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  • Objective C message dispatch mechanism

    - by Dolphin
    I am just staring to play around with Objective C (writing toy iPhone apps) and I am curious about the underlying mechanism used to dispatch messages. I have a good understanding of how virtual functions in C++ are generally implemented and what the costs are relative to a static or non-virtual method call, but I don't have any background with Obj-C to know how messages are sent. Browsing around I found this loose benchmark and it mentions IMP cached messages being faster than virtual function calls, which are in turn faster than a standard message send. I am not trying to optimize anything, just get deeper understanding of how exactly the messages get dispatched. How are Obj-C messages dispatched? How do Instance Method Pointers get cached and can you (in general) tell by reading the code if a message will get cached? Are class methods essentially the same as a C function (or static class method in C++), or is there something more to them? I know some of these questions may be 'implementation dependent' but there is only one implementation that really counts.

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  • how to see my managed objects on the stack?

    - by smwikipedia
    I use SOS.dll in VisualStudio to debug my C# program. The program is as below. The debug command is !DumpStackObjects. class Program { static void Main() { Int32 result = f(1); } static Int32 f(Int32 i) { Int32 j = i + 1; return j; <===========BreakPoint is here } } After I input the "!dso" command in the immediate window of Visual Studio, the result is as below: OS Thread Id: 0xf6c (3948) ESP/REG Object Name Why there's nothing? I thought there should be the args i and local variable j. Thanks for my answering my naive questions...

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  • running multi threads in Java

    - by owca
    My task is to simulate activity of couple of persons. Each of them has few activities to perform in some random time: fast (0-5s), medium(5-10s), slow(10-20s) and very slow(20-30s). Each person performs its task independently in the same time. At the beginning of new task I should print it's random time, start the task and then after time passes show next task's time and start it. I've written run() function that counts time, but now it looks like threads are done one after another and not in the same time or maybe they're just printed in this way. public class People{ public static void main(String[] args){ Task tasksA[]={new Task("washing","fast"), new Task("reading","slow"), new Task("shopping","medium")}; Task tasksM[]={new Task("sleeping zzzzzzzzzz","very slow"), new Task("learning","slow"), new Task(" :** ","slow"), new Task("passing an exam","slow") }; Task tasksJ[]={new Task("listening music","medium"), new Task("doing nothing","slow"), new Task("walking","medium") }; BusyPerson friends[]={ new BusyPerson("Alice",tasksA), new BusyPerson("Mark",tasksM), new BusyPerson("John",tasksJ)}; System.out.println("STARTING....................."); for(BusyPerson f: friends) (new Thread(f)).start(); System.out.println("DONE........................."); } } class Task { private String task; private int time; private Task[]tasks; public Task(String t, String s){ task = t; Speed speed = new Speed(); time = speed.getSpeed(s); } public Task(Task[]tab){ Task[]table=new Task[tab.length]; for(int i=0; i < tab.length; i++){ table[i] = tab[i]; } this.tasks = table; } } class Speed { private static String[]hows = {"fast","medium","slow","very slow"}; private static int[]maxs = {5000, 10000, 20000, 30000}; public Speed(){ } public static int getSpeed( String speedString){ String s = speedString; int up_limit=0; int down_limit=0; int time=0; //get limits of time for(int i=0; i<hows.length; i++){ if(s.equals(hows[i])){ up_limit = maxs[i]; if(i>0){ down_limit = maxs[i-1]; } else{ down_limit = 0; } } } //get random time within the limits Random rand = new Random(); time = rand.nextInt(up_limit) + down_limit; return time; } } class BusyPerson implements Runnable { private String name; private Task[] person_tasks; private BusyPerson[]persons; public BusyPerson(String s, Task[]t){ name = s; person_tasks = t; } public BusyPerson(BusyPerson[]tab){ BusyPerson[]table=new BusyPerson[tab.length]; for(int i=0; i < tab.length; i++){ table[i] = tab[i]; } this.persons = table; } public void run() { int time = 0; double t1=0; for(Task t: person_tasks){ t1 = (double)t.time/1000; System.out.println(name+" is... "+t.task+" "+t.speed+ " ("+t1+" sec)"); while (time == t.time) { try { Thread.sleep(10); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } time = time + 100; } } } } And my output : STARTING..................... DONE......................... Mark is... sleeping zzzzzzzzzz very slow (36.715 sec) Mark is... learning slow (10.117 sec) Mark is... :** slow (29.543 sec) Mark is... passing an exam slow (23.429 sec) Alice is... washing fast (1.209 sec) Alice is... reading slow (23.21 sec) Alice is... shopping medium (11.237 sec) John is... listening music medium (8.263 sec) John is... doing nothing slow (13.576 sec) John is... walking medium (11.322 sec) Whilst it should be like this : STARTING..................... DONE......................... John is... listening music medium (7.05 sec) Alice is... washing fast (3.268 sec) Mark is... sleeping zzzzzzzzzz very slow (23.71 sec) Alice is... reading slow (15.516 sec) John is... doing nothing slow (13.692 sec) Alice is... shopping medium (8.371 sec) Mark is... learning slow (13.904 sec) John is... walking medium (5.172 sec) Mark is... :** slow (12.322 sec) Mark is... passing an exam very slow (27.1 sec)

