Search Results

Search found 27229 results on 1090 pages for 'default aspx'.

Page 286/1090 | < Previous Page | 282 283 284 285 286 287 288 289 290 291 292 293  | Next Page >

  • Ways to call Blocks within Magento: createBlock vs Layout xml file

    - by N. B.
    Context: I'm trying to include Adminhtml blocks in the frontend of the site to replace some of the user account blocks. The first thing I'm trying to do is simply display the block on the correct page. I can replace the entire page by setting the Body of the response inside the controller, but I'm having a hard time including the block in the layout xml file and then calling it within the template. Why would I be able to create an adminhtml/sales_order_grid from Mage_Sales_OrderController using createBlock: $this->getResponse()->setBody($this->getLayout()->createBlock('adminhtml/sales_order_grid')->toHtml()); But not from a frontend layout, using a declaration <block type="adminhtml/sales_order_grid" name="orders_widget"/> within app/design/frontend/default/default/layout/sales.xml The latter produces an error without a stack trace: Fatal error: Call to a member function toHtml() on a non-object in app/code/core/Mage/Core/Model/Layout.php on line 526 Thanks for any guidance!

    Read the article

  • RNDC fails: permission denied

    - by pawz
    Named works great. It creates a pid in /var/run/named/named.pid as expected. It is listening on port 953 as shown by the log: Apr 20 14:42:38 guchuko named[9115]: command channel listening on 127.0.0.1#953 But whenever I try to run "rndc reload" I get: rndc: 'reload' failed: permission denied What file is it being denied permission to ? It doesn't log anything so I don't know why it's not working. I've compiled bind 9.4-ESV-R1 from source and I've patched it with the mysql mod. my named.conf: options { directory "/var/bind"; forwarders { 203.82.213.101; 203.188.144.1; }; listen-on-v6 { none; }; listen-on { 127.0.0.1; 192.168.0.6; }; pid-file "/var/run/named/named.pid"; }; logging { channel simple_log { file "/var/log/named.log" versions 3 size 5m; severity debug 5; print-time yes; print-severity yes; print-category yes; }; category default { simple_log; }; }; zone "." IN { type hint; file "named.ca"; }; zone "localhost" IN { type master; file "pri/localhost.zone"; allow-update { none; }; notify no; }; include "/etc/rndc.key" my rndc.conf options { default-server 127.0.0.1; default-key "rndc-key"; }; server 127.0.0.1 { key "rndc-key"; }; include "/etc/rndc.key"; my rndc.key: key "rndc-key" { algorithm hmac-md5; secret "XFc8C+yCLK0mIheTSBj41g=="; };

    Read the article

  • How do I set my development web browser in VS2010 RC?

    - by blesh
    I don't like to use IE for my system default web browser. but I do want to set IE as my browser in VS2010 because it works a little nicer for debugging and I like to develop to the lowest common denominator. (jab, lol)... anyhow, can I default to debugging against IE? I know in VS2008 you just had to "Browse With..." on an .aspx page. But that option doesn't exist in VS2010 RC. What gives?

    Read the article

  • Overriding Home button for a Car Home replacement app

    - by BigFwoosh
    I have been working on a replacement for the stock Car Home app for a bit, and I am completely stumped on how to override the Home button so that my app will be brought back to the foreground whenever the phone is docked. This is the way that Car Home works, so there must be a way. It seems that BroadcastReceivers won't work, because the intent that is broadcast whenever the Home button is pressed will still cause the default homescreen app to launch; I cannot prevent it. I can override the Home button from within my app, but that does me no good since this needs to work when the user is outside my app. Car Home also does not do anything weird like set itself as the default homescreen app while it's running (I checked the logcat to make sure). I've been really beating my head against the wall on this. Does anyone have any ideas, or can you at least point me in the right direction?

    Read the article

  • Why is str_replace not replacing this string?

