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  • Opening offline version of Microsoft Books Online in browser

    - by ercan
    I often use the MSDN website for language reference. In order to make navigation faster, I downloaded the offline version of SQL Server 2005 Books Online from here: http://www.microsoft.com/downloads/details.aspx?familyid=be6a2c5d-00df-4220-b133-29c1e0b6585f&displaylang=en The reason why it is 137MB is that it comes with its own GUI, which, not surprisingly, is rather poor! Apparently though, the pages are written in html. The URIs look like: ms-help://MS.SQLCC.v9/sqlcc9/html/674933a8-e423-4d44-a39b-2a997e2c2333.htm . I can open the URI in IE, but with errors. Do you know if I can open them with Firefox and how? Or is there a simple HTML version of "MS Books Online", for example in a ZIP file?

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  • How to set the PHP Api Version for phpize

    - by Tom Frost
    I'm upgrading php on my server but I'm running into a problem with phpize and compiling external modules. phpize -v reports: Configuring for: PHP Api Version: 20041225 Zend Module Api No: 20090115 Zend Extension Api No: 220090115 But on my test server (which I'm trying to replicate) I get this: Configuring for: PHP Api Version: 20090626 Zend Module Api No: 20090626 Zend Extension Api No: 220090626 I'm running debian squeeze, pulling the php 5.3.0-2 packages from the experimental repo. The difference betweent he two servers is that the first server has had old verisons of php on it, and the test server was installed with php 5.3.0-2 from the start. I've attempted uninstalling all PHP packages from the first server (using --purge to get rid of all the config files) and re-installing 5.3 fresh, but I'm still having the same issue. Help!

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  • How to install latest version of imagick on centos 5.8 64bit using bash

    - by user57221
    How can I download and install latest version of imagick on centos 5.8 64bit using bash for php 5.4. >yum info php Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * base: mirror.ellogroup.com * epel: mirror01.th.ifl.net * extras: mirror.ellogroup.com * updates: mirror.ellogroup.com Installed Packages Name : php Arch : x86_64 Version : 5.4.3 Release : 1.el5.remi Size : 8.8 M Repo : installed Summary : The PHP HTML-embedded scripting language. (PHP: Hypertext Preprocessor) URL : http://www.php.net/ License : PHP Description: PHP is an HTML-embedded scripting language. PHP attempts to make it : easy for developers to write dynamically generated webpages. PHP also : offers built-in database integration for several commercial and : non-commercial database management systems, so writing a : database-enabled webpage with PHP is fairly simple. The most common : use of PHP coding is probably as a replacement for CGI scripts. : : The php package contains the module which adds support for the PHP : language to Apache HTTP Server.

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  • Error: Multilib version problems found

    - by Kovács Ákos
    What causes this error? Error: Multilib version problems found. This often means that the root cause is something else and multilib version checking is just pointing out that there is a problem. Eg.: 1. You have an upgrade for glibc which is missing some dependency that another package requires. Yum is trying to solve this by installing an older version of glibc of the different architecture. If you exclude the bad architecture yum will tell you what the root cause is (which package requires what). You can try redoing the upgrade with --exclude glibc.otherarch ... this should give you an error message showing the root cause of the problem. 2. You have multiple architectures of glibc installed, but yum can only see an upgrade for one of those arcitectures. If you don't want/need both architectures anymore then you can remove the one with the missing update and everything will work. 3. You have duplicate versions of glibc installed already. You can use "yum check" to get yum show these errors. ...you can also use --setopt=protected_multilib=false to remove this checking, however this is almost never the correct thing to do as something else is very likely to go wrong (often causing much more problems). Protected multilib versions: glibc-2.12-1.107.el6_4.5.i686 != glibc-2.12-1.107.el6_4.2.x86_64 Error: Protected multilib versions: db4-4.7.25-18.el6_4.i686 != db4-4.7.25-17.el6.x86_64 You could try using --skip-broken to work around the problem ** Found 10 pre-existing rpmdb problem(s), 'yum check' output follows: 32:bind-libs-9.8.2-0.17.rc1.el6_4.6.x86_64 is a duplicate with 32:bind-libs-9.8.2-0.17.rc1.el6_4.5.x86_64 chkconfig-1.3.49.3-2.el6_4.1.x86_64 is a duplicate with chkconfig-1.3.49.3-2.el6.x86_64 db4-4.7.25-18.el6_4.x86_64 is a duplicate with db4-4.7.25-17.el6.x86_64 12:dhcp-common-4.1.1-34.P1.el6_4.1.x86_64 is a duplicate with 12:dhcp-common-4.1.1-34.P1.el6.centos.x86_64 glibc-2.12-1.107.el6_4.5.x86_64 is a duplicate with glibc-2.12-1.107.el6_4.2.x86_64 glibc-common-2.12-1.107.el6.x86_64 has missing requires of glibc = ('0', '2.12', '1.107.el6') glibc-common-2.12-1.107.el6_4.2.x86_64 is a duplicate with glibc-common-2.12-1.107.el6.x86_64 glibc-common-2.12-1.107.el6_4.5.x86_64 is a duplicate with glibc-common-2.12-1.107.el6_4.2.x86_64 krb5-libs-1.10.3-10.el6_4.6.x86_64 is a duplicate with krb5-libs-1.10.3-10.el6_4.4.x86_64 tzdata-2013g-1.el6.noarch is a duplicate with tzdata-2013c-2.el6.noarch

