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  • Insert MANY key value pairs fast into berkeley db with hash access

    - by Kungi
    Hi, i'm trying to build a hash with berkeley db, which shall contain many tuples (approx 18GB of key value pairs), but in all my tests the performance of the insert operations degrades drastically over time. I've written this script to test the performance: #include<iostream> #include<db_cxx.h> #include<ctime> #define MILLION 1000000 int main () { long long a = 0; long long b = 0; int passes = 0; int i = 0; u_int32_t flags = DB_CREATE; Db* dbp = new Db(NULL,0); dbp->set_cachesize( 0, 1024 * 1024 * 1024, 1 ); int ret = dbp->open( NULL, "test.db", NULL, DB_HASH, flags, 0); time_t time1 = time(NULL); while ( passes < 100 ) { while( i < MILLION ) { Dbt key( &a, sizeof(long long) ); Dbt data( &b, sizeof(long long) ); dbp->put( NULL, &key, &data, 0); a++; b++; i++; } DbEnv* dbep = dbp->get_env(); int tmp; dbep->memp_trickle( 50, &tmp ); i=0; passes++; std::cout << "Inserted one million --> pass: " << passes << " took: " << time(NULL) - time1 << "sec" << std::endl; time1 = time(NULL); } } Perhaps you can tell me why after some time the "put" operation takes increasingly longer and maybe how to fix this. Thanks for your help, Andreas

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  • Writing a JavaScript zip code validation function

    - by mkoryak
    I would like to write a JavaScript function that validates a zip code, by checking if the zip code actually exists. Here is a list of all zip codes: http://www.census.gov/tiger/tms/gazetteer/zips.txt (I only care about the 2nd column) This is really a compression problem. I would like to do this for fun. OK, now that's out of the way, here is a list of optimizations over a straight hashtable that I can think of, feel free to add anything I have not thought of: Break zipcode into 2 parts, first 2 digits and last 3 digits. Make a giant if-else statement first checking the first 2 digits, then checking ranges within the last 3 digits. Or, covert the zips into hex, and see if I can do the same thing using smaller groups. Find out if within the range of all valid zip codes there are more valid zip codes vs invalid zip codes. Write the above code targeting the smaller group. Break up the hash into separate files, and load them via Ajax as user types in the zipcode. So perhaps break into 2 parts, first for first 2 digits, second for last 3. Lastly, I plan to generate the JavaScript files using another program, not by hand. Edit: performance matters here. I do want to use this, if it doesn't suck. Performance of the JavaScript code execution + download time. Edit 2: JavaScript only solutions please. I don't have access to the application server, plus, that would make this into a whole other problem =)

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  • Perl Regex - Condensing groups of find/replace

    - by brydgesk
    I'm using Perl to perform some file cleansing, and am running into some performance issues. One of the major parts of my code involves standardizing name fields. I have several sections that look like this: sub substitute_titles { my ($inStr) = @_; ${$inStr} =~ s/ PHD./ PHD /; ${$inStr} =~ s/ P H D / PHD /; ${$inStr} =~ s/ PROF./ PROF /; ${$inStr} =~ s/ P R O F / PROF /; ${$inStr} =~ s/ DR./ DR /; ${$inStr} =~ s/ D.R./ DR /; ${$inStr} =~ s/ HON./ HON /; ${$inStr} =~ s/ H O N / HON /; ${$inStr} =~ s/ MR./ MR /; ${$inStr} =~ s/ MRS./ MRS /; ${$inStr} =~ s/ M R S / MRS /; ${$inStr} =~ s/ MS./ MS /; ${$inStr} =~ s/ MISS./ MISS /; } I'm passing by reference to try and get at least a little speed, but I fear that running so many (literally hundreds) of specific string replaces on tens of thousands (likely hundreds of thousands eventually) of records is going to hurt the performance. Is there a better way to implement this kind of logic than what I'm doing currently? Thanks Edit: Quick note, not all the replace functions are just removing periods and spaces. There are string deletions, soundex groups, etc.

