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  • Disable link in UIWebView in appearance and function

    - by Peter
    Hello, I wish to disable the href links on a UIWebView. First, I want the look of the link to change so the user doesn't think it is clickable. Second, I want the actual link to not be able to be tapped. I do not want to try webView:shouldStartLoadWithRequest:navigationType: since that not change the appearance of my links. I found this answer: Disabling visible links in UIWebView But the above hasn't worked for me. This is my code: NSString* s=[[NSString alloc] initWithFormat:@"for (a in document.getElementsByTagName(\"a\")) {a.href = \"\";}"]; [myWebView stringByEvaluatingJavaScriptFromString:s]; I've been working on this for hours, any suggestions are appreciated! Thanks!

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  • UIViewController takes up entire screen in Interface Builder

    - by Sheehan Alam
    I have a NIB with a UIView that contains some UILabels, UIButtons etc. and a UIViewController that is loading a detached NIB. I want the UIViewController to be positioned below my UIView, but whenever I add it in Interface Builder it takes up the whole screen, and my UIView becomes part of the UIViewController. How can I make sure UIViewController appears below the UIView?

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  • How to set UITableView to Grouped?

    - by 4thSpace
    In an iPhone navigation based app, I want to add a second tableview but have its design available in IB. I've added a new empty XIB and dragged a UITableView onto it. I want to setup the layout through IB. I've created a controller for this tableview and set the File's Owner class in IB to this controller. I linked the tableview to File's Owner as well. I set the tableview to grouped in IB. However, that does not translate at runtime. I still have a plain tableview. In fact, none of the Inspector settings work at runtime. What have I missed?

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  • Store Observer not being called always

    - by Nixarn
    Has anyone else here experienced problems with their Store Observer class not being called always when the user for instance cancels a request (or purchases something) We just had our update that brought in app purchases go live last night, and before that we had obviously tested everything tons of times against the Sandbox and everything was working fine. Now however, when the update went live in a real environment we keep getting issues with the store. For instance, in a freshly booted iPhone / iPod, the first time you run the app, if you then try to make a purchase and then immediately cancel it from the first dialog, it seems as if the callback for the cancel is not getting called. If you then restart the app it seems as if it always works after that, or at least. Same thing with other callbacks, seems as if our store observer isn't listening as the callbacks aren't being registered on the phone. One example of this is if you purchase something, then nothing will happen (if this is the first time the app is launched at least). You get the purchase successful dialog from the app store but it seems as if our own code isn't called. If you then quit the app and restart it the callback gets called. Same problem happens if you for instance try to start a request to download all previous purchases and then immediately cancel it as the first dialog pops up, if you do that then the callback for a failed restore is not called, until you then restart the app and try it again, then it always seems to work. The way we have implemented our store observer is by creating a custom class that's implements the SKPaymentTransactionObserver interface. @interface StoreObserver : NSObject<SKPaymentTransactionObserver> In the class we have implemented the following methods: - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions - (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue - (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError *)error The way our restore process works is that if you tap on the button that allows you to download all we simply run the restoreCompletedTransactions code as follows: [[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; However, the callback, restoreCompletedTransactionsFailedWithError, which has been implemented in the store observer, does not always get called when we try to cancel the request. This happens when you boot the iPhone / iPod and try this for the first time. If you after that restart the app everything works fine. The StoreObserver class is created when our app is launched, just by running the following code: pStoreObserver = [[StoreObserver alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:pStoreObserver]; Has anyone else had any similar experiences? Or does anyone have any suggestions on how to solve this? As I said, in the sandbox environment everything was working fine, no issues whatsoever, but now once it's gone live we're experiencing these.

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  • Android: Prompt user to save changes when Back button is pressed

    - by chriskopec
    I have an activity that contains several user editable items (an EditText field, RatingBar, etc). I'd like to prompt the user if the back/home button is pressed and changes have been made that have not yet been saved. After reading through the android documentation, it seems like this piece of code should go in the onPause method. I've tried putting an AlertDialog in the onPause however the dialog gets shown and then immediately tears down because nothing is there to block the pause from completing. This is what I've come up with so far: @Override protected void onPause() { super.onPause(); AlertDialog ad = new AlertDialog.Builder(this).setMessage( R.string.rating_exit_message).setTitle( R.string.rating_exit_title).setCancelable(false) .setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects OK, save changes to db } }).setNeutralButton(android.R.string.cancel, new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { // User selects Cancel, discard all changes } }).show(); } Am I on the right track or is there another way to accomplish what I'm trying to do here? Any help would be great!

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  • difference among NSthread and NStimer and NSNotifcation?

    - by senthilmuthu
    What is the difference among following codes 1) [NSThread detachNewThreadSelector:@selector(myFunction) toTarget:self withObject:thename]; 2) [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(myFunction:) userInfo:nil repeats:NO]; 3) [self performSelector:@selector(myFunction) withObject:nil afterDelay:myDelay]; 4) [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(myFunction:) name:thename object:nil];

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  • Documented process for using facebook connect for the iPhone to upload photos

    - by Corey Floyd
    After looking I did come accross this post on the facebook forums: link They are feeding the facebook object a UIImage. That seems logical, but where is this documented? The API documentation is generalized to all platforms. Where are the iPhone specific requirements for arguments and their data types? Thanks **Update***** I still have not came across any API docs pertaining to Cocoa. I did, however, gather the information I needed by piecing together forum information, Facebook sample code, and some glue. Hopefully they'll issue something a little more concrete over the next few months.

