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  • Debian Stable vs Ubuntu LTS for Server?

    - by Kevin
    Quick question: Which is a better platform for a professional use server? Debian Stable or Ubuntu LTS? The third party software we plan to use, works on both. Which one is better on it own merits? Take into account things like the kernel (Ubuntu for example has its own custom kernel for servers), and other Ubuntu specific customizations. I keep switching back and forth, and I need to decide so I can recommend one or the other to a client. Right now, I think I am going to choose Debian Stable. Recently, I have had Ubuntu Server Edition 10.04.1 have a few strange issues... I have Ubuntu setup to do automatic updates via a simple script, and every few months or so, libapache2-mod-php5 gets removed because of conflicting packages... Thereby causing me to loose the php function of the web server. Debian Stable has not done anything like this.

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  • C#/.NET Little Wonders: Constraining Generics with Where Clause

    - by James Michael Hare
    Back when I was primarily a C++ developer, I loved C++ templates.  The power of writing very reusable generic classes brought the art of programming to a brand new level.  Unfortunately, when .NET 1.0 came about, they didn’t have a template equivalent.  With .NET 2.0 however, we finally got generics, which once again let us spread our wings and program more generically in the world of .NET However, C# generics behave in some ways very differently from their C++ template cousins.  There is a handy clause, however, that helps you navigate these waters to make your generics more powerful. The Problem – C# Assumes Lowest Common Denominator In C++, you can create a template and do nearly anything syntactically possible on the template parameter, and C++ will not check if the method/fields/operations invoked are valid until you declare a realization of the type.  Let me illustrate with a C++ example: 1: // compiles fine, C++ makes no assumptions as to T 2: template <typename T> 3: class ReverseComparer 4: { 5: public: 6: int Compare(const T& lhs, const T& rhs) 7: { 8: return rhs.CompareTo(lhs); 9: } 10: }; Notice that we are invoking a method CompareTo() off of template type T.  Because we don’t know at this point what type T is, C++ makes no assumptions and there are no errors. C++ tends to take the path of not checking the template type usage until the method is actually invoked with a specific type, which differs from the behavior of C#: 1: // this will NOT compile! C# assumes lowest common denominator. 2: public class ReverseComparer<T> 3: { 4: public int Compare(T lhs, T rhs) 5: { 6: return lhs.CompareTo(rhs); 7: } 8: } So why does C# give us a compiler error even when we don’t yet know what type T is?  This is because C# took a different path in how they made generics.  Unless you specify otherwise, for the purposes of the code inside the generic method, T is basically treated like an object (notice I didn’t say T is an object). That means that any operations, fields, methods, properties, etc that you attempt to use of type T must be available at the lowest common denominator type: object.  Now, while object has the broadest applicability, it also has the fewest specific.  So how do we allow our generic type placeholder to do things more than just what object can do? Solution: Constraint the Type With Where Clause So how do we get around this in C#?  The answer is to constrain the generic type placeholder with the where clause.  Basically, the where clause allows you to specify additional constraints on what the actual type used to fill the generic type placeholder must support. You might think that narrowing the scope of a generic means a weaker generic.  In reality, though it limits the number of types that can be used with the generic, it also gives the generic more power to deal with those types.  In effect these constraints says that if the type meets the given constraint, you can perform the activities that pertain to that constraint with the generic placeholders. Constraining Generic Type to Interface or Superclass One of the handiest where clause constraints is the ability to specify the type generic type must implement a certain interface or be inherited from a certain base class. For example, you can’t call CompareTo() in our first C# generic without constraints, but if we constrain T to IComparable<T>, we can: 1: public class ReverseComparer<T> 2: where T : IComparable<T> 3: { 4: public int Compare(T lhs, T rhs) 5: { 6: return lhs.CompareTo(rhs); 7: } 8: } Now that we’ve constrained T to an implementation of IComparable<T>, this means that our variables of generic type T may now call any members specified in IComparable<T> as well.  This means that the call to CompareTo() is now legal. If you constrain your type, also, you will get compiler warnings if you attempt to use a type that doesn’t meet the constraint.  This is much better than the syntax error you would get within C++ template code itself when you used a type not supported by a C++ template. Constraining Generic Type to Only Reference Types Sometimes, you want to assign an instance of a generic type to null, but you can’t do this without constraints, because you have no guarantee that the type used to realize the generic is not a value type, where null is meaningless. Well, we can fix this by specifying the class constraint in the where clause.  