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  • Referencing object's identity before submitting changes in LINQ

    - by Axarydax
    Hi, is there a way of knowing ID of identity column of record inserted via InsertOnSubmit beforehand, e.g. before calling datasource's SubmitChanges? Imagine I'm populating some kind of hierarchy in the database, but I wouldn't want to submit changes on each recursive call of each child node (e.g. if I had Directories table and Files table and am recreating my filesystem structure in the database). I'd like to do it that way, so I create a Directory object, set its name and attributes, then InsertOnSubmit it into DataContext.Directories collection, then reference Directory.ID in its child Files. Currently I need to call InsertOnSubmit to insert the 'directory' into the database and the database mapping fills its ID column. But this creates a lot of transactions and accesses to database and I imagine that if I did this inserting in a batch, the performance would be better. What I'd like to do is to somehow use Directory.ID before commiting changes, create all my File and Directory objects in advance and then do a big submit that puts all stuff into database. I'm also open to solving this problem via a stored procedure, I assume the performance would be even better if all operations would be done directly in the database.

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  • Better way of looping to detect change.

    - by Dremation
    As of now I'm using a while(true) method to detect changes in memory. The problem with this is it's kill the applications performance. I have a list of 30 pointers that need checked as rapidly as possible for changes, without sacrificing a huge performance loss. Anyone have ideas on this? memScan = new Thread(ScanMem); public static void ScanMem() { int i = addy.Length; while (true) { Thread.Sleep(30000); //I do this to cut down on cpu usage for (int j = 0; j < i; j++) { string[] values = addy[j].Split(new char[] { Convert.ToChar(",") }); //MessageBox.Show(values[2]); try { if (Memory.Scanner.getIntFromMem(hwnd, (IntPtr)Convert.ToInt32(values[0], 16), 32).ToString() != values[1].ToString()) { //Ok, it changed lets do our work //work if (Globals.Working) return; SomeFunction("Results: " + values[2].ToString(), "Memory"); Globals.Working = true; }//end if }//end try catch { } }//end for }//end while }//end void

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  • Should I persist images on EBS or S3?

    - by javanes
    I am migrating my Java,Tomcat, Mysql server to AWS EC2. I have already attached EBS volume for storing MySql data. In my web application people may upload images. So I should persist them. There are 2 alternatives in my mind: Save uploaded images to EBS volume. Use the S3 service. The followings are my notes, please be skeptic about them, as my expertise is not on servers, but software development. EBS plus: S3 storage is more expensive. (0.15 $/Gb 0.1$/Gb) S3 plus: Serving statics from EBS may influence my web server's performance negatively. Is this true? Does Serving images affect server performance notably? For S3 my server will not be responsible for serving statics. S3 plus: Serving statics from EBS may result I/O cost, probably it will be minor. EBS plus: People say EBS is faster. S3 plus: People say S3 is more safe for persistence. EBS plus: No need to learn API, it is straight forward to save the images to EBS volume. Namely I can not decide, will be happy if you guide. Thanks

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  • Rails' page caching vs. HTTP reverse proxy caches

    - by John Topley
    I've been catching up with the Scaling Rails screencasts. In episode 11 which covers advanced HTTP caching (using reverse proxy caches such as Varnish and Squid etc.), they recommend only considering using a reverse proxy cache once you've already exhausted the possibilities of page, action and fragment caching within your Rails application (as well as memcached etc. but that's not relevant to this question). What I can't quite understand is how using an HTTP reverse proxy cache can provide a performance boost for an application that already uses page caching. To simplify matters, let's assume that I'm talking about a single host here. This is my understanding of how both techniques work (maybe I'm wrong): With page caching the Rails process is hit initially and then generates a static HTML file that is served directly by the Web server for subsequent requests, for as long as the cache for that request is valid. If the cache has expired then Rails is hit again and the static file is regenerated with the updated content ready for the next request With an HTTP reverse proxy cache the Rails process is hit when the proxy needs to determine whether the content is stale or not. This is done using various HTTP headers such as ETag, Last-Modified etc. If the content is fresh then Rails responds to the proxy with an HTTP 304 Not Modified and the proxy serves its cached content to the browser, or even better, responds with its own HTTP 304. If the content is stale then Rails serves the updated content to the proxy which caches it and then serves it to the browser If my understanding is correct, then doesn't page caching result in less hits to the Rails process? There isn't all that back and forth to determine if the content is stale, meaning better performance than reverse proxy caching. Why might you use both techniques in conjunction?

