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  • C++/Win32 : XP Visual Styles - no controls are showing up?

    - by mrl33t
    Okay, so i'm pretty new to C++ & the Windows API and i'm just writing a small application. I wanted my application to make use of visual styles in both XP, Vista and Windows 7 so I added this line to the top of my code: #pragma comment(linker,"\"/manifestdependency:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"") It seemed to work perfectly on my Windows 7 machine and also Vista machine. But when I tried the application on XP the application wouldn't load any controls (e.g. buttons, labels etc.) - not even messageboxes would display. This image shows a small test application which i've just put together to demonstrate what i'm trying to explain: http://img704.imageshack.us/img704/2250/myapp.png In this test application i'm not using any particularly fancy or complicated code. I've effectively just taken the most basic sample code from the MSDN Library (http://msdn.microsoft.com/en-us/library/ff381409.aspx) and added a section to the WM_CREATE message to create a button: MyBtn = CreateWindow(L"Button", L"My Button", BS_PUSHBUTTON | WS_CHILD | WS_VISIBLE, 25, 25, 100, 30, hWnd, NULL, hInst, 0); But I just can't figure out what's going on and why its not working. Any ideas guys? Thank you in advanced. (By the way the application works in XP if i remove the manifest section from the top - obviously without visual styles though. I should also probably mention that the app was built using Visual C++ 2010 Express on a Windows 7 machine - if that makes a difference?)

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  • floating div problem in IE7

    - by Onur
    I'm trying to use a second background image with a floated div but it doesn't work in IE6 & 7 I'm aware that the floating div's is a pain in * in IE7 and lower versions but I really need to make it work. here is the code I'm using <body style="background-color:#FFFFFF; margin-top:0px; margin-right:0px;" topmargin="0" rightmargin="0" leftmargin="0"> <div id="bg2" style="float:right; top:0px; width:450px; height:151px; margin-right:0px; padding-right:0px; font-size:1px; overflow:visible; background-image:url(images/back2.jpg);"></div> <center> <div style="position:relative; top:0px; width:1050px; margin:0px; padding:0px; vertical-align:top; text-align:left;"> ....(huge div container)... I also tried to remove width attribute from the div which contains 2nd background image, then get the windows size and add the difference to the container div as left attribute with Jquery. It worked fine in all IE versions but this time not on Chrome here is a print screen any ideas please?

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  • Glitch when moving camera in OpenGL

    - by CG
    I am writing a tile-based game engine for the iPhone and it works in general apart from the following glitch. Basically, the camera will always keep the player in the centre of the screen, and it moves to follow the player correctly and draws everything correctly when stationary. However whilst the player is moving, the tiles of the surface the player is walking on glitch as shown: Compared to the stationary (correct): Does anyone have any idea why this could be? Thanks for the responses so far. Floating point error was my first thought also and I tried slightly increasing the size of the tiles but this did not help. Changing glClearColor to red still leaves black gaps so maybe it isn't floating point error. Since the tiles in general will use different textures, I don't know if vertex arrays can be used (I always thought that the same texture had to be applied to everything in the array, correct me if I'm wrong), and I don't think VBO is available in OpenGL ES. Setting the filtering to nearest neighbour improved things but the glitch still happens every ten frames or so, and the pixelly result means that this solution is not viable anyway. The main difference between what I'm doing now and what I've done in the past is that this time I am moving the camera rather than the stationary objects in the world (i.e. the tiles, the player is still being moved). The code I'm using to move the camera is: void Camera::CentreAtPoint( GLfloat x, GLfloat y ) { glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(x - size.x / 2.0f, x + size.x / 2.0f, y + size.y / 2.0f, y - size.y / 2.0f, 0.01f, 5.0f); glMatrixMode(GL_MODELVIEW); } Is there a problem with doing things this way and if so is there a solution?

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  • Why does Rails screw up timezones when I am editing a resource?

