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  • ASUS N56VZ-S4209P Screen saver, Screen dimming,sleep/hibernation mode not working according to power management settings

    - by Alto Roos
    I have a problem with my ASUS N56VZ-S4209P(Win8, I7-3630QM) laptop. If I use the fn+f7 command to turn off the screen it turns on by itself after a few seconds (the time varies between 1-10 seconds). In addition to this my screensaver doesn't activate at all and the laptop doesn't dim its screen after X minutes or goes into sleep/hibernation mode as specified in the power options when plugged in or on battery. As far as my knowledge goes it's not caused by the mouse or track pad at all since I can unplug my mouse and disable the track pad but the problem persist. I presume this is caused by the same problem? Does anyone know of a fix for this problem? It would be greatly appreciated. . . . I seem to have found a solution to the problem related to the screen that turns itself on again. The Power4Gear application has a setting which enables you to turn a "Presentation mode" "On" and "Off", if that setting is "Off" then it doesn't turn the screen on without any human interaction. Thus that part of the problem is fixed.

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  • Minecraft shows black screen on watt-os 64 after logon

    - by uffe hellum
    Minecraft appears to launch with oracle java 7, but crashes after logon. $ java -Xmx1024M -Xms512M -cp ./minecraft.jar net.minecraft.LauncherFrame asdf Exception in thread "Thread-3" java.lang.UnsatisfiedLinkError: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: /home/uffeh/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) at java.lang.ClassLoader$NativeLibrary.load(Native Method) at java.lang.ClassLoader.loadLibrary1(ClassLoader.java:1939) at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1864) at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1825) at java.lang.Runtime.load0(Runtime.java:792) at java.lang.System.load(System.java:1059) at org.lwjgl.Sys$1.run(Sys.java:69) at java.security.AccessController.doPrivileged(Native Method) at org.lwjgl.Sys.doLoadLibrary(Sys.java:65) at org.lwjgl.Sys.loadLibrary(Sys.java:81) at org.lwjgl.Sys.(Sys.java:98) at net.minecraft.client.Minecraft.F(SourceFile:1857) at aof.(SourceFile:20) at net.minecraft.client.Minecraft.(SourceFile:77) at anw.(SourceFile:36) at net.minecraft.client.MinecraftApplet.init(SourceFile:36) at net.minecraft.Launcher.replace(Launcher.java:136) at net.minecraft.Launcher$1.run(Launcher.java:79)

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  • Calculating Screen Resolutions Using WPF

    - by Jeff Ferguson
    WPF measures all elements in device independent pixels (DIPs). These DIPs equate to device pixels if the current display monitor is set to the default of 96 DPI. However, for monitors set to a DPI setting that is different than 96 DPI, then WPF DIPs will not correspond directly to monitor pixels. Consider, for example, the WPF properties SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth. If your monitor resolution is set to 1024 pixels wide by 768 pixels high, and your monitor is set to 96 DPI, then WPF will report the value of SystemParameters.PrimaryScreenHeight as 768 and the value of SystemParameters.PrimaryScreenWidth as 1024. No problem. This aligns nicely because the WPF device independent pixel value (96) matches your monitor's DPI setting (96). However, if your monitor is not set to display pixels at 96 DPI, then SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth will not return what you expect. The values returned by these properties may be greater than or less than what you expect, depending on whether or not your monitor's DPI value is less than or greater than 96. Since the SystemParameters.PrimaryScreenHeight and SystemParameters.PrimaryScreenWidth properties are WPF properties, their values are measured in WPF DIPs, rather than taking monitor DPI into effect. Once again: WPF measures all elements in device independent pixels (DIPs). To combat this issue, you must take your monitor's DPI settings into effect if you're looking for the monitor's width and height using the monitor's DPI settings. The handy code block below will help you calculate these values regardless of the DPI setting on your monitor: Window MainWindow = Application.Current.MainWindow; PresentationSource MainWindowPresentationSource = PresentationSource.FromVisual(MainWindow); Matrix m = MainWindowPresentationSource.CompositionTarget.TransformToDevice; DpiWidthFactor = m.M11; DpiHeightFactor = m.M22; double ScreenHeight = SystemParameters.PrimaryScreenHeight * DpiHeightFactor; double ScreenWidth = SystemParameters.PrimaryScreenWidth * DpiWidthFactor; The values of ScreenHeight and ScreenWidth should, after this code is executed, match the resolution that you see in the display's Properties window.

