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  • Creation of database in Oracle

    - by macha
    Hello, I am a newbie to Oracle, and I have used MySQL for most of the time. So now for testing scripts, I was just planning to create a database, but from the resources I have found on google, it doesn't look as simple it is maybe in mysql or in sqlserver. I just need to create a database, say "CREATE DATABASE TESTDB";. That is it, but of the resources I have found, it seems I need to create an instance identifier, decide an authentication method, create an initialization file etc. Do I really have to do all this or am I using the wrong resources. I just need to create a database and add a few tables into it, just to check my connection string etc. I need to check if I am able to connect to my web server.

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  • How to quantify your "slow" development machine?

    - by lance
    ( Please provide the question this one duplicates. I'm disappointed I couldn't find it. ) My development machine is "slow". I wait on it "a lot". I've been asked by decision makers who want to help to fairly and accurately measure that time. How do you quantify the amount of time you spend waiting on the computer (during compiles, waiting for apps to open every day, etc). Is there software which effectively reports on this sort of thing? Is there an OS metric (I/O something something, pagefile swapping frequency, etc, etc) that captures and communicates this particularly well? Some sort of benchmark you'd recommend me testing against?

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  • mx.core::BitmapAsset could not be found

    - by asksuperuser
    I tried the code EmbedAssets.as below found in sample here: http://www.senocular.com/flash/tutorials/as3withmxmlc/ I got this error when building with mxmlc.exe and testing the ouput EmbedAssets.swf in Flash Player 9: VerifyError: Error #1014: mx.core::BitmapAsset could not be found package { import flash.display.Sprite; public class EmbedAssets extends Sprite { [Embed(source="images/trophy.png")] private var TrophyImage:Class; [Embed(source="swfs/satdish.swf")] private var SatelliteAnimation:Class; public function EmbedAssets() { addChild(new SatelliteAnimation()); addChild(new TrophyImage()); } } } satdish.swf is not corrupted so I don't understand why this error message.

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  • Arguments to convince to switch from CVS to SVN

    - by ereOn
    Hi, The UNIX department of my company currently uses CVS as source-version control system. They use it in a very strange way: different repositories for development/testing/production code (for the same project), no one tags anything, weird directory architecture, and so on. The system has been set for ages but now, I have an opportunity to organize a meeting where I have to suggest changes. I'd like to make them change from CVS to SVN (Mercurial or Git might be even better, however I can't really recommand using a system I don't know well, and switching to SVN will already be a great step forward). I don't have much experience with CVS so I can't compare them efficiently: I just know it doesn't support atomic operations and that it is deprecated. What killer arguments would you use to convince my collegues to do the switch ? Thank you very much.

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  • InetAddress.getLocalHost() throws UnknownHostException

    - by jhwist
    Hi, I am testing our server-application (written Java) on different operating systems and thought that OpenSolaris (2008.11) would be the least troublesome due to the nice Java integration. Turns out I was wrong, as I end up with a UnknownHostException try { computerName = InetAddress.getLocalHost().getHostName(); if (computerName.indexOf(".") > -1) computerName = computerName.substring(0, computerName.indexOf(".")).toUpperCase(); } catch (UnknownHostException e) { e.printStackTrace(); } The output is: java.net.UnknownHostException: desvearth01: desvearth01 at java.net.InetAddress.getLocalHost(InetAddress.java:1353) However, nslookup desvearth01 returns the correct IP address, and nslookup localhost returns 127.0.0.1 as expected. Also, the same code works perfectly on FreeBSD. Is there anything special to OpenSolaris that I am not aware of? Any hints appreciated, thanks.

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  • Chrome extension - Message Passing

    - by Felipe Barreiros
    Hey there. I'm trying to get the info that is set on the Options Page to alter the behavior of my extension. Basically, if a checkbox on OptionsPage is set to true, the extension runs, otherwise it doesn't. I'm returning true on the background.html for testing purposes, but still, it doesn't work. Would you guys help me out? Thanks! Code being injected to the page: if(chrome.extension.sendRequest() == 'true') alert("checkbox set to true"); else alert("it is disabled"); background.html <script> chrome.extension.onRequest.addListener(function(){ return true; } </script>

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  • wcf net.tcp service fails to start when extra properties are set

