Search Results

Search found 32219 results on 1289 pages for 'screen size'.

Page 281/1289 | < Previous Page | 277 278 279 280 281 282 283 284 285 286 287 288  | Next Page >

  • IOS center bottom position view

    - by Ben_hawk
    I do the following to a loading animation, to place it at the bottom center of the screen. CGPoint bottomCenter = CGPointMake((self.imageView.bounds.size.width / 2), (self.imageView.bounds.size.height * 0.8)); self.activityView.center = bottomCenter; (imageView is the full screen splash image) If the orientation is portrait, it is positioned perfectly, however turning on its side, in landscape or upside down portrait and the animation ends up miles away :S Does anyone know the correct way to position this loading animation, its for the splash screen.

    Read the article

  • saved image in the picturebox shows no preview

    - by Nivas
    Hi iam new to C# and have loaded the image in the picture box using menustrip and have displayed some text using picturebox_Paint and label. now i tried to save the image (with image and text) using save event from the menustrip. in the saved location the file shows as no preview avaliable and when i tried to open the file it shows out of memory. can any one say where iam going worng.... my coades private void openToolStripMenuItem_Click(object sender, EventArgs e) { string file = ""; OpenFD.FileName = ""; OpenFD.Title = "open image"; OpenFD.InitialDirectory = "C"; OpenFD.Filter = "JPEG|.jpg|Bmp|.bmp|All Files|..*"; if (OpenFD.ShowDialog() == DialogResult.OK) { file = OpenFD.FileName; pictureBox1.Image = Image.FromFile(file); sz = pictureBox1.Size; a=sz.Width; b= sz.Height; } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); this.Invalidate(); y = flag.e; Application.DoEvents(); break; } } } private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_Paint(object sender, PaintEventArgs e) { using (Pen pen = new Pen(Color.Red, 2)) e.Graphics.DrawRectangle(pen, rect); //e.Graphics.DrawString(label1.Text, label1.Font, new // SolidBrush(label1.ForeColor), label1.Left - pictureBox1.Left, label1.Top - pictureBox1.Top); if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), label1.Bounds); } else if (label1.TextAlign == ContentAlignment.TopCenter) { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = ((float)this.Width + label1.Left) / 2 - size.Width / 2; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } else { SizeF size = e.Graphics.MeasureString(label1.Text, label1.Font); float left = (float)label1.Width - size.Width + label1.Left; RectangleF rect1 = new RectangleF(left, (float)label1.Top, size.Width, label1.Height); e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect1); } label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; } private void saveToolStripMenuItem_Click(object sender, EventArgs e) { SaveFileDialog SaveFD1 = new SaveFileDialog(); //string Sd_file = ""; SaveFD1.FileName = ""; SaveFD1.InitialDirectory = "C"; SaveFD1.Title = "save file Name"; SaveFD1.Filter= "JPG|.jpg|Bmp|.bmp"; if (SaveFD1.ShowDialog() != DialogResult.Cancel) { System.IO.Stream filename = (System.IO.FileStream)SaveFD1.OpenFile(); if (SaveFD1.Filter == "JPG") pictureBox1.Image.Save(SaveFD1.FileName); //pictureBox1.Image.Save (filename, System.Drawing.Imaging.ImageFormat.Jpeg); else if (SaveFD1.Filter == "Bmp") { //pictureBox1.Image.Save(filename, System.Drawing.Imaging.ImageFormat.Bmp); } filename.Close(); } }

    Read the article

  • Java Swing UI Changing Method

    - by vigilant
    I would like to use Swing to program a simple learning game. I am wondering what would be best way to switch between UI screens. For example, I would have a screen for the Main Menu, and then when the user presses a button on that screen, I would swap out the whole screen for a completely different one. Then, arbitrary screens can be swapped in at any moment, and all of their event handlers would be reactivated while the inactive screen's event handlers will be deactivated. What type of Swing component/control would I use for each of the 'screens'. Is this even doable?

    Read the article

  • cant print the data of the uploaded blob

    - by Bunny Rabbit
    int start=0,flag=1; long size=blobInfo.getSize(),fetched=0,fetch; byte temp[] = null; while(fetched<size){ if(size-fetched>MAX_BLOB_FETCH_SIZE) fetch=MAX_BLOB_FETCH_SIZE; else fetch=size-fetched; temp=blobstoreService.fetchData(blobKey,fetched,fetch ); fetched+=fetch; out.println(temp); } i tried to print the data of the uploaded text file using the above code but it doesn't seem to be working .

    Read the article

  • How to show a live Presentation from an Android phone?

    - by Pentium10
    This is not closely related to programming stuff, so I marked as community wiki. I am wondering how can I show a live Presentation from an Android phone? I want to put on a big screen my app, while I am presenting at a conference. I will directly interact with the phone during the presentation and I want the mobile screen visible on the big screen. Are there any apps that does this, or this is possible by the USB cable?

