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  • How to bundle extension methods requiring configuration in a library

    - by Greg
    Hi, I would like to develop a library that I can re-use to add various methods involved in navigating/searching through a graph (nodes/relationships, or if you like vertexs/edges). The generic requirements would be: There are existing classes in the main project that already implement the equivalent of the graph class (which contains the lists of nodes / relationships), node class and relationship class (which links nodes together) - the main project likely already has persistence mechanisms for the info (e.g. these classes might be built using Entity Framework for persistance) Methods would need to be added to each of these 3 classes: (a) graph class - methods like "search all nodes", (b) node class - methods such as "find all children to depth i", c) relationship class - methods like "return relationship type", "get parent node", "get child node". I assume there would be a need to inform the library with the extending methods the class names for the graph/node/relationships table (as different project might use different names). To some extent it would need to be like how a generics collection works (where you pass the classes to the collection so it knows what they are). Need to be a way to inform the library of which node property to use for equality checks perhaps (e.g. if it were a graph of webpages the equality field to use might be the URI path) I'm assuming that using abstract base classes wouldn't really work as this would tie usage down to have to use the same persistence approach, and same class names etc. Whereas really I want to be able to, for a project that has "graph-like" characteristics, the ability to add graph searching/walking methods to it.

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  • Does std::multiset guarntee insertion order?

    - by Naveen
    I have a std::multiset which stores elements of class A. I have provided my own implementation of operator< for this class. My question is if I insert two equivalent objects into this multiset is their order guaranteed? For example, first I insert a object a1 into the set and then I insert an equivalent object a2 into this set. Can I expect the a1 to come before a2 when I iterate through the set? If no, is there any way to achieve this using multiset?

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  • Quickly retrieve the subset of properties used in a huge collection in C#

    - by ccornet
    I have a huge Collection (which I can cast as an enumerable using OfType<()) of objects. Each of these objects has a Category property, which is drawn from a list somewhere else in the application. This Collection can reach sizes of hundreds of items, but it is possible that only, say, 6/30 of the possible Categories are actually used. What is the fastest method to find these 6 Categories? The size of the huge Collection discourages me from just iterating across the entire thing and returning all unique values, so is there a faster method of accomplishing this? Ideally I'd collect the categories into a List.

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  • Unchecked call to compareTo

    - by Dave Jarvis
    Background Create a Map that can be sorted by value. Problem The code executes as expected, but does not compile cleanly: http://pastebin.com/bWhbHQmT The syntax for passing Comparable as a generic parameter along to the Map.Entry<K, V> (where V must be Comparable?) -- so that the (Comparable) typecast shown in the warning can be dropped -- eludes me. Warning Compiler's cantankerous complaint: SortableValueMap.java:24: warning: [unchecked] unchecked call to compareTo(T) as a member of the raw type java.lang.Comparable return ((Comparable)entry1.getValue()).compareTo( entry2.getValue() ); Question How can the code be changed to compile without any warnings (without suppressing them while compiling with -Xlint:unchecked)? Related TreeMap sort by value How to sort a Map on the values in Java? http://paaloliver.wordpress.com/2006/01/24/sorting-maps-in-java/ Thank you!

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  • Make Map Key Sorted According To Insert Sequence

    - by Yan Cheng CHEOK
    Without help from additional container (like vector), is it possible that I can make map's key sorted same sequence as insertion sequence? #include <map> #include <iostream> using namespace std; int main() { map<const char*, int> m; m["c"] = 2; m["b"] = 2; m["a"] = 2; m["d"] = 2; for (map<const char*, int>::iterator begin = m.begin(); begin != m.end(); begin++) { // How can I get the loop sequence same as my insert sequence. // c, b, a, d std::cout << begin->first << std::endl; } getchar(); }

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  • Iteration order of HashSet

    - by eljenso
    If every object added to a java.util.HashSet implements Object.equals() and Object.hashCode() in a deterministic fashion, is the iteration order over the HashSet guaranteed to be identical for every identical set of elements added, irrespective of the order in which they were added?