By declaring that a generic type must be a class, we are saying that it is a reference type, and this allows us to assign null to instances of that type: 1: public static class ObjectExtensions 2: { 3: public static TOut Maybe<TIn, TOut>(this TIn value, Func<TIn, TOut> accessor) 4: where TOut : class 5: where TIn : class 6: { 7: return (value != null) ? accessor(value) : null; 8: } 9: } In the example above, we want to be able to access a property off of a reference, and if that reference is null, pass the null on down the line.  To do this, both the input type and the output type must be reference types (yes, nullable value types could also be considered applicable at a logical level, but there’s not a direct constraint for those). Constraining Generic Type to only Value Types Similarly to constraining a generic type to be a reference type, you can also constrain a generic type to be a value type.  To do this you use the struct constraint which specifies that the generic type must be a value type (primitive, struct, enum, etc). Consider the following method, that will convert anything that is IConvertible (int, double, string, etc) to the value type you specify, or null if the instance is null. 1: public static T? ConvertToNullable<T>(IConvertible value) 2: where T : struct 3: { 4: T? result = null; 5:  6: if (value != null) 7: { 8: result = (T)Convert.ChangeType(value, typeof(T)); 9: } 10:  11: return result; 12: } Because T was constrained to be a value type, we can use T? (System.Nullable<T>) where we could not do this if T was a reference type. Constraining Generic Type to Require Default Constructor You can also constrain a type to require existence of a default constructor.  Because by default C# doesn’t know what constructors a generic type placeholder does or does not have available, it can’t typically allow you to call one.  That said, if you give it the new() constraint, it will mean that the type used to realize the generic type must have a default (no argument) constructor. Let’s assume you have a generic adapter class that, given some mappings, will adapt an item from type TFrom to type TTo.  Because it must create a new instance of type TTo in the process, we need to specify that TTo has a default constructor: 1: // Given a set of Action<TFrom,TTo> mappings will map TFrom to TTo 2: public class Adapter<TFrom, TTo> : IEnumerable<Action<TFrom, TTo>> 3: where TTo : class, new() 4: { 5: // The list of translations from TFrom to TTo 6: public List<Action<TFrom, TTo>> Translations { get; private set; } 7:  8: // Construct with empty translation and reverse translation sets. 9: public Adapter() 10: { 11: // did this instead of auto-properties to allow simple use of initializers 12: Translations = new List<Action<TFrom, TTo>>(); 13: } 14:  15: // Add a translator to the collection, useful for initializer list 16: public void Add(Action<TFrom, TTo> translation) 17: { 18: Translations.Add(translation); 19: } 20:  21: // Add a translator that first checks a predicate to determine if the translation 22: // should be performed, then translates if the predicate returns true 23: public void Add(Predicate<TFrom> conditional, Action<TFrom, TTo> translation) 24: { 25: Translations.Add((from, to) => 26: { 27: if (conditional(from)) 28: { 29: translation(from, to); 30: } 31: }); 32: } 33:  34: // Translates an object forward from TFrom object to TTo object. 35: public TTo Adapt(TFrom sourceObject) 36: { 37: var resultObject = new TTo(); 38:  39: // Process each translation 40: Translations.ForEach(t => t(sourceObject, resultObject)); 41:  42: return resultObject; 43: } 44:  45: // Returns an enumerator that iterates through the collection. 46: public IEnumerator<Action<TFrom, TTo>> GetEnumerator() 47: { 48: return Translations.GetEnumerator(); 49: } 50:  51: // Returns an enumerator that iterates through a collection. 52: IEnumerator IEnumerable.GetEnumerator() 53: { 54: return GetEnumerator(); 55: } 56: } Notice, however, you can’t specify any other constructor, you can only specify that the type has a default (no argument) constructor. Summary The where clause is an excellent tool that gives your .NET generics even more power to perform tasks higher than just the base "object level" behavior.  There are a few things you cannot specify with constraints (currently) though: Cannot specify the generic type must be an enum. Cannot specify the generic type must have a certain property or method without specifying a base class or interface – that is, you can’t say that the generic must have a Start() method. Cannot specify that the generic type allows arithmetic operations. Cannot specify that the generic type requires a specific non-default constructor. In addition, you cannot overload a template definition with different, opposing constraints.  For example you can’t define a Adapter<T> where T : struct and Adapter<T> where T : class.  Hopefully, in the future we will get some of these things to make the where clause even more useful, but until then what we have is extremely valuable in making our generics more user friendly and more powerful!   Technorati Tags: C#,.NET,Little Wonders,BlackRabbitCoder,where,generics

