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  • Configure FastCGI for Python

    - by Rob
    I have nginx running on a VM and I want to run a Trac site. I need to run a python FastCGI server, but I cannot tell which is the server to use. I have found the following: <a href="http://redmine.lighttpd.net/projects/spawn-fcgi">Lighttpd spawn-fcgi</a> But this seems to require that you compile lighttpd just to get the fcgi server, which is weird. <a href="http://svn.saddi.com/py-lib/trunk/fcgi.py">fcgi.py</a> But this one seems to be depreciated. At the very least it is poorly documented. <a href="http://trac.saddi.com/flup">flup</a> This one comes with dependencies on ubuntu (python-cheetah{a} python-mysqldb{a} python-webpy{a}) that seem unnecessary. Also poorly documented. Are their any recent guides for setting this up. Trac's own FastCGI setup page seems to miss some steps.

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  • How to Shutdown PC by Pressing Power Button without asking "Force Close"?

    - by AgA
    I always Hibernate my PC. Sometimes when I boot, it does not recognize the mouse/keyboard or any USB devices. I've also setup it to go in sleep in 5 minutes. In that case I can't restart the PC so that USB starts working. When I press the Power button then it starts shutdown but asks confirmation twice, one is for shutdown by force confirmation and then there is one more. When my USB is disabled I can't input these options. So I switch off the power. What I want is that upon pressing Power Button it should at once start shutdown without asking any more confirmations System details: Win-7 Home Premium 64 bit Intel i3 530 Asus P montherboard EDIT: It is Desktop PC

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  • How to handle external and internal DNS on windows 2012

    - by ThePopcorn
    I'm trying to setup an Active Directory network on Server 2012 R2, and want AD's DNS to only be used internally (Ex: domain-controller.company.com) as well as some records that need both internal and external accessibility (Ex: mail.company.com) that use internal IP's on the internal network and finally some records that only need external access. The only solutions i have been able to think of, or look up are to either use a sub domain that handles all internal records, and use the plain company.com domain for all external records. These both seem to mean i have to manage two DNS servers separately. Is either of these the best ways or am i messing up somewhere?

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  • Unable to authenticate Windows XP clients agains Snow Leopard Server PDC after 10.6.2 upgrade

    - by Roland
    I have setup a Snow Leopard Server 10.6.1 as a PDC without problems to authenticate Windows XP clients. Joining a Windows XP client to the SLS PDC Domain and log in from a Windows XP client to the SLS PDC Domain are working. After the update to Snow Leopard Server 10.6.2 the authentication is broken. opendirectory_smb_pwd_check_ntlmv1 gave -14090 [eDSAuthFailed] By changing the Windows XP "Network security: LAN Manager authentication level" policy to NTVLM2 responses only the authentication agains a SMB share is possible, but trying to join SLS PDC Domain is still not possible. opendirectory_smb_pwd_check_ntlmv2 gave -14090 [eDSAuthFailed] Any ideas? Is anyone else having similar authentication difficulties?

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  • gzip not working for some files using nginx

    - by shakalandy
    Some files are not gzipped on their way to the user browser in our setup. for example http://myhostname.com/css/build/20120904-1.css http://myhostname.com/js/dojo/dn/main.js?20120904-1 http://myhostname.com/js/jquery-min/compiled.js?20120725-4 can not be zipped. my current configuration: location ~* \.(js|css|png|jpg|jpeg|gif|ico)\.*+$ { if ($args ~ [0-9]\.*+) { expires max; break; } expires max; log_not_found off; gzip on; } What needs to be adjusted to make gzip fly? I already tried several other options but don't want to continue with try&error on this. Thank you very much.

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  • Ogre 3d and bullet physics interaction