    - by Pharabus
    i have a current project that runs fine with a self hosted net.tcp binding if I uses the following host.AddServiceEndpoint(typeof(IMonitorService), new NetTcpBinding() {PortSharingEnabled = false }, ""); host.AddServiceEndpoint(ServiceMetadataBehavior.MexContractName, MetadataExchangeBindings.CreateMexTcpBinding(), "mex"); however if I ammend to the below it fails to run with the message that there is already an endpoint on the port, can anyone explain why adding the extra properties causes it to fail? host.AddServiceEndpoint(typeof(IMonitorService), new NetTcpBinding() {PortSharingEnabled = false,ListenBacklog=1000,ReceiveTimeout=new TimeSpan(0,3,0) }, ""); host.AddServiceEndpoint(ServiceMetadataBehavior.MexContractName, MetadataExchangeBindings.CreateMexTcpBinding(), "mex"); Edit: testing confirms that the ReceiveTimeout property works Ok, as soon as I add the MaxConnections or ListenBacklog the service fails start Edit 2: this link seems to imply i ned portsharing is i want to modify these properies, not sure I am understanding it.

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  • Background image fixed with vertical scroll bar in IE

    - by Rich
    I have a gradient background image in my web application, it goes from dark at the top to light at the bottom. In Firefox, this image is handled properly, where upon scrolling vertically downwards on the page, the dark top section disappears. However, when I started testing in IE (I'm using IE8) the background image stays fixed behind the screen as you vertically scroll, meaning the dark top section of the background image is always rendered at the top of the IE view. I've set the background tag to have scroll defined, which from all I can tell should solve the problem, but IE is not happy. background: #470077 url( images/abcd.jpg ) repeat-x scroll; I made sure to be clearing the data in IE in case it was caching the old style before I added scroll. Textual representation of issue (x = darkest, o = dark, _ = light, - = lightest) Firefox: top of page xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx oooooooooooooooooooooooo oooooooooooooooooooooooo ___________________________ ___________________________ scrolled down a bit oooooooooooooooooooooooo ___________________________ ___________________________ -------------------------------------- -------------------------------------- -------------------------------------- IE: top of page xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx oooooooooooooooooooooooo oooooooooooooooooooooooo ___________________________ ___________________________ scrolled down a bit xxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxx oooooooooooooooooooooooo oooooooooooooooooooooooo ___________________________ ___________________________

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • how to prevent database to add slash to quotes

    - by black sensei
    i know this sounds really common and so trivial but , am having a challenge here. I have a web site with Zend/Doctrine and i use ckeditor for the backend management. after uploading the site i've realized that during edit testing the look and feel of the site is messed up. with the help of firebug, i've seen that there are slashes all over the html. after inline edition, the look and feel came back to normal. There are so many files , i can't think of doing other decoding before outputting data from mysql. What options do i have to solve this problem. the site is up already and i feel a bit unconfortable about this. Can anyone give a hint? thanks

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  • Developing web app, question for mobile developers

    - by Stephen Kellett
    I'm going to develop a web app that I expect some people will also end up wanting to view on their phones. The UI will be fairly straightforward (no frames, just CSS/HTML). May have a bit of Flash, but not for the first version. My question is, for testing viewing of the web app on mobile devices what devices would you recommend that I test on (and thus, most likely, have to purchase)? Windows Mobile iPhone Android Other? or can I use emulators for any/all of these? Note that I'm not developing a platform (android, iPhone) specific app, just a web application that I expect will also be accessed from a mobile phone. I apologise if this seems like a niave/stupid question, but this hobby project is totally away from my commercial experience and I just don't know the answers to these questions, hence asking here. Thanks for reading.

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  • Errors when using a Ruby On Rails scaffold with a data type of interger

    - by bublebboy
    I am learning Ruby On Rails. I am on a shared hosting with Ruby version 1.8.1 and Rails version 2.3.10. I am working my way through a tutorial at http://railstutorial.org/chapters/a-demo-app?version=2.3#top and at one point in the tutorial it has me run: script/generate scaffold Micropost content:string user_id:interger The tutorial is using the default database, SQLite3. The command works and I use rake db:migrate to create the database. I can view the page listing the microposts (which is empty), but when I try to add a micropost (microposts/new) I get an error undefined method `user_id' for #<Micropost:0x7f710e4988e8> After doing some testing on my own it seems I experience the problem by using the data type of interger. While I understand that using a scaffold is not the best way of building a ruby on rails, I'm just beginning and would still like to know why I am experiencing this problem to help me better understand how rails works.

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  • Why has to be size of dynamically-allocated array a static field?