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  • BizTalk: History of one project architecture

    - by Leonid Ganeline
    "In the beginning God made heaven and earth. Then he started to integrate." At the very start was the requirement: integrate two working systems. Small digging up: It was one system. It was good but IT guys want to change it to the new one, much better, chipper, more flexible, and more progressive in technologies, more suitable for the future, for the faster world and hungry competitors. One thing. One small, little thing. We cannot turn off the old system (call it A, because it was the first), turn on the new one (call it B, because it is second but not the last one). The A has a hundreds users all across a country, they must study B. A still has a lot nice custom features, home-made features that cannot disappear. These features have to be moved to the B and it is a long process, months and months of redevelopment. So, the decision was simple. Let’s move not jump, let’s both systems working side-by-side several months. In this time we could teach the users and move all custom A’s special functionality to B. That automatically means both systems should work side-by-side all these months and use the same data. Data in A and B must be in sync. That’s how the integration projects get birth. Moreover, the specific of the user tasks requires the both systems must be in sync in real-time. Nightly synchronization is not working, absolutely.   First draft The first draft seems simple. Both systems keep data in SQL databases. When data changes, the Create, Update, Delete operations performed on the data, and the sync process could be started. The obvious decision is to use triggers on tables. When we are talking about data, we are talking about several entities. For example, Orders and Items [in Orders]. We decided to use the BizTalk Server to synchronize systems. Why it was chosen is another story. Second draft   Let’s take an example how it works in more details. 1.       User creates a new entity in the A system. This fires an insert trigger on the entity table. Trigger has to pass the message “Entity created”. This message includes all attributes of the new entity, but I focused on the Id of this entity in the A system. Notation for this message is id.A. System A sends id.A to the BizTalk Server. 2.       BizTalk transforms id.A to the format of the system B. This is easiest part and I will not focus on this kind of transformations in the following text. The message on the picture is still id.A but it is in slightly different format, that’s why it is changing in color. BizTalk sends id.A to the system B. 3.       The system B creates the entity on its side. But it uses different id-s for entities, these id-s are id.B. System B saves id.A+id.B. System B sends the message id.A+id.B back to the BizTalk. 4.       BizTalk sends the message id.A+id.B to the system A. 5.       System A saves id.A+id.B. Why both id-s should be saved on both systems? It was one of the next requirements. Users of both systems have to know the systems are in sync or not in sync. Users working with the entity on the system A can see the id.B and use it to switch to the system B and work there with the copy of the same entity. The decision was to store the pairs of entity id-s on both sides. If there is only one id, the entities are not in sync yet (for the Create operation). Third draft Next problem was the reliability of the synchronization. The synchronizing process can be interrupted on each step, when message goes through the wires. It can be communication problem, timeout, temporary shutdown one of the systems, the second system cannot be synchronized by some internal reason. There were several potential problems that prevented from enclosing the whole synchronization process in one transaction. Decision was to restart the whole sync process if it was not finished (in case of the error). For this purpose was created an additional service. Let’s call it the Resync service. We still keep the id pairs in both systems, but only for the fast access not for the synchronization process. For the synchronizing these id-s now are kept in one main place, in the Resync service database. The Resync service keeps record as: ·       Id.A ·       Id.B ·       Entity.Type ·       Operation (Create, Update, Delete) ·       IsSyncStarted (true/false) ·       IsSyncFinished (true/false0 The example now looks like: 1.       System A creates id.A. id.A is saved on the A. Id.A is sent to the BizTalk. 2.       BizTalk sends id.A to the Resync and to the B. id.A is saved on the Resync. 3.       System B creates id.B. id.A+id.B are saved on the B. id.A+id.B are sent to the BizTalk. 4.       BizTalk sends id.A+id.B to the Resync and to the A. id.A+id.B are saved on the Resync. 5.       id.A+id.B are saved on the B. Resync changes the IsSyncStarted and IsSyncFinished flags accordingly. The Resync service implements three main methods: ·       Save (id.A, Entity.Type, Operation) ·       Save (id.A, id.B, Entity.Type, Operation) ·       Resync () Two Save() are used to save id-s to the service storage. See in the above example, in 2 and 4 steps. What about the Resync()? It is the method that finishes the interrupted synchronization processes. If Save() is started by the trigger event, the Resync() is working as an independent process. It periodically scans the Resync storage to find out “unfinished” records. Then it restarts the synchronization processes. It tries to synchronize them several times then gives up.     One more thing, both systems A and B must tolerate duplicates of one synchronizing process. Say on the step 3 the system B was not able to send id.A+id.B back. The Resync service must restart the synchronization process that will send the id.A to B second time. In this case system B must just send back again also created id.A+id.B pair without errors. That means “tolerate duplicates”. Fourth draft Next draft was created only because of the aesthetics. As it always happens, aesthetics gave significant performance gain to the whole system. First was the stupid question. Why do we need this additional service with special database? Can we just master the BizTalk to do something like this Resync() does? So the Resync orchestration is doing the same thing as the Resync service. It is started by the Id.A and finished by the id.A+id.B message. The first works as a Start message, the second works as a Finish message.     Here is a diagram the whole process without errors. It is pretty straightforward. The Resync orchestration is waiting for the Finish message specific period of time then resubmits the Id.A message. It resubmits the Id.A message specific number of times then gives up and gets suspended. It can be resubmitted then it starts the whole process again: waiting [, resubmitting [, get suspended]], finishing. Tuning up The Resync orchestration resubmits the id.A message with special “Resubmitted” flag. The subscription filter on the Resync orchestration includes predicate as (Resubmit_Flag != “Resubmitted”). That means only the first Sync orchestration starts the Resync orchestration. Other Sync orchestration instantiated by the resubmitting can finish this Resync orchestration but cannot start another instance of the Resync   Here is a diagram where system B was inaccessible for some period of time. The Resync orchestration resubmitted the id.A two times. Then system B got the response the id.A+id.B and this finished the Resync service execution. What is interesting about this, there were submitted several identical id.A messages and only one id.A+id.B message. Because of this, the system B and the Resync must tolerate the duplicate messages. We also told about this requirement for the system B. Now the same requirement is for the Resunc. Let’s assume the system B was very slow in the first response and the Resync service had time to resubmit two id.A messages. System B responded not, as it was in previous case, with one id.A+id.B but with two id.A+id.B messages. First of them finished the Resync execution for the id.A. What about the second id.A+id.B? Where it goes? So, we have to add one more internal requirement. The whole solution must tolerate many identical id.A+id.B messages. It is easy task with the BizTalk. I added the “SinkExtraMessages” subscriber (orchestration with one receive shape), that just get these messages and do nothing. Real design Real architecture is much more complex and interesting. In reality each system can submit several id.A almost simultaneously and completely unordered. There are not only the “Create entity” operation but the Update and Delete operations. And these operations relate each other. Say the Update operation after Delete means not the same as Update after Create. In reality there are entities related each other. Say the Order and Order Items. Change on one of it could start the series of the operations on another. Moreover, the system internals are the “black boxes” and we cannot predict the exact content and order of the operation series. It worth to say, I had to spend a time to manage the zombie message problems. The zombies are still here, but this is not a problem now. And this is another story. What is interesting in the last design? One orchestration works to help another to be more reliable. Why two orchestration design is more reliable, isn’t it something strange? The Synch orchestration takes all the message exchange between systems, here is the area where most of the errors could happen. The Resync orchestration sends and receives messages only within the BizTalk server. Is there another design? Sure. All Resync functionality could be implemented inside the Sync orchestration. Hey guys, some other ideas?

