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  • Missing Status Bar in Visual Studio?

    - by Marcel
    Note: This question and answer is a full copy from Kelly Brownsbergers Blog. I do post it as a convenience to others. From time to time, my status bar disappears. I used to believe this was due to a botched install or add-in. I recently upgraded to Team System Test Edition, and my status bar again disappeared. For the last few weeks I’ve been trying to figure out a time to do a full reinstall. To not take rep for this, I have marked it communitiy wiki.

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  • Help with a query

    - by stackoverflowuser
    Hi Based on the following table ID Effort Name ------------------------- 1 1 A 2 1 A 3 8 A 4 10 B 5 4 B 6 1 B 7 10 C 8 3 C 9 30 C I want to check if the total effort against a name is less than 40 then add a row with effort = 40 - (Total Effort) for the name. The ID of the new row can be anything. If the total effort is greater than 40 then trucate the data for one of the rows to make it 40. So after applying the logic above table will be ID Effort Name ------------------------- 1 1 A 2 1 A 3 8 A 10 30 A 4 10 B 5 4 B 6 1 B 11 25 B 7 10 C 8 3 C 9 27 C I was thinking of opening a cursor, keeping a counter of the total effort, and based on the logic insert existing and new rows in another temporary table. I am not sure if this is an efficient way to deal with this. I would like to learn if there is a better way.

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  • Most efficent way to limit rows returns from union query- TSQL

    - by stephen776
    Hey guys...I have a simple stored proc with two queries joined with a union select name as 'result' from product where... union select productNum as 'result' from product where... I want to limit this to the TOP 10 results... if i put TOP 10 in each seperate query I get 20 results total. What is the most efficient way to limit total results to 10? I dont want to do TOP 5 in each because I may end up in a situation where I have something like 7 "names" and 3 "productsNumbers"

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  • Visual Studio Colour Settings

    - by Ian
    I've got a custom colour set in Visual Studio and one of the colours when debugging is making things a bit of a misery. Unfortunately I can't figure out which one it is, and when going through and changing all the light background ones, it still remains. Can anyone point me in the right direction? In this screenshot the current line is yellow, and the caller is the white/cream sort of colour which is the one I want to change... Thanks very much! :)

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  • VS2008 Link Error Using SafeInt3.hpp in 64bit mode.

    - by photo_tom
    I have the below code that links and runs fine in 32bit mode - #include "safeint3.hpp" typedef SafeInt<SIZE_T> SAFE_SIZE_T; SAFE_SIZE_T sizeOfCache; SAFE_SIZE_T _allocateAmt; Where safeint3.hpp is current version that can be found on Codeplex SafeInt. For those who are unaware of it, safeint is a template class that makes working with different integer types and sizes "safe". To quote channel 9 video on software - "it writes the code that you should". Which is my case. I have a class that is managing a large in-memory cache of objects (6gb) and I am very concerned about making sure that I don't have overflow/underflow issues on my pointers/sizes/other integer variables. In this use, it solves many problems. My problem is coming when moving from 32bit dev mode to 64bit production mode. When I build the app in this mode, I'm getting the following linker warnings - 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyUint64(unsigned __int64 const &,unsigned __int64 const &,unsigned __int64 *)" (?IntrinsicMultiplyUint64@@YA_NAEB_K0PEA_K@Z) already defined in ImageInRamCache.obj; second definition ignored 1>cachecontrol.obj : warning LNK4006: "bool __cdecl IntrinsicMultiplyInt64(__int64 const &,__int64 const &,__int64 *)" (?IntrinsicMultiplyInt64@@YA_NAEB_J0PEA_J@Z) already defined in ImageInRamCache.obj; second definition ignored While I understand I can ignore the error, I would like either (a) prevent the warning from occurring or (b) make it disappear so that my QA department doesn't flag it as a problem. And after spending some time researching it, I cannot find a way to do either.

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  • Can't get GetModuleFileNameA to work, keep getting error 'missing type specifier...'

    - by flavour404
    Hi, I am trying to use 'GetModuleFileNameA' but I keep getting the error 'c4430: missing type specifier - int assumed'. From reading the results from my google search I am guessing that it is from my use of NULL: char Filename[MAX_PATH]; //this is a char buffer GetModuleFileNameA(NULL, Filename, sizeof(Filename)); NULL is supposedly defined in #include stdio.h which I have included in my project, what am I doing wrong? Thanks.

