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  • addAttributeToFilter and OR condition in Magento's Collection

    - by ÉricP
    Hi, I'd like to select products depending on several criteria from different attribute. I know how to user $collection->addAttributeToFilter('someattribute', array('like' => '%')); But I'd like to use several attribute for OR condition. Like: $collection->addAttributeToFilter('someattribute', array('like' => 'value'));` OR $collection->addAttributeToFilter('otherattribute', array('like' => 'value'));` To get products which either 'someattribute' OR 'otherattribute' set to 'value' Is it possible?

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  • C++'s std::string pools, debug builds? std::string and valgrind problems

    - by Den.Jekk
    Hello, I have a problem with many valgrind warnings about possible memory leaks in std::string, like this one: 120 bytes in 4 blocks are possibly lost in loss record 4,192 of 4,687 at 0x4A06819: operator new(unsigned long) (vg_replace_malloc.c:230) by 0x383B89B8B0: std::string::_Rep::_S_create(unsigned long, unsigned long, std::allocator<char> const&) (in /usr/lib64/libstdc++.so.6.0.8) by 0x383B89C3B4: (within /usr/lib64/libstdc++.so.6.0.8) by 0x383B89C4A9: std::basic_string<char, std::char_traits<char>, std::allocator<char> >::basic_string(char const*, unsigned long, std::allocator<char> const&) (in /usr/lib64/libstdc++.so.6.0.8) I'm wondering: does std::string (GCC 4.1.2) use any memory pools? if so, is there any way to disable the pools (in form of a debug build etc.)? Regards, Den

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  • Undo/Redo using Memento: Stack, Queue or just LinkedList?

    - by serhio
    What is the best having when implementing Memento pattern (for Undo/Redo) in witch collection to Keep Mementos? Basically, I need this(c = change, u = undo, r = redo): 0 *c -1 0 *c -2 -1 0 *c -3 -2 -1 0 <u -2 -1 0 1 *c -3 -2 -1 0 Variants: LinkedList - possible in principle, maybe not optimized. Queue - not adapted for this task, IMO. Stack - not adapted for undo AND redo; Double Stack - maybe optimal, but can't control the undo maximum size.

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  • How do I force my std::map to deallocate memory used?

    - by monkeyking
    I'm using a std::map, and I can't seem to free the memory back to the OS. It looks like, int main(){ aMap m; while(keepGoing){ while(fillUpMap){ //populate m } doWhatIwantWithMap(m); m.clear(); //flush some buffered values into map for next iteration flushIntoMap(m); } } Each (fillUpmap) allocates around 1gig, so I'm very much interested in getting this back to my system before it eats up all my memory. Ive experienced the same with std::vector, but there I could force it to free by doing a swap with an empty std::vector. This doesn't work with map. When I use valgrind it says that all memory is freed, so its not a problem with a leak, since everything is cleared up nicely after a run.

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  • Multiple indexes for a Java Collection - most basic solution?

    - by chris_l
    Hi, I'm looking for the most basic solution to create multiple indexes on a Java Collection. Required functionality: When a Value is removed, all index entries associated with that value must be removed. Index lookup must be faster than linear search (at least as fast as a TreeMap). Side conditions: It should ideally work with JavaSE (6.0) alone - no extra libraries, if possible. If necessary, then only small (not something like Lucene), common and well tested libraries. No database! Of course, I could write a class that manages multiple Maps myself. But I'd like to know, if it can be done without - while still getting a simple usage similar to using a single indexed java.util.Map. Thanks, Chris

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  • functor returning 0

    - by Jon
    I've recently started teaching myself the standard template library. I was curious as to why the GetTotal() method in this class is returning 0? ... class Count { public: Count() : total(0){} void operator() (int val){ total += val;} int GetTotal() { return total;} private: int total; }; void main() { set<int> s; Count c; for(int i = 0; i < 10; i++) s.inset(i); for_each(s.begin(), s.end(), c); cout << c.GetTotal() << endl; }

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  • Is there an equivalent for ActiveRecord#find_by equivalent for C#?

    - by Benjamin Manns
    I'm originally a C# developer (as a hobby), but as of late I have been digging into Ruby on Rails and I am really enjoying it. Right now I am building an application in C# and I was wondering if there is any collection implementation for C# that could match (or "semi-match") the find_by method of ActiveRecord. What I am essentially looking for is a list that would hold Rectangles: class Rectangle { public int Width { get; set; } public int Height { get; set; } public String Name { get; set; } } Where I could query this list and find all entries with Height = 10, Width = 20, or name = "Block". This was done with ActiveRecord by doing a call similar to Rectangle.find_by_name('Block'). The only way I can think of doing this in C# is to create my own list implementation and iterate through each item manually checking each item against the criteria. I fear I would be reinventing the wheel (and one of poorer quality). Any input or suggestions is much appreciated.