    - by Tim
    I have been playing around with Ogre3d and trying to integrate bullet physics. I have previously somewhat successfully got this functionality working with irrlicht and bullet and I am trying to base this on what I had done there, but modifying it to fit with Ogre. It is working but not correctly and I would like some help to understand what it is I am doing wrong. I have a state system and when I enter the "gamestate" I call some functions such as setting up a basic scene, creating the physics simulation. I am doing that as follows. void GameState::enter() { ... // Setup Physics btBroadphaseInterface *BroadPhase = new btAxisSweep3(btVector3(-1000,-1000,-1000), btVector3(1000,1000,1000)); btDefaultCollisionConfiguration *CollisionConfiguration = new btDefaultCollisionConfiguration(); btCollisionDispatcher *Dispatcher = new btCollisionDispatcher(CollisionConfiguration); btSequentialImpulseConstraintSolver *Solver = new btSequentialImpulseConstraintSolver(); World = new btDiscreteDynamicsWorld(Dispatcher, BroadPhase, Solver, CollisionConfiguration); ... createScene(); } In the createScene method I add a light and try to setup a "ground" plane to act as the ground for things to collide with.. as follows. I expect there is issues with this as I get objects colliding with the ground but half way through it and they glitch around like crazy on collision. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); Transform.setOrigin(btVector3(0,1,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } I then have a method to create a cube and give it rigid body physics properties. I know there will be errors here as I get the items colliding with the ground but not with each other properly. So I would appreciate some input on what I am doing wrong. void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); size = boundingB.getSize(); //size /= 2.0f; // Only the half needed? //size *= 0.96f; // Bullet margin is a bit bigger so we need a smaller size entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btVector3 HalfExtents(TScale.getX()*0.5f,TScale.getY()*0.5f,TScale.getZ()*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } Then in the GameState::update() method which which runs every frame to handle input and render etc I call an UpdatePhysics method to update the physics simulation. void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // set rotation btVector3 EulerRotation; QuaternionToEuler(TObject->getOrientation(), EulerRotation); node->setOrientation(1,(Ogre::Real)EulerRotation[0], (Ogre::Real)EulerRotation[1], (Ogre::Real)EulerRotation[2]); //node->rotate(Ogre::Vector3(EulerRotation[0], EulerRotation[1], EulerRotation[2])); } } void GameState::QuaternionToEuler(const btQuaternion &TQuat, btVector3 &TEuler) { btScalar W = TQuat.getW(); btScalar X = TQuat.getX(); btScalar Y = TQuat.getY(); btScalar Z = TQuat.getZ(); float WSquared = W * W; float XSquared = X * X; float YSquared = Y * Y; float ZSquared = Z * Z; TEuler.setX(atan2f(2.0f * (Y * Z + X * W), -XSquared - YSquared + ZSquared + WSquared)); TEuler.setY(asinf(-2.0f * (X * Z - Y * W))); TEuler.setZ(atan2f(2.0f * (X * Y + Z * W), XSquared - YSquared - ZSquared + WSquared)); TEuler *= RADTODEG; } I seem to have issues with the cubes not colliding with each other and colliding strangely with the ground. I have tried to capture the effect with the attached image. I would appreciate any help in understanding what I have done wrong. Thanks. EDIT : Solution The following code shows the changes I made to get accurate physics. void GameState::createScene() { m_pSceneMgr->createLight("Light")->setPosition(75,75,75); // Physics // As a test we want a floor plane for things to collide with Ogre::Entity *ent; Ogre::Plane p; p.normal = Ogre::Vector3(0,1,0); p.d = 0; Ogre::MeshManager::getSingleton().createPlane( "FloorPlane", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, p, 200000, 200000, 20, 20, true, 1, 9000,9000,Ogre::Vector3::UNIT_Z); ent = m_pSceneMgr->createEntity("floor", "FloorPlane"); ent->setMaterialName("Test/Floor"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(ent); btTransform Transform; Transform.setIdentity(); // Fixed the transform vector here for y back to 0 to stop the objects sinking into the ground. Transform.setOrigin(btVector3(0,0,0)); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); btCollisionShape *Shape = new btStaticPlaneShape(btVector3(0,1,0),0); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(0, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(0, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; // End Physics } void GameState::CreateBox(const btVector3 &TPosition, const btVector3 &TScale, btScalar TMass) { Ogre::Vector3 size = Ogre::Vector3::ZERO; Ogre::Vector3 pos = Ogre::Vector3::ZERO; Ogre::Vector3 scale = Ogre::Vector3::ZERO; pos.x = TPosition.getX(); pos.y = TPosition.getY(); pos.z = TPosition.getZ(); scale.x = TScale.getX(); scale.y = TScale.getY(); scale.z = TScale.getZ(); Ogre::Entity *entity = m_pSceneMgr->createEntity( "Box" + Ogre::StringConverter::toString(m_pNumEntities), "cube.mesh"); entity->setCastShadows(true); Ogre::AxisAlignedBox boundingB = entity->getBoundingBox(); // The ogre bounding box is slightly bigger so I am reducing it for // use with the rigid body. size = boundingB.getSize()*0.95f; entity->setMaterialName("Test/Cube"); Ogre::SceneNode *node = m_pSceneMgr->getRootSceneNode()->createChildSceneNode(); node->attachObject(entity); node->setPosition(pos); node->showBoundingBox(true); //node->scale(scale); // Physics btTransform Transform; Transform.setIdentity(); Transform.setOrigin(TPosition); // Give it to the motion state btDefaultMotionState *MotionState = new btDefaultMotionState(Transform); // I got the size of the bounding box above but wasn't using it to set // the size for the rigid body. This now does. btVector3 HalfExtents(size.x*0.5f,size.y*0.5f,size.z*0.5f); btCollisionShape *Shape = new btBoxShape(HalfExtents); // Add Mass btVector3 LocalInertia; Shape->calculateLocalInertia(TMass, LocalInertia); // CReate the rigid body object btRigidBody *RigidBody = new btRigidBody(TMass, MotionState, Shape, LocalInertia); // Store a pointer to the Ogre Node so we can update it later RigidBody->setUserPointer((void *) (node)); // Add it to the physics world World->addRigidBody(RigidBody); Objects.push_back(RigidBody); m_pNumEntities++; } void GameState::UpdatePhysics(unsigned int TDeltaTime) { World->stepSimulation(TDeltaTime * 0.001f, 60); btRigidBody *TObject; for(std::vector<btRigidBody *>::iterator it = Objects.begin(); it != Objects.end(); ++it) { // Update renderer Ogre::SceneNode *node = static_cast<Ogre::SceneNode *>((*it)->getUserPointer()); TObject = *it; // Set position btVector3 Point = TObject->getCenterOfMassPosition(); node->setPosition(Ogre::Vector3((float)Point[0], (float)Point[1], (float)Point[2])); // Convert the bullet Quaternion to an Ogre quaternion btQuaternion btq = TObject->getOrientation(); Ogre::Quaternion quart = Ogre::Quaternion(btq.w(),btq.x(),btq.y(),btq.z()); // use the quaternion with setOrientation node->setOrientation(quart); } } The QuaternionToEuler function isn't needed so that was removed from code and header files. The objects now collide with the ground and each other appropriately.

