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  • Multicasting and multicast address

    - by Zia ur Rahman
    I have confusion about the multicast addresses, I have read an example which is given by. Suppose two applications have been built to send audio over a network. One application accepts and digitizes an audio input stream, and then sends the resulting frame across the network to other application. The second application receives the digitized audio from the network, converts it back to the audio signal and plays the result over a speaker. Unless the two applications use broadcast to send frames, no other computers on the network will receive a copy of the frame. Multicasting provides an excellent solution to the problems of allowing some computers to participate in audio transmission. To use multicasting , a multicast address must be chosen for the audio application. And the receiving application passes the multicast address to the network interface. The interface begins to accept the packets sent to that address. Question: how this multicast address is chosen, how the receiving application knows that the sender using this specific destination address for the audio frames.

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  • In the days of modern computing, in 'typical business apps' - why does performance matter?

    - by Prog
    This may seem like an odd question to some of you. I'm a hobbyist Java programmer. I have developed several games, an AI program that creates music, another program for painting, and similar stuff. This is to tell you that I have an experience in programming, but not in professional development of business applications. I see a lot of talk on this site about performance. People often debate what would be the most efficient algorithm in C# to perform a task, or why Python is slow and Java is faster, etc. What I'm trying to understand is: why does this matter? There are specific areas of computing where I see why performance matters: games, where tens of thousands of computations are happening every second in a constant-update loop, or low level systems which other programs rely on, such as OSs and VMs, etc. But for the normal, typical high-level business app, why does performance matter? I can understand why it used to matter, decades ago. Computers were much slower and had much less memory, so you had to think carefully about these things. But today, we have so much memory to spare and computers are so fast: does it actually matter if a particular Java algorithm is O(n^2)? Will it actually make a difference for the end users of this typical business app? When you press a GUI button in a typical business app, and behind the scenes it invokes an O(n^2) algorithm, in these days of modern computing - do you actually feel the inefficiency? My question is split in two: In practice, today does performance matter in a typical normal business program? If it does, please give me real-world examples of places in such an application, where performance and optimizations are important.

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  • clam anti-virus is slowing down my server performance

    - by Scarface
    Hey guys, I just installed clam av http://sourceforge.net/projects/php-clamav/ for scanning file uploads on my linux VPN running php. The problem is that for some reason just initiating the extension in the php ini file slows down my entire network. Regular requests such as changing pages that should take less than 1 second take 5. Has anyone ever experienced this before or have a good virus scanning alternative for scanning file uploads? extension=clamav.so [clamav] clamav.dbpath="/usr/share/clamav" clamav.keeptmp=20 clamav.maxreclevel=16 clamav.maxfiles=10000 clamav.maxfilesize=26214400 clamav.maxscansize=104857600 clamav.keeptmp=0

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  • Configuration of Sonicwall Load Balancing

    - by jacke672
    We installed a Sonicwall NSA 240 appliance and have configured it up for our SSL VPN connection and for load balancing with 2 ADSL lines. Over the past week, I have been testing the load balancing options to optimize the connection speeds for our users - but I've run into the following: Round Robin load balancing is the ideal load balancing setting and it's roughly doubling our throughput- but, when it's active users are unable to access any SSL enabled websites such as banking, web-mail, etc. For this reason, I have been using percentage based balancing as it allows me to enable source and destination IP binding, which doesn't 'break' any secure connections but were left with the slow connection speeds we had before adding the second line. I'm looking for a method in which we can take advantage of the round robin connection speeds while allowing users to access sites with SSL certificates, all while still allowing our remote (vpn) users to connect. Any help would be appreciated. Thanks

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  • Ubuntu Karmic - Net connection unusually laggy

    - by bguiz
    Hi, I've just installed Ubuntu 9.10 and fired up Firefox, what I have noticed is that the Internet is slower than it is with the other machines that I have with identical connection. In particular, it takes it a long time for it to look up a server. Once downloading has begun, the speeds are normal, but it is very very laggy prior to starting the download: Firefox's status bar reports Looking up <server>... for up to 15 seconds, where it would usually just flicker for a fraction of a second. Any ideas on what could be causing this and suggested fixes? Thanks!

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  • How can I quickly change display settings (dual monitor setup / single monitor setup on laptop)?

    - by Daren Thomas
    I have my laptop (running Windows XP SP3) at work hooked up to an external monitor. Whenever I unplug the external monitor (time to go home!) I have to manually change the display settings. This takes time and involves a lot of clicks. Is there a way to automate changing these settings? I'm thinking of a hotkey solution or a little application that I can start with Launchy to toggle between two profiles. I use the MultiMon tool for "extending" the taskbar to the second monitor - will I have to give that up?

