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  • CodePlex Daily Summary for Thursday, April 01, 2010

    CodePlex Daily Summary for Thursday, April 01, 2010New ProjectsASP.NET Bing Maps: Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map mode, map style, add a PushPin...Bricks' Bane: Bricks' Bane is a brick breaker game developed using XNA and published on XBox Live Indy Games. Source code includes a C# library useful for game d...cURL for dotnet: Another dotnet binding for libcurl see http://curl.haxx.se for more info about cURL/libcurlCustom Functoid que acessa o banco de dados SQL: Functoid para Biztalk Server 2006 utilizando dados do SQL Server 2005FEI STU Pharmacy e-shop: Elektronicky obchod s liekmi Vytvorte jednoduchú klient-server aplikáciu, ktorá bude realizovať elektronický obchod s liekmi. Moduly: 1. e-shop f...Flavours of Wix: Investigating building DSL's to create installers based on WIXFulcrum: Fulcrum is a code generation framework built on top of the T4 technology in Visual Studio. GreviousAngel: New team projectHabanero Inferno: Habanero Inferno coming soon.Kawo Pounga !: A useless game !!!LetsXNA!!: This is a project created by members of Linked In group Lets XNA!! to build a XNA game and have fun in the process. The goal is to build a simple ...Linq To Naver , Custom Linq Provider for Naver searchengine OpenAPI: <project name>Linq to Naver </project name> <programming language>C#, CSharp</programming language>LocoSync: LocoSync is a file Syncronization/Backup/Archiver program, which is easily extendable. It is easy to add new syncronization methods using C# code.Natural Language Processing: Natural Language ProcessingNop Commerce Azure: Ce projet vous permet de mettre en place rapidement et simplement votre site d'e-commerce en ligne en bénéficiant de tous les avantages de la plate...Nwinsock: Nwinsock is a component for network , Object Transfer, Pocket Compression, Support TCP,UDP Protocol, Thread Base OnTime: OnTime is a simple program from that matching game back in the day just to bring light to programming techniques. It's developed in C#.?OpenGL ES 2.0 Compact Framework Wrapper: OpenGL ES 2.0 wrapper for .NET Compact Framework. Developed on HTC HD 2 device but should run on any Windows Mobile device that has the correct lib...ortaknokta: bu proje: birkaç kişinin bir araya gelip, istedikleri konularda tartışma yapmalarına olanak saglamak icin hazırlanmaya çalışıl maktadır. P-Data: P-Data es una herramienta que permite obtener información procedente de archivos de datos (Data Profiling) a través de consultas SQL, automatizando...PowerAuras: Addon for World of Warcraft - Displays effects on screen at different conditionsPowerShell ToodleDo Module: PowerShell Module for interacting with toodledo.com online To-Do list site. RSS Reader for Windows Phone 7: This RSS Reader application for windows 7Streamlet Containers: This is my implement of STL-style containers, including a dynamic array, a double-linked list and an r-b-tree. Just for practice. Please feel free...Troav: Social encyclopedia built using c# and the Orchard frameworkUmbraco App_Code/Usercontrol Editor: Package for Umbraco to add App_Code and usercontrol editing to the Developer section of the Umbraco administration system. Will support GeSHi editi...Vczh Reactive Programming Library: Reactive programming library provide a stream or state machine view to use .NET eventsWhoIs XML API: The project uses the public WhoIs XML API service (http://www.whoisxmlapi.com/) to obtain detailed details. The project is written in C# and serial...WPF FlowDocument Examples for VS2008 and VS2010: WPF Text Samples (especially FlowDocument) on the various possible effects: sub- and super-script, ruby (a.k.a. furigana), and various others...You are here (for Windows Mobile): This sample shows you how to play a *.wav file on your device with Compact Framework 2.0. There is better support for playing music on Compact F...New Releases( λunula ): Lunula 0.4.0: Changelog Implemented a virtual machine. Implemented a compiler for the virtual machine. Added first-class continuations (call/cc) Removed co...Alter gear SQL index Management: Setup 1.0.1: Changes Test connection - successful message Connection string timeout property added Setup Project added to project source code Possible issu...ASP.NET Bing Maps: ASP.NET Bing Maps 0.1b: Project Description Extensible and easy to use, this is ASP.NET Bing Maps Control. Drag & Drop and is ready to go. You can configure map mode, map ...ASP.NET MVC Validation Library: ASP.NET MVC Validation Library 1.3: Changes since 1.2: - Support remote validation - Support custom server-side validation - The design of validation attribute is improved Note: test...BigDays 2010: HelfenHelfen - v1: PLEASE NOTE: This project is published under the Microsoft Public License (Ms-PL). http://bigdays10.codeplex.com/license IT IS A DEMO SOLUTION FOR...Caps - Manage your collection!: Caps Console 0.1.4.0 Alpha: This is preview release (Alpha quality). This release contains only limited amount of fixes and new features from user point of view. Major focus f...CSharpQuery: Version 1.0: This version is stable. Please report any possible bugs. The next release will include a sample project and index management tools. Until then pl...Custom Functoid que acessa o banco de dados SQL: Custom Functoid SQL Server: Solução do Visual Studio com código fonte e script SQL do functoid em BiztalkDawf: Dual Audio Workflow: Beta 3: Suppose if two good audio events overlap in time with a videoevent of interest. (This can only happen if PluralEyes isn't used on everything). Befo...Dirac codec user interface: Dirac User Interface (checkin 37132): Same as 36795 version, but done with the last source code.DotNetNuke® Blog: 04.00.00 RC 3: PLEASE NOTE: You may upgrade an RC 2 install. But please do not upgrade previous version of the Beta releases - please start from RC 2 or 03.05.0...DotNetNuke® Skinning Extensions: SimpleTitle Skin Object: This is an example skin object that only renders the "page name" if used in a skin and the "module title" if used in a container. No extra spans, c...Fulcrum: Fulcrum v0.9: Initial release of FulcrumHelloTipi Photos Uploader: Version 2010.03.31: De toute petites corrections : - Correction du bouton envoyer - Impossible d'interagir avec l'application quand on uploadkdar: KDAR 0.0.18: KDAR - Kernel Debugger Anti Rootkit - dispacth table's signature bases updated ( many driver's) - scripts refactored - some bug fixedLegend: Legend Libraries: The latest release.Linq To Naver , Custom Linq Provider for Naver searchengine OpenAPI: Linq to Naver: Linq to NaverLive at Education Meta Web-Service: Live at Education Meta Web Service v. 1.0: We're happy to publish final version of Live at Education Meta Web Serivce (LAEMWS). In this release: Huge list of Windows Live ID enabled servic...Live@edu SSO WebPart for MOSS 2007: WebPart 2.0: This release is based on Live@edu Meta Web Service (laemws - http://laemws.codeplex.com). It is highly recomended to use laemws version of webpart,...LocoSync: LocoSync v0.1r2010.03.31 installer: This is the first public release. Unzip and run setup. Or if you have .net 3.5 runtime available download the exetutable and try...Natural Language Processing: test1: testNop Commerce Azure: Nop Commerce Azure: Nop Commerce Full Sources with additionnals Azure Projects.Nwinsock: NWinsock: Nwinsock version 1.0 is hereOpen NFe: DANFe v1.9.8: Correção CSTOpenGL ES 2.0 Compact Framework Wrapper: v0.1 Sources: First rough release. It has a working sample application which renders a triangle with rotation. Don't expect anything great. Just a very early ...patterns & practices - Windows Azure Guidance: Code Drop 3: Second iteration of a-Expense on Azure. This release builds on the previous one and mainly focuses on replacing SQL Azure by Table Storage. We hav...Posh4DNN: Posh4DNN Scripts 2.0: This release greatly increases the speed of installation and incorporates the use of IIS and SQL Server Snap-ins for managing those services. Inst...Process Enactment Tool Framework: PET 1.1: PET Core new intermediate model with arbitrary "clean" relations among objects and several updates of the object fields (see DependencyInterfacesA...Project Tru Tiên: Elements-test V1-fix (v1): Là Elements-test V1 đã được fix các vấn đề sau: - Fix lỗi hiển thị thú cưỡi Hổ Kỳ Lân - Fix hiển thị tab tiếng trung --> sang tiếng việt - Fix hiể...Sentinel - Log Viewer: Sentinel 0.8.1 (nLog support): Build of the 0.8.1 code (svn revision 36823) which included support for both nLog and log4net that has been in SVN for a while but didn't have a bi...sgMotion Animation Library: SgMotion v1.1 (For Sunburn 1.3.1): SgMotion v1.1 (For Sunburn 1.3.1) This release includes both a Windows & Xbox sample. The sample is set to default at Forward rendering, but can e...sTASKedit: sTASKedit 44538 (Developer Alpha): + nearly all fields are viewed in this release for task verification and identifying of unknownsTest Project (ignore): asdf asdf asdf asdf asdf asdf asdf sadf sdf asdf a: ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ;dlf jkasdf ;lkasjdf ...Test Project (ignore): cdscs: csdcacacTroav: Traov20100331 Source Pre-Alpah: This is some experiements with implementing custom modules with Microsoft's Orchard frame work. This is very preliminary, and subject to change.Weather Report WebControls: WebWeatherReport: 主要文件的源代码WhoIs XML API: Initial Release: Initial ReleaseYou are here (for Windows Mobile): CAB file and Source Code: You can find more Controls and samples for Windows Mobile developers at: http://www.beemobile4.netMost Popular ProjectshmrEngineRawrWBFS ManagerASP.NET Ajax LibraryMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitAJAX Control ToolkitWindows Presentation Foundation (WPF)ASP.NETLiveUpload to FacebookMost Active ProjectsRawrGraffiti CMSBase Class LibrariesjQuery Library for SharePoint Web ServicesBlogEngine.NETMicrosoft Biology FoundationN2 CMSLINQ to TwitterManaged Extensibility FrameworkFarseer Physics Engine

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  • CodePlex Daily Summary for Monday, March 05, 2012

    CodePlex Daily Summary for Monday, March 05, 2012Popular ReleasesSimple Injector: Simple Injector v1.4.1: This release adds two small improvements to the SimpleInjector.Extensions.dll. No changes have been made to the core library. New features and improvements in this release for the SimpleInjector.Extensions.dll The RegisterManyForOpenGeneric extension methods now accept non-generic decorator, as long as they implement the given open generic service type. GetTypesToRegister methods added to the OpenGenericBatchRegistrationExtensions class which allows to customize the behavior. Note that the...SQL Scriptz Runner: Application: Scriptz Runner source code and applicationCommonLibrary: Code: CodePowerGUI Visual Studio Extension: PowerGUI VSX 1.5.2: Added support for PowerGUI 3.2.Path Copy Copy: 10.0: New version with the following biggest new features: Regular expression support in custom commands (see this work item) Import/export feature for custom commands (see this work item) This version also addresses the following work items: 11353 11348 This version is a recommended upgrade for all users. Note: new custom commands that user regular expressions won't be compatible with earlier versions (if installed by registry manipulation or via network installation), but everything else is ...VidCoder: 1.3.1: Updated HandBrake core to 0.9.6 release (svn 4472). Removed erroneous "None" container choice. Change some logic and help text to stop assuming you have to pick the VIDEO_TS folder for a DVD scan. This should make previewing DVD titles on the Queue Multiple Titles window possible when you've picked the root DVD directory.ASP.NET MVC Framework - Abstracting Data Annotations, HTML5, Knockout JS techs: Version 1.0: Please download the source code. I am not associating any dll for release.ExtAspNet: ExtAspNet v3.1.0: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-03-04 v3.1.0 -??Hidden???????(〓?〓)。 -?PageManager??...AcDown????? - Anime&Comic Downloader: AcDown????? v3.9.1: ?? ●AcDown??????????、??、??????,????1M,????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。??????AcPlay?????,??????、????????????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDo...Windows Phone Commands for VS2010: Version 1.0: Initial Release Version 1.0 Connect from device or emulator (Monitors the connection) Show Device information (Plataform, build , version, avaliable memory, total memory, architeture Manager installed applications (Launch, uninstall and explorer isolate storage files) Manager core applications (Launch blocked applications from emulator (Office, Calculator, alarm, calendar , etc) Manager blocked settings from emulator (Airplane Mode, Celullar Network, Wifi, etc) Deploy and update ap...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.01.00: Changes on Version 06.01.00 Fixed issue on GraySmallTitle container, that breaks the layout Fixed issue on Blue Metro7 Skin where the Search, Login, Register, Date is missing Fixed issue with the Version numbers on the target file Fixed issue where the jQuery and jQuery-UI files not deleted on upgrade from Version 01.00.00 Added a internal page where the Image Slider would be replaces with a BannerPaneMedia Companion: MC 3.433b Release: General More GUI tweaks (mostly imperceptible!) Updates for mc_com.exe TV The 'Watched' button has been re-instigated Added TV Menu sub-option to search ALL for new Episodes (includes locked shows) Movies Added 'Source' field (eg DVD, Bluray, HDTV), customisable in Advanced Preferences (try it out, let us know how it works!) Added HTML <<format>> tag with optional parameters for video container, source, and resolution (updated HTML tags to be added to Documentation shortly) Known Issu...Picturethrill: Version 2.3.2.0: Release includes Self-Update feature for Picturethrill. What that means for users is that they are always guaranteed to have a fresh copy of Picturethrill on their computers with all latest fixes. When Picturethrill adds a new website to get pictures from, you will get it too!Simple MVVM Toolkit for Silverlight, WPF and Windows Phone: Simple MVVM Toolkit v3.0.0.0: Added support for Silverlight 5.0 and Windows Phone 7.1. Upgraded project templates and samples. Upgraded installer. There are some new prerequisites required for this version, namely Silverlight 5 Tools, Expression Blend Preview for Silverlight 5 (until the SDK is released), Windows Phone 7.1 SDK. Because it is in the experimental band, I have also removed the dependency on the Silverlight Testing Framework. You can use it if you wish, but the Ria Services project template no longer uses ...CODE Framework: 4.0.20301: The latest version adds a number of new features to the WPF system (such as stylable and testable messagebox support) as well as various new features throughout the system (especially in the Utilities namespace).MyRouter (Virtual WiFi Router): MyRouter 1.0.2 (Beta): A friendlier User Interface. A logger file to catch exceptions so you may send it to use to improve and fix any bugs that may occur. A feedback form because we always love hearing what you guy's think of MyRouter. Check for update menu item for you to stay up to date will the latest changes. Facebook fan page so you may spread the word and share MyRouter with friends and family And Many other exciting features were sure your going to love!WPF Sound Visualization Library: WPF SVL 0.3 (Source, Binaries, Examples, Help): Version 0.3 of WPFSVL. This includes three new controls: an equalizer, a digital clock, and a time editor.Orchard Project: Orchard 1.4: Please read our release notes for Orchard 1.4: http://docs.orchardproject.net/Documentation/Orchard-1-4-Release-NotesNetSqlAzMan - .NET SQL Authorization Manager: 3.6.0.15: 3.6.0.15 28-Feb-2012 • Fix: The communication object, System.ServiceModel.Channels.ServiceChannel, cannot be used for communication because it is in the Faulted state. Work Item 10435: http://netsqlazman.codeplex.com/workitem/10435 • Fix: Made StorageCache thread safe. Thanks to tangrl. • Fix: Members property of SqlAzManApplicationGroup is not functioning. Thanks to tangrl. Work Item 10267: http://netsqlazman.codeplex.com/workitem/10267 • Fix: Indexer are making database calls. Thanks to t...SCCM Client Actions Tool: Client Actions Tool v1.1: SCCM Client Actions Tool v1.1 is the latest version. It comes with following changes since last version: Added stop button to stop the ongoing process. Added action "Query update status". Added option "saveOnlineComputers" in config.ini to enable saving list of online computers from last session. Default value for "LatestClientVersion" set to SP2 R3 (4.00.6487.2157). Wuauserv service manual startup mode is considered healthy on Windows 7. Errors are now suppressed in checkReleases...New ProjectsAbsolute Risk Game: Risk Game is a classic "World Domination Risk" game where you try to conquer the world.Architecture Document Catalog: The Architecture Document Catalog is a catalog for various documentation used by software solution architects. The initial architecture framework supported is from Rozanski and Woods, also called Viewpoints and Perspectives. It's in C#, Silverlight, WCF RIA Services.Background Worker Job Execution & Job Scheduler: Background worker is a multi-threaded job execution and scheduling engine. Very similar to Quartz, but with a slightly different focus.BWOS: preparing a new operating system. and name BWOS. CommonLibrary: Common modules and componentesCustomizeTool: CustomizeToolData Foundry: Data Foundry is a Swiss army knife for database administrator. With capabilities to cross reference check data between tables to find orphaned data and table relations.Data Grid Extensions: Modular extensions for the DataGrid control. Attach filtering capabilities to your existing DataGrid.dk.Helper: dk.Helper makes it easier for tribal wars game players (divoke-kmene.sk) to manage common activities in game. It's developed in C#.ExEn: ExEn is a high-performance implementation of a subset of the XNA API that runs on Silverlight, iOS and Android.Extended Methods for .NET: Developed in VB.NET, this DLL includes some functions I came across over the internet. Originally they were functions. I made some changes to suit my work and recreated them as Extended methods. Currently includes two extended methods for the Image class and one extended method for the String class. I will update it with new methods as I go along.GestionarComenzi: Gestioneaza Comenzi - Firma transporturiGIS Library Management: GIS Library Management System.iFinity Cache Master for DotNetNuke: The iFinity DotNetNuke Cache Master is an Administration module for DotNetNuke. This module allows administrators to inspect the current contents of the ASP.NET Cache in their running DotNetNuke installation. A very useful tool for developers working with the DotNetNuke cache.intelliEssay Document Format Checker: This is a product that tries to check a document's format to see if it conforms to certain given standard.Just T[he]IP: "Just The IP" leverages the Bing API v2 and the ip: Bing Advanced Operator to list the other web sites hosted at this IP Address (that are indexed by Bing).KTool: Ktool is a tool for learning japanese kanji. This program is still in developed. Current version can only display and find a kanji word (Press ctrl-F on main screen for search). Developed in WPF, .NET 4.0Lab Checker: Lab Checker makes it easy for teacher to check students' programs. It allows a student to test his program on a set of test cases which eliminates the need to run the program manually.MeoBox Vera Control Plugin: This is my project for creating a plugin to control my MeoBox ( Scientific Atlanta ) using Vera ( www.micasaverde.com ) Should work with other TV2Client boxesNUnitTestHelper: NUnitTestHelper is a helper class for developing unit tests for C# applications with NUnit framework. This helper library provides set of classes and method which can be used for accomplishing faster unit test development for any kind of project. NUnitTestBase – Supports basic functionality for writing a unit test with NUnit framework. This base class provides built in support for mocking framework. This version provides support for Rhino mocking framework.OnlineExam: Common online examination system based on Asp.net MVC3 can used for knowledge test, I/Q test, college test or most other test project.Orchard Code Generation Extensions: Code Generation Extensions module for Orchard.OrchardTranstion_CN: Orchar?? OsAvatar: to next step showOwnTools: About my toolsPhone Finder App: PhoneFinder will be a Windows Phone platform app alternative for finding a lost or stolen phone. Our plan is to have additional functionality the Windows software does not include. It will be developed using ASP.NET MVC, SQL Server, C#, etc.PoshChat: PoshChat is a client/server chat program written in PowerShell. Supports multiple client connections to a single server to chat.Process Attachment And Secure Text: ProcessAttachmentAndSecureText is an Exchange Transport Agent DLL and associated ASPX page. It is used to 1) strip out attachments and send them to an upload portal, and 2) to strip out text from emails and send it to an upload portal. It is currently coded for Exchange 2010Resource Viewer - Visual Studio Extension: Simply put the “resource viewer extension” enables you to visually view your ResourceDictionary. To open it go to: View – Other Windows – Resource Viewer. When working with WPF/Silverlight you put your reusable resources in a common ResourceDictionary, those resources might be of type Style, SolidColorBrush, DrawingBrush, BitmapImage and more. The problems starts when you have that ResourceDictionary you have no way to see how your resources look like, making the work process (of both t...Scumm XNA: Scumm XNA is an engine that runs old school LucasArts graphical adventure games. It is written completely in C# and will run on PC, Xbox 360 and Windows phone. The code is inspired by ScummVM but this project is not a port, it is a complete rewrite in order to optimize the engine for the CLR. Of course, you will need to own the orinigal games in order to use it. Currently, I will focus my work on the great "Day of Tentacle" game specifically the CD version.SDX DataGrid: SDXDataGrid is a comprehensive data grid component for Microsoft .NET 3.5 web application developers. It is designed to ease the exhausting process of implementing the necessary code for sorting, navigation, grouping, searching and data editing in a data representation object.SQL Scriptz Runner: Features are : Drag And Drop script files Run a directory of script files Sql Script out put messages during execution Script passed or failed that are colored green and red (yellow for running) Stop on error option Open script on error option Run report with time taken for each uComponents Demo: A demo for the code of running uComponents in Umbraco siteUnixTable: UnixTable makes it easier to realize application to access database, with no code but only with visual instrument at runtime. You'll no longer have to write query or code to read table from database. It's developed in Visual Basic for .NET 4. VOA Player.NET: VOA Player is a lightweight windows client for listening VOA Special English. Because of GFW blocking it fetch RSS data via rss2proxy.appspot.com indirectly. User can view article page and listen MP3 stream. The project is a C# implementation of voaplayer.sinaapp.com.Windows Metafile Library: The library supports reading and writing WMF files. Source code is written in pure .NET from scratch following the Windows Metafile Format Specification.Windows Phone 7.1 + MicroFramework (a phone device as remote control): Windows Phone 7.1 + .Net MicroFramework (How use a windows phone device as remote control of a Fez Panda II/MicroFramework board). A windows phone device can be connected to a wifi network (for example a wifi router). If you have also a MicroFramework board connected to the wifi network; you can send some http rest commands from the windows phone device to the MicroFramework board. The microframework board, it must support the tcp/ip protocol through a connect shield. In this exaple it will...XBMC Cache Manager: A Windows Service to manage a shared XBMC MySQL database and shared cache folder.

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  • ASP.NET and HTML5 Local Storage

    - by Stephen Walther
    My favorite feature of HTML5, hands-down, is HTML5 local storage (aka DOM storage). By taking advantage of HTML5 local storage, you can dramatically improve the performance of your data-driven ASP.NET applications by caching data in the browser persistently. Think of HTML5 local storage like browser cookies, but much better. Like cookies, local storage is persistent. When you add something to browser local storage, it remains there when the user returns to the website (possibly days or months later). Importantly, unlike the cookie storage limitation of 4KB, you can store up to 10 megabytes in HTML5 local storage. Because HTML5 local storage works with the latest versions of all modern browsers (IE, Firefox, Chrome, Safari), you can start taking advantage of this HTML5 feature in your applications right now. Why use HTML5 Local Storage? I use HTML5 Local Storage in the JavaScript Reference application: http://Superexpert.com/JavaScriptReference The JavaScript Reference application is an HTML5 app that provides an interactive reference for all of the syntax elements of JavaScript (You can read more about the application and download the source code for the application here). When you open the application for the first time, all of the entries are transferred from the server to the browser (all 300+ entries). All of the entries are stored in local storage. When you open the application in the future, only changes are transferred from the server to the browser. The benefit of this approach is that the application performs extremely fast. When you click the details link to view details on a particular entry, the entry details appear instantly because all of the entries are stored on the client machine. When you perform key-up searches, by typing in the filter textbox, matching entries are displayed very quickly because the entries are being filtered on the local machine. This approach can have a dramatic effect on the performance of any interactive data-driven web application. Interacting with data on the client is almost always faster than interacting with the same data on the server. Retrieving Data from the Server In the JavaScript Reference application, I use Microsoft WCF Data Services to expose data to the browser. WCF Data Services generates a REST interface for your data automatically. Here are the steps: Create your database tables in Microsoft SQL Server. For example, I created a database named ReferenceDB and a database table named Entities. Use the Entity Framework to generate your data model. For example, I used the Entity Framework to generate a class named ReferenceDBEntities and a class named Entities. Expose your data through WCF Data Services. I added a WCF Data Service to my project and modified the data service class to look like this:   using System.Data.Services; using System.Data.Services.Common; using System.Web; using JavaScriptReference.Models; namespace JavaScriptReference.Services { [System.ServiceModel.ServiceBehavior(IncludeExceptionDetailInFaults = true)] public class EntryService : DataService<ReferenceDBEntities> { // This method is called only once to initialize service-wide policies. public static void InitializeService(DataServiceConfiguration config) { config.UseVerboseErrors = true; config.SetEntitySetAccessRule("*", EntitySetRights.All); config.DataServiceBehavior.MaxProtocolVersion = DataServiceProtocolVersion.V2; } // Define a change interceptor for the Products entity set. [ChangeInterceptor("Entries")] public void OnChangeEntries(Entry entry, UpdateOperations operations) { if (!HttpContext.Current.Request.IsAuthenticated) { throw new DataServiceException("Cannot update reference unless authenticated."); } } } }     The WCF data service is named EntryService. Notice that it derives from DataService<ReferenceEntitites>. Because it derives from DataService<ReferenceEntities>, the data service exposes the contents of the ReferenceEntitiesDB database. In the code above, I defined a ChangeInterceptor to prevent un-authenticated users from making changes to the database. Anyone can retrieve data through the service, but only authenticated users are allowed to make changes. After you expose data through a WCF Data Service, you can use jQuery to retrieve the data by performing an Ajax call. For example, I am using an Ajax call that looks something like this to retrieve the JavaScript entries from the EntryService.svc data service: $.ajax({ dataType: "json", url: “/Services/EntryService.svc/Entries”, success: function (result) { var data = callback(result["d"]); } });     Notice that you must unwrap the data using result[“d”]. After you unwrap the data, you have a JavaScript array of the entries. I’m transferring all 300+ entries from the server to the client when the application is opened for the first time. In other words, I transfer the entire database from the server to the client, once and only once, when the application is opened for the first time. The data is transferred using JSON. Here is a fragment: { "d" : [ { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(1)", "type": "ReferenceDBModel.Entry" }, "Id": 1, "Name": "Global", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "object", "ShortDescription": "Contains global variables and functions", "FullDescription": "<p>\nThe Global object is determined by the host environment. In web browsers, the Global object is the same as the windows object.\n</p>\n<p>\nYou can use the keyword <code>this</code> to refer to the Global object when in the global context (outside of any function).\n</p>\n<p>\nThe Global object holds all global variables and functions. For example, the following code demonstrates that the global <code>movieTitle</code> variable refers to the same thing as <code>window.movieTitle</code> and <code>this.movieTitle</code>.\n</p>\n<pre>\nvar movieTitle = \"Star Wars\";\nconsole.log(movieTitle === this.movieTitle); // true\nconsole.log(movieTitle === window.movieTitle); // true\n</pre>\n", "LastUpdated": "634298578273756641", "IsDeleted": false, "OwnerId": null }, { "__metadata": { "uri": "http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries(2)", "type": "ReferenceDBModel.Entry" }, "Id": 2, "Name": "eval(string)", "Browsers": "ff3_6,ie8,ie9,c8,sf5,es3,es5", "Syntax": "function", "ShortDescription": "Evaluates and executes JavaScript code dynamically", "FullDescription": "<p>\nThe following code evaluates and executes the string \"3+5\" at runtime.\n</p>\n<pre>\nvar result = eval(\"3+5\");\nconsole.log(result); // returns 8\n</pre>\n<p>\nYou can rewrite the code above like this:\n</p>\n<pre>\nvar result;\neval(\"result = 3+5\");\nconsole.log(result);\n</pre>", "LastUpdated": "634298580913817644", "IsDeleted": false, "OwnerId": 1 } … ]} I worried about the amount of time that it would take to transfer the records. According to Google Chome, it takes about 5 seconds to retrieve all 300+ records on a broadband connection over the Internet. 5 seconds is a small price to pay to avoid performing any server fetches of the data in the future. And here are the estimated times using different types of connections using Fiddler: Notice that using a modem, it takes 33 seconds to download the database. 33 seconds is a significant chunk of time. So, I would not use the approach of transferring the entire database up front if you expect a significant portion of your website audience to connect to your website with a modem. Adding Data to HTML5 Local Storage After the JavaScript entries are retrieved from the server, the entries are stored in HTML5 local storage. Here’s the reference documentation for HTML5 storage for Internet Explorer: http://msdn.microsoft.com/en-us/library/cc197062(VS.85).aspx You access local storage by accessing the windows.localStorage object in JavaScript. This object contains key/value pairs. For example, you can use the following JavaScript code to add a new item to local storage: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You can use the Google Chrome Storage tab in the Developer Tools (hit CTRL-SHIFT I in Chrome) to view items added to local storage: After you add an item to local storage, you can read it at any time in the future by using the window.localStorage.getItem() method: <script type="text/javascript"> window.localStorage.setItem("message", "Hello World!"); </script>   You only can add strings to local storage and not JavaScript objects such as arrays. Therefore, before adding a JavaScript object to local storage, you need to convert it into a JSON string. In the JavaScript Reference application, I use a wrapper around local storage that looks something like this: function Storage() { this.get = function (name) { return JSON.parse(window.localStorage.getItem(name)); }; this.set = function (name, value) { window.localStorage.setItem(name, JSON.stringify(value)); }; this.clear = function () { window.localStorage.clear(); }; }   If you use the wrapper above, then you can add arbitrary JavaScript objects to local storage like this: var store = new Storage(); // Add array to storage var products = [ {name:"Fish", price:2.33}, {name:"Bacon", price:1.33} ]; store.set("products", products); // Retrieve items from storage var products = store.get("products");   Modern browsers support the JSON object natively. If you need the script above to work with older browsers then you should download the JSON2.js library from: https://github.com/douglascrockford/JSON-js The JSON2 library will use the native JSON object if a browser already supports JSON. Merging Server Changes with Browser Local Storage When you first open the JavaScript Reference application, the entire database of JavaScript entries is transferred from the server to the browser. Two items are added to local storage: entries and entriesLastUpdated. The first item contains the entire entries database (a big JSON string of entries). The second item, a timestamp, represents the version of the entries. Whenever you open the JavaScript Reference in the future, the entriesLastUpdated timestamp is passed to the server. Only records that have been deleted, updated, or added since entriesLastUpdated are transferred to the browser. The OData query to get the latest updates looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated%20gt%20634301199890494792L) If you remove URL encoding, the query looks like this: http://superexpert.com/javascriptreference/Services/EntryService.svc/Entries?$filter=(LastUpdated gt 634301199890494792L) This query returns only those entries where the value of LastUpdated > 634301199890494792 (the version timestamp). The changes – new JavaScript entries, deleted entries, and updated entries – are merged with the existing entries in local storage. The JavaScript code for performing the merge is contained in the EntriesHelper.js file. The merge() method looks like this:   merge: function (oldEntries, newEntries) { // concat (this performs the add) oldEntries = oldEntries || []; var mergedEntries = oldEntries.concat(newEntries); // sort this.sortByIdThenLastUpdated(mergedEntries); // prune duplicates (this performs the update) mergedEntries = this.pruneDuplicates(mergedEntries); // delete mergedEntries = this.removeIsDeleted(mergedEntries); // Sort this.sortByName(mergedEntries); return mergedEntries; },   The contents of local storage are then updated with the merged entries. I spent several hours writing the merge() method (much longer than I expected). I found two resources to be extremely useful. First, I wrote extensive unit tests for the merge() method. I wrote the unit tests using server-side JavaScript. I describe this approach to writing unit tests in this blog entry. The unit tests are included in the JavaScript Reference source code. Second, I found the following blog entry to be super useful (thanks Nick!): http://nicksnettravels.builttoroam.com/post/2010/08/03/OData-Synchronization-with-WCF-Data-Services.aspx One big challenge that I encountered involved timestamps. I originally tried to store an actual UTC time as the value of the entriesLastUpdated item. I quickly discovered that trying to work with dates in JSON turned out to be a big can of worms that I did not want to open. Next, I tried to use a SQL timestamp column. However, I learned that OData cannot handle the timestamp data type when doing a filter query. Therefore, I ended up using a bigint column in SQL and manually creating the value when a record is updated. I overrode the SaveChanges() method to look something like this: public override int SaveChanges(SaveOptions options) { var changes = this.ObjectStateManager.GetObjectStateEntries( EntityState.Modified | EntityState.Added | EntityState.Deleted); foreach (var change in changes) { var entity = change.Entity as IEntityTracking; if (entity != null) { entity.LastUpdated = DateTime.Now.Ticks; } } return base.SaveChanges(options); }   Notice that I assign Date.Now.Ticks to the entity.LastUpdated property whenever an entry is modified, added, or deleted. Summary After building the JavaScript Reference application, I am convinced that HTML5 local storage can have a dramatic impact on the performance of any data-driven web application. If you are building a web application that involves extensive interaction with data then I recommend that you take advantage of this new feature included in the HTML5 standard.

