Search Results

Search found 8576 results on 344 pages for 'named constructor'.

Page 287/344 | < Previous Page | 283 284 285 286 287 288 289 290 291 292 293 294  | Next Page >

  • Proper API Design for Version Independence?

    - by Justavian
    I've inherited an enormous .NET solution of about 200 projects. There are now some developers who wish to start adding their own components into our application, which will require that we begin exposing functionality via an API. The major problem with that, of course, is that the solution we've got on our hands contains such a spider web of dependencies that we have to be careful to avoid sabotaging the API every time there's a minor change somewhere in the app. We'd also like to be able to incrementally expose new functionality without destroying any previous third party apps. I have a way to solve this problem, but i'm not sure it's the ideal way - i was looking for other ideas. My plan would be to essentially have three dlls. APIServer_1_0.dll - this would be the dll with all of the dependencies. APIClient_1_0.dll - this would be the dll our developers would actual refer to. No references to any of the mess in our solution. APISupport_1_0.dll - this would contain the interfaces which would allow the client piece to dynamically load the "server" component and perform whatever functions are required. Both of the above dlls would depend upon this. It would be the only dll that the "client" piece refers to. I initially arrived at this design, because the way in which we do inter process communication between windows services is sort of similar (except that the client talks to the server via named pipes, rather than dynamically loading dlls). While i'm fairly certain i can make this work, i'm curious to know if there are better ways to accomplish the same task.

    Read the article

  • How to alter Postgres table data based on its contents?

    - by williamjones
    This is probably a super simple question, but I'm struggling to come up with the right keywords to find it on Google. I have a Postgres table that has among its contents a column of type text named content_type. That stores what type of entry is stored in that row. There are only about 5 different types, and I decided I want to change one of them to display as something else in my application (I had been directly displaying these). It struck me that it's funny that my view is being dictated by my database model, and I decided I would convert the types being stored in my database as strings into integers, and enumerate the possible types in my application with constants that convert them into their display names. That way, if I ever got the urge to change any category names again, I could just change it with one alteration of a constant. I also have the hunch that storing integers might be somewhat more efficient than storing text in the database. First, a quick threshold question of, is this a good idea? Any feedback or anything I missed? Second, and my main question, what's the Postgres command I could enter to make an alteration like this? I'm thinking I could start by renaming the old content_type column to old_content_type and then creating a new integer column content_type. However, what command would look at a row's old_content_type and fill in the new content_type column based off of that?

    Read the article

  • Basic SWIG C++ use for Java

    - by duckworthd
    I've programmed a couple years in both C++ and Java, but I've finally come to a point where I need to bring a little unification between the two -- ideally, using SWIG. I've written a tiny and fairly pointless little class called Example: #include <stdio.h> class Example { public: Example(); ~Example(); int test(); }; #include "example.h" Example::Example() { printf("Example constructor called\n"); } Example::~Example() { printf("Example destructor called\n"); } int Example::test() { printf("Holy sh*t, I work!\n"); return 42; } And a corresponding interface file: /* File: example.i */ %module test %{ #include "example.h" %} %include "example.h" Now I have questions. Firstly, when I want to actually run SWIG initially, am I supposed to use the example_wrap.c (from swig -java example.i) or example_wrap.cxx (from swig -c++ example.i) file when recompiling with my original example.cpp? Or perhaps both? I tried both and the latter seemed most likely, but when I recompile as so: g++ example.cpp example_wrap.cxx -I/usr/lib/jvm/java-6-sun-.../include/ I get a host of errors regarding TcL of all things, asking me for the tcl.h header. I can't even wrap my mind around why it wants that much less needs it, and as such have found myself where I don't even know how to begin using SWIG.