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  • Core Audio sound driver has an error

    - by Raj More
    I have been using Virtual DJ on my machine. The setup is where I want audio to play over the headphones and use a USB sound card to play audio into my headphones so I can listen to music before I play it for everybody. However, the last time I tried, I got an error message saying "Error in the sound driver of Core Audio. Your sound card is probably not connected, or the settings are incorrect". If I use the headphone by themselves, the USB sound card by itself, or my speakers by themselves, they all work individually. How do I go about figuring out what's wrong here?

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  • How to make MAMP PRO / XAMPP secure enough to serve as production webserver? Is it possible?

    - by Andrei
    Hi, my task is to setup a MAMP webserver for our website in the easiest way so it can be managed by my colleagues without experience in server administration. MAMP PRO is an excellent solution, but some guys don't suggest to use it for serving external requests. Could you explain why it is bad (in details if possible) and how to make it secure enough to be a full-scale and not-only-local webserver? Is there a better solution? Update There is a discussion on the MAMP website. XAMPP developers say that one can make their product secure: The default configuration is not good from a securtiy point of view and it's not secure enough for a production environment - please don't use XAMPP in such environment. Since LAMPP 0.9.5 you can make your XAMPP installation secure by calling »/opt/lampp/lampp security«. Could you comment it?

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  • Cannot Access IIS Website Locally Using www

    - by Reafidy
    I have small website hosted on our WS 2008 R2 server using IIS 7. I can access our website from anywhere in the world using: www.ourwebsite.co.nz But from any local computer on our internal network I can only access the website using: http://ourwebsite.co.nz Our employees are constantly asking why they cant just use www.ourwebsite.co.nz I'm not sure what info to provide. I presume that because the wesbite correctly functions from outside the local network that I have correctly setup our Web DNS A records at our domain host. And the problem may lie with our local DNS configuration.