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  • How to Find Out What Version of Display Driver is Installed

    - by Artium
    One of my favorite games, "Wolfenstein Enemy Territory", has stopped working lately. It throws a segfault during the initialization phase. I suspect that the reason is a recent update to the video card driver. The problem started after I updated Ubuntu but I do not remember if there was a driver update in the list. My question is how can I check this. How can I view the current version of the display driver installed and the date it was last updated? If I discover that this is indeed the problem, will it be possible to revert the update and stay with the previous version of the driver?

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  • Ubuntu/Linux version recommendation for HP dv6 3122TX?

    - by sanjayav
    I purchased a HP dv6 3122TX recently and after installing Ubuntu 10.10 64 bit I ran into multiple issues like, The wireless driver is not supported by Uubntu. (1) [The driver is RaLink RT3090 ] The ethernet stopped working sometimes for no reason [The driver is Realtek RTL8111/8168B ] "Corrupted low memory at ..." issue which is described as a kernel bug in Ubuntu support forums. (It started to take me to a terminal instead of the GUI and couldn't start x server after that) As I'm not an expert Ubuntu user I got fed up of all these issue and got back to Windows 7. But I need an Ubuntu installation up and running for my development work. What are your suggestions about a reasonable Ubuntu version that I should try? Or a different Linux variation? Should I stick to a 32-bit version? It'd be great anyone can give some advice on this issue.

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  • azure website restart and take old dll version

    - by vipul dumaniya
    One of my site is hosted on windows azure and when azure restart site from manage windows azure panel. then it take old version dll and site is down until we restart the site by deploying global.asax or change in web.config to restart the site. after deployment of global.asax or change in web.config site is restart and then it work perfectly and take latest dll. so if any issues with my code then it should not work after the restart by deploying global.asax file so i think issues is not from code side. Error like "Could not load type 'DSF.DATA.Repository.RecurringOrderLogResposity' from 'DSF.DATA Version 1.0.0" I am just deploying changed dll using FTP & site restart and take effect successfully I have already resolve this error and uploaded latest dll too but when site restart from azure panel it back and then site down until i restart the site by deploying global.asax file so i think issues is not from code side. please please help I am in big trouble as my site is live site and there are lot of traffic Thanks Vipul

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  • Can't open an SSH session because of OpenSSL version mismatch [on hold]

    - by user3287849
    I just ran apt-get upgrade, and according to /var/log/apt/history.log, openssl has been updated to version 1.0.1e-2+rvt+deb7u7. Now I have one SSH session still open, but I can't open another one. I restarted SSH, which returned OpenSSL version mismatch. Built against 1000105f, you have 10001080. I tried apt-get remove openssl && apt-get install openssl with no luck. I'm running debian on a raspberry pi. Edit: moved to SuperUser

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  • Updating ATI HD 5970 Graphics card - version errors?

    - by user55406
    I'm having an issue...My system specs is: Intel i7 960 6GM Corair XMS RAM ATI HD5970 graphics card Intel dx58so motherboard Cooler Master HAF 922 case 1.5TB Seagate hard drive Windows Vista x86 (32-bit). Here is my issue: when I go to AMD/ATI website to update my graphics card - it doesn't. when I type DxDiag and then click on display it tell me my version is 8.17.0 and its on 10.10.0 for the latest version. How can I get 8.17.0 too 10.10.0? I figure it would have done that after I updated the driver for my graphics card. Thanks.