    Read the article

  • Custom UITableViewCell from xib isn't displaying properly

    - by Kenny Wyland
    I've created custom UITableCells a bunch of times and I've never run into this problem, so I'm hoping you can help me find the thing I've missed or messed up. When I run my app, the cells in my table view appear to be standard cells with Default style. I have SettingsTableCell which is a subclass of UITableViewCell. I have a SettingsTableCell.xib which contains a UITableViewCell and inside that are a couple labels and a textfield. I've set the class type in the xib to be SettingsTableCell and the File's Owner of the xib to my table controller. My SettingsTableController has an IBOutlet property named tableCell. My cellForRowAtIndexPath contains the following code to load my table view xib and assign it to my table controller's tableCell property: static NSString *CellIdentifier = @"CellSettings"; SettingsTableCell *cell = (SettingsTableCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { [[NSBundle mainBundle] loadNibNamed:@"SettingsTableCell" owner:self options:nil]; cell = self.tableCell; self.tableCell = nil; NSLog(@"cell=%@", cell); } This is what my xib set up looks like in IB: When I run my app, the table displays as if all of the cells are standard Default style cells though: The seriously weird part is though... if I tap on the area of the cell where the textfield SHOULD be, the keyboard does come up! The textfield isn't visible, there's no cursor or anything like that... but it does respond. The visible UILabel is obviously not the UILabel from my xib though because the label in my xib is right justified and the one showing in the app is left justified. I'm incredibly confused about how this is happening. Any help is appreciated.

    Read the article

  • how to decrease queries in php/mysql array selection loop

    - by Mac Taylor
    hey guys i need to show stories details and tags' names in my php/mysql project . for every story row, there is a filed named : tags that save tags id as an array Table name: stories table filed : tags example of tags filed : 1 5 6 space between them and i have a tag table that looks like this Table name : bt_tags Table fileds : tid,tag now problem : when using while loop to fetch all fields in story table , the page uses 1 query to show every stories' detail but for showing tag's names , i should query another table to find names , we have ids stored in story table now i used for loop between while loop to show tag names but im sure there is a better way to decrease page queries $result = $db->sql_query("SELECT * FROM ".STORY_TABLE." "); while ($row = $db->sql_fetchrow($result)) { //fetching other $vars ---- $tags_id = explode(" ",$row['tags']); $c = count($tags_id); for($i=1;$i<$c-1;$i++){ list($tag_name,$slug) = $db->sql_fetchrow($db->sql_query( 'SELECT `tag`,`slug` FROM `bt_tags` WHERE `tid` = "'.tags_id[$i].'" LIMIT 1' )); $sow_tags = '$tag_name,'; } im not allowed to change anything in database table how can i improve this script and show tag's names without using *for loop ?*

    Read the article

  • passing reference of class to another class android error

    - by prolink007
    I recently asked the precursor to this question and had a great reply. However, when i was working this into my android application i am getting an unexpected error and was wondering if everyone could take a look at my code and help me see what i am doing wrong. Link to the initial question: passing reference of class to another class My ERROR: "The constructor ConnectDevice(new View.OnClickListener(){}) is undefined" The above is an error detected by eclipse. Thanks in advance! Below are My code snippets: public class SmartApp extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.intro); final Button connectDeviceButton = (Button) findViewById(R.id.connectDeviceButton); connectDeviceButton.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { Thread cThread = new Thread(new ConnectDevice(this)); cThread.start(); } }); } } public class ConnectDevice implements Runnable { private boolean connected; private SmartApp smartAppRef; private ObjectInputStream ois; public ConnectDevice(SmartApp smartAppRef) { this.smartAppRef = smartAppRef; } }

    Read the article

  • [Java] Safe way of exposing keySet().

    - by Jake
    This must be a fairly common occurrence where I have a map and wish to thread-safely expose its key set: public MyClass { Map<String,String> map = // ... public final Set<String> keys() { // returns key set } } Now, if my "map" is not thread-safe, this is not safe: public final Set<String> keys() { return map.keySet(); } And neither is: public final Set<String> keys() { return Collections.unmodifiableSet(map.keySet()); } So I need to create a copy, such as: public final Set<String> keys() { return new HashSet(map.keySet()); } However, this doesn't seem safe either because that constructor traverses the elements of the parameter and add()s them. So while this copying is going on, a ConcurrentModificationException can happen. So then: public final Set<String> keys() { synchronized(map) { return new HashSet(map.keySet()); } } seems like the solution. Does this look right?