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  • Add Trace methods to System.Diagnostics.TraceListner

    - by user200295
    I wrote a Log class derived from System.Diagnostics.TraceListener like so public class Log : TraceListener This acts as a wrapper to Log4Net and allows people to use System.Diagnostics Tracing like so Trace.Listeners.Clear(); Trace.Listeners.Add(new Log("MyProgram")); Trace.TraceInformation("Program Starting"); There is a request to add additional tracing levels then the default Trace ones (Error,Warning,Information) I want to have this added to the System.Diagnostics.Trace so it can be used like Trace.TraceVerbose("blah blah"); Trace.TraceAlert("Alert!"); Is there any way I can do this with an extension class? I tried public static class TraceListenerExtensions { public static void TraceVerbose(this Trace trace) {} } but nothing is being exposed on the trace instance being passed in :(

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  • Raycasting tutorial / vector math question

    - by mattboy
    I'm checking out this nice raycasting tutorial at http://lodev.org/cgtutor/raycasting.html and have a probably very simple math question. In the DDA algorithm I'm having trouble understanding the calcuation of the deltaDistX and deltaDistY variables, which are the distances that the ray has to travel from 1 x-side to the next x-side, or from 1 y-side to the next y-side, in the square grid that makes up the world map (see below screenshot). In the tutorial they are calculated as follows, but without much explanation: //length of ray from one x or y-side to next x or y-side double deltaDistX = sqrt(1 + (rayDirY * rayDirY) / (rayDirX * rayDirX)); double deltaDistY = sqrt(1 + (rayDirX * rayDirX) / (rayDirY * rayDirY)); rayDirY and rayDirX are the direction of a ray that has been cast. How do you get these formulas? It looks like pythagorean theorem is part of it, but somehow there's division involved here. Can anyone clue me in as to what mathematical knowledge I'm missing here, or "prove" the formula by showing how it's derived?

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  • Overriding LINQ extension methods

