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  • Failed to load resource: the server responded with a status of 406 (Not Acceptable)

    - by skip
    I am trying to send json data and get back json data as well. I've <annotation-driven /> configured in my servlet-context.xml and I am using Spring framework version 3.1.0.RELEASE. When I send the request the browser tells me that it is not happy with the data returned from the server and gives me 406 error. And when I see the response from the server I see the whole 406 page returned by tomcat 6 server. I have got following in my pom for Jackson/Jackson processor: <!-- Jackson --> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-core-asl</artifactId> <version>1.9.4</version> </dependency> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-mapper-asl</artifactId> <version>1.9.4</version> </dependency> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-xc</artifactId> <version>1.9.4</version> </dependency> <!-- Jackson JSON Processor --> <dependency> <groupId>org.codehaus.jackson</groupId> <artifactId>jackson-mapper-asl</artifactId> <version>1.8.1</version> </dependency> Following is the jquery code I am using to send the json request: $(function(){$(".sutmit-button").click(function(){ var dataString=$("#app-form").serialize(); $.ajax({ type:"POST", url:"apply.json", data:dataString, success:function(data, textStatus, jqXHR){ console.log(jqXHR.status); console.log(data); $('.postcontent').html("<div id='message'></div>"); $('#message').html("<h3>Request Submitted</h3>").append("<p>Thank you for submiting your request.</p>").hide().fadeIn(1500,function(){$('#message');}); }, error:function(jqXHR, textStatus, errorThrown) { console.log(jqXHR.status); $('.postcontent').html("<div id='message'></div>"); $('#message').html("<h3>Request failed.</h3>").hide().fadeIn(1500,function(){$('#message');}); }, dataType: "json" }); return false;});}); Following is the Controller that is handling the request: @RequestMapping(method = RequestMethod.POST, value="apply", headers="Accept=application/json") public @ResponseBody Application processFranchiseeApplicationForm(HttpServletRequest request) { //... Application application = new Application(...); //... logger.debug(application); return application; } I am not able to figure out the reason why I might be getting this error. Could someone help me understand why am I getting the given error? Thanks.

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  • Using CreateSourceQuery in CTP4 Code First

    - by Adam Rackis
    I'm guessing this is impossible, but I'll throw it out there anyway. Is it possible to use CreateSourceQuery when programming with the EF4 CodeFirst API, in CTP4? I'd like to eagerly load properties attached to a collection of properties, like this: var sourceQuery = this.CurrentInvoice.PropertyInvoices.CreateSourceQuery(); sourceQuery.Include("Property").ToList(); But of course CreateSourceQuery is defined on EntityCollection<T>, whereas CodeFirst uses plain old ICollection (obviously). Is there some way to convert? I've gotten the below to work, but it's not quite what I'm looking for. Anyone know how to go from what's below to what's above (code below is from a class that inherits DbContext)? ObjectSet<Person> OSPeople = base.ObjectContext.CreateObjectSet<Person>(); OSPeople.Include(Pinner => Pinner.Books).ToList(); Thanks! EDIT: here's my version of the solution posted by zeeshanhirani - who's book by the way is amazing! dynamic result; if (invoice.PropertyInvoices is EntityCollection<PropertyInvoice>) result = (invoices.PropertyInvoices as EntityCollection<PropertyInvoice>).CreateSourceQuery().Yadda.Yadda.Yadda else //must be a unit test! result = invoices.PropertyInvoices; return result.ToList(); EDIT2: Ok, I just realized that you can't dispatch extension methods whilst using dynamic. So I guess we're not quite as dynamic as Ruby, but the example above is easily modifiable to comport with this restriction EDIT3: As mentioned in zeeshanhirani's blog post, this only works if (and only if) you have change-enabled proxies, which will get created if all of your properties are declared virtual. Here's another version of what the method might look like to use CreateSourceQuery with POCOs public class Person { public virtual int ID { get; set; } public virtual string FName { get; set; } public virtual string LName { get; set; } public virtual double Weight { get; set; } public virtual ICollection<Book> Books { get; set; } } public class Book { public virtual int ID { get; set; } public virtual string Title { get; set; } public virtual int Pages { get; set; } public virtual int OwnerID { get; set; } public virtual ICollection<Genre> Genres { get; set; } public virtual Person Owner { get; set; } } public class Genre { public virtual int ID { get; set; } public virtual string Name { get; set; } public virtual Genre ParentGenre { get; set; } public virtual ICollection<Book> Books { get; set; } } public class BookContext : DbContext { public void PrimeBooksCollectionToIncludeGenres(Person P) { if (P.Books is EntityCollection<Book>) (P.Books as EntityCollection<Book>).CreateSourceQuery().Include(b => b.Genres).ToList(); }

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  • Rewrite C++ code into Objective C

    - by Phil_M
    Hello I got some C++ Sourcecode that I would like to rewrite into Objective C. It would help me alot if someone could write me a header file for this Code. When I get the Headerfile I would be able to rewrite the rest of the Sourcecode. It would be very nice if someone could help me please. Thanks I will poste the sourcecode here: #include <stdlib.h> #include <iostream.h> #define STATES 5 int transitionTable[STATES][STATES]; // function declarations: double randfloat (void); int chooseNextEventFromTable (int current, int table[STATES][STATES]); int chooseNextEventFromTransitionTablee (int currentState); void setTable (int value, int table[STATES][STATES]); ////////////////////////////////////////////////////////////////////////// int main(void) { int i; // for demo purposes: transitionTable[0][0] = 0; transitionTable[0][1] = 20; transitionTable[0][2] = 30; transitionTable[0][3] = 50; transitionTable[0][4] = 0; transitionTable[1][0] = 35; transitionTable[1][1] = 25; transitionTable[1][2] = 20; transitionTable[1][3] = 30; transitionTable[1][4] = 0; transitionTable[2][0] = 70; transitionTable[2][1] = 0; transitionTable[2][2] = 15; transitionTable[2][3] = 0; transitionTable[2][4] = 15; transitionTable[3][0] = 0; transitionTable[3][1] = 25; transitionTable[3][2] = 25; transitionTable[3][3] = 0; transitionTable[3][4] = 50; transitionTable[4][0] = 13; transitionTable[4][1] = 17; transitionTable[4][2] = 22; transitionTable[4][3] = 48; transitionTable[4][4] = 0; int currentState = 0; for (i=0; i<10; i++) { std::cout << currentState << " "; currentState = chooseNextEventFromTransitionTablee(currentState); } return 0; }; ////////////////////////////////////////////////////////////////////////// ////////////////////////////// // // chooseNextEventFromTransitionTable -- choose the next note. // int chooseNextEventFromTransitionTablee(int currentState) { int targetSum = 0; int sum = 0; int targetNote = 0; int totalevents = 0; int i; currentState = currentState % STATES; // remove any octave value for (i=0; i<STATES; i++) { totalevents += transitionTable[currentState][i]; } targetSum = (int)(randfloat() * totalevents + 0.5); while (targetNote < STATES && sum+transitionTable[currentState][targetNote] < targetSum) { sum += transitionTable[currentState][targetNote]; targetNote++; } return targetNote; } ////////////////////////////// // // randfloat -- returns a random number between 0.0 and 1.0. // double randfloat(void) { return (double)rand()/RAND_MAX; } ////////////////////////////// // // setTable -- set all values in the transition table to the given value. // void setTable(int value, int table[STATES][STATES]) { int i, j; for (i=0; i<STATES; i++) { for (j=0; j<STATES; j++) { table[i][j] = value; } } }

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  • count specific things within a code in c++

    - by shap
    can anyone help me make this more generalised and more pro? #include <fstream> #include <iostream> #include <string> #include <vector> using namespace std; int main() { // open text file for input: string file_name; cout << "please enter file name: "; cin >> file_name; // associate the input file stream with a text file ifstream infile(file_name.c_str()); // error checking for a valid filename if ( !infile ) { cerr << "Unable to open file " << file_name << " -- quitting!\n"; return( -1 ); } else cout << "\n"; // some data structures to perform the function vector<string> lines_of_text; string textline; // read in text file, line by while (getline( infile, textline, '\n' )) { // add the new element to the vector lines_of_text.push_back( textline ); // print the 'back' vector element - see the STL documentation cout << lines_of_text.back() << "\n"; } cout<<"OUTPUT BEGINS HERE: "<<endl<<endl; cout<<"the total capacity of vector: lines_of_text is: "<<lines_of_text.capacity()<<endl; int PLOC = (lines_of_text.size()+1); int numbComments =0; int numbClasses =0; cout<<"\nThe total number of physical lines of code is: "<<PLOC<<endl; for (int i=0; i<(PLOC-1); i++) //reads through each part of the vector string line-by-line and triggers if the //it registers the "//" which will output a number lower than 100 (since no line is 100 char long and if the function does not //register that character within the string, it outputs a public status constant that is found in the class string and has a huge value //alot more than 100. { string temp(lines_of_text [i]); if (temp.find("//")<100) numbComments +=1; } cout<<"The total number of comment lines is: "<<numbComments<<endl; for (int j=0; j<(PLOC-1); j++) { string temp(lines_of_text [j]); if (temp.find("};")<100) numbClasses +=1; } cout<<"The total number of classes is: "<<numbClasses<<endl;

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  • Runtime error in C code (strange double conversion)

    - by Miro Hassan
    I have a strange runtime error in my C code. The Integers comparison here works fine. But in the Decimals comparison, I always get that the second number is larger than the first number, which is false. I am pretty new to C and programming in general, so this is a complex application to me. #include <stdio.h> #include <stdbool.h> #include <stdlib.h> int choose; long long neLimit = -1000000000; long long limit = 1000000000; bool big(a,b) { if ((a >= limit) || (b >= limit)) return true; else if ((a <= neLimit) || (b <= neLimit)) return true; return false; } void largerr(a,b) { if (a > b) printf("\nThe First Number is larger ..\n"); else if (a < b) printf("\nThe Second Number is larger ..\n"); else printf("\nThe Two Numbers are Equal .. \n"); } int main() { system("color e && title Numbers Comparison && echo off && cls"); start:{ printf("Choose a Type of Comparison :\n\t1. Integers\n\t2. Decimals \n\t\t I Choose Number : "); scanf("%i", &choose); switch(choose) { case 1: goto Integers; break; case 2: goto Decimals; break; default: system("echo Please Choose a Valid Option && pause>nul && cls"); goto start; } } Integers: { system("title Integers Comparison && cls"); long x , y; printf("\nFirst Number : \t"); scanf("%li", &x); printf("\nSecond Number : "); scanf("%li", &y); if (big(x,y)) { printf("\nOut of Limit .. Too Big Numbers ..\n"); system("pause>nul && cls") ; goto Integers; } largerr(x,y); printf("\nFirst Number : %li\nSecond Number : %li\n",x,y); goto exif; } Decimals: { system("title Decimals Comparison && cls"); double x , y; printf("\nFirst Number : \t"); scanf("%le", &x); printf("\nSecond Number : "); scanf("%le", &y); if (big(x,y)) { printf("\nOut of Limit .. Too Big Numbers ..\n"); system("pause>nul && cls") ; goto Decimals; } largerr(x,y); goto exif; } exif:{ system("pause>nul"); system("cls"); main(); } }

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  • Problems with this code?