    - by Niall
    I have the following PHP code which should load the data from a CSS file into a variable, search for the old body background colour, replace it with the colour from a submitted form, resave the CSS file and finally update the colour in the database. The problem is, str_replace does not appear to be replacing anything. Here is my PHP code (stored in "processors/save_program_settings.php"): <?php require("../security.php"); $institution_name = mysql_real_escape_string($_POST['institution_name']); $staff_role_title = mysql_real_escape_string($_POST['staff_role_title']); $program_location = mysql_real_escape_string($_POST['program_location']); $background_colour = mysql_real_escape_string($_POST['background_colour']); $bar_border_colour = mysql_real_escape_string($_POST['bar_border_colour']); $title_colour = mysql_real_escape_string($_POST['title_colour']); $url = $global_variables['program_location']; $data_background = mysql_query("SELECT * FROM sents_global_variables WHERE name='background_colour'") or die(mysql_error()); $background_output = mysql_fetch_array($data_background); $css = file_get_contents($url.'/default.css'); $str = "body { background-color: #".$background_output['data']."; }"; $str2 = "body { background-color: #".$background_colour."; }"; $css2 = str_replace($str, $str2, $css); unlink('../default.css'); file_put_contents('../default.css', $css2); mysql_query("UPDATE sents_global_variables SET data='{$institution_name}' WHERE name='institution_name'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$staff_role_title}' WHERE name='role_title'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$program_location}' WHERE name='program_location'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$background_colour}' WHERE name='background_colour'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$bar_border_colour}' WHERE name='bar_border_colour'") or die(mysql_error()); mysql_query("UPDATE sents_global_variables SET data='{$title_colour}' WHERE name='title_colour'") or die(mysql_error()); header('Location: '.$url.'/pages/start.php?message=program_settings_saved'); ?> Here is my CSS (stored in "default.css"): @charset "utf-8"; /* CSS Document */ body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #000; } body { background-color: #CCCCFF; } .main_table th { background:#003399; font-size:24px; color:#FFFFFF; } .main_table { background:#FFF; border:#003399 solid 1px; } .subtitle { font-size:20px; } input#login_username, input#login_password { height:30px; width:300px; font-size:24px; } input#login_submit { height:30px; width:150px; font-size:16px; } .timetable_cell_lesson { width:100px; font-size:10px; } .timetable_cell_tutorial_a, .timetable_cell_tutorial_b, .timetable_cell_break, .timetable_cell_lunch { width:100px; background:#999; font-size:10px; } I've run some checks using the following code in the PHP file: echo $css . "<br><br>" . $str . "<br><br>" . $str2 . "<br><br>" . $css2; exit; And it outputs (as you can see it's not changing anything in the CSS): @charset "utf-8"; /* CSS Document */ body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #000; } body { background-color: #CCCCFF; } .main_table th { background:#003399; font-size:24px; color:#FFFFFF; } .main_table { background:#FFF; border:#003399 solid 1px; } .subtitle { font-size:20px; } input#login_username, input#login_password { height:30px; width:300px; font-size:24px; } input#login_submit { height:30px; width:150px; font-size:16px; } .timetable_cell_lesson { width:100px; font-size:10px; } .timetable_cell_tutorial_a, .timetable_cell_tutorial_b, .timetable_cell_break, .timetable_cell_lunch { width:100px; background:#999; font-size:10px; } body { background-color: #CCCCFF; } body { background-color: #FF5719; } @charset "utf-8"; /* CSS Document */ body,td,th { font-family: Arial, Helvetica, sans-serif; font-size: 14px; color: #000; } body { background-color: #CCCCFF; } .main_table th { background:#003399; font-size:24px; color:#FFFFFF; } .main_table { background:#FFF; border:#003399 solid 1px; } .subtitle { font-size:20px; } input#login_username, input#login_password { height:30px; width:300px; font-size:24px; } input#login_submit { height:30px; width:150px; font-size:16px; } .timetable_cell_lesson { width:100px; font-size:10px; } .timetable_cell_tutorial_a, .timetable_cell_tutorial_b, .timetable_cell_break, .timetable_cell_lunch { width:100px; background:#999; font-size:10px; }