    - by DJTripleThreat
    Steps to produce this: prompt>rails test_app prompt>cd test_app prompt>script/generate scaffold date_test my_date:datetime prompt>rake db:migrate now edit your app/views/date_tests/edit.html.erb: <h1>Editing date_test</h1> <% form_for(@date_test) do |f| %> <%= f.error_messages %> <p> RIGHT!<br/> <%= text_field_tag @date_test, f.object.my_date %> </p> <p> WRONG!<br /> <%= f.text_field :my_date %> </p> <p> <%= f.submit 'Update' %> </p> <% end %> <%= link_to 'Show', @date_test %> | <%= link_to 'Back', date_tests_path %> now edit your config/environment.rb: #add this config.time_zone = 'Central Time (US & Canada)' This recreates the problem I am having in my actual app. The problem with my app is that I'm storing a date in a hidden field and rendering a "user friendly" version. Creating a resource works fine but as soon as I try to edit it the time changes (it adds the difference between my current time zone configuration and UTC). go to http://localhost:3000/date_tests/new and save the time then go to reedit it and you will have two different representations of the date/time one which will save incorrectly and the other that will.

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  • Open source real life license examples: yours or others

    - by donpal
    I'm aware of the usual list of open source licenses, so I'm not even going to list it here. What I'd like to ask is about your open source projects (whether out or planned for the future), and why you're planning to choose a certain license over the other. Basically say I went for X license because I wanted Y and that other license didn't provide it for me. I understand that the language itself can make a difference in the choice of license: interpreted languages like PHP vs. compiled languages like Java. I'm mostly interested in hearing about PHP projects, but of course additional insights are welcome. You may even have chosen that particular language for a licensing reason. Ideally I want to hear answers from people who were involved in the actual project (i.e. your own project), because that usually means you've put some thought into the license yourself and understand the implications of that license. But examples of existing projects that aren't your own are OK. Please just say why you think that license was good/bad for them. But first-hand experience is preferred. Looking forward to hearing some informative input.

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  • What do the 'size' numbers mean in the windbg !heap output?

    - by pj4533
    I see output like this in my DMP file: Heap entries for Segment00 in Heap 00150000 00150640: 00640 . 00040 [01] - busy (40) 00150680: 00040 . 01808 [01] - busy (1800) 00151e88: 01808 . 00210 [01] - busy (208) 00152098: 00210 . 00228 [00] 001522c0: 00228 . 00030 [01] - busy (22) 001522f0: 00030 . 00018 [01] - busy (10) 00152308: 00018 . 00048 [01] - busy (3c) The WinDbg docs say this: Heap entries for Segment00 in Heap 250000 0x01 - HEAP_ENTRY_BUSY 0x02 - HEAP_ENTRY_EXTRA_PRESENT 0x04 - HEAP_ENTRY_FILL_PATTERN 0x08 - HEAP_ENTRY_VIRTUAL_ALLOC 0x10 - HEAP_ENTRY_LAST_ENTRY 0x20 - HEAP_ENTRY_SETTABLE_FLAG1 0x40 - HEAP_ENTRY_SETTABLE_FLAG2 Entry Prev Cur 0x80 - HEAP_ENTRY_SETTABLE_FLAG3 Address Size Size flags (Bytes used) (Tag name) 00250000: 00000 . 00b90 [01] - busy (b90) 00250b90: 00b90 . 00038 [01] - busy (38) 00250bc8: 00038 . 00040 [07] - busy (24), tail fill (NTDLL!LDR Database) The spacing is weird in the docs though. Does that mean 'entry address' and 'prev size' and 'cur size', or are the 'entry' 'prev' and 'cur' not for the line below? What does 'prev size' and 'cur size' mean? Especially with regard to 'bytes used'. What is the difference between 'bytes used' and 'cur size'?

