per pixel based collision detection.

Posted by pengume on Game Development See other posts from Game Development or by pengume
Published on 2011-03-19T08:48:28Z Indexed on 2011/03/19 16:18 UTC
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I was wondering if anyone had any ideas on how to get per pixel collision detection for the android. I saw that the andEngine has great collision detection on rotation as well but couldn't see where the actual detection happened per pixel. Also noticed a couple solutions for java, could these be replicated for use with the Android SDK?

Maybe someone here has a clean piece of code I could look at to help understand what is going on with per pixel detection and also why when rotating it is a different process.

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