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  • Silverlight Tree View with Multiple Levels

    - by psheriff
    There are many examples of the Silverlight Tree View that you will find on the web, however, most of them only show you how to go to two levels. What if you have more than two levels? This is where understanding exactly how the Hierarchical Data Templates works is vital. In this blog post, I am going to break down how these templates work so you can really understand what is going on underneath the hood. To start, let’s look at the typical two-level Silverlight Tree View that has been hard coded with the values shown below: <sdk:TreeView>  <sdk:TreeViewItem Header="Managers">    <TextBlock Text="Michael" />    <TextBlock Text="Paul" />  </sdk:TreeViewItem>  <sdk:TreeViewItem Header="Supervisors">    <TextBlock Text="John" />    <TextBlock Text="Tim" />    <TextBlock Text="David" />  </sdk:TreeViewItem></sdk:TreeView> Figure 1 shows you how this tree view looks when you run the Silverlight application. Figure 1: A hard-coded, two level Tree View. Next, let’s create three classes to mimic the hard-coded Tree View shown above. First, you need an Employee class and an EmployeeType class. The Employee class simply has one property called Name. The constructor is created to accept a “name” argument that you can use to set the Name property when you create an Employee object. public class Employee{  public Employee(string name)  {    Name = name;  }   public string Name { get; set; }} Finally you create an EmployeeType class. This class has one property called EmpType and contains a generic List<> collection of Employee objects. The property that holds the collection is called Employees. public class EmployeeType{  public EmployeeType(string empType)  {    EmpType = empType;    Employees = new List<Employee>();  }   public string EmpType { get; set; }  public List<Employee> Employees { get; set; }} Finally we have a collection class called EmployeeTypes created using the generic List<> class. It is in the constructor for this class where you will build the collection of EmployeeTypes and fill it with Employee objects: public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;            type = new EmployeeType("Manager");    type.Employees.Add(new Employee("Michael"));    type.Employees.Add(new Employee("Paul"));    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} You now have a data hierarchy in memory (Figure 2) which is what the Tree View control expects to receive as its data source. Figure 2: A hierachial data structure of Employee Types containing a collection of Employee objects. To connect up this hierarchy of data to your Tree View you create an instance of the EmployeeTypes class in XAML as shown in line 13 of Figure 3. The key assigned to this object is “empTypes”. This key is used as the source of data to the entire Tree View by setting the ItemsSource property as shown in Figure 3, Callout #1. Figure 3: You need to start from the bottom up when laying out your templates for a Tree View. The ItemsSource property of the Tree View control is used as the data source in the Hierarchical Data Template with the key of employeeTypeTemplate. In this case there is only one Hierarchical Data Template, so any data you wish to display within that template comes from the collection of Employee Types. The TextBlock control in line 20 uses the EmpType property of the EmployeeType class. You specify the name of the Hierarchical Data Template to use in the ItemTemplate property of the Tree View (Callout #2). For the second (and last) level of the Tree View control you use a normal <DataTemplate> with the name of employeeTemplate (line 14). The Hierarchical Data Template in lines 17-21 sets its ItemTemplate property to the key name of employeeTemplate (Line 19 connects to Line 14). The source of the data for the <DataTemplate> needs to be a property of the EmployeeTypes collection used in the Hierarchical Data Template. In this case that is the Employees property. In the Employees property there is a “Name” property of the Employee class that is used to display the employee name in the second level of the Tree View (Line 15). What is important here is that your lowest level in your Tree View is expressed in a <DataTemplate> and should be listed first in your Resources section. The next level up in your Tree View should be a <HierarchicalDataTemplate> which has its ItemTemplate property set to the key name of the <DataTemplate> and the ItemsSource property set to the data you wish to display in the <DataTemplate>. The Tree View control should have its ItemsSource property set to the data you wish to display in the <HierarchicalDataTemplate> and its ItemTemplate property set to the key name of the <HierarchicalDataTemplate> object. It is in this way that you get the Tree View to display all levels of your hierarchical data structure. Three Levels in a Tree View Now let’s expand upon this concept and use three levels in our Tree View (Figure 4). This Tree View shows that you now have EmployeeTypes at the top of the tree, followed by a small set of employees that themselves manage employees. This means that the EmployeeType class has a collection of Employee objects. Each Employee class has a collection of Employee objects as well. Figure 4: When using 3 levels in your TreeView you will have 2 Hierarchical Data Templates and 1 Data Template. The EmployeeType class has not changed at all from our previous example. However, the Employee class now has one additional property as shown below: public class Employee{  public Employee(string name)  {    Name = name;    ManagedEmployees = new List<Employee>();  }   public string Name { get; set; }  public List<Employee> ManagedEmployees { get; set; }} The next thing that changes in our code is the EmployeeTypes class. The constructor now needs additional code to create a list of managed employees. Below is the new code. public class EmployeeTypes : List<EmployeeType>{  public EmployeeTypes()  {    EmployeeType type;    Employee emp;    Employee managed;     type = new EmployeeType("Manager");    emp = new Employee("Michael");    managed = new Employee("John");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Tim");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);     emp = new Employee("Paul");    managed = new Employee("Michael");    emp.ManagedEmployees.Add(managed);    managed = new Employee("Sara");    emp.ManagedEmployees.Add(managed);    type.Employees.Add(emp);    this.Add(type);     type = new EmployeeType("Project Managers");    type.Employees.Add(new Employee("Tim"));    type.Employees.Add(new Employee("John"));    type.Employees.Add(new Employee("David"));    this.Add(type);  }} Now that you have all of the data built in your classes, you are now ready to hook up this three-level structure to your Tree View. Figure 5 shows the complete XAML needed to hook up your three-level Tree View. You can see in the XAML that there are now two Hierarchical Data Templates and one Data Template. Again you list the Data Template first since that is the lowest level in your Tree View. The next Hierarchical Data Template listed is the next level up from the lowest level, and finally you have a Hierarchical Data Template for the first level in your tree. You need to work your way from the bottom up when creating your Tree View hierarchy. XAML is processed from the top down, so if you attempt to reference a XAML key name that is below where you are referencing it from, you will get a runtime error. Figure 5: For three levels in a Tree View you will need two Hierarchical Data Templates and one Data Template. Each Hierarchical Data Template uses the previous template as its ItemTemplate. The ItemsSource of each Hierarchical Data Template is used to feed the data to the previous template. This is probably the most confusing part about working with the Tree View control. You are expecting the content of the current Hierarchical Data Template to use the properties set in the ItemsSource property of that template. But you need to look to the template lower down in the XAML to see the source of the data as shown in Figure 6. Figure 6: The properties you use within the Content of a template come from the ItemsSource of the next template in the resources section. Summary Understanding how to put together your hierarchy in a Tree View is simple once you understand that you need to work from the bottom up. Start with the bottom node in your Tree View and determine what that will look like and where the data will come from. You then build the next Hierarchical Data Template to feed the data to the previous template you created. You keep doing this for each level in your Tree View until you get to the last level. The data for that last Hierarchical Data Template comes from the ItemsSource in the Tree View itself. NOTE: You can download the sample code for this article by visiting my website at http://www.pdsa.com/downloads. Select “Tips & Tricks”, then select “Silverlight TreeView with Multiple Levels” from the drop down list.

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  • Windows Azure Evolution &ndash; Caching (Preview)

    - by Shaun
    Caching is a popular topic when we are building a high performance and high scalable system not only on top of the cloud platform but the on-premise environment as well. On March 2011 the Windows Azure AppFabric Caching had been production launched. It provides an in-memory, distributed caching service over the cloud. And now, in this June 2012 update, the cache team announce a grand new caching solution on Windows Azure, which is called Windows Azure Caching (Preview). And the original Windows Azure AppFabric Caching was renamed to Windows Azure Shared Caching.   What’s Caching (Preview) If you had been using the Shared Caching you should know that it is constructed by a bunch of cache servers. And when you want to use you should firstly create a cache account from the developer portal and specify the size you want to use, which means how much memory you can use to store your data that wanted to be cached. Then you can add, get and remove them through your code through the cache URL. The Shared Caching is a multi-tenancy system which host all cached items across all users. So you don’t know which server your data was located. This caching mode works well and can take most of the cases. But it has some problems. The first one is the performance. Since the Shared Caching is a multi-tenancy system, which means all cache operations should go through the Shared Caching gateway and then routed to the server which have the data your are looking for. Even though there are some caches in the Shared Caching system it also takes time from your cloud services to the cache service. Secondary, the Shared Caching service works as a block box to the developer. The only thing we know is my cache endpoint, and that’s all. Someone may satisfied since they don’t want to care about anything underlying. But if you need to know more and want more control that’s impossible in the Shared Caching. The last problem would be the price and cost-efficiency. You pay the bill based on how much cache you requested per month. But when we host a web role or worker role, it seldom consumes all of the memory and CPU in the virtual machine (service instance). If using Shared Caching we have to pay for the cache service while waste of some of our memory and CPU locally. Since the issues above Microsoft offered a new caching mode over to us, which is the Caching (Preview). Instead of having a separated cache service, the Caching (Preview) leverage the memory and CPU in our cloud services (web role and worker role) as the cache clusters. Hence the Caching (Preview) runs on the virtual machines which hosted or near our cloud applications. Without any gateway and routing, since it located in the same data center and same racks, it provides really high performance than the Shared Caching. The Caching (Preview) works side-by-side to our application, initialized and worked as a Windows Service running in the virtual machines invoked by the startup tasks from our roles, we could get more information and control to them. And since the Caching (Preview) utilizes the memory and CPU from our existing cloud services, so it’s free. What we need to pay is the original computing price. And the resource on each machines could be used more efficiently.   Enable Caching (Preview) It’s very simple to enable the Caching (Preview) in a cloud service. Let’s create a new windows azure cloud project from Visual Studio and added an ASP.NET Web Role. Then open the role setting and select the Caching page. This is where we enable and configure the Caching (Preview) on a role. To enable the Caching (Preview) just open the “Enable Caching (Preview Release)” check box. And then we need to specify which mode of the caching clusters we want to use. There are two kinds of caching mode, co-located and dedicate. The co-located mode means we use the memory in the instances we run our cloud services (web role or worker role). By using this mode we must specify how many percentage of the memory will be used as the cache. The default value is 30%. So make sure it will not affect the role business execution. The dedicate mode will use all memory in the virtual machine as the cache. In fact it will reserve some for operation system, azure hosting etc.. But it will try to use as much as the available memory to be the cache. As you can see, the Caching (Preview) was defined based on roles, which means all instances of this role will apply the same setting and play as a whole cache pool, and you can consume it by specifying the name of the role, which I will demonstrate later. And in a windows azure project we can have more than one role have the Caching (Preview) enabled. Then we will have more caches. For example, let’s say I have a web role and worker role. The web role I specified 30% co-located caching and the worker role I specified dedicated caching. If I have 3 instances of my web role and 2 instances of my worker role, then I will have two caches. As the figure above, cache 1 was contributed by three web role instances while cache 2 was contributed by 2 worker role instances. Then we can add items into cache 1 and retrieve it from web role code and worker role code. But the items stored in cache 1 cannot be retrieved from cache 2 since they are isolated. Back to our Visual Studio we specify 30% of co-located cache and use the local storage emulator to store the cache cluster runtime status. Then at the bottom we can specify the named caches. Now we just use the default one. Now we had enabled the Caching (Preview) in our web role settings. Next, let’s have a look on how to consume our cache.   Consume Caching (Preview) The Caching (Preview) can only be consumed by the roles in the same cloud services. As I mentioned earlier, a cache contributed by web role can be connected from a worker role if they are in the same cloud service. But you cannot consume a Caching (Preview) from other cloud services. This is different from the Shared Caching. The Shared Caching is opened to all services if it has the connection URL and authentication token. To consume the Caching (Preview) we need to add some references into our project as well as some configuration in the Web.config. NuGet makes our life easy. Right click on our web role project and select “Manage NuGet packages”, and then search the package named “WindowsAzure.Caching”. In the package list install the “Windows Azure Caching Preview”. It will download all necessary references from the NuGet repository and update our Web.config as well. Open the Web.config of our web role and find the “dataCacheClients” node. Under this node we can specify the cache clients we are going to use. For each cache client it will use the role name to identity and find the cache. Since we only have this web role with the Caching (Preview) enabled so I pasted the current role name in the configuration. Then, in the default page I will add some code to show how to use the cache. I will have a textbox on the page where user can input his or her name, then press a button to generate the email address for him/her. And in backend code I will check if this name had been added in cache. If yes I will return the email back immediately. Otherwise, I will sleep the tread for 2 seconds to simulate the latency, then add it into cache and return back to the page. 1: protected void btnGenerate_Click(object sender, EventArgs e) 2: { 3: // check if name is specified 4: var name = txtName.Text; 5: if (string.IsNullOrWhiteSpace(name)) 6: { 7: lblResult.Text = "Error. Please specify name."; 8: return; 9: } 10:  11: bool cached; 12: var sw = new Stopwatch(); 13: sw.Start(); 14:  15: // create the cache factory and cache 16: var factory = new DataCacheFactory(); 17: var cache = factory.GetDefaultCache(); 18:  19: // check if the name specified is in cache 20: var email = cache.Get(name) as string; 21: if (email != null) 22: { 23: cached = true; 24: sw.Stop(); 25: } 26: else 27: { 28: cached = false; 29: // simulate the letancy 30: Thread.Sleep(2000); 31: email = string.Format("{0}@igt.com", name); 32: // add to cache 33: cache.Add(name, email); 34: } 35:  36: sw.Stop(); 37: lblResult.Text = string.Format( 38: "Cached = {0}. Duration: {1}s. {2} => {3}", 39: cached, sw.Elapsed.TotalSeconds.ToString("0.00"), name, email); 40: } The Caching (Preview) can be used on the local emulator so we just F5. The first time I entered my name it will take about 2 seconds to get the email back to me since it was not in the cache. But if we re-enter my name it will be back at once from the cache. Since the Caching (Preview) is distributed across all instances of the role, so we can scaling-out it by scaling-out our web role. Just use 2 instances and tweak some code to show the current instance ID in the page, and have another try. Then we can see the cache can be retrieved even though it was added by another instance.   Consume Caching (Preview) Across Roles As I mentioned, the Caching (Preview) can be consumed by all other roles within the same cloud service. For example, let’s add another web role in our cloud solution and add the same code in its default page. In the Web.config we add the cache client to one enabled in the last role, by specifying its role name here. Then we start the solution locally and go to web role 1, specify the name and let it generate the email to us. Since there’s no cache for this name so it will take about 2 seconds but will save the email into cache. And then we go to web role 2 and specify the same name. Then you can see it retrieve the email saved by the web role 1 and returned back very quickly. Finally then we can upload our application to Windows Azure and test again. Make sure you had changed the cache cluster status storage account to the real azure account.   More Awesome Features As a in-memory distributed caching solution, the Caching (Preview) has some fancy features I would like to highlight here. The first one is the high availability support. This is the first time I have heard that a distributed cache support high availability. In the distributed cache world if a cache cluster was failed, the data it stored will be lost. This behavior was introduced by Memcached and is followed by almost all distributed cache productions. But Caching (Preview) provides high availability, which means you can specify if the named cache will be backup automatically. If yes then the data belongs to this named cache will be replicated on another role instance of this role. Then if one of the instance was failed the data can be retrieved from its backup instance. To enable the backup just open the Caching page in Visual Studio. In the named cache you want to enable backup, change the Backup Copies value from 0 to 1. The value of Backup Copies only for 0 and 1. “0” means no backup and no high availability while “1” means enabled high availability with backup the data into another instance. But by using the high availability feature there are something we need to make sure. Firstly the high availability does NOT means the data in cache will never be lost for any kind of failure. For example, if we have a role with cache enabled that has 10 instances, and 9 of them was failed, then most of the cached data will be lost since the primary and backup instance may failed together. But normally is will not be happened since MS guarantees that it will use the instance in the different fault domain for backup cache. Another one is that, enabling the backup means you store two copies of your data. For example if you think 100MB memory is OK for cache, but you need at least 200MB if you enabled backup. Besides the high availability, the Caching (Preview) support more features introduced in Windows Server AppFabric Caching than the Windows Azure Shared Caching. It supports local cache with notification. It also support absolute and slide window expiration types as well. And the Caching (Preview) also support the Memcached protocol as well. This means if you have an application based on Memcached, you can use Caching (Preview) without any code changes. What you need to do is to change the configuration of how you connect to the cache. Similar as the Windows Azure Shared Caching, MS also offers the out-of-box ASP.NET session provider and output cache provide on top of the Caching (Preview).   Summary Caching is very important component when we building a cloud-based application. In the June 2012 update MS provides a new cache solution named Caching (Preview). Different from the existing Windows Azure Shared Caching, Caching (Preview) runs the cache cluster within the role instances we have deployed to the cloud. It gives more control, more performance and more cost-effect. So now we have two caching solutions in Windows Azure, the Shared Caching and Caching (Preview). If you need a central cache service which can be used by many cloud services and web sites, then you have to use the Shared Caching. But if you only need a fast, near distributed cache, then you’d better use Caching (Preview).   Hope this helps, Shaun All documents and related graphics, codes are provided "AS IS" without warranty of any kind. Copyright © Shaun Ziyan Xu. This work is licensed under the Creative Commons License.

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  • CodePlex Daily Summary for Tuesday, December 07, 2010

    CodePlex Daily Summary for Tuesday, December 07, 2010Popular ReleasesMy Web Pages Starter Kit: 1.3.1 Production Release (Security HOTFIX): Due to a critical security issue, it's strongly advised to update the My Web Pages Starter Kit to this version. Possible attackers could misuse the image upload to transmit any type of file to the website. If you already have a running version of My Web Pages Starter Kit 1.3.0, you can just replace the ftb.imagegallery.aspx file in the root directory with the one attached to this release.ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: popup WhiteSpaceFilterAttribute tested on mozilla, safari, chrome, opera, ie 9b/8/7/6nopCommerce. ASP.NET open source shopping cart: nopCommerce 1.90: To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).Aura: Aura Preview 1: Rewritten from scratch. This release supports getting color only from icon of foreground window.myCollections: Version 1.2: New in version 1.2: Big performance improvement. New Design (Added Outlook style View, New detail view, New Groub By...) Added Sort by Media Added Manage Movie Studio Zoom preference is now saved. Media name are now editable. Added Portuguese version You can now Hide details panel Add support for FLAC tags You can now imports books from BibTex Xml file BugFixingmytrip.mvc (CMS & e-Commerce): mytrip.mvc 1.0.49.0 beta: mytrip.mvc 1.0.49.0 beta web Web for install hosting System Requirements: NET 4.0, MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) mytrip.mvc 1.0.49.0 beta src System Requirements: Visual Studio 2010 or Web Deweloper 2010 MSSQL 2008 or MySql (auto creation table to database) if .\SQLEXPRESS auto creation database (App_Data folder) Connector/Net 6.3.4, MVC3 RC WARNING For run and debug mytrip.mvc 1.0.49.0 beta src download and ...Menu and Context Menu for Silverlight 4.0: Silverlight Menu and Context Menu v2.3 Beta: - Added keyboard navigation support with access keys - Shortcuts like Ctrl-Alt-A are now supported(where the browser permits it) - The PopupMenuSeparator is now completely based on the PopupMenuItem class - Moved item manipulation code to a partial class in PopupMenuItemsControl.cs - Moved menu management and keyboard navigation code to the new PopupMenuManager class - Simplified the layout by removing the RootGrid element(all content is now placed in OverlayCanvas and is accessed by the new ...SubtitleTools: SubtitleTools 1.0: First public releaseMiniTwitter: 1.62: MiniTwitter 1.62 ???? ?? ??????????????????????????????????????? 140 ?????????????????????????? ???????????????????????????????? ?? ??????????????????????????????????Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (December 2010): The release is targetted for stable daily use. With improved performance and enhanced compatibility with several latest PHP open source applications; it makes this release perfect replacement of your old PHP runtime. Changes made within this release include following and much more: Performance improvements based on real-world applications experience. We determined biggest bottlenecks and we found and removed overheads causing performance problems in many PHP applications. Reimplemented nat...Chronos WPF: Chronos v2.0 Beta 3: Release notes: Updated introduction document. Updated Visual Studio 2010 Extension (vsix) package. Added horizontal scrolling to the main window TaskBar. Added new styles for ListView, ListViewItem, GridViewColumnHeader, ... Added a new WindowViewModel class (allowing to fetch data). Added a new Navigate method (with several overloads) to the NavigationViewModel class (protected). Reimplemented Task usage for the WorkspaceViewModel.OnDelete method. Removed the reflection effect...MDownloader: MDownloader-0.15.26.7024: Fixed updater; Fixed MegauploadDJ - jQuery WebControls for ASP.NET: DJ 1.2: What is new? Update to support jQuery 1.4.2 Update to support jQuery ui 1.8.6 Update to Visual Studio 2010 New WebControls with samples added Autocomplete WebControl Button WebControl ToggleButt WebControl The example web site is including in source code project.LateBindingApi.Excel: LateBindingApi.Excel Release 0.7g: Unterschiede zur Vorgängerversion: - Zusätzliche Interior Properties - Group / Ungroup Methoden für Range - Bugfix COM Reference Handling für Application Objekt in einigen Klassen Release+Samples V0.7g: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Example03 - Numberformats Example04 - Shapes, WordArts, P...ESRI ArcGIS Silverlight Toolkit: November 2010 - v2.1: ESRI ArcGIS Silverlight Toolkit v2.1 Added Windows Phone 7 build. New controls added: InfoWindow ChildPage (Windows Phone 7 only) See what's new here full details for : http://help.arcgis.com/en/webapi/silverlight/help/#/What_s_new_in_2_1/016600000025000000/ Note: Requires Visual Studio 2010, .NET 4.0 and Silverlight 4.0.ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.1: Atomic CMS 2.1.1 release notes Atomic CMS installation guide Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.5 beta Released: Hi, Today we are releasing Visifire 3.6.5 beta with the following new feature: New property AutoFitToPlotArea has been introduced in DataSeries. AutoFitToPlotArea will bring bubbles inside the PlotArea in order to avoid clipping of bubbles in bubble chart. Also this release includes few bug fixes: AxisXLabel label were getting clipped if angle was set for AxisLabels and ScrollingEnabled was not set in Chart. If LabelStyle property was set as 'Inside', size of the Pie was not proper. Yo...AI: Initial 0.0.1: It’s simply just one code file; it simulates AI and machine in a simulated world. The AI has a little understanding of its body machine and parts, and able to use its feet to do actions just start and stop walking. The world is all of white with nothing but just the machine on a white planet. Colors, odors and position information make no sense. I’m previous C# programmer and I’m learning F# during this project, although I’m still not a good F# programmer, in this project I learning to prog...NKinect: NKinect Preview: Build features: Accelerometer reading Motor serial number property Realtime image update Realtime depth calculation Export to PLY (On demand) Control motor LED Control Kinect tiltMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V1.0 - N-Layer DDD Sample App .NET 4.0: Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power Tools http://re...New ProjectsAcorn: Little acorns lead to mighty oaks.Algorithmia: Algorithm and data-structure library for .NET 3.5 and up. Algorithmia contains sophisticated algorithms and data-structures like graphs, priority queues, command, undo-redo and more. Base Station Verification system: Base Station Verification systemBase Station Verification systemBase Station Verification systemBase Station Verification systemBase Station Verification systemBase Station Verification systemBase Station Verification systemBase Station Verification systemBase Station VerificatioBlueAd: Simple app to broadcast messages to bluetooth enabled devicesBuiltWith Fiddler Integration: Project Description BuiltWithFiddler adds BuildWith functionality to the HTTP Debugging Proxy Fiddler. It helps to determine the underlying technologies used in HTTP responses. www.builtwith.com www.fiddler2.com It is written in C# by Andy at Bare Web BVCMS.app: The Bellevue Church Management System is a complete Web-based application for managing your church. This iPhone app provides tools to connect to bvcms so that users can search, check-in members, and other actions.coffeeGreet: CoffeeGreet is a WordPress plug-in that will greet your visitors with coffee depending on the hour of the day, by displaying images using the Flickr API.DCEL data structure: Doubly-connected edge list data structure implementation in C#.El Bruno ClickOnce Demo: Demo de ClickOnce en CodePlexFiren's Laboratory: NothingFunCam: A fun application for playing with your webcam. Experiment with different overlays and exciting effects. Save the images when you want, or on a timer. Great fun for parties! (WPF/C#) Uses WPF Media Kit for webcam integration, and Shazzam for the great shader effects.GammaJul LgLcd: A .NET wrapper around the Logitech SDK for G15/G19 keyboard screens. Supports raw byte sending, GDI+ drawing and rendering WPF elements onto the screen.Getting Started CodePlex: This is a demo for using TFS in CodePlexGPUG (Dynamics GP User Group): The location for GPUG members to share code.HPMC: DemoImageOfMeLocator: Team Boarders Platform: WordPress Objectives: 1. Create a plugin for WordPress. 2. Create a plugin that allows users to browse images uploaded on their Flickr Account and use them as overlays for store locations on a large map. 3. Create a plugjDepot: jQuery ajax, jquery UI and ASP.NET MVC based online store application. This software will let a user manage their product inventory by exposiing CRUD operations through the UI. Customers can buy these products and track each shipment separately. It is developed in C#.JQuery Cycle Carousel for DotNetNuke®: DNN Module JQuery Cycle Carousel This module will show images as a carousel using the cycle JQuery plugin. You can easyly change Cycle effect and other settings in the module.Local Movie DB in C#: C# WPF project. Will create local movie database where users can create their own DB of the movies they own/seen/liked ... etcLocation Framework for Windows Phone 7 and Windows Azure: A framework to build location based applications with Windows Phone 7 and Windows Azure.OraLibs: Collection of useful PL/SQL procedures, which contain methods for working with arrays, strings, numbers, dates.Phyo: License managementRepositório de Monografias: O Repositório de Monografias terá como função: - Salvar em um repositório todas as monografias postadas no período pelos os alunos da FACISA/FCM/ESAC. - O administrador do sistema, fará uma avaliação de acordo com ABNT e retornará para o aluno as nescessárias correções.Secure SharePoint Silverlight Web Part - Silverlight Security & Auditing: The Secure Silverlight WebPart provides both builtin security using default SharePoint security mechanisms as well as site collection specific auditing to record an event a Silverlight file is newly hosted in the SharePoint environment. SilverlightColorPicker: Photoshop like ColorPicker built in silverlight from scratchSparrow.Net Connect: This is a passport system.Sparrow.NET TaskMe: TaskMe is a project management web application.Written using Sparrow.Net frameworkSQLiteWrapper: A light c# wrapper around the sqlite library's functionsSuperMarioBros.Net: A .Net Super Mario Bros clon.Virtualizing Tree View: Tree View for large amount of itemsWindows Forms GUI based Trace Listener: Gives a simple UI based Trace Listener to debug / Trace information . No need to look at EventLog / Xml file etc. This code Library helps you View the Trace and debug entries. Can plug in to your WinForms App as well.WP Socially Related: Automatically include related posts from Twitter, WordPress.com and Bing Search into each of your blog posts

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  • CodePlex Daily Summary for Saturday, April 24, 2010