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  • Why slim reader/writer exclusive lock outperformance the shared one?

    - by Jichao
    I have tested the performance of slim reader/writer lock under windows 7 using the codefrom Windows Via C/C++. The result surprised me that the exclusive lock out performance the shared one. Here are the code and the result. unsigned int __stdcall slim_reader_writer_exclusive(void *arg) { //SRWLOCK srwLock; //InitializeSRWLock(&srwLock); for (int i = 0; i < 1000000; ++i) { AcquireSRWLockExclusive(&srwLock); g_value = 0; ReleaseSRWLockExclusive(&srwLock); } _endthreadex(0); return 0; } unsigned int __stdcall slim_reader_writer_shared(void *arg) { int b; for (int i = 0; i < 1000000; ++i) { AcquireSRWLockShared(&srwLock); //b = g_value; g_value = 0; ReleaseSRWLockShared(&srwLock); } _endthreadex(0); return 0; } g_value is a global int volatile variable. Could you kindly explain why this could happen?

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  • Does complex JOINs causes high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

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  • Microsoft products such as Visual Studio 2010 does not require to enter serial number

    - by MainMa
    Hi, I am member of WebsiteSpark and was member of DreamSpark. Both programs enable to download software and provide serial keys to use. Some software like Windows Server has an ISO file to download and a serial number displayed on the website which I must enter during installation. Some other software does not have any serial key. For example, when I downloaded Visual Studio 2010, there was just a link to an ISO file. During installation, there was no such a field as serial number (whereas Visual Studio 2008 had this field at the beginning of installation process). There is the same thing with SQL Server 2008 and Microsoft Expression Studio 3. Even when I've downloaded the public trial RTM version of Windows Seven Enterprise, there were no serial number to enter. I don't think that such expensive products as SQL Server 2008 Enterprise are delivered without serials and online validation, so I suppose that the serial is embedded into the product itself, either in installation binaries or in a separate config file, so is already in the ISO I download so I do not have to enter it. So my question is, how it is done technically? Is each 2 GBs ISO generated on-demand on the server to embed a serial each time this ISO is requested? I suppose that if it is done, it has a huge impact on servers performance (no caching, no streaming...), so what may be the techniques used behind? I want to implement the same feature in a product I intend to ship (to simplify installation by avoiding to ask to enter serial number), but I really don't see how to do it with low impact on server performance.

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  • Groovy / Scala / Java under the hood

    - by Jack
    I used Java for like 6-7 years, then some months ago I discovered Groovy and started to save a lot of typing.. then I wondered how certain things worked under the hood (because groovy performance is really poor) and understood that to give you dynamic typing every Groovy object is a MetaClass object that handles all the things that the JVM couldn't handle by itself. Of course this introduces a layer in the middle between what you write and what you execute that slows down everything. Then somedays ago I started getting some infos about Scala. How these two languages compare in their byte code translations? How much things they add to the normal structure that it would be obtained by plain Java code? I mean, Scala is static typed so wrapper of Java classes should be lighter, since many things are checked during compile time but I'm not sure about the real differences of what's going inside. (I'm not talking about the functional aspect of Scala compared to the other ones, that's a different thing) Can someone enlighten me? From WizardOfOdds it seems like that the only way to get less typing and same performance would be to write an intermediate translator that translates something in Java code (letting javac compile it) without alterating how things are executed, just adding synctatic sugar withour caring about other fallbacks of the language itself.

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  • Do complex JOINs cause high coupling and maintenance problems ?

    - by ashkan.kh.nazary
    Our project has ~40 tables with complex relations.A colleague believes in using long join queries which enforces me to learn about tables outside of my module but I think I should not concern about tables not directly related to my module and use data access functions (written by those responsible for other modules) when I need data from them. Let me clarify: I am responsible for the ContactVendor module which enables the customers to contact the vendor and start a conversation about some specific product. Products module has it's own complex tables and relations with functions that encapsulate details (for example i18n, activation, product availability etc ...). Now I need to show the product title of some product related to some conversation between the vendor and customers. I may either write a long query that retrieves the product info along with conversation stuff in one shot (which enforces me to learn about Product tables) OR I may pass the relevant product_id to the get_product_info(int) function. First approach is obviously demanding and introduces many bad practices and things I normally consider fault in programming. The problem with the second approach seems to be the countless mini queries these access functions cause and performance loss is a concern when a loop tries to fetch product titles for 100 products using functions that each perform a separate query. So I'm stuck between "don't code to the implementation, code to interface" and performance. What is the right way of doing things ? UPDATE: I'm specially concerned about possible future modifications to those tables outside of my module. What if the Products module decided to change the way they are doing things? or for some reason modify the schema? It means some other modules would break or malfunction until the change is integrated to them. The usual ripple effect problem.