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  • How to give a custom ASP.NET control the ability to parse XML markup to a collection?

    - by Vilx-
    I'm writing a custom ASP.NET webcontrol and would like it to have a collection of custom items which can also be specified in the XML markup. Something like this: class MyControl: WebControl { public IList<MyItemType> MyItems { get; private set; } } And in the markup: <asd:MyControl runat="server" id="mc1"> <MyItems> <MyDerivedCustomItem asd="dsa"/> <MyOtherDerivedCustomItem asd="dsa"/> </MyItems> </asd:MyControl> How do I do this? I though this was all about implementing some interface on the collection or adding some special attributes to the property, but nothing I do seems to work.

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  • Weird behaviour with vector::erase and std::remove_if with end range different from vector.end()

    - by Edison Gustavo Muenz
    Hi, I need to remove elements from the middle of a std::vector. So I tried: struct IsEven { bool operator()(int ele) { return ele % 2 == 0; } }; int elements[] = {1, 2, 3, 4, 5, 6}; std::vector<int> ints(elements, elements+6); std::vector<int>::iterator it = std::remove_if(ints.begin() + 2, ints.begin() + 4, IsEven()); ints.erase(it, ints.end()); After this I would expect that the ints vector have: [1, 2, 3, 5, 6]. In the debugger of Visual studio 2008, after the std::remove_if line, the elements of ints are modified, I'm guessing I'm into some sort of undefined behaviour here. So, how do I remove elements from a Range of a vector?

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  • Why do bind1st and bind2nd require constant function objects?

    - by rlbond
    So, I was writing a C++ program which would allow me to take control of the entire world. I was all done writing the final translation unit, but I got an error: error C3848: expression having type 'const `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>' would lose some const-volatile qualifiers in order to call 'void `anonymous-namespace'::ElementAccumulator<T,BinaryFunction>::operator ()(const point::Point &,const int &)' with [ T=SideCounter, BinaryFunction=std::plus<int> ] c:\program files (x86)\microsoft visual studio 9.0\vc\include\functional(324) : while compiling class template member function 'void std::binder2nd<_Fn2>::operator ()(point::Point &) const' with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] c:\users\****\documents\visual studio 2008\projects\TAKE_OVER_THE_WORLD\grid_divider.cpp(361) : see reference to class template instantiation 'std::binder2nd<_Fn2>' being compiled with [ _Fn2=`anonymous-namespace'::ElementAccumulator<SideCounter,std::plus<int>> ] I looked in the specifications of binder2nd and there it was: it took a const AdaptibleBinaryFunction. So, not a big deal, I thought. I just used boost::bind instead, right? Wrong! Now my take-over-the-world program takes too long to compile (bind is used inside a template which is instantiated quite a lot)! At this rate, my nemesis is going to take over the world first! I can't let that happen -- he uses Java! So can someone tell me why this design decision was made? It seems like an odd decision. I guess I'll have to make some of the elements of my class mutable for now...

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  • Creating a blocking Queue<T> in .NET?