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  • Application Development: Python or Java (or PHP)

    - by luckysmack
    I'm looking to get into application development, such as Facebook or Android apps and games. I am doing this for fun and to learn. Once my skills are to par I would like to have some side income from the apps, but I'm not banking on living off that (just so you know where I'm coming from and know what my end goals are). Currently I know and am familiar with PHP and frameworks such as cakephp and yii. However, I have been wanting to learn another language to broaden my horizons and to become a better developer. So I have narrowed it down to 2 languages. Python, and Java (I can already hear people cringing at the difference in the languages I have chosen, but I have some reasons). Python: closer to PHP that Java. Cross platformability. Also great as a general scripting language and has many file system level benefits that PHP does not. Cleaner syntax, readability, blah blah and the list goed on. Python will work great for cross platform apps and can be run on many OS's and is supported by Facebook for app development. But there is no support on Android (for full fledged apps). Java: a much stronger typed language, very robust community and corporate backing. Knowing Java is also good for personal marketability for enterprises, if you're into that. The main benefit here is that Java can write apps natively for Android and the apps can be ported for web versions to play on Facebook. So while I have seen many developers prefer Java over the two, Java has this significant advantage, where I can market my apps in both markets and in the future build more potential income. But like I said it is for fun. While money isn't the goal, it would still be nice. PHP: I'm putting this here because I know it already, and I'm sure a case could be made for it. It obviously works great for Facebook but like Python does not do so well on android. While it's mostly the realm of 'application development' that appeals to me, I do find Android apps fairly interesting and something that has a ton of potential to. But then again Facebook has a ton more users and the apps can also potentially be more immersive (desktop vs. mobile). So this is why I'm kinda stuck on what route to choose. Python for Facebook and web apps, with likely faster development to production times, or Java which can be developed for any of the platforms to make apps. Side note: I'm not really trying to get into 3D development, mostly 2D. And I also want to make an app with real-time play (websockets, etc). Someone mentioned node, js to me for that but Python seems to be more globally versatile for my goals. So, to anyone that does Facebook or Android development in either language: what do you suggest? Any input is valuable and I do appreciate it. And sorry for being long winded. EDIT: as mentioned in one of the answers, my primary goal is gaming. Although I do have some plans for non gaming apps such as general web based and desktop based ones. But gaming is my main goal with the possibility of income. EDIT: Another consideration could be Jython. Writing Python code which is converted into Java bytecode. This would allow the ability to do Android apps using Python. I could be wrong though, I'm still looking into it. Update 1-26-11: I recently acquired a new job which required I learn .NET using C#. Im sure some of you are cringing already but I really like the whole system and how it all works together between desktop and web development. But, as I am still interested in Python very much, and after some research I have decided I will learn Python as well as the IronPython implementation for .NET. But (again: I know...) since .NET is mostly a Windows thing and not as cross-compatible as I like, I will be learning Mono which is a cross platform implementation of .NET where I can use what I learn at work using C# and what I want to learn, Python/IronPython. So while learning and writing C#/.NET @ work I will be learning Python - Mono - Iron Python for what I want to do personally. And the benefit of them all being very closely related will help me out a lot, I think. What do you guys think? I almost feel like that should be another question, but there's not much of a question. Either way, you guys gave very helpful input.

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  • Is Ubuntu Touch a separate distribution or the same one?

    - by Nickolai Leschov
    I would like to install the latest Ubuntu Touch on a 2013 Nexus 7 tablet. Which version should I be looking for: the regular Ubuntu (for ARM platform) or a separate Ubuntu Touch? I understand that after Ubuntu Touch is in frantic development, but I would like to be able to keep track which one is which. I can see the following images: Ubuntu 14.09 RTM, daily-preinstalled Ubuntu Touch 14.10 (Utopic Unicorn) Daily Build Ubuntu 14.10 (Utopic Unicorn) Daily Build, but only i386 and amd64; no ARM. Does it mean that ARM variant has moved to one of the first two links?

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  • node-xmpp-bosh error on Ubuntu 11.10

    - by megueloby
    I am newbie in Linux word. I want to implement a bosh server. Because it is hard on Windows platform I decided to deploy it on a Ubuntu virtual machine via vmware. I made installation without problems. I followed the processes on this page. Now I want to test my bosh server with the command sudo bosh or sudo /etc/init.d/bosh start, after typing those I get on the terminal Starting bosh server after, nothing. I looked on the bosh.err file and I see exec: 2: /usr/local/lib/bosh/run-server.js: Permission denied I don? t know why this error with sudo. When I try ls -l /usr/local/lib/bosh/run-server.js it show -rw-r--r-- 1 root root 4889 2012-04-01 18:50 /usr/local/lib/bosh/run-server.js How can I make bosh start?

