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  • Thread locking issue with FileHelpers between calling engine.ReadNext() method and readign engine.Li

    - by Rad
    I use producer/consumer pattern with FileHelpers library to import data from one file (which can be huge) using multiple threads. Each thread is supposed to import a chunk of that file and I would like to use LineNumber property of the FileHelperAsyncEngine instance that is reading the file as primary key for imported rows. FileHelperAsyncEngine internally has an IEnumerator IEnumerable.GetEnumerator(); which is iterated over using engine.ReadNext() method. That internally sets LineNumber property (which seems is not thread safe). Consumers will have Producers assiciated with them that will supply DataTables to Consumers which will consume them via SqlBulkLoad class which will use IDataReader implementation which will iterate over a collection of DataTables which are internal to a Consumer instance. Each instance of will have one SqlBulkCopy instance associate with it. I have thread locking issue. Below is how I create multiple Producer threads. I start each thread afterwords. Produce method on a producer instance will be called determining which chunk of input file will be processed. It seems that engine.LineNumber is not thread safe and I doesn't import a proper LineNumber in the database. It seems that by the time engine.LineNumber is read some other thread called engine.ReadNext() and changed engine.LineNumber property. I don't want to lock the loop that is supposed to process a chunk of input file because I loose parallelism. How to reorganize the code to solve this threading issue? Thanks Rad for (int i = 0; i < numberOfProducerThreads; i++) DataConsumer consumer = dataConsumers[i]; //create a new producer DataProducer producer = new DataProducer(); //consumer has already being created consumer.Subscribe(producer); FileHelperAsyncEngine orderDetailEngine = new FileHelperAsyncEngine(recordType); orderDetailEngine.Options.RecordCondition.Condition = RecordCondition.ExcludeIfBegins; orderDetailEngine.Options.RecordCondition.Selector = STR_ORDR; int skipLines = i * numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount; Thread newThread = new Thread(() => { producer.Produce(consumer, inputFilePath, lineNumberFieldName, dict, orderDetailEngine, skipLines, numberOfBufferTablesToProcess); consumer.SetEndOfData(producer); }); producerThreads.Add(newThread); thread.Start();} public void Produce(DataConsumer consumer, string inputFilePath, string lineNumberFieldName, Dictionary<string, object> dict, FileHelperAsyncEngine engine, int skipLines, int numberOfBufferTablesToProcess) { lock (this) { engine.Options.IgnoreFirstLines = skipLines; engine.BeginReadFile(inputFilePath); } int rowCount = 1; DataTable buffer = consumer.BufferDataTable; while (engine.ReadNext() != null) { lock (this) { dict[lineNumberFieldName] = engine.LineNumber; buffer.Rows.Add(ObjectFieldsDataRowMapper.MapObjectFieldsToDataRow(engine.LastRecord, dict, buffer)); if (rowCount % DataBuffer.MaxBufferRowCount == 0) { consumer.AddBufferDataTable(buffer); buffer = consumer.BufferDataTable; } if (rowCount % (numberOfBufferTablesToProcess * DataBuffer.MaxBufferRowCount) == 0) { break; } rowCount++; } } if (buffer.Rows.Count > 0) { consumer.AddBufferDataTable(buffer); } engine.Close(); }

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  • Fastest way to read data from a lot of ASCII files

    - by Alsenes
    Hi guys, for a college exercise that I've already submitted I needed to read a .txt file wich contained a lot of names of images(1 in each line). Then I needed to open each image as an ascii file, and read their data(images where in ppm format), and do a series of things with them. The things is, I noticed my program was taking 70% of the time in the reading the data from the file part, instead of in the other calculations that I was doing (finding number of repetitions of each pixel with a hash table, finding diferents pixels beetween 2 images etc..), which I found quite odd to say the least. This is how the ppm format looks like: P3 //This value can be ignored when reading the file, because all image will be correctly formatted 4 4 255 //This value can be also ignored, will be always 255. 0 0 0 0 0 0 0 0 0 15 0 15 0 0 0 0 15 7 0 0 0 0 0 0 0 0 0 0 0 0 0 15 7 0 0 0 15 0 15 0 0 0 0 0 0 0 0 0 This is how I was reading the data from the files: ifstream fdatos; fdatos.open(argv[1]); //Open file with the name of all the images const int size = 128; char file[size]; //Where I'll get the image name Image *img; while (fdatos >> file) { //While there's still images anmes left, continue ifstream fimagen; fimagen.open(file); //Open image file img = new Image(fimagen); //Create new image object with it's data file ……… //Rest of the calculations whith that image ……… delete img; //Delete image object after done fimagen.close(); //Close image file after done } fdatos.close(); And inside the image object read the data like this: const int tallafirma = 100; char firma[tallafirma]; fich_in >> std::setw(100) >> firma; // Read the P3 part, can be ignored int maxvalue, numpixels; fich_in >> height >> width >> maxvalue; // Read the next three values numpixels = height*width; datos = new Pixel[numpixels]; int r,g,b; //Don't need to be ints, max value is 256, so an unsigned char would be ok. for (int i=0; i<numpixels; i++) { fich_in >> r >> g >> b; datos[i] = Pixel( r, g ,b); } //This last part is the slow one, //I thing I should be able to read all this data in one single read //to buffer or something which would be stored in an array of unsigned chars, //and then I'd only need to to do: //buffer[0] -> //Pixel 1 - Red data //buffer[1] -> //Pixel 1 - Green data //buffer[2] -> //Pixel 1 - Blue data So, any Ideas? I think I can improve it quite a bit reading all to an array in one single call, I just don't know how that is done. Also, is it posible to know how many images will be in the "index file"? Is it posiible to know the number of lines a file has?(because there's one file name per line..) Thanks!!

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  • Android inserting into SQLite JSON object

    - by Nizmon
    I'm trying to insert the below json response from a server into my sqlite DB and then read from the DB. The problem I am getting is that when I run my code it compiles fine and runs with no errors. But when trying to read from the DB I just get back what seems like an empty string so I know that the table is being created. I have the correct permissions within the manifest. I have also reference all my classes within there. {"locations": [{"locations":"Newcastle","location_id":"1"},{"locations":"London","location_id":"2"},{"locations":"Sunderland","location_id":"3"}]} Below where I use: Log.v("one", one); Log.v("two", two); below It only prints out the first set within the JSON object so Newcastle and 1. I don't get any errors at all which is stumping me. When I call the method getName within the Location class I just seem to get a blank string back! // This class creates the table as well as inserts and returns data from the sqlite DB public class Location { private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private final Context mCtx; private static final String vd_location = ("CREATE TABLE " + TABLE_VD_LOCATION + " (" + LOCATION + " TEXT," + LOCATION_ID + " TEXT " +");"); private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(vd_location); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { } } public Location(Context ctx) { this.mCtx = ctx; } public Location open() throws SQLException { this.mDbHelper = new DatabaseHelper(this.mCtx); this.mDb = this.mDbHelper.getWritableDatabase(); return this; } public void close() { this.mDbHelper.close(); } public void addOffer (JSONObject json){ try{ JSONArray earthquakes = json.getJSONArray("offers"); for(int i=0;i<earthquakes.length();i++){ open(); JSONObject e = earthquakes.getJSONObject(i); String one = e.getString("locations"); String two = e.getString("location_id"); Log.v("one", one); Log.v("two", two); mDb.execSQL("INSERT INTO " + TABLE_VD_LOCATION + " ( locations, location_id ) " + "VALUES (?, ?)", new Object [] { e.getString("locations"), e.getString("location_id")}); close(); } }catch(Exception e){ }finally{ close(); } } public String getName(long l) throws SQLException{ String[] columns = new String[]{ LOCATION, LOCATION_ID}; Cursor c = mDb.query(TABLE_VD_LOCATION, columns, null, null, null, null, null); String result = ""; int iRow = c.getColumnIndex(LOCATION); int iName = c.getColumnIndex(LOCATION_ID); for (c.moveToFirst(); !c.isAfterLast(); c.moveToNext()){ result = result + c.getString(iRow) + " " + c.getString(iName) + " " + "\n"; } return result; } } // This code reads from the DB, this is just some very hacked together code so excuse it, it also works when used on other tables public void getData(){ boolean didItWork = true; try { Location loc = new Location(this); loc.open(); String data = loc.getName(0); loc.close(); Dialog t = new Dialog(this); t.setTitle("get" + data); t.show(); } catch (Exception e) { didItWork = false; String error = e.toString(); Dialog d = new Dialog(this); d.setTitle("Dang it!"); TextView tv = new TextView(this); tv.setText(error); d.setContentView(tv); d.show(); } finally { if (didItWork) { Dialog d = new Dialog(this); d.setTitle("Heck Yea!"); TextView tv = new TextView(this); tv.setText("Success"); d.setContentView(tv); d.show(); //entry.close(); } } }

