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  • The Current week dates

    - by MoezMousavi
    The Current week dates Might be a bit vierd as we normaly not writing a multicultural web site. So not very frequently using CultureInfo however, it is  actully quite good to use it to get the week days.               CultureInfo info = Thread.CurrentThread.CurrentCulture;             DayOfWeek firstday = info.DateTimeFormat.FirstDayOfWeek;             DayOfWeek today = info.Calendar.GetDayOfWeek(DateTime.Now);               int diff = today - firstday;               DateTime firstDate = DateTime.Now.AddDays(-diff);             DateTime lastDate = firstDate.AddDays(6);

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • New host, high load?

    - by dotancohen
    A few minutes ago I signed up at a new webhost. I have yet to move my sites over. Upon initial SSH connection, I checked the load and memory usage, they do seem rather higher than I would like: # uptime 12:06:51 up 71 days, 23:23, 1 user, load average: 9.02, 9.49, 9.45 # free total used free shared buffers cached Mem: 33014800 31927192 1087608 0 2384812 17729816 -/+ buffers/cache: 11812564 21202236 Swap: 16787916 8584 16779332 Is that a bit to packed? I'm only paying about $5 USD per month, so I don't expect <0.1 loads, but ~10 is worrisome. Is it not? Also, there is no /etc/issue file so I tried other methods to guess the OS: # uname -a Linux box358.bluehost.com 2.6.32-20120131.55.1.bh6.x86_64 #1 SMP Tue Jan 31 15:43:27 EST 2012 x86_64 x86_64 x86_64 GNU/Linux # which yum /usr/bin/yum # which apt-get # That looks like CentOS / RHEL 6.2 possibly?

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  • Crashing trying to install Ubuntu 12.04 LTS

    - by Daniel Evans
    Hardware: Dell Inspiron 1545 Steps are as follows: 1. Insert 64 bit Ubuntu 12.04 disc 2. Boot computer Output is as follows: error: unexpectedly disconnected from boot status daemon Generating locales... en_US.UTF-8... done Generation complete. MEMORY-ERROR: glib-compile-schemas[569]: GSlice: assertion failed: aligned_memory == (gpointer) addr Aborted pwconv: failed to change the mode of /etc/passwd- to 0600 MEMORY-ERROR: [996]: GSlice: assertion failed: aligned_memory == (gpointer) addr MEMORY-ERROR: glib-compile-scehmas[1034]: GSlice: assertion failed: aligned_memory == gpointer) addr Aborted /usr/lib/python2.7/dist-packages/LanguageSelector/LocaleInfo.py:256: UserWarning: Failed to connect to socket /var/run/dbus/system_bus_socket: No such file or directory warnings.warn(msg.args[0].encode('UTF-8')) Using CD-ROM mount point /cdrom ... etc etc... End up at a prompt line ubuntu@ubuntu:~$

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  • Is the copy/paste approach professionally viable when working with the Google Maps API?

    - by Ian Campbell
    I find that I understand much of the Javascript concepts used in the Google Maps API code, but then again there is quite a bit that is way over my head in syntax. For example, the geocoder syntax seems to be of Ajax form, though I don't understand what is happening under the hood (especially with lines like results[0].geometry.location). I am able to modify the body of if (status == google.maps.GeocoderStatus.OK) for different purposes though. So, being that I am able to take various code from the Developer's Guide and rework it to an extent for my own purposes, all the while not fully understanding what Google Maps is actually doing, does this make me a copy-paste programmer? Is this a bad practice, or is this professionally viable? I am, of course, interested in learning as much as I can, but what if time-constraints outweigh the learning process?

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  • In a browser, is it best to use one huge spritesheet or many (10000) different PNG's?

    - by Nick
    I'm creating a game in jQuery, where I use about 10000 32x32 tiles. Until now, I have been using them all separately (no sprite sheet). An average map uses about 2000 tiles (sometimes re-used PNG's but all separate divs) and the performance ranges from stable (Chrome) to a bit laggy (Firefox). Each of these divs are positioned absolutely using CSS. They do not need to be updated every tick, just when a new map is loaded. Would it be better for performance to use spritesheet methods for the divs using CSS background-positioning, like gameQuery does? Thank you in advance!