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  • Oracle - A Leader in Gartner's MQ for Master Data Management for Customer Data

    - by Mala Narasimharajan
      The Gartner MQ report for Master Data Management of Customer Data Solutions is released and we're proud to say that Oracle is in the leaders' quadrant.  Here's a snippet from the report itself:  " “Oracle has a strong, though complex, portfolio of domain-specific MDM products that include prepackaged data models. Gartner estimates that Oracle now has over 1,500 licensed MDM customers, including 650 customers managing customer data. The MDM portfolio includes three products that address MDM of customer data solution needs: Oracle Fusion Customer Hub (FCH), Oracle CDH and Oracle Siebel UCM. These three MDM products are positioned for different segments of the market and Oracle is progressively moving all three products onto a common MDM technology platform..." (Gartner, Oct 18, 2012)  For more information on Oracle's solutions for customer data in Master Data Management, click here.  

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  • Fixing Broken Links to Entries on This Blog

    - by Shay Shmeltzer
    I just found out that some built in redirects that were in place on the Oracle Blogging platform were removed, and as a result there is a good chance that if you were directed to an entry on this blog that is a bit older you'll get a 404 error. Luckily there is a simple URL hack that you can use to fix this - switch the "year/month" part for "entry" and then remove the ".html" from the URL. So for example instead of :  https://blogs.oracle.com/shay/2010/10/passing_parameters_to_adf_appl.html use: https://blogs.oracle.com/shay/entry/passing_parameters_to_adf_appl I fixed the links on my "Archives" page so you can also look for the entry by title there. Sorry for any inconvenience.

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  • Was it necessary to build this site in ASP.NET ?

    - by Andrew M
    From what I'm told, the whole StackOverflow/StackExchange 'stack' is based on Microsoft's ASP.NET. SO and the SE sites are probably the most complex that I visit on a regular basis. There's a lot going on in every page - lots of different boxes, pulling data from different places and changing dynamically and responding to user interaction. And the sites work very smoothly, despite the high traffic. My question is, could this have been achieved using a different platform/framework? Does ASP.NET lend itself to more complex projects where other web frameworks would strain and falter? Or is the choice pretty incidental?

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  • 2D Platformer Collision Handling

    - by defender-zone
    Hello, everyone! I am trying to create a 2D platformer (Mario-type) game and I am some having some issues with handling collisions properly. I am writing this game in C++, using SDL for input, image loading, font loading, etcetera. I am also using OpenGL via the FreeGLUT library in conjunction with SDL to display graphics. My method of collision detection is AABB (Axis-Aligned Bounding Box), which is really all I need to start with. What I need is an easy way to both detect which side the collision occurred on and handle the collisions properly. So, basically, if the player collides with the top of the platform, reposition him to the top; if there is a collision to the sides, reposition the player back to the side of the object; if there is a collision to the bottom, reposition the player under the platform. I have tried many different ways of doing this, such as trying to find the penetration depth and repositioning the player backwards by the penetration depth. Sadly, nothing I've tried seems to work correctly. Player movement ends up being very glitchy and repositions the player when I don't want it to. Part of the reason is probably because I feel like this is something so simple but I'm over-thinking it. If anyone thinks they can help, please take a look at the code below and help me try to improve on this if you can. I would like to refrain from using a library to handle this (as I want to learn on my own) or the something like the SAT (Separating Axis Theorem) if at all possible. Thank you in advance for your help! void world1Level1CollisionDetection() { for(int i; i < blocks; i++) { if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==true) { int up = 0; int left = 0; int right = 0; int down = 0; if(ball.coords[0] < block[i].coords[0] && block[i].coords[0] < ball.coords[2] && ball.coords[2] < block[i].coords[2]) { left = 1; } if(block[i].coords[0] < ball.coords[0] && ball.coords[0] < block[i].coords[2] && block[i].coords[2] < ball.coords[2]) { right = 1; } if(ball.coords[1] < block[i].coords[1] && block[i].coords[1] < ball.coords[3] && ball.coords[3] < block[i].coords[3]) { up = 1; } if(block[i].coords[1] < ball.coords[1] && ball.coords[1] < block[i].coords[3] && block[i].coords[3] < ball.coords[3]) { down = 1; } cout << left << ", " << right << ", " << up << ", " << down << ", " << endl; if (left == 1) { ball.coords[0] = block[i].coords[0] - 16.0f; ball.coords[2] = block[i].coords[0] - 0.0f; } if (right == 1) { ball.coords[0] = block[i].coords[2] + 0.0f; ball.coords[2] = block[i].coords[2] + 16.0f; } if (down == 1) { ball.coords[1] = block[i].coords[3] + 0.0f; ball.coords[3] = block[i].coords[3] + 16.0f; } if (up == 1) { ball.yspeed = 0.0f; ball.gravity = 0.0f; ball.coords[1] = block[i].coords[1] - 16.0f; ball.coords[3] = block[i].coords[1] - 0.0f; } } if (de2dCheckCollision(ball,block[i],0.0f,0.0f)==false) { ball.gravity = -0.5f; } } } To explain what some of this code means: The blocks variable is basically an integer that is storing the amount of blocks, or platforms. I am checking all of the blocks using a for loop, and the number that the loop is currently on is represented by integer i. The coordinate system might seem a little weird, so that's worth explaining. coords[0] represents the x position (left) of the object (where it starts on the x axis). coords[1] represents the y position (top) of the object (where it starts on the y axis). coords[2] represents the width of the object plus coords[0] (right). coords[3] represents the height of the object plus coords[1] (bottom). de2dCheckCollision performs an AABB collision detection. Up is negative y and down is positive y, as it is in most games. Hopefully I have provided enough information for someone to help me successfully. If there is something I left out that might be crucial, let me know and I'll provide the necessary information. Finally, for anyone who can help, providing code would be very helpful and much appreciated. Thank you again for your help!