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  • how can I save/keep-in-sync an in-memory graph of objects with the database?

    - by Greg
    Question - What is a good best practice approach for how can I save/keep-in-sync an jn-memory graph of objects with the database? Background: That is say I have the classes Node and Relationship, and the application is building up a graph of related objects using these classes. There might be 1000 nodes with various relationships between them. The application needs to query the structure hence an in-memory approach is good for performance no doubt (e.g. traverse the graph from Node X to find the root parents) The graph does need to be persisted however into a database with tables NODES and RELATIONSHIPS. Therefore what is a good best practice approach for how can I save/keep-in-sync an jn-memory graph of objects with the database? Ideal requirements would include: build up changes in-memory and then 'save' afterwards (mandatory) when saving, apply updates to database in correct order to avoid hitting any database constraints (mandatory) keep persistence mechanism separate from model, for ease in changing persistence layer if needed, e.g. don't just wrap an ADO.net DataRow in the Node and Relationship classes (desirable) mechanism for doing optimistic locking (desirable) Or is the overhead of all this for a smallish application just not worth it and I should just hit the database each time for everything? (assuming the response times were acceptable) [would still like to avoid if not too much extra overhead to remain somewhat scalable re performance]

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  • Recycle Freed Objects

    - by uray
    suppose I need to allocate and delete object on heap frequently (of arbitrary size), is there any performance benefit if instead of deleting those objects, I will return it back to some "pool" to be reused later? would it give benefit by reduce heap allocation/deallocation?, or it will be slower compared to memory allocator performance, since the "pool" need to manage a dynamic collection of pointers. my use case: suppose I create a queue container based on linked list, and each node of that list are allocated on the heap, so every call to push() and pop() will allocate and deallocate that node: ` template <typename T> struct QueueNode { QueueNode<T>* next; T object; } template <typename T> class Queue { void push(T object) { QueueNode<T>* newNode = QueueNodePool<T>::get(); //get recycled node if(!newNode) { newNode = new QueueNode<T>(object); } // push newNode routine here.. } T pop() { //pop routine here... QueueNodePool<T>::store(unusedNode); //recycle node return unusedNode->object; } } `

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  • Strategy for locale sensitive sort with pagination

    - by Thom Birkeland
    Hi, I work on an application that is deployed on the web. Part of the app is search functions where the result is presented in a sorted list. The application targets users in several countries using different locales (= sorting rules). I need to find a solution for sorting correctly for all users. I currently sort with ORDER BY in my SQL query, so the sorting is done according to the locale (or LC_LOCATE) set for the database. These rules are incorrect for those users with a locale different than the one set for the database. Also, to further complicate the issue, I use pagination in the application, so when I query the database I ask for rows 1 - 15, 16 - 30, etc. depending on the page I need. However, since the sorting is wrong, each page contains entries that are incorrectly sorted. In a worst case scenario, the entire result set for a given page could be out of order, depending on the locale/sorting rules of the current user. If I were to sort in (server side) code, I need to retrieve all rows from the database and then sort. This results in a tremendous performance hit given the amount of data. Thus I would like to avoid this. Does anyone have a strategy (or even technical solution) for attacking this problem that will result in correctly sorted lists without having to take the performance hit of loading all data? Tech details: The database is PostgreSQL 8.3, the application an EJB3 app using EJB QL for data query, running on JBoss 4.5.

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  • Agile language for 2d game prototypes?