    Read the article

  • Merging ILists to bind on datagridview to avoid using a database view

    - by P.Bjorklund
    In the form we have this where IntaktsBudgetsType is a poorly named enum that only specifies wether to populate the datagridview after customer or product (You do the budgeting either after product or customer) private void UpdateGridView() { bs = new BindingSource(); bs.DataSource = intaktsbudget.GetDataSource(this.comboBoxKundID.Text, IntaktsBudgetsType.PerKund); dataGridViewIntaktPerKund.DataSource = bs; } This populates the datagridview with a database view that merge the product, budget and customer tables. The logic has the following method to get the correct set of IList from the repository which only does GetTable<T>.ToList<T> public IEnumerable<IntaktsBudgetView> GetDataSource(string id, IntaktsBudgetsType type) { IList<IntaktsBudgetView> list = repository.SelectTable<IntaktsBudgetView>(); switch (type) { case IntaktsBudgetsType.PerKund: return from i in list where i.kundId == id select i; case IntaktsBudgetsType.PerProdukt: return from i in list where i.produktId == id select i; } return null; } Now I don't want to use a database view since that is read-only and I want to be able to perform CRUD actions on the datagridview. I could build a class that acts as a wrapper for the whole thing and bind the different table values to class properties but that doesn't seem quite right since I would have to do this for every single thing that requires "the merge". Something pretty important (and probably basic) is missing the the thought process but after spending a weekend on google and in books I give up and turn to the SO community.

    Read the article

  • Can a custom MFC window/dialog be a class template instantiation?

    - by John
    There's a bunch of special macros that MFC uses when creating dialogs, and in my quick tests I'm getting weird errors trying to compile a template dialog class. Is this likely to be a big pain to achieve? Here's what I tried: MyDlg.h template <class W> class CMyDlg : public CDialog { typedef CDialog super; DECLARE_DYNAMIC(CMyDlg <W>) public: CMyDlg (CWnd* pParent); // standard constructor virtual ~CMyDlg (); // Dialog Data enum { IDD = IDD_MYDLG }; protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support DECLARE_MESSAGE_MAP() private: W *m_pWidget; //W will always be a CDialog }; IMPLEMENT_DYNAMIC(CMyDlg<W>, super) <------------------- template <class W> CMyDlg<W>::CMyDlg(CWnd* pParent) : super(CMyDlg::IDD, pParent) { m_pWidget = new W(this); } I get a whole bunch of errors but main one appears to be: error C2955: 'CMyDlg' : use of class template requires template argument list I tried using some specialised template versions of macros but it doesn't help much, other errors change but this one remains. Note my code is all in one file, since C++ templates don't like .h/.cpp like normal. I'm assuming someone must have done this in the past, possibly creating custom versions of macros, but I can't find it by searching, since 'template' has other meanings.

    Read the article

  • EF in a UserControl can't see the app.config?

    - by Sven
    I just created a user control. This control also makes use of my static Entity Framework class to load two comboboxes. All is well and runs without a problem. Design and runtime are working. Then when I stop the application all the forms that contain my UserControl don't work any more in design time. I just see two errors: Error1: The specified named connection is either not found in the configuration, not intended to be used with the EntityClient provider, or not valid. Error 2: The variable ccArtikelVelden is either undeclared or was never assigned. (ccArtikelVelde is my UserControl) Runtime everything is still working My static EF Repositoy class: public class BSManagerData { private static BSManagerEntities _entities; public static BSManagerEntities Entities { get { if (_entities == null) _entities = new BSManagerEntities(); return _entities; } set { _entities = value; } } } Some logic happening in my UserControl to load the data in the comboboxes: private void LaadCbx() { cbxCategorie.DataSource = (from c in BSManagerData.Entities.Categories select c).ToList(); cbxCategorie.DisplayMember = "Naam"; cbxCategorie.ValueMember = "Id"; } private void cbxCategorie_SelectedIndexChanged(object sender, EventArgs e) { cbxFabrikant.DataSource = from f in BSManagerData.Entities.Fabrikants where f.Categorie.Id == ((Categorie)cbxCategorie.SelectedItem).Id select f; cbxFabrikant.DisplayMember = "Naam"; cbxFabrikant.ValueMember = "Id"; } The only way to make my forms work again, design time, is to comment out the EF part in the UserControl (see above) and rebuild. It's very strange, everything is in the same assembly, same namespace (for the sake of simplicity). Anyone an idea?

    Read the article

  • EFv1 mapping 1 to many Relationship to POCOs

    - by Scott
    I'm trying to work through a problem where I'm mapping EF Entities to POCO which serve as DTO. I have two tables within my database, say Products and Categories. A Product belongs to one category and one category may contain many Products. My EF entities are named efProduct and efCategory. Within each entity there is the proper Navigation Property between efProduct and efCategory. My Poco objects are simple public class Product { public string Name { get; set; } public int ID { get; set; } public double Price { get; set; } public Category ProductType { get; set; } } public class Category { public int ID { get; set; } public string Name { get; set; } public List<Product> products { get; set; } } To get a list of products I am able to do something like public IQueryable<Product> GetProducts() { return from p in ctx.Products select new Product { ID = p.ID, Name = p.Name, Price = p.Price ProductType = p.Category }; } However there is a type mismatch error because p.Category is of type efCategory. How can I resolve this? That is, how can I convert p.Category to type Category? I know in .NET EF has added support for POCO, but I'm forced to use .NET 3.5 SP1.