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  • (Ordered) Set Partitions in fixed-size Blocks

    - by Eugen
    Here is a function I would like to write but am unable to do so. Even if you don't / can't give a solution I would be grateful for tips. For example, I know that there is a correlation between the ordered represantions of the sum of an integer and ordered set partitions but that alone does not help me in finding the solution. So here is the description of the function I need: The Task Create an efficient* function List<int[]> createOrderedPartitions(int n_1, int n_2,..., int n_k) that returns a list of arrays of all set partions of the set {0,...,n_1+n_2+...+n_k-1} in number of arguments blocks of size (in this order) n_1,n_2,...,n_k (e.g. n_1=2, n_2=1, n_3=1 -> ({0,1},{3},{2}),...). Here is a usage example: int[] partition = createOrderedPartitions(2,1,1).get(0); partition[0]; // -> 0 partition[1]; // -> 1 partition[2]; // -> 3 partition[3]; // -> 2 Note that the number of elements in the list is (n_1+n_2+...+n_n choose n_1) * (n_2+n_3+...+n_n choose n_2) * ... * (n_k choose n_k). Also, createOrderedPartitions(1,1,1) would create the permutations of {0,1,2} and thus there would be 3! = 6 elements in the list. * by efficient I mean that you should not initially create a bigger list like all partitions and then filter out results. You should do it directly. Extra Requirements If an argument is 0 treat it as if it was not there, e.g. createOrderedPartitions(2,0,1,1) should yield the same result as createOrderedPartitions(2,1,1). But at least one argument must not be 0. Of course all arguments must be = 0. Remarks The provided pseudo code is quasi Java but the language of the solution doesn't matter. In fact, as long as the solution is fairly general and can be reproduced in other languages it is ideal. Actually, even better would be a return type of List<Tuple<Set>> (e.g. when creating such a function in Python). However, then the arguments wich have a value of 0 must not be ignored. createOrderedPartitions(2,0,2) would then create [({0,1},{},{2,3}),({0,2},{},{1,3}),({0,3},{},{1,2}),({1,2},{},{0,3}),...] Background I need this function to make my mastermind-variation bot more efficient and most of all the code more "beautiful". Take a look at the filterCandidates function in my source code. There are unnecessary / duplicate queries because I'm simply using permutations instead of specifically ordered partitions. Also, I'm just interested in how to write this function. My ideas for (ugly) "solutions" Create the powerset of {0,...,n_1+...+n_k}, filter out the subsets of size n_1, n_2 etc. and create the cartesian product of the n subsets. However this won't actually work because there would be duplicates, e.g. ({1,2},{1})... First choose n_1 of x = {0,...,n_1+n_2+...+n_n-1} and put them in the first set. Then choose n_2 of x without the n_1 chosen elements beforehand and so on. You then get for example ({0,2},{},{1,3},{4}). Of course, every possible combination must be created so ({0,4},{},{1,3},{2}), too, and so on. Seems rather hard to implement but might be possible. Research I guess this goes in the direction I want however I don't see how I can utilize it for my specific scenario. http://rosettacode.org/wiki/Combinations

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  • how to read data from file into array? java

    - by lox
    I need some help reading data from a txt file into my ArrayList. I know the code is pretty messy, but just try to take a look at it. The first part with the creating and putting the ArrayList into the txt file works perfectly. I just need some help at the end in the "marked" area. Sorry if I still have some words in my native language, but I didn't really had the time to translate everything. public class ContAngajat { String username; String password; } public class CreazaCont { // creating the arraylist and putting it into a file public static void ang(String args[]) { ArrayList<ContAngajat> angajati=new ArrayList<ContAngajat>(50); Scanner diskScanner = new Scanner(in); Scanner forn = new Scanner(in); int n; out.print("Introduceti numarul de conturi noi care doriti sa le introduceti: "); n=forn.nextInt(); out.println(); try{ FileWriter fw = new FileWriter("ConturiAngajati.txt", true); for(int i=0; i<n; i++){ ContAngajat cont = new ContAngajat(); out.print("Username: "); cont.username=diskScanner.nextLine(); out.print("Password: "); cont.password=diskScanner.nextLine(); angajati.add(cont); fw.write(cont.username + " "); fw.write(cont.password +"|"); } fw.close(); } catch(IOException ex){ System.out.println("Could not write to file"); System.exit(0); } for (int i=0; i<n; i++) { out.println("username: " + angajati.get(i).username + " password: " +angajati.get(i).password ); } } // HERE I'M TRING TO GET THE ARRAYLIST OUT OF THE FILE public static void RdAng(String args[]) { ArrayList<ContAngajat> angajati=new ArrayList<ContAngajat>(50); ContAngajat cont = new ContAngajat(); int count,i2,i; try{ FileReader fr = new FileReader("ConturiAngajati.txt"); BufferedReader br = new BufferedReader(fr); String line = ""; while((line=br.readLine())!=null) { String[] theline=line.split("|"); count=theline.length; for(i=0;i<theline.length;i++) { String[] theword = theline[i].split(" "); } } for(i2=0;i2<count;i2++) { ContAngajat contrd = new ContAngajat(); // "ERROR" OVER HERE for (int ird=0; ird <theword.length; ird++) { cont.username=theword[0]; cont.password=theword[1]; // they keep telling me "theword cannot be resolved" whenever i try to run this } angajati.add(contrd); } } catch(IOException ex){ System.out.println("Could not read to file"); System.exit(0); } } }

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  • Visual Studio reports that not all code path return a value, even though they do

    - by chris12892
    I have an API in NETMF C# that I am writing that includes a function to send an HTTP request. For those who are familiar with NETMF, this is a heavily modified version of the "webClient" example, which a simple application that demonstrates how to submit an HTTP request, and recive a response. In the sample, it simply prints the response and returns void,. In my version, however, I need it to return the HTTP response. For some reason, Visual Studio reports that not all code paths return a value, even though, as far as I can tell, they do. Here is my code... /// <summary> /// This is a modified webClient /// </summary> /// <param name="url"></param> private string httpRequest(string url) { // Create an HTTP Web request. HttpWebRequest request = HttpWebRequest.Create(url) as HttpWebRequest; // Set request.KeepAlive to use a persistent connection. request.KeepAlive = true; // Get a response from the server. WebResponse resp = request.GetResponse(); // Get the network response stream to read the page data. if (resp != null) { Stream respStream = resp.GetResponseStream(); string page = ""; byte[] byteData = new byte[4096]; char[] charData = new char[4096]; int bytesRead = 0; Decoder UTF8decoder = System.Text.Encoding.UTF8.GetDecoder(); int totalBytes = 0; // allow 5 seconds for reading the stream respStream.ReadTimeout = 5000; // If we know the content length, read exactly that amount of // data; otherwise, read until there is nothing left to read. if (resp.ContentLength != -1) { for (int dataRem = (int)resp.ContentLength; dataRem > 0; ) { Thread.Sleep(500); bytesRead = respStream.Read(byteData, 0, byteData.Length); if (bytesRead == 0) throw new Exception("Data laes than expected"); dataRem -= bytesRead; // Convert from bytes to chars, and add to the page // string. int byteUsed, charUsed; bool completed = false; totalBytes += bytesRead; UTF8decoder.Convert(byteData, 0, bytesRead, charData, 0, bytesRead, true, out byteUsed, out charUsed, out completed); page = page + new String(charData, 0, charUsed); } page = new String(System.Text.Encoding.UTF8.GetChars(byteData)); } else throw new Exception("No content-Length reported"); // Close the response stream. For Keep-Alive streams, the // stream will remain open and will be pushed into the unused // stream list. resp.Close(); return page; } } Any ideas? Thanks...