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  • SEO domain name advice

    - by Dominykas Mostauskis
    I'm starting a website, that is meant for a non-English region, using an alphabet that is a bit different than that of English. Current plan is as follows. The website name, and the domain name, will be in the local language (not English); however, domain name will be spelled in the English alphabet, while the website's title will be the same word(s), but spelled properly with accents. E.g.: 'www.litterat.fr' and 'Littérat'. Does the difference between domain name and website name character use influence the site's SEO? Is it better, SEO-wise, to choose a name that can be spelled the same way in the English alphabet? From my experience, when searching online, invariably, the English alphabet is used, no matter the language, so people will still be searching 'litterat' (without accents and such).

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  • Visual Studio 2010 Service Pack 1 Beta Released!

    - by Jim Duffy
    Just thought I’d pass on the word that the Visual Studio 2010 Service Pack 1 Beta is now available to download. VS2010 SP1 Beta ships with a go live license which means you can start using it for production work though I’m not sure I’m going to be that brave until I check it out a bit first. Jason Zanders has a blog post outlining the new features/fixes included in the beta. Here are a couple BREAKING news items you’ll want to TakeNote of… VS2010 SP1 Beta BREAKS ASP.NET MVC 3 RC Razor IntelliSense. A new ASP.NET MVC 3 RC2 installer will be released very soon that will allow you to upgrade in-place. VS2010 SP1 Beta BREAKS the Visual Studio Async CTP. A work around is being worked on but for now if you’re working with the Async CTP then stick with VS2010 RTM. Have a day.

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  • Ubuntu live session crashes and boots to a black screen

    - by Bsc
    I heard about Ubuntu from a friend and wanted to test it out. I made a Pendrive Ubuntu 12.04 with a persistent file using Universal USB Installer. The first time I booted Ubuntu from the USB everything went like usual. I was just a bit exploring Ubuntu and had installed a few apps nothing more. Today after using Windows 7 for while again, I wanted to boot Ubuntu again. When I boot it, the usual loading screen comes up but after that it crashes and gave me a black screen. Is there a possibility to check the USB on errors or do I need to reinstall Ubuntu on the USB?

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  • I need help with algorithms, how do I improve?

    - by David Burr
    I usually do well at figuring out solutions to programming assignments but for some reason, I'm really struggling in my Algorithms class. I'm not failing but I know I can do better. When I'm confronted with problems like "Divide the array to 2 subarrays so that the sum of each subarray is equal to the other subarray," I feel like my brain won't cooperate and think and I end up not being able to solve it. Some of the things I'm doing right now to help myself: reading CLR (1st ed.) -- it takes a lot of time for stuff to sink in and I can't understand most of it solving some problems -- no matter how much I try, most of the time, I end up googling for the solution before I understand how to solve it I know that good algorithmic skills are very important because lots of good companies ask these sorts of questions in their interview process so I'm a bit worried right now. What else can can I do to improve my algorithmic/problem solving skills? Any advice on how to deal with this?

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  • DSL connection can't connect once disconnected

    - by Aj264
    I have setup a DSL PPPoE connection, over my cable modem, connected to my laptop via ethernet. I have saved the user name and password and set it to connect automatically. This works well when ubuntu starts and i am connected to internet. But if i try to disconnect and then reconnect, the connection wont be established. I have to restart or log out and log in, in order for ubuntu to establish the DSL connection. Any idea why this is happening? I am on ubuntu 11.10 64 bit.

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  • Defaulting the HLSL Vertex and Pixel Shader Levels to Feature Level 9_1 in VS 2012