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  • Network outside internal not reaching TMG Forefront 2010 (Hyper-V environment)

    - by Pascal
    Below is my environment: I have 1 physical machine running Windows 2008 R2, with the Hyper-V role. This machine has 3 physical NICs: One for Internet One for Internal Network One for Wireless Network All 3 have their respective Virtual Networks in Hyper-V, and I have an extra Private virutal machine network for a DMZ Network. In one of the virtual machines, I have TMG Forefront 2010 SP1 installed, with all 4 networks available to it. Below is the IPCONFIG /ALL at the firewall: Windows IP Configuration Host Name . . . . . . . . . . . . : FRW-EXP1-02 Primary Dns Suffix . . . . . . . : exp1.eti.br Node Type . . . . . . . . . . . . : Hybrid IP Routing Enabled. . . . . . . . : Yes WINS Proxy Enabled. . . . . . . . : No DNS Suffix Search List. . . . . . : exp1.eti.br Ethernet adapter Internet: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual Machine Bus Network Adapter #4 Physical Address. . . . . . . . . : 00-15-5D-01-06-0E DHCP Enabled. . . . . . . . . . . : Yes Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::6d05:6033:4cfc:bdf5%15(Preferred) IPv4 Address. . . . . . . . . . . : 189.100.110.xxx(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.240.0 Lease Obtained. . . . . . . . . . : quarta-feira, 5 de janeiro de 2011 11:17:24 Lease Expires . . . . . . . . . . : quarta-feira, 5 de janeiro de 2011 16:07:02 Default Gateway . . . . . . . . . : 189.100.96.xxx DHCP Server . . . . . . . . . . . : 201.6.2.43 DHCPv6 IAID . . . . . . . . . . . : 436213085 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-14-6D-75-6F-00-15-5D-01-06-0B DNS Servers . . . . . . . . . . . : 201.6.2.163 201.6.2.43 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter Rede Interna: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual Machine Bus Network Adapter #3 Physical Address. . . . . . . . . : 00-15-5D-01-06-0C DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::51ff:4723:ce4c:bbc3%14(Preferred) IPv4 Address. . . . . . . . . . . : 10.50.75.10(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : DHCPv6 IAID . . . . . . . . . . . : 352327005 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-14-6D-75-6F-00-15-5D-01-06-0B DNS Servers . . . . . . . . . . . : 10.50.75.1 10.50.75.2 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter DMZ: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual Machine Bus Network Adapter #2 Physical Address. . . . . . . . . : 00-15-5D-01-06-0A DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::d4c5:75cf:e9aa:73e1%13(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.10.1(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : DHCPv6 IAID . . . . . . . . . . . : 301995357 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-14-6D-75-6F-00-15-5D-01-06-0B DNS Servers . . . . . . . . . . . : fec0:0:0:ffff::1%1 fec0:0:0:ffff::2%1 fec0:0:0:ffff::3%1 NetBIOS over Tcpip. . . . . . . . : Enabled Ethernet adapter Wireless: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual Machine Bus Network Adapter Physical Address. . . . . . . . . : 00-15-5D-01-06-0B DHCP Enabled. . . . . . . . . . . : No Autoconfiguration Enabled . . . . : Yes Link-local IPv6 Address . . . . . : fe80::459:8ca6:d02:8da1%11(Preferred) IPv4 Address. . . . . . . . . . . : 192.168.1.10(Preferred) Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : DHCPv6 IAID . . . . . . . . . . . : 234886493 DHCPv6 Client DUID. . . . . . . . : 00-01-00-01-14-6D-75-6F-00-15-5D-01-06-0B DNS Servers . . . . . . . . . . . : fec0:0:0:ffff::1%1 fec0:0:0:ffff::2%1 fec0:0:0:ffff::3%1 NetBIOS over Tcpip. . . . . . . . : Enabled I have the Networks below at Forefront: External: IP addresses external to the Forefront TMG Networks Internal: 10.50.75.0 - 10.50.75.255 Local Host: Perimiter: 192.168.10.0 - 192.168.10.255 Wireless: 192.168.1.0 - 192.168.1.255 In the Networks Rules, I have: 1 => Route => Local Host => All Networks 2 => Route => Quarantined; VPN => Internal 3 => NAT => Internal; VPN => Perimiter 4 => NAT => Internal; Perimiter; Quarantined; VPN; Wireless => External My problem is that I can only communicate with the Internal and External networks. If a ping www.google.com or 10.50.75.21 from the Forefront VM, I get answer backs without a problem. If I try to ping a machine at the Perimiter network or the Wireless network, it doesn't get routed back to Forefront, and it's the default gateway on all Networks. Here as ping samples: PS C:\Users\Administrator.TPB1> ping www.google.com Pinging www.l.google.com [64.233.163.104] with 32 bytes of data: Reply from 64.233.163.104: bytes=32 time=11ms TTL=58 Reply from 64.233.163.104: bytes=32 time=8ms TTL=58 Ping statistics for 64.233.163.104: Packets: Sent = 2, Received = 2, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 8ms, Maximum = 11ms, Average = 9ms Control-C PS C:\Users\Administrator.TPB1> ping 10.50.75.21 Pinging 10.50.75.21 with 32 bytes of data: Reply from 10.50.75.21: bytes=32 time=1ms TTL=128 Reply from 10.50.75.21: bytes=32 time=1ms TTL=128 Reply from 10.50.75.21: bytes=32 time=1ms TTL=128 Reply from 10.50.75.21: bytes=32 time=1ms TTL=128 Ping statistics for 10.50.75.21: Packets: Sent = 4, Received = 4, Lost = 0 (0% loss), Approximate round trip times in milli-seconds: Minimum = 1ms, Maximum = 1ms, Average = 1ms PS C:\Users\Administrator.TPB1> ping 192.168.10.3 Pinging 192.168.10.3 with 32 bytes of data: Reply from 192.168.10.1: Destination host unreachable. Request timed out. Request timed out. Request timed out. Ping statistics for 192.168.10.3: Packets: Sent = 4, Received = 1, Lost = 3 (75% loss), PS C:\Users\Administrator.TPB1> The ping to the 192.168.10.3 gets the Destination host unreachable. Below is the ipconfig for the perimiter VM: PS C:\Users\Administrator.Administrator> ipconfig /all Windows IP Configuration Host Name . . . . . . . . . . . . : app-exp1-02 Primary Dns Suffix . . . . . . . : Node Type . . . . . . . . . . . . : Unkown IP Routing Enabled. . . . . . . . : No WINS Proxy Enabled. . . . . . . . : No Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Description . . . . . . . . . . . : Microsoft Virtual Machine Bus Network Adapter Physical Address. . . . . . . . . : 00-15-5D-01-06-08 DHCP Enabled. . . . . . . . . . . : No IPv4 Address. . . . . . . . . . . : 192.168.10.3 Subnet Mask . . . . . . . . . . . : 255.255.255.0 Default Gateway . . . . . . . . . : 192.168.10.1 DNS Servers . . . . . . . . . . . : 201.6.2.163 201.6.2.43 Trying to ping 192.168.10.1 ( the gateway ) from the DMZ machine also does not work. When I use Log & Reports to monitor packets from Wireless network and Perimiter network, I don't get any packets link PING or HTTP that I try to send. But I do get a lot of spoofing messages for NETBIOS broadcasts... it's like Forefront thinks it's coming from a different network, but I don't know why. Please Help! Tks