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  • How can I make the storage of C++ lambda objects more efficient?

    - by Peter Ruderman
    I've been thinking about storing C++ lambda's lately. The standard advice you see on the Internet is to store the lambda in a std::function object. However, none of this advice ever considers the storage implications. It occurred to me that there must be some seriously black voodoo going on behind the scenes to make this work. Consider the following class that stores an integer value: class Simple { public: Simple( int value ) { puts( "Constructing simple!" ); this->value = value; } Simple( const Simple& rhs ) { puts( "Copying simple!" ); this->value = rhs.value; } Simple( Simple&& rhs ) { puts( "Moving simple!" ); this->value = rhs.value; } ~Simple() { puts( "Destroying simple!" ); } int Get() const { return this->value; } private: int value; }; Now, consider this simple program: int main() { Simple test( 5 ); std::function<int ()> f = [test] () { return test.Get(); }; printf( "%d\n", f() ); } This is the output I would hope to see from this program: Constructing simple! Copying simple! Moving simple! Destroying simple! 5 Destroying simple! Destroying simple! First, we create the value test. We create a local copy on the stack for the temporary lambda object. We then move the temporary lambda object into memory allocated by std::function. We destroy the temporary lambda. We print our output. We destroy the std::function. And finally, we destroy the test object. Needless to say, this is not what I see. When I compile this on Visual C++ 2010 (release or debug mode), I get this output: Constructing simple! Copying simple! Copying simple! Copying simple! Copying simple! Destroying simple! Destroying simple! Destroying simple! 5 Destroying simple! Destroying simple! Holy crap that's inefficient! Not only did the compiler fail to use my move constructor, but it generated and destroyed two apparently superfluous copies of the lambda during the assignment. So, here finally are the questions: (1) Is all this copying really necessary? (2) Is there some way to coerce the compiler into generating better code? Thanks for reading!

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  • How to refresh a GridView?

    - by Daniel
    Hello everyone, I have a GridView which is pretty similar to the Google tutorial, except that I want to add the ImageViews on runtime (via a subactivity). The results are okay, but the layout of the View is messed up: The GridView doesn't fill the content of its parent, what do I have to do to design it properly? Here the code of adding the children: public void initializeWorkbench(GridView gv, Vector<String> items) { Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); Prototype.workbench.activateWorkbench(); // this measures the workbench correctly Log.d(Prototype.TAG, "workbench width: "+Prototype.workbench.getMeasuredWidth()); // 320 Log.d(Prototype.TAG, "workbench height: "+Prototype.workbench.getMeasuredHeight()); // 30 ImageAdapter imgAdapter = new ImageAdapter(this.getContext(), items); gv.setAdapter(imgAdapter); gv.measure(screenWidth, screenHeight); gv.requestLayout(); gv.forceLayout(); Log.d(Prototype.TAG, "gv width: "+gv.getMeasuredWidth()); // 22 Log.d(Prototype.TAG, "gv height: "+gv.getMeasuredHeight()); // 119 Prototype.workbench.setDimension(screenWidth, divider.height()+workbenchArea.height()); } } activateWorkbench, setDimension and measure in the workbench (LinearLayout above the GridView): public void activateWorkbench() { if(this.equals(Prototype.workbench)) { this.setOrientation(VERTICAL); show = true; measure(); } } public void setDimension(int w, int h) { width = w; height = h; this.setLayoutParams(new LinearLayout.LayoutParams(width, height)); this.invalidate(); } private void measure() { if (this.getOrientation() == LinearLayout.VERTICAL) { int h = 0; int w = 0; this.measureChildren(0, 0); for (int i = 0; i < this.getChildCount(); i++) { View v = this.getChildAt(i); h += v.getMeasuredHeight(); w = (w < v.getMeasuredWidth()) ? v.getMeasuredWidth() : w; } if (this.equals(Prototype.tagarea)) height = (h < height) ? height : h; if (this.equals(Prototype.tagarea)) width = (w < width) ? width : w; } this.setMeasuredDimension(width, height); } The ImageAdapter constructor: public ImageAdapter(Context c, Vector<String> items) { mContext = c; boolean mExternalStorageAvailable = false; boolean mExternalStorageWriteable = false; String state = Environment.getExternalStorageState(); if (Environment.MEDIA_MOUNTED.equals(state)) { // We can read and write the media mExternalStorageAvailable = mExternalStorageWriteable = true; } else if (Environment.MEDIA_MOUNTED_READ_ONLY.equals(state)) { // We can only read the media mExternalStorageAvailable = true; mExternalStorageWriteable = false; } else { // Something else is wrong. It may be one of many other states, but // all we need // to know is we can neither read nor write mExternalStorageAvailable = mExternalStorageWriteable = false; } if (mExternalStorageAvailable && mExternalStorageWriteable) { for (String item : items) { File f = new File(item); if (f.exists()) { try { FileInputStream fis = new FileInputStream(f); Bitmap b = BitmapFactory.decodeStream(fis); bitmaps.add(b); files.add(f); } catch (FileNotFoundException e) { Log.e(Prototype.TAG, "", e); } } } } } And the xml layout: <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" android:gravity="bottom" android:paddingLeft="0px" android:paddingTop="0px" android:paddingRight="0px"> <com.unimelb.pt3.ui.TransparentPanel android:id="@+id/workbench" android:layout_width="fill_parent" android:layout_height="10px" android:paddingTop="0px" android:paddingLeft="0px" android:paddingBottom="0px" android:paddingRight="0px"> <GridView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/gridview" android:layout_width="fill_parent" android:layout_height="fill_parent" android:columnWidth="90dp" android:numColumns="auto_fit" android:verticalSpacing="10dp" android:horizontalSpacing="10dp" android:stretchMode="columnWidth" android:gravity="center" /> </com.unimelb.pt3.ui.TransparentPanel> </LinearLayout>

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  • Problems with passing an anonymous temporary function-object to a templatized constructor.

    - by Akanksh
    I am trying to attach a function-object to be called on destruction of a templatized class. However, I can not seem to be able to pass the function-object as a temporary. The warning I get is (if the comment the line xi.data = 5;): warning C4930: 'X<T> xi2(writer (__cdecl *)(void))': prototyped function not called (was a variable definition intended?) with [ T=int ] and if I try to use the constructed object, I get a compilation error saying: error C2228: left of '.data' must have class/struct/union I apologize for the lengthy piece of code, but I think all the components need to be visible to assess the situation. template<typename T> struct Base { virtual void run( T& ){} virtual ~Base(){} }; template<typename T, typename D> struct Derived : public Base<T> { virtual void run( T& t ) { D d; d(t); } }; template<typename T> struct X { template<typename R> X(const R& r) { std::cout << "X(R)" << std::endl; ptr = new Derived<T,R>(); } X():ptr(0) { std::cout << "X()" << std::endl; } ~X() { if(ptr) { ptr->run(data); delete ptr; } else { std::cout << "no ptr" << std::endl; } } Base<T>* ptr; T data; }; struct writer { template<typename T> void operator()( const T& i ) { std::cout << "T : " << i << std::endl; } }; int main() { { writer w; X<int> xi2(w); //X<int> xi2(writer()); //This does not work! xi2.data = 15; } return 0; }; The reason I am trying this out is so that I can "somehow" attach function-objects types with the objects without keeping an instance of the function-object itself within the class. Thus when I create an object of class X, I do not have to keep an object of class writer within it, but only a pointer to Base<T> (I'm not sure if I need the <T> here, but for now its there). The problem is that I seem to have to create an object of writer and then pass it to the constructor of X rather than call it like X<int> xi(writer(); I might be missing something completely stupid and obvious here, any suggestions?

