance speed), but I want to know: what other ways can a map be created in a game? A map being a graphic representation of terrain that can be navigated, has entrances and exits, and boundares (no-go zones). Besides using text files to store and arrays to load tile data, one idea I had was to store a map entirely as a graphic file and use queries on the pixel colour to determine boundaries (ie, you can only move in a certain direction if the way is bright enough in that direction). What other creative map systems are out there?

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  • Ask the Readers: How Do You Share Your Photos?

    - by Jason Fitzpatrick
    It’s easy to snap away and fill up a memory card, but not quite as easy to share your best pics with your friends and family. How do you get your pics from your camera to your friends’ monitors? This week we’re interested in hearing about your favorite photo sharing tools and techniques. What’s your workflow for getting your photos from your digital camera to the virtual desktops of friends around the globe? Sound off in the comments with your favorite resources, applications, and photo sharing tricks. Make sure to check in on Friday for the What You Said roundup to see how your fellow readers get the job done. 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

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  • Ubuntu 12.04 Ethernet works sporadically on lenovo x200 tablet

    - by user73100
    This is what I got from ifconfig eth0 Link encap:Ethernet HWaddr 00:1f:16:1a:0e:7e inet6 addr: fe80::21f:16ff:fe1a:e7e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:34 errors:0 dropped:0 overruns:0 frame:0 TX packets:387 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:16036 (16.0 KB) TX bytes:98315 (98.3 KB) Interrupt:20 Memory:f2700000-f2720000 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:704 errors:0 dropped:0 overruns:0 frame:0 TX packets:704 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:55280 (55.2 KB) TX bytes:55280 (55.2 KB)

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  • Ubuntu 11.10 not showing up in GRUB bootloader after update and restart :(

    - by beginer
    I was using ubuntu 11.10 with gnome-shell. I installed various useful softwares and ran system update using update manager which ran smoothly and asked me to restart my comp at the end. I restarted it to find that Ubuntu entries were missing from the GRUB bootloader and only memory test and windows are showing up. I took a lot of pain in installing various important softwares and cannot afford a re-installation. Tried to boot from the live cd and installed boot-repair and after running it .. it wasnt working properly .. it was just showing that it was "scanning systems" for more than an hour. Kindly help. Thank you ..

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  • Application window as polygon texture?

    - by nekome
    Is there a way, or method, to have some application rendered as texture in 3D scene on some polygon, and also have full interactivity with it? I'm talking about Windows platform, and maybe OpenGL but I guess it doesn't matter is it OGL or DX. For example: I run Calculator using WINAPI functions (preferably hidden, not showing on desktop) and I want to render it inside 3D scene on some polygon but still be able to type or click buttons and have it respond. My idea to realize this is to have WINAPI take screenshot (or render it to memory if possible) of that Calculator and pass it to OpenGL as texture for each frame (I'm experimenting with SDL through pygame) and for mouse interactivity to use coordination translation and calculate where on application window it would act, and then use WINAPI functions such as SetCursorPos to set cursor ant others to simulate click or something else. I haven't found any tutorials with topic similar to this one. Am I on a right track? Is there better way to do this if possible at all?

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  • downgrading a ubuntu 10.04 LTS virtual server

    - by castigli
    I am downgrading an existing ubuntu 10.04 LTS Virtual Server to one with less memory and a smaller drive ( from 80GB to 40GB ). My hoster ( hetzner.de ) does not give me the possibility of doing an inplace downgrade, so I have to create a new server. What is the best way to make an image of the first system and "apply it" to the new one ? I know there other answer but in my situation I am not sure I would be able to use Clonezilla or other GUI tools, because the installation is minimal with no GUI. Thanks in advance Michele

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  • What is the primary use of Vertex Buffer Objects?

    - by sensae
    From what I've read, it seems VBOs are purely for performance. I'm working on a very rudimentary learning project in lwjgl and I'm just trying to figure out what more advanced features of the library I should be delving into, and what their use is. My understanding is that VBOs allow a person to keep vertexes in VRAM while they aren't currently being drawn in a scene. In my case, I'm just drawing quads and performance probably isn't a concern at all, but I'm trying to piece together what's happening under the hood. If I'm drawing quads directly, I'm drawing from the CPU memory, correct? Also, if I'm not doing any checks for visibility, does that mean I'm rendering absolutely everything in the "scene", regardless of whether its in view? Are VBOs a way to store objects and only render what's needed?

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  • (Phaser) Preload Future States in Create?

    - by Brian
    I'm a first time user of Phaser, been trying to make a simple point and click type game. I'm trying to keep things very modular, so I'm defining a list of levels (states) in a JSON, and then every level has its own JSON containing the objects within that level. However, I'm encountering an issue in that, when changing states, I get a black flash while the assets for the next state load (this happens whether I iterate through the JSON list or define everything manually). From what I've read, all sprites should be loaded in the preload stage, however, by doing this I'm causing that tiny but noticeable black pause. I know one way would be to simply load every asset at the start of the game, but that seems incredibly inefficient (wouldn't that fill up the memory immensely?). I would rather load a state's assets from the "parent" state. However, in my quick test (which maybe I did wrong) it seems that game.load doesn't work properly if done within the create stage? What is the best approach to doing this?

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  • Why is it good not to rely on changing state?

    - by Slomojo
    This question arises out of the question Is Haskell worth learning? Generally a few often repeated statements are made, about how Haskell improves your coding skills in other languages, and furthermore, this is because Haskell is stateless, and that's a good thing. Why? I've seen someone compare this to only typing with the left hand, or perhaps closing your eyes for a day and just relying on touch. Surely there is more to it than that? Does it relate to hardware memory access, or something else which is a big performance gain?

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  • Getting Started with the SSAS Tabular Model

    SSAS Tabular models are in-memory databases that model data with relational constructs such as tables and relationships, in order to provide a rapid and powerful way of providing self-service BI to client applications such as Microsoft Excel and Microsoft Power View. You’ve deployed SSAS in tabular mode, and deployed Adventureworks into it. What next? Rob Sheldon explains all. Check SQL Server performance at a glanceWe consulted 1000 SQL Server professionals to make SQL Monitor’s UI as clear as possible. Start monitoring with a free trial.

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  • Issues with HP Mini 110-1125NR

    - by Guga Figueiredo
    Just finished installing Ubuntu 12.04 Precise Pangolin on my HP Mini 110-1125NR and im having small, but rather irritating issues. I installed it over the Windows 7 (starter) which came with the netbook. Firstly, it will only boot from the USB flashdisk. If i try to boot from the hardrive, it goes to a black screen. Second, built-in wireless wont activate. system says its enabled and on, but the light indicator is still orange (as if its off), and i cant get a signal from my home wi-fi I havent found any solved threads for inspiration, and mos of them are pretty old (1 year +) so i thought of giving a try to see if any of you guys System is: HP Mini 110-1100 1gb memory Intel Atom CPU N270 @ 1.60GHz x 2 Os - Precise Pangolin - Ubuntu 12.04 160gb Hard disk If any of you are aware of the solutions of my issues it'd be awesome Thanks in advance for any help!

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