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  • USB connection is unstable with Nexus S 2.3.4 on AMD 64 running 64-bit Windows 7, but works with 32-bit Windows Vista

    - by Mike
    The USB connection is unstable with Nexus S (Android 2.3.4) on AMD 64 running 64-bit Windows 7, but it works with 32-bit Windows Vista. Problem Description: On the 64-bit Windows 7 machine my Nexus S appears to connect, but then it disconnects moments later. Neither accessing USB storage or loading an Android application package file (APK) using the Android Debug Bridge (ADB) work. On 32-bit Windows Vista using the same USB cable, USB storage works. I haven't tried the ADB on 32-bit Windows Vista. Reproduction steps for USB storage: (I have provided the reproduction steps for USB storage and not ADB, because if one isn't working, then the other isn't working either and the USB storage reproduction steps are shorter to document.) Connect the USB cable to the Nexus S and my Windows 7 machine. Effect: The "USB Mass Storage, USB Connected" dialog appears with the button "Turn on USB storage." Click "Turn on USB Storage" Effect: The "working circle" appears. A dialog briefly appears saying "USB storage in use," then it either returns me to Step 1 (now that I am running 2.3.4) or is replaced with the Nexus S's application homepage (while I was running 2.3.3). I'm not sure if the version matters, but I mention it for completeness. On the 32-bit Windows Vista machine the connection is stable. I am able to navigate through the Nexus S file system create, read, update, and delete files, etc. I haven't tried connecting with the ADB. Troubleshooting summary: Tried and failed: Uninstalling and reinstalling the Android USB drivers including removing the files. Uninstalling my custom software Pulling the Nexus S's battery Restarting the Nexus S Restarting 64-bit Windows 7 Changing USB ports on the 64-bit Windows 7 box Compared the dates and file size on the DLLs in my google-usb_driver\amd64 directory and the windows\System32 directory. They match. The sizes for the google-usb_driver\i386 directory do not match (expected). Turning off Debugging mode on the Nexus S does not resolve the problem. Searching Google. Tried and succeeded: Connecting to another machine (Windows Vista) using the same USB cable and Nexus S phone. Troubleshooting observations: I notice that uninstalling the device drivers and deleting the files, then reinstalling the drivers, then rebooting 64-bit Windows 7 then unplugging the Nexus S, then plugging it back in occasionally helps for a short amount of time (minutes to hours, not days). When it is working, I can both access the Nexus S's drive and load/test applications using the ADB. I have observed some wonky behavior in the Device Manager that I haven't tracked down. Sometimes the black Nexus S image appears in the list of devices. Sometimes the image displays as a computer with a green ISA card. Sometimes it neither appears on the top level of devices nor under “other devices,” but it does appear under "disk drives" as "Android UMS Composite USB Device." System configuration: The Nexus S is running Android OS 2.3.4's "Settings\about phone\System updates" indicates that it is up to date as of May 21st 2011. Both 32-bit Windows Vista and 64-bit Windows 7 are up to date. The Windows Vista system is running on an Intel 32-bit processor. Windows 7 is running on an AMD 64-bit processor. I have done Android development on both systems, but I usually develop on the 64-bit Windows 7 machine.

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  • rsync per-site configuration file?

    - by Scott
    I know how to configure a per-site entry for ssh, but is there any kind of a client configuration for rsync that allows per-site configuration options and aliases or similar shortcuts like the .ssh/config? I'm curious because I have a minimal ssh server installed on my android phone and I also have a minimal rsync tool on it as well. I'm getting tired of having to root login onto the phone and sym-link both tools to standard places the android OS looks for executables as the ssh server is bare bones and has a typical *bear multi-link binary for the basic unix commands (that does not include rsync) I end up having to include --rsync-path=/path/to/rsync/android/files/rsync every time I want to do any rsyncing of the files on my phone, but this path is always the same. I've gotten around it in the meantime with a glob approach in a shell script wrapper, but this sometimes limits the customization I can do with the rsync call. I'm just wondering if there is anything similar to the .ssh/config file where I can create an alias for my phone (e.g. 'android') where specifying rsync android:/mnt/sdcard will automatically assume --rsync-path=/blah/blah/blah --no-g --no-p --no-t etc. Tre`

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  • How does dropbox version/upload large files?