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  • Record Screen Activity with CamStudio

    - by Asian Angel
    Sometimes a visual demonstration works much better than a list of instructions. If you need to make a demo video for family and/or friends then you might want to have a look at CamStudio. Using CamStudio To get properly set up you will need to install two different files (the main program followed by the codec). Once that is done you are ready to get started. When you start the program you will see a surprisingly small window. Notice the highlighted Record to text…it serves as a visual indicator for the video type selected for recording. Before you start creating a video it would be a good idea to look through some of the settings. The first one to look at is the region or area that you want to record. Next you will want to look through the video options since these will affect the quality and final size of your video files. The default setting for quality is 70…adjust that to the level that best suits your needs. Note: For our example we maxed out the various video settings for best quality. On our system Microsoft Video 1 was listed as the default compressor but as you can see there were other options available. You can configure the settings for the compressor you want to use if desired. Keep in mind that each compressor will have unique settings of their own, so if you change it, be certain to go back and check. We decided to use the CamStudio Lossless Codec for our example (it gave the best results while trying the software). Going back to the main window you can toggle back and forth between .avi and .swf output using the last button. Once you are satisfied with the settings click on the red record button to start. If you need to pause while recording or stop recording click on the system tray icon and select the appropriate command. When you are finished recording, you will be presented with the save file window. Browse for the desired save location and name your new file. Once you have saved the file the movie player window will automatically open so that you view your new video. Our sample video shown here is at 50% of original size so may look slightly “gritty”. The detail was much better at 100%. If you decide to record and save as .swf the process will be identical to recording in .avi format until the movie player window opens. At that time the conversion process from .avi to .swf will begin. When complete you will have a new flash video and html file that goes with it. Depending on which browser you have set as default, you may run into a small problem when the preview for your new .swf file tries to open. There is a small bug in the generated html file. You can use this work-around or… Just open the .swf file directly in your favorite browser. Conclusion CamStudio may not produce the highest quality videos, but it’s free and does a very nice job nonetheless. If you are working on a tight budget or only need to make an occasional video then CamStudio is a very sensible choice. Links Download CamStudio Stable Version & CamStudio Codec *Download links are approximately half-way down the page. Download CamStudio Stable Version & CamStudio Codec at SourceForge *Beta version also available here. Similar Articles Productive Geek Tips Get the Classic Style Network Activity Indicator Back in Windows 7How To Copy a DVD with VLC 1.0ALLCapture 3.0 [Review]Listen and Record Over 12,000 Online Radio Stations with RadioSureGeek Reviews: Play And Record Internet Radio With Screamer Radio TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate

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  • per pixel based collision detection.

    - by pengume
    I was wondering if anyone had any ideas on how to get per pixel collision detection for the android. I saw that the andEngine has great collision detection on rotation as well but couldn't see where the actual detection happened per pixel. Also noticed a couple solutions for java, could these be replicated for use with the Android SDK? Maybe someone here has a clean piece of code I could look at to help understand what is going on with per pixel detection and also why when rotating it is a different process.

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  • Users Sound Off on Droid Android 2.1 Update Delay

    <b>Enterprise Mobile Today:</b> "The delayed Android 2.1 update for the Motorola Droid is starting to tarnish the successful launch of Verizon's first smartphone to run on Google's open source mobile operating system, according to posts at Motorola's Facebook page."

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  • Stats on Screen Size for Flash Games

    - by ashes999
    I'm working on a Flash game after many, many years. I'm trying to figure out size to make my application run (eg. 600x800). Because it's a tall (not wide) game, I'm confused. I know about (and love) the Steam hardware stats. However, for Flash gaming, I have two nit-picks with their survey sample: 1) Caters to more hardcore gamers with better hardware (overall) 2) Captures only a subset of Flash gamers. Doesn't capture people who play at school, work, etc. or not netbooks and lighter machines. Are there any sort of statistics I can use to determine which size to use? Ideally, I would like to know something like: 800x600 will fit 94% of users screens 1024x768 will fit 74% of users screens 1200x960 will fit 53% of users screens etc.