    - by J4C3N-14
    I'm trying to use this code which is an example taken from here https://gist.github.com/2383248 , but it is coming up with a error on the public void onClick which is Multiple markers at this line - implements android.view.View.OnClickListener.onClick - Syntax error, insert "}" to complete MethodBody, but when I add the brace it just throws another error after many tries and fails of different suggestions and ideas. It may be a syntax error and bad coding from me (just started learning to program) but does anyone have any ideas how to resolve this or point me in the right direction I would be very grateful. public class ICSCalendarActivity extends Activity implements View.OnClickListener{ Button button1; int year1; int month1; int day1; int ShiftPattern; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); button1 = (Button)findViewById(R.id.openButton); button1.setText("open"); button1.setOnClickListener(this); Bundle extras = getIntent().getExtras(); year1 = extras.getInt("year1"); day1 = extras.getInt("day1"); month1 = extras.getInt("month1"); ShiftPattern = extras.getInt("ShiftPattern"); } public void onClick(View v){ private static void addToCalendar(Context ICSCalendarActivity, final String title, final long dtstart, final long dtend) { final ContentResolver cr = ICSCalendarActivity.getContentResolver(); Cursor cursor ; if (Integer.parseInt(Build.VERSION.SDK) >= 8 ) cursor = cr.query(Uri.parse("content://com.android.calendar/calendars"), new String[]{ "_id", "displayname" }, null, null, null); else cursor = cr.query(Uri.parse("content://calendar/calendars"), new String[]{ "_id", "displayname" }, null, null, null); if ( cursor.moveToFirst() ) { final String[] calNames = new String[cursor.getCount()]; final int[] calIds = new int[cursor.getCount()]; for (int i = 0; i < calNames.length; i++) { calIds[i] = cursor.getInt(0); calNames[i] = cursor.getString(1); cursor.moveToNext(); } AlertDialog.Builder builder = new AlertDialog.Builder(ICSCalendarActivity); builder.setSingleChoiceItems(calNames, -1, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { ContentValues cv = new ContentValues(); cv.put("calendar_id", calIds[which]); cv.put("title", title); cv.put("dtstart", dtstart ); cv.put("hasAlarm", 1); cv.put("dtend", dtend); Uri newEvent ; if (Integer.parseInt(Build.VERSION.SDK) >= 8 ) newEvent = cr.insert(Uri.parse("content://com.android.calendar/events"), cv); else newEvent = cr.insert(Uri.parse("content://calendar/events"), cv); if (newEvent != null) { long id = Long.parseLong( newEvent.getLastPathSegment() ); ContentValues values = new ContentValues(); values.put( "event_id", id ); values.put( "method", 1 ); values.put( "minutes", 15 ); // 15 minutes if (Integer.parseInt(Build.VERSION.SDK) >= 8 ) cr.insert( Uri.parse( "content://com.android.calendar/reminders" ), values ); else cr.insert( Uri.parse( "content://calendar/reminders" ), values ); } dialog.cancel(); } }); builder.create().show(); } cursor.close(); } } Thank you.

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  • Is the Joel Test really a good gauging tool?

    - by henry
    I just learned about the Joel Test. I have been computer programmer for 22 years, but somehow I never heard about it before. I consider my best job so far to be this small investment managing company with 30 employees and only three people in the IT department. I am no longer with them, but I had being working there for five years – my longest streak with any given company. To my surprise they scored extremely poor on the Joel Test. The only two questions I would answer “yes” are #4: Do you have a bug database? And #9: Do you use the best tools money can buy? Everything else is either “sometimes” or straight “no”. Here is what I liked about the company however: Good pay. They bragged about it to my face, and I bragged about it to their face, so it was almost like a family environment. I always knew the big picture. When writing code to solve a particular problem there were no ambiguity about the business nature of that problem. Even though we did not always had written specifications we could ask business users a question anytime, often yelling it across the floor. I could even talk to executives any time I felt like doing it: no appointment necessary. Immediate feedback. Once we implement a solution and make business users happy they immediately let us know that, we (programmers) become heroes of the moment. No red tape. I could always buy any tools I deemed necessary, and design solutions the way my professional judgment dictates. Flexibility. If I had mid-day dental appointment that is near my house rather than near the office, I would send email to the company: "FYI: I work from home today". As long as one of three IT guys was on the floor (to help traders in case their monitors go dark) they did not care where two others were. So the question thus becomes: How valuable is the Joel Test? Why bother with it?

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  • In a state machine, is it a good idea to separate states and transitions?

    - by codablank1
    I have implemented a small state machine in this way (in pseudo code): class Input {} class KeyInput inherits Input { public : enum { Key_A, Key_B, ..., } } class GUIInput inherits Input { public : enum { Button_A, Button_B, ..., } } enum Event { NewGame, Quit, OpenOptions, OpenMenu } class BaseState { String name; Event get_event (Input input); void handle (Event e); //event handling function } class Menu inherits BaseState{...} class InGame inherits BaseState{...} class Options inherits BaseState{...} class StateMachine { public : BaseState get_current_state () { return current_state; } void add_state (String name, BaseState state) { statesMap.insert(name, state);} //raise an exception if state not found BaseState get_state (String name) { return statesMap.find(name); } //raise an exception if state or next_state not found void add_transition (Event event, String state_name, String next_state_name) { BaseState state = get_state(state_name); BaseState next_state = get_state(next_state_name); transitionsMap.insert(pair<event, state>, next_state); } //raise exception if couple not found BaseState get_next_state(Event event, BaseState state) { return transitionsMap.find(pair<event, state>); } void handle(Input input) { Event event = current_state.get_event(input) current_state.handle(event); current_state = get_next_state(event, current_state); } private : BaseState current_state; map<String, BaseState> statesMap; //map of all states in the machine //for each couple event/state, this map stores the next state map<pair<Event, BaseState>, BaseState> transitionsMap; } So, before getting the transition, I need to convert the key input or GUI input to the proper event, given the current state; thus the same key 'W' can launch a new game in the 'Menu' state or moving forward a character in the 'InGame' state; Then I get the next state from the transitionsMap and I update the current state Does this configuration seem valid to you ? Is it a good idea to separate states and transitions ? And I have some kind of trouble to represent a 'null state' or a 'null event'; What initial value can I give to the current state and which one should be returned by get_state if it fails ?

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  • What is a good strategy for binding view objects to model objects in C++?

    - by B.J.
    Imagine I have a rich data model that is represented by a hierarchy of objects. I also have a view hierarchy with views that can extract required data from model objects and display the data (and allow the user to manipulate the data). Actually, there could be multiple view hierarchies that can represent and manipulate the model (e.g. an overview-detail view and a direct manipulation view). My current approach for this is for the controller layer to store a reference to the underlying model object in the View object. The view object can then get the current data from the model for display, and can send the model object messages to update the data. View objects are effectively observers of the model objects and the model objects broadcast notifications when properties change. This approach allows all the views to update simultaneously when any view changes the model. Implemented carefully, this all works. However, it does require a lot of work to ensure that no view or model objects hold any stale references to model objects. The user can delete model objects or sub-hierarchies of the model at any time. Ensuring that all the view objects that hold references to the model objects that have been deleted is time-consuming and difficult. It feels like the approach I have been taking is not especially clean; while I don't want to have to have explicit code in the controller layer for mediating the communication between the views and the model, it seems like there must be a better (implicit) approach for establishing bindings between the view and the model and between related model objects. In particular, I am looking for an approach (in C++) that understands two key points: There is a many to one relationship between view and model objects If the underlying model object is destroyed, all the dependent view objects must be cleaned up so that no stale references exist While shared_ptr and weak_ptr can be used to manage the lifetimes of the underlying model objects and allows for weak references from the view to the model, they don't provide for notification of the destruction of the underlying object (they do in the sense that the use of a stale weak_ptr allows for notification), but I need an approach that notifies the dependent objects that their weak reference is going away. Can anyone suggest a good strategy to manage this?

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  • Attaching new animations onto skeleton via props, a good idea?

    - by Cardin
    I'm thinking of coding a game with an idea of mine. I've coded 2D games before, but I'm new to 3D programming, so I'd like to ask if this idea of mine is feasible or out of my depth. I'm making a game where there are many different characters for the player to choose from (JRPG style). So to save time, I have an idea of creating many different varied characters using a completely naked body mesh and animation skeleton, standardised across all characters. For example, by placing different hair, boots, armor props on the character mesh, new characters can be formed. Kinda like playing dress-up with a barbie doll. I'm thinking this can be done by having a bone on the prop that I can programmically attach to the main mesh. Also, I plan to have some props add new animations to the base skeleton, so equipping some particular props would give it new attack, damage, idle animations. This is because I can't expect the character to have the same swinging animation if he had a big sword or an axe. I think this might be possible if the prop has its own instance of the animation skeleton with just only the new animations, and parenting the base body mesh to this new skeleton. So all the base body mesh has are just the basic animations, other animations come from the props. My concerns are, 1) the props might not attach to the mesh properly and jitter a lot, 2) since prop and body are animated differently, the props and base mesh will cause visual artefacts, like the naked thighs showing through the pants when the character walks, 3) a custom pipeline have to be developed to export skeletons without mesh, and also to attach the base body mesh to a new skeleton during runtime in the game. So my question: are these features considered 'easy' to code? Or am I trying to do something few have ever succeeded with on their own? It feels like all these can be done given enough time and I know I definitely have to do a bit of bone matrix calculations, but I really don't want to drag out the development timeline unnecessarily from coding mathematically intense things or analyzing how to parse 3D export formats. I'm currently only at the Game Design stage, so if these features aren't a good idea, I can simply change the design of the game. (Unrelated to question) I could always, as last resort, have the characters have predetermined outfit and weapon selections so as to animate everything manually.

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  • Are there any good Java/JVM libraries for my Expression Tree architecture?

    - by Snuggy
    My team and I are developing an enterprise-level application and I have devised an architecture for it that's best described as an "Expression Tree". The basic idea is that the leaf nodes of the tree are very simple expressions (perhaps simple values or strings). Nodes closer to the trunk will get more and more complex, taking the simpler nodes as their inputs and returning more complex results for their parents. Looking at it the other way, the application performs some task, and for this it creates a root expression. The root expression divides its input into smaller units and creates child expressions, which when evaluated it can use to build it's own result. The subdividing process continues until the simplest leaf nodes. There are two very important aspects of this architecture: It must be possible to manipulate nodes of the tree after it is built. The nodes may be given new input values to work with and any change in result for that node needs to be propagated back up the tree to the root node. The application must make best use of available processors and ultimately be scalable to other computers in a grid or in the cloud. Nodes in the tree will often be updating concurrently and notifying other interested nodes in the tree when they get a new value. Unfortunately, I'm not at liberty to discuss my actual application, but to aid understanding a little bit, you might imagine a kind of spreadsheet application being implemented with a similar architecture, where changes to cells in the table are propagated all over the place to other cells that need the result. The spreadsheet could get so massive that applying multi-core multi-computer distributed system to solve it would be of benefit. I've got my prototype "Expression Engine" working nicely on a single multi-core PC but I've started to run into a few concurrency issues (as expected because I haven't been taking too much care so far) so it's now time to start thinking about migrating the Engine to a more robust library, and that leads to a number of related questions: Is there any precedent for my "Expression Tree" architecture that I could research? What programming concepts should I consider. I realise this approach has many similarities to a functional programming style, and I'm already aware of the concepts of using futures and actors. Are there any others? Are there any languages or libraries that I should study? This question is inspired by my accidental discovery of Scala and the Akka library (which has good support for Actors, Futures, Distributed workloads etc.) and I'm wondering if there is anything else I should be looking at as well?

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  • Exception with RubyAMF and Ruby 1.9 although code works

    - by Tam
    I'm getting an exception with RubyAMF using Ruby 1.9 and Rails 2.3.5. Although code afterward executes normally I'm not very comfortable with seeing such exception in the log file. Do you know what is causing it: >>>>>>>> RubyAMF >>>>>>>>> #<RubyAMF::Actions::PrepareAction:0x0000010139ff48> took: 0.00020 secs >>>>>>>> RubyAMF >>>>>>>>> #<RubyAMF::Actions::RailsInvokeAction:0x0000010139ff10> took: 0.29973 secs You have a nil object when you didn't expect it! You might have expected an instance of Array. The error occurred while evaluating nil.include? /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:142:in `create_time_zone_conversion_attribute?' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:75:in `block in define_attribute_methods' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:71:in `each' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:71:in `define_attribute_methods' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/attribute_methods.rb:242:in `method_missing' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/base.rb:2832:in `hash' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `hash' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `hash' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `[]=' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:366:in `store_object' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:234:in `write_amf3_object' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:154:in `write_amf3' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:78:in `write' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:70:in `block in run' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:56:in `upto' /Users/tammam56/lal/vendor/plugins/ruby_amf/io/amf_serializer.rb:56:in `run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:91:in `block in run' /Users/tammam56/.rvm/rubies/ruby-1.9.1-p378/lib/ruby/1.9.1/benchmark.rb:309:in `realtime' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:91:in `run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:12:in `block in run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:11:in `each' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/filters.rb:11:in `run' /Users/tammam56/lal/vendor/plugins/ruby_amf/app/rails_gateway.rb:28:in `service' /Users/tammam56/lal/app/controllers/rubyamf_controller.rb:19:in `gateway' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:1331:in `perform_action' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/filters.rb:617:in `call_filters' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/filters.rb:610:in `perform_action_with_filters' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `block in perform_action_with_benchmark' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `block in ms' /Users/tammam56/.rvm/rubies/ruby-1.9.1-p378/lib/ruby/1.9.1/benchmark.rb:309:in `realtime' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activesupport-2.3.5/lib/active_support/core_ext/benchmark.rb:17:in `ms' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/benchmarking.rb:68:in `perform_action_with_benchmark' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/rescue.rb:160:in `perform_action_with_rescue' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/flash.rb:146:in `perform_action_with_flash' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:532:in `process' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/filters.rb:606:in `process_with_filters' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:391:in `process' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/base.rb:386:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/routing/route_set.rb:437:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:87:in `dispatch' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:121:in `_call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:130:in `block in build_middleware_stack' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:29:in `block in call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/query_cache.rb:34:in `cache' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:9:in `cache' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/query_cache.rb:28:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/activerecord-2.3.5/lib/active_record/connection_adapters/abstract/connection_pool.rb:361:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/string_coercion.rb:25:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/head.rb:9:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/methodoverride.rb:24:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/params_parser.rb:15:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/session/cookie_store.rb:93:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/failsafe.rb:26:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/lock.rb:11:in `block in call' <internal:prelude>:8:in `synchronize' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/lock.rb:11:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:114:in `block in call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/reloader.rb:34:in `run' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/actionpack-2.3.5/lib/action_controller/dispatcher.rb:108:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rails-2.3.5/lib/rails/rack/static.rb:31:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/urlmap.rb:46:in `block in call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `each' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/urlmap.rb:40:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rails-2.3.5/lib/rails/rack/log_tailer.rb:17:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/content_length.rb:13:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/chunked.rb:15:in `call' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/rack-1.0.1/lib/rack/handler/mongrel.rb:64:in `process' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:159:in `block in process_client' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `each' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:158:in `process_client' /Users/tammam56/.rvm/gems/ruby-1.9.1-p378/gems/mongrel-1.1.5/lib/mongrel.rb:285:in `block (2 levels) in run '