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  • What am I doing wrong?, linking in C++

    - by Facon
    I'm trying to code a simple base64 encoder/decoder (to test my programming skill). I can compile it, but it doesn't link, I've this message error: C:\Documents and Settings\Facon\Escritoriog++ base64.o main.o -o prueba.exe main.o:main.cpp:(.text+0x24a): undefined reference to `Base64Encode(std::vector const&)' collect2: ld returned 1 exit status Compiler & Linker: Mingw32 3.4.5 SO: Windows XP This is my source code: base64.h: #ifndef BASE64_H #define BASE64_H #include <iostream> #include <vector> typedef unsigned char byte; std::string Base64Encode(const std::vector<byte> &array); std::vector<byte> Base64Decode(const std::string &array); #endif base64.cpp: #include "base64.h" std::string Base64Encode(std::vector<byte> &array) { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; const unsigned int size = array.size(); std::string output; for (unsigned int i = 0; (i < size); i++) { if ((size - i) > 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x0F) << 2) | ((array[i] & 0xC0) >> 4)])); output.push_back(static_cast<char>(base64_table[array[i] & 0x3F])); } else if ((size - i) == 3) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[((array[i++] & 0x03) << 4) | ((array[i] & 0xF0) >> 4)])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x0F) << 2])); output.push_back(static_cast<char>('=')); } else if ((size - i) == 2) { output.push_back(static_cast<char>(base64_table[array[i] >> 2])); output.push_back(static_cast<char>(base64_table[(array[i] & 0x03) << 4])); output.push_back('='); output.push_back('='); } } return output; } std::vector<byte> Base64Decode(const std::string &array) // TODO { const char *base64_table = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; } main.cpp: #include <iostream> #include <vector> #include "base64.h" using namespace std; int main(int argc, char *argv[]) { const char* prueba = "sure."; vector<byte> texto; string codificado; for (unsigned int i = 0; (prueba[i] != 0); i++) { texto.push_back(prueba[i]); } codificado = Base64Encode(texto); cout << codificado; return 0; } PD: Sorry for my bad knowledge of English :P

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  • Printing out variables in c changes values of variables

    - by George Wilson
    I have an odd problem with some c-programme here. I was getting some wrong values in a matrix I was finding the determinant of and so I started printing variables - yet found that by printing values out the actual values in the code changed. I eventually narrowed it down to one specific printf statement - highlighted in the code below. If I comment out this line then I start getting incorrect values in my determinent calculations, yet by printing it out I get the value out I expect Code below: #include <math.h> #include <stdio.h> #include <stdlib.h> #define NUMBER 15 double determinant_calculation(int size, double array[NUMBER][NUMBER]); int main() { double array[NUMBER][NUMBER], determinant_value; int size; array[0][0]=1; array[0][1]=2; array[0][2]=3; array[1][0]=4; array[1][1]=5; array[1][2]=6; array[2][0]=7; array[2][1]=8; array[2][2]=10; size=3; determinant_value=determinant_calculation(size, array); printf("\n\n\n\n\n\nDeterminant value is %lf \n\n\n\n\n\n", determinant_value); return 0; } double determinant_calculation(int size, double array[NUMBER][NUMBER]) { double determinant_matrix[NUMBER][NUMBER], determinant_value; int x, y, count=0, sign=1, i, j; /*initialises the array*/ for (i=0; i<(NUMBER); i++) { for(j=0; j<(NUMBER); j++) { determinant_matrix[i][j]=0; } } /*does the re-cursion method*/ for (count=0; count<size; count++) { x=0; y=0; for (i=0; i<size; i++) { for(j=0; j<size; j++) { if (i!=0&&j!=count) { determinant_matrix[x][y]=array[i][j]; if (y<(size-2)) { y++; } else { y=0; x++; } } } } //commenting this for loop out changes the values of the code determinent prints -7 when commented out and -3 (expected) when included! for (i=0; i<size; i++) { for(j=0; j<size; j++){ printf("%lf ", determinant_matrix[i][j]); } printf("\n"); } if(size>2) { determinant_value+=sign*(array[0][count]*determinant_calculation(size-1 ,determinant_matrix)); } else { determinant_value+=sign*(array[0][count]*determinant_matrix[0][0]); } sign=-1*sign; } return (determinant_value); } I know its not the prettiest (or best way) of doing what I'm doing with this code but it's what I've been given - so can't make huge changes. I don't suppose anyone could explain why printing out the variables can actually change the values? or how to fix it because ideally i don't want to!!

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  • Problem using delete[] (Heap corruption) when implementing operator+= (C++)

    - by Darel
    I've been trying to figure this out for hours now, and I'm at my wit's end. I would surely appreciate it if someone could tell me when I'm doing wrong. I have written a simple class to emulate basic functionality of strings. The class's members include a character pointer data (which points to a dynamically created char array) and an integer strSize (which holds the length of the string, sans terminator.) Since I'm using new and delete, I've implemented the copy constructor and destructor. My problem occurs when I try to implement the operator+=. The LHS object builds the new string correctly - I can even print it using cout - but the problem comes when I try to deallocate the data pointer in the destructor: I get a "Heap Corruption Detected after normal block" at the memory address pointed to by the data array the destructor is trying to deallocate. Here's my complete class and test program: #include <iostream> using namespace std; // Class to emulate string class Str { public: // Default constructor Str(): data(0), strSize(0) { } // Constructor from string literal Str(const char* cp) { data = new char[strlen(cp) + 1]; char *p = data; const char* q = cp; while (*q) *p++ = *q++; *p = '\0'; strSize = strlen(cp); } Str& operator+=(const Str& rhs) { // create new dynamic memory to hold concatenated string char* str = new char[strSize + rhs.strSize + 1]; char* p = str; // new data char* i = data; // old data const char* q = rhs.data; // data to append // append old string to new string in new dynamic memory while (*p++ = *i++) ; p--; while (*p++ = *q++) ; *p = '\0'; // assign new values to data and strSize delete[] data; data = str; strSize += rhs.strSize; return *this; } // Copy constructor Str(const Str& s) { data = new char[s.strSize + 1]; char *p = data; char *q = s.data; while (*q) *p++ = *q++; *p = '\0'; strSize = s.strSize; } // destructor ~Str() { delete[] data; } const char& operator[](int i) const { return data[i]; } int size() const { return strSize; } private: char *data; int strSize; }; ostream& operator<<(ostream& os, const Str& s) { for (int i = 0; i != s.size(); ++i) os << s[i]; return os; } // Test constructor, copy constructor, and += operator int main() { Str s = "hello"; // destructor for s works ok Str x = s; // destructor for x works ok s += "world!"; // destructor for s gives error cout << s << endl; cout << x << endl; return 0; }

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  • Java curious Loop Performance

    - by user1680583
    I have a big problem while evaluate my java code. To simplify the problem I wrote the following code which produce the same curious behavior. Important is the method run() and given double value rate. For my runtime test (in the main method) I set the rate to 0.5 one times and 1.0 the other time. With the value 1.0 the if-statement will be executed in each loop iteration and with the value 0.5 the if-statement will be executed half as much. For this reason I expected longer runtime by the first case but opposite is true. Can anybody explain me this phenomenon?? The result of main: Test mit rate = 0.5 Length: 50000000, IF executions: 25000856 Execution time was 4329 ms. Length: 50000000, IF executions: 24999141 Execution time was 4307 ms. Length: 50000000, IF executions: 25001582 Execution time was 4223 ms. Length: 50000000, IF executions: 25000694 Execution time was 4328 ms. Length: 50000000, IF executions: 25004766 Execution time was 4346 ms. ================================= Test mit rate = 1.0 Length: 50000000, IF executions: 50000000 Execution time was 3482 ms. Length: 50000000, IF executions: 50000000 Execution time was 3572 ms. Length: 50000000, IF executions: 50000000 Execution time was 3529 ms. Length: 50000000, IF executions: 50000000 Execution time was 3479 ms. Length: 50000000, IF executions: 50000000 Execution time was 3473 ms. The Code public ArrayList<Byte> list = new ArrayList<Byte>(); public final int LENGTH = 50000000; public PerformanceTest(){ byte[]arr = new byte[LENGTH]; Random random = new Random(); random.nextBytes(arr); for(byte b : arr) list.add(b); } public void run(double rate){ byte b = 0; int count = 0; for (int i = 0; i < LENGTH; i++) { if(getRate(rate)){ list.set(i, b); count++; } } System.out.println("Length: " + LENGTH + ", IF executions: " + count); } public boolean getRate(double rate){ return Math.random() < rate; } public static void main(String[] args) throws InterruptedException { PerformanceTest test = new PerformanceTest(); long start, end; System.out.println("Test mit rate = 0.5"); for (int i = 0; i < 5; i++) { start=System.currentTimeMillis(); test.run(0.5); end = System.currentTimeMillis(); System.out.println("Execution time was "+(end-start)+" ms."); Thread.sleep(500); } System.out.println("================================="); System.out.println("Test mit rate = 1.0"); for (int i = 0; i < 5; i++) { start=System.currentTimeMillis(); test.run(1.0); end = System.currentTimeMillis(); System.out.println("Execution time was "+(end-start)+" ms."); Thread.sleep(500); } }