    CodePlex Daily Summary for Saturday, April 24, 2010New ProjectsAutoWorkLoad: Is an application intended to load hours to accounting system such as TimeTracker automatically.Chemistry Add-in for Word: The Chemistry Add-in for Word makes it easier for students, chemists, and researchers to insert and modify chemical information, such as labels, fo...Exceptional Visualizer: A Debugger Visualizer for VS 2008 that allows for effective visual tracing of an Exception stack. Useful for Unity Resolution Exceptions as seen i...FTE Owner Requirement: FIM 2010 Activity: Forefront Identity Manager 2010 (FIM) activity designed to ensure that group object has at least one assigned Full Time Employee owner. This policy...Globus CB: Group project 2009-2010Highlighterr for Visual C++ 2010: A simple code syntax highlighter to change the colors of classes, structs, interfaces, macros and typedefs in the Visual C++ 2010 IDE. It is implem...HTML to word (.doc): easy to export your HTML code to Microsoft Word (.doc extension)IETT Hat Güzergah Importer: http://www.iett.gov.tr sitesinden otobüs hat ve güzergahlarını indirerek RegEx ile parse eder. Elde ettiği verileri SQL Server'a kaydeder.Industrial Dashboard: WCF service that allows executing SQL Server stored procedures straight from javascript code, enabling sending and receiving structured data withou...iSafePDF: iSafePDF is a PDF protection software. it allows you to encrypt PDF document, signe them using a certificate and timestamp the signature. all those...Kordinat Dönüştürücü: * UTM Koordinatlardan DDD koordinatlara iki yönlü dönüşüm. * Google Earth üzerinde koordinat, polygon ve ruhsat gösterimi. * Türkiye Paftalarının...LinkedIn® for Windows Mobile: LinkedIn® for Windows Mobile brings your LinkedIn® account to your Window Mobile powered phone. See networkupdates / connections / profile etc. Macrosome: An F# project demonstrates recording and replaying user operations.Markov Text Generator: Markov Text Generator.MEFedMVVM: Library for building MEF MVVM applications for Silverlight and WPF. By using this library you can easily build MVVM application. *UNDER Constructi...Mercurial to Team Foundation Server Work Item Hook: This is a Mercurial hook that will mark Team Foundation Server work items as resolved with a specific format in the commit description.Metaball WPF HLSL: Metaballs in WPF 3 with pixel shaders.Project Audiophile: Project Audiophile is a suite of applications and libraries built for .Net and Mono for the purposes of listening and organising music.RSS Application Updater: A Libbrary that helps you to update your app from your web site's feed. works very good with drupal .Sherwood Content Management Suite: A project that aims to provide a powerful and flexible tool for aggregating data from different data sources. Add your own plugins to store wanted ...Sonic.Net: Sonic.Net is a .Net Library designed to facilitate development of rich client applications both in Silverlight and WPF. Sonic.Net makes use of all ...StoichiometriCS: Stoichiometric Chemical Equation Solver.Vate Game Engine: Vate is a new XNA Game Engine. For more information about this project, please visit http://blog.aphysoft.com.Yahoo OpenID YQL Demo: This is demo program how to use Yahoo OpenID and Yahoo Query Language (YQL)New ReleasesBasic Sprite Sheet Creator: Sprite Tool V1.11: I had a small error when using multiple animations without the one pixel border that I overlooked when rewriting the code. It should be completely ...Braintree Client Library: Braintree-2.0.0: Updated IsSuccess() on transaction results to return false on declined transactions Search results now implement IEnumerable and will automatical...BV Commerce 5 Import Export Tools: Version 5.7.0 (for BV Commerce 5.7): Updated version compatible with BV Commerce 5.7. Do not use on earlier versions.Chemistry Add-in for Word: Chemistry Add-in for Word Beta 2: This is the source code release of the Chemistry Add-in for Word Beta 2. System Requirements To run this software, you’ll need the following: Wind...Controlled Vocabulary: 1.0.0.5: System Requirements Outlook 2007 / 2010 .Net Framework 3.5 VSTO 2010 Runtime Installation 1. Close Outlook (Use Task Manager to ensure no running ...DotNetNuke® Store: 02.01.33 RC: What's New in this release? Bugs corrected: - Fixed a bug related to encryption cookie. New Features: - Adden token pair [IFLOGGED] [/IFLOGGED] us...EdiliOS: Beta 0.2.1: Aggiunto supporto a FidoCadJ, editor FidoCad multipiattaforma di Davide Bucci, con Libreria di Ingegneria Civile integrata.Event Scavenger: Admin tool Version 3.1.1: Fixed the Admin tool that fails on editing general settings. Only Admin tool is affected.Exceptional Visualizer: Exception Visualizer: A Debugger Visualizer to help with long chains of exceptions where digging through the inner exceptions is hard to do. Specifically, this release ...fracback: Binaries: Use at your own riskFree Silverlight & WPF Chart Control - Visifire: Visifire for SL 4 and WPF Charts 3.5.1 Released: Hi, This release contains fix for the following bug: Chart threw exception with DateTime axis if IntervalType property was set as ‘Minutes’ in Ax...Free Silverlight & WPF Chart Control - Visifire: Visifire Silverlight and WPF Charts 3.0.8 Released: Hi, This release contains fix for the following bug: * Chart threw exception with DateTime axis if IntervalType property was set as ‘Minutes’...GeoUtility Library: GeoUtility Library 3.1.5.0: Please Note: This is an open source version. The commercial version offers much more functionality. Help files (english/german) are only available ...Highlighterr for Visual C++ 2010: Highlighterr for Visual C++ 2010 Test Release 1.0: To install the extension, download the and then double-click on the Highlighterr.vsix file. This should bring up a dialog saying something about wh...Highlighterr for Visual C++ 2010: Highlighterr for Visual C++ 2010 Test Release 1.01: The lack of support for /* */ comments was annoying me, so I added it. To install the extension, download the and then double-click on the Highlig...Home Access Plus+: v4.0.1.0: v4.0.1.0 Beta Change Log: Fixed an issue with laptops and the booking system (CSS and code fixes) Moved filters to top Added some Javascript to...HTML to word (.doc): FullSourceDownload: the full source contain: bin/AppWebdx7wusqu.dll Default.aspx htw.ascx htw.ascx.vb Web.configIndustrial Dashboard: 3.0 Beta: Added Example with Dojox.DataGrid Added Example with Ext.js ChartiSafePDF: iSafePDF v1.2: This is the first public release, this version support : PDF signature, timestamped signature, multi-signature, PDF encryption and meta-data modifi...linq.js - LINQ for JavaScript: ver 2.0.0.0: all code rewrite from scratch. enumerator support Dispose. namespace changed E, Linq.Enumerable -> Enumerable delete methods ToJSON ToTable Trace...LogikBug's IoC Container: Third Release: This project is dependent upon Microsoft.Practices.ServiceLocation and must be referenced when referencing LogikBug.Injection. Click here to view d...Macrosome: 0.0.1 preview: Key pointsOnly mouse clicks supported Just for preview: not stable How to useStart from Macrosome.Wpf.exe Click "Record" button will start oper...Mercurial to Team Foundation Server Work Item Hook: Version 0.1: This is the first version of the Mercurial to Team Foundation Server hook. It currently supports only adding comments to existing work items.MOSSDAL: MOSS Data Access Layer for data from the Sharepoint Lists Service: MOSSDAL Silverlight Framework Release 1: This is the first release of MOSSDAL for silverlight. For the MOSSDAL Framework for .NET release 1 click hereMOSSDAL: MOSS Data Access Layer for data from the Sharepoint Lists Service: MOSSDAL Silverlight Sample Release 1: This is the first release of the MOSSDAL framework samples for Silverlight. For the MOSSDAL .NET Release 1 Sample click hereMyWSAT - ASP.NET Membership Administration Tool: MyWSAT v3.5.1: MyWSAT 3.5.1 Update Notes - April 23rd 2010 1.) Fixed standard profile problem in web.config as well as on all the forms the profiles are used. The...NetPE: NetPE v1.0: Initial Release of NetPE. Features: -View & Editing Portable Executable -Hex editor -Full Metadata Support -Disassemble Cil/x86 codeNSIS Autorun: NSIS Autorun 0.1.1: NSIS Autorun 0.1.1 This release includes source code, application binary, and example materials.Over Store: OverStore Release 1.17.0.0: Version 1.17.0.0 - AdoNetStorage: AdoNetStorage refactored. Detailed Log messages added on each event. Database resource management moved to A...RoTwee: RoTwee (11.0.0.3): Fix for "17385 Remove saved degree val from code"Silverlight 4.0 Popup Menu: Popup Menu for Silverlight 4.0: This is the first project release. Added drop shadow and fade in effects. Left click and hover events are also supported.Silverlight 4.0 Popup Menu: Popup menu for Silverlight 4.0 Version 0.8: - Placed the invoker for the 'Opening' event handler within a dispatcher. This ensures that the visual tree is created before it is accessed.sNPCedit: sNPCedit v0.9: + Some changes in GUI and Behaviour + Added: Search functionSonic.Net: Sonic.Net v1.0.0: Sonic.Net v1.0.0 Targets Net 3.5 sp1 and Sinverlight 3 Includes: sonic.UnityConfiguration.Silverlight sonic.UnityConfiguration.WpfSurvey - web survey & form engine: Survey™ 1.2.1: Survey™ 1.2.1 release (based on the original Nsurvey 1.9.1. source files) New Features & fixes: 1. Final bits of code rewritten to become 100% ...SysPad: 4.10.10.2: Release Notes A folder management and scratchpad utility; especially useful in a business network setting that utilizes numerous, commonly used fol...Third Hand - Use your voice to control Visual Studio: Update for VS2010: Added support for VS2010, and minor improvements when using the grid.TiledLib: TiledLib 1.2: - Added overload of Map.Draw that specifies the area to draw - Added demo of a camera control for a mapXMLPreprocess: 2.0.12: What's new in this release: This release contains a number of enhancements based on feedback given through the discussion forums and issue tracker....Xrns2XMod: Xrns2Xmod 0.8: Added >> Real preliminary sound conversion for XM >> Some code optimizations Note Some samples might not be converted due to a flac parsing error ...Yahoo OpenID YQL Demo: Yahoo YQL .Net Demo: This is a demo program for using YQL with C#.netYahoo OpenID YQL Demo: YQL Demo: This is a demo program using Yahoo YQL with C#.NetYahoo OpenID YQL Demo: YQLDemo using .Net: This is a demo program for using Yahoo YQL with C#.NetMost Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitSilverlight ToolkitMicrosoft SQL Server Product Samples: Databasepatterns & practices – Enterprise LibraryWindows Presentation Foundation (WPF)ASP.NETMicrosoft SQL Server Community & SamplesPHPExcelMost Active Projectspatterns & practices – Enterprise LibraryRawrBlogEngine.NETParticle Plot PivotNB_Store - Free DotNetNuke Ecommerce Catalog ModuleDotNetZip LibraryGMap.NET - Great Maps for Windows Forms & Presentationturing machine simulatorIonics Isapi Rewrite Filterpatterns & practices: Composite WPF and Silverlight

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  • Unable to transfer data to or from mounted hard drive

    - by user210335
    So usually i'm good at sorting out issues. But this one has me at a loss! This issues has occured since upgrading my ubuntu so this was workingg prior. I use mounted hard drives to manage my downloads which are then copied over accordingly by a python based app. I found it was having issues with permissions to create anything on these mounted hard drives. I'm able to play and access he content of these drives so they're not faulty. My mount script looks like the following rw,user,exec,auto I really am stuck. Could anyone shed any light on how to fix this and allow me to access it. I've checked the properties and all groups should have read and write access so i'm very confused! thanks, edit here's the output of my mount options /dev/sda2 on / type ext4 (rw,errors=remount-ro) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) none on /sys/fs/cgroup type tmpfs (rw) none on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) none on /sys/firmware/efi/efivars type efivarfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) none on /run/user type tmpfs (rw,noexec,nosuid,nodev,size=104857600,mode=0755) none on /sys/fs/pstore type pstore (rw) /dev/sda1 on /boot/efi type vfat (rw) /dev/sdc1 on /mnt/tv type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) /dev/sdb1 on /mnt/B88A30E88A30A4B2 type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) systemd on /sys/fs/cgroup/systemd type cgroup (rw,noexec,nosuid,nodev,none,name=systemd) gvfsd-fuse on /run/user/1000/gvfs type fuse.gvfsd-fuse (rw,nosuid,nodev,user=simon) /dev/sdd1 on /media/simon/New Volume3 type fuseblk (rw,nosuid,nodev,allow_other,default_permissions,blksize=4096) the main mount in question is /dev/sdc1 on /mnt/tv type fuseblk (rw,nosuid,nodev,allow_other,blksize=4096) heres my dmesg output. I tried cchanging permissions in a terminal and I got an io error. [52803.343417] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.343420] sd 2:0:0:0: [sdc] CDB: [52803.343422] Read(10): 28 00 00 60 9e 3f 00 00 08 00 [52803.343805] sd 2:0:0:0: [sdc] Unhandled error code [52803.343808] sd 2:0:0:0: [sdc] [52803.343810] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.343812] sd 2:0:0:0: [sdc] CDB: [52803.343813] Read(10): 28 00 00 67 64 67 00 00 08 00 [52803.344389] sd 2:0:0:0: [sdc] Unhandled error code [52803.344392] sd 2:0:0:0: [sdc] [52803.344394] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344396] sd 2:0:0:0: [sdc] CDB: [52803.344397] Read(10): 28 00 09 bd e7 6f 00 00 08 00 [52803.344584] sd 2:0:0:0: [sdc] Unhandled error code [52803.344587] sd 2:0:0:0: [sdc] [52803.344589] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344591] sd 2:0:0:0: [sdc] CDB: [52803.344592] Read(10): 28 00 07 3a cf b7 00 00 08 00 [52803.344776] sd 2:0:0:0: [sdc] Unhandled error code [52803.344779] sd 2:0:0:0: [sdc] [52803.344781] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344783] sd 2:0:0:0: [sdc] CDB: [52803.344784] Read(10): 28 00 09 bd e7 97 00 00 08 00 [52803.344973] sd 2:0:0:0: [sdc] Unhandled error code [52803.344976] sd 2:0:0:0: [sdc] [52803.344978] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.344980] sd 2:0:0:0: [sdc] CDB: [52803.344981] Read(10): 28 00 08 dd 57 ef 00 00 08 00 [52803.346745] sd 2:0:0:0: [sdc] Unhandled error code [52803.346748] sd 2:0:0:0: [sdc] [52803.346750] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.346752] sd 2:0:0:0: [sdc] CDB: [52803.346754] Read(10): 28 00 07 1a c1 0f 00 00 08 00 [52803.349939] sd 2:0:0:0: [sdc] Unhandled error code [52803.349942] sd 2:0:0:0: [sdc] [52803.349944] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.349946] sd 2:0:0:0: [sdc] CDB: [52803.349948] Read(10): 28 00 00 67 64 9f 00 00 08 00 [52803.350147] sd 2:0:0:0: [sdc] Unhandled error code [52803.350150] sd 2:0:0:0: [sdc] [52803.350152] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.350154] sd 2:0:0:0: [sdc] CDB: [52803.350155] Read(10): 28 00 00 67 64 97 00 00 08 00 [52803.351302] sd 2:0:0:0: [sdc] Unhandled error code [52803.351305] sd 2:0:0:0: [sdc] [52803.351307] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.351309] sd 2:0:0:0: [sdc] CDB: [52803.351311] Read(10): 28 00 00 a4 1d cf 00 00 08 00 [52803.351894] sd 2:0:0:0: [sdc] Unhandled error code [52803.351897] sd 2:0:0:0: [sdc] [52803.351899] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.351901] sd 2:0:0:0: [sdc] CDB: [52803.351902] Read(10): 28 00 00 67 67 3f 00 00 08 00 [52803.353163] sd 2:0:0:0: [sdc] Unhandled error code [52803.353166] sd 2:0:0:0: [sdc] [52803.353168] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.353170] sd 2:0:0:0: [sdc] CDB: [52803.353172] Read(10): 28 00 00 67 64 ef 00 00 08 00 [52803.353917] sd 2:0:0:0: [sdc] Unhandled error code [52803.353920] sd 2:0:0:0: [sdc] [52803.353922] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.353924] sd 2:0:0:0: [sdc] CDB: [52803.353925] Read(10): 28 00 00 67 65 17 00 00 08 00 [52803.354484] sd 2:0:0:0: [sdc] Unhandled error code [52803.354487] sd 2:0:0:0: [sdc] [52803.354489] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.354491] sd 2:0:0:0: [sdc] CDB: [52803.354492] Read(10): 28 00 07 1a d8 9f 00 00 08 00 [52803.355005] sd 2:0:0:0: [sdc] Unhandled error code [52803.355010] sd 2:0:0:0: [sdc] [52803.355013] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.355017] sd 2:0:0:0: [sdc] CDB: [52803.355019] Read(10): 28 00 00 67 65 3f 00 00 08 00 [52803.355293] sd 2:0:0:0: [sdc] Unhandled error code [52803.355298] sd 2:0:0:0: [sdc] [52803.355301] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.355305] sd 2:0:0:0: [sdc] CDB: [52803.355308] Read(10): 28 00 00 a4 20 27 00 00 08 00 [52803.355575] sd 2:0:0:0: [sdc] Unhandled error code [52803.355580] sd 2:0:0:0: [sdc] [52803.355583] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.355587] sd 2:0:0:0: [sdc] CDB: [52803.355589] Read(10): 28 00 00 5d dc 67 00 00 08 00 [52803.356647] sd 2:0:0:0: [sdc] Unhandled error code [52803.356650] sd 2:0:0:0: [sdc] [52803.356652] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.356654] sd 2:0:0:0: [sdc] CDB: [52803.356655] Read(10): 28 00 07 1a dd 3f 00 00 08 00 [52803.357108] sd 2:0:0:0: [sdc] Unhandled error code [52803.357111] sd 2:0:0:0: [sdc] [52803.357113] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.357115] sd 2:0:0:0: [sdc] CDB: [52803.357116] Read(10): 28 00 00 67 65 97 00 00 08 00 [52803.357298] sd 2:0:0:0: [sdc] Unhandled error code [52803.357300] sd 2:0:0:0: [sdc] [52803.357302] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.357304] sd 2:0:0:0: [sdc] CDB: [52803.357306] Read(10): 28 00 07 1a 04 d7 00 00 08 00 [52803.360374] sd 2:0:0:0: [sdc] Unhandled error code [52803.360377] sd 2:0:0:0: [sdc] [52803.360379] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.360382] sd 2:0:0:0: [sdc] CDB: [52803.360383] Read(10): 28 00 00 67 65 b7 00 00 08 00 [52803.360581] sd 2:0:0:0: [sdc] Unhandled error code [52803.360584] sd 2:0:0:0: [sdc] [52803.360586] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.360588] sd 2:0:0:0: [sdc] CDB: [52803.360589] Read(10): 28 00 00 67 65 c7 00 00 08 00 [52803.361352] sd 2:0:0:0: [sdc] Unhandled error code [52803.361355] sd 2:0:0:0: [sdc] [52803.361357] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.361359] sd 2:0:0:0: [sdc] CDB: [52803.361360] Read(10): 28 00 09 bd e1 af 00 00 08 00 [52803.362096] sd 2:0:0:0: [sdc] Unhandled error code [52803.362099] sd 2:0:0:0: [sdc] [52803.362101] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362103] sd 2:0:0:0: [sdc] CDB: [52803.362104] Read(10): 28 00 07 0a 64 e7 00 00 08 00 [52803.362555] sd 2:0:0:0: [sdc] Unhandled error code [52803.362558] sd 2:0:0:0: [sdc] [52803.362560] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362562] sd 2:0:0:0: [sdc] CDB: [52803.362563] Read(10): 28 00 00 67 65 d7 00 00 08 00 [52803.362747] sd 2:0:0:0: [sdc] Unhandled error code [52803.362750] sd 2:0:0:0: [sdc] [52803.362752] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362754] sd 2:0:0:0: [sdc] CDB: [52803.362755] Read(10): 28 00 01 4c 12 6f 00 00 08 00 [52803.362977] sd 2:0:0:0: [sdc] Unhandled error code [52803.362980] sd 2:0:0:0: [sdc] [52803.362982] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.362984] sd 2:0:0:0: [sdc] CDB: [52803.362985] Read(10): 28 00 03 85 43 7f 00 00 08 00 [52803.365197] sd 2:0:0:0: [sdc] Unhandled error code [52803.365200] sd 2:0:0:0: [sdc] [52803.365202] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.365204] sd 2:0:0:0: [sdc] CDB: [52803.365206] Read(10): 28 00 07 15 46 4f 00 00 08 00 [52803.365524] sd 2:0:0:0: [sdc] Unhandled error code [52803.365527] sd 2:0:0:0: [sdc] [52803.365528] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.365531] sd 2:0:0:0: [sdc] CDB: [52803.365532] Read(10): 28 00 07 11 78 8f 00 00 08 00 [52803.369355] sd 2:0:0:0: [sdc] Unhandled error code [52803.369360] sd 2:0:0:0: [sdc] [52803.369362] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.369365] sd 2:0:0:0: [sdc] CDB: [52803.369366] Read(10): 28 00 09 bd e2 8f 00 00 08 00 [52803.370806] sd 2:0:0:0: [sdc] Unhandled error code [52803.370809] sd 2:0:0:0: [sdc] [52803.370811] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.370814] sd 2:0:0:0: [sdc] CDB: [52803.370815] Read(10): 28 00 07 1a c6 37 00 00 08 00 [52803.371630] sd 2:0:0:0: [sdc] Unhandled error code [52803.371634] sd 2:0:0:0: [sdc] [52803.371636] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.371639] sd 2:0:0:0: [sdc] CDB: [52803.371640] Read(10): 28 00 00 67 66 57 00 00 08 00 [52803.371863] sd 2:0:0:0: [sdc] Unhandled error code [52803.371867] sd 2:0:0:0: [sdc] [52803.371868] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.371871] sd 2:0:0:0: [sdc] CDB: [52803.371872] Read(10): 28 00 00 64 0b df 00 00 08 00 [52803.373467] sd 2:0:0:0: [sdc] Unhandled error code [52803.373470] sd 2:0:0:0: [sdc] [52803.373472] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.373474] sd 2:0:0:0: [sdc] CDB: [52803.373476] Read(10): 28 00 00 60 83 7f 00 00 08 00 [52803.373655] sd 2:0:0:0: [sdc] Unhandled error code [52803.373658] sd 2:0:0:0: [sdc] [52803.373660] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.373662] sd 2:0:0:0: [sdc] CDB: [52803.373663] Read(10): 28 00 00 60 83 7f 00 00 08 00 [52803.374063] sd 2:0:0:0: [sdc] Unhandled error code [52803.374066] sd 2:0:0:0: [sdc] [52803.374068] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.374070] sd 2:0:0:0: [sdc] CDB: [52803.374071] Read(10): 28 00 08 db d5 5f 00 00 08 00 [52803.374602] sd 2:0:0:0: [sdc] Unhandled error code [52803.374605] sd 2:0:0:0: [sdc] [52803.374607] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.374609] sd 2:0:0:0: [sdc] CDB: [52803.374611] Read(10): 28 00 07 1a bf a7 00 00 08 00 [52803.375259] sd 2:0:0:0: [sdc] Unhandled error code [52803.375264] sd 2:0:0:0: [sdc] [52803.375267] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.375270] sd 2:0:0:0: [sdc] CDB: [52803.375272] Read(10): 28 00 00 67 66 87 00 00 08 00 [52803.375515] sd 2:0:0:0: [sdc] Unhandled error code [52803.375520] sd 2:0:0:0: [sdc] [52803.375522] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.375526] sd 2:0:0:0: [sdc] CDB: [52803.375527] Read(10): 28 00 00 62 54 8f 00 00 08 00 [52803.378506] sd 2:0:0:0: [sdc] Unhandled error code [52803.378513] sd 2:0:0:0: [sdc] [52803.378516] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.378520] sd 2:0:0:0: [sdc] CDB: [52803.378522] Read(10): 28 00 00 67 66 bf 00 00 08 00 [52803.381048] sd 2:0:0:0: [sdc] Unhandled error code [52803.381054] sd 2:0:0:0: [sdc] [52803.381057] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381061] sd 2:0:0:0: [sdc] CDB: [52803.381063] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.381238] sd 2:0:0:0: [sdc] Unhandled error code [52803.381242] sd 2:0:0:0: [sdc] [52803.381245] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381248] sd 2:0:0:0: [sdc] CDB: [52803.381250] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.381382] sd 2:0:0:0: [sdc] Unhandled error code [52803.381386] sd 2:0:0:0: [sdc] [52803.381388] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381392] sd 2:0:0:0: [sdc] CDB: [52803.381394] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.381569] sd 2:0:0:0: [sdc] Unhandled error code [52803.381573] sd 2:0:0:0: [sdc] [52803.381575] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.381579] sd 2:0:0:0: [sdc] CDB: [52803.381581] Read(10): 28 00 00 60 ae 77 00 00 08 00 [52803.382295] sd 2:0:0:0: [sdc] Unhandled error code [52803.382300] sd 2:0:0:0: [sdc] [52803.382302] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.382306] sd 2:0:0:0: [sdc] CDB: [52803.382307] Read(10): 28 00 00 67 6a 87 00 00 08 00 [52803.382552] sd 2:0:0:0: [sdc] Unhandled error code [52803.382556] sd 2:0:0:0: [sdc] [52803.382558] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.382562] sd 2:0:0:0: [sdc] CDB: [52803.382564] Read(10): 28 00 00 67 6a af 00 00 08 00 [52803.382794] sd 2:0:0:0: [sdc] Unhandled error code [52803.382798] sd 2:0:0:0: [sdc] [52803.382801] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.382804] sd 2:0:0:0: [sdc] CDB: [52803.382806] Read(10): 28 00 00 67 6a c7 00 00 08 00 [52803.383269] sd 2:0:0:0: [sdc] Unhandled error code [52803.383274] sd 2:0:0:0: [sdc] [52803.383277] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.383280] sd 2:0:0:0: [sdc] CDB: [52803.383282] Read(10): 28 00 00 67 6a f7 00 00 08 00 [52803.383556] sd 2:0:0:0: [sdc] Unhandled error code [52803.383560] sd 2:0:0:0: [sdc] [52803.383563] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.383566] sd 2:0:0:0: [sdc] CDB: [52803.383568] Read(10): 28 00 00 67 6b 2f 00 00 08 00 [52803.386185] sd 2:0:0:0: [sdc] Unhandled error code [52803.386191] sd 2:0:0:0: [sdc] [52803.386194] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.386198] sd 2:0:0:0: [sdc] CDB: [52803.386200] Read(10): 28 00 01 4c 1b bf 00 00 08 00 [52803.386454] sd 2:0:0:0: [sdc] Unhandled error code [52803.386458] sd 2:0:0:0: [sdc] [52803.386461] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.386465] sd 2:0:0:0: [sdc] CDB: [52803.386467] Read(10): 28 00 07 1a b4 1f 00 00 08 00 [52803.388320] sd 2:0:0:0: [sdc] Unhandled error code [52803.388324] sd 2:0:0:0: [sdc] [52803.388326] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.388328] sd 2:0:0:0: [sdc] CDB: [52803.388329] Read(10): 28 00 09 bd de 17 00 00 08 00 [52803.388836] sd 2:0:0:0: [sdc] Unhandled error code [52803.388838] sd 2:0:0:0: [sdc] [52803.388839] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.388841] sd 2:0:0:0: [sdc] CDB: [52803.388842] Read(10): 28 00 07 57 9f ff 00 00 08 00 [52803.389124] sd 2:0:0:0: [sdc] Unhandled error code [52803.389126] sd 2:0:0:0: [sdc] [52803.389127] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.389129] sd 2:0:0:0: [sdc] CDB: [52803.389130] Read(10): 28 00 00 67 6b 8f 00 00 08 00 [52803.389244] sd 2:0:0:0: [sdc] Unhandled error code [52803.389246] sd 2:0:0:0: [sdc] [52803.389248] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.389249] sd 2:0:0:0: [sdc] CDB: [52803.389250] Read(10): 28 00 07 e9 ee ff 00 00 08 00 [52803.390386] sd 2:0:0:0: [sdc] Unhandled error code [52803.390389] sd 2:0:0:0: [sdc] [52803.390390] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.390392] sd 2:0:0:0: [sdc] CDB: [52803.390393] Read(10): 28 00 07 1a be 0f 00 00 08 00 [52803.390682] sd 2:0:0:0: [sdc] Unhandled error code [52803.390685] sd 2:0:0:0: [sdc] [52803.390686] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.390688] sd 2:0:0:0: [sdc] CDB: [52803.390689] Read(10): 28 00 00 67 6b e7 00 00 08 00 [52803.390804] sd 2:0:0:0: [sdc] Unhandled error code [52803.390806] sd 2:0:0:0: [sdc] [52803.390808] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.390809] sd 2:0:0:0: [sdc] CDB: [52803.390810] Read(10): 28 00 07 ed 17 bf 00 00 08 00 [52803.391449] sd 2:0:0:0: [sdc] Unhandled error code [52803.391451] sd 2:0:0:0: [sdc] [52803.391452] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.391454] sd 2:0:0:0: [sdc] CDB: [52803.391455] Read(10): 28 00 09 bd e5 9f 00 00 08 00 [52803.391956] sd 2:0:0:0: [sdc] Unhandled error code [52803.391958] sd 2:0:0:0: [sdc] [52803.391960] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.391961] sd 2:0:0:0: [sdc] CDB: [52803.391962] Read(10): 28 00 00 b5 86 a7 00 00 08 00 [52803.392293] sd 2:0:0:0: [sdc] Unhandled error code [52803.392295] sd 2:0:0:0: [sdc] [52803.392296] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.392298] sd 2:0:0:0: [sdc] CDB: [52803.392299] Read(10): 28 00 07 18 bf bf 00 00 08 00 [52803.392843] sd 2:0:0:0: [sdc] Unhandled error code [52803.392845] sd 2:0:0:0: [sdc] [52803.392846] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.392848] sd 2:0:0:0: [sdc] CDB: [52803.392849] Read(10): 28 00 00 60 b3 1f 00 00 08 00 [52803.392929] sd 2:0:0:0: [sdc] Unhandled error code [52803.392931] sd 2:0:0:0: [sdc] [52803.392932] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.392934] sd 2:0:0:0: [sdc] CDB: [52803.392935] Read(10): 28 00 00 60 b3 1f 00 00 08 00 [52803.393057] sd 2:0:0:0: [sdc] Unhandled error code [52803.393059] sd 2:0:0:0: [sdc] [52803.393060] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393062] sd 2:0:0:0: [sdc] CDB: [52803.393063] Read(10): 28 00 00 60 83 9f 00 00 08 00 [52803.393286] sd 2:0:0:0: [sdc] Unhandled error code [52803.393288] sd 2:0:0:0: [sdc] [52803.393289] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393291] sd 2:0:0:0: [sdc] CDB: [52803.393292] Read(10): 28 00 00 67 6b bf 00 00 08 00 [52803.393720] sd 2:0:0:0: [sdc] Unhandled error code [52803.393722] sd 2:0:0:0: [sdc] [52803.393723] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393725] sd 2:0:0:0: [sdc] CDB: [52803.393725] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.393806] sd 2:0:0:0: [sdc] Unhandled error code [52803.393808] sd 2:0:0:0: [sdc] [52803.393809] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393810] sd 2:0:0:0: [sdc] CDB: [52803.393811] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.393892] sd 2:0:0:0: [sdc] Unhandled error code [52803.393894] sd 2:0:0:0: [sdc] [52803.393895] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393896] sd 2:0:0:0: [sdc] CDB: [52803.393897] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.393974] sd 2:0:0:0: [sdc] Unhandled error code [52803.393976] sd 2:0:0:0: [sdc] [52803.393977] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.393978] sd 2:0:0:0: [sdc] CDB: [52803.393979] Read(10): 28 00 00 60 b2 17 00 00 08 00 [52803.394298] sd 2:0:0:0: [sdc] Unhandled error code [52803.394300] sd 2:0:0:0: [sdc] [52803.394302] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.394303] sd 2:0:0:0: [sdc] CDB: [52803.394304] Read(10): 28 00 00 5d a6 a7 00 00 08 00 [52803.395577] sd 2:0:0:0: [sdc] Unhandled error code [52803.395580] sd 2:0:0:0: [sdc] [52803.395582] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395584] sd 2:0:0:0: [sdc] CDB: [52803.395585] Read(10): 28 00 00 00 01 9f 00 00 08 00 [52803.395721] sd 2:0:0:0: [sdc] Unhandled error code [52803.395724] sd 2:0:0:0: [sdc] [52803.395725] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395726] sd 2:0:0:0: [sdc] CDB: [52803.395727] Read(10): 28 00 00 00 01 67 00 00 08 00 [52803.395843] sd 2:0:0:0: [sdc] Unhandled error code [52803.395845] sd 2:0:0:0: [sdc] [52803.395846] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395847] sd 2:0:0:0: [sdc] CDB: [52803.395848] Read(10): 28 00 02 a8 33 77 00 00 08 00 [52803.395960] sd 2:0:0:0: [sdc] Unhandled error code [52803.395962] sd 2:0:0:0: [sdc] [52803.395963] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.395965] sd 2:0:0:0: [sdc] CDB: [52803.395965] Read(10): 28 00 00 b5 ae 7f 00 00 08 00 [52803.396077] sd 2:0:0:0: [sdc] Unhandled error code [52803.396079] sd 2:0:0:0: [sdc] [52803.396080] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396082] sd 2:0:0:0: [sdc] CDB: [52803.396083] Read(10): 28 00 00 63 64 bf 00 00 08 00 [52803.396193] sd 2:0:0:0: [sdc] Unhandled error code [52803.396195] sd 2:0:0:0: [sdc] [52803.396196] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396198] sd 2:0:0:0: [sdc] CDB: [52803.396199] Read(10): 28 00 07 1a e2 e7 00 00 08 00 [52803.396313] sd 2:0:0:0: [sdc] Unhandled error code [52803.396315] sd 2:0:0:0: [sdc] [52803.396316] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396318] sd 2:0:0:0: [sdc] CDB: [52803.396319] Read(10): 28 00 07 1a b9 87 00 00 08 00 [52803.396435] sd 2:0:0:0: [sdc] Unhandled error code [52803.396437] sd 2:0:0:0: [sdc] [52803.396438] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396439] sd 2:0:0:0: [sdc] CDB: [52803.396441] Read(10): 28 00 02 ce 8e df 00 00 08 00 [52803.396555] sd 2:0:0:0: [sdc] Unhandled error code [52803.396557] sd 2:0:0:0: [sdc] [52803.396558] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396560] sd 2:0:0:0: [sdc] CDB: [52803.396561] Read(10): 28 00 0e 66 6d f7 00 00 08 00 [52803.396769] sd 2:0:0:0: [sdc] Unhandled error code [52803.396770] sd 2:0:0:0: [sdc] [52803.396772] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396773] sd 2:0:0:0: [sdc] CDB: [52803.396774] Read(10): 28 00 07 1a e4 2f 00 00 08 00 [52803.396886] sd 2:0:0:0: [sdc] Unhandled error code [52803.396888] sd 2:0:0:0: [sdc] [52803.396889] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.396890] sd 2:0:0:0: [sdc] CDB: [52803.396891] Read(10): 28 00 00 63 d4 3f 00 00 08 00 [52803.397002] sd 2:0:0:0: [sdc] Unhandled error code [52803.397004] sd 2:0:0:0: [sdc] [52803.397005] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.397007] sd 2:0:0:0: [sdc] CDB: [52803.397007] Read(10): 28 00 07 1a e4 1f 00 00 08 00 [52803.400074] sd 2:0:0:0: [sdc] Unhandled error code [52803.400078] sd 2:0:0:0: [sdc] [52803.400079] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400081] sd 2:0:0:0: [sdc] CDB: [52803.400082] Read(10): 28 00 07 16 c7 5f 00 00 08 00 [52803.400318] sd 2:0:0:0: [sdc] Unhandled error code [52803.400320] sd 2:0:0:0: [sdc] [52803.400322] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400323] sd 2:0:0:0: [sdc] CDB: [52803.400324] Read(10): 28 00 00 60 01 87 00 00 08 00 [52803.400408] sd 2:0:0:0: [sdc] Unhandled error code [52803.400410] sd 2:0:0:0: [sdc] [52803.400412] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400413] sd 2:0:0:0: [sdc] CDB: [52803.400414] Read(10): 28 00 00 60 01 0f 00 00 08 00 [52803.400564] sd 2:0:0:0: [sdc] Unhandled error code [52803.400566] sd 2:0:0:0: [sdc] [52803.400568] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400569] sd 2:0:0:0: [sdc] CDB: [52803.400570] Read(10): 28 00 00 5d d1 d7 00 00 08 00 [52803.400841] sd 2:0:0:0: [sdc] Unhandled error code [52803.400843] sd 2:0:0:0: [sdc] [52803.400844] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.400846] sd 2:0:0:0: [sdc] CDB: [52803.400847] Read(10): 28 00 07 1a e3 47 00 00 08 00 [52803.401151] sd 2:0:0:0: [sdc] Unhandled error code [52803.401153] sd 2:0:0:0: [sdc] [52803.401155] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.401156] sd 2:0:0:0: [sdc] CDB: [52803.401157] Read(10): 28 00 07 1a b9 1f 00 00 08 00 [52803.401310] sd 2:0:0:0: [sdc] Unhandled error code [52803.401312] sd 2:0:0:0: [sdc] [52803.401313] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.401315] sd 2:0:0:0: [sdc] CDB: [52803.401316] Read(10): 28 00 00 a4 1b 57 00 00 08 00 [52803.401877] sd 2:0:0:0: [sdc] Unhandled error code [52803.401879] sd 2:0:0:0: [sdc] [52803.401880] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.401881] sd 2:0:0:0: [sdc] CDB: [52803.401882] Read(10): 28 00 0e 66 35 47 00 00 08 00 [52803.402032] sd 2:0:0:0: [sdc] Unhandled error code [52803.402033] sd 2:0:0:0: [sdc] [52803.402034] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402036] sd 2:0:0:0: [sdc] CDB: [52803.402037] Read(10): 28 00 06 30 69 ff 00 00 08 00 [52803.402148] sd 2:0:0:0: [sdc] Unhandled error code [52803.402150] sd 2:0:0:0: [sdc] [52803.402151] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402153] sd 2:0:0:0: [sdc] CDB: [52803.402154] Read(10): 28 00 09 bd d8 77 00 00 08 00 [52803.402263] sd 2:0:0:0: [sdc] Unhandled error code [52803.402265] sd 2:0:0:0: [sdc] [52803.402266] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402267] sd 2:0:0:0: [sdc] CDB: [52803.402268] Read(10): 28 00 00 5d ff 77 00 00 08 00 [52803.402376] sd 2:0:0:0: [sdc] Unhandled error code [52803.402378] sd 2:0:0:0: [sdc] [52803.402379] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402381] sd 2:0:0:0: [sdc] CDB: [52803.402382] Read(10): 28 00 00 5d ff 7f 00 00 08 00 [52803.402490] sd 2:0:0:0: [sdc] Unhandled error code [52803.402492] sd 2:0:0:0: [sdc] [52803.402493] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402495] sd 2:0:0:0: [sdc] CDB: [52803.402496] Read(10): 28 00 00 00 01 2f 00 00 08 00 [52803.402602] sd 2:0:0:0: [sdc] Unhandled error code [52803.402604] sd 2:0:0:0: [sdc] [52803.402605] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402607] sd 2:0:0:0: [sdc] CDB: [52803.402608] Read(10): 28 00 00 b5 ac 8f 00 00 08 00 [52803.402715] sd 2:0:0:0: [sdc] Unhandled error code [52803.402717] sd 2:0:0:0: [sdc] [52803.402719] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402720] sd 2:0:0:0: [sdc] CDB: [52803.402721] Read(10): 28 00 00 e1 18 ff 00 00 08 00 [52803.402829] sd 2:0:0:0: [sdc] Unhandled error code [52803.402831] sd 2:0:0:0: [sdc] [52803.402833] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.402834] sd 2:0:0:0: [sdc] CDB: [52803.402835] Read(10): 28 00 09 bd ea cf 00 00 08 00 [52803.403999] sd 2:0:0:0: [sdc] Unhandled error code [52803.404001] sd 2:0:0:0: [sdc] [52803.404003] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52803.404005] sd 2:0:0:0: [sdc] CDB: [52803.404006] Read(10): 28 00 07 1a b8 f7 00 00 08 00 [52832.950225] sd 2:0:0:0: [sdc] Unhandled error code [52832.950230] sd 2:0:0:0: [sdc] [52832.950233] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52832.950235] sd 2:0:0:0: [sdc] CDB: [52832.950237] Write(10): 2a 00 00 60 bf 7f 00 00 08 00 [52832.950247] blk_update_request: 1077 callbacks suppressed [52832.950250] end_request: I/O error, dev sdc, sector 6340479 [52832.950253] quiet_error: 1077 callbacks suppressed [52832.950256] Buffer I/O error on device sdc1, logical block 792552 [52832.950258] lost page write due to I/O error on sdc1 [52832.950269] sd 2:0:0:0: [sdc] Unhandled error code [52832.950272] sd 2:0:0:0: [sdc] [52832.950273] Result: hostbyte=DID_BAD_TARGET driverbyte=DRIVER_OK [52832.950276] sd 2:0:0:0: [sdc] CDB: [52832.950277] Write(10): 2a 00 01 a5 f1 4f 00 00 08 00 [52832.950285] end_request: I/O error, dev sdc, sector 27652431 [52832.950287] Buffer I/O error on device sdc1, logical block 3456546 [52832.950289] lost page write due to I/O error on sdc1