    - by Ruben Vermeersch
    Is there a way to override extension methods (provide a better implementation), without explicitly having to cast to them? I'm implementing a data type that is able to handle certain operations more efficiently than the default extension methods, but I'd like to keep the generality of IEnumerable. That way any IEnumerable can be passed, but when my class is passed in, it should be more efficient. As a toy example, consider the following: // Compile: dmcs -out:test.exe test.cs using System; namespace Test { public interface IBoat { void Float (); } public class NiceBoat : IBoat { public void Float () { Console.WriteLine ("NiceBoat floating!"); } } public class NicerBoat : IBoat { public void Float () { Console.WriteLine ("NicerBoat floating!"); } public void BlowHorn () { Console.WriteLine ("NicerBoat: TOOOOOT!"); } } public static class BoatExtensions { public static void BlowHorn (this IBoat boat) { Console.WriteLine ("Patched on horn for {0}: TWEET", boat.GetType().Name); } } public class TestApp { static void Main (string [] args) { IBoat niceboat = new NiceBoat (); IBoat nicerboat = new NicerBoat (); Console.WriteLine ("## Both should float:"); niceboat.Float (); nicerboat.Float (); // Output: // NiceBoat floating! // NicerBoat floating! Console.WriteLine (); Console.WriteLine ("## One has an awesome horn:"); niceboat.BlowHorn (); nicerboat.BlowHorn (); // Output: // Patched on horn for NiceBoat: TWEET // Patched on horn for NicerBoat: TWEET Console.WriteLine (); Console.WriteLine ("## That didn't work, but it does when we cast:"); (niceboat as NiceBoat).BlowHorn (); (nicerboat as NicerBoat).BlowHorn (); // Output: // Patched on horn for NiceBoat: TWEET // NicerBoat: TOOOOOT! Console.WriteLine (); Console.WriteLine ("## Problem is: I don't always know the type of the objects."); Console.WriteLine ("## How can I make it use the class objects when the are"); Console.WriteLine ("## implemented and extension methods when they are not,"); Console.WriteLine ("## without having to explicitely cast?"); } } } Is there a way to get the behavior from the second case, without explict casting? Can this problem be avoided?

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  • C# sendkeys to calculator

    - by user203123
    The sendkeys code below works well for Notepad but it doesn't work for Calculator. What is the problem? (It's another problem compared to what I sent here http://stackoverflow.com/questions/2604486/c-sendkeys-problem) [DllImport("user32.dll", CharSet = CharSet.Unicode)] public static extern IntPtr FindWindow(string lpClassName,string lpWindowName); [DllImport("User32")] public static extern bool SetForegroundWindow(IntPtr hWnd); private void button1_Click(object sender, EventArgs e) { IntPtr calculatorHandle = FindWindow("SciCalc", "Calculator"); //IntPtr calculatorHandle = FindWindow("Notepad", "Untitled - Notepad"); if (calculatorHandle == IntPtr.Zero) { MessageBox.Show("Calculator is not running."); return; } SetForegroundWindow(calculatorHandle); System.Threading.Thread.Sleep(1000); SendKeys.SendWait("111*11="); //SendKeys.SendWait("{ENTER}"); //cnt++; SendKeys.Flush(); }

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  • Grails checkbox

    - by Tomáš
    Hi gurus I have trouble with binding Boolean property in association classes. Property is set to true if I check checkbox (good), but is null if checbox is not checked. I know the problem with HTML checkbox. I know why is send "_fieldName" in params, but this "_fieldName" dont set my boolean property to false. class Person{ String title List<Group> groups = new ArrayList() static hasMany = [groups: Groups] } class Group{ String title Boolean isHidden static belongTo = Person } class PersonController{ def form = { def person = new Person() person.groups.add( new Group() ) return ["person": person] } def handleForm = { def person = new Person( params ) println person.groups[0] } } If I check checkbox: [isHidden:on, title:a, _isHidden:] println person.groups[0] //true If I don check checkbox: [title:a, _isHidden:] println person.groups[0] //null Thank a lot for help Tom I am sorry, I searched this web, but did not get actual info for my trouble.