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  • Logcat error: "addView(View, LayoutParams) is not supported in AdapterView" in a ListView

    - by HacKreatorz
    I'm doing an aplication for Android and something I need is that it shows a list of all files and directories in the SD Card and it has to be able to move through the different directories. I found a good tutorial in anddev: http://bit.ly/h4GyFC I modified a few things so the aplication moves in the SD Card and not in Android root Directories but the rest is mostly the same. This is my xml file for the activity: <?xml version="1.0" encoding="utf-8"?> <ListView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@id/android:list" android:layout_width="fill_parent" android:layout_height="fill_parent"> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" /> </ListView> And this is the code for the Activity: import hackreatorz.cifrador.R; import java.io.File; import java.util.ArrayList; import android.app.ListActivity; import android.content.res.Configuration; import android.os.Bundle; import android.view.View; import android.widget.ArrayAdapter; import android.widget.ListView; import android.widget.Toast; public class ArchivosSD extends ListActivity { private ArrayList<String> directoryEntries = new ArrayList<String>(); private File currentDirectory = new File("/sdcard/"); @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); browseToSD(); } @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); } private void browseToSD() { browseTo(new File("/sdcard/")); } private void upOneLevel() { if(this.currentDirectory.getParent() != null) this.browseTo(this.currentDirectory.getParentFile()); } private void browseTo(final File directory) { if (directory.isDirectory()) { this.currentDirectory = directory; fill(directory.listFiles()); } else { Toast.makeText(ArchivosSD.this, this.directoryEntries.get(this.getSelectedItemPosition()), Toast.LENGTH_SHORT).show(); } } private void fill(File[] files) { this.directoryEntries.clear(); this.directoryEntries.add(getString(R.string.current_dir)); if(this.currentDirectory.getParent() != null) this.directoryEntries.add(getString(R.string.up_one_level)); int currentPathStringLength = (int) this.currentDirectory.getAbsoluteFile().length(); for (File file : files) { this.directoryEntries.add(file.getAbsolutePath().substring(currentPathStringLength)); } setListAdapter(new ArrayAdapter<String>(this, R.layout.archivos_sd, this.directoryEntries)); } @Override protected void onListItemClick(ListView l, View v, int position, long id) { int selectionRowID = (int) this.getSelectedItemPosition(); String selectedFileString = this.directoryEntries.get(selectionRowID); if (selectedFileString.equals(".")) { this.browseToSD(); } else if(selectedFileString.equals("..")) { this.upOneLevel(); } else { File clickedFile = null; clickedFile = new File(this.currentDirectory.getAbsolutePath() + this.directoryEntries.get(selectionRowID)); if(clickedFile != null) this.browseTo(clickedFile); } } } I don't get any errores in Eclipse, but I get a Force Close when running the aplication on my phone and when I look at Logcat I see the following: 01-01 23:30:29.858: ERROR/AndroidRuntime(14911): FATAL EXCEPTION: main *01-01 23:30:29.858: ERROR/AndroidRuntime(14911): java.lang.UnsupportedOperationException: addView(View, LayoutParams) is not supported in AdapterView* I don't have a clue what to do, I've looked up in Google and I didn't find anything and I did the same at stackoverflow. This is my first aplication in Java and for Android so I'm a real n00b and if the answer was there, I didn't understand it so I would really apreciate if you could explain what I should do to fix this error and why. Thanks for everything in advanced.

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  • Templated function with two type parameters fails compile when used with an error-checking macro

    - by SirPentor
    Because someone in our group hates exceptions (let's not discuss that here), we tend to use error-checking macros in our C++ projects. I have encountered an odd compilation failure when using a templated function with two type parameters. There are a few errors (below), but I think the root cause is a warning: warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' Probably best explained in code: #include "stdafx.h" template<class A, class B> bool DoubleTemplated(B & value) { return true; } template<class A> bool SingleTemplated(A & value) { return true; } bool NotTemplated(bool & value) { return true; } #define BOOL_CHECK_BOOL_RETURN(expr) \ do \ { \ bool __b = (expr); \ if (!__b) \ { \ return false; \ } \ } while (false) \ bool call() { bool thing = true; // BOOL_CHECK_BOOL_RETURN(DoubleTemplated<int, bool>(thing)); // Above line doesn't compile. BOOL_CHECK_BOOL_RETURN((DoubleTemplated<int, bool>(thing))); // Above line compiles just fine. bool temp = DoubleTemplated<int, bool>(thing); // Above line compiles just fine. BOOL_CHECK_BOOL_RETURN(SingleTemplated<bool>(thing)); BOOL_CHECK_BOOL_RETURN(NotTemplated(thing)); return true; } int _tmain(int argc, _TCHAR* argv[]) { call(); return 0; } Here are the errors, when the offending line is not commented out: 1>------ Build started: Project: test, Configuration: Debug Win32 ------ 1>Compiling... 1>test.cpp 1>c:\junk\temp\test\test\test.cpp(38) : warning C4002: too many actual parameters for macro 'BOOL_CHECK_BOOL_RETURN' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ',' before ')' 1>c:\junk\temp\test\test\test.cpp(38) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(41) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(48) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(49) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(52) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(54) : error C2065: 'argv' : undeclared identifier 1>c:\junk\temp\test\test\test.cpp(54) : error C2059: syntax error : ']' 1>c:\junk\temp\test\test\test.cpp(55) : error C2143: syntax error : missing ';' before '{' 1>c:\junk\temp\test\test\test.cpp(58) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : error C2143: syntax error : missing ';' before '}' 1>c:\junk\temp\test\test\test.cpp(60) : fatal error C1004: unexpected end-of-file found 1>Build log was saved at "file://c:\junk\temp\test\test\Debug\BuildLog.htm" 1>test - 12 error(s), 1 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas? Thanks!

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  • Why is my program getting slower and slower ?