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  • IIM Calcutta &ndash; EPBM 14 &ndash; Campus Visit &ndash; Day 2 &ndash; IS_Strategy and Internationa

    - by Ram Shankar Yadav
    Hey Guys~ So the second day of the week starts, and we were all set for coming sessions on : - IS & Strategy and, - Changing Geo-politics & Business Environment We did our daily chores, rushed for breakfast, and reached Auditorioum, almost on time. IS & Strategy session was quite informative and interactive, and the prof. gave lot of examples, and it really gives us solid understanding by relating things with examples. Then goes the lunch, but the IS session over shoot for 15 minutes so our idea of taking a nap in lunch was not working out, but anyway we did our lunch and tried to sleep for 10-15 minutes. We got back and session on International Business started. Frankly, it’s a great topic, but we had tough time to be attentive, and it was hard to keep ourselves awake :P Anyhow the session came to an end, and we went to Library, and roamed around campus. Got back, had dinner, and went for a night walk, and ice-cream party. Lastly we did went to the platform inside the lake, and had a gag session, got back and  did “ITC eChaupal” case study. We have planned to visit Kali Mandir tomorrow, so I’ve to sleep for few hours…GN! Stay tuned for more… ram :)

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  • Why is my CPU fan so loud?

    - by tiiquu
    I bought an old PC to use as a second PC. Everything is fine, except for one thing. The CPU fan is terribly loud! I did a lot with PCs but I never did much with CPU fans. If I want to replace it, what do I have to look for? The fan is 8cm long on each side and 11cm diameter. It is just clipped to the cooler. The PC is a P4 3 GHz. I don't want to spend much money, as I only paid 50 euro for the whole PC. I would prefer to buy a fan for 1-3 dollar or something at eBay but I am not quite sure which one I should buy (which fits). Can you advise?

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  • How to explain a layperson why a developer should not be interrupted while neck-deep in coding?

    - by András Szepesházi
    If you just consider the second part of my question, "Why a developer should not be interrupted while neck-deep in coding", that has been discussed a number of times by smart people. Heck, even the co-founder of SO, Joel Spolsky, wrote a blog post about "getting in the zone" and "being knocked out of the zone" and why it takes an average of 15 minutes to achieve productivity when participating in complex, software development related tasks. So I think the why has been established. What I'm interested in is how to explain all that to somebody who doesn't know beans about Beans (khmm I mean software development). How to tell the wife, or the funny guy from accounting at the workplace, or the long time friend who pings you on Skype every 30 minutes with a "Wazzzzzzup?!", that all the interruptions have a much deeper impact on your work than the obvious 30 seconds they took from your time. Obviously you can't explain it by sentences like "I have to juggle a lot of variable names in my short term memory" unless you want to be the target of blank stares or friendly abuse. I'd like to be able to explain all that to non-developers in a way that will make them clearly understand - without being offensive, elitist or too technical.

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  • How to limit click'n'drag movement to an area?

    - by Vexille
    I apologize for the somewhat generic title. I'm really don't have much clue about how to accomplish what I'm trying to do, which is making it harder even to research a possible solution. I'm trying to implement a path marker of sorts (maybe there's a most suitable name for it, but this is the best I could come up with). In front of the player there will be a path marker, which will determine how the player will move once he finishes planning his turn. The player may click and drag the marker to the position they choose, but the marker can only be moved within a defined working area (the gray bit). So I'm now stuck with two problems: First of all, how exactly should I define that workable area? I can imagine maybe two vectors that have the player as a starting point to form the workable angle, and maybe those two arcs could come from circles that have their center where the player is, but I definetly don't know how to put this all together. And secondly, after I've defined the area where the marker can be placed, how can I enforce that the marker should only stay within that area? For example, if the player clicks and drags the marker around, it may move freely within the working area, but must not leave the boundaries of the area. So for example, if the player starts dragging the marker upwards, it will move upwards until it hits he end of the working area (first diagram below), but if after that the player starts dragging sideways, the marker must follow the drag while still within the area (second diagram below). I hope this wasn't all too confusing. Thanks, guys.