    Read the article

  • TFS 2012 fresh install on fresh Windows Server 2008 warning that reporting services are not installed

    - by jshin47
    I am attempting to evaluate TFS 2012 for our organization but cannot seem to get past the first step of configuring the server using the "Standard Single Server" configuration wizard. In particular, in the service account selection screen, I am warned that: Reporting services are not installed on this computer. You need to install Reporting Services to complete TFS installation with this wizard. This is disheartening because the way I understand it, this should have been installed with the default TFS installation (in fact, no installation options are even provided) and this is a fresh and up-to-date Windows Server 2008 VM. I know I could install SQL Server 2008 or 2012 from MSDN, but shouldn't this work "out of the box?" I'd really rather use the default, small, integrated version of SQL Server that comes with TFS 2012 rather than rolling my own. If it matters, this server is joined to a domain and I am running TFS installation wizard as a domain administrator.

    Read the article

  • Optional read from STDIN in C

    - by Yuval A
    My application is basically a shell which expects an input of type cmd [x], where cmd is constant and x is optional. So cmd 1 is legal as well as cmd by itself - then I assume a default parameter for x. I am doing this: char cmd[64]; scanf("%s", cmd); int arg; scanf("%d", &arg); // but this should be optional How can I read the integer parameter, and set it to a default if none is currently available in the prompt? I do not want the prompt to wait for additional input if it was not given in the original command. I tried several versions using fgetc() and getchar() and comparing them to EOF but to no avail. Each version I tried ends up waiting on that optional integer parameter.

    Read the article

  • Passing arguments stored in a file when running projects in Netbeans

    - by oderebek
    My problem is that I can't remember how I can pass the arguments when running a project in netbeans. There is not enough documentation on web if anybody could help it would be highly appreciated. Here is what I know, you can change the run configurations under run Set Project Configuration Default Configuration there there is a entry space where zou can enter the arguments to be passed. I have a file called "AsciiShop.java" which to be runned and I need to pass the arguments stored in a file called "asciishop-A04-PP.i1". When I am using terminal or cmd.exe I can run the program with java AsciiShop < asciishop-A04-PP.i1 and it works perfect. I want to be able to the same on netbeans. I have placed the file in the default working directory which contains src and bin folders. What should I write in the arguments entry field on the project configurations window, so that it works same like java AsciiShop < asciishop-A04-PP.i1

    Read the article

  • CakePHP 1.3 Plugin Shortcut Route

    - by Cake Baker
    Hi, I searched a lot around the web but I couldn't find any specific sollution to this. In CakePHP 1.3, different from 1.2, if you had a controller inside a plugin, and both had the same name, you could access through "<plugin>/<action>", and it would call the 'default' controller. But in 1.3, according to this: http://cakeqs.org/eng/questions/view/setting_up_magic_routes_for_plugins_in_cakephp_1_3 It was removed, and only the 'index' action in the default plugin controller can be accessed this way. I thought about adding extra code in my routes.php file, and loop through all the plugins in my app, making such routes for every action in the controllers named after the plugin, but it doesn't seem like it's the right thing to do... any other suggestions to make this work in 1.3? or at least some very specific code documentation of this particular change? I've already read something in the 1.3.0-RC4 annoucement, but it was not clear enough.. thanks

    Read the article

  • Flash content works on direct link, but not when inserted into html?

    - by Zolomon
    How come http://www.zolomon.com/wptj/wp-content/themes/default/polaroid.swf works perfectly but not when implemented at http://www.zolomon.com/wptj/?page_id=8 ? The code I use to insert the .swf-file is the following: <object width="522" height="490" id="polaroid" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="movie" value="polaroid.swf" /> <param name="menu" value="false" /> <param name="quality" value="high" /> <param name="scale" value="noscale" /> <param name="bgcolor" value="#DFCEAF" /> <embed src="wp-content/themes/default/polaroid.swf" menu="false" quality="high" scale="noscale" wmode="transparent" bgcolor="#ffffff" width="522" height="490" name="polaroid" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" /> </object>

    Read the article

  • How to structure a multilingual website for search engines?