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  • Why Oracle Retail Merchandise Operations Management?

    - by user801960
    Lara Livgard, Director of Oracle Retail Strategy, explains why retailers should choose Oracle Retail Merchandise Operations Management (MOM), sharing the benefits of the solutions and showcasing customer examples. MOM is a highly proven solution supporting over 275 live customers across the world across a range of vertical markets, through its flexible, modular architecture. The robust functionality and scalable nature of the MOM solutions provide the platform to support retail growth through acquisitions, international expansion and the addition of new formats, assortments and channels. Access this video on our YouTube Channel. Take a look at the Oracle Retail website for more information on Merchandise Operations Management.

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  • SUN Customers and Partners, preview My Oracle Support

    - by chris.warticki
    Preview My Oracle Support - now! Take advantage of My Oracle Support before full migration. Oracle Global Customer Support invites you to preview some of the support platform's key capabilities. With the preview to My Oracle Support, Sun customers and partners can have immediate access to: My Oracle Support Community, with live advisor webcasts, active moderation by Oracle/Sun support engineers, user interaction, best practices presentations, and news and announcements Knowledgebase, with more than 900,000 articles, including more than 100,000 Sun Support articles and documents.   -Chris Warticki twittering @cwarticki Join one of the Twibes - http://twibes.com/MyOracleSupport or http://twibes.com/OracleSupport

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  • Wrong content for URL cache on Google

    - by user32592
    I have this website natural-track.com and when I do a cache check I get a completely different website,This is Google's cache of http://www.backpackers-planet.com/modules.php?name=Web_Links&l_op=visit&lid=3379 , unrelated to my site. I have checked with the host, they say all is well on their side. How can we fix it? The site also went off from Google Search. We are about to rebuild this site to a better professional platform but first we would like to have an idea of what happened and how to fix it.

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  • Map Library: Client-side or Server-side?

    - by Mahdi
    As I have already asked here, I have to implement a Multi-Platform Map application. Now I have Mapstraction as an option which uses Javascript to implement the desired functionality. My question is, "Is there any reason/benefit to implement such a library (let say, Adapters) in Server-side (in my case, PHP)?" As these maps are all based on Javascript, there is a big reason to use Javascript again to make the adapter also, so it would not be dependent to PHP, Java, or .NET for example. But is that all? I wish to hear your ideas and comments also. :)

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  • Message Buffers in cloud

    - by kaleidoscope
    Message Buffer is WCF queue in the cloud (although currently it does not provide all features of WCF queue). With on-premise WCF, you can take advantage of MSMQ, so that a message is sent to MSMQ by one endpoint, and another endpoint can get the message in a later time. The message is usually a SOAP message so that you can generate a client proxy and invoke the service operations just as invoking a normal WCF operation. Message Buffer is similar, but it also provides a REST API for you to work with the messages. Use it when you need a reliable WCF service. Message buffers can be consumed by non-azure components, "Message  buffers are accessible to applications using HTTP and do not require the Windows Azure platform AppFabric SDK"              How to: Configure an AppFabric Service Bus Message Buffer :    please find below link for more details: http://msdn.microsoft.com/en-us/library/ee794877.aspx http://msdn.microsoft.com/en-us/library/ee794877.aspx   Chandraprakash, S