    - by RedWolf
    I'm using the program to send data from database to the Excel file . It works fine at the beginning and then becomes more and more slowly,finally it run out of the memory and the following error ocurrs: "java.lang.OutOfMemoryError: Java heap space...". The problem can be resolved by adding the jvm heap sapce.But the question is that it spends too much time to run out the program. After several minutes,it finished a loop with 4 seconds which can be finished with 0.5 seconds at the beginning . I can't found a solution to make it always run in a certain speed. Is it my code problem? Any clues on this? Here is the code: public void addAnswerRow(List<FinalUsers> finalUsersList,WritableWorkbook book){ if (finalUsersList.size() >0 ) { try { WritableSheet sheet = book.createSheet("Answer", 0); int colCount = 0; sheet.addCell(new Label(colCount++,0,"Number")); sheet.addCell(new Label(colCount++,0,"SchoolNumber")); sheet.addCell(new Label(colCount++,0,"District")); sheet.addCell(new Label(colCount++,0,"SchoolName")); sheet.setColumnView(1, 15); sheet.setColumnView(3, 25); List<Elements> elementsList = this.elementsManager.getObjectElementsByEduTypeAndQuestionnaireType(finalUsersList.get(0).getEducationType().getId(), this.getQuestionnaireByFinalUsersType(finalUsersList.get(0).getFinalUsersType().getId())); Collections.sort(elementsList, new Comparator<Elements>(){ public int compare(Elements o1, Elements o2) { for(int i=0; i< ( o1.getItemNO().length()>o2.getItemNO().length()? o2.getItemNO().length(): o1.getItemNO().length());i++){ if (CommonFun.isNumberic(o1.getItemNO().substring(0, o1.getItemNO().length()>3? 4: o1.getItemNO().length()-1)) && !CommonFun.isNumberic(o2.getItemNO().substring(0, o2.getItemNO().length()>3? 4: o2.getItemNO().length()-1))){ return 1; } if (!CommonFun.isNumberic(o1.getItemNO().substring(0, o1.getItemNO().length()>3? 4: o1.getItemNO().length()-1)) && CommonFun.isNumberic(o2.getItemNO().substring(0,o2.getItemNO().length()>3? 4:o2.getItemNO().length()-1))){ return -1; } if ( o1.getItemNO().charAt(i)!=o2.getItemNO().charAt(i) ){ return o1.getItemNO().charAt(i)-o2.getItemNO().charAt(i); } } return o1.getItemNO().length()> o2.getItemNO().length()? 1:-1; }}); for (Elements elements : elementsList){ sheet.addCell(new Label(colCount++,0,this.getTitlePre(finalUsersList.get(0).getFinalUsersType().getId(), finalUsersList.get(0).getEducationType().getId())+elements.getItemNO()+elements.getItem().getStem())); } int sheetRowCount =1; int sheetColCount =0; for(FinalUsers finalUsers : finalUsersList){ sheetColCount =0; sheet.addCell(new Label(sheetColCount++,sheetRowCount,String.valueOf(sheetRowCount))); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getSchoolNumber())); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getDistrict().getDistrictNumber().toString().trim())); sheet.addCell(new Label(sheetColCount++,sheetRowCount,finalUsers.getSchool().getName())); List<AnswerLog> answerLogList = this.answerLogManager.getAnswerLogByFinalUsers(finalUsers.getId()); Map<String,String> answerMap = new HashMap<String,String>(); for(AnswerLog answerLog :answerLogList ){ if (answerLog.getOptionsId() != null) { answerMap.put(answerLog.getElement().getItemNO(), this.getOptionsAnswer(answerLog.getOptionsId())); }else if (answerLog.getBlanks()!= null){ answerMap.put(answerLog.getElement().getItemNO(), answerLog.getBlanks()); }else{ answerMap.put(answerLog.getElement().getItemNO(), answerLog.getSubjectiveItemContent()); } } for (Elements elements : elementsList){ sheet.addCell(new Label(sheetColCount++,sheetRowCount,null==answerMap.get(elements.getItemNO())?"0":answerMap.get(elements.getItemNO()))); } sheetRowCount++; } book.write(); book.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (RowsExceededException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (WriteException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }

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  • Using CreateSourceQuery in CTP4 Code First

    - by Adam Rackis
    I'm guessing this is impossible, but I'll throw it out there anyway. Is it possible to use CreateSourceQuery when programming with the EF4 CodeFirst API, in CTP4? I'd like to eagerly load properties attached to a collection of properties, like this: var sourceQuery = this.CurrentInvoice.PropertyInvoices.CreateSourceQuery(); sourceQuery.Include("Property").ToList(); But of course CreateSourceQuery is defined on EntityCollection<T>, whereas CodeFirst uses plain old ICollection (obviously). Is there some way to convert? I've gotten the below to work, but it's not quite what I'm looking for. Anyone know how to go from what's below to what's above (code below is from a class that inherits DbContext)? ObjectSet<Person> OSPeople = base.ObjectContext.CreateObjectSet<Person>(); OSPeople.Include(Pinner => Pinner.Books).ToList(); Thanks! EDIT: here's my version of the solution posted by zeeshanhirani - who's book by the way is amazing! dynamic result; if (invoice.PropertyInvoices is EntityCollection<PropertyInvoice>) result = (invoices.PropertyInvoices as EntityCollection<PropertyInvoice>).CreateSourceQuery().Yadda.Yadda.Yadda else //must be a unit test! result = invoices.PropertyInvoices; return result.ToList(); EDIT2: Ok, I just realized that you can't dispatch extension methods whilst using dynamic. So I guess we're not quite as dynamic as Ruby, but the example above is easily modifiable to comport with this restriction EDIT3: As mentioned in zeeshanhirani's blog post, this only works if (and only if) you have change-enabled proxies, which will get created if all of your properties are declared virtual. Here's another version of what the method might look like to use CreateSourceQuery with POCOs public class Person { public virtual int ID { get; set; } public virtual string FName { get; set; } public virtual string LName { get; set; } public virtual double Weight { get; set; } public virtual ICollection<Book> Books { get; set; } } public class Book { public virtual int ID { get; set; } public virtual string Title { get; set; } public virtual int Pages { get; set; } public virtual int OwnerID { get; set; } public virtual ICollection<Genre> Genres { get; set; } public virtual Person Owner { get; set; } } public class Genre { public virtual int ID { get; set; } public virtual string Name { get; set; } public virtual Genre ParentGenre { get; set; } public virtual ICollection<Book> Books { get; set; } } public class BookContext : DbContext { public void PrimeBooksCollectionToIncludeGenres(Person P) { if (P.Books is EntityCollection<Book>) (P.Books as EntityCollection<Book>).CreateSourceQuery().Include(b => b.Genres).ToList(); }

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  • Looking for suggestions on how to reuse AlertDialogs to confirm actions of contextual menus on the items of an ActivityList

    - by Ozone
    I use a ListActivity to display a list of items. The user can long-press an item in the list to display a contextual menu. This menu contains among other things an option to delete the long-pressed item. When the user selects this option, a dialog pops up asking for confirmation of the deletion. Upon confirmation, the item is deleted from the list. I would like to reuse the AlertDialog as much as possible. My attempts at using onPrepareDialog(int, View, Bundle) have been defeated by the fact that the Bundle is not passed to the DialogInterface.OnClickListener. I end up having to recreate a listener on every invocation. I see several ways to solve this: recreate the dialog on every occasion (pros: simple, cons: wasteful) keep the DialogInterface.OnClickListener in a field on the ListActivity and keep the item to be deleted as a field of the listener. (pros: no memory waste, cons: need to manage state). Q: is this safe? have onPrepareDialog update the title, and bind new View.OnClickListeners on the buttons of the AlertDialog. (pros: limit waste, cons: new View.OnClickListener on every invocation). If DialogInterface.OnClickListener accepted a Bundle, I wouldn't have to jump through hoops to keep track of the item being deleted. This is not a blocker, but I would love to see an elegant solution. I would love to hear your suggestions :) Here is the code for option #1, if you want to play with this: public class Example extends ListActivity { private static final int CONFIRM_DELETE_DIALOG = 1; private static final String POSITION_KEY = "position"; private ArrayAdapter<String> mAdapter; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); mAdapter = new ArrayAdapter<String>( this, android.R.layout.simple_list_item_1, new String[] { "one", "two" }); setListAdapter(mAdapter); registerForContextMenu(getListView()); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); getMenuInflater().inflate(R.menu.my_lovely_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); switch (item.getItemId()) { case R.id.delete_item: Bundle bundle = new Bundle(); bundle.putInt(POSITION_KEY, info.position); showDialog(CONFIRM_DELETE_DIALOG, bundle); return true; default: return super.onContextItemSelected(item); } } @Override protected Dialog onCreateDialog(int id, Bundle args) { switch (id) { case CONFIRM_DELETE_DIALOG: final int position = args.getInt(POSITION_KEY); AlertDialog.Builder builder = new AlertDialog.Builder(); builder.setCancelable(false); builder.setTitle(String.format( getString(R.string.confirm_delete), mAdapter.getItem(position))); DialogInterface.OnClickListener listener = new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int which) { switch (which) { case DialogInterface.BUTTON_POSITIVE: mAdapter.remove(mAdapter.getItem(position)); // Dismiss the dialog to ensure OnDismissListeners are notified. dialog.dismiss(); break; case DialogInterface.BUTTON_NEGATIVE: // Cancel the dialog to ensure OnCancelListeners are notified. dialog.cancel(); break; } // Remove the dialog so it is re-created next time it is required. removeDialog(CONFIRM_DELETE_DIALOG); } }; builder.setPositiveButton(android.R.string.yes, listener); builder.setNegativeButton(android.R.string.no, listener); return builder.create(); default: return super.onCreateDialog(id, args); } } }