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  • jQuery ajax form submit - how to ensure dynamically loaded form's action is used

    - by kenny99
    Hi, i'm having a problem with dynamically loaded forms - instead of using the action attribute of the newly loaded form, my jquery code is still using the action attribute of the first form loaded. I have the following code: //generic ajax form handler - calls next page load on success $('input.next:not(#eligibility)').live("click", function(){ $(".form_container form").validationEngine({ ajaxSubmit: true, ajaxSubmitFile: $(this).attr('action'), success : function() { var url = $('input.next').attr('rel'); ajaxFormStage(url); }, failure : function() { } }); }); But when the next form is loaded, the above code does not pick up the new action attribute. I have tried adding the above code to my callback on successful ajax load (shown below), but this doesn't make any difference. Can anyone help? Many thanks function ajaxFormStage(url) { var $data = $('#main_body #content'); $.validationEngine.closePrompt('body'); //close any validation messages $data.fadeOut('fast', function(){ $data.load(url, function(){ $data.animate({ opacity: 'show' }, 'fast'); '); //generic ajax form handler - calls next page load on success $('input.next:not(#eligibility)').live("click", function(){ $(".form_container form").validationEngine({ ajaxSubmit: true, ajaxSubmitFile: $(this).attr('action'), success : function() { var url = $('input.next').attr('rel'); ajaxFormStage(url); }, failure : function() { } }); }); }); });

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  • Cocos2d - smooth sprite movement in tile map RPG

    - by Lendo92
    I've been working on a 2-D Gameboy style RPG for a while now, and the game logic is mostly all done so I'm starting to try to make things look good. One thing I've noticed is that the walking movement / screen movement is a little bit choppy. Technically, it should work fine, but either it seems to be having some quirks, either due to taking up a lot of processing power or just timing inconsistencies between moving the screen and moving the sprite. To move the sprite, once I know where I want to move it, I call: tempPos.y += 3*theHKMap.tileSize.width/5; id actionMove = [CCMoveTo actionWithDuration:0.1 position:tempPos]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(orientOneMove)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; [self setCenterOfScreen:position]; Then, in orientOneMove, I call: [self.guy setTexture:[[CCTextureCache sharedTextureCache] addImage:@"guysprite07.png"]]; //the walking picture-I change texture back at the end of the movement id actionMove = [CCMoveTo actionWithDuration:0.15 position:self.tempLocation2]; id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(toggleTouchEnabled)]; [guy runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; The code for the concurrently running setCenterOfScreen:position method is: id actionMove = [CCMoveTo actionWithDuration:0.25 position:difference]; [self runAction: [CCSequence actions:actionMove, nil, nil]]; So the setCenterOfScreen moves the camera in one clean move while the guy moving is chopped into two actions to animate it (which I believe might be inefficient.) It's hard to tell what is making the movement not perfectly clean from looking at it, but essentially the guy isn't always perfectly in the center of the screen -- during movement, he's often times a pixel or two off for an instant. Any ideas/ solutions?

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  • I need help understanding how this jQuery filter function works, line-by-line, if possible

    - by user717236
    Here is the HTML: <div> <h3>text</h3> </div> <div> <h3>moretext</h3> </div> <div> <h3>123</h3> </div>?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? Here is the JS: var rv1_wlength = $("div").filter(function() { return $(this).find("h3").filter(function () { return $(this).text() != "123"; }).length; }); var rv1_wolength = $("div").filter(function() { return $(this).find("h3").filter(function () { return $(this).text() != "123"; }); }); var rv2 = $("div").find("h3").filter(function() { return $(this).text() != "123"; }); alert(rv1_wlength.text()); // text // moretext alert(rv1_wolength.text()); // text // moretext // 123 alert(rv2.text());? // textmoretext I don't understand why the first two methods print the elements on each line, whereas the second method concatenates them. "rv2" is a jQuery object. Then, what are the first two (rv1_wlength and rv1_wolength)? Furthermore, I don't understand why the inclusion of the length property makes all the difference in filtering the elements. The second method does nothing, since it returns all the elements. The first method, with the only change being the addition of the length property, correctly filters the elements. I would very much like a line-by-line explanation. I would sincerely appreciate any feedback. Thank you.