    - by barfoon
    Hey everyone, I have a free dropbox account (2GB), and I was wondering how the versioning of large files works. I have a full backup of all my webfiles that sites @ just over 1GB. After the initial upload of 1GB, everytime it syncs will dropbox figure out the delta of the file, or will it have to upload the entire thing again to version it? It would be cool to always have an up to date version of a large file, but I dont want to kill my bandwidth uploading 1GB everytime. Is this possible? Thanks,

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  • Install new version of running app using MSI

    - by Uwe
    We run a x-copy deployed .net application on our Windows 2008 R2 terminal server. If I want to deploy a new version the file handle is locked by all users running the application. I wonder if I'd deploy using MSI if I could run the installation even when the .exe file is opened and locked by the users. My goal is that each user gets the new version if he/she opens the app the next time. I don't want all users to have to close the application for deployment itself.

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  • downgrading the php version

    - by aadiahg
    I used to upgrade my php from 5.3.5-1ubuntu7.11 to 5.3.18-1~dotdeb.0 I got a lot of problems after the upgrading process . My localhost/phpmyadmin displaying the blank screen. apache2 show me a warning message waiting [Sun Nov 04 12:11:21 2012] [warn] The Alias directive in /etc/apache2/conf.d/phpmyadmin.conf at line 3 will probably never match because it overlaps an earlier Alias. most of CMS cant installed and show me this error Required MySQL version for CMS is 5.x but this server has: mysqlnd 5.0.8-dev the Scripts that has been already installed some of there functions doesn’t work i've googled a lot to fix this problems also i ve googled about downgrading the php version from 5.3.18 to 5.3.x but it doesn’t work with me Can you help please Many thanks

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  • FolderClosed Exception in Javamail

    - by SikhWarrior
    Im trying to create a simple mail client in android, and I have the android version of javamail compiling and running in my app. However, whenever I try to connect and receive mail, I get a Folder Closed exception seen below. 10-23 12:12:13.484: W/System.err(6660): javax.mail.FolderClosedException 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getProtocol(IMAPMessage.java:149) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.loadBODYSTRUCTURE(IMAPMessage.java:1262) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getDataHandler(IMAPMessage.java:616) 10-23 12:12:13.484: W/System.err(6660): at javax.mail.internet.MimeMessage.getContent(MimeMessage.java:1398) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.Util.MailHelper.getMessageHTML(MailHelper.java:60) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:31) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:1) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.finish(AsyncTask.java:631) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.access$600(AsyncTask.java:177) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask$InternalHandler.handleMessage(AsyncTask.java:644) 10-23 12:12:13.484: W/System.err(6660): at android.os.Handler.dispatchMessage(Handler.java:99) 10-23 12:12:13.484: W/System.err(6660): at android.os.Looper.loop(Looper.java:137) 10-23 12:12:13.484: W/System.err(6660): at android.app.ActivityThread.main(ActivityThread.java:5227) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invokeNative(Native Method) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invoke(Method.java:511) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:795) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:562) 10-23 12:12:13.494: W/System.err(6660): at dalvik.system.NativeStart.main(Native Method) My code is as follows: public static Message[] getAllMail(String user, String pwd){ String host = "imap.sfu.ca"; final Message[] NO_MESSAGES = {}; Properties properties = System.getProperties(); properties.setProperty("mail.imap.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); properties.setProperty("mail.imap.socketFactory.port", "993"); Session session = Session.getDefaultInstance(properties); try { Store store = session.getStore("imap"); store.connect(host, user, pwd); Folder folder = store.getFolder("inbox"); folder.open(Folder.READ_ONLY); Message[] messages = folder.getMessages(); folder.close(true); store.close(); Log.d("####TEAM ZETA DEBUG####", "Content: " + messages.length); return messages; } catch (NoSuchProviderException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } Log.d("####TEAM ZETA DEBUG####", "Returning NO_MESSAGES"); return NO_MESSAGES; } public static String getMessageHTML(Message message){ Object msgContent; try { msgContent = message.getContent(); if (msgContent instanceof Multipart) { Multipart mp = (Multipart) msgContent; for (int i = 0; i < mp.getCount(); i++) { BodyPart bp = mp.getBodyPart(i); if (Pattern .compile(Pattern.quote("text/html"), Pattern.CASE_INSENSITIVE) .matcher(bp.getContentType()).find()) { // found html part return (String) bp.getContent(); } else { // some other bodypart... } } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } return "Something went wrong"; } I couldn't find anything helpful on the web, does anyone have an ideas why this is happening?? This is called in class GetAsyncEmails extends AsyncTask<String, Integer, Message[]>{ @Override protected Message[] doInBackground(String... args) { // TODO Auto-generated method stub Message[] messages = MailHelper.getAllMail(args[0], args[1]); return messages; } protected void onPostExecute(Message[] result){ if(result.length > 1){ Message message = result[0]; String content = MailHelper.getMessageHTML(message); System.out.println("####TEAM ZETA DEBUG####" + content); } } }