    - by spoon16
    I have a scenario where I have multiple threads adding to a queue and multiple threads reading from the same queue. If the queue reaches a specific size all threads that are filling the queue will be blocked on add until an item is removed from the queue. The solution below is what I am using right now and my question is: How can this be improved? Is there an object that already enables this behavior in the BCL that I should be using? internal class BlockingCollection<T> : CollectionBase, IEnumerable { //todo: might be worth changing this into a proper QUEUE private AutoResetEvent _FullEvent = new AutoResetEvent(false); internal T this[int i] { get { return (T) List[i]; } } private int _MaxSize; internal int MaxSize { get { return _MaxSize; } set { _MaxSize = value; checkSize(); } } internal BlockingCollection(int maxSize) { MaxSize = maxSize; } internal void Add(T item) { Trace.WriteLine(string.Format("BlockingCollection add waiting: {0}", Thread.CurrentThread.ManagedThreadId)); _FullEvent.WaitOne(); List.Add(item); Trace.WriteLine(string.Format("BlockingCollection item added: {0}", Thread.CurrentThread.ManagedThreadId)); checkSize(); } internal void Remove(T item) { lock (List) { List.Remove(item); } Trace.WriteLine(string.Format("BlockingCollection item removed: {0}", Thread.CurrentThread.ManagedThreadId)); } protected override void OnRemoveComplete(int index, object value) { checkSize(); base.OnRemoveComplete(index, value); } internal new IEnumerator GetEnumerator() { return List.GetEnumerator(); } private void checkSize() { if (Count < MaxSize) { Trace.WriteLine(string.Format("BlockingCollection FullEvent set: {0}", Thread.CurrentThread.ManagedThreadId)); _FullEvent.Set(); } else { Trace.WriteLine(string.Format("BlockingCollection FullEvent reset: {0}", Thread.CurrentThread.ManagedThreadId)); _FullEvent.Reset(); } } }

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  • Java: How to workaround the lack of Equatable interface?

    - by java.is.for.desktop
    Hello, everyone! As far as I know, things such as SortedMap or SortedSet, use compareTo (rather than equals) on Comparable<?> types for checking equality (contains, containsKey). But what if certain types are equatable by concept, but not comparable? I have to declare a Comparator<?> and override the method int compareTo(T o1, To2). OK, I can return 0 for instances which are considered equal. But, for unqeual instances, what do I return when an order is not evident? Is the approach of using SortedMap or SortedSet on equatable but (by concept) not comparable types good anyway? Thank you! EDIT: I don't want to store things sorted, but would I use "usual" Map and Set, I couldn't "override" the equality-behavior. EDIT 2: Why I can't just override equals(...): I need to alter the equality-behavior of a foreign class. Can't edit it. EDIT 3: Just think of .NET: They have IEquatable interface which cat alter the equality-behavior without touching the comparable behavior.

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  • Recreating a Dictionary from an IEnumerable

    - by learnerplates
    But some of the callers is the Dictionary's TryGetValue and ContainsKey and so require the result of the method to be a Dictionary, how can I convert the IEnumerable into a Dictionary so that I can use TryGetValue ? I've a method which at present returns an IEnumerable. I want to make it more generic by making it return an IEnumerable. method: public IEnumerable<KeyValuePair<string, ArrayList>> GetComponents() { // ... yield return new KeyValuePair<string, ArrayList>(t.Name, controlInformation); } caller: Dictionary<string, ArrayList> actual = target.GetComponents(); actual.ContainsKey("something");

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  • Clojure: seq (cons) vs. list (conj)

    - by dbyrne
    I know that cons returns a seq and conj returns a collection. I also know that conj "adds" the item to the optimal end of the collection, and cons always "adds" the item to the front. This example illustrates both of these points: user=> (conj [1 2 3] 4) //returns a collection [1 2 3 4] user=> (cons 4 [1 2 3]) //returns a seq (4 1 2 3) For vectors, maps, and sets these differences make sense to me. However, for lists they seem identical. user=> (conj '(3 2 1) 4) (4 3 2 1) user=> (cons 4 '(3 2 1)) (4 3 2 1) Are there any examples using lists where conj vs. cons exhibit different behaviors, or are they truly interchangeable? Phrased differently, is there an example where a list and a seq cannot be used equivalently?