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  • mciSendString cannot save to directory path

    - by robUK
    Hello, VS C# 2008 SP1 I have a created a small application that records and plays audio. However, my application needs to save the wave file to the application data directory on the users computer. The mciSendString takes a C style string as a parameter and has to be in 8.3 format. However, my problem is I can't get it to save. And what is strange is sometime it does and sometimes it doesn't. Howver, most of the time is failes. However, if I save directly to the C drive it works first time everything. I have used 3 different methods that I have coded below. The error number that I get when it fails is 286."The file was not saved. Make sure your system has sufficient disk space or has an intact network connection" Many thanks for any suggestins, [DllImport("winmm.dll",CharSet=CharSet.Auto)] private static extern uint mciSendString([MarshalAs(UnmanagedType.LPTStr)] string command, StringBuilder returnValue, int returnLength, IntPtr winHandle); [DllImport("winmm.dll", CharSet = CharSet.Auto)] private static extern int mciGetErrorString(uint errorCode, StringBuilder errorText, int errorTextSize); [DllImport("Kernel32.dll", CharSet=CharSet.Auto)] private static extern int GetShortPathName([MarshalAs(UnmanagedType.LPTStr)] string longPath, [MarshalAs(UnmanagedType.LPTStr)] StringBuilder shortPath, int length); // Stop recording private void StopRecording() { // Save recorded voice string shortPath = this.shortPathName(); string formatShortPath = string.Format("save recsound \"{0}\"", shortPath); uint result = 0; StringBuilder errorTest = new StringBuilder(256); // C:\DOCUME~1\Steve\APPLIC~1\Test.wav // Fails result = mciSendString(string.Format("{0}", formatShortPath), null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // command line convention - fails result = mciSendString("save recsound \"C:\\DOCUME~1\\Steve\\APPLIC~1\\Test.wav\"", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // 8.3 short format - fails result = mciSendString(@"save recsound C:\DOCUME~1\Steve\APPLIC~1\Test.wav", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); // Save to C drive works everytime. result = mciSendString(@"save recsound C:\Test.wav", null, 0, IntPtr.Zero); mciGetErrorString(result, errorTest, errorTest.Length); mciSendString("close recsound ", null, 0, IntPtr.Zero); } // Get the short path name so that the mciSendString can save the recorded wave file private string shortPathName() { string shortPath = string.Empty; long length = 0; StringBuilder buffer = new StringBuilder(256); // Get the length of the path length = GetShortPathName(this.saveRecordingPath, buffer, 256); shortPath = buffer.ToString(); return shortPath; }

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  • Is it possible to create a generic Util Function to be used in Eval Page

    - by Nassign
    I am currently binding a Nullable bit column to a listview control. When you declare a list view item I need to handle the case when the null value is used instead of just true or false. <asp:Checkbox ID="Chk1" runat="server" Checked='<%# HandleNullableBool(Eval("IsUsed")) %>' /> Then in the page I add a HandleNullableBool() function inside the ASPX page. protected static bool HandleNullableBool(object value) { return (value == null) ? false : (bool)value; } This works fine but I need to use this in several pages so I tried creating a utility class with a static HandleNullableBool. But using it in the asp page does not work. Is there a way to do this in another class instead of the ASPX page? <asp:Checkbox ID="Chk1" runat="server" Checked='<%# Util.HandleNullableBool(Eval("IsUsed")) %>' />

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  • Using IP Restrictions with URL Rewrite-Week 25

    - by OWScott
    URL Rewrite offers tremendous flexibility for customizing rules to your environment. One area of functionality that is often desired for URL Rewrite is to allow a large list of approved or denied IP addresses and subnet ranges. IIS’s original IP Restrictions is helpful for fully blocking an IP address, but it doesn’t offer the flexibility that URL Rewrite does. An example where URL Rewrite is helpful is where you want to allow only authorized IPs to access staging.yoursite.com, but where staging.yoursite.com is part of the same site as www.yoursite.com. This requires conditional logic for the user’s IP. This lesson covers this unique situation while also introducing Rewrite Maps, server variables, and pairing rules to add more flexibility. This is week 25 of a 52 week series for the Web Pro. Past and future videos can be found here: http://dotnetslackers.com/projects/LearnIIS7/ You can find this week’s video here.