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  • How to invert arrow image placed before the first cell when tableview cells are swiped beyond first

    - by neha
    Hi all, In my application, I need to add this functionality that there should be an arrow image upside down placed before first cell and some text like "Pull down to refresh" and when user pulls the table beyond this then this arrow gets inverted and text changes to "Release to refresh" and when the user releases his finger, the data is refreshed and rows get added to that point So now this initial arrow and text moves upwards before the first cell again. Can anybody tell me wheather there's any event that does this? Or else which event I need to capture in order to add this functionality? Thanks in advance.

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  • I'm having a hard time wrapping my head around handling the Activity Lifecycle...

    - by kefs
    So it seems i've created a fatal flaw and coded an app before understanding/handling rotation/lifecycle events.. Currently, all of my code is in onCreate of each activity. I've read a lot of lifecycle tutorials online, including the official dev guide info, but i'm still having an almost unbelievably hard time trying to wrap my head around the rotation/lifecycle events/methods and when to use them correctly. For example, my app currently has an activity that opens the db, inserts a record, then closes the db.. if i rotate my screen on this activity, the data is re-entered into the db. Using the available lifecycle events (onPause(), onResume(), etc..), how would I prevent this db call from happening again? Would I have to pass a variable through the state saying that the db call has been done, and not to do it again? Thanks in advance..

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  • UIView surface Detection

    - by Sanjay Darshil
    In my code I crated two UIView View1 and View2 out of which View2 rotates on finger touch using CGAffineTransform and View1 is drawn like Arrow shaped (triangle) using CGContext. The View1 is steady view (fixed) which Points (shown directed Up) to the Surface of View2 , So I want to detect the View2 surface points when it stopped rotation and appears in front of the view1. How can I made this possible to detect the UIView Surface when it appears in front of another UIView?

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  • UIGraphicsBeginImageContext question in Objective C

    - by Henry D'Andrea
    I need the UIGraphicsBeginImageContext(self.view.frame.size); changed to where the .frame part pulls from webView - (void) save { UIGraphicsBeginImageContext(self.view.frame.size); [self.view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); UIImageWriteToSavedPhotosAlbum(viewImage, nil, nil, nil); NSLog(@"TEST"); } WEBVIEW CODE: -(BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { NSLog(@"Scheme: %@", request.URL.scheme); if ([request.URL.scheme isEqualToString:@"save"]) { [self save]; } return true; }

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  • What's wrong with this addProximity code?

    - by Pentium10
    I have this code: private void setupProximity() { Intent intent = new Intent(this, viewContacts.class); PendingIntent sender = PendingIntent.getBroadcast(this, 0, intent, 0); LocationUtils.addProximity(this, -37.40, 144.55, 1000, 1000000, sender); } public static void addProximity(Context ctx,double lat, double lon, float rad,long exp, PendingIntent pintent) { LocationManager lm = (LocationManager) ctx.getSystemService(Context.LOCATION_SERVICE); lm.addProximityAlert(lat, lon, rad, exp, pintent); } Why I don't get the class to fire up? I am in the range of the zone.

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  • How do I get the users location latitude and longitude?

    - by kevin Mendoza
    I need to access the users location in this method contained in the mainViewController -(void)loadAnnotations{ [mapView removeAnnotations:mapView.annotations]; CLLocationCoordinate2D workingCoordinate; workingCoordinate.latitude= //here i need the users latitude workingCoordinate.longitude= //here i need the users longitude NSLog(@" this is %@", workingCoordinate.latitude); iProspectLiteAnnotation *tempMine = [[iProspectLiteAnnotation alloc] initWithCoordinate:workingCoordinate]; [tempMine setTitle:@"Present Location"]; [tempMine setAnnotationType:iProspectLiteAnnotationTypeUser]; [mapView addAnnotation:tempMine]; } however the mainViewController is already set to <fipsideViewControllerDelegate> What should I add to the header file and the implementation file to poll the location Manager for the users current latitude and longitude?

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  • I would like to flip my app's splash screen - how can I mimic the flipside controller's animation?

    - by Andy
    I've finally gotten a working "alpha" version of my first app installed and (mostly) working on my iPhone 3G. So excited I came into the house and danced a little jig while my wife rolled her eyes at me. Don't care - totally stoked that I figured it out on my own (with lots of help here - thanks again, guys). I've never really dabbled with or cared about animation; I'm more into utility-type apps. However, I've decided that I'd like to animate my app's opening image / default.png / splash screen similar to the flipside view controller animation - where the image spins from a view on the front to a different view on the back. I've found code for animating between views using the flipside animation, but how would I go about animating from a static *.png image to my navigation-based table view? I'm just not even sure where to start with this one - literally the first time I've ever even searched for anything graphics-related in the documentation. Any help will be appreciated. As usual, thanks in advance!

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  • What's the best/easiest way to compare two times in Objective-C?

    - by Andy
    I've got a string representation of a time, like "11:13 AM." This was produced using an NSDateFormatter and the stringFromDate: method. I'd like to compare this time to the current time, but when I use the dateFromString: method to turn the string back into a date, a year, month and day are added - which I don't want. I just need to know if right now is < or the time stored in the string. What's going to be the best way to handle that? Thanks in advance for your help.

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  • UIButton not getting touch events inside a custom UITableViewCell

    - by user210504
    Hi! I have designed a custom UItableView Cell in IB. This cell has a UIButton with an associated action. This button is not getting touch events, however the cell itself gets the events when called. What could I be doing wrong here. +--------------------------------+ | +----------+ | Cell | Button | | +----------+ +--------------------------------+ When I tap on the Button tableviewcell gets the events. What could be wrong? EDIT: I just checked, that UIButton is also getting touch events, but so is the UITableViewCell. And at then end of it the action associated with UIButton is not getting called.

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