    Read the article

  • Calculating the angle between two points

    - by kingrichard2005
    I'm currently developing a simple 2D game for Android. I have a stationary object that's situated in the center of the screen and I'm trying to get that object to rotate and point to the area on the screen that the user touches. I have the constant coordinates that represent the center of the screen and I can get the coordinates of the point that the user taps on. I'm using the formula outlined in this forum: How to get angle between two points? -It says as follows "If you want the the angle between the line defined by these two points and the horizontal axis: double angle = atan2(y2 - y1, x2 - x1) * 180 / PI;". -I implemented this, but I think the fact the I'm working in screen coordinates is causing a miscalculation, since the Y-coordinate is reversed. I'm not sure if this is the right way to go about it, any other thoughts or suggestions are appreciated.

    Read the article

  • copy - paste in javascript

    - by Dumbledore of flash
    I have this code <input name="mpan[]" value="" maxlength="2" size="2"> <input name="mpan[]" value="" maxlength="2" size="3"> <input name="mpan[]" value="" maxlength="2" size="3"> <input name="mpan[]" value="" maxlength="2" size="12"> What I have to do is I am provided with a large key for example 0380112129021. When I do Ctrl+C on that key and select any box and press Ctrl+V, the number automatically get pasted in different box, for example: first input box gets 03, next gets 801, next gets 112 and rest gets pasted on last one 129021.how do i achive this from javascript

    Read the article

  • Tab bar in a View instead of Window

    - by kayue
    Is it possible to use tab bar in a view instead of window? Seems everyone add tab bar to their window. My first screen is a login screen, which doesn't need tab bar. After user login, it change to the second screen, which contain a tabbar. Thank you for your time :)

    Read the article

  • Pygame single push event

    - by Miller92Time
    in Pygame i am trying to translate an image by 10% in each direction using each arrow key. right now the code i am using moves the image as long as the key is pushed down, what I want is for it to move only once regardless if the key is still pushed down or not. if event.type == KEYDOWN: if (event.key == K_RIGHT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(100) draw(1) if (event.key == K_LEFT): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_x(-100) draw(2) if (event.key == K_UP): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(100) draw(3) if (event.key == K_DOWN): DISPLAYSURF.fill((255,255,255)) #Clears the screen translation_y(-100) draw(4) is there a simpler way of implementing this besides using time.sleep

    Read the article

  • Problem with Matlab functions

    - by appi
    HI. I got this matlab functionWhen I ran it, the following error messege showed up. Can anybody give me some hint? Thank you. The code is also shown below. [h,im_matched,theta,I,J]=im_reg_MI('keyframe1.jpg','keyframe2.jpg', 0, 1) ??? Undefined function or variable "h". Error in == im_reg_MI at 74 [a, b] = max(h(:));% finding the max of MI and indecises Below is the code. [h,im_matched, theta,I,J]=im_reg_MI(image1, image2, angle, step) [m,n]=size(image1); [p,q]=size(image2); [a,b]=size(angle); im1=round(image1); for k=1:b J = rotate_image(angle(k),image2); %rotated cropped IMAGE2 image21=round(J); [m1,n1]=size(image21); for i=1:step:(m1-m) for j=1:step:(n1-n) im2=image21(i:(i+m-1),j:(j+n-1)); % selecting part of IMAGE2 matching the size of IMAHE1 im2=round(im2); h(k,i,j)=MI2(im1,im2); % calculating MI end end end [a, b] = max(h(:));% finding the max of MI and indecises

    Read the article

  • Constructor Definition

    - by mctl87
    Ok so i have a class Vector: #include <cstdlib> class Vec { private: size_t size; int * ptab; public: Vec(size_t n); ~Vec() {delete [] ptab;} size_t size() const {return size;} int & operator[](int n) {return ptab[n];} int operator[](int n) const {return ptab[n];} void operator=(Vec const& v); }; inline Vec::Vec(size_t n) : size(n), ptab(new int[n]) { } and the problem is that in one of my homework exercises i have to extend constructor def, so all elements will be initialized with zeros. I thought i know the basics but cant get through this dynamic array -.- ps. sry for gramma and other mistakes ;)

    Read the article

  • Splitting a list based on another list values in Mathematica

    - by Max
    In Mathematica I have a list of point coordinates size = 50; points = Table[{RandomInteger[{0, size}], RandomInteger[{0, size}]}, {i, 1, n}]; and a list of cluster indices these points belong to clusterIndices = {1, 1, 1, 1, 1, 1, 1, 2, 2, 1, 2, 1, 2, 1, 1, 1, 1, 1, 1, 1}; what is the easiest way to split the points into two separate lists based on the clusterIndices values?