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  • Code Contracts: Unit testing contracted code

    - by DigiMortal
    Code contracts and unit tests are not replacements for each other. They both have different purpose and different nature. It does not matter if you are using code contracts or not – you still have to write tests for your code. In this posting I will show you how to unit test code with contracts. In my previous posting about code contracts I showed how to avoid ContractExceptions that are defined in code contracts runtime and that are not accessible for us in design time. This was one step further to make my randomizer testable. In this posting I will complete the mission. Problems with current code This is my current code. public class Randomizer {     public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           var rnd = new Random();         return rnd.Next(min, max);     } } As you can see this code has some problems: randomizer class is static and cannot be instantiated. We cannot move this class between components if we need to, GetRandomFromRangeContracted() is not fully testable because we cannot currently affect random number generator output and therefore we cannot test post-contract. Now let’s solve these problems. Making randomizer testable As a first thing I made Randomizer to be class that must be instantiated. This is simple thing to do. Now let’s solve the problem with Random class. To make Randomizer testable I define IRandomGenerator interface and RandomGenerator class. The public constructor of Randomizer accepts IRandomGenerator as argument. public interface IRandomGenerator {     int Next(int min, int max); }   public class RandomGenerator : IRandomGenerator {     private Random _random = new Random();       public int Next(int min, int max)     {         return _random.Next(min, max);     } } And here is our Randomizer after total make-over. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer()     {         _generator = new RandomGenerator();     }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     } } It seems to be inconvenient to instantiate Randomizer now but you can always use DI/IoC containers and break compiled dependencies between the components of your system. Writing tests for randomizer IRandomGenerator solved problem with testing post-condition. Now it is time to write tests for Randomizer class. Writing tests for contracted code is not easy. The main problem is still ContractException that we are not able to access. Still it is the main exception we get as soon as contracts fail. Although pre-conditions are able to throw exceptions with type we want we cannot do much when post-conditions will fail. We have to use Contract.ContractFailed event and this event is called for every contract failure. This way we find ourselves in situation where supporting well input interface makes it impossible to support output interface well and vice versa. ContractFailed is nasty hack and it works pretty weird way. Although documentation sais that ContractFailed is good choice for testing contracts it is still pretty painful. As a last chance I got tests working almost normally when I wrapped them up. Can you remember similar solution from the times of Visual Studio 2008 unit tests? Cannot understand how Microsoft was able to mess up testing again. [TestClass] public class RandomizerTest {     private Mock<IRandomGenerator> _randomMock;     private Randomizer _randomizer;     private string _lastContractError;       public TestContext TestContext { get; set; }       public RandomizerTest()     {         Contract.ContractFailed += (sender, e) =>         {             e.SetHandled();             e.SetUnwind();               throw new Exception(e.FailureKind + ": " + e.Message);         };     }       [TestInitialize()]     public void RandomizerTestInitialize()     {         _randomMock = new Mock<IRandomGenerator>();         _randomizer = new Randomizer(_randomMock.Object);         _lastContractError = string.Empty;     }       #region InputInterfaceTests     [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_min_is_not_less_than_max()     {         try         {             _randomizer.GetRandomFromRangeContracted(100, 10);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }     }       [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_min_is_equal_to_max()     {         try         {             _randomizer.GetRandomFromRangeContracted(10, 10);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }     }       [TestMethod]     public void GetRandomFromRangeContracted_should_work_when_min_is_less_than_max()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 50;           _randomMock.Setup(r => r.Next(minValue, maxValue))             .Returns(returnValue)             .Verifiable();           var result = _randomizer.GetRandomFromRangeContracted(minValue, maxValue);           _randomMock.Verify();         Assert.AreEqual<int>(returnValue, result);     }     #endregion       #region OutputInterfaceTests     [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_return_value_is_less_than_min()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 7;           _randomMock.Setup(r => r.Next(10, 100))             .Returns(returnValue)             .Verifiable();           try         {             _randomizer.GetRandomFromRangeContracted(minValue, maxValue);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }           _randomMock.Verify();     }       [TestMethod]     [ExpectedException(typeof(Exception))]     public void GetRandomFromRangeContracted_should_throw_exception_when_return_value_is_more_than_max()     {         int minValue = 10;         int maxValue = 100;         int returnValue = 102;           _randomMock.Setup(r => r.Next(10, 100))             .Returns(returnValue)             .Verifiable();           try         {             _randomizer.GetRandomFromRangeContracted(minValue, maxValue);         }         catch (Exception ex)         {             throw new Exception(string.Empty, ex);         }           _randomMock.Verify();     }     #endregion        } Although these tests are pretty awful and contain hacks we are at least able now to make sure that our code works as expected. Here is the test list after running these tests. Conclusion Code contracts are very new stuff in Visual Studio world and as young technology it has some problems – like all other new bits and bytes in the world. As you saw then making our contracted code testable is easy only to the point when pre-conditions are considered. When we start dealing with post-conditions we will end up with hacked tests. I hope that future versions of code contracts will solve error handling issues the way that testing of contracted code will be easier than it is right now.

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  • Why won't xattr PECL extension build on 12.10?

    - by Dan Jones
    I was using the xattr pecl extension in 12.04 (in fact, I think since 10.04) without problem. Not surprisingly, I had to reinstall it after upgrading to 12.10 because of the new version of PHP. But now it fails to build, and I can't figure out why. Other PECL extensions have built fine. And I have libattr1 and libattr1-dev installed. Here's the output from the build: downloading xattr-1.1.0.tgz ... Starting to download xattr-1.1.0.tgz (5,204 bytes) .....done: 5,204 bytes 3 source files, building running: phpize Configuring for: PHP Api Version: 20100412 Zend Module Api No: 20100525 Zend Extension Api No: 220100525 libattr library installation dir? [autodetect] : building in /tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0 running: /tmp/pear/temp/xattr/configure --with-xattr checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking for a sed that does not truncate output... /bin/sed checking for cc... cc checking whether the C compiler works... yes checking for C compiler default output file name... a.out checking for suffix of executables... checking whether we are cross compiling... no checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether cc accepts -g... yes checking for cc option to accept ISO C89... none needed checking how to run the C preprocessor... cc -E checking for icc... no checking for suncc... no checking whether cc understands -c and -o together... yes checking for system library directory... lib checking if compiler supports -R... no checking if compiler supports -Wl,-rpath,... yes checking build system type... x86_64-unknown-linux-gnu checking host system type... x86_64-unknown-linux-gnu checking target system type... x86_64-unknown-linux-gnu checking for PHP prefix... /usr checking for PHP includes... -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib checking for PHP extension directory... /usr/lib/php5/20100525 checking for PHP installed headers prefix... /usr/include/php5 checking if debug is enabled... no checking if zts is enabled... no checking for re2c... re2c checking for re2c version... 0.13.5 (ok) checking for gawk... gawk checking for xattr support... yes, shared checking for xattr files in default path... found in /usr checking for attr_get in -lattr... yes checking how to print strings... printf checking for a sed that does not truncate output... (cached) /bin/sed checking for fgrep... /bin/grep -F checking for ld used by cc... /usr/bin/ld checking if the linker (/usr/bin/ld) is GNU ld... yes checking for BSD- or MS-compatible name lister (nm)... /usr/bin/nm -B checking the name lister (/usr/bin/nm -B) interface... BSD nm checking whether ln -s works... yes checking the maximum length of command line arguments... 1572864 checking whether the shell understands some XSI constructs... yes checking whether the shell understands "+="... yes checking how to convert x86_64-unknown-linux-gnu file names to x86_64-unknown-linux-gnu format... func_convert_file_noop checking how to convert x86_64-unknown-linux-gnu file names to toolchain format... func_convert_file_noop checking for /usr/bin/ld option to reload object files... -r checking for objdump... objdump checking how to recognize dependent libraries... pass_all checking for dlltool... no checking how to associate runtime and link libraries... printf %s\n checking for ar... ar checking for archiver @FILE support... @ checking for strip... strip checking for ranlib... ranlib checking for gawk... (cached) gawk checking command to parse /usr/bin/nm -B output from cc object... ok checking for sysroot... no checking for mt... mt checking if mt is a manifest tool... no checking for ANSI C header files... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking for dlfcn.h... yes checking for objdir... .libs checking if cc supports -fno-rtti -fno-exceptions... no checking for cc option to produce PIC... -fPIC -DPIC checking if cc PIC flag -fPIC -DPIC works... yes checking if cc static flag -static works... yes checking if cc supports -c -o file.o... yes checking if cc supports -c -o file.o... (cached) yes checking whether the cc linker (/usr/bin/ld -m elf_x86_64) supports shared libraries... yes checking whether -lc should be explicitly linked in... no checking dynamic linker characteristics... GNU/Linux ld.so checking how to hardcode library paths into programs... immediate checking whether stripping libraries is possible... yes checking if libtool supports shared libraries... yes checking whether to build shared libraries... yes checking whether to build static libraries... no configure: creating ./config.status config.status: creating config.h config.status: executing libtool commands running: make /bin/bash /tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/libtool --mode=compile cc -I. -I/tmp/pear/temp/xattr -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/include -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/main -I/tmp/pear/temp/xattr -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/xattr/xattr.c -o xattr.lo libtool: compile: cc -I. -I/tmp/pear/temp/xattr -DPHP_ATOM_INC -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/include -I/tmp/pear/temp/pear-build-rootdSMx0G/xattr-1.1.0/main -I/tmp/pear/temp/xattr -I/usr/include/php5 -I/usr/include/php5/main -I/usr/include/php5/TSRM -I/usr/include/php5/Zend -I/usr/include/php5/ext -I/usr/include/php5/ext/date/lib -DHAVE_CONFIG_H -g -O2 -c /tmp/pear/temp/xattr/xattr.c -fPIC -DPIC -o .libs/xattr.o /tmp/pear/temp/xattr/xattr.c:50:1: error: unknown type name 'function_entry' /tmp/pear/temp/xattr/xattr.c:51:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:51:2: error: (near initialization for 'xattr_functions[0]') /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:51:2: warning: (near initialization for 'xattr_functions[0]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:52:2: error: (near initialization for 'xattr_functions[1]') /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:52:2: warning: (near initialization for 'xattr_functions[1]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:53:2: error: (near initialization for 'xattr_functions[2]') /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:53:2: warning: (near initialization for 'xattr_functions[2]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:54:2: error: (near initialization for 'xattr_functions[3]') /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:54:2: warning: (near initialization for 'xattr_functions[3]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: error: initializer element is not computable at load time /tmp/pear/temp/xattr/xattr.c:55:2: error: (near initialization for 'xattr_functions[4]') /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:55:2: warning: (near initialization for 'xattr_functions[4]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: braces around scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: initialization makes integer from pointer without a cast [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: excess elements in scalar initializer [enabled by default] /tmp/pear/temp/xattr/xattr.c:56:2: warning: (near initialization for 'xattr_functions[5]') [enabled by default] /tmp/pear/temp/xattr/xattr.c:67:2: warning: initialization from incompatible pointer type [enabled by default] /tmp/pear/temp/xattr/xattr.c:67:2: warning: (near initialization for 'xattr_module_entry.functions') [enabled by default] /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_set': /tmp/pear/temp/xattr/xattr.c:122:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:122:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c:122:92: note: each undeclared identifier is reported only once for each function it appears in /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_get': /tmp/pear/temp/xattr/xattr.c:171:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:171:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c:187:2: warning: passing argument 4 of 'attr_get' from incompatible pointer type [enabled by default] In file included from /tmp/pear/temp/xattr/xattr.c:37:0: /usr/include/attr/attributes.h:122:12: note: expected 'int *' but argument is of type 'size_t *' /tmp/pear/temp/xattr/xattr.c:198:3: warning: passing argument 4 of 'attr_get' from incompatible pointer type [enabled by default] In file included from /tmp/pear/temp/xattr/xattr.c:37:0: /usr/include/attr/attributes.h:122:12: note: expected 'int *' but argument is of type 'size_t *' /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_supported': /tmp/pear/temp/xattr/xattr.c:243:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:243:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_remove': /tmp/pear/temp/xattr/xattr.c:288:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:288:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) /tmp/pear/temp/xattr/xattr.c: In function 'zif_xattr_list': /tmp/pear/temp/xattr/xattr.c:337:49: error: 'struct _php_core_globals' has no member named 'safe_mode' /tmp/pear/temp/xattr/xattr.c:337:92: error: 'CHECKUID_DISALLOW_FILE_NOT_EXISTS' undeclared (first use in this function) make: *** [xattr.lo] Error 1 ERROR: `make' failed There seem to be a few errors, but I can't make heads or tails of them. Does this just not work properly in 12.10? That would be a big problem for me.

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  • CodePlex Daily Summary for Tuesday, May 31, 2011

    CodePlex Daily Summary for Tuesday, May 31, 2011Popular ReleasesNearforums - ASP.NET MVC forum engine: Nearforums v6.0: Version 6.0 of Nearforums, the ASP.NET MVC Forum Engine, containing new features: Authentication using Membership Provider for SQL Server and MySql Spam prevention: Flood Control Moderation: Flag messages Content management: Pages: Create pages (about us/contact/texts) through web administration Allow nearforums to run as an IIS subapp Migrated Facebook Connect to OAuth 2.0 Visit the project Roadmap for more details.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.8b: Changes: - fix critical issue 15922(AccessViolationException) once and for all update is strongly recommended Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddin Examples in C# and VB....Facebook Graph Toolkit: Facebook Graph Toolkit 1.5.4186: Updates the API in response to Facebook's recent change of policy: All Graph Api accessing feeds or posts must provide a AccessToken.SharePoint Farm Poster: SharePoint Farm Poster: SharePoint Farm Poster is generated by a PowerShell Script. Run this script under the Farm Admin Account. After downloading, unblock the file in the Property Window. Current version is beta : v0.3.0VCC: Latest build, v2.1.40530.0: Automatic drop of latest buildServiio for Windows Home Server: Beta Release 0.5.2.0: Ready for widespread beta. Synchronized build number to Serviio version to avoid confusion.AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta4: ??AcDown?????????????,??????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta4 2011-5-31?? ???Bilibili.us????? ???? ?? ???"????" ???Bilibili.us??? ??????? ?? ??????? ?? ???????? ?? ?? ???Bilibili.us?????(??????????????????) ??????(6.cn)?????(????) ?? ?????Acfun?????????? ?????????????? ???QQ???????? ????????????Discussion...Terraria Map Generator: TerrariaMapTool 1.0.0.2 Beta: Version 1.0.0.2 Beta Release - Now has a Gui - Draws backgrounds (May still not be exact) - Hopefully fixed support on DirectX 9 machine.CodeCopy Auto Code Converter: Code Copy v0.1: Full add-in, setup project source code and setup fileEnhSim: EnhSim 2.4.5 ALPHA: 2.4.5 ALPHAThis release supports WoW patch 4.1 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the T12 s...TerrariViewer: TerrariViewer v2.4.1: Added Piggy Bank editor and fixed some minor bugs.Kooboo CMS: Kooboo CMS 3.02: What is new in kooboo cms 3.02 The most important updates of this version is the Kooboo site builder, an unique and creative web design tool, design an professional website and export to Kooboo CMS. See: http://www.sitekin.com Add Version contorl on View, Layout and other elements. Add user CMS language selection, user can select a language to use on their CMS backend. Add User profile provider, you can use now stop website user information on a SQL database. Previously it stored on XML...mojoPortal: 2.3.6.6: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2366-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Terraria World Creator: Terraria World Creator: Version 1.01 Fixed a bug that would cause the application to crash. Re-named the Application.VidCoder: 0.9.0: New startup UI for one-click scanning of discs or opening a file/folder. New seek bar on the preview window to make switching previews easier (you can click anywhere on the bar). Added gradient backgrounds to the main window to visually group the sections. Added Open Video File and Open Video Folder options to the File menu. Moved preview button to be in line with the other control buttons. Fixed settings getting in a weird state if they were saved without an output folder being chos...General Media Access WebService: 0.2.0.0 Beta: Updated GMA release with sorting/ordering mechanisms. Several bug fixes.Microsoft All-In-One Code Framework - a centralized code sample library: All-In-One Code Framework 2011-05-26: Alternatively, you can install Sample Browser or Sample Browser VS extension, and download the code samples from Sample Browser. Improved and Newly Added Examples:For an up-to-date code sample index, please refer to All-In-One Code Framework Sample Catalog. NEW Samples for Dynamics Sample Description Owner CSDynamicsNAVWebServices The code sample shows syntax for calling Dynamics NAV Web Services. Lars Lohndorf-Larsen NEW Samples for WPF Sample Description Owner CSWPFDataGridCustomS...Terraria World Viewer: Version 1.1: Update May 26th Added Chest Filtering, this allows chests only containing certain items to have their symbol drawn. (Its under advanced settings tab) GUI elements (checkboxes/etc) are persistant between uses of the application Beta Worlds (i.e. Release #38) will work properly Symbols can be enabled or disabled on a per symbol basis Chest Information tab which is just a dump of the current chest information Meterorite is now visible as a bright magenta pink Application defaults to ...MVC Controls Toolkit: Mvc Controls Toolkit 1.1 RC: *Added: Compatibility with jQuery 1.6.1 Rendering of enumerables with images and/or customizable strings improved the client side tempate engine added new parameters to the template definition binding all new knockout bindings helpers have been fully implemented added a new overload for defining the client-side ViewModel The SetTme method has the option to store the theme in a permanent cookie If no CSS class is provided for the watermark of a TypedTextBox the watermark class of the current t...patterns & practices: Project Silk: Project Silk - Documentation Only Drop - May 24: To get the latest code, please see the previous drop here. Guidance Chapters Ready for Review The following chapters (provided in CHM or PDF format) are ready for community review. Our team very much appreciates your feedback and technical review. All documentation feedback should be posted in the Issue Tracker; if required, a document can be attached along with the feedback. Architecture jQuery UI Widgets Server-Side Implementation Security Unit Testing Web Applications Widget Q...New Projects#liveDB: liveDB is an in-memory database engine for Microsoft .NET providing full ACID support, lightning fast performance and offering a significant reduction of development and operational costs. liveDB is built on Live Domain Technology(TM).8 hours: 8hours Private studyABox2d: A port of Box 2d game engine doing it has an exercise to study how the game engine work.ADempiere.NET: If I have enough time and support I we will translate this into .NETAlmonaster: Almonaster is a turn-based multi-player war game. It is free for all players and comes with absolutely no warranty. The game is fully web-based and requires no downloads, Javascript, Java or ActiveX controls. ASPone API: ASPone partnerské API (aplikacní programové rozhraní) je rozhraní pro vytvorené a urcené pro partnery spolecnosti ASPone, s.r.o. Pomocí tohoto aplikacního rozhraní mužete zautomatizovat radu úkonu, které by pomocí webového rozhraní mohly být casove nárocnejší nebo vyžadují interakci cloveka. API umožnuje zautomatizovat radu úkonu souvisejících se správou domén, doménových kontaktu, webhostingu, databází, serveru a mnoha dalších. Pro zjednodušení práce s API jsou již pripraveni dva ukázkový...CodeCopy Auto Code Converter: This add-in project converts c# and vb.net codes in visual studio.drms: Data Resource Management SystemDrop Down CheckBoxList control (DropDownCheckBoxes): DropDownCheckBoxes is an ASP.NET server control directly inheriting standard ASP.NET CheckBoxList control and fully it supports parent's API (except members responsible for rendering and styling). Thus in most cases CheckBoxList control can be simply replaced with DropDownCheckBoxes with no need to change any data binding code or event handlers. In normal state the control is displayed as a select (DropDownList) control. Clicking the expand button shows a list with check boxes. When the se...Extended Registration module for Orchard CMS: This project has a dependency on the Contrib.Profile module. With this module enabled, users must fill out any parts you add to the User ContentItem in the Registration page. Ideal if you require additional information from your users.GreenWay: Car navigation softwareHost Profiles: Host Profiles is small tool to control, switch and management the hosts file of the computer. The hosts file is located in "c:\windows\system32\drivers\etc\hosts".HRM System MVVM sample code: This is the sample WPF MVVM application that i've described in my blog posts. I hope to give you a clear view of mvvm and other commonly used patterns.Mi Game Library: Ever wanted to store all the games you own into one place that you, could then later come see and search also with your own personal wish list!Micorrhiza: Micorrhiza is a client-server solution written in C# for voice- and video-communications between users in local and global networks.MPlayer.NET for Windows Forms & WPF: MPlayer.NET is a wrapper around MPlayer executable. It's developed on .NET platform and includes visual controls for both Windows Forms and WPF applications.MyGet - NuGet-as-a-Service: This project is the source for http://myget.org. MyGet offers you the possibility to create your own, private, filtered NuGet feed for use in the Visual Studio Package Manager. It can contain packages from the official NuGet feed as well as your private packages, hosted on MyGet.MZExtensions: A collection of handy C# Extension Methods.NCAds: NCadsNetSync: Universal file synchronization agent.OLE 1C7.7: OLE 1C7.7 ?????????? ??????? ??? ??????? ? 1?7.7 ????????? OLE ??????????.Pear 2.5: Pear 2.5 is a web browser which has MetroUI which is also known for WP7. Pear 2.5's graphics is totally made up with MetroUI and looks stunning when browse. This version has 3 builds - 2 alpha builds and 1 gamma delta (beta) build. It's developed in VB.NET which is the easiest.ProjectOne: ProjectOne is a Open Community Information Sharing Website regarding Realty as its primary source.russomi: russomiSopaco Server Foundation 1.x: The one earlier version of my server infrastructure(SSF, Sopaco Server Foundation 1.x, owned by ??)。 Network Layer Based On MINA, message meta in 1.x is hard coded to 6bytes message header like this struct NetworkMessageHeader { short msgId; int msgLength; } struct NetworkMTray Timer: A simple timer/stopwatch which runs fromt he system tray. I started it as a hobby learning project to understand the Win32 API. Now open sourcing it to get more inputs about the same, and at the same time it may prove helpful to othersVENSOFT DIPERCAX: Proyecto Final del Curso de Proyectos II de la Universidad Privada del NorteWindows Phone Blog Menu: A Silverlight navigation control that looks like a Windows Phone 7. The live tiles are links to websites. Use this control on your blog or website to show your love for WP7. It is a creative way to link to external sites you are interested in.