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  • PHP elseif statement not executed even though initial if statement is false

    - by DarwinIcesurfer
    I am writing a recursive function to print out the differences between 2 multildimensional php arrays. The purpose of this code is to see the difference between jpeg headers to deteremine how adobe bridge cs3 is saving rating information within the jpg file. When I am single-stepping through the code using my eclipse - zend debugger ide, it appears that even though the initial if statement is false (ie both values are arrays), the subsequent elseif statements are never executed. The function is attached below. function array_diff_multi($array1,$array2,$level){ $keys = array_keys($array1); foreach($keys as $key) { $value1 = $array1[$key]; if(array_key_exists($key,$array2) ){ $value2 = $array2[$key]; // Check if they are both arrays, if so recursion is needed if (is_array($value1) && is_array($value2)){ array_diff_multi($value1,$value2,$level . "[ " . $key . " ]"); } // the values aren't both arrays *** THE CODE IN THE ELSEIF BELOW IS NOT EXECUTED *** elseif(is_array($value1) != is_array($value2)){ print "" . $level . $key ."=" . $value1 . "as array, compared to ". $value2 .""; } // the values don't match elseif($value1 != $value2){ print "" . $level . $key ."=" . $value1 ." != " . $value2 .""; } else; } else{ print "" . $level. $key . "does not exist in array2"; } } }

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  • Why does grails use hsqldb when I ask for mysql?

    - by John
    I'm following the racetrack example from Jason Rudolph's book at InfoQ, using grails-1.2.1. I got up to the part where I was to switch from hsqldb to mysql. I think I've deleted every reference to hsqldb in the DataSource.groovy file, but I get an exception and the stack trace shows it's still using hsqldb. DataSource.groovy dataSource { boolean pooled = true String driverClassName = "com.mysql.jdbc.Driver" String url = "jdbc:mysql://localhost/dfpc2" String dbCreate = "create" String username = "dfpc2" String password = "dfpc2" dialect = org.hibernate.dialect.MySQL5InnoDBDialect } hibernate { cache.use_second_level_cache=true cache.use_query_cache=true cache.provider_class='net.sf.ehcache.hibernate.EhCacheProvider' } // environment specific settings environments { development { } test { } production { } } When I grails run-app it all starts up with no errors. I can navigate to the home page. But when I click on one of the links, I get a stack trace: java.sql.SQLException: Table not found in statement [select this_.id as id0_0_, this_.version as version0_0_, this_.name as name0_0_, this_.variant as variant0_0_ from domainObject this_ limit ?] at org.hsqldb.jdbc.Util.throwError(Unknown Source) at org.hsqldb.jdbc.jdbcPreparedStatement.<init>(Unknown Source) at org.hsqldb.jdbc.jdbcConnection.prepareStatement(Unknown Source) at dfpc2.domainObjectController$_closure2.doCall(script1269434425504953491149.groovy:13) at dfpc2.domainObjectController$_closure2.doCall(script1269434425504953491149.groovy) at java.lang.Thread.run(Thread.java:619) My mysql database shows no tables created. (I don't think groovy's connected to mysql yet.) Things I've checked: mysql-connector-java-5.1.6.jar is in lib directory. I've tried grails clean I tried putting the dataSource info in the development environment (I haven't graduated to test or prod yet), but it seemed to make no difference. The stdout shows I'm using development env. I've googled for solutions, but the only solution I've found is when people don't change the test or production environments.

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  • Type classe, generic memoization

    - by nicolas
    Something quite odd is happening with y types and I quite dont understand if this is justified or not. I would tend to think not. This code works fine : type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, obj>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res And this ones complains type DictionarySingleton private () = static let mutable instance = Dictionary<string*obj, _>() static member Instance = instance let memoize (f:'a -> 'b) = fun (x:'a) -> let key = f.ToString(), (x :> obj) if (DictionarySingleton.Instance).ContainsKey(key) then let r = (DictionarySingleton.Instance).[key] r :?> 'b else let res = f x (DictionarySingleton.Instance).[key] <- (res :> obj) res The difference is only the underscore in the dictionary definition. The infered types are the same, but the dynamic cast from r to type 'b exhibits an error. 'this runtime coercition ... runtime type tests are not allowed on some types, etc..' Am I missing something or is it a rough edge ?