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  • gtk+ g++ error: invalid use of member

    - by Darragh
    #include <glib.h> #include <gtk/gtk.h> #include <iostream> using namespace std; #ifndef CONNECT4MENU_H #define CONNECT4MENU_H static gboolean deleteEvent( GtkWidget *widget, GdkEvent *event, gpointer data); static int startGame(GtkWidget *widget, GdkEvent *event, gpointer data); static int gui(); GtkWidget *window; GtkWidget *button; GtkWidget *button2; GtkWidget *button3; GtkWidget *button4; GtkWidget *button5; GtkWidget *button6; GtkWidget *box1; GtkWidget *box2; GtkWidget *box3; GtkWidget *box4; GtkWidget *box5; GtkWidget *box6; GSList *group; GSList *group2; int gamet = 0; static int gui() { window = gtk_window_new(GTK_WINDOW_TOPLEVEL); g_signal_connect(G_OBJECT(window), "delete_event", G_CALLBACK(deleteEvent), NULL); box3 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(window), box3); gtk_widget_show(box3); box1 = gtk_hbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box3), box1); gtk_widget_show(box1); button = gtk_radio_button_new_with_label(NULL, "1 Player"); gtk_box_pack_start(GTK_BOX(box1), button, TRUE, TRUE, 0); gtk_widget_show(button); group = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button)); button2 = gtk_radio_button_new_with_label(group, "2 Player"); gtk_box_pack_start(GTK_BOX(box1), button2, TRUE, TRUE, 0); gtk_widget_show(button2); box4 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box3), box4); gtk_widget_show(box4); box2 = gtk_hbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box4), box2); gtk_widget_show(box2); button3 = gtk_radio_button_new_with_label(NULL, "Easy"); gtk_box_pack_start(GTK_BOX(box2), button3, TRUE, TRUE, 0); gtk_widget_show(button3); group2 = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button3)); button4 = gtk_radio_button_new_with_label(group2, "Medium"); gtk_box_pack_start(GTK_BOX(box2), button4, TRUE, TRUE, 0); gtk_widget_show(button4); group2 = gtk_radio_button_get_group(GTK_RADIO_BUTTON(button4)); button5 = gtk_radio_button_new_with_label(group2, "Expert"); gtk_box_pack_start(GTK_BOX(box2), button5, TRUE, TRUE, 0); gtk_widget_show(button5); box5 = gtk_vbox_new(FALSE, 0); gtk_container_add(GTK_CONTAINER(box4), box5); gtk_widget_show(box5); button6 = gtk_button_new_with_label ("Start Game"); g_signal_connect (G_OBJECT (button6), "clicked", G_CALLBACK (startGame), NULL); gtk_box_pack_start(GTK_BOX (box5), button6, TRUE, TRUE, 0); gtk_widget_show(button6); gtk_widget_show(window); gtk_main(); } static gboolean deleteEvent(GtkWidget *widget, GdkEvent *event, gpointer data) { gtk_main_quit(); return FALSE; } static int startGame(GtkWidget *widget, GdkEvent *event, gpointer data) { if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button))) { if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button3))) { gamet = 1; gtk_main_quit(); } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button4))) { gamet = 2; gtk_main_quit(); } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button5))) { gamet = 3; gtk_main_quit(); } } if(gtk_toggle_button_get_active(GTK_TOGGLE_BUTTON(button2))) { gamet = 4; gtk_main_quit(); } } #endif The error I get when I try to compile this is: connect4menu2.h: In member function 'void menu::gui()': connect4menu2.h:46: error: invalid use of member (did you forget the '&' ?) connect4menu2.h:96: error: invalid use of member (did you forget the '&' ?) I cannot understand why I can't call startGame and deleteEvent from gui. Does anybody know why I am getting this error

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  • C++ Compound Interest Exercise

    - by Lameste
    I'm a beginner trying to learn C++ using "C++ Primer Plus Sixth Edition". I'm on Chapter 5, going over loops. Anyways I was doing this programming exercise from the book, the problem is: Daphne invests $100 at 10% simple interest.That is, every year, the investment earns 10% of the original investment, or $10 each and every year: interest = 0.10 × original balance At the same time, Cleo invests $100 at 5% compound interest.That is, interest is 5% of the current balance, including previous additions of interest: interest = 0.05 × current balance Cleo earns 5% of $100 the first year, giving her $105.The next year she earns 5% of $105, or $5.25, and so on.Write a program that finds how many years it takes for the value of Cleo’s investment to exceed the value of Daphne’s investment and then displays the value of both investments at that time. Here is the code I have written for this exercise, I'm not getting good results though. #include <iostream> #include <array> double Daphne(int, double, double); double Chleo(double, double); int main() { using namespace std; int p = 100; //Principle double i1 = 0.1; // 10% interest rate double i2 = 0.05; // 5% interest rate double dInv = 0; //Daphnes investment double cInv = 0; // Chleos investment int t=1; //Starting at year 1 double s1 = 0; //Sum 1 for Daphne double s2 = 0; // Sum 2 for Chleo s1 = p + 10; //Initial interest (base case after year 1) for Daphne s2 = p + (i2*p); //Initial interest (base case after year 1) for Chleo /*cout << s1 << endl; cout << s2 << endl;*/ while (cInv < dInv) { dInv = Daphne(p, i1, s1); cInv = Chleo(i2, s2); t++; } cout << "The time taken for Chleos investment to exceed Daphnes was: " << t << endl; cout << "Daphnes investment at " << t << " years is: " << dInv << endl; cout << "Chleos invesment at " << t << " years is: " << cInv << endl; system("pause"); return 0; } double Daphne(int p, double i, double s1) { s1 = s1 + (p*i); return s1; } double Chleo(double i, double s2){ s2 = s2 + (s2*i); return s2; } Output from console: The time taken for Chleos investment to exceed Daphnes was: 1 Daphnes investment at 1 years is: 0 Chleos invesment at 1 years is: 0 Press any key to continue . . . Can anyone explain why I'm getting this current result? The while loop is supposed to continue executing statements until Chleo's investment exceeds Daphnes.

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  • Mapping integers to types using C++ template fails in a specific case

    - by Shailesh Kumar
    I am attempting to compile the following template based code in VC++ 2005. #include <iostream> using namespace std; /* * T is a template which maps an integer to a specific type. * The mapping happens through partial template specialization. * In the following T<1> is mapped to char, T<2> is mapped to long * and T<3> is mapped to float using partial template specializations */ template <int x> struct T { public: }; template<> struct T<1> { public: typedef char xType; }; template<> struct T<2> { public: typedef long xType; }; template<> struct T<3> { public: typedef float xType; }; // We can easily access the specific xType for a specific T<N> typedef T<3>::xType x3Type; /*! * In the following we are attempting to use T<N> inside another * template class T2<R> */ template<int r> struct T2 { //We can map T<r> to some other type T3 typedef T<r> T3; // The following line fails typedef T3::xType xType; }; int main() { T<1>::xType a1; cout << typeid(a1).name() << endl; T<2>::xType a2; cout << typeid(a2).name() << endl; T<3>::xType a3; cout << typeid(a3).name() << endl; return 0; } There is a particular line in the code which doesn't compile: typedef T3::xType xType; If I remove this line, compilation goes fine and the result is: char long float If I retain this line, compilation errors are observed. main.cpp(53) : warning C4346: 'T<x>::xType' : dependent name is not a type prefix with 'typename' to indicate a type main.cpp(54) : see reference to class template instantiation 'T2<r>' being compiled main.cpp(53) : error C2146: syntax error : missing ';' before identifier 'xType' main.cpp(53) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int I am not able to figure out how to make sure that T::xType can be treated as a type inside the T2 template. Any help is highly appreciated.