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • Create excel files with GemBox.Spreadsheet .NET component

    - by hajan
    Generating excel files from .NET code is not always a very easy task, especially if you need to make some formatting or you want to do something very specific that requires extra coding. I’ve recently tried the GemBox Spreadsheet and I would like to share my experience with you. First of all, you can install GemBox Spreadsheet library from VS.NET 2010 Extension manager by searching in the gallery: Go in the Online Gallery tab (as in the picture bellow) and write GemBox in the Search box on top-right of the Extension Manager, so you will get the following result: Click Download on GemBox.Spreadsheet and you will be directed to product website. Click on the marked link then you will get to the following page where you have the component download link Once you download it, install the MSI file. Open the installation folder and find the Bin folder. There you have GemBox.Spreadsheet.dll in three folders each for different .NET Framework version. Now, lets move to Visual Studio.NET. 1. Create sample ASP.NET Web Application and give it a name. 2. Reference The GemBox.Spreadsheet.dll file in your project So you don’t need to search for the dll file in your disk but you can simply find it in the .NET tab in ‘Add Reference’ window and you have all three versions. I chose the version for 4.0.30319 runtime. Next, I will retrieve data from my Pubs database. I’m using Entity Framework. Here is the code (read the comments in it):             //get data from pubs database, tables: authors, titleauthor, titles             pubsEntities context = new pubsEntities();             var authorTitles = (from a in context.authors                                join tl in context.titleauthor on a.au_id equals tl.au_id                                join t in context.titles on tl.title_id equals t.title_id                                select new AuthorTitles                                {                                     Name = a.au_fname,                                     Surname = a.au_lname,                                     Title = t.title,                                     Price = t.price,                                     PubDate = t.pubdate                                }).ToList();             //using GemBox library now             ExcelFile myExcelFile = new ExcelFile();             ExcelWorksheet excWsheet = myExcelFile.Worksheets.Add("Hajan's worksheet");             excWsheet.Cells[0, 0].Value = "Pubs database Authors and Titles";             excWsheet.Cells[0, 0].Style.Borders.SetBorders(MultipleBorders.Bottom,System.Drawing.Color.Red,LineStyle.Thin);             excWsheet.Cells[0, 1].Style.Borders.SetBorders(MultipleBorders.Bottom, System.Drawing.Color.Red, LineStyle.Thin);                                      int numberOfColumns = 5; //the number of properties in the authorTitles we have             //for each column             for (int c = 0; c < numberOfColumns; c++)             {                 excWsheet.Columns[c].Width = 25 * 256; //set the width to each column                             }             //header row cells             excWsheet.Rows[2].Cells[0].Value = "Name";             excWsheet.Rows[2].Cells[1].Value = "Surname";             excWsheet.Rows[2].Cells[2].Value = "Title";             excWsheet.Rows[2].Cells[3].Value = "Price";             excWsheet.Rows[2].Cells[4].Value = "PubDate";             //bind authorTitles in the excel worksheet             int currentRow = 3;             foreach (AuthorTitles at in authorTitles)             {                 excWsheet.Rows[currentRow].Cells[0].Value = at.Name;                 excWsheet.Rows[currentRow].Cells[1].Value = at.Surname;                 excWsheet.Rows[currentRow].Cells[2].Value = at.Title;                 excWsheet.Rows[currentRow].Cells[3].Value = at.Price;                 excWsheet.Rows[currentRow].Cells[4].Value = at.PubDate;                 currentRow++;             }             //stylizing my excel file look             CellStyle style = new CellStyle(myExcelFile);             style.HorizontalAlignment = HorizontalAlignmentStyle.Left;             style.VerticalAlignment = VerticalAlignmentStyle.Center;             style.Font.Color = System.Drawing.Color.DarkRed;             style.WrapText = true;             style.Borders.SetBorders(MultipleBorders.Top                 | MultipleBorders.Left | MultipleBorders.Right                 | MultipleBorders.Bottom, System.Drawing.Color.Black,                 LineStyle.Thin);                                 //pay attention on this, we set created style on the given (firstRow, firstColumn, lastRow, lastColumn)             //in my example:             //firstRow = 2; firstColumn = 0; lastRow = authorTitles.Count+1; lastColumn = numberOfColumns-1; variable             excWsheet.Cells.GetSubrangeAbsolute(3, 0, authorTitles.Count+2, numberOfColumns-1).Style = style;             //save my excel file             myExcelFile.SaveXls(Server.MapPath(".") + @"/myFile.xls"); The AuthorTitles class: public class AuthorTitles {     public string Name { get; set; }     public string Surname { get; set; }     public string Title { get; set; }     public decimal? Price { get; set; }     public DateTime PubDate { get; set; } } The excel file will be generated in the root of your ASP.NET Web Application. The result is: There is a lot more you can do with this library. A set of good examples you have in the GemBox.Spreadsheet Samples Explorer application which comes together with the installation and you can find it by default in Start –> All Programs –> GemBox Software –> GemBox.Spreadsheet Samples Explorer. Hope this was useful for you. Best Regards, Hajan

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  • CodePlex Daily Summary for Friday, December 31, 2010

    CodePlex Daily Summary for Friday, December 31, 2010Popular ReleasesFree Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...Windows Weibo all in one for Sina Sohu and QQ: WeiBee V0.1: WeiBee is an all in one Twitter tool, which can update Wei Bo at the same time for websites. It intends to support t.sohu.com, t.sina.com.cn and t.qq.com.cn. If you have WeiBo at SOHU, SINA and QQ, you can try this tool to help you save time to open all the webpages to update your status. For any business opportunity, such as put advertise on China Twitter market, and to build a custom WeiBo tool, please reach my email box qq1800@gmail.com My official WeiBo is http://mediaroom.t.sohu.comStyleCop Compliant Visual Studio Code Snippets: Visual Studio Code Snippets - January 2011: StyleCop Compliant Visual Studio Code Snippets Visual Studio 2010 provides C# developers with 38 code snippets, enhancing developer productivty and increasing the consistency of the code. Within this project the original code snippets have been refactored to provide StyleCop compliant versions of the original code snippets while also adding many new code snippets. Within the January 2011 release you'll find 82 code snippets to make you more productive and the code you write more consistent!...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.2: Version: 2.0.0.2 (Milestone 2): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...eCompany: eCompany v0.2.0 Build 63: Version 0.2.0 Build 63: Added Splash screen & about box Added downloading of currencies when eCompany launched for the first time (must close any bug caused by no currency rate existing) Added corp creation when eCompany launched for the first time (for now, you didn't need to edit the company.xml file manually) You just need to decompress file "eCompany v0.2.0.63.zip" into your current eCompany install directory.SQL Monitor - tracking sql server activities: SQL Monitor 3.0 alpha 8: 1. added truncate table/defrag index/check db functions 2. improved alert 3. fixed problem with alert causing config file corrupted(hopefully)Analysis Services Stored Procedure Project: 1.3.5 Release: This release includes the following fixes and new functionality: Updates to GetCubeLastProcessedDate to work with perspectives Fixes to reports that call Discover functions improving drillthrough functions against perspectives improving ExecuteDrillthroughAndFixColumns logic fixing situation where MDX query calling certain ASSP sprocs which opened external connections caused deadlock to SSAS processing small fix to Partition code when DbColumnName property doesn't exist changes...DocX: DocX v1.0.0.11: Building Examples projectTo build the Examples project, download DocX.dll and add it as a reference to the project. OverviewThis version of DocX contains many bug fixes, it is a serious step towards a stable release. Added1) Unit testing project, 2) Examples project, 3) To many bug fixes to list here, see the source code change list history.Cosmos (C# Open Source Managed Operating System): 71406: This is the second release supporting the full line of Visual Studio 2010 editions. Changes since release 71246 include: Debug info is now stored in a single .cpdb file (which is a Firebird database) Keyboard input works now (using Console.ReadLine) Console colors work (using Console.ForegroundColor and .BackgroundColor)AutoLoL: AutoLoL v1.5.0: Added the all new Masteries Browser which replaces the Quick Open combobox AutoLoL will now attemt to create file associations for mastery (*.lolm) files Each Mastery Build can now contain keywords that the Masteries Browser will use for filtering Changed the way AutoLoL detects if another instance is already running Changed the format of the mastery files to allow more information stored in* Dialogs will now focus the Ok or Cancel button which allows the user to press Return to clo...Paint.NET PSD Plugin: 1.6.0: Handling of layer masks has been greatly improved. Improved reliability. Many PSD files that previously loaded in as garbage will now load in correctly. Parallelized loading. PSD files containing layer masks will load in a bit quicker thanks to the removal of the sequential bottleneck. Hidden layers are no longer made visible on save. Many thanks to the users who helped expose the layer masks problem: Rob Horowitz, M_Lyons10. Please keep sending in those bug reports and PSD repro files!Facebook C# SDK: 4.1.1: From 4.1.1 Release: Authentication bug fix caused by facebook change (error with redirects in Safari) Authenticator fix, always returning true From 4.1.0 Release Lots of bug fixes Removed Dynamic Runtime Language dependencies from non-dynamic platforms. Samples included in release for ASP.NET, MVC, Silverlight, Windows Phone 7, WPF, WinForms, and one Visual Basic Sample Changed internal serialization to use Json.net BREAKING CHANGE: Canvas Session is no longer supported. Use Signed...Catel - WPF and Silverlight MVVM library: 1.0.0: And there it is, the final release of Catel, and it is no longer a beta version!EnhSim: EnhSim 2.2.7 ALPHA: 2.2.7 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Mongoose has bee...Euro for Windows XP: ChangeRegionalSettings 1..0: *Rocket Framework (.Net 4.0): Rocket Framework for Windows V 1.0.0: Architecture is reviewed and adjusted in a way so that I can introduce the Web version and WPF version of this framework next. - Rocket.Core is introduced - Controller button functions revisited and updated - DB is renewed to suite the implemented features - Create New button functionality is changed - Add Question Handling featuresFlickr Wallpaper Rotator (for Windows desktop): Wallpaper Flickr 1.1: Some minor bugfixes (mostly covering when network connection is flakey, so I discovered them all while at my parents' house for Christmas).NoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.NHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????New Projects1i2m3i4s5e6r7p: 1i2m3i4s5e6r7pA3 Fashion Web: A complete e-commerce siteAfonsoft Blog - Blog de teste: Blog para teste de desenvolvimento em MySQL ou SQLServer com ASP.NET 3.5AnyGrid for ASP.NET MVC: Which grid component should you use for your ASP.NET MVC project? How about all of them? AnyGrid makes it easy to switch between grid implementations, allowing a single action to, e.g., use two different grids for desktop and mobile views. It also supports DataAnnnotations.BizTalk Map Test Framework: The Map Test Framework makes it easier for BizTalk developers to test their maps. You'll no longer have to maintain a whole bunch of XML files for your tests. The use of template files and xpath queries to perform tests will increase your productivity tremendously.BlogResult.NET: A simple Blogging starter kit using S#harp Architecture. This project was originally course material sample code for an MVC class, but we decided to open source it and make it available to the community.Caro: Code demo caro game.Ecozany Skin for DotNetNuke: This Ecozany package contains three sample skins and a collection of containers for use in your DotNetNuke web sites.Enhanced lookup field: Enhanced lookup field makes it easier for end users to create filters. You'll no longer have to use a custom field or javascript to have a parent child lookup for example. It's developed in C#. - Parent/multiple child lookups - Advanced filters options - Easy to usejobglance: This is job siteMaxLeafWeb_K3: MaxLeafWeb_K3Miage Kart: Projet java M1msystem: MVC. Net web systemNetController: Controle sem teclas de direção, usando acelerômentro e .NET micro Framework.Pencils - A Blog Site framework: Another Blog site frameworkPICTShell: PICT is an efficient way to design test cases and test configurations for software systems. PICT Shell is the GUI for PICT.Portal de Solicitação de Serviços: O Portal de Solicitação de Serviços é uma solução que atende diversas empresas prestadores de serviços. Inicialmente desenvolvido para atender empresa de informática, mas o objetivo é que com a publicação do fonte, ele seja extendido à diversos tipos de prestadoras.Runery: Runery RSPSsCut4s: sCut4sSumacê Jogava Caxangá?: sumace makes it easier for gamers to play. You'll no longer have to play. It's developed in XNA.Supply_Chain_FInance: Supply Chain Finance thrives these years all over the world. In exploring the inner working mechanism ,we can sought to have a way to embed an information system in it. We develop the system to suit the domesticated supply chain finace .TestAmir: ??? ????? ??? ???The Cosmos: School project on a SOA based system (Loan system)Time zone: A c# library for manage time changes for any time zone in the world. Based on olson database.Validate: Validate is a collection of extension methods that let you add validations to any object and display validations in a user/developer friendly format. Its an extremely light weight validation framework with a zero learning curve.Windows Phone 7 Silverlight ListBox with CheckBox Control: A Windows Phone 7 ListBox control, providing CheckBoxes for item selection when in "Choose State" and no CheckBoxes in "Normal State", like the built-in Email app, with nice transition. To switch between states, set the "IsInChooseState" property. The control inherits ListBox.XQSOFT.WF.Designer: this is workflow designerzhanghai: my test project

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  • CodePlex Daily Summary for Friday, May 28, 2010

    CodePlex Daily Summary for Friday, May 28, 2010New ProjectsBang: BangBox Office: Event Management for Community Theater Groups: Box Office is an event management web application to help theater groups manage & promote their shows. Manage performance schedules, sell tickets, ...CellsOnWeb: El espacio de las células del Programa Académico Microsoft en Argentina. CRM 4.0 Plugin Queue Item Counter: This is a crm 4.0 plugin to count queue items in each folder and display the number at the end of the name. For example, if the queue name is "Tes...Date Calculator: Date Calculator is a small desktop utility developed using Windows Forms .NET technology. This utility is analogous to the "Date calculation" modul...Enterprise Library Investigate: Enterprise Library Investigate ProjecteProject Management: Ứng dụng nền tảng web hỗ trợ quản lí và giám sát tiến độ dự án của tổ chức doanh nghiệp.Fiddler TreeView Panel Extension: Extension for Fiddler, to display the session information in a TreeView panel instead of the default ListBox, so it groups the information logicall...Git Source Control Provider: Git Source Control Provider is a Visual Studio Plug-in that integrates Git with Visual Studio.InspurProjects: Project on Inspur Co.Kryptonite: The Kryptonite project aims to improve development of websites based on the Kentico CMS. MLang .NET Wrapper: Detect the encoding of a text without BOM (Byte Order Mask) and choose the best Encoding for persistence or network transport of textMondaze: Proof of concept using Windows Azure.MultipointControls: A collection of controls that applied Windows Multipoint Mouse SDK. Windows Multipoint Mouse SDK enable app to have multiple mice interact simultan...Mundo De Bloques: "Mundo de bloques" makes it easier for analists to find the shortest way between two states in a problem using an heuristic function for Artificial...MyRPGtests: Just some tests :)OffInvoice Add-in for MS Office 2010: Project Description: The project it's based in the ability to extend funtionality in the Microsoft Office 2010 suite.OpenGraph .NET: A C# client for the Facebook Graph API. Supports desktop, web, ASP.NET MVC, and Silverlight connections and real-time updates. PLEASE NOTE: I dis...Portable Extensible Metadata (PEM) Data Annotation Generator: This project intends to help developers who uses PEM - Portable Extensible Metadata for Entity Framework generating Data Annotation information fro...Production and sale of plastic window systems: Automation company produces window design, production and sale of plastic window systems, management of sales contracts and their execution, print ...Renjian Storm (Renjian Image Viewer Uploader): Renjian Image Viewer UploaderShark Web Intelligence CMS: Shark Web Intelligence Inc. Content Management System.Shuffleboard Game for Windows Phone 7: This is a sample Shuffleboard game written in Silverlight for Windows Phone 7. It demonstrates physics, procedural animation, perspective transform...Silverlight Property Grid: Visual Studio Style PropertyGrid for Silverlight.SvnToTfs: Simple tool that migrates every Subversion revision toward Team Foundation Server 2010. It is developed in C# witn a WPF front-end.Tamias: Basic Cms Mvc Contrib Portable Area: The goal of this project is to have a easy-to-integrate basic cms for ASP.NET MVC applications based on MVC Contrib Portable Areas.TwitBy: TwitBy is a Twitter client for anyone who uses Twitter. It's easy to use and all of the major features are there. More features to come. H...Under Construction: A simple site that can be used as a splash for sites being upgraded or developed. UO Editor: The Owner & Organisation Editor makes it easy to view and edit the names of the registered owner and registered organization for your Windows OS. N...webform2010: this is the test projectWireless Network: ssWiX Toolset: The Windows Installer XML (WiX) is a toolset that builds Windows installation packages from XML source code. The toolset supports a command line en...Xna.Extend: A collection of easy to use Xna components for aiding a game programmer in developing thee next big thing. I plan on using the components from this...New ReleasesA Guide to Parallel Programming: Drop 4 - Guide Preface, Chapters 1 - 5, and code: This is Drop 4 with Guide Preface, Chapters 1 - 5, and References, and the accompanying code samples. This drop requires Visual Studio 2010 Beta 2 ...Ajax Toolkit for ASP.NET MVC: MAT 1.1: MAT 1.1Community Forums NNTP bridge: Community Forums NNTP Bridge V09: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release solves ...Community Forums NNTP bridge: Community Forums NNTP Bridge V10: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...Community Forums NNTP bridge: Community Forums NNTP Bridge V11: Release of the Community Forums NNTP Bridge to access the social and anwsers MS forums with a single, open source NNTP bridge. This release has add...CSS 360 Planetary Calendar: Beta Release: =============================================================================== Beta Release Version: 0.2 Description: This is the beta release de...Date Calculator: DateCalculator v1.0: This is the first release and as far as I know this is a stable version.eComic: eComic 2010.0.0.4: Version 2010.0.0.4 Change LogFixed issues in the "Full Screen Control Panel" causing it to lack translucence Added loupe magnification control ...Expression Encoder Batch Processor: Runtime Application v0.2: New in this version: Added more error handling if files not exist. Added button/feature to quit after current encoding job. Added code to handl...Fiddler TreeView Panel Extension: FiddlerTreeViewPanel 0.7: Initial compiled version of the assembly, ready to use. Please refer to http://fiddlertreeviewpanel.codeplex.com/ for instructions and installation.Gardens Point LEX: Gardens Point LEX v1.1.4: The main distribution is a zip file. This contains the binary executable, documentation, source code and the examples. ChangesVersion 1.1.4 corre...Gardens Point Parser Generator: Gardens Point Parser Generator v1.4.1: Version 1.4.1 differs from version 1.4.0 only in containing a corrected version of a previously undocumented feature which allows the generation of...IsWiX: IsWiX 1.0.264.0: Build 1.0.264.0 - built against Fireworks 1.0.264.0. Adds support for autogenerating the SourceDir prepreprocessor variable and gives user choice t...Matrix: Matrix 0.5.2: Updated licenseMesopotamia Experiment: Mesopotamia 1.2.90: Release Notes - Ugraded to Microsoft Robotics Developer Studio 2008 R3 Bug Fixes - Fix to keep any sole organisms that penetrate to the next fitne...Microsoft Crm 4.0 Filtered Lookup: Microsoft Crm 4.0 Filtered Lookup: How to use: Allow passing custom querystring values: Create a DWORD registry key named [DisableParameterFilter] under [HKEY_LOCAL_MACHINE\SOFTWAR...MSBuild Extension Pack: May 2010: The MSBuild Extension Pack May 2010 release provides a collection of over 340 MSBuild tasks. A high level summary of what the tasks currently cover...MultiPoint Vote: MultiPointVote v.1: This accepts user inputs: number of participants, poll/survey title and the list of options A text file containing the items listed line per line...Mundo De Bloques: Mundo de Bloques, Release 1: "Mundo de bloques" makes it easier for analists to find the shortest way between two states in a problem using an heuristic function for Artificial...OffInvoice Add-in for MS Office 2010: OffInvoice for Office 2010 V1.0 Installer: Add-in for MS Word 2010 or MS Excel 2010 to allow the management (issuing, visualization and reception) of electronic invoices, based in the XML fo...OpenGraph .NET: 0.9.1 Beta: This is the first public release of OpenGraph .NET.patterns & practices: Composite WPF and Silverlight: Prism v2.2 - May 2010 Release: Composite Application Guidance for WPF and Silverlight - May 2010 Release (Prism V2.2) The Composite Application Guidance for WPF and Silverlight ...Portable Extensible Metadata (PEM) Data Annotation Generator: Release 49376: First release.Production and sale of plastic window systems: Yanuary 2009: NOTEBefore loading program, make sure you have installed MySQL and created DataBase that store in Source Code (look at below) Where Is The Source?...PROGRAMMABLE SOFTWARE DEVELOPMENT ENVIRONMENT: PROGRAMMABLE SOFTWARE DEVELOPMENT ENVIRONMENT--3.2: The current version of the Programmable Software Development Environment has the capability of reading an optional text file in each source develop...Rapidshare Episode Downloader: RED 0.8.6: - Fixed Edit form to actually save the data - Added Bypass Validation to enable future episodes - Added Search parameter to Edit form - Added refr...Renjian Storm (Renjian Image Viewer Uploader): Renjian Storm 0.6: 人间风暴 v0.6 稳定版sELedit: sELedit v1.1b: + Fixed: when export and import items to text files, there was a bug with "NULL" bytes in the unicode stringShake - C# Make: Shake v0.1.21: Changes: FileTask CopyDir method modified, see documentationSharePoint Labs: SPLab7001A-ENU-Level100: SPLab7001A-ENU-Level100 This SharePoint Lab will teach how to analyze and audit WSP files. WSP files are somewhere in a no man's land between ITPro...SharePoint Rsync List: 1.0.0.3: Fix spcontext dispose bug in menu try and run jobs only on central admin server mark a single file failure if file not copied don't delete destinat...Shuffleboard Game for Windows Phone 7: Shuffleboard 1.0.0.1: Source code, solution files, and assets.Software Is Hardwork: Sw. Is Hw. Lib. 3.0.0.x+04: Sw. Is Hw. Lib. 3.0.0.x+04SoulHackers Demon Unite(Chinese version): WPFClient pre alpha: can unite 2, 3 or more demons. can un-unite 1 demon to 2 demon (no triple un-unite yet).Team Deploy: Team Deploy 2010 R1: This is the initial release for Team Deploy 2010 for TFS Team Build 2010. All features from Team Build 2.x are functional in this version. Comple...Under Construction: Under Construction: All Files required to show under construction page. The Page will pull through the Domain name that the site is being run on this allows you to use...Unit Driven: Version 0.0.5: - Tests nested by namespace parts. - Run buttons properly disabled based on currently running tests. - Timeouts for async tests enabled.UO Editor: UO Editor v1.0: Initial ReleaseVCC: Latest build, v2.1.30527.0: Automatic drop of latest buildWeb Service Software Factory Contrib: Import WSDL 2010: Generate Service Contract models from existing WSDL documents for Web Service Software Factory 2010. Usage: Install the vsix and right click on a S...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active ProjectsAStar.netpatterns & practices – Enterprise LibraryGMap.NET - Great Maps for Windows Forms & PresentationSqlServerExtensionsBlogEngine.NETRawrpatterns & practices: Windows Azure Security GuidanceCodeReviewCustomer Portal Accelerator for Microsoft Dynamics CRMIonics Isapi Rewrite Filter

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  • CodePlex Daily Summary for Saturday, February 12, 2011