    - by Michael B. McLaughlin
    I love Visual Studio 2012. But this is not a post about that. This is a post about tweaking one particular parameter that I’ve found a bit annoying. Disclaimer: You will be modifying important MSBuild files. If you screw up you will break your build tools. And maybe your computer will catch fire. I’m not responsible. No warranties or guaranties of any sort. This info is provided “as is”. By default, if you add a new vertex shader or pixel shader item to a project, it will be set to build with shader profile 4.0_level_9_3. If you need 9_3 functionality, this is all well and good. But (especially for Windows Store apps) you really want to target the lowest shader profile possible so that your game will run on as many computers as possible. So it’s a good idea to default to 9_1. To do this you could add in new HLSL files via “Add->New Item->Visual C++->HLSL->______ Shader File (.hlsl)” and then edit the shader files’ properties to set them manually to use 9_1 via “Properties->HLSL Compiler->General->Shader Model”. This is fine unless you forget to do this once and then submit your game with 9_3 shaders instead of 9_1 shaders to the Windows Store or to some other game store. Then you’d wind up with either rejection or angry “this doesn’t work on my computer! ripoff!” messages. There’s another option though. In “Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\ItemTemplates\VC\HLSL\1033\VertexShader” (note the path might vary slightly for you if you are using a 32-bit system or have a non-ENU version of Visual Studio 2012) you will find a “VertexShader.vstemplate” file. If you open this file in a text editor (e.g. Notepad++), then inside the CustomParameters tag within the TemplateContent tag you should see a CustomParameter tag for the ShaderType, i.e.: <CustomParameter Name="$ShaderType$" Value="Vertex"/> On a new line, we are going to add another CustomParameter tag to the CustomParameters tag. It will look like this: <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/> such that we now have:     <CustomParameters>       <CustomParameter Name="$ShaderType$" Value="Vertex"/>       <CustomParameter Name="$ShaderModel$" Value="4.0_level_9_1"/>     </CustomParameters> You can then save the file (you will need to be an Administrator or have Administrator access). Back in the 1033 directory (or whatever the number is for your language), go into the “PixelShader” directory. Edit the “PixelShader.vstemplate” file and make the same change (note that this time $ShaderType$ is “Pixel” not “Vertex”; you shouldn’t be changing that line anyway, but if you were to just copy and replace the above four lines then you will wind up creating pixel shaders that the HLSL compiler would try to compile as vertex shaders, with all sort of weird errors as a result). Once you’ve added the $ShaderModel$ line to “PixelShader.vstemplate” and have saved it, everything should be done. Since Feature Level 9_1 and 9_3 don’t support any of the other shader types, those are set to default to their appropriate minimums already (Compute and Geometry are set to “4.0” and Domain and Hull are set to “5.0”, which are their respective minimums (though not all 4.0 cards support Compute shaders; they were an optional feature added with DirectX 10.1 and only became required for DirectX 11 hardware). In case you are wondering where these magic values come from, you can find them all in the “fxc.xml” file in the “\Program Files (x86)\MSBuild\Microsoft.CPP\v4.0\V110\1033” directory (or whatever your language number is; 1033 is ENU and various other product languages have their own respective numbers (see: http://msdn.microsoft.com/en-us/goglobal/bb964664.aspx ) such that Japanese is 1041 (for example), though for all I know MSBuild tasks might be 1033 for everyone). If, like me, you installed VS 2012 to a drive other than the C:\ drive, you will find the vstemplate files in the drive to which you installed VS 2012 (D:\ in my case) but you will find the fxc.xml file on the C:\ drive. You should not edit fxc.xml. You will almost definitely break things by doing that; it’s just something you can look through to see all the other options that the FXC task takes such that you could, if needed, add further CustomParameter tags if you wanted to default to other supported options. I haven’t tried any others though so I don’t have any advice on how to set them.

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  • Where did all of the options go? [closed]

    - by Devan
    In the last version of Ubuntu I used (10.04) I had the following options, which I can not find on 11.10: Set amount of time before screen dims Show percent instead of time in battery icon Change/add screensaver Change default applications (especially in the new launcher) Also, is there any way to make it so unity opens to more apps/all instead of the current default? Basically I just need to know if there's any way to customize Ubuntu that little bit more. Any help with any of the options above would be greatly appreciated! Note: I'm a noob and don't know much about command line, so gui apps would be preferred, if possible.

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  • Correct order of tasks in each frame for a Physics simulation

    - by Johny
    I'm playing a bit around with 2D physics. I created now some physic blocks which should collide with each other. This works fine "mostly" but sometimes one of the blocks does not react to a collision and i think that's because of my order of tasks done in each frame. At the moment it looks something like this: function GameFrame(){ foreach physicObject do AddVelocityToPosition(); DoCollisionStuff(); // Only for this object not to forget! AddGravitationToVelocity(); end RedrawScene(); } Is this the correct order of tasks in each frame?