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  • Installing a custom project template with Visual Studio Installer project

    - by ulu
    Hi! I've created a custom project template, and now I need to deploy it together with my product (i.e., it should be installed by the same msi I use for the main installation). I'm using a Visual Studio Installer project. One option is to use a custom action and manually copy a template file included in the installation. Another is to create a vsi file and use a custom action to install it after the main installation (how do I have it installed silently?) . Which one is better? Thanks a lot ulu

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  • What is the most effective and flexible way to generate combinations in TSQL?

    - by SDReyes
    What is the most effective and flexible way to generate combinations in TSQL? With 'Flexible', I mean you should be able to add easily combination rules. e.g.: to generate combinatories of 'n' elements, sorting, remove duplicates, get combinatories where each prize belongs to a different lottery, etc. For example, Having a set of numbers representing lottery prizes. Number | Position | Lottery --------------------------- 12 | 01 | 67 12 | 02 | 67 34 | 03 | 67 43 | 01 | 89 72 | 02 | 89 33 | 03 | 89 (I include the position column because, a number could be repeated among different lottery's prizes) I would like to generate combinatories like: Numbers | Lotteries ------------------- 12 12 | 67 67 12 34 | 67 67 12 34 | 67 67 12 43 | 67 89 12 72 | 67 89 12 33 | 67 89 . . .

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  • CustomError not working properly

    - by IrfanRaza
    Hello friends, I am using following setting for customError. < customErrors mode="On" defaultRedirect="GenericErrorPage.aspx" < error statusCode="403" redirect="NoAccess.aspx" / < error statusCode="404" redirect="FileNotFound.aspx" / < /customErrors I have a folder "Admin" having access to administrators role. When someone other than administrators tries to access the pages inside admin folder, it is redirected to login page. My expectation is to display "NoAccess.aspx". Whats wrong with this code? Or is there other meaning to statusCode=403. Could someone provide help on this. Thanks for sharing your valuable time.

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  • Visual Studio IDE - how do you quickly find the implementation(s) of an interface's method?

    - by Jess
    Is there a quick way to find all of the implementations of, not references to, an interface's method/property/etc? Here's some sample code: public class SomeClass : IBaseClass { public Int32 GetInt() { return 1; } } public interface IBaseClass { public Int32 GetInt(); } public class SomeOtherClass { ISomeClass _someClass; private TestMethod() { _someClass = new SomeClass(); _someClass.GetInt(); } } I want to quickly get to SomeClass.GetInt() while reviewing SomeOtherClass.TestMethod(). If I right click on _someClass.GetInt() and click 'Go To Definition', it takes me to the interface. If I click 'Find All References', I could potentially see a list of all uses ... not just the classes that implement the GetInt() method. Is there a faster way to find this? Any tips from other developers? We are using D.I. for most of our dependencies, which means that tracing through deeply nested code takes forever.

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  • Get substring between "\" where multiple "\"

    - by AceAlfred
    Found this solution to get substring after slash () character DECLARE @st1 varchar(10) SET @st1 = 'MYTEST\aftercompare' SELECT @st1 ,SUBSTRING(@st1, CHARINDEX('\', @st1) + 1, LEN(@st1)) http://social.msdn.microsoft.com/Forums/sqlserver/en-US/5c3a5e2c-54fc-43dd-b12c-1a1f6784d7d8/tsql-get-substring-after-slash-character But is there a way to get substring after second slash or even more? DECLARE @st1 varchar(50) --Added more slashes SET @st1 = 'MYTEST\aftercompare\slash2\slash3\slash4' SELECT @st1 --This part would need some work --,SUBSTRING(@st1, CHARINDEX('\', @st1) + 1, LEN(@st1)) And getting only the substring between the slashes. Values: [1] "aftercompare" - [2] "slash2" - [3] "slash3" - [4] "slash4"

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  • Qt, Color Picker Dialog?

    - by high6
    Is there a color picker dialog for Qt like the following? Also it needs to have a OnColorChanged signal which is called when ever the selected color changes. I want to give a live preview when they are changing the colors, that is why. Using google I could only find this one that was a triangle in side of a circle and personally I think it looks ugly.

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  • CLR: Multi Param Aggregate, Argument not in Final Output?