    Read the article

  • what is the relation between actual pixels and html(css) pixels in blackberry?

    - by HelpMeToHelpYou
    I am implementing one phonegap application. here everything going fine but when i am talking device specifications like 1)BlackBerry Bold Touch 9900 Screen specifications are as following Body Dimensions 115 x 66 x 10.5 mm (4.53 x 2.60 x 0.41 in) Weight 130 g (4.59 oz) Keyboard QWERTY Display Type TFT capacitive touchscreen, 16M colors Size 640 x 480 pixels, 2.8 inches (~286 ppi pixel density) But when i test following function in java script function findScreenSize() { alert("width:"+window.innerWidth +"Height:"+ window.innerHeight); } it displaying SIZE width : 356 Height : 267 (356 x 267) 2)BlackBerry Bold Touch 9930 Screen specifications are as following Body Dimensions 115 x 66 x 10.5 mm (4.53 x 2.60 x 0.41 in) Weight 130 g (4.59 oz) Keyboard QWERTY - Touch-sensitive controls Display Type TFT capacitive touchscreen, 16M colors Size 640 x 480 pixels, 2.8 inches (~286 ppi pixel density) then i run same javaScript function i got following output it displaying SIZE width : 417 Height : 313 (417 x 313) why it is behaving like this ? Can anybody know relation between core pixel and HTML pixel please give answer

    Read the article

  • ASP.NET - Google Chrome caching DropDownList selections

    - by Fake
    I'm experiencing what seems to be a caching issue with Google Chrome and Safari on my cart page. In the cart there are 2 dropdown lists. When you hit the checkout button after changing the values in the dropdown lists, it commits what's selected in the lists to the database. It's a little bit hard to explain the unexpected behavior so I will try to write it out step by step with an illustration of my problem. Lets say the first dropdown list has the values of: VALUE1 VALUE2 VALUE3 And the second dropdown list has the values of: DUMBO1 DUMBO2 DUMBO3 I add an item to my cart. Screen Says: VALUE1, DUMBO1 Database Says: VALUE1, DUMBO1 I hit Checkout. Database says: VALUE1, DUMBO1 (I can't see the dropdown lists after I hit checkout because i'm not at the cart page) I hit the back button. Screen Says: VALUE1, DUMBO1 Database Says: VALUE1, DUMBO1 I drop down the VALUE1 combo and select VALUE2, VALUE2 is selected momentarily and then the site posts back and VALUE1 is re-selected in the drop down list (from being reloaded from the DB) MOMENTARILY Screen Says: VALUE2, DUMBO1 Database Says: VALUE1, DUMBO1 THEN AFTER POSTBACK FROM DROPDOWNLIST_SELECTIONCHANGED EVENT Screen Says: VALUE1, DUMBO1 Database Says: VALUE1, DUMBO1 Hit Checkout. Database Says VALUE1 ,DUMBO1 (I can't see the dropdown lists after I hit checkout because i'm not at the cart page) Go back. Screen Says: VALUE2, DUMBO1 Database Says: VALUE1, DUMBO1 So it appears that it's remembering my selection of VALUE2 even though it jumped back to VALUE1 before I checked out. It seems to be a caching problem, however I've got some no-cache code to prevent caching of that page that works great in firefox and internet explorer but seems to be failing in Chrome and Safari. I'm basically returning in the headers for the cart page: no-cache, no-store, and must-revalidate to attempt to prevent caching, but based on this scenario it seems to be caching the page anyway and not reloading it when I hit the back button. I am open to any solutions or suggestions at this point. Thanks!

    Read the article

  • Localizing validation (error) messages in Grails

    - by John
    Hi, I try to localize error messages from the Domain classes. This is possible with the default error messages, e.g.: default.blank.message=Property [{0}] cannot be blank and localized attribute names, e.g.: customer.address.label=Customer address Where "Customer" is my domain class and address is its attribute. My problem is that I can't localize some attributes because I need specific error messages. E.g: has.to.be.a.number=Property [{0}] has to be a number contingent.size.label=Contingent size. But the message I get is "Property [size] has to be a number" instead of "Property [Contingent size] has to be a number". The messages I cant localize are following: - Property [{0}] has to be a number - Property [{0}] has to be a valid date // I can't use g:datePicker in this context

    Read the article

  • Android Camera exit rotate

    - by John
    I am first time to write a camera app. At program, I am using setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE) and android:screenOrientation="landscape" in Manifest to set the landscape screen. My problem is when use System.exit() or Intent. The screen will change to portrait automatically. But in my program, it haven't set any screen orientation again. How can I prevent this problem? Thanks!!