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  • parallelizing code using openmp

    - by anubhav
    Hi, The function below contains nested for loops. There are 3 of them. I have given the whole function below for easy understanding. I want to parallelize the code in the innermost for loop as it takes maximum CPU time. Then i can think about outer 2 for loops. I can see dependencies and internal inline functions in the innermost for loop . Can the innermost for loop be rewritten to enable parallelization using openmp pragmas. Please tell how. I am writing just the loop which i am interested in first and then the full function where this loop exists for referance. Interested in parallelizing the loop mentioned below. //* LOOP WHICH I WANT TO PARALLELIZE *// for (y = 0; y < 4; y++) { refptr = PelYline_11 (ref_pic, abs_y++, abs_x, img_height, img_width); LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; } The full function where this loop exists is below for referance. /*! *********************************************************************** * \brief * Setup the fast search for an macroblock *********************************************************************** */ void SetupFastFullPelSearch (short ref, int list) // <-- reference frame parameter, list0 or 1 { short pmv[2]; pel_t orig_blocks[256], *orgptr=orig_blocks, *refptr, *tem; // created pointer tem int offset_x, offset_y, x, y, range_partly_outside, ref_x, ref_y, pos, abs_x, abs_y, bindex, blky; int LineSadBlk0, LineSadBlk1, LineSadBlk2, LineSadBlk3; int max_width, max_height; int img_width, img_height; StorablePicture *ref_picture; pel_t *ref_pic; int** block_sad = BlockSAD[list][ref][7]; int search_range = max_search_range[list][ref]; int max_pos = (2*search_range+1) * (2*search_range+1); int list_offset = ((img->MbaffFrameFlag)&&(img->mb_data[img->current_mb_nr].mb_field))? img->current_mb_nr%2 ? 4 : 2 : 0; int apply_weights = ( (active_pps->weighted_pred_flag && (img->type == P_SLICE || img->type == SP_SLICE)) || (active_pps->weighted_bipred_idc && (img->type == B_SLICE))); ref_picture = listX[list+list_offset][ref]; //===== Use weighted Reference for ME ==== if (apply_weights && input->UseWeightedReferenceME) ref_pic = ref_picture->imgY_11_w; else ref_pic = ref_picture->imgY_11; max_width = ref_picture->size_x - 17; max_height = ref_picture->size_y - 17; img_width = ref_picture->size_x; img_height = ref_picture->size_y; //===== get search center: predictor of 16x16 block ===== SetMotionVectorPredictor (pmv, enc_picture->ref_idx, enc_picture->mv, ref, list, 0, 0, 16, 16); search_center_x[list][ref] = pmv[0] / 4; search_center_y[list][ref] = pmv[1] / 4; if (!input->rdopt) { //--- correct center so that (0,0) vector is inside --- search_center_x[list][ref] = max(-search_range, min(search_range, search_center_x[list][ref])); search_center_y[list][ref] = max(-search_range, min(search_range, search_center_y[list][ref])); } search_center_x[list][ref] += img->opix_x; search_center_y[list][ref] += img->opix_y; offset_x = search_center_x[list][ref]; offset_y = search_center_y[list][ref]; //===== copy original block for fast access ===== for (y = img->opix_y; y < img->opix_y+16; y++) for (x = img->opix_x; x < img->opix_x+16; x++) *orgptr++ = imgY_org [y][x]; //===== check if whole search range is inside image ===== if (offset_x >= search_range && offset_x <= max_width - search_range && offset_y >= search_range && offset_y <= max_height - search_range ) { range_partly_outside = 0; PelYline_11 = FastLine16Y_11; } else { range_partly_outside = 1; } //===== determine position of (0,0)-vector ===== if (!input->rdopt) { ref_x = img->opix_x - offset_x; ref_y = img->opix_y - offset_y; for (pos = 0; pos < max_pos; pos++) { if (ref_x == spiral_search_x[pos] && ref_y == spiral_search_y[pos]) { pos_00[list][ref] = pos; break; } } } //===== loop over search range (spiral search): get blockwise SAD ===== **// =====THIS IS THE PART WHERE NESTED FOR STARTS=====** for (pos = 0; pos < max_pos; pos++) // OUTERMOST FOR LOOP { abs_y = offset_y + spiral_search_y[pos]; abs_x = offset_x + spiral_search_x[pos]; if (range_partly_outside) { if (abs_y >= 0 && abs_y <= max_height && abs_x >= 0 && abs_x <= max_width ) { PelYline_11 = FastLine16Y_11; } else { PelYline_11 = UMVLine16Y_11; } } orgptr = orig_blocks; bindex = 0; for (blky = 0; blky < 4; blky++) // SECOND FOR LOOP { LineSadBlk0 = LineSadBlk1 = LineSadBlk2 = LineSadBlk3 = 0; for (y = 0; y < 4; y++) //INNERMOST FOR LOOP WHICH I WANT TO PARALLELIZE { refptr = PelYline_11 (ref_pic, abs_y++, abs_x, img_height, img_width); LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk0 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk1 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk2 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; LineSadBlk3 += byte_abs [*refptr++ - *orgptr++]; } block_sad[bindex++][pos] = LineSadBlk0; block_sad[bindex++][pos] = LineSadBlk1; block_sad[bindex++][pos] = LineSadBlk2; block_sad[bindex++][pos] = LineSadBlk3; } } //===== combine SAD's for larger block types ===== SetupLargerBlocks (list, ref, max_pos); //===== set flag marking that search setup have been done ===== search_setup_done[list][ref] = 1; } #endif // _FAST_FULL_ME_

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  • twitter4j code doent work on ICS and JellyBean help me

    - by swapnil adsure
    Hey guys i am using twitter4J to post tweet on twitter Here i Change the Code according to your suggestion . i do some google search. The problem is When i try to shift from main activity to twitter activity it show force close. Main activity is = "MainActivity" twitter activity is = "twiti_backup" I think there is problem in Manifestfile but i dont know what was it. public class twiti_backup extends Activity { private static final String TAG = "Blundell.TweetToTwitterActivity"; private static final String PREF_ACCESS_TOKEN = ""; private static final String PREF_ACCESS_TOKEN_SECRET = ""; private static final String CONSUMER_KEY = ""; private static final String CONSUMER_SECRET = ""; private static final String CALLBACK_URL = "android:///"; private SharedPreferences mPrefs; private Twitter mTwitter; private RequestToken mReqToken; private Button mLoginButton; private Button mTweetButton; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.i(TAG, "Loading TweetToTwitterActivity"); setContentView(R.layout.twite); mPrefs = getSharedPreferences("twitterPrefs", MODE_PRIVATE); mTwitter = new TwitterFactory().getInstance(); mTwitter.setOAuthConsumer(CONSUMER_KEY, CONSUMER_SECRET); mLoginButton = (Button) findViewById(R.id.login_button); mTweetButton = (Button) findViewById(R.id.tweet_button); } public void buttonLogin(View v) { Log.i(TAG, "Login Pressed"); if (mPrefs.contains(PREF_ACCESS_TOKEN)) { Log.i(TAG, "Repeat User"); loginAuthorisedUser(); } else { Log.i(TAG, "New User"); loginNewUser(); } } public void buttonTweet(View v) { Log.i(TAG, "Tweet Pressed"); tweetMessage(); } private void loginNewUser() { try { Log.i(TAG, "Request App Authentication"); mReqToken = mTwitter.getOAuthRequestToken(CALLBACK_URL); Log.i(TAG, "Starting Webview to login to twitter"); WebView twitterSite = new WebView(this); twitterSite.loadUrl(mReqToken.getAuthenticationURL()); setContentView(twitterSite); } catch (TwitterException e) { Toast.makeText(this, "Twitter Login error, try again later", Toast.LENGTH_SHORT).show(); } } private void loginAuthorisedUser() { String token = mPrefs.getString(PREF_ACCESS_TOKEN, null); String secret = mPrefs.getString(PREF_ACCESS_TOKEN_SECRET, null); // Create the twitter access token from the credentials we got previously AccessToken at = new AccessToken(token, secret); mTwitter.setOAuthAccessToken(at); Toast.makeText(this, "Welcome back", Toast.LENGTH_SHORT).show(); enableTweetButton(); } @Override protected void onNewIntent(Intent intent) { super.onNewIntent(intent); Log.i(TAG, "New Intent Arrived"); dealWithTwitterResponse(intent); } @Override protected void onResume() { super.onResume(); Log.i(TAG, "Arrived at onResume"); } private void dealWithTwitterResponse(Intent intent) { Uri uri = intent.getData(); if (uri != null && uri.toString().startsWith(CALLBACK_URL)) { // If the user has just logged in String oauthVerifier = uri.getQueryParameter("oauth_verifier"); authoriseNewUser(oauthVerifier); } } private void authoriseNewUser(String oauthVerifier) { try { AccessToken at = mTwitter.getOAuthAccessToken(mReqToken, oauthVerifier); mTwitter.setOAuthAccessToken(at); saveAccessToken(at); // Set the content view back after we changed to a webview setContentView(R.layout.twite); enableTweetButton(); } catch (TwitterException e) { Toast.makeText(this, "Twitter auth error x01, try again later", Toast.LENGTH_SHORT).show(); } } private void enableTweetButton() { Log.i(TAG, "User logged in - allowing to tweet"); mLoginButton.setEnabled(false); mTweetButton.setEnabled(true); } private void tweetMessage() { try { mTwitter.updateStatus("Test - Tweeting with @Blundell_apps #AndroidDev Tutorial using #Twitter4j http://blog.blundell-apps.com/sending-a-tweet/"); Toast.makeText(this, "Tweet Successful!", Toast.LENGTH_SHORT).show(); } catch (TwitterException e) { Toast.makeText(this, "Tweet error, try again later", Toast.LENGTH_SHORT).show(); } } private void saveAccessToken(AccessToken at) { String token = at.getToken(); String secret = at.getTokenSecret(); Editor editor = mPrefs.edit(); editor.putString(PREF_ACCESS_TOKEN, token); editor.putString(PREF_ACCESS_TOKEN_SECRET, secret); editor.commit(); } } And here is Manifest <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" android:launchMode="singleInstance" android:configChanges="orientation|screenSize"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".twiti_backup" android:launchMode="singleInstance"> <action android:name="android.intent.action.VIEW" /> <category android:name="android.intent.category.DEFAULT" /> <category android:name="android.intent.category.BROWSABLE" /> <data android:scheme="android" android:host="callback_main" /> </activity> <activity android:name=".MyTwite"/> <activity android:name=".mp3" /> <activity android:name=".myfbapp" /> </application> Here is Log cat when i try to launch twiti_backup from main activity W/dalvikvm(16357): threadid=1: thread exiting with uncaught exception (group=0x4001d5a0) E/AndroidRuntime(16357): FATAL EXCEPTION: main E/AndroidRuntime(16357): java.lang.VerifyError: com.example.uitest.twiti_backup E/AndroidRuntime(16357): at java.lang.Class.newInstanceImpl(Native Method) E/AndroidRuntime(16357): at java.lang.Class.newInstance(Class.java:1409) E/AndroidRuntime(16357): at android.app.Instrumentation.newActivity(Instrumentation.java:1040) E/AndroidRuntime(16357): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1735) E/AndroidRuntime(16357): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1842) E/AndroidRuntime(16357): at android.app.ActivityThread.access$1500(ActivityThread.java:132) E/AndroidRuntime(16357): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1038) E/AndroidRuntime(16357): at android.os.Handler.dispatchMessage(Handler.java:99) E/AndroidRuntime(16357): at android.os.Looper.loop(Looper.java:143) E/AndroidRuntime(16357): at android.app.ActivityThread.main(ActivityThread.java:4263) E/AndroidRuntime(16357): at java.lang.reflect.Method.invokeNative(Native Method) E/AndroidRuntime(16357): at java.lang.reflect.Method.invoke(Method.java:507) E/AndroidRuntime(16357): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) E/AndroidRuntime(16357): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) E/AndroidRuntime(16357): at dalvik.system.NativeStart.main(Native Method)

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  • How to generate DELETE statements in PL/SQL, based on the tables FK relations?