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  • Java: how to register a listener that listen to a JFrame movement

    - by cocotwo
    How can you track the movement of a JFrame itself? I'd like to register a listener that would be called back every single time JFrame.getLocation() is going to return a new value. Here's a skeleton that compiles and runs, what kind of listener should I add so that I can track every JFrame movement on screen? import javax.swing.*; public class SO { public static void main( String[] args ) throws Exception { SwingUtilities.invokeAndWait( new Runnable() { public void run() { final JFrame jf = new JFrame(); final JPanel jp = new JPanel(); final JLabel jl = new JLabel(); updateText( jf, jl ); jp.add( jl ); jf.add( jp ); jf.pack(); jf.setVisible( true ); } } ); } private static void updateText( final JFrame jf, final JLabel jl ) { jl.setText( "JFrame is located at: " + jf.getLocation() ); jl.repaint(); } }

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  • Internationalization of non-english application

    - by Jacket
    I know there are lots of posts for internationalization, but this is something I didn't found while searching. I have a PHP Web application, which is pretty big right now. It's developed actively for 4 years and wasn't built with internationalization in mind. Text is everywhere - in plain HTML, in PHP variables, in echo's, in the DB... Now I'm familiar with the concept of gettext and this is what i plan to use for the internationalization project of the application. However the app is not written in English and here is my question: Should I first translate everything to English while wrapping every string in gettext() function, or I can use my native language as a base? P.S. also any quick suggestions (links maybe) on making my life easier with the whole i18n project will be greatly appreciated!

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  • java: List wrapper where get()/set() is allowed but add/remove is not

    - by Jason S
    I need to wrap a List<T> with some class that allows calls to set/get but does not allow add/remove calls, so that the list remains "stuck" at a fixed length. I think I have a thin wrapper class (below) that will work, but I'm not 100% positive. Did I miss anything obvious? import java.util.Collection; import java.util.Iterator; import java.util.List; import java.util.ListIterator; class RestrictedListWrapper<T> implements List<T> { static <T> T fail() throws UnsupportedOperationException { throw new UnsupportedOperationException(); } static private class IteratorWrapper<T> implements ListIterator<T> { final private ListIterator<T> iter; private IteratorWrapper(ListIterator<T> iter) { this.iter = iter; } static public <T> RestrictedListWrapper.IteratorWrapper<T> wrap(ListIterator<T> target) { return new RestrictedListWrapper.IteratorWrapper<T>(target); } @Override public void add(T e) { fail(); } @Override public boolean hasNext() { return this.iter.hasNext(); } @Override public boolean hasPrevious() { return this.iter.hasPrevious(); } @Override public T next() { return this.iter.next(); } @Override public int nextIndex() { return this.iter.nextIndex(); } @Override public T previous() { return this.iter.previous(); } @Override public int previousIndex() { return this.iter.previousIndex(); } @Override public void remove() { fail(); } @Override public void set(T e) { this.iter.set(e); } } final private List<T> list; private RestrictedListWrapper(List<T> list) { this.list = list; } static public <T> RestrictedListWrapper<T> wrap(List<T> target) { return new RestrictedListWrapper<T>(target); } @Override public boolean add(T arg0) { return fail(); } @Override public void add(int index, T element) { fail(); } @Override public boolean addAll(Collection<? extends T> arg0) { return fail(); } @Override public boolean addAll(int arg0, Collection<? extends T> arg1) { return fail(); } /** * clear() allows setting all members of the list to null */ @Override public void clear() { ListIterator<T> it = this.list.listIterator(); while (it.hasNext()) { it.set(null); it.next(); } } @Override public boolean contains(Object o) { return this.list.contains(o); } @Override public boolean containsAll(Collection<?> c) { return this.list.containsAll(c); } @Override public T get(int index) { return this.list.get(index); } @Override public int indexOf(Object o) { return this.list.indexOf(o); } @Override public boolean isEmpty() { return false; } @Override public Iterator<T> iterator() { return listIterator(); } @Override public int lastIndexOf(Object o) { return this.list.lastIndexOf(o); } @Override public ListIterator<T> listIterator() { return IteratorWrapper.wrap(this.list.listIterator()); } @Override public ListIterator<T> listIterator(int index) { return IteratorWrapper.wrap(this.list.listIterator(index)); } @Override public boolean remove(Object o) { return fail(); } @Override public T remove(int index) { fail(); return fail(); } @Override public boolean removeAll(Collection<?> c) { return fail(); } @Override public boolean retainAll(Collection<?> c) { return fail(); } @Override public T set(int index, T element) { return this.list.set(index, element); } @Override public int size() { return this.list.size(); } @Override public List<T> subList(int fromIndex, int toIndex) { return new RestrictedListWrapper<T>(this.list.subList(fromIndex, toIndex)); } @Override public Object[] toArray() { return this.list.toArray(); } @Override public <T> T[] toArray(T[] a) { return this.list.toArray(a); } }

