Smooth drag scrolling of an Isometric map - Html5
- by user881920
I have implemented a basic Isometric tile engine that can be explored by dragging the map with the mouse. Please see the fiddle below and drag away:
http://jsfiddle.net/kHydg/14/
The code broken down is (CoffeeScript):
The draw function
draw = ->
  requestAnimFrame draw
  canvas.width = canvas.width
  for row in [0..width]
    for col in [0..height]
      xpos = (row - col) * tileHeight + width
      xpos += (canvas.width / 2) - (tileWidth / 2) + scrollPosition.x
      ypos = (row + col) * (tileHeight / 2) + height + scrollPosition.y
      context.drawImage(defaultTile, Math.round(xpos), Math.round(ypos), tileWidth, tileHeight)
Mouse drag-scrolling control
scrollPosition =
  x: 0
  y: 0
dragHelper = 
  active: false
  x: 0
  y: 0
window.addEventListener 'mousedown', (e) =>
  handleMouseDown(e)
, false
window.addEventListener 'mousemove', (e) =>
  handleDrag(e)
, false
window.addEventListener 'mouseup', (e) =>
  handleMouseUp(e)
, false
handleDrag = (e) =>
  e.preventDefault()
  if dragHelper.active
    x = e.clientX
    y = e.clientY
    scrollPosition.x -= Math.round((dragHelper.x - x) / 28)
    scrollPosition.y -= Math.round((dragHelper.y - y) / 28)
handleMouseUp = (e) =>
  e.preventDefault()
  dragHelper.active = false
handleMouseDown = (e) =>
  e.preventDefault()
  x = e.clientX
  y = e.clientY
  dragHelper.active = true
  dragHelper.x = x
  dragHelper.y = y
The Problem
As you can see from the fiddle the dragging action is ok but not perfect. How would I change the code to make the dragging action more smooth? What I would like is the point of the map you click on to stay under the mouse point whilst you drag; the same as they have done here:  http://craftyjs.com/demos/isometric/