    - by The chicken in the kitchen
    Is it possible via script/tool to generate authomatically many delete statements based on the tables fk relations, using Oracle PL/SQL? In example: I have the table: CHICKEN (CHICKEN_CODE NUMBER) and there are 30 tables with fk references to its CHICKEN_CODE that I need to delete; there are also other 150 tables foreign-key-linked to that 30 tables that I need to delete first. Is there some tool/script PL/SQL that I can run in order to generate all the necessary delete statements based on the FK relations for me? (by the way, I know about cascade delete on the relations, but please pay attention: I CAN'T USE IT IN MY PRODUCTION DATABASE, because it's dangerous!) I'm using Oracle DataBase 10G R2. This is the result I've written, but it is not recursive: This is a view I have previously written, but of course it is not recursive! CREATE OR REPLACE FORCE VIEW RUN ( OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME, VINCOLO ) AS SELECT OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME, '(' || LTRIM ( EXTRACT (XMLAGG (XMLELEMENT ("x", ',' || COLUMN_NAME)), '/x/text()'), ',') || ')' VINCOLO FROM ( SELECT CON1.OWNER OWNER_1, CON1.TABLE_NAME TABLE_NAME_1, CON1.CONSTRAINT_NAME CONSTRAINT_NAME_1, CON1.DELETE_RULE, CON1.STATUS, CON.TABLE_NAME, CON.CONSTRAINT_NAME, COL.POSITION, COL.COLUMN_NAME FROM DBA_CONSTRAINTS CON, DBA_CONS_COLUMNS COL, DBA_CONSTRAINTS CON1 WHERE CON.OWNER = 'TABLE_OWNER' AND CON.TABLE_NAME = 'TABLE_OWNED' AND ( (CON.CONSTRAINT_TYPE = 'P') OR (CON.CONSTRAINT_TYPE = 'U')) AND COL.TABLE_NAME = CON1.TABLE_NAME AND COL.CONSTRAINT_NAME = CON1.CONSTRAINT_NAME --AND CON1.OWNER = CON.OWNER AND CON1.R_CONSTRAINT_NAME = CON.CONSTRAINT_NAME AND CON1.CONSTRAINT_TYPE = 'R' GROUP BY CON1.OWNER, CON1.TABLE_NAME, CON1.CONSTRAINT_NAME, CON1.DELETE_RULE, CON1.STATUS, CON.TABLE_NAME, CON.CONSTRAINT_NAME, COL.POSITION, COL.COLUMN_NAME) GROUP BY OWNER_1, CONSTRAINT_NAME_1, TABLE_NAME_1, TABLE_NAME; ... and it contains the error of using DBA_CONSTRAINTS instead of ALL_CONSTRAINTS... Please pay attention to this: http://stackoverflow.com/questions/485581/generate-delete-statement-from-foreign-key-relationships-in-sql-2008/2677145#2677145 Another user has just written it in SQL SERVER 2008, anyone is able to convert to Oracle 10G PL/SQL? I am not able to... :-( This is the code written by another user in SQL SERVER 2008: DECLARE @COLUMN_NAME AS sysname DECLARE @TABLE_NAME AS sysname DECLARE @IDValue AS int SET @COLUMN_NAME = '<Your COLUMN_NAME here>' SET @TABLE_NAME = '<Your TABLE_NAME here>' SET @IDValue = 123456789 DECLARE @sql AS varchar(max) ; WITH RELATED_COLUMNS AS ( SELECT QUOTENAME(c.TABLE_SCHEMA) + '.' + QUOTENAME(c.TABLE_NAME) AS [OBJECT_NAME] ,c.COLUMN_NAME FROM PBANKDW.INFORMATION_SCHEMA.COLUMNS AS c WITH (NOLOCK) INNER JOIN PBANKDW.INFORMATION_SCHEMA.TABLES AS t WITH (NOLOCK) ON c.TABLE_CATALOG = t.TABLE_CATALOG AND c.TABLE_SCHEMA = t.TABLE_SCHEMA AND c.TABLE_NAME = t.TABLE_NAME AND t.TABLE_TYPE = 'BASE TABLE' INNER JOIN ( SELECT rc.CONSTRAINT_CATALOG ,rc.CONSTRAINT_SCHEMA ,lkc.TABLE_NAME ,lkc.COLUMN_NAME FROM PBANKDW.INFORMATION_SCHEMA.REFERENTIAL_CONSTRAINTS rc WITH (NOLOCK) INNER JOIN PBANKDW.INFORMATION_SCHEMA.KEY_COLUMN_USAGE lkc WITH (NOLOCK) ON lkc.CONSTRAINT_CATALOG = rc.CONSTRAINT_CATALOG AND lkc.CONSTRAINT_SCHEMA = rc.CONSTRAINT_SCHEMA AND lkc.CONSTRAINT_NAME = rc.CONSTRAINT_NAME INNER JOIN PBANKDW.INFORMATION_SCHEMA.TABLE_CONSTRAINTS tc WITH (NOLOCK) ON rc.CONSTRAINT_CATALOG = tc.CONSTRAINT_CATALOG AND rc.CONSTRAINT_SCHEMA = tc.CONSTRAINT_SCHEMA AND rc.UNIQUE_CONSTRAINT_NAME = tc.CONSTRAINT_NAME INNER JOIN PBANKDW.INFORMATION_SCHEMA.KEY_COLUMN_USAGE rkc WITH (NOLOCK) ON rkc.CONSTRAINT_CATALOG = tc.CONSTRAINT_CATALOG AND rkc.CONSTRAINT_SCHEMA = tc.CONSTRAINT_SCHEMA AND rkc.CONSTRAINT_NAME = tc.CONSTRAINT_NAME WHERE rkc.COLUMN_NAME = @COLUMN_NAME AND rkc.TABLE_NAME = @TABLE_NAME ) AS j ON j.CONSTRAINT_CATALOG = c.TABLE_CATALOG AND j.CONSTRAINT_SCHEMA = c.TABLE_SCHEMA AND j.TABLE_NAME = c.TABLE_NAME AND j.COLUMN_NAME = c.COLUMN_NAME ) SELECT @sql = COALESCE(@sql, '') + 'DELETE FROM ' + [OBJECT_NAME] + ' WHERE ' + [COLUMN_NAME] + ' = ' + CONVERT(varchar, @IDValue) + CHAR(13) + CHAR(10) FROM RELATED_COLUMNS PRINT @sql Thank to Charles, this is the latest not working release of the software, I have added a parameter with the OWNER because the referential integrities propagate through about 5 other Oracle users (!!!): CREATE OR REPLACE PROCEDURE delete_cascade ( parent_table VARCHAR2, parent_table_owner VARCHAR2) IS cons_name VARCHAR2 (30); tab_name VARCHAR2 (30); tab_name_owner VARCHAR2 (30); parent_cons VARCHAR2 (30); parent_col VARCHAR2 (30); delete1 VARCHAR (500); delete2 VARCHAR (500); delete_command VARCHAR (4000); CURSOR cons_cursor IS SELECT constraint_name, r_constraint_name, table_name, constraint_type FROM all_constraints WHERE constraint_type = 'R' AND r_constraint_name IN (SELECT constraint_name FROM all_constraints WHERE constraint_type IN ('P', 'U') AND table_name = parent_table AND owner = parent_table_owner) AND delete_rule = 'NO ACTION'; CURSOR tabs_cursor IS SELECT DISTINCT table_name FROM all_cons_columns WHERE constraint_name = cons_name; CURSOR child_cols_cursor IS SELECT column_name, position FROM all_cons_columns WHERE constraint_name = cons_name AND table_name = tab_name; BEGIN FOR cons IN cons_cursor LOOP cons_name := cons.constraint_name; parent_cons := cons.r_constraint_name; SELECT DISTINCT table_name, owner INTO tab_name, tab_name_owner FROM all_cons_columns WHERE constraint_name = cons_name; delete_cascade (tab_name, tab_name_owner); delete_command := ''; delete1 := ''; delete2 := ''; FOR col IN child_cols_cursor LOOP SELECT DISTINCT column_name INTO parent_col FROM all_cons_columns WHERE constraint_name = parent_cons AND position = col.position; IF delete1 IS NULL THEN delete1 := col.column_name; ELSE delete1 := delete1 || ', ' || col.column_name; END IF; IF delete2 IS NULL THEN delete2 := parent_col; ELSE delete2 := delete2 || ', ' || parent_col; END IF; END LOOP; delete_command := 'delete from ' || tab_name_owner || '.' || tab_name || ' where (' || delete1 || ') in (select ' || delete2 || ' from ' || parent_table_owner || '.' || parent_table || ');'; INSERT INTO ris VALUES (SEQUENCE_COMANDI.NEXTVAL, delete_command); COMMIT; END LOOP; END; / In the cursor CONS_CURSOR I have added the condition: AND delete_rule = 'NO ACTION'; in order to avoid deletion in case of referential integrities with DELETE_RULE = 'CASCADE' or DELETE_RULE = 'SET NULL'. Now I have tried to turn from stored procedure to stored function, but the delete statements are not correct: CREATE OR REPLACE FUNCTION deletecascade ( parent_table VARCHAR2, parent_table_owner VARCHAR2) RETURN VARCHAR2 IS cons_name VARCHAR2 (30); tab_name VARCHAR2 (30); tab_name_owner VARCHAR2 (30); parent_cons VARCHAR2 (30); parent_col VARCHAR2 (30); delete1 VARCHAR (500); delete2 VARCHAR (500); delete_command VARCHAR (4000); AT_LEAST_ONE_ITERATION NUMBER DEFAULT 0; CURSOR cons_cursor IS SELECT constraint_name, r_constraint_name, table_name, constraint_type FROM all_constraints WHERE constraint_type = 'R' AND r_constraint_name IN (SELECT constraint_name FROM all_constraints WHERE constraint_type IN ('P', 'U') AND table_name = parent_table AND owner = parent_table_owner) AND delete_rule = 'NO ACTION'; CURSOR tabs_cursor IS SELECT DISTINCT table_name FROM all_cons_columns WHERE constraint_name = cons_name; CURSOR child_cols_cursor IS SELECT column_name, position FROM all_cons_columns WHERE constraint_name = cons_name AND table_name = tab_name; BEGIN FOR cons IN cons_cursor LOOP AT_LEAST_ONE_ITERATION := 1; cons_name := cons.constraint_name; parent_cons := cons.r_constraint_name; SELECT DISTINCT table_name, owner INTO tab_name, tab_name_owner FROM all_cons_columns WHERE constraint_name = cons_name; delete1 := ''; delete2 := ''; FOR col IN child_cols_cursor LOOP SELECT DISTINCT column_name INTO parent_col FROM all_cons_columns WHERE constraint_name = parent_cons AND position = col.position; IF delete1 IS NULL THEN delete1 := col.column_name; ELSE delete1 := delete1 || ', ' || col.column_name; END IF; IF delete2 IS NULL THEN delete2 := parent_col; ELSE delete2 := delete2 || ', ' || parent_col; END IF; END LOOP; delete_command := 'delete from ' || tab_name_owner || '.' || tab_name || ' where (' || delete1 || ') in (select ' || delete2 || ' from ' || parent_table_owner || '.' || parent_table || ');' || deletecascade (tab_name, tab_name_owner); INSERT INTO ris VALUES (SEQUENCE_COMANDI.NEXTVAL, delete_command); COMMIT; END LOOP; IF AT_LEAST_ONE_ITERATION = 1 THEN RETURN ' where COD_CHICKEN = V_CHICKEN AND COD_NATION = V_NATION;'; ELSE RETURN NULL; END IF; END; / Please assume that V_CHICKEN and V_NATION are the criteria to select the CHICKEN to delete from the root table: the condition is: "where COD_CHICKEN = V_CHICKEN AND COD_NATION = V_NATION" on the root table.