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  • Tracking down slow managed DLL loading

    - by Alex K
    I am faced with the following issue and at this point I feel like I'm severely lacking some sort of tool, I just don't know what that tool is, or what exactly it should be doing. Here is the setup: I have a 3rd party DLL that has to be registered in GAC. This all works fine and good on pretty much every machine our software was deployed on before. But now we got 2 machines, seemingly identical to the ones we know work (they are cloned from the same image and stuffed with the same hardware, so pretty much the only difference is software settings, over which I went over and over, and they seem fine). Now the problem, the DLL in GAC takes a very long time to load. At least I believe this is the issue, what I can say definitively is that instantiating a single class from that DLL is the slow part. Once it is loaded, thing fly as they always have. But while on known-good machines the DLL loads so fast that a timestamp in the log doesn't even change, on these 2 machines it take over 1min to load. Knowns: I have no access to the source, so I can't debug through the DLL. Our app is the only one that uses it (so shouldn't be simultaneous access issues). There is only one version of this DLL in existance, so it shouldn't be a matter of version conflict. The GAC reference is being used (if I uninstall the DLL from GAC, an exception will be thrown about the missing GAC reference). Could someone with a greater skill in debug-fu suggest what I can do to track down the root cause of this issue?

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  • Use of 'super' keyword when accessing non-overridden superclass methods

    - by jonny
    I'm trying to get the hang of inheritance in Java and have learnt that when overriding methods (and hiding fields) in sub classes, they can still be accessed from the super class by using the 'super' keyword. What I want to know is, should the 'super' keyword be used for non-overridden methods? Is there any difference (for non-overridden methods / non-hidden fields)? I've put together an example below. public class Vehicle { public int tyreCost; public Vehicle(int tyreCost) { this.tyreCost = tyreCost; } public int getTyreCost() { return tyreCost; } } and public class Car extends Vehicle { public int wheelCount; public Vehicle(int tyreCost, int wheelCount) { super(tyreCost); this.wheelCount = wheelCount; } public int getTotalTyreReplacementCost() { return getTyreCost() * wheelCount; } } Specifically, given that getTyreCost() hasn't been overridden, should getTotalTyreReplacementCost() use getTyreCost(), or super.getTyreCost() ? I'm wondering whether super should be used in all instances where fields or methods of the superclass are accessed (to show in the code that you are accessing the superclass), or only in the overridden/hidden ones (so they stand out).

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  • XForms relation of 'constraint' and 'required' properties

    - by Danny
    As a reference, the most similar question already asked is: http://stackoverflow.com/questions/8667849/making-xforms-enforce-the-constraint-and-type-model-item-properties-only-when-fi The difference is that I cannot use the relevant properties since I do want the field to be visible and accessible. I'm attempting to make a XForms form that has the following properties: It displays a text field named 'information'. (for the example) This field must not be required, since it may not be necessary to enter data. (Or this data will be entered at a later time.) However, if data is entered in this field, it must adhere to the specified constraint. I cannot mark the field as not relevant since this would hide the field and some data may need to be entered in it. The trouble now is that even though the field has no data in it, the constraint is still enforced (i.e. even though it is not marked as 'required'). I have taken a look at the XForms 1.1 specification, however it does not seem to describe how the properties 'required' and 'constraint' should interact. The only option I see, is to add a part to the constraint such that an empty value is allowed. e.g.: . = '' or <actual-constraint However, I don't like this. It feels like a workaround to add this to every such field. Is there any other way to express that non-required fields should not need to match the constraint for that field? (Am I missing something?)