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  • Re-ordering collection C#

    - by Adam
    Hi - I have a problem which I cant seem to find answer to through searches (either that or I am searching for the completely wrong thing!). I have a list of items called "Top 10" in a sortedlist item that is populated from my DB (SortedList where int is position and string is item). I want to be able to move items up & down the list order at the click of a button and then save the new order back to the DB. I am OK with the DB part it is just the re-ordering I am really struggling with - is a sortedlist the correct collection for this? Many thanks for any advice offered.

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  • how to make accessor for Dictionary in a way that returned Dictionary cannot be changed C# / 2.0

    - by matti
    I thought of solution below because the collection is very very small. But what if it was big? private Dictionary<string, OfTable> _folderData = new Dictionary<string, OfTable>(); public Dictionary<string, OfTable> FolderData { get { return new Dictionary<string,OfTable>(_folderData); } } With List you can make: public class MyClass { private List<int> _items = new List<int>(); public IList<int> Items { get { return _items.AsReadOnly(); } } } That would be nice! Thanks in advance, Cheers & BR - Matti NOW WHEN I THINK THE OBJECTS IN COLLECTION ARE IN HEAP. SO MY SOLUTION DOES NOT PREVENT THE CALLER TO MODIFY THEM!!! CAUSE BOTH Dictionary s CONTAIN REFERENCES TO SAME OBJECT. DOES THIS APPLY TO List EXAMPLE ABOVE? class OfTable { private string _wTableName; private int _table; private List<int> _classes; private string _label; public OfTable() { _classes = new List<int>(); } public int Table { get { return _table; } set { _table = value; } } public List<int> Classes { get { return _classes; } set { _classes = value; } } public string Label { get { return _label; } set { _label = value; } } } so how to make this immutable??

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  • Java Double entry table

    - by Tom
    Hi, Does anyone know a double entry table implementation in java I can download ? I need to do something like this 1 2 3 _______ a| x y z b| h l m c| o a k table.get(a,1) would return x Of course, it should use any Object as key, value, etc Thanks in advance

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  • Scala 2.8.1 implicitly convert to java.util.List<java.util.Map<String, Object>>

    - by Ralph
    I have a Scala data structure created with the following: List(Map[String, Anyref]("a" -> someFoo, "b" -> someBar)) I would like to implicitly convert it (using scala.collection.JavaConversions or scala.collection.JavaConverters) to a java.util.List<java.util.Map<String, Object>> to be passed the a Java method that expects the latter. Is this possible? I have already created the following method that does it, but was wondering if it can be done automatically by the compiler? import scala.collection.JavaConversions._ def convertToJava(listOfMaps: List[Map[String, AnyRef]]): java.util.List[java.util.Map[String, Object]] = { asJavaList(listOfMaps.map(asJavaMap(_))) }

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  • scala 2.8 breakout

    - by oxbow_lakes
    In Scala 2.8, there is an object in scala.collection.package.scala: def breakOut[From, T, To](implicit b : CanBuildFrom[Nothing, T, To]) = new CanBuildFrom[From, T, To] { def apply(from: From) = b.apply() ; def apply() = b.apply() } I have been told that this results in: > import scala.collection.breakOut > val map : Map[Int,String] = List("London", "Paris").map(x => (x.length, x))(breakOut) map: Map[Int,String] = Map(6 -> London, 5 -> Paris) What is going on here? Why is breakOut being called as an argument to my List?

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  • Iterator not accessible because of private inheritance

    - by Bo Tian
    I've created a new class that composes std::deque by private inheritance, i.e, class B : private std::deque<A> { ... }; and in my source code I tried to use iterator of B, i.e., B::iterator it The compiler error is error C2247: 'std::deque<_Ty>::iterator' not accessible because 'B' uses 'private' to inherit from 'std::deque<_Ty>' So the question is, how can I make the iterator accessible?

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  • Why is TreeSet<T> an internal type in .NET?

    - by Justin Niessner
    So, I was just digging around Reflector trying to find the implementation details of HashSet (out of sheer curiosity based on the answer to another question here) and noticed the following: internal class TreeSet<T> : ICollection<T>, IEnumerable<T>, ICollection, IEnumerable, ISerializable, IDeserializationCallback Without looking too deep into the details, it looks like a Self-Balancing Binary Search Tree. My question is, is there anybody out there with the insight as to why this class is internal? Is it simply because the other collection types use it internally and hide the complexities of a BST from the general masses...or am I way off base?