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  • Squid traffic tunneled through VPN

    - by NerdyNick
    So what I'm trying to do is have a Squid Proxy run on 1 machine along side a VPN connection. What I want to happen is all traffic running though the Squad Proxy would run though the VPN for its outbound. ie Desktop - (Squid Proxy - VPN) The goal is to allow my desktop selective tunneling through the VPN. So that Instant Messaging and the like that do not need to run through the VPN can go through my normal traffic. Typically I would go though a SSH Proxy but currently am forced to use VPN to gain entry into the office, and a Squid proxy seemed like it might work out the easiest for what I am needing. EDIT Realize I forgot to actually state what problem I'm running into. I have the Squid setup and verified it works, but once I connect to the VPN. All requests to Squid get accepted but Squid is unable to make the request over the VPN. So the client ends up just sitting there.

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  • Pfsense: Inbound Load Balancing https with sticky connection

    - by Zeux
    first of all I'm very sorry for my English... This is my scenario: Internet Firewall+LB: pfsense_1(Active) + pfsense_2(Passive) in CARP Pool servers: 3 x nginx(PHP5+HTTP+HTTPS) Pfsense 1 and 2 CARP configured with Virtual IP (pubblic). Nginx servers's ips are all private. I want to load balance inbound HTTP and HTTPS connections between the 3 nginx web servers. An importat thing is that the HTTPS connections must be "sticky connections": in HTTPS connections, after login by username and password, I setup a php session and therefore when a client starts a HTTPS connection it will be always redirected to the same nginx server, until it disconnects itself, it closes the page/browser or after a timeout (30minutes?) without activity. Is this possible whit the last release(2.0.1) of pfsense? thank you very much...

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  • Edirol UA-25 driver on Windows 8 Preview

    - by ETFairfax
    I've installed Windows 8 developer preview on a laptop and everything is working apart from my external sound card. The sound card in question is this one, and I've tried downloading and installing the Window 7 drivers from here but no joy so far. As per the instructions I remove the USB cable from the port. I then run setup.exe and (which I have set to run in Windows 7 compatibility mode). It starts doing it's stuff then says "Please insert the USB cable and wait"......that's where things stop! Nothing happens. I don't even here the "ding-dong" of the USB device being recoginised. Obviously I realise that the drivers are for windows 7 and not 8, but was hoping that someone would be able to crowbar it to work!!! Any tips appreciated. Thanks

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  • IIS FTP Server works locally, but cannot connect from remote

    - by Mike Christensen
    I'm trying to setup an FTP server on Windows 2008 Server. I can connect locally: C:\>ftp localhost Connected to WebHead1 220 Microsoft FTP Service However, when I try to connect from remote, it doesn't work: ~>ftp x.x.x.x ftp: Can't connect to `x.x.x.x': Operation timed out ftp: Can't connect to `x.x.x.x' I've tried everything I can think of with the settings. The FTP server is bound to all unassigned IPs and listening on port 21. I've also checked "FTP Server" in the firewall settings. Nothing appears in the FTP log files. I'm totally out of ideas!

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  • Wireless Access Point - Can't ping other machines on the wireless network

    - by Surfer513
    I have a wireless access point (Netgear), and I have it setup so that it has an IP address in the current subnet (let's say 192.168.2.0, subnet mask of 255.255.255.0). The machine that it is connected to via ethernet cable has an IP in the same subnet as the AP. The machines that are connected to the AP via the wireless connection also have an IP address in the same subnet as the rest of the network (192.168.2.0). All machines can ping the access point, but they cannot ping each other. I don't totally understand why, because there is connection and all of the machines are in the same subnet. I realize this is a layer 3 device, but is there an issue because of this AP's lack of gateway capabilities? (i.e. no routing table, etc.)

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  • Forward Shibboleth Environment Variables to Tomcat via Apache

    - by Deepak Singh Rawat
    I am using Shibbolethv2.3 with Apache web server and Tomcat application server. I am using Apache as a reverse proxy using mod_proxy.so. I am not able to forward the Shibboleth environment variables from Apache to Tomcat. I am able to forward the attributes in the headers but as already mentioned in the wiki this approach is not safe. I have tried forwarding the environment variables by the following directive : SetEnv AJP_username ${username} then at the Java side I can access the attribute by : request.getAttribute("username"); The strange thing here is that, I get a different value instead of the one set by Shibboleth. I get the Windows account name as a result. If I use any other attribute name, I get a null value. I have searched a lot and have run out of options. Please guide me towards the right solution. My setup details : Shibboleth version : 2.3 OS : Windows XP SP3 Webserver : Apache 2.2 Application Server : Tomcat 6 Proxy module : mod_proxy.so