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  • Nobody nogroup on ubuntu client with Solaris server

    - by user1574623
    I have an openIdiana server with ZFS and it has been shared with NFS on a ubuntu server (called server1) one year ago. Now i am asked to shared it on a second ubuntu server (called server2). So i have took the line in /etc/fstab from server 1 and add it in server2: 192.168.1.22:mypool/data/.zfs/snapshot /mnt/zfs nfs acl,intr,noatime 0 0 But when i mount it, the rights on server2 are "nobody nogroup" (connect as anonymous?!) whereas its ok on server1. And on my OpenIndiana, I haven't found where it is configured (its not me who configured it last year). So I have tried to set zfs set sharenfs=rw numpool/data but without success. So i am looking for a file like /etc/exports on Ubuntu to configure which server is allowed to connect, and not as anonymous. Any idea? thanks,

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  • SQL SERVER – Get Schema Name from Object ID using OBJECT_SCHEMA_NAME

    - by pinaldave
    Sometime a simple solution have even simpler solutions but we often do not practice it as we do not see value in it or find it useful. Well, today’s blog post is also about something which I have seen not practiced much in codes. We are so much comfortable with alternative usage that we do not feel like switching how we query the data. I was going over forums and I noticed that at one place user has used following code to get Schema Name from ObjectID. USE AdventureWorks2012 GO SELECT s.name AS SchemaName, t.name AS TableName, s.schema_id, t.OBJECT_ID FROM sys.Tables t INNER JOIN sys.schemas s ON s.schema_id = t.schema_id WHERE t.name = OBJECT_NAME(46623209) GO Before I continue let me say I do not see anything wrong with this script. It is just fine and one of the way to get SchemaName from Object ID. However, I have been using function OBJECT_SCHEMA_NAME to get the schema name. If I have to write the same code from the beginning I would have written the same code as following. SELECT OBJECT_SCHEMA_NAME(46623209) AS SchemaName, t.name AS TableName, t.schema_id, t.OBJECT_ID FROM sys.tables t WHERE t.name = OBJECT_NAME(46623209) GO Now, both of the above code give you exact same result. If you remove the WHERE condition it will give you information of all the tables of the database. Now the question is which one is better – honestly – it is not about one is better than other. Use the one which you prefer to use. I prefer to use second one as it requires less typing. Let me ask you the same question to you – which method to get schema name do yo use? and Why? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL System Table, SQL Tips and Tricks, T SQL, Technology

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  • Centos 6 vsftp server

    - by henry
    I have installed vsftpd server in my centos 6 server. I created three users.first user can access the ftp server using his system password.All the users are in chroot_list. when the second user is trying to access through ftp with his password, one error message as follows: "operation not supported " my server's selinux configuration: [henry@admin ~]$ getsebool -a | grep ftp allow_ftpd_anon_write --> off allow_ftpd_full_access --> off allow_ftpd_use_cifs --> off allow_ftpd_use_nfs --> off ftp_home_dir --> on ftpd_connect_db --> off httpd_enable_ftp_server --> off sftpd_anon_write --> off sftpd_enable_homedirs --> off sftpd_full_access --> off sftpd_write_ssh_home --> off tftp_anon_write --> off How can I troubleshoot this issue?

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  • Not all of your nameservers are in different subnets. Single point of failure

    - by user2118559
    Using VPS hosting and dynadot (domain registrar) DNS. Checked domain name with http://www.intodns.com and get some warnings Different subnets WARNING: Not all of your nameservers are in different subnets and Different autonomous systems WARNING: Single point of failure As understand to avoid the warning must have second Ip4 address and both the addresses must point to different servers? If both Ip addresses point to the same server, it does not help? I mean each server has own Ip address. If one server down, then visitors can access website (files) on another server? Is this the reason why need more than one Ip? Tried to point website to 2 ip addresses and after some time get warning from uptimerobot Connection Timeout

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  • Calculating collision force with AfterCollision/NormalImpulse is unreliable when IgnoreCCD = false?

    - by Michael
    I'm using Farseer Physics Engine 3.3.1 in a very simple XNA 4 test game. (Note: I'm also tagging this Box2D, because Farseer is a direct port of Box2D and I will happily accept Box2D answers that solve this problem.) In this game, I'm creating two bodies. The first body is created using BodyFactory.CreateCircle and BodyType.Dynamic. This body can be moved around using the keyboard (which sets Body.LinearVelocity). The second body is created using BodyFactory.CreateRectangle and BodyType.Static. This body is static and never moves. Then I'm using this code to calculate the force of collision when the two bodies collide: staticBody.FixtureList[0].AfterCollision += new AfterCollisionEventHandler(AfterCollision); protected void AfterCollision(Fixture fixtureA, Fixture fixtureB, Contact contact) { float maxImpulse = 0f; for (int i = 0; i < contact.Manifold.PointCount; i++) maxImpulse = Math.Max(maxImpulse, contact.Manifold.Points[i].NormalImpulse); // maxImpulse should contain the force of the collision } This code works great if both of these bodies are set to IgnoreCCD=true. I can calculate the force of collision between them 100% reliably. Perfect. But here's the problem: If I set the bodies to IgnoreCCD=false, that code becomes wildly unpredictable. AfterCollision is called reliably, but for some reason the NormalImpulse is 0 about 75% of the time, so only about one in four collisions is registered. Worse still, the NormalImpulse seems to be zero for completely random reasons. The dynamic body can collide with the static body 10 times in a row in virtually exactly the same way, and only 2 or 3 of the hits will register with a NormalImpulse greater than zero. Setting IgnoreCCD=true on both bodies instantly solves the problem, but then I lose continuous physics detection. Why is this happening and how can I fix it? Here's a link to a simple XNA 4 solution that demonstrates this problem in action: http://www.mediafire.com/?a1w242q9sna54j4