    - by OMG Ponies
    Why is my delimiter not appearing in the final output? It's initialized to be a comma, but I only get ~5 white spaces between each attribute using: SELECT [article_id] , dbo.GROUP_CONCAT(0, t.tag_name, ',') AS col FROM [AdventureWorks].[dbo].[ARTICLE_TAG_XREF] atx JOIN [AdventureWorks].[dbo].[TAGS] t ON t.tag_id = atx.tag_id GROUP BY article_id The bit for DISTINCT works fine, but it operates within the Accumulate scope... Output: article_id | col ------------------------------------------------- 1 | a a b c I only have rudimentary C# API knowledge... C# Code: using System; using System.Data; using System.Data.SqlClient; using System.Data.SqlTypes; using Microsoft.SqlServer.Server; using System.Xml.Serialization; using System.Xml; using System.IO; using System.Collections; using System.Text; [Serializable] [SqlUserDefinedAggregate(Format.UserDefined, MaxByteSize = 8000)] public struct GROUP_CONCAT : IBinarySerialize { ArrayList list; string delimiter; public void Init() { list = new ArrayList(); delimiter = ","; } public void Accumulate(SqlBoolean isDistinct, SqlString Value, SqlString separator) { delimiter = (separator.IsNull) ? "," : separator.Value ; if (!Value.IsNull) { if (isDistinct) { if (!list.Contains(Value.Value)) { list.Add(Value.Value); } } else { list.Add(Value.Value); } } } public void Merge(GROUP_CONCAT Group) { list.AddRange(Group.list); } public SqlString Terminate() { string[] strings = new string[list.Count]; for (int i = 0; i < list.Count; i++) { strings[i] = list[i].ToString(); } return new SqlString(string.Join(delimiter, strings)); } #region IBinarySerialize Members public void Read(BinaryReader r) { int itemCount = r.ReadInt32(); list = new ArrayList(itemCount); for (int i = 0; i < itemCount; i++) { this.list.Add(r.ReadString()); } } public void Write(BinaryWriter w) { w.Write(list.Count); foreach (string s in list) { w.Write(s); } } #endregion }

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  • Convert Date with characters to mm/dd/yyyy

    - by peter
    I have a columns called Submit_Date in table Tickets and the datatype of it is Varchar(200) and I am trying to convert it to MM/DD/YYYY format and when i do that i get the following error: Msg 242, Level 16, State 3, Line 1 The conversion of a varchar data type to a datetime data type resulted in an out-of-range value. Sample Data of the table is: Submit_Date 27-09-2013 16:15:00 CST 30-09-2013 16:30:24 CST 27-09-2013 10:03:46 CST 30-09-2013 14:35:55 CST 25-09-2013 16:28:48 CST 24-09-2013 09:29:45 CST I tried doing the following: Select Convert(datetime,Submit_date,101) from dbo.Tickets Let me know where I am doing wrong.

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  • help troubleshooting deadlocks in sql server database

    - by Makach
    I've got two database servers, (1) production (2) test on the production database I get frequent deadlocks and I'm trying to find out what is causing it. I take a backup of the database in production and restore it in test and when I perform the exact same scenario that yields deadlocks on the production server I am unable to reproduce in test. any ideas/tips/hints would be much appreciated.

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  • using NEWSEQUENTIALID() with UPDATE Trigger

    - by Ram
    I am adding a new GUID/Uniqueidentifier column to my table. ALTER TABLE table_name ADD VersionNumber UNIQUEIDENTIFIER UNIQUE NOT NULL DEFAULT NEWSEQUENTIALID() GO And when ever a record is updated in the table, I would want to update this column "VersionNumber". So I create a new trigger CREATE TRIGGER [DBO].[TR_TABLE_NAMWE] ON [DBO].[TABLE_NAME] AFTER UPDATE AS BEGIN UPDATE TABLE_NAME SET VERSIONNUMBER=NEWSEQUENTIALID() FROM TABLE_NAME D JOIN INSERTED I ON D.ID=I.ID/* some ID which is used to join*/ END GO But just realized that NEWSEQUENTIALID() can only be used with CREATE TABLE or ALTER TABLE. I got this error The newsequentialid() built-in function can only be used in a DEFAULT expression for a column of type 'uniqueidentifier' in a CREATE TABLE or ALTER TABLE statement. It cannot be combined with other operators to form a complex scalar expression. Is there a workaround for this ? Edit1: Changing NEWSEQUENTIALID() to NEWID() in the trigger solves this, but I am indexing this column and using NEWID() would be sub-optimal

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • sqlserver how to set job priority

    - by Buzz
    Is there any way to set one job priority higher then other, In my case there are two jobs those are working on same set of tables,first JOB-A which is running every 12 hr and other JOB-B is every 10 minutes , i think at some time when they run simultaneously JOB-B is getting in to deadlock and get failed, i google the topic and found sqlgoverner is helpful in such cases does anyone know how to resolve?