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  • Microsoft Attacks Android in HTC Patent Deal

    Microsoft and HTC signed a patent deal involving HTC's mobile smartphones running the open source Android operating system....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ati2dvag Blue Screen Problem

    If your computer has just been getting slower and slower since you bought it and errors are becoming more frequent, it';s time for a tune up. This means running the latest updates, using security appl... [Author: Nathan Tyler - Computers and Internet - March 24, 2010]

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  • How to create wifihotspot in ubuntu 10.04 LTS

    - by aspdeepak
    I am using ubuntu 10.04 LTS in my lenovo laptop and have a android ICS device. I want to create a wifi-hotspot in ubuntu, which I can later use for connecting android device. I need this setup for capturing the packets from android device and later analysing them using wireshark in my ubuntu. I tried to create a new hotspot using "Create a new wireless Network" wizard from network manager applet, but for some reason the following happens. It breaks the existing internet connection(either the WLAN, or ethernet) Its not visible in the list of available WIFI hotspots in the android device. My Chipset information 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:03.0 Communication controller: Intel Corporation Mobile 4 Series Chipset MEI Controller (rev 07) 00:19.0 Ethernet controller: Intel Corporation 82567LF Gigabit Network Connection (rev 03) 00:1a.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 03) 00:1d.0 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB Controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB Controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation ICH9M/M-E SATA AHCI Controller (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 03:00.0 Network controller: Intel Corporation PRO/Wireless 5100 AGN [Shiloh] Network Connection 15:00.0 CardBus bridge: Ricoh Co Ltd RL5c476 II (rev ba) 15:00.1 FireWire (IEEE 1394): Ricoh Co Ltd R5C832 IEEE 1394 Controller (rev 04) 15:00.2 SD Host controller: Ricoh Co Ltd R5C822 SD/SDIO/MMC/MS/MSPro Host Adapter (rev 21) 15:00.3 System peripheral: Ricoh Co Ltd R5C843 MMC Host Controller (rev ff) 15:00.4 System peripheral: Ricoh Co Ltd R5C592 Memory Stick Bus Host Adapter (rev 11) 15:00.5 System peripheral: Ricoh Co Ltd xD-Picture Card Controller (rev 11) Supported interface modes: * IBSS * managed * monitor

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  • How to change resolution in ubuntu

    - by Daziplqa
    I am trying to change resolution in ubuntu 10.04 ( as I am used to do in ealier versions) but It didn't works for me! my /etc/X11/xorg.conf contains the following: Section "Device" Identifier "Configured Video Device" EndSection Section "Monitor" Identifier "Monitor0" EndSection Section "Screen" Identifier "Screen0" Device "Videocard0" DefaultDepth 32 SubSection "Display" Viewport 0 0 Depth 32 Modes "1024x768" EndSubSection EndSection Section "ServerLayout" Identifier "Default Layout" Screen "Default Screen" InputDevice "Synaptics Touchpad" EndSection I want to change the resolution to be 1024x768 !! please help

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  • Stage3D: Camera pans the whole screen

    - by Thomas Versteeg
    I am trying to create a 2D Stage3D game where you can move the camera around the level in an RTS style. I thought about using Orthographic Matrix3D functions for this but when I try to scroll the whole "stage" also scrolls. This is the Camera code: public function Camera2D(width:int, height:int, zoom:Number = 1) { resize(width, height); _zoom = zoom; } public function resize(width:Number, height:Number):void { _width = width; _height = height; _projectionMatrix = makeMatrix(0, width, 0, height); _recalculate = true; } protected function makeMatrix(left:Number, right:Number, top:Number, bottom:Number, zNear:Number = 0, zFar:Number = 1):Matrix3D { return new Matrix3D(Vector.<Number>([ 2 / (right - left), 0, 0, 0, 0, 2 / (top - bottom), 0, 0, 0, 0, 1 / (zFar - zNear), 0, 0, 0, zNear / (zNear - zFar), 1 ])); } public function get viewMatrix():Matrix3D { if (_recalculate) { _recalculate = false; _viewMatrix.identity(); _viewMatrix.appendTranslation( -_width / 2 - _x, -_height / 2 - y, 0); _viewMatrix.appendScale(_zoom, _zoom, 1); _renderMatrix.identity(); _renderMatrix.append(_viewMatrix); _renderMatrix.append(_projectionMatrix); } return _renderMatrix; } And the camera is send directly to the GPU with: c3d.setProgramConstantsFromMatrix(Context3DProgramType.VERTEX, 0, cameraMatrix, true); And these are the shaders: ------Vertex Shader------ m44 op, va0, vc0 mov v0, va1.xy mov v0.z, va0.z ------Fragment Shader------ tex ft0, v0, fs0 <2d,linear,nomip> mov oc, ft1 Here is a example and here are two screenshots to show what I mean: How do I only let the inside of the stage3D scroll and not the whole stage?