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  • Strange issue with fixed form border styles in Vista

    - by Nazgulled
    My previous post about this issue didn't got too many answers and it was kinda specific and hard to understand. I think I've managed to understand the problem better and I now believe it to be a Vista issue... The problem lies on all types of fixed border styles like FixedDialog, Fixed3D, FixedSingle and FixedToolWindow. It does not happen on the sizable ones. This problem, like I said, it also happens only on Vista. Let's say you have a form with any of the fixed border styles and set the starting location to 0,0. What you want here is for the form to be snapped to the top left corner of the screen. This works just fine if the form border style is one of the sizable options, if it's fixed, well, the form will be a little bit outside of the screen working area both to the left and top. What's more strange about this is that the form location does not change, it sill is 0,0, but a few pixels of the form are still drawn outside of the working screen area. I tested this on XP and it didn't happen, the problem is Vista specific. On XP, the only difference was the border size that change a bit between any of the styles. But the form was always perfectly snapped to position 0,0. If possible, without finding how many pixels are being drawn outside of the working area and then add that to the form location, is there a possible way to fix or workaround this?

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  • Function behaviour on shell(ksh) script

    - by footy
    Here are 2 different versions of a program: this Program: #!/usr/bin/ksh printmsg() { i=1 print "hello function :)"; } i=0; echo I printed `printmsg`; printmsg echo $i Output: # ksh e I printed hello function :) hello function :) 1 and Program: #!/usr/bin/ksh printmsg() { i=1 print "hello function :)"; } i=0; echo I printed `printmsg`; echo $i Output: # ksh e I printed hello function :) 0 The only difference between the above 2 programs is that printmsg is 2times in the above program while printmsg is called once in the below program. My Doubt arises here: To quote Be warned: Functions act almost just like external scripts... except that by default, all variables are SHARED between the same ksh process! If you change a variable name inside a function.... that variable's value will still be changed after you have left the function!! But we can clearly see in the 2nd program's output that the value of i remains unchanged. But we are sure that the function is called as the print statement gets the the output of the function and prints it. So why is the output different in both?

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  • Weird stuttering issues not related to GC.

    - by Smills
    I am getting some odd stuttering issues with my game even though my FPS never seems to drop below 30. About every 5 seconds my game stutters. I was originally getting stuttering every 1-2 seconds due to my garbage collection issues, but I have sorted those and will often go 15-20 seconds without a garbage collection. Despite this, my game still stutters periodically even when there is no GC listed in logcat anywhere near the stutter. Even when I take out most of my code and simply make my "physics" code the below code I get this weird slowdown issue. I feel that I am missing something or overlooking something. Shouldn't that "elapsed" code that I put in stop any variance in the speed of the main character related to changes in FPS? Any input/theories would be awesome. Physics: private void updatePhysics() { //get current time long now = System.currentTimeMillis(); //added this to see if I could speed it up, it made no difference Thread myThread = Thread.currentThread(); myThread.setPriority(Thread.MAX_PRIORITY); //work out elapsed time since last frame in seconds double elapsed = (now - mLastTime2) / 1000.0; mLastTime2 = now; //measures FPS and displays in logcat once every 30 frames fps+=1/elapsed; fpscount+=1; if (fpscount==30) { fps=fps/fpscount; Log.i("myActivity","FPS: "+fps+" Touch: "+touch); fpscount=0; } //this should make the main character (theoretically) move upwards at a steady pace mY-=100*elapsed; //increase amount I translate the draw to = main characters Y //location if the main character goes upwards if (mY<=viewY) { viewY=mY; } }

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  • Do entity collections and object sets implement IQueryable<T>?