    Read the article

  • How to throw meaningful data in exceptions ?

    - by ZeroCool
    I would like to throw exceptions with meaningful explanation ! I thought of using variable arguments worked fine but lately I figured out it's impossible to extend the class in order to implement other exception types. So I figured out using an std::ostreamstring as a an internal buffer to deal with formatting ... but doesn't compile! I guess it has something to deal with copy constructors. Anyhow here is my piece of code: class Exception: public std::exception { public: Exception(const char *fmt, ...); Exception(const char *fname, const char *funcname, int line, const char *fmt, ...); //std::ostringstream &Get() { return os_ ; } ~Exception() throw(); virtual const char *what() const throw(); protected: char err_msg_[ERRBUFSIZ]; //std::ostringstream os_; }; The variable argumens constructor can't be inherited from! this is why I thought of std::ostringstream! Any advice on how to implement such approach ?

    Read the article

  • What are the drawbacks of this Classing format?

    - by Keysle
    This is a 3 layer example of my classing format function __(_){return _.constructor} //class var _ = ( CLASS = function(){ this.variable = 0; this.sub = new CLASS.SUBCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } _.divePeak = function(){ alert('lvl'+this.variable); this.sub.variable += 5; } //sub class _ = ( __(_).SUBCLASS = function(){ this.variable = 1; this.sub = new CLASS.SUBCLASS.DEEPCLASS(); }).prototype; _.func = function(){ alert('lvl'+this.variable); this.sub.func(); } //deep class _ = ( __(_).DEEPCLASS = function(){ this.variable = 2; }).prototype; _.func = function(){ alert('lvl'+this.variable); } Before you blow a gasket, let me explain myself. The purpose behind the underscores is to accelerate the time needed to specify functions for a class and also specify sub classes of a class. To me it's easier to read. I KNOW, this does interfere with underscore.js if you intend to use it in your classes. I'm sure _.js can be easily switched over to another $ymbol though ... oh wait, But I digress. Why have classes within a class? because solar.system() and social.system() mean two totally different things but it's convenient to use the same name. Why user underscores to manage the definition of the class? because "Solar.System.prototype" took me about 2 seconds to type out and 2 typos to correct. It also keeps all function names for all classes in the same column of texts, which is nice for legibility. All I'm doing is presenting my reasoning behind this method and why I came up with it. I'm 3 days into learning OO JS and I am very willing to accept that I might have messed up.

    Read the article

  • Just for fun (C# and C++)...time yourself [closed]

    - by Ted
    Possible Duplicate: What is your solution to the FizzBuzz problem? OK guys this is just for fun, no flamming allowed ! I was reading the following http://www.codinghorror.com/blog/2007/02/why-cant-programmers-program.html and couldn't believe the following sentence... " I've also seen self-proclaimed senior programmers take more than 10-15 minutes to write a solution." For those that can't be bothered to read the article, the background is this: ....I set out to develop questions that can identify this kind of developer and came up with a class of questions I call "FizzBuzz Questions" named after a game children often play (or are made to play) in schools in the UK. An example of a Fizz-Buzz question is the following: Write a program that prints the numbers from 1 to 100. But for multiples of three print "Fizz" instead of the number and for the multiples of five print "Buzz". For numbers which are multiples of both three and five print "FizzBuzz". SO I decided to test myself. I took 5 minutes in C++ and 3mins in c#! So just for fun try it and post your timings + language used! P.S NO UNIT TESTS REQUIRED, NO OUTSOURCING ALLOWED, SWITCH OFF RESHARPER! :-) P.S. If you'd like to post your source then feel free

    Read the article

  • XNA: What can cause SpriteBatch.End() to throw a NRE?