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  • SMTP server on Win2008, SPF ecc

    - by Ronnie
    I want be able to send outgoing email from my website. I want to setup Win2008 smtp to be able to send them respecting all the spam rules. My checklist is: the smtp should be able to accept outgoing email only from internal sites: I will limit it to relay only 127.0.0.1 is this correct? it should have set SPF, DKIM and all the policy avaiable to not be marked as spam: how you would configure it for the internal SMTP? Should I use another kind of server like hMail server? I should be able to send like 30 email from each user session on the website without obliging the user to wait that the email is effectivly sent (I thought to save it on a folder and then use a batch to send them asynchronously). What are my options? What other steps would you add to be sure that the outgoing email is not marked as spam?

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  • Making Windows Explorer to Search WebDAV Server using DASL

    - by user124209
    I am trying to setup search in a WebDAV repository in IIS 6 on Windows Server 2003 R2. I successfully configured WebDAV in IIS and enabled my repository indexing as described in Searching WebDAV Directories (IIS 6.0) I have verified that search is now supported by my WebDAV server, in OPTIONS request I can see DASL support: DASL: <DAV:sql> DAV: 1, 2 Public: OPTIONS, TRACE, GET, HEAD, DELETE, PUT, POST, COPY, MOVE, MKCOL, PROPFIND, PROPPATCH, LOCK, UNLOCK, SEARCH Allow: OPTIONS, TRACE, GET, HEAD, DELETE, COPY, MOVE, PROPFIND, PROPPATCH, SEARCH, MKCOL, LOCK, UNLOCK I connected to my WebDAV server from a client computer, which is Windows 8.1 and WebDAV is working well. I mounted a drive and connected using \\server@port\DawWWWRoot as described here. However my client computer, which is Windows 7, does not generate any search request. I have captured requests using Fiddler tool and found that Windows Explorer is not sending any search requests, instead it is sending a PROPFIND and downloading files. How do I make Windows Explorer to send SEARCH request to my WebDAV server?

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  • SharePoint Q&A With the MVP Gang

    - by Bil Simser
    Interested in getting some first hand knowledge about SharePoint and all of it’s quirks, oddities, and secrets? We’re hosting not one, but *two* SharePoint Q&A sessions with the MVP crowd. Here’s the official blurb: Do you have tough technical questions regarding SharePoint for which you're seeking answers? Do you want to tap into the deep knowledge of the talented Microsoft Most Valuable Professionals? The SharePoint MVPs are the same people you see in the technical community as authors, speakers, user group leaders and answerers in the MSDN forums. By popular demand, we have brought these experts together as a collective group to answer your questions live. So please join us and bring on the questions! This chat will cover WSS, MOSS and the SharePoint 2010. Topics include setup and administration, design, development and general questions. Here’s a rundown of the expected guests for the chats: Agnes Molnar, Andrew Connell, Asif Rehmani, Becky Bertram, Me, Bryan Phillips, Chris O'Brien, Clayton Cobb, Dan Attis, Darrin Bishop, David Mann, Gary Lapointe, John Ross, Mike Oryzak, Muhanad Omar, Paul Stork, Randy Drisgill, Rob Bogue, Rob Foster, Shane Young, Spence Harbar. Apologies for not linking to everyone’s blogs, I’m just not that ambitious tonight. Please note that not everyone listed here is guaranteed to make it to either chat and there may be additions/changes at the last minute so the names may change to protect the innocent. The chat sessions will be held April 27th, 2010 at 4PM (PST) and April 28th at 9AM (PST). You can find out more details about the chats here or click here to add the April 27th event to your calendar, or click here to add the April 28th event (assuming your calendar software supports ICS files). See you there!

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  • Setting up a wireless access point with Ubuntu server

    - by Solignis
    I am trying to setup a wifi access point with my Ubuntu server, everything "seems" to be good since I got a better wifi radio (long story). But now I am a little confused, when my Android phone tries to associate with the AP it is able to with no problem but then it cannot get an IP address from my DHCP server. I have tried messing with firewall rules, nothing... I tried making a bridge interface as per what I am told I had to do. ( Not sure if i did it right though). What I am trying to do if make the wireless interface an extention of my eth0 network. Am I on the right track or am I going about the wrong way?