    - by Nirmal
    I have this website which decides on the display language by a GET parameter. http://www.mysite.com/index.php?page=home&locale=en which is rewritten as http://www.mysite.com/en/home When no language is specified, the system defaults to English (en). Now how do I tell the search engines that many versions of the website exist? When the search bot enters the site, it will trigger the default English Language and after finishing, will just leave the site without considering other languages. I can very well have a sitemap with links to the default pages of each language, so the bot can navigate from there. But how do I say the bot that the entry in the sitemap is the home page for that language? Like if someone searches for 'mi sitio', they should be presented with the result http://www.mysite.com/es/home and not some other internal page. Any light on this? Thanks.

    Read the article

  • Why compressed xps are corrupt?

    - by Gio
    compressed xps documents do not pass isxps.exe test and do not display in xpsviewer. i'm using Windows 7 and vs2010. Dim ms = New MemoryStream() Dim P As Package = Package.Open(ms, FileMode.Create, FileAccess.ReadWrite) Dim DocumentUri As Uri = New Uri("pack://document.xps") PackageStore.AddPackage(DocumentUri, P) Dim document As XpsDocument = New XpsDocument(P, CompressionOption.Maximum, DocumentUri.AbsoluteUri) If i change CompressionOption.Maximum to CompressionOption.None all works perfectly. IsXps.exe says "Unable to open Zip archive Error code: 0x8000FFFF", same with default W7 XpsViewer. what i'm doing wrong? (i've also installed latest 7zip program, but i do not think that it may corrupt the default windows zip capability......or not?)

    Read the article

  • Sharepoint 2010 - AAM - SPSite(SPContext.Current.Site.ID) RootWeb.Url is from wrong zone

    - by user2026343
    I have a sharepoint 2010 web application with 2 different zones, default zone with windows login (for search crawl), internet with Claims (FBA) for users to login. I have custom webparts that uses using (SPSite mySite = new SPSite(SPContext.Current.Site.ID)) using (SPWeb web = mySite.RootWeb) { string url = web.Url I use this url to include to emails etc... Problem is: when user connects to FBA (extended zone), and goes to the webpart,string url in my code returns the url of the default zone(windows auth) where user should not be touching. I have different host headers for these zones, any help would be very appreciated. Update: fixed it with using (SPSite newsite =new SPSite(SPContext.Current.Site.ID,SPContext.Current.Site.Zone)) using (SPWeb web = newsite.RootWeb) { //do your implementation here }

    Read the article

  • Fade out text value inside of text field using jQuery

    - by Dwayne
    I am not entirely sure if this is possible or not, I am pretty knowledgeable when it comes to jQuery and JavaScript in general, but this one has me stumped. I've created a simple plugin that clears a text input on focus and then displays the default value if nothing has been entered. Is it possible to fade out just the text itself inside of the text input, and not the whole field itself? All attempts seem to result in the text field itself fading out and eventually hiding the element from view. I did come up with a solution of using spans containing the default value and absolutely positioning them over the text input, hiding and showing them depending if a user has entered any text or not. I would much rather a much straightforward approach if one exists.