    - by Chevex
    I am using Entity Framework for the first time and noticed that the entities object returns entity collections. DBEntities db = new DBEntities(); db.Users; //Users is an ObjectSet<User> User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? user.Posts; //Posts is an EntityCollection<Post> Post post = user.Posts.Where(x => x.PostID == "123").First(); //Is this getting executed in the SQL or in memory? Do both ObjectSet and EntityCollection implement IQueryable? I am hoping they do so that I know the queries are getting executed at the data source and not in memory. EDIT: So apparently EntityCollection does not while ObjectSet does. Does that mean I would be better off using this code? DBEntities db = new DBEntities(); User user = db.Users.Where(x => x.Username == "test").First(); //Is this getting executed in the SQL or in memory? Post post = db.Posts.Where(x => (x.PostID == "123")&&(x.Username == user.Username)).First(); // Querying the object set instead of the entity collection. Also, what is the difference between ObjectSet and EntityCollection? Shouldn't they be the same? Thanks in advance!

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  • Efficient way to maintain a sorted list of access counts in Python

    - by David
    Let's say I have a list of objects. (All together now: "I have a list of objects.") In the web application I'm writing, each time a request comes in, I pick out up to one of these objects according to unspecified criteria and use it to handle the request. Basically like this: def handle_request(req): for h in handlers: if h.handles(req): return h return None Assuming the order of the objects in the list is unimportant, I can cut down on unnecessary iterations by keeping the list sorted such that the most frequently used (or perhaps most recently used) objects are at the front. I know this isn't something to be concerned about - it'll make only a miniscule, undetectable difference in the app's execution time - but debugging the rest of the code is driving me crazy and I need a distraction :) so I'm asking out of curiosity: what is the most efficient way to maintain the list in sorted order, descending, by the number of times each handler is chosen? The obvious solution is to make handlers a list of (count, handler) pairs, and each time a handler is chosen, increment the count and resort the list. def handle_request(req): for h in handlers[:]: if h[1].handles(req): h[0] += 1 handlers.sort(reverse=True) return h[1] return None But since there's only ever going to be at most one element out of order, and I know which one it is, it seems like some sort of optimization should be possible. Is there something in the standard library, perhaps, that is especially well-suited to this task? Or some other data structure? (Even if it's not implemented in Python) Or should/could I be doing something completely different?

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  • Call .NET Webservice with Android

    - by Lasse P
    Hi, I know this question has been asked here before, but I don't think those answers were adequate for my needs. We have a SOAP webservice that is used for an iPhone application, but it is possible that we need an Android specific version or a proxy of the service, so we have the option to go with either SOAP or JSON. I have a few concerns about both methods: SOAP solution: Is it possible to generate java source code from a WSDL file, if so, will it include some kind of proxy class to invoke the webservice and will it work in the Android environment at all? Google has not provided any SOAP library in Android, so i need to use 3rd party, any suggestion? What about the performance/overhead with parsing and transmitting SOAP xml over the wire versus the JSON solution? JSON solution: There is a few classes in the Android sdk that will let me parse JSON, but does it support generic parsing, like if I want the result to be parsed as a complex type? Or would I need to implement that myself? I have read about 2 libraries before here on Stackoverflow, GSON an Jackson. What is the difference performance and usability (from a developers perspective) wise? Do you guys have any experince with either of those libraries? So i guess the big question is, what method to go with? I hope you can help me out. Thanks in advance :-)

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  • C# performance methods of receiving data from a socket?

    - by Daniel
    Lets assume we have a simple internet socket, and its going to send 10 megabytes (because i want to ignore memory issues) of random data through. Is there any performance difference or a best practice method that one should use for receiving data? The final output data should be represented by a byte[]. Yes i know writing an arbitrary amount of data to memory is bad, and if I was downloading a large file i wouldn't be doing it like this. But for argument sake lets ignore that and assume its a smallish amount of data. I also realise that the bottleneck here is probably not the memory management but rather the socket receiving. I just want to know what would be the most efficient method of receiving data. A few dodgy ways can think of is: Have a List and a buffer, after the buffer is full, add it to the list and at the end list.ToArray() to get the byte[] Write the buffer to a memory stream, after its complete construct a byte[] of the stream.Length and read it all into it in order to get the byte[] output. Is there a more efficient/better way of doing this?