    - by instanceofTom
    Occasionally ( read: when my fiancé allows ) I like to prototype different game or game-like ideas I have. Usually I use Java or C# (not xna yet) because they are the languages I have the most practice with. However I would like to learn something more suited to agile development; a language in which it would be easier to knock out quick prototypes. At my job I have recently been working with looser (weak/dynamically typed) languages, specifically python and groovy, and I think something similar would fit what I am looking for. So, my question is: What languages (and framework/engine) would be good for rapidly developing prototypes of 2d game concepts? A few notes: I don't need blazing fast bitcrunching performance. In this case I would strongly prefer ease of development over performance. I'd like to use a language with a healthy community, which to me means a fair amount of maintained 3rd party, libraries. I'd like the language to be cross-platform friendly, I work on a variety of different operating systems and would like something that is portable with minimum effort. I can't imagine myself using a language with out decent options for debugging and editor syntax highlighting support. Note: If you are aware of a Java or C# library/framework that you think streamlines producing game prototypes I open to learning something new for those languages too

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  • Changing the indexing on existing table in SQL Server 2000

    - by Raj
    Guys, Here is the scenario: SQL Server 2000 (8.0.2055) Table currently has 478 million rows of data. The Primary Key column is an INT with IDENTITY. There is an Unique Constraint imposed on two other columns with a Non-Clustered Index. This is a vendor application and we are only responsible for maintaining the DB. Now the vendor has recommended doing the following "to improve performance" Drop the PK and Clustered Index Drop the non-clustered index on the two columns with the UNIQUE CONSTRAINT Recreate the PK, with a NON-CLUSTERED index Create a CLUSTERED index on the two columns with the UNIQUE CONSTRAINT I am not convinced that this is the right thing to do. I have a number of concerns. By dropping the PK and indexes, you will be creating a heap with 478 million rows of data. Then creating a CLUSTERED INDEX on two columns would be a really mammoth task. Would creating another table with the same structure and new indexing scheme and then copying the data over, dropping the old table and renaming the new one be a better approach? I am also not sure how the stored procs will react. Will they continue using the cached execution plan, considering that they are not being explicitly recompiled. I am simply not able to understand what kind of "performance improvement" this change will provide. I think that this will actually have the reverse effect. All thoughts welcome. Thanks in advance, Raj

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  • Thoughts on GoGrid vs EC2

    - by Jason
    I am currently hosting my SaaS application at GoGrid (Microsoft stack). Here's what I have: Database Server - physical box, 12 GB RAM, 2 X Quad Core CPU (2.13 GHz Xeon E5506) 2 Web / App servers - cloud servers, 2 GB RAM, 2 VCPUs 300 GB monthly bandwidth I am paying around $900 / month for this. My web / app servers are busting at the seams and need to be upgraded to 4 GB of RAM. I also need a firewall, and GoGrid just added this service for an additional $200. After the upgrade, I will be paying around $1,400. I started looking at Amazon EC2, specifically this config: Database server - "High Memory Double Extra Large Instance" - 34 GB RAM, 13 EC2 compute units 2 Web / App servers - "Large Instance" - 7.5 GB RAM, 4 EC2 compute units If I go with 1 year reserved instances, my upfront cost would be $4,500 and my monthly would be $700. This comes to $1,075 / month when amortized. Amazon also includes a firewall for free. Here are my questions: Do any of you have experience running a database (especially SQL Server) on an EC2 instance? How did it perform compared to a dedicated machine? One of my major concerns is with disk I/O. Amazon's description of a compute unit is fairly vague. Any ideas on how the CPU performance on the database servers would compare? I am hoping that the Amazon solution will provide significantly better performance than my current or even improved GoGrid setup. Having a virtual database server would also be nice in terms of availability. Right now I would be in serious trouble if I had any hardware issues. Thanks for any insight...

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  • C++ interpreter conceptual problem

    - by Jan Wilkins
    I've built an interpreter in C++ for a language created by me. One main problem in the design was that I had two different types in the language: number and string. So I have to pass around a struct like: class myInterpreterValue { myInterpreterType type; int intValue; string strValue; } Objects of this class are passed around million times a second during e.g.: a countdown loop in my language. Profiling pointed out: 85% of the performance is eaten by the allocation function of the string template. This is pretty clear to me: My interpreter has bad design and doesn't use pointers enough. Yet, I don't have an option: I can't use pointers in most cases as I just have to make copies. How to do something against this? Is a class like this a better idea? vector<string> strTable; vector<int> intTable; class myInterpreterValue { myInterpreterType type; int locationInTable; } So the class only knows what type it represents and the position in the table This however again has disadvantages: I'd have to add temporary values to the string/int vector table and then remove them again, this would eat a lot of performance again. Help, how do interpreters of languages like Python or Ruby do that? They somehow need a struct that represents a value in the language like something that can either be int or string.