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  • php validation code format

    - by user2970887
    Okay I have this MySQL database form and am trying to add validation to it. After 2 days of fighting with it, I thought I would get some advice. Would like that the selected item from dropdown and Firstname, Phone, Email, are all required. Then I want to verify that the data in the Firstname, Lastname, Phone (doesn't have to be any special format), Email and Comments are all acceptable formats before putting in database. Here is what I have so far: <?php include('inc_header.php'); if(isset($_POST['add'])) { require('dbcon.php'); if(! get_magic_quotes_gpc() ) { $Id = addslashes ($_POST['Id']); $List = addslashes ($_POST['List']); $Firstname = addslashes ($_POST['Firstname']); $Lastname = addslashes ($_POST['Lastname']); $Phone = addslashes ($_POST['Phone']); $Email= addslashes ($_POST['Email']); $Calltime = addslashes ($_POST['Calltime']); $Comment = addslashes ($_POST['Comment']); } else { $Id = $_POST['Id']; $Date = $_POST['Date']; $List = $_POST['List']; $Firstname = $_POST['Firstname']; $Lastname = $_POST['Lastname']; $Phone = $_POST['Phone']; $Email = $_POST['Email']; $Calltime = $_POST['Calltime']; $Comment = $_POST['Comment']; } $error = ''; //put chosen function here function validate_Firstname($input, $pattern = "/([A-Za-z0-9])") { return !preg_match($pattern, $input); } function validate_Phone($input, $pattern = "/([A-Za-z0-9])") { return !preg_match($pattern, $input); } function isValidEmail( $Email ){ return filter_var( $Email, FILTER_VALIDATE_EMAIL ); } //get values and validate each one as required $List = mysql_real_escape_string($_POST['List']); if(!$List){ $error .= "Please choose one<br />"; } $Firstname = mysql_real_escape_string($_POST['Firstname']); if(!$Firstname){ $error .= "First name is required<br />"; } //get values and validate each one as required $Lastname = mysql_real_escape_string($_POST['Lastname']); if(!$Lastname){ $error .= "Last name is required<br />"; } //repeat for each field $Email = mysql_real_escape_string($_POST['Email']); if(!isValidEmail($Email)){ $error .= "The email entered is invalid<br />"; } //and so on... if(!$error){ //add insert into database code here $sql = "INSERT INTO contacts ". "(`Id`,`Date`,`List`,`Firstname`,`Lastname`,`Phone`,`Email`,`Calltime`,`Comment`)". "VALUES'$Id,','$Date','$List','$Firstname','$Lastname','$Phone','$Email','$Calltime','$Comment') "; mysql_select_db('hmintcwa_contacts'); $retval = mysql_query( $sql, $conn ); if(! $retval ) { die('Could not enter data: ' . mysql_error()); } echo "Entered data successfully<br /><br /><a href=contactsadd.php><font color=#000000>Back</font></a>\n"; mysql_close($conn); } else { ?> <form method="post" action="<?php echo htmlspecialchars($_SERVER["PHP_SELF"]);?>" name="ContactForm"> <table bgcolor="#000000" width="500" cellpadding="5" cellspacing="1" border="0"> <input type="hidden" name="Id" id="Id"> <tr> <td bgcolor="#e9e9e9" align="right">Requested Info</td> <td bgcolor="#ffffff" align="left"><select name="List"> <option value="0" > Please Choose One </option> <option value="Market Analysis" > Market Analysis </option> <option value="Consultation" > Consultation </option></select></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Date</td> <input name="Date" type="hidden" id="Date" value="<? print(Date("l F d, Y")); ?>" /> <td bgcolor="#ffffff" align="left"><? print(Date("l F d, Y")); ?></td> </tr> <tr> <td bgcolor="#e9e9e9" align="right">Firstname</td> <td bgcolor="#ffffff" align="left"><input name="Firstname" type="text" size="20" id="Firstname"></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Lastname</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Lastname" size="20" id="Lastname"></td> </tr> <tr> <td bgcolor="#e9e9e9" align="right">Phone</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Phone" size="20" id="Phone"></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Email</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Email" size="20" id="Email"></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Preferred Calltime</td> <td bgcolor="#ffffff" align="left"><input type="text" name="Calltime" size="20" id="Calltime"> &nbsp;&nbsp; If none put N/A</td></tr> <tr> <td bgcolor="#e9e9e9" align="right">Comment</td> <td bgcolor="#ffffff" align="left"><textarea name="Comment" cols="40" rows="8" id="Comment"></textarea></td></tr> <tr> <td bgcolor="#e9e9e9" align="right">&nbsp;</td> <td bgcolor="#ffffff" align="center"><br> <input name="add" type="submit" id="add" value="Add Contact"><input type="reset" name="Reset" value="Clear Form"><input type=button value="Cancel" onClick="history.go(-1)"><br>&nbsp; </td> </tr> </table> </form> <br>&nbsp;</center> <?php } ?> </body> </html> So far I just keep chasing error message. Please forgive formatting I am trying to learn be gentle.

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  • C code won't compile

    - by cc
    Please help me to understand why the following code will not compile: #include <stdio.h> //#include <iostream> //using namespace std; int main(void){ int i,k,x,y,run,e,r,s,m,count=0; char numbers[19][19]; for(i=0;i<19;i++){ for (k=0;k<19;k++){ numbers[i][k]='.'; } } void drawB(){ printf(" 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 \n"); printf ("0 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[0][0],numbers[0][1],numbers[0][2],numbers[0][3],numbers[0][4], numbers[0][5],numbers[0][6],numbers[0][7],numbers[0][8],numbers[0][9], numbers[0][10],numbers[1][11],numbers[1][12],numbers[1][13],numbers[0][14] ,numbers[0][15],numbers[0][16],numbers[0][17],numbers[0][18]); printf ("1 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[1][0],numbers[1][1],numbers[1][2],numbers[1][3],numbers[1][4], numbers[1][5],numbers[1][6],numbers[1][7],numbers[1][8],numbers[1][9], numbers[1][10],numbers[1][11],numbers[1][12],numbers[1][13],numbers[1][14] ,numbers[1][15],numbers[1][16],numbers[1][17],numbers[1][18]); printf ("2 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" numbers[2][0],numbers[2][1],numbers[2][2],numbers[2][3],numbers[2][4], numbers[2][5],numbers[2][6],numbers[2][7],numbers[2][8],numbers[2][9], numbers[2][10],numbers[2][11],numbers[2][12],numbers[2][13],numbers[2][14] ,numbers[2][15],numbers[2][16],numbers[2][17],numbers[2][18]); printf ("3 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[3][0],numbers[3][1],numbers[3][2],numbers[3][3],numbers[3][4], numbers[3][5],numbers[3][6],numbers[3][7],numbers[3][8],numbers[3][9], numbers[3][10],numbers[3][11],numbers[3][12],numbers[3][13],numbers[3][14] ,numbers[3][15],numbers[3][16],numbers[3][17],numbers[3][18]); printf ("4 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[4][0],numbers[4][1],numbers[4][2],numbers[4][3],numbers[4][4], numbers[4][5],numbers[4][6],numbers[4][7],numbers[4][8],numbers[4][9], numbers[4][10],numbers[4][11],numbers[4][12],numbers[4][13],numbers[4][14] ,numbers[4][15],numbers[4][16],numbers[4][17],numbers[4][18]); printf ("5 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[5][0],numbers[5][1],numbers[5][2],numbers[5][3],numbers[5][4], numbers[5][5],numbers[5][6],numbers[5][7],numbers[5][8],numbers[5][9], numbers[5][10],numbers[5][11],numbers[5][12],numbers[5][13],numbers[5][14] ,numbers[5][15],numbers[5][16],numbers[5][17],numbers[5][18]); printf ("6 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[6][0],numbers[6][1],numbers[6][2],numbers[6][3],numbers[6][4], numbers[6][5],numbers[6][6],numbers[6][7],numbers[6][8],numbers[6][9], numbers[6][10],numbers[6][11],numbers[6][12],numbers[6][13],numbers[6][14] ,numbers[6][15],numbers[6][16],numbers[6][17],numbers[6][18]); printf ("7 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[7][0],numbers[7][1],numbers[7][2],numbers[7][3],numbers[7][4], numbers[7][5],numbers[7][6],numbers[7][7],numbers[7][8],numbers[7][9], numbers[7][10],numbers[7][11],numbers[7][12],numbers[7][13],numbers[7][14] ,numbers[7][15],numbers[7][16],numbers[7][17],numbers[7][18]); printf ("8 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[8][0],numbers[8][1],numbers[8][2],numbers[8][3],numbers[8][4], numbers[8][5],numbers[8][6],numbers[8][7],numbers[8][8],numbers[8][9], numbers[8][10],numbers[8][11],numbers[8][12],numbers[8][13],numbers[8][14] ,numbers[8][15],numbers[8][16],numbers[8][17],numbers[8][18]); printf ("9 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[9][0],numbers[9][1],numbers[9][2],numbers[9][3],numbers[9][4], numbers[9][5],numbers[9][6],numbers[9][7],numbers[9][8],numbers[9][9], numbers[9][10],numbers[9][11],numbers[9][12],numbers[9][13],numbers[9][14] ,numbers[9][15],numbers[9][16],numbers[9][17],numbers[9][18]); printf ("0 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[10][0],numbers[10][1],numbers[10][2],numbers[10][3],numbers[10][4], numbers[10][5],numbers[10][6],numbers[10][7],numbers[10][8],numbers[10][9], numbers[10][10],numbers[10][11],numbers[10][12],numbers[10][13],numbers[10][14] ,numbers[10][15],numbers[10][16],numbers[10][17],numbers[10][18]); printf ("1 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[11][0],numbers[11][1],numbers[11][2],numbers[11][3],numbers[11][4], numbers[11][5],numbers[11][6],numbers[11][7],numbers[11][8],numbers[11][9], numbers[11][10],numbers[11][11],numbers[11][12],numbers[11][13],numbers[11][14] ,numbers[11][15],numbers[11][16],numbers[11][17],numbers[11][18]); printf ("2 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[12][0],numbers[12][1],numbers[12][2],numbers[12][3],numbers[12][4], numbers[12][5],numbers[12][6],numbers[12][7],numbers[12][8],numbers[12][9], numbers[12][10],numbers[12][11],numbers[12][12],numbers[12][13],numbers[12][14] ,numbers[12][15],numbers[12][16],numbers[12][17],numbers[12][18]); printf ("3 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[13][0],numbers[13][1],numbers[13][2],numbers[13][3],numbers[13][4], numbers[13][5],numbers[13][6],numbers[13][7],numbers[13][8],numbers[13][9], numbers[13][10],numbers[13][11],numbers[13][12],numbers[13][13],numbers[13][14] ,numbers[13][15],numbers[13][16],numbers[13][17],numbers[13][18]); printf ("4 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[14][0],numbers[14][1],numbers[14][2],numbers[14][3],numbers[14][4], numbers[14][5],numbers[14][6],numbers[14][7],numbers[14][8],numbers[14][9], numbers[14][10],numbers[14][11],numbers[14][12],numbers[14][13],numbers[14][14] ,numbers[14][15],numbers[14][16],numbers[14][17],numbers[14][18]); printf ("5 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[15][0],numbers[15][1],numbers[15][2],numbers[15][3],numbers[15][4], numbers[15][5],numbers[15][6],numbers[15][7],numbers[15][8],numbers[15][9], numbers[15][10],numbers[15][11],numbers[15][12],numbers[15][13],numbers[15][14] ,numbers[15][15],numbers[15][16],numbers[15][17],numbers[15][18]); printf ("6 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[16][0],numbers[16][1],numbers[16][2],numbers[16][3],numbers[16][4], numbers[16][5],numbers[16][6],numbers[16][7],numbers[16][8],numbers[16][9], numbers[16][10],numbers[16][11],numbers[16][12],numbers[16][13],numbers[16][14] ,numbers[16][15],numbers[16][16],numbers[16][17],numbers[16][18]); printf ("7 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[17][0],numbers[17][1],numbers[17][2],numbers[17][3],numbers[17][4], numbers[17][5],numbers[17][6],numbers[17][7],numbers[17][8],numbers[17][9], numbers[17][10],numbers[17][11],numbers[17][12],numbers[17][13],numbers[17][14] ,numbers[17][15],numbers[17][16],numbers[17][17],numbers[17][18]); printf ("8 %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c %c \n\n" ,numbers[18][0],numbers[18][1],numbers[18][2],numbers[18][3],numbers[18][4], numbers[18][5],numbers[18][6],numbers[18][7],numbers[18][8],numbers[18][9], numbers[18][10],numbers[18][11],numbers[18][12],numbers[18][13],numbers[18][14] ,numbers[18][15],numbers[18][16],numbers[18][17],numbers[18][18]); } void checkSurrounded (int x,int y){ //numbers [x-1,y-1 ] , numbers [x-1,y ] , numbers [x-1,y+1 ] //numbers [x,y-1 ] , numbers [x,y ] , numbers [x,y+1 ] //numbers [x+1,y-1, ] , numbers [x+1,y ] , numbers [x+1,y+1 ] if(numbers[x][y]=='A'){ if((numbers[x-1][y-1]=='B') && (numbers[x-1][y]=='B') && (numbers[x-1][y+1]=='B') && (numbers[x][y-1]=='B') && (numbers[x][y+1]=='B') && (numbers[x+1][y-1]=='B') && (numbers[x+1][y]=='B')){ numbers[x][y]='B';} } if(numbers[x][y]=='B'){ if((numbers[x-1][y-1]=='A') && (numbers[x-1][y]=='A') && (numbers[x-1][y+1]=='A') && (numbers[x][y-1]=='A') && (numbers[x][y+1]=='A') && (numbers[x+1][y-1]=='A') && (numbers[x+1][y]=='A')){ numbers[x][y]='A'; } } } /** void checkArea(){ //detect enemy stone //store in array //find adjacent enemy stones // store the enemy stones in the array //keep on doing this until there are no more enemy stones that are adjacent for (s=0;s<19;s++) { for (m=0;m<19;m++) { if (numbers[s][m]=='A'){ count++; } } } }//end fn void checkAdjacent(int x, int y){ if (numbers [x][y]=='A'){ if((numbers[x][y-1]=='B' && numbers [x-1][y]=='B' && numbers[x][y+1]=='B' && numbers[x+1][y]=='B')){ } } } void getUserInput(){ int run=1; while(run){ printf("Enter x coordinate\n"); scanf("%d",&x); printf("Enter y coordinate\n"); scanf("%d",&y); if((x>18 || y>18 || x<0 || y<0) && !( numbers[x][y]=='.' )){ printf("invalid imput\n"); } else{ numbers[x][y]='B'; run=0; drawB(); } } } */ void getCupInput(){ //go through borad //starting from [0][0] //stop at first player stone //save as target x and target y //surround target x and target y //if already surrounded //start looking in borad again from last position //at end of board reset to [0][0] for(s=0;s<19;s++) { for(m=0;m<19;m++) { if (numbers[s][m]==0){ count++; } } } x=x-2; y=y+2; numbers[x][y]='A'; drawB(); } while(1){ //getUserInput(); getCupInput(); } system("pause"); return 0; }