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  • Stuck on Ubuntu screen during installation of 12.10

    - by Rick de Groot
    From 12.04 I changed to win 8 consumer preview and now i want to go to 12.10, however i cant seem get past the Ubuntu loadingscreen( with the dots going from white to yellow etc.) it has taken more then an hour now and all my DVD drive does is speed up and slow down every 3 seconds. So i tried it again, but nothing changed im stuck on the same spot. what could cause this problem? And even better, how do i solve it?

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  • Problem by installing Java

    - by Shagun
    Yesterday night I was trying to download Java as per instructions given on http://developer.android.com/ .But I messed up somewhere and had to give up the thing. But since morning when ever I try to install or remove some thing I get the following response http://paste.ubuntu.com/1198084/ Please help fast. I am a newbie in android development and have to submit an app within 5 days from now for a project. And I need my linux machine working fine for that.

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  • Buying Dual Monitors of different size and resolution

    - by rutherford
    I'm about to go choose a dual monitor setup: 1) Is there any reason why I can't just walk out and buy the two TFT screens I like (a wide screen and a 'portrait' screen) and combine them? Mainly wide screen would be for gaming, and portrait for browsing. I'd want the desktop stretching from one to the other (ie drag pointer, apps from one screen to the other) 2) Also do I need separate gfx cards for each monitor or can one cover both? any performance cost? 3) And can I have separate background images for each, seeing as they'll be different resolutions?

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  • ASUS EPC 1015CX won't boot with display after installing additional drivers

    - by Dinesh
    I have a ASUS EPC 1015CX with Ubuntu 12.04 LTS installed using wubi alongside Windows 7. It worked perfectly after installing except that the supported screen resolution was only 800*600 instead of 1024*600. The specifications of the 1015CX device can be found here I tried installing additional drivers which was Broadcom for wireless and Cedarview-drm. By this time there was no display coming up after the boot. I could hear a voice and then the letters I typed got pronounced correctly. So, I guessed the issue has to be with the graphic terminal. I tried repair broken packages in the menu and booted and the display is now at 1024*600. But, if I restart normally the problem continues like before. As per what I found out after searching, I again opened additional drivers and installed Cedarview-graphics-driver. I tried restarting hoping it will work. But again, the result was same. There was no display but the system was working. I did more searching and followed the instructions found here. But still the result was same. I am keen to switch to linux from windows after hearing and learning great things about it. I know this community is good and always helping. I wanted to thank you all for the help in advance. Please let me know what I am doing wrong and help me to switch to linux from this same old windows.

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  • Power scheme faulty [closed]

    - by user40287
    Hi, I use a laptop. When I take the power cable out to run on batteries, the screen darkens, as it is no longer so bright, to save on battery power. When I put the power cable back in, the screen brightens back to it's original brightness. However, I have since replaced the power cable, and the screen remains darkened. How do I regain the original brightness? Thanks, Steve

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  • Problem with drawing textures in OpenGL ES

    - by droidmachine
    I'm developing a 2D game for Android and i'm using the framework which has been told in the book which named Beginning Android Games by Mario Zechner.So my framework is well designed and using OpenGL 1.1.It's similar to libgdx. When i put my textures adjacent each other in my 2d surface,there are some spaces size as 1 px.But this problem only occur on my tablet.There aren't a problem like this on my phone.It's like in this picture: What can be the problem?I can't fix it from one week.

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  • How to vertically split widescreen into two virtual workspaces on ubuntu/gnome?

    - by David
    My new laptop has a big 16:9 screen, and I'm finding it hard to fully utilize it during the 95% of the time that I'm not watching HD movies on it. I'd like to set it up as a kind of virtual dual screen by splitting the physical screen into two workspaces. I know I could arrange my windows manually, but I'd like to be able to maximize a window and have it only consume half the monitor, and have its pop up dialogs centered on its half-screen, that sort of thing. Is there some kind of plug in available to do this? Thanks in advance for any pointers.

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  • White screen on webcam site using Flash Player

    - by glenn
    I browsed a webcam site with flash player 10 and it works perfectly. But there is a private chat section and when I enter it I see a big white rectangle where the webcam and chat box should be. What is the problem - it is definitely the flash player, as the page does not prompt me to download the latest flash player... The site was working fine until last week. Does anybody know how to Re-install flash player?

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