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  • Searching in graphs trees with Depth/Breadth first/A* algorithms

    - by devoured elysium
    I have a couple of questions about searching in graphs/trees: Let's assume I have an empty chess board and I want to move a pawn around from point A to B. A. When using depth first search or breadth first search must we use open and closed lists ? This is, a list that has all the elements to check, and other with all other elements that were already checked? Is it even possible to do it without having those lists? What about A*, does it need it? B. When using lists, after having found a solution, how can you get the sequence of states from A to B? I assume when you have items in the open and closed list, instead of just having the (x, y) states, you have an "extended state" formed with (x, y, parent_of_this_node) ? C. State A has 4 possible moves (right, left, up, down). If I do as first move left, should I let it in the next state come back to the original state? This, is, do the "right" move? If not, must I transverse the search tree every time to check which states I've been to? D. When I see a state in the tree where I've already been, should I just ignore it, as I know it's a dead end? I guess to do this I'd have to always keep the list of visited states, right? E. Is there any difference between search trees and graphs? Are they just different ways to look at the same thing?

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  • IIS7 dynamic content compression and webservices

    - by vandalo
    I am moving and old asmx webservice to a new server with IIS7. This webservice basically sends a big dataset (10mb+) to a winform application. The old solution was implemented using a custom soap extension which compressed the content before sending the stream to the client. The client, of course, implemented the same custom soap extension, to decompressed the stream in a dataset. Everything has worked pretty well for years. My customer doesn't want to change the code upgrading to WCF. They just want to put the old App on the new server and use the new dynamic content compression features. We're testing things on a test server (win serv 2008) and it seems that it's working pretty well, even if it seems slow: we can't see any difference in performance (speed) between the uncompressed and compressed stream. Here's the question. Where should I put the settings? Most people say I can't put it in my web.config; others say it can be put there. I am a bit confused. Are there any tricks or things I should know? What about mimeTypes? Should I set some parameters, somewhere? ... considering my stream is XML (dataset) ?? Thanks to everyone who would like to help Alberto

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  • Cannot use Java 7 instalation if Java 8 is installed

    - by Sebastien Diot
    I normally still use Java 7 for all my coding projects (it's a company "politics" issue), but I installed Java 8 for one third-party project I am contributing to. Now, it seems I cannot have Java 8 installed in Windows 7 x64, and still use Java 7 by default: C:\>"%JAVA_HOME%\bin\java.exe" -version java version "1.7.0_55" Java(TM) SE Runtime Environment (build 1.7.0_55-b13) Java HotSpot(TM) 64-Bit Server VM (build 24.55-b03, mixed mode) C:\>java.exe -version java version "1.8.0_05" Java(TM) SE Runtime Environment (build 1.8.0_05-b13) Java HotSpot(TM) 64-Bit Server VM (build 25.5-b02, mixed mode) As you can see, JAVA_HOME is completely ignored. I also have Java in the path, using "%JAVA_HOME%\bin", which resolve correctly to Java 7 when I check the path in a DOS box, but it still makes no difference. I checked in the "Java Control Panel" (not sure if this affects the default command-line Java version). Under the "Java" tab, the "View..." button, you get to see "registered" Java versions. I can add all the versions under the "User" tab, but under "System" there is only Java 8, and no way to change it. Am I missing something, or did Oracle just make it impossible to use Java 7, unless I de-install Java 8? I don't want to have to specify the "source" and "target" everywhere, and I don't even know if it is possible for me to specify it everywhere, where Java is used. EDIT: What I did is I de-installed all Java. Then installed the latest Java7 (both 86 and x64), and then the latest Java8 (both 86 and x64). After I did that, I noticed that the x64 JDK was gone. It seems Java8 killed it. So I re-installed the JDK 7 x64, after the JDK 8 x64. Still, JDK7 x64 did not seem to "replace" the "java.exe" which is copied into the "Windows" directory itself (I assume THAT is the problem).

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