    CodePlex Daily Summary for Saturday, February 12, 2011Popular ReleasesEnhSim: EnhSim 2.4.0: 2.4.0This release supports WoW patch 4.06 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 Changes since 2.3.0 - Upd...Sterling Isolated Storage Database with LINQ for Silverlight and Windows Phone 7: Sterling OODB v1.0: Note: use this changeset to download the source example that has been extended to show database generation, backup, and restore in the desktop example. Welcome to the Sterling 1.0 RTM. This version is not backwards-compatible with previous versions of Sterling. Sterling is also available via NuGet. This product has been used and tested in many applications and contains a full suite of unit tests. You can refer to the User's Guide for complete documentation, and use the unit tests as guide...PDF Rider: PDF Rider 0.5.1: Changes from the previous version * Use dynamic layout to better fit text in other languages * Includes French and Spanish localizations Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0.5.1-setup.exe" (reccomended) 2. Down...Snoop, the WPF Spy Utility: Snoop 2.6.1: This release is a bug fixing release. Most importantly, issues have been seen around WPF 4.0 applications not always showing up in the app chooser. Hopefully, they are fixed now. I thought this issue warranted a minor release since more and more people are going WPF 4.0 and I don't want anyone to have any problems. Dan Hanan also contributes again with several usability features. Thanks Dan! Happy Snooping! p.s. By request, I am also attaching a .zip file ... so that people can install it ...RIBA - Rich Internet Business Application for Silverlight: Preview of MVVM Framework Source + Tutorials: This is a first public release of the MVVM Framework which is part of the final RIBA application. The complete RIBA example LOB application has yet to be published. Further Documentation on the MVVM part can be found on the Blog, http://www.SilverlightBlog.Net and in the downloadable source ( mvvm/doc/ ). Please post all issues and suggestions in the issue tracker.SharePoint Learning Kit: 1.5: SharePoint Learning Kit 1.5 has the following new functionality: *Support for SharePoint 2010 *E-Learning Actions can be localised *Two New Document Library Edit Options *Automatically add the Assignment List Web Part to the Web Part Gallery *Various Bug Fixes for the Drop Box There are 2 downloads for this release SLK-1.5-2010.zip for SharePoint 2010 SLK-1.5-2007.zip for SharePoint 2007 (WSS3 & MOSS 2007)GMare: GMare Alpha 02: Alpha version 2. With fixes detailed in the issue tracker.Facebook C# SDK: 5.0.3 (BETA): This is fourth BETA release of the version 5 branch of the Facebook C# SDK. Remember this is a BETA build. Some things may change or not work exactly as planned. We are absolutely looking for feedback on this release to help us improve the final 5.X.X release. For more information about this release see the following blog posts: Facebook C# SDK - Writing your first Facebook Application Facebook C# SDK v5 Beta Internals Facebook C# SDK V5.0.0 (BETA) Released We have spend time trying ...NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.161: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release adds a new Twitter List network importer, makes some minor feature improvements, and fixes a few bugs. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file...Finestra Virtual Desktops: 1.1: This release adds a few more performance and graphical enhancements to 1.0. Switching desktops is now about as fast as you can blink. Desktop switching optimizations New welcome wizard for Vista/7 Fixed a few minor bugs Added a few more options to the options dialog (including ability to disable the taskbar switching)WCF Data Services Toolkit: WCF Data Services Toolkit: The source code and binary releases of the WCF Data Services Toolkit. For simplicity, the source code download doesn't include any of the MSTest files. If you want those, you can pull the code down via MercurialyoutubeFisher: youtubeFisher 3.0 [beta]: What's new: Video capturing improved Supports YouTube's new layout (january 2011) Internal refactoringNearforums - ASP.NET MVC forum engine: Nearforums v5.0: Version 5.0 of the ASP.NET MVC Forum Engine, containing the following improvements: .NET 4.0 as target framework using ASP.NET MVC 3. All views migrated to Razor for cleaner markup. Alternate template (Layout file) for mobile devices 4 Bug Fixes since Version 4.1 Visit the project Roadmap for more details. Webdeploy package sha1 checksum: 28785b7248052465ea0738a7775e8e8744d84c27fuv: 1.0 release, codename Chopper Joe: features: search/replace :o to open file :s to save file :q to quitASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager html generation optimized new features for the lookup (add additional search data ) live demo went aeroAutoLoL: AutoLoL v1.5.5: AutoChat now allows up to 6 items. Items with nr. 7-0 will be removed! News page url's are now opened in the default browser Added a context menu to the system tray icon (thanks to Alex Banagos) AutoChat now allows configuring the Chat Keys and the Modifier Key The recent files list now supports compact and full mode Fix: Swapped mouse buttons are now properly detected Fix: Sometimes the Play button was pressed while still greyed out Champion: Karma Note: You can also run the u...mojoPortal: 2.3.6.2: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2362-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Rawr: Rawr 4.0.19 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you have a problem, please follow the Posting Guidelines and put it into the Issue Trac...IronRuby: 1.1.2: IronRuby 1.1.2 is a servicing release that keeps on improving compatibility with Ruby 1.9.2 and includes IronRuby integration to Visual Studio 2010. We decided to drop 1.8.6 compatibility mode in all post-1.0 releases. We recommend using IronRuby 1.0 if you need 1.8.6 compatibility. In this release we fixed several major issues: - problems that blocked Gem installation in certain cases - regex syntax: the parser was replaced with a new one that is much more compatible with Ruby 1.9.2 - cras...MVVM Light Toolkit: MVVM Light Toolkit V3 SP1 (4): There was a small issue with the previous release that caused errors when installing the templates in VS10 Express. This release corrects the error. Only use this if you encountered issues when installing the previous release. No changes in the binaries.New Projects.net Statistics and Probability: z scores, ectAdvanced Lookup: Yet another custom lookup field. Advanced Lookup uses SharePoint 2010 dialog framework and supports Ajax autocomplete. Pop up dialog page could be any custom web part page containing AdvancedLookupDialogWebPart web part which should be connected to any other web parts on the pageBanico ERP: A Silverlight ERP (Enterprise Resource Planning) application.Behavior in Visual Studio 2010 WPF and Silverlight Designer- Support Tool: This tool supports to add the Behavior, Trigger / Action to the Visual Studio 2010 WPF and Silverlight designer.Branch Navigator: This component can be used for navigating to the nearest branch or station. It can be applicable for company’s websites which already have several distributed branches. It is a completely separated module which can be easily removed from or added to the already existing websites.Consejo Guild Site MVC: This is a project for a website for our WoW guild.Cronus: An application that helps keep track of your time. Setup multiple tasks as part of different projects. Includes some basic reporting (summation) functionality.Custom SharePoint List Item Attachments versions: Recently, I am working on a custom requirement to have maintaining own file versions for SPListItem Attachments with one of my engagements. This forced me to have this code published for community to share IP. DashBoardApp: AppDigibiz Advanced Media Picker: The Digibiz Advanced Media Picker (DAMP) can be used to replace the normal media picker in Umbraco because it has a lot of extra features.DnsShell: DnsShell is a Microsoft DNS administration / management module written for PowerShell 2.0. DnsShell is developed in C#.Dragger - Sokoban clone written in C#: Dragger is a sokoban clone written in WinForms C# in 2008 by CrackSoft. Now its source is availableFingering: ??????Full Thrust Logic: This project is aimed at encapsulating the “Full Thrust” (http://www.groundzerogames.net/) starship miniatures rules. This C# business logic library will enable game developers to create games based on these rules at an accelerated pace.jQuery Camera Driver: A jQuery and URL based camera driverLoggingMagic: MSBuild task for adding some logging to your application. Inject calls to Log.Trace at the beginning of each method. Integrates with nlog, log4net or your custom static logger class within your assemblyNBug: NBug is a .NET library created to automate the bug reporting process. It automatically creates and sends: * Bug reports, * Crash reports with minidump, * Error/exception reports with stack trace + ext. info. It can also be set up as a user feedback system (i.e. feature requests).NJHSpotifyEngine: NJHspotifyEngine is a c# wrapper around the Spotify Search API.PragmaSQL: T-SQL script editor with syntax highlighting and lots of other features. Princeton SharePoint User Group CodeShare: Web Parts, script, master pages, and styles used in the creation of the Princeton SharePoint User Group site, located at http://www.princetonsug.com.Reg Explore - Registry editor written in C#: RegExplore is a registry editor written by CrackSoft and released in 2008 It is now made open sourceRegEx TestBed - A regular expression testing tool written in WinForms C#: RegEx TestBed is a regular expression testing tool written in WinForms C# released in 2007 It is now made open source.Soluzione di Single Signon per BPOS: La soluzione di Comedata è in grado di interagire con Active Directory per intercettare le modifiche alla password degli utenti nel dominio locale inserendo la stessa informazione nel sistema remoto Microsoft BpoS (Microsoft Business Productivity Online Standard Suite).syobon: based on opensyobon: http://sf.net/projects/opensyobonTietaaCal: TietaaCal is an opensource agenda/scheduler for Silverlight/MoonlightWCFReactiveX: WCFReactiveX is a .NET framework that provides an unified functional process to communicating with WCF clients built around IObserverable<T> and IObserver<T>

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  • CodePlex Daily Summary for Tuesday, May 18, 2010

    CodePlex Daily Summary for Tuesday, May 18, 2010New ProjectsCafeControl: Supports Remote LOGIN,Remote logout ,Account Creation ,Account LOGOUT ,Temporary Login ,SMS Reported and many other features Requires .net 4.0 Cloud & Contacts: Cloud Contacts makes it easier for share your contacts.Cow connect: Ziel des Projektes Cow connect, ist es ein Tool zu schrieben das Verschiedene Datenbanken, unterschiedlicher Herdenmanagement Tool z.b: Helm Multik...DNN Simple Blog: A simplified blog module that adheres to the DNN API and is designed for a single blog author per module instance. The module also makes use of Web...dotSpatial: dotSpatial is an open source project focused on developing a core set of GIS and mapping libraries that live together harmoniously in the System.Sp...Dynamic Survey Forms - SharePoint Web Part: Create manage dynamic survey forms as SharePoint web part. Record survey score for logged user or for someone else. This project has been designed ...EDXL Sharp: EDXLSharp is a C# / .NET 3.5 implementation of the OASIS Emergency Data Exchange Language (EDXL) family of standards. This set of libraries can be...EPiServer CMS 6 Visual Studio Project Template for VB w/ Public Templates: This is a Visual Studio 2008 Project Template with will allow the creation of a EPiServer CMS 6 project set up as and with all code in Visual Basic...Functional Command Toolbar for Windows: A floating window with a text box for typing functional command and executing it. The tool supports .NET addin, functional scripting and other feat...GameFX: Silverlight Game Development LibraryLightweight Fluent Workflow: ObjectFlow is a lightweight workflow engine for creating & executing workflows. The fluent interface makes it easy to define and understand workf...LinqSpecs: A toolset for use the specification pattern in linq queries.Money Watch: Personal Finances management system written in C#, NHibernate and SQL express.Multi-screen Viewer: This viewer allows to open and view pdf file (presentation) on multiple screens. There is no need to see the file in fullscreen on each screen (mon...neo-tsql: set of stored procedures and functions for sql serverNHTrace: NHTrace is a tool for tracing sql commands executed by NHibernate with syntax highlighting.NQueue: NQueue provides an enterprise level work scheduling and execution framework and toolset that contains no single point of failure. Using a farm of s...Online Cash Manager: Online Cash Manager based on ASP .NET MVC2 VS 2010 RTM MVC 2POCO Bridge: Bridging Silverlight and full .NET apps.REngine - game engine in Silverlight: REngine makes it easier for game developers to develop games in Microsoft Silverlight. RunAs Launcher: RunAs Launcher is a C# utility that provides a GUI for running applications under different credentials. It works in situations where the built-in ...secs4net: SECS-II/GEM/HSMS implementation on .NET. This library provide easy way to communicate with SEMI standard compatible device.SharePoint Admin Dashboard: SharePoint Dashboard for admins. Allows lightening fast multiple server management. RDP doesn't scale. Manage 10 servers easier than 1 with i...Silver spring: saltSocial Map: Social map is a social network based on geograpghical informationTweetZone: TweetZone is new type of twitter client application include DATABASE in it, and it shows you STATS. This Application's cache makes it faster to acc...Yet Another Database Viewer: Yet Another Database Viewer is developed for a basic database view and editing so you don't have to install anything. It's developed in c#.New Releases3FD - Framework For Fast Development: Alpha 1: The first test release. There is still some bugs, but it is functional. The garbage collector is showing memory leaking that must be corrected in t...Ajax Toolkit for ASP.NET MVC: MvcAjaxToolkit gridext with ContextMenu and Tmpl: MvcAjaxToolkit gridext with ContextMenu and Tmpl gridext is a extension for flexigridASP.NET MVC Extensions: SP1 Preview: SP1 Preview ========= 1. Autofac support added. 2. Changed Windsor Adapter. IWindsorInstaller is used instead of IModule.Book Cataloger: BookCataloger1.0.7a: New Features: Author editor form prototype Improvements: .NET Framework 4.0 required Input checking improved Comment edit loads and saves text...Braintree Client Library: Braintree-2.2.0: Prevent race condition when pulling back collection results -- search results represent the state of the data at the time the query was run Renam...CassiniDev - Cassini 3.5/4.0 Developers Edition: CassiniDev 3.5.1 and 4.0.1 beta 2: Documentation New in CassiniDev v3.5.1.0/v4.0.1.0 Added .Net 4 / VS10 build. Simplified test fixtures. Un-Refactored the not-so-simple MVP pa...dotNetTips: dotNetTips.Utility 3.5 R3: This is a new release (version 3.5.0.4) compatible with .NET 3.5. Requires SP1 if using the Entity Framework extensions. This is a minor update fro...Dynamic Survey Forms - SharePoint Web Part: Dynamic Survey forms for SharePoint. Alpha 1.0.1: Alpha release. Before running installer create database from script attached in zip file. In your web.config make sure your first connection strin...Event Scavenger: Viewer version 3.2.1: Added quick filters on event source and event id dialog boxes. Collector and Admin tool unaffected.Expression Blend Samples: Blend 4 Sketch Mockups Library: This library provides a set of commonly needed controls, icons and cursors to use in SketchFlow applications. After running the installer, create ...Fluent Ribbon Control Suite: Fluent Ribbon Control Suite 1.3: Fluent Ribbon Control Suite 1.3(supports .NET 3.5 and .NET 4 RTM) Includes: Fluent.dll (with .pdb and .xml) Showcase Application Samples Found...Home Access Plus+: v4.2.2: Version 4.2.2 Change Log: Changes to how mycomputer handles NTFS permissions File Changes: ~/Bin/HAP.Web.dll ~/Bin/HAP.Web.pdbIdeaNMR: IdeaNMR Web App PreAlpha 0.1: This is the first release.IP Informer: Beta Release: V0.8.0.0 Beta.LinkedIn® for Windows Mobile: LinkedIn for Windows Mobile v0.9: Main updates for this release Fixed Status update. (updates where not correctly passed on to LinkedIn) Added landscape/GSensor support. (Currentl...LINQ to Twitter: LINQ to Twitter Beta v2.0.11: New items added since v1.1 include: Support for OAuth (via DotNetOpenAuth), secure communication via https, VB language support, serialization of ...LinqSpecs: Version 1.0 alpha: This is the alpha version of LinqSpecs.miniTodo: mini Todo version 0.2: ・デザインを透明主体に変更  -件数を表示している部分のドラッグでウィンドウ移動  -上記の部分右クリックで、「最前面に表示」、「全アイテム管理」 ・グラフを日/週/月単位の3種類に増やした ・新規作成、完了時にアニメーション追加。完了時にはサウンドも追加 ・テキスト未入力時は追加ボタンも非表示My Notepad: My Notepad (Beta): This is the Beta version of My Notepad. The software is stable enough for you to use. Enjoy the flexibility of docking and also the all new Syntax ...NHTrace: NHTrace-45713: NHTrace-45713Nito.KitchenSink: Version 8: New features (since Version 5) Fixed null reference bug in ExceptionExtensions. Added DynamicStaticTypeMembers and RefOutArg for dynamically (lat...Nito.LINQ: Beta (v0.5): Rx version The "with Rx" versions of Nito.LINQ are built against Rx 1.0.2521.102, released 2010-05-14. Breaking changes Corrected internal read-on...Object/Relational Mapper & Code Generator in Net 2.0 for Relational & XML Schema: 2.9: Work on UI templates for associative tables (2-column PK), using users/roles pages as an example. Added templates for Not-In-Group sql and cache-ba...patterns & practices - GAX Extensions Library: GEL for gax2010: This is the GEL for GAX 2010, support Visual Stuido 2010patterns & practices - Smart Client Guidance: Smart Client Software Factory 2010 Documentation: If the right-side pane of the chm file is not displayed correctly, do the following: 1) Download SCSF2010Guide.chm file. 2) Start the windows explo...patterns & practices - Windows Azure Guidance: WAAG - Part 1 - Release Candidate: "Release Candidate" for Part 1 of the Windows Azure Guide Highlights of this release are: Code samples complete. Fixed few bugs on "Dependency Ch...Rawr: Rawr 2.3.17: >Rawr3 Public Beta has been released! Click here for details.< - Lots of improvements to the default data files. There is a known issue with the s...RunAs Launcher: RunAs Launcher 1.2: This is the first version being released to CodePlex. Simply extract the file and run the executable. For those that wish to download the source c...Rx Contrib: V1.5: Bug fixsecs4net: Release 1.0: Notes: Runtime requirement: .Net framework 2.0 SP2 with System.Core(.NET 3.5), System.Threading(Rx for 3.5 SP1)SharePoint Admin Dashboard: SPDashboard v1.0: SPDashboard v1.0ShortURL Creator: ShortURL Creator 1.3.0.0: Added new provider u.nu and minimum UI changesStyleCop+: StyleCop+ 0.7: StyleCop+ is now fully compatible with StyleCop 4.4. The following entities were supported in Advanced Naming Rules: - Delegate - Event - Property...Value Injecter: an aspect oriented mapper: Value Injecter 1.2: ValueInjecter library, Sample solution that contains: web-forms sample project win-forms sample project unit tests samplesVCC: Latest build, v2.1.30517.0: Automatic drop of latest buildVCC: Latest build, v2.1.30517.1: Automatic drop of latest buildVidCoder: 0.4.1: Changes: Marks system as "working" to prevent computer from sleeping during an encode. CPU priority changed to BelowNormal during encodes. Enco...WSP Listener: WSP Listener version 2.0.0.0: This new version includes: All assemblies and required assets in one WSP Seperated code in library assembly Activate the WSP Listener with one...Yet Another Database Viewer: Beta: first release of the programYet another developer blog - Examples: Asynchronous TreeView in ASP.NET WebForms: This sample application shows how to use jQuery TreeView plugin for creating an asynchronous TreeView in ASP.NET WebForms. This application is acco...Most Popular ProjectsRawrWBFS ManagerAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)patterns & practices – Enterprise LibraryMicrosoft SQL Server Community & SamplesPHPExcelASP.NETMost Active Projectspatterns & practices – Enterprise LibraryPHPExcelRawrBlogEngine.NETMicrosoft Biology FoundationCustomer Portal Accelerator for Microsoft Dynamics CRMWindows Azure Command-line Tools for PHP DevelopersGMap.NET - Great Maps for Windows Forms & PresentationCassiniDev - Cassini 3.5/4.0 Developers EditionDotNetZip Library

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  • CodePlex Daily Summary for Wednesday, June 29, 2011

    CodePlex Daily Summary for Wednesday, June 29, 2011Popular ReleasesCandescent NUI: Candescent NUI (8263): This is the binary version of the source code in change set 8263.Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...patterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...New ProjectsA web interface for data search and download to CUAHSI HIS: Hydroweb is an innovative user interface (GUI) created for web driven hydrology data search and download from CUAHSI Hydrologic Information System (HIS). The project has been developed in c#/Silverlight programming environment by leveraging the Bing map Silverlight tools.AcesUp: It's a desktop game developed using Windows Forms. The Game can currently run only if the screen resolution is 1024 x 786. It's a modern implementation of the classic cards game Aces Up. The version that is currently available is called AcesUp Ultimate. Enjoy!AES Encryptor: AES Encryptor (AES.E) is an simple, user-friendly text file encryption program using the Advanced Encryption System (AES). Encryption keys are based on the password that is registered with the program. AES.E is written in Visual Basic.AML Studio: AML Studio makes it easier for developers who are extending Aras Innovator to develop AML queries. Queries can be developed and run using a smart editor with syntax highlighting, code folding, and Intellisense. It's developed in C#.Arca4: Arca4 is a chat server for the Ares Galaxy File Sharing Network. It's developed in C# 4.0.Basic SharePoint-Google-Maps-WebPart for SharePoint-Lists: This JavaScript-Solution improves the standard-functionality of SharePoint-Lists. It displays a new Menu-Link in the standard Menu-Toolbar of a SharePoint-List (which contains addresses / coordinates). By clicking this link Google-Maps will be displayed under the SharePoint-List.BikeBouncer, bike protection for all: Bike registration and protection for free! BikeBouncer helps cyclists keeping their bikes away from thieves. Website: http://bikebouncer.com. The source is now open so people can contribute with new ideas.Cli: General purpose commandline interface for c# projects. Inherit this class and get cli for free. Plan for other languages in the future.CLIRES-3 Clinical Study/Trial Research (MVC3 - Web Application) by Tateeda.com: Clinical Study/trials research application to track subjects and their medication, visits. Dynamically create questioners/survey forms, visits, manage medications, sites, visit schedules and so on. Application is pre loaded with forms for Bipolar disorder study and 2500 related medications. Full administrative functionality HIPPA and CFR part 11 implementation. Easy to adopt for any other type of clinical study research. Technology: MVC3, C3 4.0, EF 4.0, jQuery 1.6, MS SQL 2008 R2CloudShot: CloudShot is a simple application to create screenshots and automatically upload it to your dropbox.CodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these data objects are just doubles or ints floating through your code with abbreviations on them describing what they represent.CommonLibrary.NET Extensions: Highly re-usable code and components that are extensions to CommonLibrary.NET.CommonLibrary.NET Web: Highly re-usable web based code and components that are extensions to the CommonLibrary.NET.CRM 2011 Maintenance Job Editor: This utility is to be used for editing the CRM 2011 maintenance jobs which are automatically scheduled by the installation of CRM. This utility provides similar functionality to CRM 4.0's Scale Group Job Editor [url:http://archive.msdn.microsoft.com/ScaleGroupJobEditor]. Due to the changes in CRM 2011 many modifications had to be made and the functionality has been altered slightly. I look forward to your thoughts and comments on the changes. Excel add-in for BLAS routines: summaryExcel add-in for floating point numbers: Excel add-in for floating point number routines and utilities.Excel add-in for LAPACK routines: LAPACKExcel add-in for market aware date and time routines.: Date and time functions for Excel that know about market conventions such as day count and roll conventions.F# Math Visualizer: MathVisualizer, scirtto in F#, permette di visualizzare espressioni matematiche. Le espressioni devo essere scritte dall'utente seguendo una determinata sintassi. In particolare un espressione puo' essere scritta in maniera estesa, contratta o ibrida.FSharp Toolkit: Contents for build applications on F#.HiFreamWork: Hi,FreamWork C# Custom Library Used Microsoft.Practices.EnterpriseLibrary. ruiyuxing MSN/Mail:ryx1984ryx#hotmail.com QQ:120897051 http://www.cnfield.comhozoroghiab: hozoroghiab is absent o present systemHtml Parametric Web Part: A Web Part to build html with parameters taken from the context of SharePoint 2007ios-framework: ios framework projectITextSharp Sample: ????IText Sharp????,????????PDF??,????flash,????LinGoRoom: Language lab technology-based "thin client". NAudio used for audio capture and playback. The project was developed in C #.Microsoft Dynamics CRM 2011 Customization Editor: Visual Studio 2010 and stand-alone tool that will allow the Customizations.xml to be viewed in a tree structure, with custom editors for each component. Initially editors for the supported Ribbon Editor, Sitemap and ISV.config will be included, with Read-only views for Forms.Modbus for .NET: C# implementation of Modbus communication protocol.Multi-Server MVC Elmah Log Viewer: An Elmah Log viewer for multiple elmah logs.MVC Scaffolding for WCF Data Services: This project contains a set of custom templates for MVC Scaffolding that will allow you to scaffold against a WCF Data Service (oData). Using these templates you can scaffold your client side DataServiceContext, Controller and Views using MVC Scaffolding, allowing you to quickly get a milti tiered MVC application up and running. You can use pretty much any oData feed as long as you have the entities for your ADO .NET Data Service defined in your solution these templates should work. OABValidate: This tool is for tracking down unresolvable DNs on directory objects when you have an Exchange server where Offline Address List generation (oabgen) is failing with event 9339 and error code 8004010e.onForms: Weekly fresh this is deletedOpenNETCF Calendar Controls: OpenNETCF Calendar Controls provide a Month View, Week View and Agenda View similar to what is used in the Pocket Outlook Calendar application. Pedal Architecture: Pedal Architecture allows you to quickly build enteprise applications. It currently supports building and hosting composable Windows Communication Foundation services using MEF.powerdown: ?????。rl: rlRooBooks: RooBooks - Books management tool for students and such. (circa 2004)SciFun: simple playground..SIGPRO Desktop: FUNCERNSistema De Tallet: Vehicles tallerSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor for Microsoft Dynamics CRM 2011 helps developer and customizers to configure the Site Map in a graphical way. You'll no longer have to create solution, add component, export, update Xml and reimport the solution to update the SiteMap.The Electrolytes Website: The Electrolytes Band WebsiteThe Professions: The Professions work items are generalised for professional use. The professions are for highly skilled professionals who have earned their place in society through education, dedication, and specialization in some cases. The associations for particular professions are encouragedUpdateTool: A tool used to update client This project is for personal use. Please do not download in now.WcfFront: Automatic publisher of WCF ServicesWolfpack.Contrib: Contrib project for WolfPack monitoring

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  • Azure WNS to Win8 - Push Notifications for Metro Apps