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  • Exclusive use of a Jini server during long-running call

    - by Matthew Flint
    I'm trying to use Jini, in a "Masters/Workers" arrangement, but the Worker jobs may be long running. In addition, each worker needs to have exclusive access to a singleton resource on that machine. As it stands, if a Worker receives another request while a previous request is running, then the new request is accepted and executed in a second thread. Are there any best-practices to ensure that a Worker accepts no further jobs until the current job is complete? Things I've considered: synchronize the job on the server, with a lock on the singleton resource. This would work, but is far from ideal. A call from a Master would block until the current Worker thread completes, even if other Workers become free in the meantime unregister the Worker from the registry while the job is running, then re-register when it completes. Might work OK, but something doesn't smell right with this idea... Of course, I'm quite happy to be told that there are more appropriate technologies than Jini... but I wouldn't want anything too heavyweight, like rolling out EJB containers all over the place.

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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • Very Large number of connections in TIME_WAIT state; Server is slow, ipconntrac

    - by Sparsh Gupta
    I have a nginx server with load balancing and reverse proxy. Right now its behing another nginx but very soon I plan to make it front, where it will receive TCP connections from clients directly at a rate of 500req/second I am having some big troubles with the server. I have pasted my configurations here and I am kinda sure that the problem is with ipconntrac and similar things which are alient to me http://paste.org/pastebin/view/28543 root@load_balancer:/proc/sys/net/ipv4# netstat -an|awk '/tcp/ {print $6}'|sort|uniq -c 67 CLOSING 727 ESTABLISHED 173 FIN_WAIT1 183 FIN_WAIT2 19 LAST_ACK 5 LISTEN 447 SYN_RECV 1 SYN_SENT 27970 TIME_WAIT Its a ubuntu machine with mainly nginx (load balancer and reverse proxy) installed. It surely isnt great. Can you help me understand whats going on and how can I fix it. This is my live server and I am sure its in a bad shape right now. Any document or commands to fix this, or settings I should make to make this better and reduce time wait and fin_wait1/2 better would be awesome.

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  • Sound not playing on Windows XP - SoundEffect or Song: Monogame

    - by ashes999
    I'm trying to integrate sound into my Monogame game. I don't have the content pipeline hack -- just straight Monogame (Beta 3) at this point. (I tried adding the content pipeline, but ran into some issues.) I added a .wav file to my /Content directory, and I can create and instantiate both SoundEffect and Song classes. However, both show durations of 00:00:00 (on a ten-second long file), and neither plays. I can call LoadContent without any issue. But when I call Play, nothing plays. I've tried a couple of different sounds, and different formats (MP3 and WAV) to rule that out. Only WAV seems to even load without crashing out, but it doesn't play. There seems to be a GitHub issue that fixes this problem in 2.5.1. Downgrading to 2.5.1 doesn't fix this problem; it seems like it's fixed in 3.0 (_data is set in the SoundEffect instance). This issue only occurs on Windows XP. I tested it on a Windows 7 laptop, and the sound plays fine.

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  • Linux stretch cluster: MD replication, DRBD or Veritas?

    - by PieterB
    For the moment there's a lot of choices for setting up a Linux cluster. For cluster manager: you can use Red Hat Cluster manager, Pacemaker or Veritas Cluster Server. The first one has the most momentum, the second one comes by default with RH subscriptions and the last one is very expensive and has a very good reputation ;-) For storage: - You can replicate LUN's using software raid / md device - You can use the network using DRBD replication, which offers a bit more flexibility - You can use Veritas Storage Foundation technology to talk to your SANs replication technology. Anyone has any recommandations or experience with these technologies?