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  • What happens when value types are created?

    - by Bob
    I'm developing a game using XNA and C# and was attempting to avoid calling new struct() type code each frame as I thought it would freak the GC out. "But wait," I said to myself, "struct is a value type. The GC shouldn't get called then, right?" Well, that's why I'm asking here. I only have a very vague idea of what happens to value types. If I create a new struct within a function call, is the struct being created on the stack? Will it simply get pushed and popped and performance not take a hit? Further, would there be some memory limit or performance implications if, say, I need to create many instances in a single call? Take, for instance, this code: spriteBatch.Draw(tex, new Rectangle(x, y, width, height), Color.White); Rectangle in this case is a struct. What happens when that new Rectangle is created? What are the implications of having to repeat that line many times (say, thousands of times)? Is this Rectangle created, a copy sent to the Draw method, and then discarded (meaning no memory getting eaten up the more Draw is called in that manner in the same function)? P.S. I know this may be pre-mature optimization, but I'm mostly curious and wish to have a better understanding of what is happening.

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  • Does running IIS7 in classic mode affect MVC output caching?

    - by Bob
    I have a need to run an application in classic mode for backwards compatibility with a specific application, and am trying to understand what kind of impact that will have on the performance of an MVC application that is running on the site. If we put a few static file maps (for .js, .css, .png, etc) above the ASP.NET wildcard map to reduce the amount of processing by the ASP.NET handler, will we be approaching the integrated mode in terms of performance? The thing i'm primarily concerned with is any effect this might have on output caching. I understand that integrated mode might (?) allow for the output cache to handle non ASP.NET content, but that isn't really a concern. We're more interested in ensuring that the MVC application has full use of the output cache. Empirically i've found that the two configurations operate on par when things go well, but if the page references resources that are not available, the integrated mode tends to fail much more quickly than the classic mode (e.g. 500 ms vs 10 seconds), reducing 'hang time' on the page load. Thanks for any feedback.

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  • ajax html vs xml/json responses - perfomance or other reasons

    - by pedalpete
    I've got a fairly ajax heavy site and some 3k html formatted pages are inserted into the DOM from ajax requests. What I have been doing is taking the html responses and just inserting the whole thing using jQuery. My other option is to output in xml (or possibly json) and then parse the document and insert it into the page. I've noticed it seems that most larger site do things the json/xml way. Google Mail returns xml rather than formatted html. Is this due to performance? or is there another reason to use xml/json vs just retrieving html? From a javascript standpoint, it would seem injecting direct html is simplest. In jQuery I just do this jQuery.ajax({ type: "POST", url: "getpage.php", data: requestData, success: function(response){ jQuery('div#putItHear').html(response); } with an xml/json response I would have to do jQuery.ajax({ type: "POST", url: "getpage.php", data: requestData, success: function(xml){ $("message",xml).each(function(id) { message = $("message",xml).get(id); $("#messagewindow").prepend(""+$("author",message).text()+ ": "+$("text",message).text()+ ""); }); } }); clearly not as efficient from a code standpoint, and I can't expect that it is better browser performance, so why do things the second way?

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  • How does C#'s DateTime.Now affect query plan caching in SQL Server?