    - by JoshReuben
    Background The Windows Azure Toolkit for Windows 8 allows you to build a Windows Azure Cloud Service that can send Push Notifications to registered Metro apps via Windows Notification Service (WNS). Some configuration is required - you need to: Register the Metro app for Windows Live Application Management Provide Package SID & Client Secret to WNS Modify the Azure Cloud App cscfg file and the Metro app package.appxmanifest file to contain matching Metro package name, SID and client secret. The Mechanism: These notifications take the form of XAML Tile, Toast, Raw or Badge UI notifications. The core engine is provided via the WNS nuget recipe, which exposes an API for constructing payloads and posting notifications to WNS. An application receives push notifications by requesting a notification channel from WNS, which returns a channel URI that the application then registers with a cloud service. In the cloud service, A WnsAccessTokenProvider authenticates with WNS by providing its credentials, the package SID and secret key, and receives in return an access token that the provider caches and can reuse for multiple notification requests. The cloud service constructs a notification request by filling out a template class that contains the information that will be sent with the notification, including text and image references. Using the channel URI of a registered client, the cloud service can then send a notification whenever it has an update for the user. The package contains the NotificationSendUtils class for submitting notifications. The Windows Azure Toolkit for Windows 8 (WAT) provides the PNWorker sample pair of solutions - The Azure server side contains a WebRole & a WorkerRole. The WebRole allows submission of new push notifications into an Azure Queue which the WorkerRole extracts and processes. Further background resources: http://watwindows8.codeplex.com/ - Windows Azure Toolkit for Windows 8 http://watwindows8.codeplex.com/wikipage?title=Push%20Notification%20Worker%20Sample - WAT WNS sample setup http://watwindows8.codeplex.com/wikipage?title=Using%20the%20Windows%208%20Cloud%20Application%20Services%20Application – using Windows 8 with Cloud Application Services A bit of Configuration Register the Metro apps for Windows Live Application Management From the current app manifest of your metro app Publish tab, copy the Package Display Name and the Publisher From: https://manage.dev.live.com/Build/ Package name: <-- we need to change this Client secret: keep this Package Security Identifier (SID): keep this Verify the app here: https://manage.dev.live.com/Applications/Index - so this step is done "If you wish to send push notifications in your application, provide your Package Security Identifier (SID) and client secret to WNS." Provide Package SID & Client Secret to WNS http://msdn.microsoft.com/en-us/library/windows/apps/hh465407.aspx - How to authenticate with WNS https://appdev.microsoft.com/StorePortals/en-us/Account/Signup/PurchaseSubscription - register app with dashboard - need registration code or register a new account & pay $170 shekels http://msdn.microsoft.com/en-us/library/windows/apps/hh868184.aspx - Registering for a Windows Store developer account http://msdn.microsoft.com/en-us/library/windows/apps/hh868187.aspx - Picking a Microsoft account for the Windows Store The WNS Nuget Recipe The WNS Recipe is a nuget package that provides an API for authenticating against WNS, constructing payloads and posting notifications to WNS. After installing this package, a WnsRecipe assembly is added to project references. To send notifications using WNS, first register the application at the Windows Push Notifications & Live Connect portal to obtain Package Security Identifier (SID) and a secret key that your cloud service uses to authenticate with WNS. An application receives push notifications by requesting a notification channel from WNS, which returns a channel URI that the application then registers with a cloud service. In the cloud service, the WnsAccessTokenProvider authenticates with WNS by providing its credentials, the package SID and secret key, and receives in return an access token that the provider caches and can reuse for multiple notification requests. The cloud service constructs a notification request by filling out a template class that contains the information that will be sent with the notification, including text and image references.Using the channel URI of a registered client, the cloud service can then send a notification whenever it has an update for the user. var provider = new WnsAccessTokenProvider(clientId, clientSecret); var notification = new ToastNotification(provider) {     ToastType = ToastType.ToastText02,     Text = new List<string> { "blah"} }; notification.Send(channelUri); the WNS Recipe is instrumented to write trace information via a trace listener – configuratively or programmatically from Application_Start(): WnsDiagnostics.Enable(); WnsDiagnostics.TraceSource.Listeners.Add(new DiagnosticMonitorTraceListener()); WnsDiagnostics.TraceSource.Switch.Level = SourceLevels.Verbose; The WAT PNWorker Sample The Azure server side contains a WebRole & a WorkerRole. The WebRole allows submission of new push notifications into an Azure Queue which the WorkerRole extracts and processes. Overview of Push Notification Worker Sample The toolkit includes a sample application based on the same solution structure as the one created by theWindows 8 Cloud Application Services project template. The sample demonstrates how to off-load the job of sending Windows Push Notifications using a Windows Azure worker role. You can find the source code in theSamples\PNWorker folder. This folder contains a full version of the sample application showing how to use Windows Push Notifications using ASP.NET Membership as the authentication mechanism. The sample contains two different solution files: WATWindows.Azure.sln: This solution must be opened with Visual Studio 2010 and contains the projects related to the Windows Azure web and worker roles. WATWindows.Client.sln: This solution must be opened with Visual Studio 11 and contains the Windows Metro style application project. Only Visual Studio 2010 supports Windows Azure cloud projects so you currently need to use this edition to launch the server application. This will change in a future release of the Windows Azure tools when support for Visual Studio 11 is enabled. Important: Setting up the PNWorker Sample Before running the PNWorker sample, you need to register the application and configure it: 1. Register the app: To register your application, go to the Windows Live Application Management site for Metro style apps at https://manage.dev.live.com/build and sign in with your Windows Live ID. In the Windows Push Notifications & Live Connect page, enter the following information. Package Display Name PNWorker.Sample Publisher CN=127.0.0.1, O=TESTING ONLY, OU=Windows Azure DevFabric 2. 3. Once you register the application, make a note of the values shown in the portal for Client Secret,Package Name and Package SID. 4. Configure the app - double-click the SetupSample.cmd file located inside the Samples\PNWorker folder to launch a tool that will guide you through the process of configuring the sample. setup runs a PowerShell script that requires running with administration privileges to allow the scripts to execute in your machine. When prompted, enter the Client Secret, Package Name, and Package Security Identifier you obtained previously and wait until the tool finishes configuring your sample. Running the PNWorker Sample To run this sample, you must run both the client and the server application projects. 1. Open Visual Studio 2010 as an administrator. Open the WATWindows.Azure.sln solution. Set the start-up project of the solution as the cloud project. Run the app in the dev fabric to test. 2. Open Visual Studio 11 and open the WATWindows.Client.sln solution. Run the Metro client application. In the client application, click Reopen channel and send to server. à the application opens the channel and registers it with the cloud application, & the Output area shows the channel URI. 3. Refresh the WebRole's Push Notifications page to see the UI list the newly registered client. 4. Send notifications to the client application by clicking the Send Notification button. Setup 3 command files + 1 powershell script: SetupSample.cmd –> SetupWPNS.vbs –> SetupWPNS.cmd –> SetupWPNS.UpdateWPNSCredentialsInServiceConfiguration.ps1 appears to set PackageName – from manifest Client Id package security id (SID) – from registration Client Secret – from registration The following configs are modified: WATWindows\ServiceConfiguration.Cloud.cscfg WATWindows\ServiceConfiguration.Local.cscfg WATWindows.Client\package.appxmanifest WatWindows.Notifications A class library – it references the following WNS DLL: C:\WorkDev\CountdownValue\AzureToolkits\WATWindows8\Samples\PNWorker\packages\WnsRecipe.0.0.3.0\lib\net40\WnsRecipe.dll NotificationJobRequest A DataContract for triggering notifications:     using System.Runtime.Serialization; using Microsoft.Windows.Samples.Notifications;     [DataContract]     [KnownType(typeof(WnsAccessTokenProvider))] public class NotificationJobRequest     {               [DataMember] public bool ProcessAsync { get; set; }          [DataMember] public string Payload { get; set; }         [DataMember] public string ChannelUrl { get; set; }         [DataMember] public NotificationType NotificationType { get; set; }         [DataMember] public IAccessTokenProvider AccessTokenProvider { get; set; }         [DataMember] public NotificationSendOptions NotificationSendOptions{ get; set; }     } Investigated these types: WnsAccessTokenProvider – a DataContract that contains the client Id and client secret NotificationType – an enum that can be: Tile, Toast, badge, Raw IAccessTokenProvider – get or reset the access token NotificationSendOptions – SecondsTTL, NotificationPriority (enum), isCache, isRequestForStatus, Tag   There is also a NotificationJobSerializer class which basically wraps a DataContractSerializer serialization / deserialization of NotificationJobRequest The WNSNotificationJobProcessor class This class wraps the NotificationSendUtils API – it periodically extracts any NotificationJobRequest objects from a CloudQueue and submits them to WNS. The ProcessJobMessageRequest method – this is the punchline: it will deserialize a CloudQueueMessage into a NotificationJobRequest & send pass its contents to NotificationUtils to SendAsynchronously / SendSynchronously, (and then dequeue the message).     public override void ProcessJobMessageRequest(CloudQueueMessage notificationJobMessageRequest)         { Trace.WriteLine("Processing a new Notification Job Request", "Information"); NotificationJobRequest pushNotificationJob =                 NotificationJobSerializer.Deserialize(notificationJobMessageRequest.AsString); if (pushNotificationJob != null)             { if (pushNotificationJob.ProcessAsync)                 { Trace.WriteLine("Sending the notification asynchronously", "Information"); NotificationSendUtils.SendAsynchronously( new Uri(pushNotificationJob.ChannelUrl),                         pushNotificationJob.AccessTokenProvider,                         pushNotificationJob.Payload,                         result => this.ProcessSendResult(pushNotificationJob, result),                         result => this.ProcessSendResultError(pushNotificationJob, result),                         pushNotificationJob.NotificationType,                         pushNotificationJob.NotificationSendOptions);                 } else                 { Trace.WriteLine("Sending the notification synchronously", "Information"); NotificationSendResult result = NotificationSendUtils.Send( new Uri(pushNotificationJob.ChannelUrl),                         pushNotificationJob.AccessTokenProvider,                         pushNotificationJob.Payload,                         pushNotificationJob.NotificationType,                         pushNotificationJob.NotificationSendOptions); this.ProcessSendResult(pushNotificationJob, result);                 }             } else             { Trace.WriteLine("Could not deserialize the notification job", "Error");             } this.queue.DeleteMessage(notificationJobMessageRequest);         } Investigation of NotificationSendUtils class - This is the engine – it exposes Send and a SendAsyncronously overloads that take the following params from the NotificationJobRequest: Channel Uri AccessTokenProvider Payload NotificationType NotificationSendOptions WebRole WebRole is a large MVC project – it references WatWindows.Notifications as well as the following WNS DLL: \AzureToolkits\WATWindows8\Samples\PNWorker\packages\WnsRecipe.0.0.3.0\lib\net40\NotificationsExtensions.dll Controllers\PushNotificationController.cs Notification related namespaces:     using Notifications;     using NotificationsExtensions;     using NotificationsExtensions.BadgeContent;     using NotificationsExtensions.RawContent;     using NotificationsExtensions.TileContent;     using NotificationsExtensions.ToastContent;     using Windows.Samples.Notifications; TokenProvider – initialized from the Azure RoleEnvironment:   IAccessTokenProvider tokenProvider = new WnsAccessTokenProvider(         RoleEnvironment.GetConfigurationSettingValue("WNSPackageSID"),         RoleEnvironment.GetConfigurationSettingValue("WNSClientSecret")); SendNotification method – calls QueuePushMessage method to create and serialize a NotificationJobRequest and enqueue it in a CloudQueue [HttpPost]         public ActionResult SendNotification(             [ModelBinder(typeof(NotificationTemplateModelBinder))] INotificationContent notification,             string channelUrl,             NotificationPriority priority = NotificationPriority.Normal)         {             var payload = notification.GetContent();             var options = new NotificationSendOptions()             {                 Priority = priority             };             var notificationType =                 notification is IBadgeNotificationContent ? NotificationType.Badge :                 notification is IRawNotificationContent ? NotificationType.Raw :                 notification is ITileNotificationContent ? NotificationType.Tile :                 NotificationType.Toast;             this.QueuePushMessage(payload, channelUrl, notificationType, options);             object response = new             {                 Status = "Queued for delivery to WNS"             };             return this.Json(response);         } GetSendTemplate method: Create the cshtml partial rendering based on the notification type     [HttpPost]         public ActionResult GetSendTemplate(NotificationTemplateViewModel templateOptions)         {             PartialViewResult result = null;             switch (templateOptions.NotificationType)             {                 case "Badge":                     templateOptions.BadgeGlyphValueContent = Enum.GetNames(typeof( GlyphValue));                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;                 case "Raw":                     ViewBag.ViewData = templateOptions;                     result = PartialView("_Raw");                     break;                 case "Toast":                     templateOptions.TileImages = this.blobClient.GetAllBlobsInContainer(ConfigReader.GetConfigValue("TileImagesContainer")).OrderBy(i => i.FileName).ToList();                     templateOptions.ToastAudioContent = Enum.GetNames(typeof( ToastAudioContent));                     templateOptions.Priorities = Enum.GetNames(typeof( NotificationPriority));                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;                 case "Tile":                     templateOptions.TileImages = this.blobClient.GetAllBlobsInContainer(ConfigReader.GetConfigValue("TileImagesContainer")).OrderBy(i => i.FileName).ToList();                     ViewBag.ViewData = templateOptions;                     result = PartialView("_" + templateOptions.NotificationTemplateType);                     break;             }             return result;         } Investigated these types: ToastAudioContent – an enum of different Win8 sound effects for toast notifications GlyphValue – an enum of different Win8 icons for badge notifications · Infrastructure\NotificationTemplateModelBinder.cs WNS Namespace references     using NotificationsExtensions.BadgeContent;     using NotificationsExtensions.RawContent;     using NotificationsExtensions.TileContent;     using NotificationsExtensions.ToastContent; Various NotificationFactory derived types can server as bindable models in MVC for creating INotificationContent types. Default values are also set for IWideTileNotificationContent & IToastNotificationContent. Type factoryType = null;             switch (notificationType)             {                 case "Badge":                     factoryType = typeof(BadgeContentFactory);                     break;                 case "Tile":                     factoryType = typeof(TileContentFactory);                     break;                 case "Toast":                     factoryType = typeof(ToastContentFactory);                     break;                 case "Raw":                     factoryType = typeof(RawContentFactory);                     break;             } Investigated these types: BadgeContentFactory – CreateBadgeGlyph, CreateBadgeNumeric (???) TileContentFactory – many notification content creation methods , apparently one for every tile layout type ToastContentFactory – many notification content creation methods , apparently one for every toast layout type RawContentFactory – passing strings WorkerRole WNS Namespace references using Notifications; using Notifications.WNS; using Windows.Samples.Notifications; OnStart() Method – on Worker Role startup, initialize the NotificationJobSerializer, the CloudQueue, and the WNSNotificationJobProcessor _notificationJobSerializer = new NotificationJobSerializer(); _cloudQueueClient = this.account.CreateCloudQueueClient(); _pushNotificationRequestsQueue = _cloudQueueClient.GetQueueReference(ConfigReader.GetConfigValue("RequestQueueName")); _processor = new WNSNotificationJobProcessor(_notificationJobSerializer, _pushNotificationRequestsQueue); Run() Method – poll the Azure Queue for NotificationJobRequest messages & process them:   while (true)             { Trace.WriteLine("Checking for Messages", "Information"); try                 { Parallel.ForEach( this.pushNotificationRequestsQueue.GetMessages(this.batchSize), this.processor.ProcessJobMessageRequest);                 } catch (Exception e)                 { Trace.WriteLine(e.ToString(), "Error");                 } Trace.WriteLine(string.Format("Sleeping for {0} seconds", this.pollIntervalMiliseconds / 1000)); Thread.Sleep(this.pollIntervalMiliseconds);                                            } How I learned to appreciate Win8 There is really only one application architecture for Windows 8 apps: Metro client side and Azure backend – and that is a good thing. With WNS, tier integration is so automated that you don’t even have to leverage a HTTP push API such as SignalR. This is a pretty powerful development paradigm, and has changed the way I look at Windows 8 for RAD business apps. When I originally looked at Win8 and the WinRT API, my first opinion on Win8 dev was as follows – GOOD:WinRT, WRL, C++/CX, WinJS, XAML (& ease of Direct3D integration); BAD: low projected market penetration,.NET lobotomized (Only 8% of .NET 4.5 classes can be used in Win8 non-desktop apps - http://bit.ly/HRuJr7); UGLY:Metro pascal tiles! Perhaps my 80s teenage years gave me a punk reactionary sense of revulsion towards the Partridge Family 70s style that Metro UX seems to have appropriated: On second thought though, it simplifies UI dev to a single paradigm (although UX guys will need to change career) – you will not find an easier app dev environment. Speculation: If LightSwitch is going to support HTML5 client app generation, then its a safe guess to say that vnext will support Win8 Metro XAML - a much easier port from Silverlight XAML. Given the VS2012 LightSwitch integration as a thumbs up from the powers that be at MS, and given that Win8 C#/XAML Metro apps tend towards a streamlined 'golden straight-jacket' cookie cutter app dev style with an Azure back-end supporting Win8 push notifications... --> its easy to extrapolate than LightSwitch vnext could well be the Win8 Metro XAML to Azure RAD tool of choice! The hook is already there - :) Why else have the space next to the HTML Client box? This high level of application development abstraction will facilitate rapid app cookie-cutter architecture-infrastructure frameworks for wrapping any app. This will allow me to avoid too much XAML code-monkeying around & focus on my area of interest: Technical Computing.

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  • Using the Data Form Web Part (SharePoint 2010) Site Agnostically!

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/24/154465.aspxAs a Developer whom has worked closely with web designers (Power users) in a SharePoint environment, I have come across the issue of making the Data Form Web Part reusable across the site collection! In SharePoint 2007 it was very easy and this blog pointed the way to make it happen: Josh Gaffey's Blog. In SharePoint 2010 something changed! This method failed except for using a Data Form Web Part that pointed to a list in the Site Collection Root! I am making this discussion relative to a developer whom creates a solution (WSP) with all the artifacts embedded and the user shouldn’t have any involvement in the process except to activate features. The Scenario: 1. A Power User creates a Data Form Web Part using SharePoint Designer 2010! It is a great web part the uses all the power of SharePoint Designer and XSLT (Conditional formatting, etc.). 2. Other Users in the site collection want to use that specific web part in sub sites in the site collection. Pointing to a list with the same name, not at the site collection root! The Issues: 1. The Data Form Web Part Data Source uses a List ID (GUID) to point to the specific list. Which means a list in a sub site will have a list with a new GUID different than the one which was created with SharePoint Designer! Obviously, the List needs to be the same List (Fields, Content Types, etc.) with different data. 2. How can we make this web part site agnostic, and dependent only on the lists Name? I had this problem come up over and over and decided to put my solution forward! The Solution: 1. Use the XSL of the Data Form Web Part Created By the Power User in SharePoint Designer! 2. Extend the OOTB Data Form Web Part to use this XSL and Point to a List by name. The solution points to a hybrid solution that requires some coding (Developer) and the XSL (Power User) artifacts put together in a Visual Studio SharePoint Solution. Here are the solution steps in summary: 1. Create an empty SharePoint project in Visual Studio 2. Create a Module and Feature and put the XSL file created by the Power User into it a. Scope the feature to web 3. Create a Feature Receiver to Create the List. The same list from which the Data Form Web Part was created with by the Power User. a. Scope the feature to web 4. Create a Web Part extending the Data Form Web a. Point the Data Form Web Part to point to the List by Name b. Point the Data Form Web Part XSL link to the XSL added using the Module feature c. Scope The feature to Site i. This is because all web parts are in the site collection web part gallery. So in a Narrative Summary: We are creating a list in code which has the same name and (site Columns) as the list from which the Power User created the Data Form Web Part Using SharePoint Designer. We are creating a Web Part in code which extends the OOTB Data Form Web Part to point to a list by name and use the XSL created by the Power User. Okay! Here are the steps with images and code! At the end of this post I will provide a link to the code for a solution which works in any site! I want to TOOT the HORN for the power of this solution! It is the mantra a use with all my clients! What is a basic skill a SharePoint Developer: Create an application that uses the data from a SharePoint list and make that data visible to the user in a manner which meets requirements! Create an Empty SharePoint 2010 Project Here I am naming my Project DJ.DataFormWebPart Create a Code Folder Copy and paste the Extension and Utilities classes (Found in the solution provided at the end of this post) Change the Namespace to match this project The List to which the Data Form Web Part which was used to make the XSL by the Power User in SharePoint Designer is now going to be created in code! If already in code, then all the better! Here I am going to create a list in the site collection root and add some data to it! For the purpose of this discussion I will actually create this list in code before using SharePoint Designer for simplicity! So here I create the List and deploy it within this solution before I do anything else. I will use a List I created before for demo purposes. Footer List is used within the footer of my master page. Add a new Feature: Here I name the Feature FooterList and add a Feature Event Receiver: Here is the code for the Event Receiver: I have a previous blog post about adding lists in code so I will not take time to narrate this code: using System; using System.Runtime.InteropServices; using System.Security.Permissions; using Microsoft.SharePoint; using DJ.DataFormWebPart.Code; namespace DJ.DataFormWebPart.Features.FooterList { /// <summary> /// This class handles events raised during feature activation, deactivation, installation, uninstallation, and upgrade. /// </summary> /// <remarks> /// The GUID attached to this class may be used during packaging and should not be modified. /// </remarks> [Guid("a58644fd-9209-41f4-aa16-67a53af7a9bf")] public class FooterListEventReceiver : SPFeatureReceiver { SPWeb currentWeb = null; SPSite currentSite = null; const string columnGroup = "DJ"; const string ctName = "FooterContentType"; // Uncomment the method below to handle the event raised after a feature has been activated. public override void FeatureActivated(SPFeatureReceiverProperties properties) { using (SPWeb spWeb = properties.GetWeb() as SPWeb) { using (SPSite site = new SPSite(spWeb.Site.ID)) { using (SPWeb rootWeb = site.OpenWeb(site.RootWeb.ID)) { //add the fields addFields(rootWeb); //add content type SPContentType testCT = rootWeb.ContentTypes[ctName]; // we will not create the content type if it exists if (testCT == null) { //the content type does not exist add it addContentType(rootWeb, ctName); } if ((spWeb.Lists.TryGetList("FooterList") == null)) { //create the list if it dosen't to exist CreateFooterList(spWeb, site); } } } } } #region ContentType public void addFields(SPWeb spWeb) { Utilities.addField(spWeb, "Link", SPFieldType.URL, false, columnGroup); Utilities.addField(spWeb, "Information", SPFieldType.Text, false, columnGroup); } private static void addContentType(SPWeb spWeb, string name) { SPContentType myContentType = new SPContentType(spWeb.ContentTypes["Item"], spWeb.ContentTypes, name) { Group = columnGroup }; spWeb.ContentTypes.Add(myContentType); addContentTypeLinkages(spWeb, myContentType); myContentType.Update(); } public static void addContentTypeLinkages(SPWeb spWeb, SPContentType ct) { Utilities.addContentTypeLink(spWeb, "Link", ct); Utilities.addContentTypeLink(spWeb, "Information", ct); } private void CreateFooterList(SPWeb web, SPSite site) { Guid newListGuid = web.Lists.Add("FooterList", "Footer List", SPListTemplateType.GenericList); SPList newList = web.Lists[newListGuid]; newList.ContentTypesEnabled = true; var footer = site.RootWeb.ContentTypes[ctName]; newList.ContentTypes.Add(footer); newList.ContentTypes.Delete(newList.ContentTypes["Item"].Id); newList.Update(); var view = newList.DefaultView; //add all view fields here //view.ViewFields.Add("NewsTitle"); view.ViewFields.Add("Link"); view.ViewFields.Add("Information"); view.Update(); } } } Basically created a content type with two site columns Link and Information. I had to change some code as we are working at the SPWeb level and need Content Types at the SPSite level! I’ll use a new Site Collection for this demo (Best Practice) keep old artifacts from impinging on development: Next we will add this list to the root of the site collection by deploying this solution, add some data and then use SharePoint Designer to create a Data Form Web Part. The list has been added, now let’s add some data: Okay let’s add a Data Form Web Part in SharePoint Designer. Create a new web part page in the site pages library: I will name it TestWP.aspx and edit it in advanced mode: Let’s add an empty Data Form Web Part to the web part zone: Click on the web part to add a data source: Choose FooterList in the Data Source menu: Choose appropriate fields and select insert as multiple item view: Here is what it look like after insertion: Let’s add some conditional formatting if the information filed is not blank: Choose Create (right side) apply formatting: Choose the Information Field and set the condition not null: Click Set Style: Here is the result: Okay! Not flashy but simple enough for this demo. Remember this is the job of the Power user! All we want from this web part is the XLS-Style Sheet out of SharePoint Designer. We are going to use it as the XSL for our web part which we will be creating next. Let’s add a web part to our project extending the OOTB Data Form Web Part. Add new item from the Visual Studio add menu: Choose Web Part: Change WebPart to DataFormWebPart (Oh well my namespace needs some improvement, but it will sure make it readily identifiable as an extended web part!) Below is the code for this web part: using System; using System.ComponentModel; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using Microsoft.SharePoint; using Microsoft.SharePoint.WebControls; using System.Text; namespace DJ.DataFormWebPart.DataFormWebPart { [ToolboxItemAttribute(false)] public class DataFormWebPart : Microsoft.SharePoint.WebPartPages.DataFormWebPart { protected override void OnInit(EventArgs e) { base.OnInit(e); this.ChromeType = PartChromeType.None; this.Title = "FooterListDF"; try { //SPSite site = SPContext.Current.Site; SPWeb web = SPContext.Current.Web; SPList list = web.Lists.TryGetList("FooterList"); if (list != null) { string queryList1 = "<Query><Where><IsNotNull><FieldRef Name='Title' /></IsNotNull></Where><OrderBy><FieldRef Name='Title' Ascending='True' /></OrderBy></Query>"; uint maximumRowList1 = 10; SPDataSource dataSourceList1 = GetDataSource(list.Title, web.Url, list, queryList1, maximumRowList1); this.DataSources.Add(dataSourceList1); this.XslLink = web.Url + "/Assests/Footer.xsl"; this.ParameterBindings = BuildDataFormParameters(); this.DataBind(); } } catch (Exception ex) { this.Controls.Add(new LiteralControl("ERROR: " + ex.Message)); } } private SPDataSource GetDataSource(string dataSourceId, string webUrl, SPList list, string query, uint maximumRow) { SPDataSource dataSource = new SPDataSource(); dataSource.UseInternalName = true; dataSource.ID = dataSourceId; dataSource.DataSourceMode = SPDataSourceMode.List; dataSource.List = list; dataSource.SelectCommand = "" + query + ""; Parameter listIdParam = new Parameter("ListID"); listIdParam.DefaultValue = list.ID.ToString( "B").ToUpper(); Parameter maximumRowsParam = new Parameter("MaximumRows"); maximumRowsParam.DefaultValue = maximumRow.ToString(); QueryStringParameter rootFolderParam = new QueryStringParameter("RootFolder", "RootFolder"); dataSource.SelectParameters.Add(listIdParam); dataSource.SelectParameters.Add(maximumRowsParam); dataSource.SelectParameters.Add(rootFolderParam); dataSource.UpdateParameters.Add(listIdParam); dataSource.DeleteParameters.Add(listIdParam); dataSource.InsertParameters.Add(listIdParam); return dataSource; } private string BuildDataFormParameters() { StringBuilder parameters = new StringBuilder("<ParameterBindings><ParameterBinding Name=\"dvt_apos\" Location=\"Postback;Connection\"/><ParameterBinding Name=\"UserID\" Location=\"CAMLVariable\" DefaultValue=\"CurrentUserName\"/><ParameterBinding Name=\"Today\" Location=\"CAMLVariable\" DefaultValue=\"CurrentDate\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_firstrow\" Location=\"Postback;Connection\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_nextpagedata\" Location=\"Postback;Connection\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_adhocmode\" Location=\"Postback;Connection\"/>"); parameters.Append("<ParameterBinding Name=\"dvt_adhocfiltermode\" Location=\"Postback;Connection\"/>"); parameters.Append("</ParameterBindings>"); return parameters.ToString(); } } } The OnInit method we use to set the list name and the XSL Link property of the Data Form Web Part. We do not have the link to XSL in our Solution so we will add the XSL now: Add a Module in the Visual Studio add menu: Rename Sample.txt in the module to footer.xsl and then copy the XSL from SharePoint Designer Look at elements.xml to where the footer.xsl is being provisioned to which is Assets/footer.xsl, make sure the Web parts xsl link is pointing to this url: Okay we are good to go! Let’s check our features and package: DataFormWebPart should be scoped to site and have the web part: The Footer List feature should be scoped to web and have the Assets module (Okay, I see, a spelling issue but it won’t affect this demo) If everything is correct we should be able to click a couple of sub site feature activations and have our list and web part in a sub site. (In fact this solution can be activated anywhere) Here is the list created at SubSite1 with new data It. Next let’s add the web part on a test page and see if it works as expected: It does! So we now have a repeatable way to use a WSP to move a Data Form Web Part around our sites! Here is a link to the code: DataFormWebPart Solution

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  • CodePlex Daily Summary for Thursday, January 13, 2011

    CodePlex Daily Summary for Thursday, January 13, 2011Popular ReleasesMVC Music Store: MVC Music Store v2.0: This is the 2.0 release of the MVC Music Store Tutorial. This tutorial is updated for ASP.NET MVC 3 and Entity Framework Code-First, and contains fixes and improvements based on feedback and common questions from previous releases. The main download, MvcMusicStore-v2.0.zip, contains everything you need to build the sample application, including A detailed tutorial document in PDF format Assets you will need to build the project, including images, a stylesheet, and a pre-populated databas...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.7 GA Released: Hi, Today we are releasing Visifire 3.6.7 GA with the following feature: * Inlines property has been implemented in Title. Also, this release contains fix for the following bugs: * In Column and Bar chart DataPoint’s label properties were not working as expected at real-time if marker enabled was set to true. * 3D Column and Bar chart were not rendered properly if AxisMinimum property was set in x-axis. You can download Visifire v3.6.7 here. Cheers, Team VisifireFluent Validation for .NET: 2.0: Changes since 2.0 RC Fix typo in the name of FallbackAwareResourceAccessorBuilder Fix issue #7062 - allow validator selectors to work against nullable properties with overriden names. Fix error in German localization. Better support for client-side validation messages in MVC integration. All changes since 1.3 Allow custom MVC ModelValidators to be added to the FVModelValidatorProvider Support resource provider for custom property validators through the new IResourceAccessorBuilder ...EnhSim: EnhSim 2.3.2 ALPHA: 2.3.1 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Quick update to ...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.6: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: paging for the lookup lookup with multiselect changes: the css classes used by the framework where renamed to be more standard the lookup controller requries an item.ascx (no more ViewData["structure"]), and LookupList action renamed to Search all the...pwTools: pwTools: Changelog v1.0 base release??????????: All-In-One Code Framework ??? 2011-01-12: 2011???????All-In-One Code Framework(??) 2011?1??????!!http://i3.codeplex.com/Project/Download/FileDownload.aspx?ProjectName=1code&DownloadId=128165 ?????release?,???????ASP.NET, AJAX, WinForm, Windows Shell????13?Sample Code。???,??????????sample code。 ?????:http://blog.csdn.net/sjb5201/archive/2011/01/13/6135037.aspx ??,??????MSDN????????????。 http://social.msdn.microsoft.com/Forums/zh-CN/codezhchs/threads ?????????????????,??Email ????patterns & practices – Enterprise Library: Enterprise Library 5.0 - Extensibility Labs: This is a preview release of the Hands-on Labs to help you learn and practice different ways the Enterprise Library can be extended. Learning MapCustom exception handler (estimated time to complete: 1 hr 15 mins) Custom logging trace listener (1 hr) Custom configuration source (registry-based) (30 mins) System requirementsEnterprise Library 5.0 / Unity 2.0 installed SQL Express 2008 installed Visual Studio 2010 Pro (or better) installed AuthorsChris Tavares, Microsoft Corporation ...Orchard Project: Orchard 1.0: Orchard Release Notes Build: 1.0.20 Published: 1/12/2010 How to Install OrchardTo install the Orchard tech preview using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx Web PI will detect your hardware environment and install the application. --OR-- Alternatively, to install the release manually, download the Orchard.Web.1.0.20.zip file. The zip contents are pre-built and ready-to-run. Simply extract the contents of the Orchard folder from ...Umbraco CMS: Umbraco 4.6.1: The Umbraco 4.6.1 (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains nearly 200 bug fixes since the 4.5.2 release. Getting Started A great place to start is with our Getting Started Guide: Getting Started Guide: http://umbraco.codeplex.com/Project/Download/FileDownload.aspx?DownloadId=197051 Make sure to check the free foundation videos on how to get started building Umbraco sites. They're ...Google URL Shortener API for .NET: Google URL Shortener API v1: According follow specification: http://code.google.com/apis/urlshortener/v1/reference.htmlStyleCop for ReSharper: StyleCop for ReSharper 5.1.14986.000: A considerable amount of work has gone into this release: Features: Huge focus on performance around the violation scanning subsystem: - caching added to reduce IO operations around reading and merging of settings files - caching added to reduce creation of expensive objects Users should notice condsiderable perf boost and a decrease in memory usage. Bug Fixes: - StyleCop's new ObjectBasedEnvironment object does not resolve the StyleCop installation path, thus it does not return the ...SQL Monitor - tracking sql server activities: SQL Monitor 3.1 beta 1: 1. support alert message template 2. dynamic toolbar commands depending on functionality 3. fixed some bugs 4. refactored part of the code, now more stable and more clean upFacebook C# SDK: 4.2.1: - Authentication bug fixes - Updated Json.Net to version 4.0.0 - BREAKING CHANGE: Removed cookieSupport config setting, now automatic. This download is also availible on NuGet: Facebook FacebookWeb FacebookWebMvcHawkeye - The .Net Runtime Object Editor: Hawkeye 1.2.5: In the case you are running an x86 Windows and you installed Release 1.2.4, you should consider upgrading to this release (1.2.5) as it appears Hawkeye is broken on x86 OS. I apologize for the inconvenience, but it appears Hawkeye 1.2.4 (and probably previous versions) doesn't run on x86 Windows (See issue http://hawkeye.codeplex.com/workitem/7791). This maintenance release fixes this broken behavior. This release comes in two flavors: Hawkeye.125.N2 is the standard .NET 2 build, was compile...Phalanger - The PHP Language Compiler for the .NET Framework: 2.0 (January 2011): Another release build for daily use; it contains many new features, enhanced compatibility with latest PHP opensource applications and several issue fixes. To improve the performance of your application using MySQL, please use Managed MySQL Extension for Phalanger. Changes made within this release include following: New features available only in Phalanger. Full support of Multi-Script-Assemblies was implemented; you can build your application into several DLLs now. Deploy them separately t...AutoLoL: AutoLoL v1.5.3: A message will be displayed when there's an update available Shows a list of recent mastery files in the Editor Tab (requested by quite a few people) Updater: Update information is now scrollable Added a buton to launch AutoLoL after updating is finished Updated the UI to match that of AutoLoL Fix: Detects and resolves 'Read Only' state on Version.xmlTweetSharp: TweetSharp v2.0.0.0 - Preview 7: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 7 ChangesFixes the regression issue in OAuth from Preview 6 Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Third Party Library VersionsHammock v1.0.6: http://hammock.codeplex.com Json.NET 3.5 Release 8: http://json.codeplex.comExtended WPF Toolkit: Extended WPF Toolkit - 1.3.0: What's in the 1.3.0 Release?BusyIndicator ButtonSpinner ChildWindow ColorPicker - Updated (Breaking Changes) DateTimeUpDown - New Control Magnifier - New Control MaskedTextBox - New Control MessageBox NumericUpDown RichTextBox RichTextBoxFormatBar - Updated .NET 3.5 binaries and SourcePlease note: The Extended WPF Toolkit 3.5 is dependent on .NET Framework 3.5 and the WPFToolkit. You must install .NET Framework 3.5 and the WPFToolkit in order to use any features in the To...Ionics Isapi Rewrite Filter: 2.1 latest stable: V2.1 is stable, and is in maintenance mode. This is v2.1.1.25. It is a bug-fix release. There are no new features. 28629 29172 28722 27626 28074 29164 27659 27900 many documentation updates and fixes proper x64 build environment. This release includes x64 binaries in zip form, but no x64 MSI file. You'll have to manually install x64 servers, following the instructions in the documentation.New Projects4chan: Project for educational purposesAE.Net.Mail - POP/IMAP Client: C# POP/IMAP client libraryAlmathy: Application communautaire pour le partage de données basée sur le protocole XMPP. Discussion instantanée, mail, échange de données, travaux partagés. Développée en C#, utilisant les Windows Forms.AMK - Associação Metropolitana de Kendo: Projeto do site versão 2011 da Associação Metropolitana de Kendo. O site contará com: - Cadastro de atletas e eventos; - Controle de cadastro junto a CBK e histórico de graduações; - Calendário de treinos; Será desenvolvido usando .NET, MVC2, Entity Framework, SQL Server, JQueryAzke: New: Azke is a portal developed with ASP.NET MVC and MySQL. Old: Azke is a portal developed with ASP.net and MySQL.BuildScreen: A standalone Windows application to displays project build statuses from TeamCity. It can be used on a large screen for the whole development team to watch their build statuses as well as on a developer machine.CardOnline: CardOnline GameLobby GameCAudioEndpointVolume: The CAudioEndpointVolume implements the IAudioEndpointVolume Interface to control the master volume in Visual Basic 6.0 for Windows Vista and later operating systems.Cloudy - Online Storage Library: The goal of Cloudy is to be an online storage library to enable access for the most common storage services : DropBox, Skydrive, Google Docs, Azure Blob Storage and Amazon S3. It'll work in .NET 3.5 and up, Silverlight and Windows Phone 7 (WP7).ContentManager: Content Manger for SAP Kpro exports the data pool of a content-server by PHIOS-Lists (txt-files) into local binary files. Afterwards this files can be imported in a SAP content-repository . The whole List of the PHIOS Keys can also be downloaded an splitted in practical units.CSWFKrad: private FrameworkDiego: Diegodoomhjx_javalib: this is my lib for the java project.Eve Planetary Interaction: Eve Planetary InteractionEventWall: EventWall allows you to show related blogposts and tweets on the big screen. Just configure the hashtag and blog RSS feeds and you're done.Google URL Shortener API for .NET: Google URL Shortener API for .NET is a wrapper for the Google Project below: http://code.google.com/apis/urlshortener/v1/reference.html With Google URL Shortener API, you may shorten urls and get some analytics information about this. It's developer in C# 4.0 and VS2010. HtmlDeploy: A project to compile asp's Master page into pure html files. The idea is to use jQuery templating to do all the "if" and "for" when it comes to generating html output. Inventory Management System: Inventory Management System is a Silverlight-based system. It aims to manage and control the input raw material activites, output of finished goods of a small inventory.koplamp kapot: demo project voor AzureMSAccess SVN: Access SVN adds to Microsoft Access (MS Access) support for SVN Source controlMultiConvert: console based utility primary to convert solid edge files into data exchange formats like *.stp and *.dxf. It's using the API of the original software and can't be run alone. The goal of this project is creating routines with desired pre-instructions for batch conversionsNGN Image Getter: Nationalgeographic has really stunning photos! They allow to download them via website. This program automates that process.OOD CRM: Project CRM for Object Oriented Development final examsOpen NOS Client: Open NOS Rest ClientopenEHR.NET: openEHR.NET is a C# implementation of openEHR (http://openehr.org) Reference Model (RM) and Archetype Model (AM) specifications (Release 1.0.1). It allows you to build openEHR applications by composing RM objects, validate against AM objects and serialise to/from XML.OpenGL Flow Designer: OpenGL Flow Designer allows writing pseudo-C code to build OpenGL pipeline and preview results immediately.Orchard Translation Manager: An Orchard module that aims at facilitating the creation and management of translations of the Orchard CMS and its extensions.pwTools: A set of tools for viewing/editing some perfect world client/server filesServerStatusMobile: Server availability monitoring application for windows mobile 6.5.x running on WVGA (480x800) devices. Supports autorun, vibration & notification when server became unavailable, text log files for each server. .NET Compact Framework 3.5 required for running this applicationSimple Silverlight Multiple File Uploader: The project allows you to achieve multiple file uploading in Silverlight without complex, complicated, or third-party applications. In just two core classes, it's very simple to understand, use, and extend. Snos: Projet Snos linker Snes multi SupportT-4 Templates for ASP.NET Web Form Databound Control Friendly Logical Layers: This open source project includes a set of T-4 templates to enable you to build logical layers (i.e. DAL/BLL) with just few clicks! The logical layers implemented here are based on Entity Framework 4.0, ASP.NET Web Form Data Bound control friendly and fully unit testable.The Media Store: The Media StoreUM: source control for the um projecturBook - Your Address Book Manager: urBook is and Address Book Manager that can merge all your contacts on all web services you use with your phone contacts to have one consistent Address Book for all your contacts and to update back your web services contacts with the one consistent address bookWindows Phone Certificate Installer: Helps install Trusted Root Certificates on Windows Phone 7 to enable SSL requests. Intended to allow developers to use localhost web servers during development without requiring the purchase of an SSL certificate. Especially helpful for ws-trust secured web service development.