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  • Visual Studio 2013 Preview now available as free download

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/27/visual-studio-2013-preview-now-available-as-free-download.aspxAt http://www.microsoft.com/visualstudio/eng/2013-downloads, Microsoft have made available Visual Studio 2013 Preview available as a free download.  Four versions plus TFS server are available. The versions are:Ultimate PremiumProfessionalTest ProfessionalInstalling them will install the Dot Net Framework 4.5.1. Somesgar blogged about this at http://blogs.msdn.com/b/somasegar/archive/2013/06/26/visual-studio-2013-preview.aspxThe new features that VS2013 brings in are:Round-tipping projects with VS2012 (requires VS2012 Update 3)Git supportSupport for Windows 8.1Improved asynchronous supportImproved debugging64-bit edit and continue

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  • Clickworthy tweets, the sequel&hellip;

    - by Chris Williams
    Twitter moves fast, and if you don’t stay on top of it, you can miss a lot. I don’t follow a ton of people, but I combine it with topic searches. Here are a few things I’ve found that are worth your time and attention, especially if you’re into video games… development or playing: The 15 Greatest Sci-Fi/Horror Games for the Commodore 64 - http://moe.vg/bovATG  (via @jlist)  Practical Tactics for Dealing with Haters! - http://www.fourhourworkweek.com/blog/2010/05/18/tim-ferriss-scam-practical-tactics-for-dealing-with-haters/ (via @The_Zman) Assassin’s Creed 2 + $10 Video Game Credit + $5 MP3 Credit - $24.99 on Amazon.com – http://amzn.to/bvRI9h (via @Assassin10k) Make Small Good – A design article about not trying to compete with ginormous AAA multimillion dollar titles. - http://www.gamasutra.com/blogs/AlexanderBrandon/20100518/5067/Make_Small_Good.php (via @Kei_tchan) (CW: Excellent article, I do this a lot in my roguelike games!) Purposes for Randomization in Game Design – http://bit.ly/cAH7PG  (via @gamasutra)

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  • How to Change the Window Border Size in Windows 8

    - by Chris Hoffman
    The window borders on Windows 8’s desktop are fairly thick by default, but they don’t have to be – you can customize the side of the window borders with an easy-to-use application or a quick registry tweak. You can shrink the window borders and make them fairly thin, just as they were on previous versions of Windows. Or you can increase the window border size and make them extremely thick, if you prefer.. HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • How to enable TRIM on LVM on Ubuntu 12.10?

    - by Siddarth Kaki
    When I reinstalled Ubuntu 12.10 64-bit on my SSD, I chose the option to use LVM in Ubiquity. I am trying to find out how to enable TRIM for my SSD. I came across this article: http://worldsmostsecret.blogspot.com/2012/04/how-to-activate-trim-on-luks-encrypted.html The article states in addition to adding discard and noatime to /etc/fstab , discard must be added to the drive (sdX_crypt) in /etc/crypttab. My problem is the only listings in my /etc/crypttab are several cryptswap; it does not list any sdX_crypt. I currently have a /dev/sda1 (ext2), which is the boot point, and /dev/mapper/ubuntu-root, which is my ext4 partition. Any ideas as to how to enable TRIM?

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  • Trouble signing Code of Conduct

    - by Lionthinker
    So I've spent quite some time trying to sign this code of conduct and am on the verge of abandoning it. Got right to the sign the txt file stage https://launchpad.net/codeofconduct/1.1/+sign but now I get an error and am just tired of fighting with Ubuntu. It has to do with the clearsign thing in the terminal. See below $ gpg --clearsign UbuntuCodeofConduct-1.1.txt You need a passphrase to unlock the secret key for user: "Leon Gert Marincowitz (for launchpad) <[email protected]>" 2048-bit RSA key, ID 715FBC94, created 2012-06-16 gpg: can't open `UbuntuCodeofConduct-1.1.txt': No such file or directory gpg: UbuntuCodeofConduct-1.1.txt: clearsign failed: file open error

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  • How Can Someone With Minimum Programming Experience Publish an App of an Existing Program not found in the Software Centre?