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  • Adding more OR searches with CONTAINS Brings Query to Crawl

    - by scolja
    I have a simple query that relies on two full-text indexed tables, but it runs extremely slow when I have the CONTAINS combined with any additional OR search. As seen in the execution plan, the two full text searches crush the performance. If I query with just 1 of the CONTAINS, or neither, the query is sub-second, but the moment you add OR into the mix the query becomes ill-fated. The two tables are nothing special, they're not overly wide (42 cols in one, 21 in the other; maybe 10 cols are FT indexed in each) or even contain very many records (36k recs in the biggest of the two). I was able to solve the performance by splitting the two CONTAINS searches into their own SELECT queries and then UNION the three together. Is this UNION workaround my only hope? Thanks. SELECT a.CollectionID FROM collections a INNER JOIN determinations b ON a.CollectionID = b.CollectionID WHERE a.CollrTeam_Text LIKE '%fa%' OR CONTAINS(a.*, '"*fa*"') OR CONTAINS(b.*, '"*fa*"') Execution Plan (guess I need more reputation before I can post the image):

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  • How can I join this 2 queries?(A select query with join and An unpivot query)

    - by MANG KANOR
    Here are my two queries SELECT EWND.Position, NKey = CASE WHEN ISNULL(Translation.Name, '') = '' THEN EWND.Name ELSE Translation.Name END, Unit = EW_N_DEF.Units FROM EWND INNER JOIN EW_N_DEF ON EW_N_DEF.Nutr_No = EWND.Nutr_No LEFT JOIN Translation ON Translation.CodeMain = EWND.Nutr_no WHERE Translation.CodeTrans = 1 ORDER BY EWND.Position And this is the unpivot one SELECT * FROM (SELECT N1,N2,N3,N4,N5,N6,N7,N8,N9,N10,N11,N12,N13,N14,N15,N16,N17,N18,N19,N20,N21,N22,N23,N24,N25,N26,N27,N28,N29,N30,N31,N32,N33,N34 FROM EWNVal WHERE Code=6035) Test UNPIVOT (Value FOR NUTCODE IN (N1,N2,N3,N4,N5,N6,N7,N8,N9,N10,N11,N12,N13,N14,N15,N16,N17,N18,N19,N20,N21,N22,N23,N24,N25,N26,N27,N28,N29,N30,N31,N32,N33,N34) )AS test Both Queries put out same number of rows but not columns, Is it possible to join this two? I tried the union but it has problems that I cant solve Thanks in advance!

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  • t-sql help with recursive sort of query

    - by stackoverflowuser
    Hi Based on the following table ID Path --------------------------------------- 1 \\Root 2 \\Root\Node0 3 \\Root\Node0\Node1 4 \\Root\Node0\Node2 5 \\Root\Node3 6 \\Root\Node3\Node4 7 \\Root\Node5 ... N \\Root\Node5\Node6\Node7\Node8\Node9\Node10 so on... There are around 1000 rows in this table. I want to display individual node in seperate columns. Maximum columns to be displayed 5 (i.e. node till 5 level deep). So the output will look as below ID Path Level 0 Level 1 Level 2 Level 3 Level 4 Level 5 ---------------------------------------------------------------------------------------- 1 \\Root Root Null Null Null Null Null 2 \\Root\Node0 Root Node 0 Null Null Null Null 3 \\Root\Node0\Node1 Root Node 0 Node 1 Null Null Null 4 \\Root\Node0\Node2 Root Node 0 Node 2 Null Null Null 5 \\Root\Node3 Root Node 3 Null Null Null Null 6 \\Root\Node3\Node4 Root Node 3 Node 4 Null Null Null 7 \\Root\Node5 Root Node 5 Null Null Null Null ... N (see in above table) Root Node 5 Node 6 Node 7 Node 8 Node 9 The only way i can think of is to open a cursor, loop through each row and perform string split, just fetch the first 5 nodes and then insert into a temp table. Pls. suggest. Thanks

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