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  • LWJGL Voxel game, glDrawArrays

    - by user22015
    I've been learning about 3D for a couple days now. I managed to create a chunk (8x8x8). Add optimization so it only renders the active and visible blocks. Then I added so it only draws the faces which don't have a neighbor. Next what I found from online research was that it is better to use glDrawArrays to increase performance. So I restarted my little project. Render an entire chunck, add optimization so it only renders active and visible blocks. But now I want to add so it only draws the visible faces while using glDrawArrays. This is giving me some trouble with calling glDrawArrays because I'm passing a wrong count parameter. > # A fatal error has been detected by the Java Runtime Environment: > # > # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000006e31a03, pid=1032, tid=3184 > # Stack: [0x00000000023a0000,0x00000000024a0000], sp=0x000000000249ef70, free space=1019k Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code) C [ig4icd64.dll+0xa1a03] Java frames: (J=compiled Java code, j=interpreted, Vv=VM code) j org.lwjgl.opengl.GL11.nglDrawArrays(IIIJ)V+0 j org.lwjgl.opengl.GL11.glDrawArrays(III)V+20 j com.vox.block.Chunk.render()V+410 j com.vox.ChunkManager.render()V+30 j com.vox.Game.render()V+11 j com.vox.GameHandler.render()V+12 j com.vox.GameHandler.gameLoop()V+15 j com.vox.Main.main([Ljava/lang/StringV+13 v ~StubRoutines::call_stub public class Chunk { public final static int[] DIM = { 8, 8, 8}; public final static int CHUNK_SIZE = (DIM[0] * DIM[1] * DIM[2]); Block[][][] blocks; private int index; private int vBOVertexHandle; private int vBOColorHandle; public Chunk(int index) { this.index = index; vBOColorHandle = GL15.glGenBuffers(); vBOVertexHandle = GL15.glGenBuffers(); blocks = new Block[DIM[0]][DIM[1]][DIM[2]]; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ blocks[x][y][z] = new Block(); } } } } public void render(){ Block curr; FloatBuffer vertexPositionData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); FloatBuffer vertexColorData2 = BufferUtils.createFloatBuffer(CHUNK_SIZE * 6 * 12); int counter = 0; for(int x = 0; x < DIM[0]; x++){ for(int y = 0; y < DIM[1]; y++){ for(int z = 0; z < DIM[2]; z++){ curr = blocks[x][y][z]; boolean[] neightbours = validateNeightbours(x, y, z); if(curr.isActive() && !neightbours[6]) { float[] arr = curr.createCube((index*DIM[0]*Block.BLOCK_SIZE*2) + x*2, y*2, z*2, neightbours); counter += arr.length; vertexPositionData2.put(arr); vertexColorData2.put(createCubeVertexCol(curr.getCubeColor())); } } } } vertexPositionData2.flip(); vertexPositionData2.flip(); FloatBuffer vertexPositionData = BufferUtils.createFloatBuffer(vertexColorData2.position()); FloatBuffer vertexColorData = BufferUtils.createFloatBuffer(vertexColorData2.position()); for(int i = 0; i < vertexPositionData2.position(); i++) vertexPositionData.put(vertexPositionData2.get(i)); for(int i = 0; i < vertexColorData2.position(); i++) vertexColorData.put(vertexColorData2.get(i)); vertexColorData.flip(); vertexPositionData.flip(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexPositionData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL15.glBufferData(GL15.GL_ARRAY_BUFFER, vertexColorData, GL15.GL_STATIC_DRAW); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0); GL11.glPushMatrix(); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOVertexHandle); GL11.glVertexPointer(3, GL11.GL_FLOAT, 0, 0L); GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vBOColorHandle); GL11.glColorPointer(3, GL11.GL_FLOAT, 0, 0L); System.out.println("Counter " + counter); GL11.glDrawArrays(GL11.GL_LINE_LOOP, 0, counter); GL11.glPopMatrix(); //blocks[r.nextInt(DIM[0])][2][r.nextInt(DIM[2])].setActive(false); } //Random r = new Random(); private float[] createCubeVertexCol(float[] CubeColorArray) { float[] cubeColors = new float[CubeColorArray.length * 4 * 6]; for (int i = 0; i < cubeColors.length; i++) { cubeColors[i] = CubeColorArray[i % CubeColorArray.length]; } return cubeColors; } private boolean[] validateNeightbours(int x, int y, int z) { boolean[] bools = new boolean[7]; bools[6] = true; bools[6] = bools[6] && (bools[0] = y > 0 && y < DIM[1]-1 && blocks[x][y+1][z].isActive());//top bools[6] = bools[6] && (bools[1] = y > 0 && y < DIM[1]-1 && blocks[x][y-1][z].isActive());//bottom bools[6] = bools[6] && (bools[2] = z > 0 && z < DIM[2]-1 && blocks[x][y][z+1].isActive());//front bools[6] = bools[6] && (bools[3] = z > 0 && z < DIM[2]-1 && blocks[x][y][z-1].isActive());//back bools[6] = bools[6] && (bools[4] = x > 0 && x < DIM[0]-1 && blocks[x+1][y][z].isActive());//left bools[6] = bools[6] && (bools[5] = x > 0 && x < DIM[0]-1 && blocks[x-1][y][z].isActive());//right return bools; } } public class Block { public static final float BLOCK_SIZE = 1f; public enum BlockType { Default(0), Grass(1), Dirt(2), Water(3), Stone(4), Wood(5), Sand(6), LAVA(7); int BlockID; BlockType(int i) { BlockID=i; } } private boolean active; private BlockType type; public Block() { this(BlockType.Default); } public Block(BlockType type){ active = true; this.type = type; } public float[] getCubeColor() { switch (type.BlockID) { case 1: return new float[] { 1, 1, 0 }; case 2: return new float[] { 1, 0.5f, 0 }; case 3: return new float[] { 0, 0f, 1f }; default: return new float[] {0.5f, 0.5f, 1f}; } } public float[] createCube(float x, float y, float z, boolean[] neightbours){ int counter = 0; for(boolean b : neightbours) if(!b) counter++; float[] array = new float[counter*12]; int offset = 0; if(!neightbours[0]){//top array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[1]){//bottom array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[2]){//front array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[3]){//back array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } if(!neightbours[4]){//left array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; } if(!neightbours[5]){//right array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = x*BLOCK_SIZE + BLOCK_SIZE; array[offset++] = y*BLOCK_SIZE - BLOCK_SIZE; array[offset++] = z*BLOCK_SIZE - BLOCK_SIZE; } return Arrays.copyOf(array, offset); } public boolean isActive() { return active; } public void setActive(boolean active) { this.active = active; } public BlockType getType() { return type; } public void setType(BlockType type) { this.type = type; } } I highlighted the code I'm concerned about in this following screenshot: - http://imageshack.us/a/img820/7606/18626782.png - (Not allowed to upload images yet) I know the code is a mess but I'm just testing stuff so I wasn't really thinking about it.

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  • Minecraft Style Chunk building problem

    - by David Torrey
    I'm having some problems with speed in my chunk engine. I timed it out, and in its current state it takes a total ~5 seconds per chunk to fill each face's list. I have a check to see if each face of a block is visible and if it is not visible, it skips it and moves on. I'm using a dictionary (unordered map) because it makes sense memorywise to just not have an entry if there is no block. I've tracked my problem down to testing if there is an entry, and accessing an entry if it does exist. If I remove the tests to see if there is an entry in the dictionary for an adjacent block, or if the block type itself is seethrough, it runs within about 2-4 milliseconds. so here's my question: Is there a faster way to check for an entry in a dictionary than .ContainsKey()? As an aside, I tried TryGetValue() and it doesn't really help with the speed that much. If I remove the ContainsKey() and keep the test where it does the IsSeeThrough for each block, it halves the time, but it's still about 2-3 seconds. It only drops to 2-4ms if I remove BOTH checks. Here is my code: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Runtime.InteropServices; using OpenTK; using OpenTK.Graphics.OpenGL; using System.Drawing; namespace Anabelle_Lee { public enum BlockEnum { air = 0, dirt = 1, } [StructLayout(LayoutKind.Sequential,Pack=1)] public struct Coordinates<T1> { public T1 x; public T1 y; public T1 z; public override string ToString() { return "(" + x + "," + y + "," + z + ") : " + typeof(T1); } } public struct Sides<T1> { public T1 left; public T1 right; public T1 top; public T1 bottom; public T1 front; public T1 back; } public class Block { public int blockType; public bool SeeThrough() { switch (blockType) { case 0: return true; } return false ; } public override string ToString() { return ((BlockEnum)(blockType)).ToString(); } } class Chunk { private Dictionary<Coordinates<byte>, Block> mChunkData; //stores the block data private Sides<List<Coordinates<byte>>> mVBOVertexBuffer; private Sides<int> mVBOHandle; //private bool mIsChanged; private const byte mCHUNKSIZE = 16; public Chunk() { } public void InitializeChunk() { //create VBO references #if DEBUG Console.WriteLine ("Initializing Chunk"); #endif mChunkData = new Dictionary<Coordinates<byte> , Block>(); //mIsChanged = true; GL.GenBuffers(1, out mVBOHandle.left); GL.GenBuffers(1, out mVBOHandle.right); GL.GenBuffers(1, out mVBOHandle.top); GL.GenBuffers(1, out mVBOHandle.bottom); GL.GenBuffers(1, out mVBOHandle.front); GL.GenBuffers(1, out mVBOHandle.back); //make new list of vertexes for each face mVBOVertexBuffer.top = new List<Coordinates<byte>>(); mVBOVertexBuffer.bottom = new List<Coordinates<byte>>(); mVBOVertexBuffer.left = new List<Coordinates<byte>>(); mVBOVertexBuffer.right = new List<Coordinates<byte>>(); mVBOVertexBuffer.front = new List<Coordinates<byte>>(); mVBOVertexBuffer.back = new List<Coordinates<byte>>(); #if DEBUG Console.WriteLine("Chunk Initialized"); #endif } public void GenerateChunk() { #if DEBUG Console.WriteLine("Generating Chunk"); #endif for (byte i = 0; i < mCHUNKSIZE; i++) { for (byte j = 0; j < mCHUNKSIZE; j++) { for (byte k = 0; k < mCHUNKSIZE; k++) { Random blockLoc = new Random(); Coordinates<byte> randChunk = new Coordinates<byte> { x = i, y = j, z = k }; mChunkData.Add(randChunk, new Block()); mChunkData[randChunk].blockType = blockLoc.Next(0, 1); } } } #if DEBUG Console.WriteLine("Chunk Generated"); #endif } public void DeleteChunk() { //delete VBO references #if DEBUG Console.WriteLine("Deleting Chunk"); #endif GL.DeleteBuffers(1, ref mVBOHandle.left); GL.DeleteBuffers(1, ref mVBOHandle.right); GL.DeleteBuffers(1, ref mVBOHandle.top); GL.DeleteBuffers(1, ref mVBOHandle.bottom); GL.DeleteBuffers(1, ref mVBOHandle.front); GL.DeleteBuffers(1, ref mVBOHandle.back); //clear all vertex buffers ClearPolyLists(); #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void UpdateChunk() { #if DEBUG Console.WriteLine("Updating Chunk"); #endif ClearPolyLists(); //prepare buffers //for every entry in mChunkData map foreach(KeyValuePair<Coordinates<byte>,Block> feBlockData in mChunkData) { Coordinates<byte> checkBlock = new Coordinates<byte> { x = feBlockData.Key.x, y = feBlockData.Key.y, z = feBlockData.Key.z }; //check for polygonson the left side of the cube if (checkBlock.x > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x - 1, checkBlock.y, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.left); } //check for polygons on the right side of the cube if (checkBlock.x < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x + 1, checkBlock.y, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.right); } if (checkBlock.y > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y - 1, checkBlock.z)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.bottom); } //check for polygons on the right side of the cube if (checkBlock.y < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y + 1, checkBlock.z)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.top); } if (checkBlock.z > 0) { //check to see if there is a key for current x - 1. if not, add the vector if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z - 1)) { //add polygon AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } } else { //polygon is far left and should be added AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.back); } //check for polygons on the right side of the cube if (checkBlock.z < mCHUNKSIZE - 1) { if (!IsVisible(checkBlock.x, checkBlock.y, checkBlock.z + 1)) { //add poly AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } else { //poly for right add AddPoly(checkBlock.x, checkBlock.y, checkBlock.z, mVBOHandle.front); } } BuildBuffers(); #if DEBUG Console.WriteLine("Chunk Updated"); #endif } public void RenderChunk() { } public void LoadChunk() { #if DEBUG Console.WriteLine("Loading Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Deleted"); #endif } public void SaveChunk() { #if DEBUG Console.WriteLine("Saving Chunk"); #endif #if DEBUG Console.WriteLine("Chunk Saved"); #endif } private bool IsVisible(int pX,int pY,int pZ) { Block testBlock; Coordinates<byte> checkBlock = new Coordinates<byte> { x = Convert.ToByte(pX), y = Convert.ToByte(pY), z = Convert.ToByte(pZ) }; if (mChunkData.TryGetValue(checkBlock,out testBlock )) //if data exists { if (testBlock.SeeThrough() == true) //if existing data is not seethrough { return true; } } return true; } private void AddPoly(byte pX, byte pY, byte pZ, int BufferSide) { //create temp array GL.BindBuffer(BufferTarget.ArrayBuffer, BufferSide); if (BufferSide == mVBOHandle.front) { //front face mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.front.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.right) { //back face mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.back.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.top) { //left face mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.left.Add(new Coordinates<byte> { x = (byte)(pX), y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.bottom) { //right face mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ + 1) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY) , z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.right.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); } else if (BufferSide == mVBOHandle.front) { //top face mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ + 1) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY + 1), z = (byte)(pZ) }); mVBOVertexBuffer.top.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY + 1), z = (byte)(pZ) }); } else if (BufferSide == mVBOHandle.back) { //bottom face mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX + 1), y = (byte)(pY), z = (byte)(pZ + 1) }); mVBOVertexBuffer.bottom.Add(new Coordinates<byte> { x = (byte)(pX) , y = (byte)(pY), z = (byte)(pZ + 1) }); } } private void BuildBuffers() { #if DEBUG Console.WriteLine("Building Chunk Buffers"); #endif GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.front); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.front.Count), mVBOVertexBuffer.front.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.back); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.back.Count), mVBOVertexBuffer.back.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.left); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.left.Count), mVBOVertexBuffer.left.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.right); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.right.Count), mVBOVertexBuffer.right.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.top); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.top.Count), mVBOVertexBuffer.top.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer, mVBOHandle.bottom); GL.BufferData(BufferTarget.ArrayBuffer, (IntPtr)(Marshal.SizeOf(new Coordinates<byte>()) * mVBOVertexBuffer.bottom.Count), mVBOVertexBuffer.bottom.ToArray(), BufferUsageHint.StaticDraw); GL.BindBuffer(BufferTarget.ArrayBuffer,0); #if DEBUG Console.WriteLine("Chunk Buffers Built"); #endif } private void ClearPolyLists() { #if DEBUG Console.WriteLine("Clearing Polygon Lists"); #endif mVBOVertexBuffer.top.Clear(); mVBOVertexBuffer.bottom.Clear(); mVBOVertexBuffer.left.Clear(); mVBOVertexBuffer.right.Clear(); mVBOVertexBuffer.front.Clear(); mVBOVertexBuffer.back.Clear(); #if DEBUG Console.WriteLine("Polygon Lists Cleared"); #endif } }//END CLASS }//END NAMESPACE

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  • Windows Azure: Announcing release of Windows Azure SDK 2.2 (with lots of goodies)

    - by ScottGu
    Earlier today I blogged about a big update we made today to Windows Azure, and some of the great new features it provides. Today I’m also excited to also announce the release of the Windows Azure SDK 2.2. Today’s SDK release adds even more great features including: Visual Studio 2013 Support Integrated Windows Azure Sign-In support within Visual Studio Remote Debugging Cloud Services with Visual Studio Firewall Management support within Visual Studio for SQL Databases Visual Studio 2013 RTM VM Images for MSDN Subscribers Windows Azure Management Libraries for .NET Updated Windows Azure PowerShell Cmdlets and ScriptCenter The below post has more details on what’s available in today’s Windows Azure SDK 2.2 release.  Also head over to Channel 9 to see the new episode of the Visual Studio Toolbox show that will be available shortly, and which highlights these features in a video demonstration. Visual Studio 2013 Support Version 2.2 of the Window Azure SDK is the first official version of the SDK to support the final RTM release of Visual Studio 2013. If you installed the 2.1 SDK with the Preview of Visual Studio 2013 we recommend that you upgrade your projects to SDK 2.2.  SDK 2.2 also works side by side with the SDK 2.0 and SDK 2.1 releases on Visual Studio 2012: Integrated Windows Azure Sign In within Visual Studio Integrated Windows Azure Sign-In support within Visual Studio is one of the big improvements added with this Windows Azure SDK release.  Integrated sign-in support enables developers to develop/test/manage Windows Azure resources within Visual Studio without having to download or use management certificates.  You can now just right-click on the “Windows Azure” icon within the Server Explorer inside Visual Studio and choose the “Connect to Windows Azure” context menu option to connect to Windows Azure: Doing this will prompt you to enter the email address of the account you wish to sign-in with: You can use either a Microsoft Account (e.g. Windows Live ID) or an Organizational account (e.g. Active Directory) as the email.  The dialog will update with an appropriate login prompt depending on which type of email address you enter: Once you sign-in you’ll see the Windows Azure resources that you have permissions to manage show up automatically within the Visual Studio Server Explorer (and you can start using them): With this new integrated sign in experience you are now able to publish web apps, deploy VMs and cloud services, use Windows Azure diagnostics, and fully interact with your Windows Azure services within Visual Studio without the need for a management certificate.  All of the authentication is handled using the Windows Azure Active Directory associated with your Windows Azure account (details on this can be found in my earlier blog post). Integrating authentication this way end-to-end across the Service Management APIs + Dev Tools + Management Portal + PowerShell automation scripts enables a much more secure and flexible security model within Windows Azure, and makes it much more convenient to securely manage multiple developers + administrators working on a project.  It also allows organizations and enterprises to use the same authentication model that they use for their developers on-premises in the cloud.  It also ensures that employees who leave an organization immediately lose access to their company’s cloud based resources once their Active Directory account is suspended. Filtering/Subscription Management Once you login within Visual Studio, you can filter which Windows Azure subscriptions/regions are visible within the Server Explorer by right-clicking the “Filter Services” context menu within the Server Explorer.  You can also use the “Manage Subscriptions” context menu to mange your Windows Azure Subscriptions: Bringing up the “Manage Subscriptions” dialog allows you to see which accounts you are currently using, as well as which subscriptions are within them: The “Certificates” tab allows you to continue to import and use management certificates to manage Windows Azure resources as well.  We have not removed any functionality with today’s update – all of the existing scenarios that previously supported management certificates within Visual Studio continue to work just fine.  The new integrated sign-in support provided with today’s release is purely additive. Note: the SQL Database node and the Mobile Service node in Server Explorer do not support integrated sign-in at this time. Therefore, you will only see databases and mobile services under those nodes if you have a management certificate to authorize access to them.  We will enable them with integrated sign-in in a future update. Remote Debugging Cloud Resources within Visual Studio Today’s Windows Azure SDK 2.2 release adds support for remote debugging many types of Windows Azure resources. With live, remote debugging support from within Visual Studio, you are now able to have more visibility than ever before into how your code is operating live in Windows Azure.  Let’s walkthrough how to enable remote debugging for a Cloud Service: Remote Debugging of Cloud Services To enable remote debugging for your cloud service, select Debug as the Build Configuration on the Common Settings tab of your Cloud Service’s publish dialog wizard: Then click the Advanced Settings tab and check the Enable Remote Debugging for all roles checkbox: Once your cloud service is published and running live in the cloud, simply set a breakpoint in your local source code: Then use Visual Studio’s Server Explorer to select the Cloud Service instance deployed in the cloud, and then use the Attach Debugger context menu on the role or to a specific VM instance of it: Once the debugger attaches to the Cloud Service, and a breakpoint is hit, you’ll be able to use the rich debugging capabilities of Visual Studio to debug the cloud instance remotely, in real-time, and see exactly how your app is running in the cloud. Today’s remote debugging support is super powerful, and makes it much easier to develop and test applications for the cloud.  Support for remote debugging Cloud Services is available as of today, and we’ll also enable support for remote debugging Web Sites shortly. Firewall Management Support with SQL Databases By default we enable a security firewall around SQL Databases hosted within Windows Azure.  This ensures that only your application (or IP addresses you approve) can connect to them and helps make your infrastructure secure by default.  This is great for protection at runtime, but can sometimes be a pain at development time (since by default you can’t connect/manage the database remotely within Visual Studio if the security firewall blocks your instance of VS from connecting to it). One of the cool features we’ve added with today’s release is support that makes it easy to enable and configure the security firewall directly within Visual Studio.  Now with the SDK 2.2 release, when you try and connect to a SQL Database using the Visual Studio Server Explorer, and a firewall rule prevents access to the database from your machine, you will be prompted to add a firewall rule to enable access from your local IP address: You can simply click Add Firewall Rule and a new rule will be automatically added for you. In some cases, the logic to detect your local IP may not be sufficient (for example: you are behind a corporate firewall that uses a range of IP addresses) and you may need to set up a firewall rule for a range of IP addresses in order to gain access. The new Add Firewall Rule dialog also makes this easy to do.  Once connected you’ll be able to manage your SQL Database directly within the Visual Studio Server Explorer: This makes it much easier to work with databases in the cloud. Visual Studio 2013 RTM Virtual Machine Images Available for MSDN Subscribers Last week we released the General Availability Release of Visual Studio 2013 to the web.  This is an awesome release with a ton of new features. With today’s Windows Azure update we now have a set of pre-configured VM images of VS 2013 available within the Windows Azure Management Portal for use by MSDN customers.  This enables you to create a VM in the cloud with VS 2013 pre-installed on it in with only a few clicks: Windows Azure now provides the fastest and easiest way to get started doing development with Visual Studio 2013. Windows Azure Management Libraries for .NET (Preview) Having the ability to automate the creation, deployment, and tear down of resources is a key requirement for applications running in the cloud.  It also helps immensely when running dev/test scenarios and coded UI tests against pre-production environments. Today we are releasing a preview of a new set of Windows Azure Management Libraries for .NET.  These new libraries make it easy to automate tasks using any .NET language (e.g. C#, VB, F#, etc).  Previously this automation capability was only available through the Windows Azure PowerShell Cmdlets or to developers who were willing to write their own wrappers for the Windows Azure Service Management REST API. Modern .NET Developer Experience We’ve worked to design easy-to-understand .NET APIs that still map well to the underlying REST endpoints, making sure to use and expose the modern .NET functionality that developers expect today: Portable Class Library (PCL) support targeting applications built for any .NET Platform (no platform restriction) Shipped as a set of focused NuGet packages with minimal dependencies to simplify versioning Support async/await task based asynchrony (with easy sync overloads) Shared infrastructure for common error handling, tracing, configuration, HTTP pipeline manipulation, etc. Factored for easy testability and mocking Built on top of popular libraries like HttpClient and Json.NET Below is a list of a few of the management client classes that are shipping with today’s initial preview release: .NET Class Name Supports Operations for these Assets (and potentially more) ManagementClient Locations Credentials Subscriptions Certificates ComputeManagementClient Hosted Services Deployments Virtual Machines Virtual Machine Images & Disks StorageManagementClient Storage Accounts WebSiteManagementClient Web Sites Web Site Publish Profiles Usage Metrics Repositories VirtualNetworkManagementClient Networks Gateways Automating Creating a Virtual Machine using .NET Let’s walkthrough an example of how we can use the new Windows Azure Management Libraries for .NET to fully automate creating a Virtual Machine. I’m deliberately showing a scenario with a lot of custom options configured – including VHD image gallery enumeration, attaching data drives, network endpoints + firewall rules setup - to show off the full power and richness of what the new library provides. We’ll begin with some code that demonstrates how to enumerate through the built-in Windows images within the standard Windows Azure VM Gallery.  We’ll search for the first VM image that has the word “Windows” in it and use that as our base image to build the VM from.  We’ll then create a cloud service container in the West US region to host it within: We can then customize some options on it such as setting up a computer name, admin username/password, and hostname.  We’ll also open up a remote desktop (RDP) endpoint through its security firewall: We’ll then specify the VHD host and data drives that we want to mount on the Virtual Machine, and specify the size of the VM we want to run it in: Once everything has been set up the call to create the virtual machine is executed asynchronously In a few minutes we’ll then have a completely deployed VM running on Windows Azure with all of the settings (hard drives, VM size, machine name, username/password, network endpoints + firewall settings) fully configured and ready for us to use: Preview Availability via NuGet The Windows Azure Management Libraries for .NET are now available via NuGet. Because they are still in preview form, you’ll need to add the –IncludePrerelease switch when you go to retrieve the packages. The Package Manager Console screen shot below demonstrates how to get the entire set of libraries to manage your Windows Azure assets: You can also install them within your .NET projects by right clicking on the VS Solution Explorer and using the Manage NuGet Packages context menu command.  Make sure to select the “Include Prerelease” drop-down for them to show up, and then you can install the specific management libraries you need for your particular scenarios: Open Source License The new Windows Azure Management Libraries for .NET make it super easy to automate management operations within Windows Azure – whether they are for Virtual Machines, Cloud Services, Storage Accounts, Web Sites, and more.  Like the rest of the Windows Azure SDK, we are releasing the source code under an open source (Apache 2) license and it is hosted at https://github.com/WindowsAzure/azure-sdk-for-net/tree/master/libraries if you wish to contribute. PowerShell Enhancements and our New Script Center Today, we are also shipping Windows Azure PowerShell 0.7.0 (which is a separate download). You can find the full change log here. Here are some of the improvements provided with it: Windows Azure Active Directory authentication support Script Center providing many sample scripts to automate common tasks on Windows Azure New cmdlets for Media Services and SQL Database Script Center Windows Azure enables you to script and automate a lot of tasks using PowerShell.  People often ask for more pre-built samples of common scenarios so that they can use them to learn and tweak/customize. With this in mind, we are excited to introduce a new Script Center that we are launching for Windows Azure. You can learn about how to scripting with Windows Azure with a get started article. You can then find many sample scripts across different solutions, including infrastructure, data management, web, and more: All of the sample scripts are hosted on TechNet with links from the Windows Azure Script Center. Each script is complete with good code comments, detailed descriptions, and examples of usage. Summary Visual Studio 2013 and the Windows Azure SDK 2.2 make it easier than ever to get started developing rich cloud applications. Along with the Windows Azure Developer Center’s growing set of .NET developer resources to guide your development efforts, today’s Windows Azure SDK 2.2 release should make your development experience more enjoyable and efficient. If you don’t already have a Windows Azure account, you can sign-up for a free trial and start using all of the above features today.  Then visit the Windows Azure Developer Center to learn more about how to build apps with it. Hope this helps, Scott P.S. In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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