    - by Brenton Horne
    There's a free mathematics software that I would like to see in Ubuntu Software Centre, called, 'Sage.' I have minimal experience in programming, so I'm basically here asking if someone could either tell me how to accomplish this without said instructions being completely over my head or if someone could do it for me. For further information here's the sage homepage: http://sagemath.org/ and the .tar.lzma file for its installation is ~500MB and it takes around 2.2 GB on the HDD when installed, I found at least on 32 bit i386 Ubuntu 12.04 LTS. Any help will be greatly appreciated!

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  • Unit testing - getting started

    - by higgenkreuz
    I am just getting started with unit testing but I am not sure if I really understand the point of it all. I read tutorials and books on it all, but I just have two quick questions: I thought the purpose of unit testing is to test code we actually wrote. However, to me it seems that in order to just be able to run the test, we have to alter the original code, at which point we are not really testing the code we wrote but rather the code we wrote for testing. Most of our codes rely on external sources. Upon refactoring our code however, even it would break the original code, our tests still would run just fine, since the external sources are just muck-ups inside our test cases. Doesn't it defeat the purpose of unit testing? Sorry if I sound dumb here, but I thought someone could enlighten me a bit. Thanks in advance.

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  • Why will network manager not allow me save my VPN settings?

    - by Solignis
    I am trying to configure am OpenVPN client on my laptop. I am running Ubuntu 11.10 64-bit. When I open network manager and import the VPN settings from the premade config folder everything takes. The problem is when I try to save the settings, the save button at the bottom of the network manager applet is greyed out. Further more when I hover over the button it says Authenticate to save this connection for all users of this machine. The problem is I did not check the box Available to all users it was already checked and it is also greyed out and won't let me manipulate it. What is going on? Is this a bug or is there something I am missing? Any help would be wonderful.

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  • What technologies are used for Game development now days?

    - by Monika Michael
    Whenever I ask a question about game development in an online forum I always get suggestions like learning line drawing algorithms, bit level image manipulation and video decompression etc. However looking at games like God of War 3, I find it hard to believe that these games could be developed using such low level techniques. The sheer awesomeness of such games defy any comprehensible(for me) programming methodology. Besides the gaming hardware is really a monster now days. So it stands to reason that the developers would work at a higher level of abstraction. What is the latest development methodology in the gaming industry? How is it that a team of 30-35 developers (of which most is management and marketing fluff) able to make such mind boggling games?

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  • building a game for different resoulution phones

    - by Jason
    Hi, I am starting some tests for building a game on the android program. So far everything is working and seems nice. However I do not understand how to make sure my game looks correct on all phones as the all will have slightly different screen ratios (and even very different on some odd phones) What I am doing right now is making a view frustrum ( could also be ortho ) which I set to go from -ratio to +ratio ( as I have seen on many examples) however this causes my test shape to be stretched and sometimes cut off by the edge of the screen. I am tilting my phone to landscape to do my tests ( a bit extreame) but it should still render correctly if I have dome things right. Should I be scaling by some ratio before drawing or something? An example would be greatly apriciated PS I am doing a 2d game

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  • Coming from Win XP to 7 and having new accessibility software problems

    - by Anonymous Jones
    I just switched from Windows XP Pro SP3 (32bit) to Windows 7 Ultimate (32bit) on a new PC. Now, both the new onscreen keyboard and a utility for sending mouse clicks are being problematic. The problem with 7's OSK is that some things I type only work intermittently or just dodgily. Like Alt+Tab with multiple Tabs, other Alt/Ctrl/Shift/Win key combinations, and the context menu key. Sometimes apps will not take focus for input at all. I use the OSK it in 'hover' mode, on 0,5 seconds. The clicking tool is Point-N-Click, which sends clicks when I dwell anywhere for 1.25 seconds with the mouse pointer. http://www.polital.com/pnc/ The problem with it is that sometimes it fails to click. Most often this happens in some of the control panel sections, on the taskbar, and when UAC pops up. It seems to occur in conjunction with OSK usage a bit too, I think. I'm using an Administrator account. DEP and UAC settings are default. What can I do to fix or work around either of these problems? I'm disabled so this really is killing usability.

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