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  • how do you set the admin password on openldap 2.4

    - by dingfelder
    I am getting started with openLdap 2.4 and am having a bit of trouble, all the examples I see seem to refer to previous versions which used the text config file slapd.conf but from what I see on discussions about v2.4, this has been deprecated. I thought prehaps I needed to add a user, and log in as them but when I try and run an ldapadd command, I get a prompt to enter a password: Enter LDAP Password: ldap_bind: Invalid credentials (49) Notes: I installed openldap server via yum (in fedora 15), and have installed phpldapadminbut also can try things on the command line if anyone has suggestions. After installing and starting I get the following response from a search: # ldapsearch -x -b '' -s base '(objectclass=*)' namingContexts # extended LDIF # LDAPv3 # base <> with scope baseObject # filter: (objectclass=*) # requesting: namingContexts dn: namingContexts: dc=my-domain,dc=com # search result search: 2 result: 0 Success # numResponses: 2 # numEntries: 1 I am glad to remove and reinstall the server if that helps, can anyone provide a link to tips that works for version 2.4 for a new setup?

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  • Configure Nagios To Alert Depending On Host Group That Service Alert Originates From

    - by StrangeWill
    So my setup: Services are shared between all hosts (CPU/RAM/Disk/Services). Hosts are split into two main groups: "Production" and "Development". We have two contact groups: "Production" and "Development". Lets say my development SQL server runs low on RAM, I want it to only alert those in "Development" contact group (this service is of course assigned to a host in the "Development" host group, using the shared RAM monitoring service). I'm pretty much stumped on this... I can't configure it at the service level (they're shared there), and I can't seem to get escalations to do it for me either... Do I need to use service groups along with escalations and bite the bullet on building that list? Or am I missing something stupidly simple? I'm using Centreon for configuration if that helps.

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  • How to config DLink DSL-2640T to allow access from DynDNS route to specific port on my PC?

    - by Greendog
    Hi, everyone. I think you can help me out from this little problem. I am trying to setup an Apache web server on my PC and let the other remotes to this machine via DynDNS.com. I found that DLink DSL-2640T make me confuse about how to configure the routing from http://myhostname.dyndns.org:80 to 192.168.1.13:80. At the moment when I browse the URL http://myhostname.dyndns.org, it will lead me to router's admin control panel. Could you help me out by giving your guideline or suggestion?

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  • Linux, fdisk: change order of partitions

    - by osgx
    I have a harddrive with 24 logical partitions on it. Half of them are Linux and half are windows. Current ordering is: 3 Linux partitions; 12 windows partitions; 9 Linux partitions. In this setup, Windows can access any of partition (no limits on partition number), but Linux can't access sda16, sda17 ... Can I change numbering of partitions without moving them on disk? I want to put all Linux partitions to be <16; and windows partitions to be 16, so linux will be able to access all linux partitions. I have fdisk/sfdisk and it sees all partitions.

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  • OpenVPN vs. IPSec - Pros and Cons, what to use?

    - by jens
    interestingly I have not found any good searchresults when searching for "OpenVPN vs IPSec": I need to setup a private LAN over an untrusted network. And as far as I know, both approaces seem to be valid. But I do not know which one is better. I would be very thankfull If you can list the pro's and con's of both approaches and maybe your suggestions and experiences what to use. Update (Regarding the comment/question): In my concrete case the goal is to have any number of Servers (with static IPs) be connected transparently with each other. But a small portion of "dynamic clients like road warriors" (with dynamic IPs) should also be able to connect. The main goal is however having a "transparent secure network" run top of untrusted network. I am quite a newbie so I do not know how to correctly interprete "1:1 Point to Point Connections" = The solution should support Broadcasts and all that stuff so it is a fully functional network... Thank you very much!! Jens

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  • Using Python on Mac

    - by choise
    hi, i want to learn python using my mac. now i want to setup a python version = 3.1.3, because my materials for learning are using this version. typing python into terminal results version 2.6.1, using the dmg installer on python.org (http://docs.python.org/ftp/python/3.1.3/) doesn't have an effect on the python version in terminal, but it's bundled with an own shell under Applications/Python 3.1/Idle.app my question now is, should i use this shell for learing or is there a better way, updating the python version bundled with snow leopard? i already tried defaults write com.apple.versioner.python Version 3.1.3 or defaults write com.apple.versioner.python Version 3.0 without any result. thanks!

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