    Read the article

  • Is Android (read typical devices) fast enough for a game that requires plotting pixel by pixel rather than blitting

    - by mP
    i have an idea for an Android game which is a little different from the typical game that usually moves sprites(bitmaps) around the screen. Id want to plot lots of little pixels to create my visuals. PROS no bitmaps required pixel plotting of stuff like "fire" can react to wind. no need to scale bitmaps, works w/ any screen res (lets pretend device can handle more drawing because its got a bigger screen). CONS slower to plot pixels than blit bitmaps need lot of animation frames. WISHES id like to update my game in real time, more is better 30fps is good but not essential, 15fps is enough. PERFORMANCE Q... Is the typical Android device fast enough to plot say half a screenful of pixels w/ a default background ? if full screen is not practical what window size should be able to handle such refreshes

    Read the article

  • CSS 3 specials rounded corners in borders

    - by Ruben
    How can I realise this special corner in my border with CSS3 This is what I got now: http://jsfiddle.net/hashie5/nDv5k/ <aside> <h2>Product in de kijker</h2> <h3>Mobiele telefonie</h3> <p>Lorem ipsum dolor sit amet, consectetur adipisicing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.</p> <a href="#" class="btn btn-runa">Ga verder</a> aside { border: 1px solid #CCCC00; border-radius: 10px; padding: 5px 20px 20px 20px; width: 290px; margin: 50px; } body { font-family:"Trebuchet MS"; color: #333333; background-color: #FFFFFF; font-size: 14px; line-height: 150%; } h1 { font-size: 30px; color: #1F668C; line-height: 120%; font-weight: normal; } h2 { font-size: 22px; color: #CCCC00; line-height: 120%; font-weight: normal; } h3 { font-size: 22px; color: #1E678E; line-height: 120%; font-weight: normal; } h4 { font-size: 20px; color: #1E668C; line-height: 120%; font-weight: normal; } h5 { font-size: 14px; color: #CCCC00; line-height: 120%; font-weight: bold; } .btn-runa { background: none; background-color: #CCCC00; color: #FFFFFF; text-shadow: none; }

    Read the article

  • Understanding of a C Code Required..

    - by RBA
    int Size(struct node* node) { if(node == NULL) { return 0; } else if(node != NULL) { return (Size(node->left) + 1 + Size(node->right)); } } Hi, Can Anybody please post the stack trace for the following piece of code. Lets say if we insert the values 2, 1, 10, 5... Then what could be the stack representation during the recursion process.. Please, its very urgent, and its very confusing too...

    Read the article

  • how can i resize font of div by resizing the div using jQuery?

    - by chirag
    Hello every one can any one help me out please? by using this code my font size is go beyound the size of parent div here $(divid).resizable({ maxHeight: parseInt(200), maxWidth: parseInt(180), resize: function(event, ui) { var width1 = parseInt(ui.element.css('width')); var height1 = parseInt(ui.element.css('height')); ui.element.css({'font-size': width1+'px'}); ui.element.css({'line-height': height1+'px'}); } }); where 'divid' is parent div where child div is present to fire resizing event of font, but i don't want font size go beyond the parent div, text is also not hidden.. can you please help me out???

    Read the article

  • Structuring iPhone/iPad application views

    - by Mark
    I have an idea about an application that I want to build and Im new to iPhone/iPad development (but not new to development in other languages/frameworks such as .NET and Java). I want to layout some views on the screen so that they animate (slide in) from different directions into their places. The question is about the strucuture of the application, if I have say 4 rectanglular areas on the screen that contain business data, such as contacts (name, photo, etc...) and they all take up different widths of the screen (say the first contact takes up one row of the screen, but the next 2 take up half the width of the next row each, and so on). Should I create a custom view for the different sized contact views, (i.e. LargeCustomView and SmallCustomView, and any other special type that I make) or should it all be one type, say, CustomerDetailsView which could be stretched to fit at design time? Also, if there were, say, 3 different instances of the same custom view on the one screen, are there 3 instances of the view controller also? Im a little confused about powering the data behind a view, can someone shed some light on this for me? Do I just set the properties (say an instance variable ContactForView) on the view controller for each instance? Thanks for any help you can give Cheers, Mark

    Read the article

  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

    Read the article

  • Extract data from uint8 to double

    - by HADJ AMOR HASSEN
    I have a C function receiving a uint8 pointer with another parameter which is its size (number of bytes). I want to extract double data from this buffer. Here is my code: Write(uint8* data, uint8 size) /* data and size are given by a callback to my function)*/ { double d; for (i = 0; i < size; i++) { d = ((double*)&data)[i]; printf(" d = %d\n"); } } The problem is that I am not receiving what I am sending within an external hardware. I guess that my cast is wrong. I tried other methods but without any good result. I am still not able to get what I send.

    Read the article

< Previous Page | 277 278 279 280 281 282 283 284 285 286 287 288  | Next Page >