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  • Game World Design [on hold]

    - by GameDev
    I have one doubt about world game developing. I want to do a kind of platform game mixed with RPG (Side Scroll). What's the best to draw the world, - Draw everything than use the camera to move around the world - Draw just what you see as the player moves draw the new stuff. I'm new at this and didn't had any course for it. So if anyone can help me thanks :) PS: Any recommendation to learning game concept, like drawing world theory, play etc.. (not code and i want to 2D and i only see books for 3D stuff)

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  • How vibrations might effect Kinect depth measurements

    - by dreza
    I'm currently doing some research into development with the Microsoft Kinect product. My project manager has come up with a potential design for mounting the camera to do the capturing. However the solution means that the camera might be subject to vibrations as the platform it is on is directly connected to where the subjects will be moving. It was my thought that vibrations would effect the quality of the results, however I could not come up with a viable explanation as to why, other than it's the same as if you held a camera in your hand and your hand was shaking vs using a tripod. Do vibrations effect the depth measurements on a Kinect and if so how can I explain this in simple terms to my PM to help come up with a better design to attach the sensor to?

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  • MonoGame; reliable enough to be accepted on iOS, Win 8 and Android stores?

    - by Serguei Fedorov
    I love XNA; it simplifies rendering code to where I don't have to deal with it, it runs on C# and has very fairly large community and documentation. I would love to be able to use it for games across many platforms. However, I am a little bit concerned about how well it will be met by platform owners; Apple has very tight rules about code base but Android does not. Microsoft's new Windows 8 platforms seems to be pretty lenient but I am not sure oh how they would respond to an XNA project being pushed to the app store (given they suddenly decided to dump it and force developers to use C++/Direct3D). So the bottom line is; is it safe to invest time and energy into a project that runs on MonoGame? In the end, is is possible to see my game on multiple platforms and not be shot down with a useless product?

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  • Silverlight Has a Bright Future

    The first positive sign for the platform's developers is the fact that Microsoft made Silverlight 5's release candidate stage available at the beginning of this month. This points to an official final release in the near future. While Silverlight 5's upcoming release is good news, Microsoft put a damper on it when it recently debuted Windows 8 and noted that it would favor HTML5 instead. In addition, the company said that plugins would not be supported on Windows 8's Metro version of Internet Explorer, leaving plugins such as Silverlight and Adobe Flash out in the cold. Add in a strategy o...

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  • On technical talent

    - by Rob Farley
    In honour of the regular T-SQL Tuesday blogging, the UnSQL theme started, looking at topics that were not directly SQL related, but nevertheless quite interesting. This is the brainchild of Jen McCown, who posted the second of these recently. I’m actually a bit late in responding, as I haven’t got it in my head to look for these posts yet. Still, Jen says I can still contribute now, hence this post. The theme this time is on Tech Giants. I could list people all day for those I admire in the SQL Server space, and go on even longer if I branch out to other areas. But I actually want to highlight four guys that I admire so much for their skills, integrity and general awesomeness that I hired them. Yes – the guys that work for me at LobsterPot Solutions, being Ben McNamara, David Gardiner, Roger Noble and Ashley Sewell. I admire them all, and they present the company with a platform on which to grow.

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  • OpenGL programming vs Blender Software, which is better for custom video creation?

    - by iammilind
    I am learning OpenGL API bit by bit and also develop my own C++ framework library for effectively using them. Recently came across Blender software which is used for graphics creation and is in turn written in OpenGL itself. For my part time hobby of graphics learning, I want to just create small-small movie or video segments; e.g. related to construction engineering, epic stories and so on. There may be very minimal to nil mouse-keyboard interaction for those videos, unlike video games which are highly interactive. I was wondering if learning OpenGL from scratch is worth for it or should I invest my time in learning Blender software? There are quite a few good movie examples are created using Blender and are shown in its website. Other such opensource cross platform alternatives are also welcome, which can serve my aforementioned purpose.

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  • Detect collision from a particular side

    - by Fabián
    I'm making a platform sidescrolling game. All I want to do is to detect if my character is on the floor: function OnCollisionStay (col : Collision){ if(col.gameObject.tag == "Floor"){ onFloor = true; } else {onFloor = false;} } function OnCollisionExit (col : Collision){ onFloor = false; } But I know this isn't the accurate way. If I hit a cube with a "floor" tag, in the air (no matter if with the character's feet or head) I would be able to jump. Is there a way to use the same box collision to detect if I'm touching something from a specific side?

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  • X technology is dead

    - by Daniel Moth
    Every so often, technology pundits (i.e. people not involved in the game, but who like commenting about it) throw out big controversial statements (typically to increase their readership), with a common one being that "Technology/platform X is dead". My former colleague (who I guess is now my distant colleague) uses the same trick with his blog post: "iPhone 4 is dead". But, his motivation is to set the record straight (and I believe him) by sharing his opinion on recent commentary around Silverlight, WPF etc. I enjoyed his post and the comments, so I hope you do too :-) Comments about this post welcome at the original blog.

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  • Good resources for JavaScript 2D game programming?

    - by DJCouchyCouch
    As an exercise, I've decided to look into JavaScript for game programming. While it's far from being the best language for that, I do like the idea that it's cross-platform and it's always available as a web page. So I thought I'd see what I could do with it. Specifically, I'd like to make a 2D tile-based game of some kind. Where can I find resources to do that? I'm sure this question's come up before, but I can't find any reference to it.

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