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  • Boost::Container::Vector with Enum Template Argument - Not Legal Base Class

    - by CuppM
    Hi, I'm using Visual Studio 2008 with the Boost v1.42.0 library. If I use an enum as the template argument, I get a compile error when adding a value using push_back(). The compiler error is: 'T': is not a legal base class and the location of the error is move.hpp line 79. #include <boost/interprocess/containers/vector.hpp> class Test { public: enum Types { Unknown = 0, First = 1, Second = 2, Third = 3 }; typedef boost::container::vector<Types> TypesVector; }; int main() { Test::TypesVector o; o.push_back(Test::First); return 0; } If I use a std::vector instead it works. And if I resize the Boost version first and then set the values using the [] operator it also works. Is there some way to make this work using push_back()?

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  • Adding two Set[Any]

    - by Alex Boisvert
    Adding two Set[Int] works: Welcome to Scala version 2.8.1.final (Java HotSpot(TM) Server VM, Java 1.6.0_23). Type in expressions to have them evaluated. Type :help for more information. scala> Set(1,2,3) ++ Set(4,5,6) res0: scala.collection.immutable.Set[Int] = Set(4, 5, 6, 1, 2, 3) But adding two Set[Any] doesn't: scala> Set[Any](1,2,3) ++ Set[Any](4,5,6) <console>:6: error: ambiguous reference to overloaded definition, both method ++ in trait Addable of type (xs: scala.collection.TraversableOnce[Any])scala.collection.immutable.Set[Any] and method ++ in trait TraversableLike of type [B >: Any,That](that: scala.collection.TraversableOnce[B])(implicit bf: scala.collection.generic.CanBuildFrom[scala.collection.immutable.Set[Any],B,That])That match argument types (scala.collection.immutable.Set[Any]) Set[Any](1,2,3) ++ Set[Any](4,5,6) ^ Any suggestion to work around this error?

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  • Properly removing an Integer from a List<Integer>

    - by Yuval A
    Here's a nice pitfall I just encountered. Consider a list of integers: List<Integer> list = new ArrayList<Integer>(); list.add(5); list.add(6); list.add(7); list.add(1); Any educated guess on what happens when you execute list.remove(1)? What about list.remove(new Integer(1))? This can cause some nasty bugs. What is the proper way to differentiate between remove(int index), which removes an element from given index and remove(Object o), which removes an element by reference, when dealing with lists of integers? The main point to consider here is the one @Nikita mentioned - exact parameter matching takes precedence over auto-boxing.

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  • Compilation errors calling find_if using a functor

    - by Jim Wong
    We are having a bit of trouble using find_if to search a vector of pairs for an entry in which the first element of the pair matches a particular value. To make this work, we have defined a trivial functor whose operator() takes a pair as input and compares the first entry against a string. Unfortunately, when we actually add a call to find_if using an instance of our functor constructed using a temporary string value, the compiler produces a raft of error messages. Oddly (to me, anyway), if we replace the temporary with a string that we've created on the stack, things seem to work. Here's what the code (including both versions) looks like: typedef std::pair<std::string, std::string> MyPair; typedef std::vector<MyPair> MyVector; struct MyFunctor: std::unary_function <const MyPair&, bool> { explicit MyFunctor(const std::string& val) : m_val(val) {} bool operator() (const MyPair& p) { return p.first == m_val; } const std::string m_val; }; bool f(const char* s) { MyFunctor f(std::string(s)); // ERROR // std::string str(s); // MyFunctor f(str); // OK MyVector vec; MyVector::const_iterator i = std::find_if(vec.begin(), vec.end(), f); return i != vec.end(); } And here's what the most interesting error message looks like: /usr/include/c++/4.2.1/bits/stl_algo.h:260: error: conversion from ‘std::pair, std::allocator , std::basic_string, std::allocator ’ to non-scalar type ‘std::string’ requested Because we have a workaround, we're mostly curious as to why the first form causes problems. I'm sure we're missing something, but we haven't been able to figure out what it is.