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  • Interview Question: .Any() vs if (.Length > 0) for testing if a collection has elements

    - by Chris
    In a recent interview I was asked what the difference between .Any() and .Length > 0 was and why I would use either when testing to see if a collection had elements. This threw me a little as it seems a little obvious but feel I may be missing something. I suggested that you use .Length when you simply need to know that a collection has elements and .Any() when you wish to filter the results. Presumably .Any() takes a performance hit too as it has to do a loop / query internally.

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  • std::map insert segmentation fault

    - by Jakub Czaplicki
    Why does this code stop with segmentation fault : class MapFile { public: /* ... */ std::map <unsigned int, unsigned int> inToOut; }; bool MapFile::LoadMapFile( const wxString& fileName ) { /* ... */ inToOut.insert( std::make_pair(input,output) ); } but this one works fine : class MapFile { public: /* ... */ }; bool MapFile::LoadMapFile( const wxString& fileName ) { /* ... */ std::map <unsigned int, unsigned int> inToOut; inToOut.insert( std::make_pair(input,output) ); } ?

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  • Inheritance and type parameters of Traversable

    - by Jesper
    I'm studying the source code of the Scala 2.8 collection classes. I have questions about the hierarchy of scala.collection.Traversable. Look at the following declarations: package scala.collection trait Traversable[+A] extends TraversableLike[A, Traversable[A]] with GenericTraversableTemplate[A, Traversable] trait TraversableLike[+A, +Repr] extends HasNewBuilder[A, Repr] with TraversableOnce[A] package scala.collection.generic trait HasNewBuilder[+A, +Repr] trait GenericTraversableTemplate[+A, +CC[X] <: Traversable[X]] extends HasNewBuilder[A, CC[A] @uncheckedVariance] Question: Why does Traversable extend GenericTraversableTemplate with type parameters [A, Traversable] - why not [A, Traversable[A]]? I tried some experimenting with a small program with the same structure and got a strange error message when I tried to change it to Traversable[A]: error: Traversable[A] takes no type parameters, expected: one I guess that the use of the @uncheckedVariance annotation in GenericTraversableTemplate also has to do with this? (That seems like a kind of potentially unsafe hack to force things to work...). Question: When you look at the hierarchy, you see that Traversable inherits HasNewBuilder twice (once via TraversableLike and once via GenericTraversableTemplate), but with slightly different type parameters. How does this work exactly? Why don't the different type parameters cause an error?

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  • Suggest changes to make the time a function of input size

    - by KB
    Vector v; int i=0; while(i!=999) { cini; v.push_back(i); } Time taken by this piece of code could vary when the number of inputs vary. Since vector would take amortized time for new allocation. Even for same size the program at different times could take different time. Suggest changes (e.g. use list instead of vector), which makes the time a function of number of inputs.

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  • Unit Testing - Am I doing it right?

    - by baron
    Hi everyone, Basically I have been programing for a little while and after finishing my last project can fully understand how much easier it would have been if I'd have done TDD. I guess I'm still not doing it strictly as I am still writing code then writing a test for it, I don't quite get how the test becomes before the code if you don't know what structures and how your storing data etc... but anyway... Kind of hard to explain but basically lets say for example I have a Fruit objects with properties like id, color and cost. (All stored in textfile ignore completely any database logic etc) FruitID FruitName FruitColor FruitCost 1 Apple Red 1.2 2 Apple Green 1.4 3 Apple HalfHalf 1.5 This is all just for example. But lets say I have this is a collection of Fruit (it's a List<Fruit>) objects in this structure. And my logic will say to reorder the fruitids in the collection if a fruit is deleted (this is just how the solution needs to be). E.g. if 1 is deleted, object 2 takes fruit id 1, object 3 takes fruit id2. Now I want to test the code ive written which does the reordering, etc. How can I set this up to do the test? Here is where I've got so far. Basically I have fruitManager class with all the methods, like deletefruit, etc. It has the list usually but Ive changed hte method to test it so that it accepts a list, and the info on the fruit to delete, then returns the list. Unit-testing wise: Am I basically doing this the right way, or have I got the wrong idea? and then I test deleting different valued objects / datasets to ensure method is working properly. [Test] public void DeleteFruit() { var fruitList = CreateFruitList(); var fm = new FruitManager(); var resultList = fm.DeleteFruitTest("Apple", 2, fruitList); //Assert that fruitobject with x properties is not in list ? how } private static List<Fruit> CreateFruitList() { //Build test data var f01 = new Fruit {Name = "Apple",Id = 1, etc...}; var f02 = new Fruit {Name = "Apple",Id = 2, etc...}; var f03 = new Fruit {Name = "Apple",Id = 3, etc...}; var fruitList = new List<Fruit> {f01, f02, f03}; return fruitList; }

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