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  • Help debugging c fifos code - stack smashing detected - open call not functioning - removing pipes

    - by nunos
    I have three bugs/questions regarding the source code pasted below: stack smashing deteced: In order to compile and not have that error I have addedd the gcc compile flag -fno-stack-protector. However, this should be just a temporary solution, since I would like to find where the cause for this is and correct it. However, I haven't been able to do so. Any clues? For some reason, the last open function call doesn't work and the programs just stops there, without an error, even though the fifo already exists. I want to delete the pipes from the filesystem after before terminating the processes. I have added close and unlink statements at the end, but the fifos are not removed. What am I doing wrong? Thanks very much in advance. P.S.: I am pasting here the whole source file for additional clarity. Just ignore the comments, since they are in my own native language. server.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <errno.h> #define MAX_INPUT_LENGTH 100 #define FIFO_NAME_MAX_LEN 20 #define FIFO_DIR "/tmp/" #define FIFO_NAME_CMD_CLI_TO_SRV "lrc_cmd_cli_to_srv" typedef enum { false, true } bool; bool background = false; char* logfile = NULL; void read_from_fifo(int fd, char** var) { int n_bytes; read(fd, &n_bytes, sizeof(int)); *var = (char *) malloc (n_bytes); read(fd, *var, n_bytes); printf("read %d bytes '%s'\n", n_bytes, *var); } void write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)+1) * sizeof(char); write(fd, &n_bytes, sizeof(int)); //primeiro envia o numero de bytes que a proxima instrucao write ira enviar write(fd, data, n_bytes); printf("writing %d bytes '%s'\n", n_bytes, data); } int main(int argc, char* argv[]) { //CRIA FIFO CMD_CLI_TO_SRV, se ainda nao existir char* fifo_name_cmd_cli_to_srv; fifo_name_cmd_cli_to_srv = (char*) malloc ( (strlen(FIFO_NAME_CMD_CLI_TO_SRV) + strlen(FIFO_DIR) + 1) * sizeof(char) ); strcpy(fifo_name_cmd_cli_to_srv, FIFO_DIR); strcat(fifo_name_cmd_cli_to_srv, FIFO_NAME_CMD_CLI_TO_SRV); int n = mkfifo(fifo_name_cmd_cli_to_srv, 0660); //TODO ver permissoes if (n < 0 && errno != EEXIST) //se houver erro, e nao for por causa de ja haver um com o mesmo nome, termina o programa { fprintf(stderr, "erro ao criar o fifo\n"); fprintf(stderr, "errno: %d\n", errno); exit(4); } //se por acaso já existir, nao cria o fifo e continua o programa normalmente //le informacao enviada pelo cliente, nesta ordem: //1. pid (em formato char*) do processo cliente //2. comando /CONNECT //3. nome de fifo INFO_SRV_TO_CLIXXX //4. nome de fifo MSG_SRV_TO_CLIXXX char* command; char* fifo_name_info_srv_to_cli; char* fifo_name_msg_srv_to_cli; char* client_pid_string; int client_pid; int fd_cmd_cli_to_srv, fd_info_srv_to_cli; fd_cmd_cli_to_srv = open(fifo_name_cmd_cli_to_srv, O_RDONLY); read_from_fifo(fd_cmd_cli_to_srv, &client_pid_string); client_pid = atoi(client_pid_string); read_from_fifo(fd_cmd_cli_to_srv, &command); //recebe commando /CONNECT read_from_fifo(fd_cmd_cli_to_srv, &fifo_name_info_srv_to_cli); //recebe nome de fifo INFO_SRV_TO_CLIXXX read_from_fifo(fd_cmd_cli_to_srv, &fifo_name_msg_srv_to_cli); //recebe nome de fifo MSG_TO_SRV_TO_CLIXXX //CIRA FIFO MSG_CLIXXX_TO_SRV char fifo_name_msg_cli_to_srv[FIFO_NAME_MAX_LEN]; strcpy(fifo_name_msg_cli_to_srv, FIFO_DIR); strcat(fifo_name_msg_cli_to_srv, "lrc_msg_cli"); strcat(fifo_name_msg_cli_to_srv, client_pid_string); strcat(fifo_name_msg_cli_to_srv, "_to_srv"); n = mkfifo(fifo_name_msg_cli_to_srv, 0660); if (n < 0) { fprintf(stderr, "error creating %s\n", fifo_name_msg_cli_to_srv); fprintf(stderr, "errno: %d\n", errno); exit(5); } //envia ao cliente a resposta ao commando /CONNECT fd_info_srv_to_cli = open(fifo_name_info_srv_to_cli, O_WRONLY); write_to_fifo(fd_info_srv_to_cli, fifo_name_msg_cli_to_srv); free(logfile); free(fifo_name_cmd_cli_to_srv); close(fd_cmd_cli_to_srv); unlink(fifo_name_cmd_cli_to_srv); unlink(fifo_name_msg_cli_to_srv); unlink(fifo_name_msg_srv_to_cli); unlink(fifo_name_info_srv_to_cli); printf("fim\n"); return 0; } client.c: #include <stdio.h> #include <stdlib.h> #include <string.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include <errno.h> #define MAX_INPUT_LENGTH 100 #define PID_BUFFER_LEN 10 #define FIFO_NAME_CMD_CLI_TO_SRV "lrc_cmd_cli_to_srv" #define FIFO_NAME_INFO_SRV_TO_CLI "lrc_info_srv_to_cli" #define FIFO_NAME_MSG_SRV_TO_CLI "lrc_msg_srv_to_cli" #define COMMAND_MAX_LEN 100 #define FIFO_DIR "/tmp/" typedef enum { false, true } bool; char* nickname; char* name; char* email; void write_to_fifo(int fd, char* data) { int n_bytes = (strlen(data)+1) * sizeof(char); write(fd, &n_bytes, sizeof(int)); //primeiro envia o numero de bytes que a proxima instrucao write ira enviar write(fd, data, n_bytes); printf("writing %d bytes '%s'\n", n_bytes, data); } void read_from_fifo(int fd, char** var) { int n_bytes; read(fd, &n_bytes, sizeof(int)); *var = (char *) malloc (n_bytes); printf("read '%s'\n", *var); read(fd, *var, n_bytes); } int main(int argc, char* argv[]) { pid_t pid = getpid(); //CRIA FIFO INFO_SRV_TO_CLIXXX char pid_string[PID_BUFFER_LEN]; sprintf(pid_string, "%d", pid); char* fifo_name_info_srv_to_cli; fifo_name_info_srv_to_cli = (char *) malloc ( (strlen(FIFO_DIR) + strlen(FIFO_NAME_INFO_SRV_TO_CLI) + strlen(pid_string) + 1 ) * sizeof(char) ); strcpy(fifo_name_info_srv_to_cli, FIFO_DIR); strcat(fifo_name_info_srv_to_cli, FIFO_NAME_INFO_SRV_TO_CLI); strcat(fifo_name_info_srv_to_cli, pid_string); int n = mkfifo(fifo_name_info_srv_to_cli, 0660); if (n < 0) { fprintf(stderr, "error creating %s\n", fifo_name_info_srv_to_cli); fprintf(stderr, "errno: %d\n", errno); exit(6); } int fd_cmd_cli_to_srv, fd_info_srv_to_cli; fd_cmd_cli_to_srv = open("/tmp/lrc_cmd_cli_to_srv", O_WRONLY); char command[COMMAND_MAX_LEN]; printf("> "); scanf("%s", command); while (strcmp(command, "/CONNECT")) { printf("O primeiro comando deverá ser \"/CONNECT\"\n"); printf("> "); scanf("%s", command); } //CRIA FIFO MSG_SRV_TO_CLIXXX char* fifo_name_msg_srv_to_cli; fifo_name_msg_srv_to_cli = (char *) malloc ( (strlen(FIFO_DIR) + strlen(FIFO_NAME_MSG_SRV_TO_CLI) + strlen(pid_string) + 1) * sizeof(char) ); strcpy(fifo_name_msg_srv_to_cli, FIFO_DIR); strcat(fifo_name_msg_srv_to_cli, FIFO_NAME_MSG_SRV_TO_CLI); strcat(fifo_name_msg_srv_to_cli, pid_string); n = mkfifo(fifo_name_msg_srv_to_cli, 0660); if (n < 0) { fprintf(stderr, "error creating %s\n", fifo_name_info_srv_to_cli); fprintf(stderr, "errno: %d\n", errno); exit(7); } // ENVIA COMANDO /CONNECT write_to_fifo(fd_cmd_cli_to_srv, pid_string); //envia pid do processo cliente write_to_fifo(fd_cmd_cli_to_srv, command); //envia commando /CONNECT write_to_fifo(fd_cmd_cli_to_srv, fifo_name_info_srv_to_cli); //envia nome de fifo INFO_SRV_TO_CLIXXX write_to_fifo(fd_cmd_cli_to_srv, fifo_name_msg_srv_to_cli); //envia nome de fifo MSG_TO_SRV_TO_CLIXXX // recebe do servidor a resposta ao comanddo /CONNECT printf("msg1\n"); printf("vamos tentar abrir %s\n", fifo_name_info_srv_to_cli); fd_info_srv_to_cli = open(fifo_name_info_srv_to_cli, O_RDONLY); printf("%s aberto", fifo_name_info_srv_to_cli); if (fd_info_srv_to_cli < 0) { fprintf(stderr, "erro ao criar %s\n", fifo_name_info_srv_to_cli); fprintf(stderr, "errno: %d\n", errno); } printf("msg2\n"); char* fifo_name_msg_cli_to_srv; printf("msg3\n"); read_from_fifo(fd_info_srv_to_cli, &fifo_name_msg_cli_to_srv); printf("msg4\n"); free(nickname); free(name); free(email); free(fifo_name_info_srv_to_cli); free(fifo_name_msg_srv_to_cli); unlink(fifo_name_msg_srv_to_cli); unlink(fifo_name_info_srv_to_cli); printf("fim\n"); return 0; } makefile: CC = gcc CFLAGS = -Wall -lpthread -fno-stack-protector all: client server client: client.c $(CC) $(CFLAGS) client.c -o client server: server.c $(CC) $(CFLAGS) server.c -o server clean: rm -f client server *~