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • XOLO X900–First mobile phone with Intel Power

    - by Rekha
    XOLO X900, XOLO’s offering the world’s first smart phone with the power of Intel inside® shaking hands with LAVA International Ltd., India’s fastest growing handset brands. The R&D Centre is in Shenzhan (China) and Bangalore (India). The smart phone has a fast web browsing with the 1.6 GHz Intel processor and smooth multi-tasking process using Intel patented Hyper Threading technology.It has an optimum battery usage, 4.03” hi-resolution of 1024X600 pixels LCD screen to ensure crisp text and vibrant images, HDMI Output port for TV, full HD 1080p playback and dual speakers. It has a camera of 8MP HD camera with certain DSLR like features allowing to click upto 10 photos in less than a second. 3D and HD gaming is immensely realistic with 400 MHz Graphics Processing Unit. The Operating System used here is Android 2.3 (Gingerbread) and upgradable to Android 4.0. It has the GPS facility and rear and front cameras with 8MP and 1.3MP respectively.  They have enabled Accelerometer, Gyroscope, Magnetometer, Ambient light sensor and Proximity sensor in this smart phone. Intel’s smartphone venture is beginning in India first. It is said to be available for sale in Indian from April 23, 2011 onwards. The price is at a best-buy price of INR 22,000 approximately. The smartphone will be available at the Indian retail chain Croma. The phone will available in other retail stores and online stores from early May. The company is launching the smartphone in India first and a more powerful handset in China later this year. According to their success in India and China, Intel is planning to come into Europe and US market. Till then, Intel smartphones are only for Indian buyers. You can more technical information from the XOLO’s site.

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  • DriveSafe.ly Reads Your Text Messages Aloud

    - by ETC
    DriveSafe.ly, a free application for Android and BlackBerry phones, reads your text messages, emails, and caller ID notifications aloud so you can stay connected while keeping your eyes on the road. DriveSafe.ly is a feature packed application that reads your text messages, your emails, and the ID from your caller ID aloud. It’s not the only SMS-to-speech application out there but it sports the most featured including rocking a customizable auto-responder (so you can let people know you heard their message and will respond as soon as you’re off the road), the ability to customize the voice and the read-rate, how much information if given (the senders name or just the message or the senders name, subject, and message in the case of emails), and more. Upgrading to the $13.95 a year premium version allows voice-to-txt translation so you can respond verbally to your text messages and emails. Hit up the link below to read more and grab a copy for your Android or BlackBerry phone. DriveSafe.ly [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • Should I be using Lua for game logic on mobile devices?

    - by Rob Ashton
    As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical component based model whereby entities exist and have components attached to them and messages are sent to and fro in order to make things happen. Obviously the layer for actually performing that is thin, and if I were to write an iPhone version of this app, I'd have to re-write the renderer and core driver (of this component based system) in Objective C. The entities are just flat files determining the names of the components to be added, and the components themselves are simple, single-purpose objects containing the logic for the entity. Now, if I write all the logic for those components in Java, then I'd have to re-write them on Objective C if I decided to do an iPhone port. As the bulk of the application logic is contained within these components, they would, in an ideal world, be written in some platform-agnostic language/script/DSL which could then just be loaded into the app on whatever platform. I've been led to believe however that this is not an ideal world though, and that Lua performance etc on mobile devices still isn't up to scratch, that the overhead is too much and that I'd run into troubles later if I went down that route? Is this actually the case? Obviously this is just a hypothetical question, I'm happy writing them all in Java as it's simple and easy get things off the ground, but say I actually enjoy making this game (unlikely, given how much I'm currently disliking having to deal with all those different mobile devices) and I wanted to make a commercially viable game - would I use Lua or would I just take the hit when it came to porting and just re-write all the code?

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