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  • Grails / GORM, read-only cache and transient fields

    - by Stephen Swensen
    Suppose I have the following Domain object mapping to a legacy table, utilizing read-only second-level cache, and having a transient field: class DomainObject { static def transients = ['userId'] Long id Long userId static mapping = { cache usage: 'read-only' table 'SOME_TABLE' } } I have a problem, references to DomainObject instances seem to be shared due to the caching, and thus transient fields are writing over each other. For example, def r1 = DomainObject.get(1) r1.userId = 22 def r2 = DomainObject.get(1) r2.userId = 34 assert r1.userId == 34 That is, r1 and r2 are references to the same instance. This is undesirable, I would like to cache the table data without sharing references. Any ideas?

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  • Whats wrong with my triple DES wrapper??

    - by Chen Kinnrot
    it seems that my code adds 6 bytes to the result file after encrypt decrypt is called.. i tries it on a mkv file.. please help here is my code class TripleDESCryptoService : IEncryptor, IDecryptor { public void Encrypt(string inputFileName, string outputFileName, string key) { EncryptFile(inputFileName, outputFileName, key); } public void Decrypt(string inputFileName, string outputFileName, string key) { DecryptFile(inputFileName, outputFileName, key); } static void EncryptFile(string inputFileName, string outputFileName, string sKey) { var outFile = new FileStream(outputFileName, FileMode.OpenOrCreate, FileAccess.ReadWrite); // The chryptographic service provider we're going to use var cryptoAlgorithm = new TripleDESCryptoServiceProvider(); SetKeys(cryptoAlgorithm, sKey); // This object links data streams to cryptographic values var cryptoStream = new CryptoStream(outFile, cryptoAlgorithm.CreateEncryptor(), CryptoStreamMode.Write); // This stream writer will write the new file var encryptionStream = new BinaryWriter(cryptoStream); // This stream reader will read the file to encrypt var inFile = new FileStream(inputFileName, FileMode.Open, FileAccess.Read); var readwe = new BinaryReader(inFile); // Loop through the file to encrypt, line by line var date = readwe.ReadBytes((int)readwe.BaseStream.Length); // Write to the encryption stream encryptionStream.Write(date); // Wrap things up inFile.Close(); encryptionStream.Flush(); encryptionStream.Close(); } private static void SetKeys(SymmetricAlgorithm algorithm, string key) { var keyAsBytes = Encoding.ASCII.GetBytes(key); algorithm.IV = keyAsBytes.Take(algorithm.IV.Length).ToArray(); algorithm.Key = keyAsBytes.Take(algorithm.Key.Length).ToArray(); } static void DecryptFile(string inputFilename, string outputFilename, string sKey) { // The encrypted file var inFile = File.OpenRead(inputFilename); // The decrypted file var outFile = new FileStream(outputFilename, FileMode.OpenOrCreate, FileAccess.ReadWrite); // Prepare the encryption algorithm and read the key from the key file var cryptAlgorithm = new TripleDESCryptoServiceProvider(); SetKeys(cryptAlgorithm, sKey); // The cryptographic stream takes in the encrypted file var encryptionStream = new CryptoStream(inFile, cryptAlgorithm.CreateDecryptor(), CryptoStreamMode.Read); // Write the new unecrypted file var cleanStreamReader = new BinaryReader(encryptionStream); var cleanStreamWriter = new BinaryWriter(outFile); cleanStreamWriter.Write(cleanStreamReader.ReadBytes((int)inFile.Length)); cleanStreamWriter.Close(); outFile.Close(); cleanStreamReader.Close(); } }