    - by Bill Paetzke
    Given: Let's say we have a stored procedure. It reports data back to a user on a webpage. The user can set a date range. If the user sets today's date as the "end date," which includes today's data, the web app passes DateTime.Now to the sql proc. Let's say that one user runs a report--5/1/2010 to now--over and over several times. On the webpage, the user sees "5/1/2010" to "5/4/2010." But the web app passes DateTime.Now to the sql proc as the end date. So, the end date in the proc will always be different, although the user is querying a similar date range. Assume the number of records in the table and number of users are large. So any performance gains matter. Hence the importance of the question. Question: Does passing DateTime.Now as a parameter to a proc prevent SQL Server from caching the query plan? If so, then is the web app missing out on huge performance gains? Possible Solution: I thought DateTime.Today.AddDays(1) would be a possible solution. It would allow the user to get the latest data and always pass the same end date to the sql proc--"5/5/2010" in this case. Please speak to this as well. Sample proc and execution (if that helps to understand): CREATE PROCEDURE GetFooData @StartDate datetime @EndDate datetime AS SELECT * FROM Foo WHERE LogDate >= @StartDate AND LogDate < @EndDate Here's a sample execution using DateTime.Now: EXEC GetFooData '2010-05-01', '2010-05-04 15:41:27' -- passed in DateTime.Now Here's a sample execution using DateTime.Today.AddDays(1) EXEC GetFooData '2010-05-01', '2010-05-05' -- passed in DateTime.Today.AddDays(1) The same data is returned for both procs, since the current time is: 2010-05-04 15:41:27.

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  • Problems with Json Serialize Dictionary<Enum, Int32>

    - by dbemerlin
    Hi, whenever i try to serialize the dictionary i get the exception: System.ArgumentException: Type 'System.Collections.Generic.Dictionary`2[[Foo.DictionarySerializationTest+TestEnum, Foo, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null],[System.Int32, mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]]' is not supported for serialization/deserialization of a dictionary, keys must be strings or object My Testcase is: public class DictionarySerializationTest { private enum TestEnum { A, B, C } public void SerializationTest() { Dictionary<TestEnum, Int32> data = new Dictionary<TestEnum, Int32>(); data.Add(TestEnum.A, 1); data.Add(TestEnum.B, 2); data.Add(TestEnum.C, 3); JavaScriptSerializer serializer = new JavaScriptSerializer(); String result = serializer.Serialize(data); // Throws } public void SerializationStringTest() { Dictionary<String, Int32> data = new Dictionary<String, Int32>(); data.Add(TestEnum.A.ToString(), 1); data.Add(TestEnum.B.ToString(), 2); data.Add(TestEnum.C.ToString(), 3); JavaScriptSerializer serializer = new JavaScriptSerializer(); String result = serializer.Serialize(data); // Succeeds } } Of course i could use .ToString() whenever i enter something into the Dictionary but since it's used quite often in performance relevant methods i would prefer using the enum. My only solution is using .ToString() and converting before entering the performance critical regions but that is clumsy and i would have to change my code structure just to be able to serialize the data. Does anyone have an idea how i could serialize the dictionary as <Enum, Int32>? I use the System.Web.Script.Serialization.JavaScriptSerializer for serialization.

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  • Fastest inline-assembly spinlock

    - by sigvardsen
    I'm writing a multithreaded application in c++, where performance is critical. I need to use a lot of locking while copying small structures between threads, for this I have chosen to use spinlocks. I have done some research and speed testing on this and I found that most implementations are roughly equally fast: Microsofts CRITICAL_SECTION, with SpinCount set to 1000, scores about 140 time units Implementing this algorithm with Microsofts InterlockedCompareExchange scores about 95 time units Ive also tried to use some inline assembly with __asm {} using something like this code and it scores about 70 time units, but I am not sure that a proper memory barrier has been created. Edit: The times given here are the time it takes for 2 threads to lock and unlock the spinlock 1,000,000 times. I know this isn't a lot of difference but as a spinlock is a heavily used object, one would think that programmers would have agreed on the fastest possible way to make a spinlock. Googling it leads to many different approaches however. I would think this aforementioned method would be the fastest if implemented using inline assembly and using the instruction CMPXCHG8B instead of comparing 32bit registers. Furthermore memory barriers must be taken into account, this could be done by LOCK CMPXHG8B (I think?), which guarantees "exclusive rights" to the shared memory between cores. At last [some suggests] that for busy waits should be accompanied by NOP:REP that would enable Hyper-threading processors to switch to another thread, but I am not sure whether this is true or not? From my performance-test of different spinlocks, it is seen that there is not much difference, but for purely academic purpose I would like to know which one is fastest. However as I have extremely limited experience in the assembly-language and with memory barriers, I would be happy if someone could write the assembly code for the last example I provided with LOCK CMPXCHG8B and proper memory barriers in the following template: __asm { spin_lock: ;locking code. spin_unlock: ;unlocking code. }

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