    Read the article

  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

    Read the article

  • Serialization of non-required fields in protobuf-net

    - by David Hedlund
    I have a working java client that is communicating with Google, through ProtoBuf serialized messages. I am currently trying to translate that client into C#. I have a .proto file where the parameter appId is an optional string. Its default value in the C# representation as generated by the protobuf-net library is an empty string, just as it is in the java representation of the same file. message AppsRequest { optional AppType appType = 1; optional string query = 2; optional string categoryId = 3; optional string appId = 4; optional bool withExtendedInfo = 6; } I find that when I explicitly set appId to "" in the java client, the client stops working (403 Bad Request from Google). When I explicitly set appId to null in the java client, everything works, but only because hasAppId is being set to false (I'm uncertain as to how that affects the serialization). In the C# client, I always get 403 responses. I don't see any logic behind the distinction between not setting a value, and setting the default value, that seems to make all the difference in the java client. Since the output is always a binary stream, I am not sure if the successful java messages are being serialized with an empty string, or not serialized at all. In the C# client, I've tried setting IsRequired to true on the ProtoMember attribute, to force them to serialize, and I've tried setting the default value to null, and explicitly set "", so I'm quite sure I've tried some configuration where the value is being serialized. I've also played around with ProtoBuf.ProtoIgnore and at some point, removing the appId parameter altogether, but I haven't been able to avoid the 403 errors in C#. I've tried manually copying the serialized string from java, and that resolved my issues, so I'm certain that the rest of the HTTP Request is working, and the error can be traced to the serialized object. My serialization is simply this: var clone = ProtoBuf.Serializer.DeepClone(request); MemoryStream ms = new MemoryStream(2000); ProtoBuf.Serializer.Serialize(ms, clone); var bytearr = ms.ToArray(); string encodedData = Convert.ToBase64String(bytearr); I'll admit to not being quite sure about what DeepClone does. I've tried both with and without it...

    Read the article

  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

    Read the article

  • jquery form validation

    - by kalpaitch
    I am using jquery for a quick and easy form validation My forms use the input's default value as a label and I have a little onfocus and onblur javascript function to show and hide this when the user starts to type: <input name='fnameREG' type='text' id='fnameREG' value='first name' size='70' onfocus='clearInput(this)' onblur='clearInput(this)' /> <input name='lnameREG' type='text' id='lnameREG' value='last name' size='70' onfocus='clearInput(this)' onblur='clearInput(this)' /> My issue with the validation is that when the submit button is clicked the pluggin thinks that all the fields are set because they have a default value. I looked but I couldn't find a supplied method to get round this. Thanks!

    Read the article

  • How do I configure emacs for editing HTML files that contain Javascript?

    - by MakeDummy
    I have started the painful first steps of using emacs to edit an HTML file with both HTML tags and javascript content. I have installed nxhtml and tried using it - i.e set up to use nxhtml-mumamo-mode for .html files. But I am not loving it. When I am editing the Javascript portion of the code the tab indents do not behave as they do when editing C/C++ code. It starts putting tabs within the line and if you try and hit tab in the white space preceding a line it inserts the tab rather than re-tabifying the line. Another aspect that I don't like is that it doesn't do syntax colouring like the usual C/C++ modes do. I much prefer the behaviour of the default java-mode when editing HTML files but that doesn't play nicely with the HTML code. :-( 1) Is there a better mode for editing HTML files with Javascript portions? 2) Is there a way to get nxhtml to use the default java-mode for the javascript portions? Regards, M

    Read the article

  • Is the JavaScript RegExp implicit method deprecated?

    - by Eric
    So everyone knows what I mean by "implicit methods"? They're like those default properties from the Windows COM days of yore, where you could type something like val = obj(arguments) and it would be interpreted as val = obj.defaultMethod(arguments) I just found out JavaScript has the same thing: the default method of a RegExp object appears to be 'exec', as in /(\w{4})/('yip jump man')[1] ==> jump This even works when the RegExp object is assigned to a variable, and even when it's created with the RegExp constructor, instead of /.../, which is good news to us fans of referential transparency. Where is this documented, and/or is it deprecated?

    Read the article

  • How can I change GWT's widget CSS values?

    - by Xorty
    Basically, I like default theme widgets. However, I need to change font size on DecoratedStackPanel widget. I think it should be possible with something like this: decoratedStackPanel.getElement().getStyle().setProperty("fontSize", "12pt"); However, "fontSize" is not valid name for property and I didn't find way how to get all element's properties. Therefore, I don't know correct property name. Any ideas? Please, don't post about inheriting widget or writing custom CSS. I like default one but the font size. This should be possible afaik.

    Read the article

< Previous Page | 282 283 284 285 286 287 288 289 290 291 292 293  | Next Page >