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  • Java code optimization on matrix windowing computes in more time

    - by rano
    I have a matrix which represents an image and I need to cycle over each pixel and for each one of those I have to compute the sum of all its neighbors, ie the pixels that belong to a window of radius rad centered on the pixel. I came up with three alternatives: The simplest way, the one that recomputes the window for each pixel The more optimized way that uses a queue to store the sums of the window columns and cycling through the columns of the matrix updates this queue by adding a new element and removing the oldes The even more optimized way that does not need to recompute the queue for each row but incrementally adjusts a previously saved one I implemented them in c++ using a queue for the second method and a combination of deques for the third (I need to iterate through their elements without destructing them) and scored their times to see if there was an actual improvement. it appears that the third method is indeed faster. Then I tried to port the code to Java (and I must admit that I'm not very comfortable with it). I used ArrayDeque for the second method and LinkedLists for the third resulting in the third being inefficient in time. Here is the simplest method in C++ (I'm not posting the java version since it is almost identical): void normalWindowing(int mat[][MAX], int cols, int rows, int rad){ int i, j; int h = 0; for (i = 0; i < rows; ++i) { for (j = 0; j < cols; j++) { h = 0; for (int ry =- rad; ry <= rad; ry++) { int y = i + ry; if (y >= 0 && y < rows) { for (int rx =- rad; rx <= rad; rx++) { int x = j + rx; if (x >= 0 && x < cols) { h += mat[y][x]; } } } } } } } Here is the second method (the one optimized through columns) in C++: void opt1Windowing(int mat[][MAX], int cols, int rows, int rad){ int i, j, h, y, col; queue<int>* q = NULL; for (i = 0; i < rows; ++i) { if (q != NULL) delete(q); q = new queue<int>(); h = 0; for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][rx]; } } q->push(mem); h += mem; } } for (j = 1; j < cols; j++) { col = j + rad; if (j - rad > 0) { h -= q->front(); q->pop(); } if (j + rad < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][col]; } } q->push(mem); h += mem; } } } } And here is the Java version: public static void opt1Windowing(int [][] mat, int rad){ int i, j = 0, h, y, col; int cols = mat[0].length; int rows = mat.length; ArrayDeque<Integer> q = null; for (i = 0; i < rows; ++i) { q = new ArrayDeque<Integer>(); h = 0; for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][rx]; } } q.addLast(mem); h += mem; } } j = 0; for (j = 1; j < cols; j++) { col = j + rad; if (j - rad > 0) { h -= q.peekFirst(); q.pop(); } if (j + rad < cols) { int mem = 0; for (int ry =- rad; ry <= rad; ry++) { y = i + ry; if (y >= 0 && y < rows) { mem += mat[y][col]; } } q.addLast(mem); h += mem; } } } } I recognize this post will be a wall of text. Here is the third method in C++: void opt2Windowing(int mat[][MAX], int cols, int rows, int rad){ int i = 0; int j = 0; int h = 0; int hh = 0; deque< deque<int> *> * M = new deque< deque<int> *>(); for (int ry = 0; ry <= rad; ry++) { if (ry < rows) { deque<int> * q = new deque<int>(); M->push_back(q); for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int val = mat[ry][rx]; q->push_back(val); h += val; } } } } deque<int> * C = new deque<int>(M->front()->size()); deque<int> * Q = new deque<int>(M->front()->size()); deque<int> * R = new deque<int>(M->size()); deque< deque<int> *>::iterator mit; deque< deque<int> *>::iterator mstart = M->begin(); deque< deque<int> *>::iterator mend = M->end(); deque<int>::iterator rit; deque<int>::iterator rstart = R->begin(); deque<int>::iterator rend = R->end(); deque<int>::iterator cit; deque<int>::iterator cstart = C->begin(); deque<int>::iterator cend = C->end(); for (mit = mstart, rit = rstart; mit != mend, rit != rend; ++mit, ++rit) { deque<int>::iterator pit; deque<int>::iterator pstart = (* mit)->begin(); deque<int>::iterator pend = (* mit)->end(); for(cit = cstart, pit = pstart; cit != cend && pit != pend; ++cit, ++pit) { (* cit) += (* pit); (* rit) += (* pit); } } for (i = 0; i < rows; ++i) { j = 0; if (i - rad > 0) { deque<int>::iterator cit; deque<int>::iterator cstart = C->begin(); deque<int>::iterator cend = C->end(); deque<int>::iterator pit; deque<int>::iterator pstart = (M->front())->begin(); deque<int>::iterator pend = (M->front())->end(); for(cit = cstart, pit = pstart; cit != cend; ++cit, ++pit) { (* cit) -= (* pit); } deque<int> * k = M->front(); M->pop_front(); delete k; h -= R->front(); R->pop_front(); } int row = i + rad; if (row < rows && i > 0) { deque<int> * newQ = new deque<int>(); M->push_back(newQ); deque<int>::iterator cit; deque<int>::iterator cstart = C->begin(); deque<int>::iterator cend = C->end(); int rx; int tot = 0; for (rx = 0, cit = cstart; rx <= rad; rx++, ++cit) { if (rx < cols) { int val = mat[row][rx]; newQ->push_back(val); (* cit) += val; tot += val; } } R->push_back(tot); h += tot; } hh = h; copy(C->begin(), C->end(), Q->begin()); for (j = 1; j < cols; j++) { int col = j + rad; if (j - rad > 0) { hh -= Q->front(); Q->pop_front(); } if (j + rad < cols) { int val = 0; for (int ry =- rad; ry <= rad; ry++) { int y = i + ry; if (y >= 0 && y < rows) { val += mat[y][col]; } } hh += val; Q->push_back(val); } } } } And finally its Java version: public static void opt2Windowing(int [][] mat, int rad){ int cols = mat[0].length; int rows = mat.length; int i = 0; int j = 0; int h = 0; int hh = 0; LinkedList<LinkedList<Integer>> M = new LinkedList<LinkedList<Integer>>(); for (int ry = 0; ry <= rad; ry++) { if (ry < rows) { LinkedList<Integer> q = new LinkedList<Integer>(); M.addLast(q); for (int rx = 0; rx <= rad; rx++) { if (rx < cols) { int val = mat[ry][rx]; q.addLast(val); h += val; } } } } int firstSize = M.getFirst().size(); int mSize = M.size(); LinkedList<Integer> C = new LinkedList<Integer>(); LinkedList<Integer> Q = null; LinkedList<Integer> R = new LinkedList<Integer>(); for (int k = 0; k < firstSize; k++) { C.add(0); } for (int k = 0; k < mSize; k++) { R.add(0); } ListIterator<LinkedList<Integer>> mit; ListIterator<Integer> rit; ListIterator<Integer> cit; ListIterator<Integer> pit; for (mit = M.listIterator(), rit = R.listIterator(); mit.hasNext();) { Integer r = rit.next(); int rsum = 0; for (cit = C.listIterator(), pit = (mit.next()).listIterator(); cit.hasNext();) { Integer c = cit.next(); Integer p = pit.next(); rsum += p; cit.set(c + p); } rit.set(r + rsum); } for (i = 0; i < rows; ++i) { j = 0; if (i - rad > 0) { for(cit = C.listIterator(), pit = M.getFirst().listIterator(); cit.hasNext();) { Integer c = cit.next(); Integer p = pit.next(); cit.set(c - p); } M.removeFirst(); h -= R.getFirst(); R.removeFirst(); } int row = i + rad; if (row < rows && i > 0) { LinkedList<Integer> newQ = new LinkedList<Integer>(); M.addLast(newQ); int rx; int tot = 0; for (rx = 0, cit = C.listIterator(); rx <= rad; rx++) { if (rx < cols) { Integer c = cit.next(); int val = mat[row][rx]; newQ.addLast(val); cit.set(c + val); tot += val; } } R.addLast(tot); h += tot; } hh = h; Q = new LinkedList<Integer>(); Q.addAll(C); for (j = 1; j < cols; j++) { int col = j + rad; if (j - rad > 0) { hh -= Q.getFirst(); Q.pop(); } if (j + rad < cols) { int val = 0; for (int ry =- rad; ry <= rad; ry++) { int y = i + ry; if (y >= 0 && y < rows) { val += mat[y][col]; } } hh += val; Q.addLast(val); } } } } I guess that most is due to the poor choice of the LinkedList in Java and to the lack of an efficient (not shallow) copy method between two LinkedList. How can I improve the third Java method? Am I doing some conceptual error? As always, any criticisms is welcome. UPDATE Even if it does not solve the issue, using ArrayLists, as being suggested, instead of LinkedList improves the third method. The second one performs still better (but when the number of rows and columns of the matrix is lower than 300 and the window radius is small the first unoptimized method is the fastest in Java)

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  • Error Message, "The Controls collection cannot be modified because the control contains code blocks"