    - by Ondrej Slinták
    I have a dummy class where I am testing arrays. I've noticed that when I want to dynamically allocate size of array at runtime, fields that indicate this size have to be static. I know I should probably use collections for this kind of code, but I'm more interested why do these fields have to be static? Is there any particular reason behind this? class Foo { private static int x; private static int y; private int[,] bar = new int[ x, y ]; public Foo( int a, int b ) { x = a; y = b; } }

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  • ExpandoObject (dynamics) my greatest friend or my new greatest foe?

    - by WeNeedAnswers
    Yes I know that it shouldn't be abused and that C# is primariy used as a static language. But seriously folks if you could just dirty up some code, in the python style, or create some dynamic do hicky, would you? My mind is working overtime on this having spent a while loving the dynamics of python, is c# going over to the dark side through the back door? Is the argument for static typing a dead one with this obvious addition? Is the argument for less Unit testing a bit silly when we are all grown ups? Or has the addition of dynamics ruined a strongly static typed and well designed language?

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  • how to access jquery internal data?

    - by Unknown
    As you may or may not be aware as of jQuery 1.7 the whole event system was rewritten from the ground up. The codebase is much faster and with the new .on() method there is a lot of uniformity to wiring up event handlers. One used to be able to access the internal events data and investiate what events are registered on any given element, but recently this internal information has been hidden based on the following scenario... It seems that the "private" data is ALWAYS stored on the .data(jQuery.expando) - For "objects" where the deletion of the object should also delete its caches this makes some sense. In the realm of nodes however, I think we should store these "private" members in a separate (private) cache so that they don't pollute the object returned by $.fn.data()" Although I agree with the above change to hide the internal data, I have found having access to this information can be helpful for debugging and unit testing. What was the new way of getting the internal jquery event object in jQuery 1.7?

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  • Is the scope of what Xcode's "Build and Analyze" will catch as a leak supposed to be this limited?

    - by Ranking Stackingblocks
    It doesn't care about this: NSString* leaker() { return [[NSString alloc] init]; } I thought it would have been smart enough to check if any code paths could call that function without releasing its return value (I wouldn't normally code this way, I'm just testing the analyzer). It reports this as a leak: NSString* leaker() { NSString* s = [[NSString alloc] init]; [s retain]; return s; } but NOT this: NSString* leaker() { NSString* s = [[NSString alloc] init]; // [s retain]; return s; } which seems particularly weak to me. Does it only analyze within the local scope? If the tool can't pick up on things like this, how can I expect it to pick up on actual mistakes that I might make?

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  • interview questions for a test lead

    - by PJ
    Maybe this question has been asked although I didn't find the answer. I am going to attend an interview for a test lead. can you tell me the pattern of questions I will have to face other than the normal question that I was facing previously like What is Software testing? What is Bug life cycle? or Grilling me on my project experience. Also I wnat to know when they are going to hire me for a test lead what would they want to see as an extra add ons?

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  • PHPUnit test for error thrown with wrong argument type

    - by Spencer Mark
    I'm just starting with PHPUnit and am ok with all assert* methods, but can't figure out how to test for error thrown when the wrong argument is provided to the method - say hinted with array like so: public function(array $list) { } and then tested with null as argument. Could someone please provide an example of how to test for this sort of errors? I've checked quite a few posts on stackoverflow, but couldn't find the answer to this specific issue. Edit Ok - just to give you an idea of what I'm testing - here's the ArrayHelper::removeIfValueIsEmpty() method: public static function removeIfValueIsEmpty(array $array) { if (empty($array)) { return array(); } return array_filter($array, function($value) { return !Helper::isEmpty($value); }); } and now test: class ArrayHelperTest extends PHPUnit_Framework_TestCase { public function testRemoveIfValueIsEmpty() { $this->assertEmpty( \Cmd\Helper\ArrayHelper::removeIfValueIsEmpty(null), '\Cmd\Helper\ArrayHelper::removeIfValueIsEmpty method failed (checking with null as argument)' ); } } This throws an error: PHPUnit_Framework_Error : Argument 1 passed to Cmd\Helper\ArrayHelper::removeIfValueIsEmpty() must be of the type array, null given

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  • Remove anchor from URL in C#

    - by kcoppock
    I'm trying to pull in an src value from an XML document, and in one that I'm testing it with, the src is: <content src="content/Orwell - 1984 - 0451524934_split_2.html#calibre_chapter_2"/> That creates a problem when trying to open the file. I'm not sure what that #(stuff) suffix is called, so I had no luck searching for an answer. I'd just like a simple way to remove it if possible. I suppose I could write a function to search for a # and remove anything after, but that would break if the filename contained a # symbol (or can a file even have that symbol?) Thanks!