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  • Calling fuctions of header file

    - by navinbecse
    i want to know the way i am calling the methods defined in windows.h from c++ program is correct or wrong.. when i tried to get the library files out of it, it is showing the errors saying that unresolved methods... i am using this for jni purpose... #define _WIN32_WINNT 0x0500 #include "keylogs.h" #include <fstream #include <windows.h using namespace std; ofstream out("C:\Users\402100\Desktop\keyloggerfile.txt", ios::out); LRESULT CALLBACK keyboardHookProc(int nCode, WPARAM wParam, LPARAM lParam) { PKBDLLHOOKSTRUCT p = (PKBDLLHOOKSTRUCT) (lParam); // If key is being pressed if (wParam == WM_KEYDOWN) { switch (p-vkCode) { // Invisible keys case VK_CAPITAL: out << ""; break; case VK_SHIFT: out << ""; break; case VK_LCONTROL: out << ""; break; case VK_RCONTROL: out << ""; break; case VK_INSERT: out << ""; break; case VK_END: out << ""; break; case VK_PRINT: out << ""; break; case VK_DELETE: out << ""; break; case VK_BACK: out << ""; break; case VK_SPACE: out << ""; break; case VK_RMENU: out << ""; break; case VK_LMENU: out << ""; break; case VK_LEFT: out << ""; break; case VK_RIGHT: out << ""; break; case VK_UP: out << ""; break; case VK_DOWN: out << ""; break; // Visible keys default: out << char(tolower(p->vkCode)); } } return CallNextHookEx(NULL, nCode, wParam, lParam); } JNIEXPORT void JNICALL Java_keylog_Main_CallerMethod(JNIEnv *env, jobject) { HINSTANCE hInstance=GetModuleHandle(0); HHOOK keyboardHook = SetWindowsHookEx( WH_KEYBOARD_LL, keyboardHookProc, hInstance, 0); MessageBox(NULL, "Press OK to stop logging.", "Information", MB_OK); out.close(); } int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { // Set windows hook return 0; } The errors which i am getting is... file.obj : error LNK2019: unresolved external symbol _imp_CallNextHookEx@16 re ferenced in function "long __stdcall keyboardHookProc(int,unsigned int,long)" (? keyboardHookProc@@YGJHIJ@Z) file.obj : error LNK2019: unresolved external symbol _imp_MessageBoxA@16 refer enced in function "class std::basic_string,cl ass std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA?AV?$ba sic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) file.obj : error LNK2019: unresolved external symbol _imp_SetWindowsHookExA@16 referenced in function "class std::basic_string,class std::allocator __cdecl CallerMethod(void)" (?CallerMethod@@YA? AV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@XZ) c:\Users\402100\Desktop\oldfile.dll : fatal error LNK1120: 3 unresolved externals can any one help me please....

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  • Help for creating a random String

    - by Max
    I need to create a random string which should be between the length of 6 to 10 but it sometimes generates only about the length of 3 to 5. Here's my code. Can anyone would be able to find out the problem? :( int lengthOfName = (int)(Math.random() * 4) + 6; String name = ""; /* randomly choosing a name*/ for (int j = 0; j <= lengthOfName; j++) { int freq = (int)(Math.random() * 100) + 1; if(freq <= 6){ name += "a"; }if(freq == 7 && freq == 8){ name += "b"; }if(freq >= 9 && freq <= 11){ name += "c"; }if(freq >= 12 && freq <= 15){ name += "d"; }if(freq >= 16 && freq <= 25){ name += "e"; }if(freq == 26 && freq == 27){ name += "f"; }if(freq == 28 && freq == 29){ name += "g"; }if(freq >= 30 && freq <= 33){ name += "h"; }if(freq >= 34 && freq <= 48){ name += "i"; }if(freq == 49 && freq == 50){ name += "j"; }if(freq >= 51 && freq <= 55){ name += "k"; }if(freq >= 56 && freq <= 60){ name += "l"; }if(freq == 61 && freq == 62){ name += "m"; }if(freq >= 63 && freq <= 70){ name += "n"; }if(freq >= 71 && freq <= 75){ name += "o"; }if(freq == 76 && freq == 77){ name += "p"; }if(freq == 78){ name += "q"; }if(freq >= 79 && freq <= 84){ name += "r"; }if(freq == 85 && freq == 86){ name += "s"; }if(freq == 87 && freq == 88){ name += "t"; }if(freq >= 89 && freq <= 93){ name += "u"; }if(freq == 94){ name += "v"; }if(freq == 95 && freq == 96){ name += "w"; }if(freq == 97){ name += "x"; }if(freq == 98 && freq == 99){ name += "y"; }if(freq == 100){ name += "z"; } }

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  • Purpose of overloading operators in C++?

    - by Geo Drawkcab
    What is the main purpose of overloading operators in C++? In the code below, << and >> are overloaded; what is the advantage to doing so? #include <iostream> #include <string> using namespace std; class book { string name,gvari; double cost; int year; public: book(){}; book(string a, string b, double c, int d) { a=name;b=gvari;c=cost;d=year; } ~book() {} double setprice(double a) { return a=cost; } friend ostream& operator <<(ostream& , book&); void printbook(){ cout<<"wignis saxeli "<<name<<endl; cout<<"wignis avtori "<<gvari<<endl; cout<<"girebuleba "<<cost<<endl; cout<<"weli "<<year<<endl; } }; ostream& operator <<(ostream& out, book& a){ out<<"wignis saxeli "<<a.name<<endl; out<<"wignis avtori "<<a.gvari<<endl; out<<"girebuleba "<<a.cost<<endl; out<<"weli "<<a.year<<endl; return out; } class library_card : public book { string nomeri; int raod; public: library_card(){}; library_card( string a, int b){a=nomeri;b=raod;} ~library_card() {}; void printcard(){ cout<<"katalogis nomeri "<<nomeri<<endl; cout<<"gacemis raodenoba "<<raod<<endl; } friend ostream& operator <<(ostream& , library_card&); }; ostream& operator <<(ostream& out, library_card& b) { out<<"katalogis nomeri "<<b.nomeri<<endl; out<<"gacemis raodenoba "<<b.raod<<endl; return out; } int main() { book A("robizon kruno","giorgi",15,1992); library_card B("910CPP",123); A.printbook(); B.printbook(); A.setprice(15); B.printbook(); system("pause"); return 0; }

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  • Weird behavior of fork() and execvp() in C

    - by ron
    After some remarks from my previous post , I made the following modifications : int main() { char errorStr[BUFF3]; while (1) { int i , errorFile; char *line = malloc(BUFFER); char *origLine = line; fgets(line, 128, stdin); // get a line from stdin // get complete diagnostics on the given string lineData info = runDiagnostics(line); char command[20]; sscanf(line, "%20s ", command); line = strchr(line, ' '); // here I remove the command from the line , the command is stored in "commmand" above printf("The Command is: %s\n", command); int currentCount = 0; // number of elements in the line int *argumentsCount = &currentCount; // pointer to that // get the elements separated char** arguments = separateLineGetElements(line,argumentsCount); printf("\nOutput after separating the given line from the user\n"); for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // here we call a method that would execute the commands pid_t pid ; if (-1 == (pid = fork())) { sprintf(errorStr,"fork: %s\n",strerror(errno)); write(errorFile,errorStr,strlen(errorStr + 1)); perror("fork"); exit(1); } else if (pid == 0) // fork was successful { printf("\nIn son process\n"); // if (execvp(arguments[0],arguments) < 0) // for the moment I ignore this line if (execvp(command,arguments) < 0) // execute the command { perror("execvp"); printf("ERROR: execvp failed\n"); exit(1); } } else // parent { int status = 0; pid = wait(&status); printf("Process %d returned with status %d.", pid, status); } // print each element of the line for (i = 0; i < *argumentsCount; i++) { printf("Argument %i is: %s\n", i, arguments[i]); } // free all the elements from the memory for (i = 0; i < *argumentsCount; i++) { free(arguments[i]); } free(arguments); free(origLine); } return 0; } When I enter in the Console : ls out.txt I get : The Command is: ls execvp: No such file or directory In son process ERROR: execvp failed Process 4047 returned with status 256.Argument 0 is: > Argument 1 is: out.txt So I guess that the son process is active , but from some reason the execvp fails . Why ? Regards REMARK : The ls command is just an example . I need to make this works with any given command . EDIT 1 : User input : ls > qq.out Program output : The Command is: ls Output after separating the given line from the user Argument 0 is: > Argument 1 is: qq.out In son process >: cannot access qq.out: No such file or directory Process 4885 returned with status 512.Argument 0 is: > Argument 1 is: qq.out

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