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  • Two new Visual WebGui released simultaneously

    - by Webgui
    Two new Visual WebGui versions were released simultaneously. Downloads are available here. The first is a revision to the beta version of the upcoming 6.4 which brings all-new developer/designer interface and capabilities. The second release is the latest enhancement of the current 6.3.x version. The new 6.3.15 includes the following changes over 6.3.14: Breaking Changes [1] ---------------------------------------------------------------------------------------------- VWG-6132 - [v6.3.15] Deploy language resource assemblies next to the Gizmox.WebGUI.Forms assembly location Installation puts the resources in the assemblies folder rather thatn the GAC. That way they are copied to the output folder of the app, thus enabling their deployment to the server. Bugs fixes [7] ---------------------------------------------------------------------------------------------- VWG-5714 - Help.ShowHelp of .CHM file with images should show the images VWG-6132 - [v6.3.15] Deploy language resource assemblies next to the Gizmox.WebGUI.Forms assembly location VWG-6401 - Radiobutton: The DoubleClick event should fire. VWG-6409 - The Hourglass (white/blue) Spinner icon should not display to the left on LTR cultures VWG-6452 - Calling/Causing an update on a scrollable container should not reset the scroll position. VWG-6463 - Redrawing a scrollable container does not preserve last scrolling position. VWG-6867 - Listbox: The Items selection in run time should be work correctly Enhancements [1] ---------------------------------------------------------------------------------------------- VWG-6610 - Visifire - Add a click event handler on the graph

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  • can't spot the error. Trying to increment

    - by Kevin Jensen Petersen
    I really can't spot the error, or the misspelling. This script should increase the variable currentTime with 1 every second, as long as i am holding the Space button down. This is Unity C#. using UnityEngine; using System.Collections; public class GameTimer : MonoBehaviour { //Timer private bool isTimeDone; public GUIText counter; public int currentTime; private bool starting; //Each message will be shown random each 20 seconds. public string[] messages; public GUIText msg; //To check if this is the end private bool end; void Update () { counter.guiText.text = currentTime.ToString(); if(Input.GetKey(KeyCode.Space)) { if(starting == false) { starting = true; } if(end == false) { if(isTimeDone) { StartCoroutine(timer()); } } else { msg.guiText.text = "You think you can do better? Press 'R' to Try again!"; if(Input.GetKeyDown(KeyCode.R)) { Application.LoadLevel(Application.loadedLevel); } } } if(!Input.GetKey(KeyCode.Space) & starting) { end = true; } } IEnumerator timer() { isTimeDone = false; yield return new WaitForSeconds(1); currentTime++; isTimeDone = true; } }

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  • CPU I/O communication

    - by b-gen-jack-o-neill
    Hi, I know there is this question already discussed, but I still don´t understand something, so please just help me clarify it. What I understand there is 2 way to do I/O aka communicate from CPU with other HW. One is to use in and out instructions, and second is the memory mapped. But what I don´t actually understand is, is IN and OUT instructions are used, you define source port. But what is this port? I mean, is it different set of pins on CPU or what? And, to what is that port connected? And for the memory mapped, I miss just a tiny detail. Wheather memory mapped I/O must be first set by IN and OUT instructions, or does the device actually somehow itself connects to the RAM and reads it? Thanks.

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  • Different background color for multiple filetypes in vim

    - by puk
    Is it possible to have different background colors in vim (ie. one light, one dark) when dealing with files with multiple filetypes (ie. :set ft=html.php)? In PHP code with HTML embedded, it can be difficult to see one single PHP statement amongst dozens of HTML lines, see below. I'll settle for anything, be it different bg color, a marker in the margin, a second left margin (one vim plugin does this for marks), maybe highlighting the <?php tag for example (although that's less than ideal) EDIT: I don't think this is possible at the syntax level as the syntax appears to use a limited number of elements (String, Function, Identifier...). This is no doubt to allow for the easy integration with colorschemes. SyntaxAttr is a good plugin to demonstrate this. Put it over any part of the code and it will tell you what syntax group it belongs to.

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  • Pre game loading time vs. in game loading time

    - by Keeper
    I'm developing a game in which a random maze is included. There are some AI creatures, lurking the maze. And I want them to go in some path according to the mazes shape. Now there are two possibilities for me to implement that, the first way (which I used) is by calculating several wanted lurking paths once the maze is created. The second, is by calculating a path once needed to be calculated, when a creature starts lurking it. My main concern is loading times. If I calculate many paths at the creating of the maze, the pre loading time is a bit long, so I thought about calculating them when needed. At the moment the game is not 'heavy' so calculating paths in mid game is not noticeable, but I'm afraid it will once it will get more complicated. Any suggestions, comments, opinions, will be of help. Edit: As for now, let p be the number of pre-calculated paths, a creatures has the probability of 1/p to take a new path (which means a path calculation) instead of an existing one. A creature does not start its patrol until the path is fully calculated of course, so no need to worry about him getting killed in the process.

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