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  • <embed> in HTML loaded by Webview Broken in Sense UI

    - by Justin
    I have a WebView that loads HTML that contains an <embed>. When loading in stock android (G1, NexusOne, Ion, etc) it looks fine and can be clicked on to watch it in the YouTube app. But when loading it using either the HTC EVO or Incredible (both Sense UI phones ) the space where the content should be is completely blank. Try this code below... Any ideas? I'm stumped. Certainly looks like an HTC Sense bug? WebView wv = (WebView) findViewById(R.id.wv1); wv.getSettings().setJavaScriptEnabled(true); wv.getSettings().setBuiltInZoomControls(true); wv.getSettings().setPluginsEnabled(true); wv.loadData("Here is the test embed: ", "text/html", "UTF-8"); In my testing, this will run fine on all Android versions, without SenseUI, but it shows blank for what looks like any SenseUI phone, so the user can't click on it.

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  • How can I disable Java garbage collector ?

    - by Nelson
    Hi, we have a PHP webapp that calls a java binary to produce a pdf report (with jasperreport), the java binary outpus pdf to standart output and exits, the php then send the pdf to browser. This java command lasts about 3 to 6 seconds, I think when it lasts 6 second it's because the GC kicks in, so I would like to disable it because anyway when the command exits all memory is returned.. I would like to know how to disable it for Java 1.4.2 and for Java 1.6.0 because we are currently testing both JVM to see which performs faster.. Thanks

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  • Is there any project estimator tool to give estimate for web design/ developemnt work?

    - by jitendra
    Is there any project estimator tool to give estimate for web design/ development work? I don't have to calculate Price jusr want to calculate estimated time. for things like Just for example Page creation (layout in XHTML) CSS creation Content creation (Word to HTML including images in some pages) Bulk PDF upload PHP Script for Form Testing all pages I need like Items Quantity Time for each task(min.) Estimated total (in hour) PDF upload x 30 = 2 min = 60 Min pages with images x 30 = 15 min for each = 60 Min is there any simple jquery calculator power with jquery . Where we can add add remove custom thing to calculate time.? or any other free online/offline tool

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  • How to assess the risk of a java version upgrade?

    - by Roy Tang
    I'm being asked to assess whether we can safely upgrade the java version on one of our production-deployed webapps. The codebase is fairly large and we want to avoid having to regression test everything (no automated tests sadly), but we've already encountered at least one problem during some manual testing (XmlStringReader.getLocalName now throws an IllegalStateExeption when it just used to return null) and higher-ups are pretty nervous about the upgrade. The current suggested approach is to do a source compare of the JDK sources for each version and assess those changes to see which ones might have impact, but it seems there's a lot of changes to go through (and as mentioned the codebase is kinda large). Is it safe and easier to just review the java version changes for each version? Or is there an easier way to conduct this assessment? Edit: I forgot to mention the version upgrade being considered is a minor version upgrade, i.e. 1.6.10 to 1.6.33

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  • Hibernate Unit tests - Reset schema

    - by Marco
    Hi, I'm testing the CRUD operations of my DAOs in JUnit tests. When i execute the single test, Hibernate always resets the schema and populates the DB in a known state. But when i execute multiple tests in a row, Hibernate resets the schema once, and then the data is accumulated during the execution of the tests. This is an unexpected behavior, so I'd like to add in the @Before method of the tests a function that explicitly resets the schema to avoid the pesistence of side data created by previous tests during the execution chain. Any tips? Thanks

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  • Hudson + gitolite + virtual host on staging server

    - by takeshin
    I have a Ubuntu server which I want to be my continous integration server (for the Zend Application based projects) and the staging server as well. The team is pushing source files to the repository: /home/git/repositories/testing.git Then Hudson does the build, and the master branch is exported (maybe cloned is a better word) by git hudson plugin to: /var/lib/hudson/jobs/test/workspace/ The workspace contains .git folder as well, which is not necessary on my staging website. How do you set up virtual host to see the staging version of the content of the repository? Does the virtual host point to the workspace, or shall I export the files to another directory? What about the permissions and security? Hudson is the owner of all the workspace files. Do I have to do some post-build actions to set up access? P.S. If this question is more apropriate to serverfault, please migrate.

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