    - by Gogster
    I'm receiving this error on a page that previously worked fine, in fact the only change I've made to the page recently was to add another asp:TextBox and asp:RequiredFieldValidator control. The page already had numerous ASP.NET controls on it, so I cannot see why these extra controls would make a difference, anyway I shall post the code below and hopefully you can see what the error is: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="MeetingGenerator.ascx.cs" Inherits="usercontrols_MeetingGenerator" %> <%@ Register TagPrefix="cc1" Assembly="AjaxControlToolkit" Namespace="AjaxControlToolkit" %> <asp:ScriptManager ID="ScriptManager1" runat="server"></asp:ScriptManager> <div style="width:498px;height:425px;background-color:#033b2a;text-align:center;padding-top:20px;"> <asp:Label ID="lblDone" CssClass="done" runat="server"></asp:Label> <asp:Panel id="pnlAddReport" runat="server"> <div> <img src="../images/banners/add-meeting.png" alt="Add Report" /> </div> <p> <asp:ValidationSummary ID="ValidationSummary" CssClass="validationsummary" runat="server" /> <asp:TextBox ID="txtTitle" BorderStyle="None" CssClass="watermark" Width="250px" Height="22px" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="TextBoxWatermarkExtender1" TargetControlID="txtTitle" WatermarkCssClass="watermark" WatermarkText=" Meeting title" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="rfvTitle" ControlToValidate="txtTitle" Text="" ErrorMessage="Please enter the title" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="rfvTitle1" ControlToValidate="txtTitle" Text="" ErrorMessage="Please enter the title" Display="None" InitialValue=" Meeting title" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:TextBox ID="txtDate" BorderStyle="None" CssClass="watermark" Width="250px" Height="22px" runat="server"></asp:TextBox> <cc1:CalendarExtender ID="ceDate" TargetControlID="txtDate" Format="dd/MM/yyyy" runat="server"> </cc1:CalendarExtender> <cc1:TextBoxWatermarkExtender ID="TextBoxWatermarkExtender2" TargetControlID="txtDate" WatermarkCssClass="watermark" WatermarkText=" Meeting Date" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="rfvDate" ControlToValidate="txtDate" Text="" ErrorMessage="Please select the meeting date" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="rfvDate1" ControlToValidate="txtDate" Text="" ErrorMessage="Please select the meeting date" Display="None" InitialValue=" Meeting Date" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:TextBox ID="txtMeetingTime" BorderStyle="None" Width="250px" Height="22px" MaxLength="5" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="tweMeetingTime" TargetControlID="txtMeetingTime" WatermarkCssClass="watermark" WatermarkText=" Time (HH:MM)" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="RequiredFieldValidator1" ControlToValidate="txtMeetingTime" Text="" ErrorMessage="Please enter the meeting time" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="RequiredFieldValidator11" ControlToValidate="txtMeetingTime" Text="" ErrorMessage="Please enter the meeting time" Display="None" InitialValue=" Time (HH:MM)" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:TextBox ID="txtLocation" BorderStyle="None" CssClass="watermark" Width="250px" Height="22px" runat="server"></asp:TextBox> <cc1:TextBoxWatermarkExtender ID="TextBoxWatermarkExtender3" TargetControlID="txtLocation" WatermarkCssClass="watermark" WatermarkText=" Location" runat="server"></cc1:TextBoxWatermarkExtender> <asp:RequiredFieldValidator ID="rfvLocation" ControlToValidate="txtLocation" Text="" ErrorMessage="Please enter the location" Display="None" InitialValue="" runat="server"></asp:RequiredFieldValidator> <asp:RequiredFieldValidator ID="rfvLocation1" ControlToValidate="txtLocation" Text="" ErrorMessage="Please enter the location" Display="None" InitialValue=" Location" runat="server"></asp:RequiredFieldValidator> </p> <p> <asp:ImageButton ID="btnAddMeeting" ImageUrl="/images/buttons/addmeeting-btn.gif" runat="server" OnClick="btnAddMeeting_Click" /> </p> <p> </p> </asp:Panel> </div> <%@ Master Language="C#" MasterPageFile="/masterpages/Master.master" AutoEventWireup="true" %> <asp:content ContentPlaceHolderId="additionalhead" runat="server"> </asp:content> <asp:content ContentPlaceHolderId="additionalbody" runat="server"> <umbraco:Macro Alias="AddMeeting" runat="server"></umbraco:Macro> </asp:content> <asp:content ContentPlaceHolderId="bodyContent" runat="server"> </asp:content> <%@ Master Language="C#" AutoEventWireup="true" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title><umbraco:Item field="title" runat="server"></umbraco:Item></title> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.3.2/jquery.min.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.7.2/jquery-ui.min.js"></script> <script type="text/javascript" src="/js/jQueryString-2.0.2-Min.js"></script> <link rel="stylesheet" type="text/css" href="/css/Styles.css" /> <link rel="stylesheet" type="text/css" href="/css/Layout.css" /> <link rel="stylesheet" type="text/css" href="/css/Forms.css" /> <script type="text/javascript" language="javascript"> $(document).ready(function () { $('#uploadAgenda').hide(); $('#uploadMinutes').hide(); $('#<%=txtSearchEAA.ClientID%>').val('Search EAA'); var st = $.getQueryString({ ID:"search" }); if (st != '') { $('#<%=txtSearchEAA.ClientID%>').val(st); }; $('#<%=txtSearchEAA.ClientID%>').click(function() { $('#<%=txtSearchEAA.ClientID%>').val(''); }); }); </script> <script type="text/C#" runat="server"> protected void btnSearch_Click(object sender, EventArgs e) { Response.Redirect("/members/search-results?search=" + txtSearchEAA.Text); } </script> <asp:ContentPlaceHolder id="additionalhead" runat="server"></asp:ContentPlaceHolder> <umbraco:Item field="AdditionalHead" runat="server"></umbraco:Item> </head> <body style="background-color:#e5e5e5;"> <script runat="server"> protected void btnLogout_Click(object sender, EventArgs e) { FormsAuthentication.SignOut(); Response.Redirect("/login"); } </script> <form id="form1" runat="server"> <asp:ContentPlaceHolder id="additionalbody" runat="server"></asp:ContentPlaceHolder> <div class="wrapper"> <div class="content"> <div class="banner"> <div class="bannerSearchSpacer"> <a href="/home"><h1><span>EAA</span></h1></a> </div> <div class="aboutEAA"> &nbsp; </div> <div class="bannerSearchAligns"> <div class="searchbox"> <asp:TextBox ID="txtSearchEAA" CssClass="watermark" Width="155px" runat="server"></asp:TextBox> </div> <div class="searchButton"> <asp:ImageButton ID="imbSearch" ImageUrl="/images/buttons/go.gif" OnClick="btnSearch_Click" runat="server" /> </div> <div style="clear:both;"></div> </div> <div class="loginBox"> <dl> <dt>Hello</dt> <dd><umbraco:Macro Alias="MemberName" runat="server"></umbraco:Macro></dd> <dt>Arena</dt> <dd><umbraco:Macro Alias="MemberArena" runat="server"></umbraco:Macro></dd> </dl> <div><asp:ImageButton ID="btnLogout" ImageUrl="/images/buttons/logout.gif" runat="server" OnClick="btnLogout_Click" /></div> </div> <div style="clear:both;"></div> </div> <div id="contentarea"> <div class="menuLeft"> <div class="menuPlaceholder"> <umbraco:Macro Alias="DynamicMenu" runat="server"></umbraco:Macro> </div> </div> <div class="mainBody"> <asp:ContentPlaceHolder id="bodyContent" runat="server"></asp:ContentPlaceHolder> </div> <div style="clear:both;"></div> </div> </div> </div> </form> <umbraco:Macro Alias="MemberAnalytics" runat="server"></umbraco:Macro> </body> </html>

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  • Fünf Jahre Bonn-to-Code.Net – das muss gefeiert werden!

    - by WeigeltRo
    Als ich am 1. Januar 2006 die .NET User Group “Bonn-to-Code.Net” gründete (den genialen Namen ließ sich mein Kollege Jens Schaller in Anlehnung an das Motto meines Blogs einfallen), ahnte ich nicht, wie schnell sich alles entwickeln würde. So konnte, nach ein wenig Werbung über diverse Kanäle, bereits am 14. Februar 2006 das erste Treffen stattfinden und wenige Tage später wurde Bonn-to-Code.Net offiziell in den Kreis der INETA User Groups aufgenommen. Das ist nun etwas über fünf Jahre her und soll am 22. März 2011 um 19:00 (Einlass ab 18:30) gebührend gefeiert werden, und zwar im Rahmen unseres März-Treffens. Der Abend bietet Vorträge zu “Flow Design und seine Umsetzung mit Event Based Components” sowie “WCF Services mal anders” (ausführlichere Infos zu den Vortragsinhalten gibt es hier). Anschließend gibt es bei einer großen Verlosung neben Büchern auch hochkarätige Software-Preise zu gewinnen. Zusätzlich zu Lizenzen für JetBrains ReSharper und Telerik Ultimate Collection warten dieses Mal (mit freundlicher Unterstützung durch Microsoft Deutschland) je ein Windows 7 Ultimate und ein Office 2010 Professional Plus auf ihre glücklichen Gewinner. Und wer nicht zu spät kommt, kann auch ganz ohne Losglück eines von vielen kleinen Goodies abgreifen. Eine Anmeldung ist nicht erforderlich, eine Anfahrtsbeschreibung gibt es auf der Bonn-to-Code.Net Website. Es freut mich dabei besonders, dass wir zu diesem Termin u.a. einen Sprecher an Bord haben, der bereits beim Gründungstreffen dabei war: Stefan Lieser. Mittlerweile z.B. durch die Clean Code Developer Initiative bekannt, ist Stefan nur ein Beispiel für eine ganze Reihe von Sprechern auf den diversen Entwicklerkonferenzen, die ihre ersten Erfahrungen u.a. bei Bonn-to-Code.Net gemacht haben. …und was ist in den fünf Jahren so passiert? Einiges! Ein Community Launch Event in 2007, zwei Microsoft TechTalks (2007,2008), Gastsprecher aus ganz Deutschland und dem Ausland (JP Boodhoo, Harry Pierson). Doch nichts hat die fünf Jahre so geprägt wie die Zusammenarbeit mit “den Nachbarn aus Köln”. Zum Zeitpunkt der Gründung von Bonn-to-Code.Net gab es im gesamten Köln/Bonner Raum keine .NET User Group. Und so war es nicht ungewöhnlich, dass der erste Interessent, der sich auf meinen Blog-Eintrag vom 4. Januar 2006 hin meldete, aus Köln stammte: Albert Weinert. Kurze Zeit nach der Bonner Gruppe wurde dann – initiiert durch Angelika Wöpking und Stefan Lange – schließlich die .NET User Group Köln gegründet. Wobei Stefan wiederum vor dem Kölner Gründungstreffen Ende April bereits Bonner Treffen besucht hatte; insgesamt also eine Menge personeller Überlapp zwischen Köln und Bonn. Als nach einem etwas holprigen Start der Kölner Gruppe schließlich Albert und Stefan die Leitung übernahmen, war klar dass Köln und Bonn in vielerlei Hinsicht eng zusammenarbeiten würden. Sei es durch die Koordination von Themen und Terminen oder auch durch Werbung für die Treffen der jeweils anderen Gruppe. Der nächste Schritt kam dann mit der Beteiligung der Kölner und Bonner Gruppen an der Organisation des “AfterLaunch” im April 2008. Der große Erfolg dieser Veranstaltung war der Ansporn, in Bezug auf die Zusammenarbeit ein neues Kapitel aufzuschlagen. Anfang 2009 wurde zunächst der dotnet Köln/Bonn e.V. gegründet, um für eigene Großveranstaltungen ein solides Fundament zu schaffen. Im Mai 2009 folgte dann die erste “dotnet Cologne” – ein voller Erfolg. Und mit der “dotnet Cologne 2010” etablierte sich diese Konferenz als das große .NET Community Event in Deutschland. Am 6. Mai 2011 findet nun die “dotnet Cologne 2011” statt; hinter den Kulissen laufen die Vorbereitungen dazu bereits seit Monaten auf Hochtouren. Alles in allem sehr aufregende fünf Jahre, in denen viel passiert ist. Mal schauen, wie die nächsten fünf Jahre werden…

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • Need help deciding if Joomla! experience as a good metric for hiring a particular prospective employee.

    - by Stephen
    My company has been looking to hire a PHP developer. Some of the requirements for the job include: an understanding of design patterns, particularly MVC. some knowledge of PHP 5.3's new features. experience working with a PHP framework (it doesn't matter which one). I interviewed a man today who's primary work experience involved working with Joomla!. As an employee, he will be required to work on existing and new web applications that use Zend Framework, CakePHP and/or CodeIgniter. It is my opinion that we shouldn't dismiss hiring a developer just because he has not used the same technologies that he'll be using on the job. So, I'd like to know about the kind of coding experience working with Joomla! can provide. I've never bothered to take more than a brief look (if that) at the Joomla! package, so I'm hoping to lean on the knowledge of my peers. Would you consider Joomla! to contain a professional code-base? Is the package well organized, and/or OO in general, or is it more like WordPress where logic and presentation are commingled? When working with Joomla!, is the developer encouraged to use best practices? In your opinion, would experience working with Joomla! garner the skills needed to get up to speed with Zend or CakePHP quickly, or will there be a steep learning curve ahead of the developer? I'm not saying that Joomla! is a bad technology, or even that it is lower on the totem pole when compared to the frameworks I've mentioned. Maybe it's awesome, I dunno. I simply have no idea!

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  • What's a good Game development platform for a platformer game with these characteristics?

    - by Joe
    Yes, I know, the best way to make an indie game is to learn to code. I've got some scripting experience, but I want to do worldbuilding with already-existing tools (and communities surrounding those tools), and I've been really impressed with games like An Untitled Story that were made with pre-packaged toolsets at their core, like Game Maker. :) So I'm planning to make my game using either Game Maker or something like it. The basic parameters of my planned game: -2D platformer. -Physics/speed akin to Sonic the Hedgehog. -Large, non-linear world, flowing as seamlessly as possible -- think Super Metroid, but without the forced screen transitions. The first two points have me leaning toward Game Maker -- Plenty of 2D platformers have been made with it, and there are serviceable, openly available Sonic-the-Hedgehog-style physics engines for it that could be adapted to my needs with minimal muss and fuss. But the third makes me antsy -- from what limited information I hear, Game Maker has problems with large levels/boards/screens/whateveryoucallthem, thus necessitating transitions between screens. I want to avoid that if at all possible -- it would, I believe, fundamentally alter the flow of the game. I understand that generally speaking, the more you have loaded into memory the more things are going to chug (especially for a one-size-fits-all game development platform that isn't a model of efficient coding), but I'm hoping there are systems that can un-load objects that are sufficiently far offscreen and thus better produce seamlessness. Any thoughts, people? :) The sooner I can get a basic pre-fab physics engine and world-building program up and running, the sooner I can start prototyping areas and generally tooling around. Should I be looking at Game Maker, or elsewhere? (My current plan is to more-or-less build the game prototype-style, then worry about art and sound at the very end once the damn thing is playable.)

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  • Is these company terms good for a programmer or should I move?

    - by o_O
    Here are some of the terms and conditions set forward by my employer. Does these make sense for a job like programming? No freelancing in any way even in your free time outside company work hours (may be okay. May be they wanted their employees to be fully concentrating on their full time job. Also they don't want their employees to do similar work for a competing client. Completely rational in that sense). - So sort of agreed. Any thing you develop like ideas, design, code etc while I'm employed there, makes them the owner of that. Seriously? Don't you think that its bad (for me)? If I'm to develop something in my free time (by cutting down sleep and hard working), outside the company time and resource, is that claim rational? I heard that Steve Wozniak had such a contract while he was working at HP. But that sort of hardware design and also those companies pay well, when compared to the peanuts I get. No other kind of works allowed. Means no open source stuffs. Fully dedicated to being a puppet for the employer, though the working environment is sort of okay. According to my assessment this place would score a 10/12 in Joel's test. So are these terms okay especially considering the fact that I'm underpaid with peanuts?

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