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  • Using a map with set_intersection

    - by Robin Welch
    Not used set_intersection before, but I believe it will work with maps. I wrote the following example code but it doesn't give me what I'd expect: #include <map> #include <string> #include <iostream> #include <algorithm> using namespace std; struct Money { double amount; string currency; bool operator< ( const Money& rhs ) const { if ( amount != rhs.amount ) return ( amount < rhs.amount ); return ( currency < rhs.currency ); } }; int main( int argc, char* argv[] ) { Money mn[] = { { 2.32, "USD" }, { 2.76, "USD" }, { 4.30, "GBP" }, { 1.21, "GBP" }, { 1.37, "GBP" }, { 6.74, "GBP" }, { 2.55, "EUR" } }; typedef pair< int, Money > MoneyPair; typedef map< int, Money > MoneyMap; MoneyMap map1; map1.insert( MoneyPair( 1, mn[1] ) ); map1.insert( MoneyPair( 2, mn[2] ) ); map1.insert( MoneyPair( 3, mn[3] ) ); // (3) map1.insert( MoneyPair( 4, mn[4] ) ); // (4) MoneyMap map2; map1.insert( MoneyPair( 3, mn[3] ) ); // (3) map1.insert( MoneyPair( 4, mn[4] ) ); // (4) map1.insert( MoneyPair( 5, mn[5] ) ); map1.insert( MoneyPair( 6, mn[6] ) ); map1.insert( MoneyPair( 7, mn[7] ) ); MoneyMap out; MoneyMap::iterator out_itr( out.begin() ); set_intersection( map1.begin(), map1.end(), map2.begin(), map2.end(), inserter( out, out_itr ) ); cout << "intersection has " << out.size() << " elements." << endl; return 0; } Since the pair labelled (3) and (4) appear in both maps, I was expecting that I'd get 2 elements in the intersection, but no, I get: intersection has 0 elements. I'm sure this is something to do with the comparitor on the map / pair but can't figure it out.

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  • fail-fast iterator

    - by joy
    I get this definition : As name suggest fail-fast Iterators fail as soon as they realized that structure of Collection has been changed since iteration has begun. what it mean by since iteration has begun? is that mean after Iterator it=set.iterator() this line of code? public static void customize(BufferedReader br) throws IOException{ Set<String> set=new HashSet<String>(); // Actual type parameter added **Iterator it=set.iterator();**

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  • C# Property Access vs Interface Implementation

    - by ehdv
    I'm writing a class to represent a Pivot Collection, the root object recognized by Pivot. A Collection has several attributes, a list of facet categories (each represented by a FacetCategory object) and a list of items (each represented by a PivotItem object). Therefore, an extremely simplified Collection reads: public class Collection { private List<FacetCategory> categories; private List<PivotItem> items; // other attributes } What I'm unsure of is how to properly grant access to those two lists. Because declaration order of both facet categories and items is visible to the user, I can't use sets, but the class also shouldn't allow duplicate categories or items. Furthermore, I'd like to make the Collection object as easy to use as possible. So my choices are: Have Collection implement IList<PivotItem> and have accessor methods for FacetCategory: In this case, one would add an item to Collection foo by writing foo.Add(bar). This works, but since a Collection is equally both kinds of list making it only pass as a list for one type (category or item) seems like a subpar solution. Create nested wrapper classes for List (CategoryList and ItemList). This has the advantage of making a consistent interface but the downside is that these properties would no longer be able to serve as lists (because I need to override the non-virtual Add method I have to implement IList rather than subclass List. Implicit casting wouldn't work because that would return the Add method to its normal behavior. Also, for reasons I can't figure out, IList is missing an AddRange method... public class Collection { private class CategoryList: IList<FacetCategory> { // ... } private readonly CategoryList categories = new CategoryList(); private readonly ItemList items = new ItemList(); public CategoryList FacetCategories { get { return categories; } set { categories.Clear(); categories.AddRange(value); } } public ItemList Items { get { return items; } set { items.Clear(); items.AddRange(value); } } } Finally, the third option is to combine options one and two, so that Collection implements IList<PivotItem> and has a property FacetCategories. Question: Which of these three is most appropriate, and why?

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