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  • Spring ROO issue with UrlRewrite in STS (eclipse)

    - by user224270
    Hi. I'm having trouble figuring out how to solve this issue. I have a file called: "urlrewrite.xml" which was automatically generated by spring ROO after running the "controller" command in ROO Shell. However, I still get the following error: "Referenced file contains errors (http://tuckey.org/res/dtds/urlrewrite3.0.dtd). For more information, right click on the message in the Problems View and select "Show Details..." Here's the content of the urlrewrite.xml file: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE urlrewrite PUBLIC "-//tuckey.org//DTD UrlRewrite 3.0//EN" "http://tuckey.org/res/dtds/urlrewrite3.0.dtd"> <urlrewrite default-match-type="wildcard"> <rule> <from>/resources/**</from> <to last="true">/resources/$1</to> </rule> <rule> <from>/static/WEB-INF/**</from> <set type="status">403</set> <to last="true">/static/WEB-INF/$1</to> </rule> <rule> <from>/static/**</from> <to last="true">/$1</to> </rule> <rule> <from>/</from> <to last="true">/app/index</to> </rule> <rule> <from>/app/**</from> <to last="true">/app/$1</to> </rule> <rule> <from>/**</from> <to>/app/$1</to> </rule> <outbound-rule> <from>/app/**</from> <to>/$1</to> </outbound-rule> </urlrewrite> Any thoughts on how to get rid of this error?

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  • abstract class NumberFormat - very confuse about getInstance()

    - by Alex
    Hi, I'm new to Java and I have a beginner question: NumberFormat is an abstract class and so I assume I can't make an instance of it. But there is a public static (factory?) method getInstance() that allow me to do NumberFormat nf = NumberFormat.getInstance(); I'm quite confuse. I'll be glad if someone could give me hints on: 1) If there is a public method to get an instance of this abstract class, why don't we have also a constructor? 2) This is an abstract class ; how can we have this static method giving us an instance of the class? 3) Why choosing such a design? If I assume it's possible to have an instance of an abstract class (???), I don't get why this class should be abstract at all. Thank you.

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  • How can I turn on DynamicCompression feature of IIS programmatically?

    - by LockeVN
    I'm making an installer program for my web application. My web application uses CSS and JS heavily, so I want to enable both Static and Dynamic HttpCompression for IIS7/7.5. It needs 2 steps: I can modified the web.config, put <httpcompression> tag, it's ok. DynamicContentCompression must be turned on in Windows Feature to make httpCompression work. Static HttpCompression is enable by default in IIS7 and IIS7.5, but Dynamic HttpCompression is not enable by default (although it's available). I can do manually by turn on: Start/ControlPanel/ProgramsAndFeatures/TurnWindowsFeatures on or Off/IIS/WWW Service/Performance features/Dynamic Content Compression, but How can I programmatically turn it on that Windows Feature? I can use PowerShell, C# in my installer. Any idea how I might be able to do this? Thanks.

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • C# can I lock a method parameter?

    - by 5YrsLaterDBA
    We have a class variable ArrayList binaryScanData in a class. In all methods having access to it, we put lock(binaryScanData) on it because it is shared. Now we want to move one of those methods out to another util class to make it a static method. We will pass that binaryScanData into the method like this: public static void convertAndSaveRawData(ref MemoryStream output, ref ArrayList binaryScanData) Our questions are followed: how can we sychoronize that binaryScanData? can we do the same as it is originally? ref is necessary? It will only be read in that convertAndSaveRawData method.

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  • What's the convention for extending Linq datacontext with set based helper operations specific to on

    - by Luke Rohde
    Hi All I might be vaguing out here but I'm looking for a nice place to put set based helper operations in linq so I can do things like; db.Selections.ClearTemporary() which does something like db.DeleteAllOnSubmit(db.Selections.Where(s => s.Temporary)) Since I can figure out how to extend Table<Selection> the best I can do is create a static method in partial class of Selection (similar to Ruby) but I have to pass in the datacontext like; Selection.ClearTemporary(MyDataContext) This kind of sucks because I have two conventions for doing set based operations and I have to pass the data context to the static class. I've seen other people recommending piling helper methods into a partial of the datacontext like; myDataContext.ClearTemporarySelections(); But I feel this makes the dc a dumping ground for in-cohesive operations. Surely I'm missing something. I hope so. What's the convention? TIA

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  • Best practices for organizing .NET P/Invoke code to Win32 APIs

    - by Paul Sasik
    I am refactoring a large and complicated code base in .NET that makes heavy use of P/Invoke to Win32 APIs. The structure of the project is not the greatest and I am finding DllImport statements all over the place, very often duplicated for the same function, and also declared in a variety of ways: The import directives and methods are sometimes declared as public, sometimes private, sometimes as static and sometimes as instance methods. My worry is that refactoring may have unintended consequences but this might be unavoidable. Are there documented best practices I can follow that can help me out? My instict is to organize a static/shared Win32 P/Invoke API class that lists all of these methods and associated constants in one file... (The code base is made up of over 20 projects with a lot of windows message passing and cross-thread calls. It's also a VB.NET project upgraded from VB6 if that makes a difference.)

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  • Grails multiple databases

    - by srinath
    Hi, how can we write queries on 2 databases . I installed datasources plugin and domain classes are : class Organization { long id long company_id String name static mapping = { version false table 'organization_' id column : 'organizationId' company_id column : 'companyId' name column : 'name' } } class Assoc { Integer id Integer association_id Integer organization_id static mapping = { version false table 'assoc' id column : 'ASSOC_ID' association_id column : 'ASSOCIATION_ID' organization_id column : 'ORGANIZATION_ID' } } this is working : def org = Organization.list() def assoc = Assoc.list() and this is not working : def query = Organization.executeQuery("SELECT o.name as name, o.id FROM Organization o WHERE o.id IN (SELECT a.organization_id FROM Assoc a )") error : org.hibernate.hql.ast.QuerySyntaxException: Assoc is not mapped [SELECT o.name as name, o.id FROM org.com.domain.Organization o WHERE o.id IN (SELECT a.organization_id FROM AssocOrg a )] How can we connect with 2 databases using single query ? thanks in advance .

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  • Generating a Call Hierarchy for dynamicly invoked method

    - by Maxim Veksler
    Hello, Today's world of dynamic invoke, reflection and runtime injection just doesn't play well with traditional tools such as ctags, doxygen and CDOC. I am searching for a method call hierarchy visualization tool that can display both static and dynamic method invocations. It should be easy to use, light during execution and provide helpful detailed information about the recorded runtime session. Now I guess Callgrind could be considered a valid solution for the family C. What tool / technique could you suggest to create a call graph for both static and dynamic method invocation for JVM based bytecode? The intended end result is a graphical display (preferably interactive) which can show path from main() to each method that was invoked. During research for this post I stumbled upon javashot, it seems that this is the kind of approach I'm aiming at, I would prefer that this would be integrated into a kind of profiler or alike which than can be used from within my IDE (Eclipse, IntelliJ, Netbeans and alike). Thank you, Maxim.

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