    - by Rosarch
    I don't understand what I'm doing wrong here: public void Draw(GameTime gameTime) // in ScreenManager { SpriteBatch.Begin(SpriteBlendMode.AlphaBlend); for (int i = 0; i < Screens.Count; i++) { if (Screens[i].State == Screen.ScreenState.HIDDEN) continue; Screens[i].Draw(gameTime); } SpriteBatch.End(); // null ref exception } SpriteBatch itself is not null. Some more context: public class MasterEngine : Microsoft.Xna.Framework.Game { public MasterEngine() { graphicsDeviceManager = new GraphicsDeviceManager(this); Components.Add(new GamerServicesComponent(this)); // ... spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); screenManager = new ScreenManager(assets, gameEngine, graphicsDeviceManager.GraphicsDevice, spriteBatch); } //... protected override void Draw(GameTime gameTime) { screenManager.Draw(gameTime); // calls the problematic method base.Draw(gameTime); } } Am I failing to initialize something properly? UPDATE: As an experiment, I tried this to the constructor of MasterEngine: spriteBatch = new SpriteBatch(graphicsDeviceManager.GraphicsDevice); spriteBatch.Begin(); spriteBatch.DrawString(assets.GetAsset<SpriteFont>("calibri"), "ftw", new Vector2(), Color.White); spriteBatch.End(); This does not cause a NRE. hmm.... UPDATE 2: This does cause an NRE: protected override void Draw(GameTime gameTime) { spriteBatch.Begin(); spriteBatch.End(); // boned here //screenManager.Draw(gameTime); base.Draw(gameTime); }

    Read the article

  • em.createQuery keeps returning null

    - by Developer106
    I have this application which i use JSF 2.0 and EclipseLink, i have entities created for a database made in MySQL, Created these entities using netbeans 7.1.2, it gets created automaticly. Then i use session beans to work with these entities, the thing is the em.createQuery always returns a null, though I checked NamedQueries in the entities and they perfectly match a sample from the entities named queries:- @NamedQueries({ @NamedQuery(name = "Users.findAll", query = "SELECT u FROM Users u"), @NamedQuery(name = "Users.findByUserId", query = "SELECT u FROM Users u WHERE u.userId = :userId"), @NamedQuery(name = "Users.findByUsername", query = "SELECT u FROM Users u WHERE u.username = :username"), @NamedQuery(name = "Users.findByEmail", query = "SELECT u FROM Users u WHERE u.email = :email"), notice how i use this findByEmail query in the session bean :- public Users findByEmail(String email){ em.getTransaction().begin(); String find = "Users.findByEmail"; Query query = em.createNamedQuery(find); query.setParameter("email", email); Users user = (Users) query.getSingleResult(); but it always returns null from this em.createNamedQuery, i tried using .createQuery first but it also was no good. the stacktrace of the exception Caused by: java.lang.NullPointerException at com.readme.entities.sessionBeans.UsersFacade.findByEmail(UsersFacade.java:48) at com.readme.user.signup.SignupBean.checkAvailability(SignupBean.java:137) at com.readme.user.signup.SignupBean.save(SignupBean.java:146) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:601) What Seems To Be The Problem Here ?

    Read the article

  • Vector does reallocation on every push_back

    - by Amrish
    IDE - Visual Studio 2008, Visual C++ I have a custom class Class1 with a copy constructor to it. I also have a vector Data is inserted using the following code Class1* objClass1; vector<Class1> vClass1; for(int i=0;i<1000;i++) { objClass1 = new Class1(); vClass1.push_back(*objClass1); delete objClass1; } Now on every insert, the vector gets re-allocated and all the existing contents are copied to new locations. For example, if the vector has 5 elements and if I insert the 6th one, the previous 5 elements along with the new one gets copied to a new location (I figured it out by adding log statements in the copy constructors.) On using reserve(), this however does not happen as expected! I have the following questions Is it mandatory to always use the reserve statement? Does vector does a reallocation every time I do a push_back; or does it happen because I am debugging?

    Read the article

  • Import data from multiple CSV files to an Excel sheet

    - by Chetan
    I need to import data from 50 similar csv files to a single excel sheet. Is there any way to get only selected columns from each file and put them together in one sheet. Structure of my csv files: A few columns exactly same in all the files. (I want them to be in excel) then one column with same column name but different data which I want to place next to each other with different names in the excel sheet. I do not not want all other remaining columns from csv files. In short, read all csv files, get all the columns which are common to all csv & put in excel sheet. Now, take one column from each file which has the same header but different data and put one after the other in excel sheet with named from the csv file name. Leave remaining rest of the columns. Write excel sheet to a excel file. Initially I thought it can be easily done, but considering my programming skill in learning stage it is way difficult for me. Please help.

    Read the article

  • creating an object within a function of a program

    - by user1066524
    could someone please tell me what I need to do in order to create an object in a function. I will try to explain by making up some sort of example... Let's say I have a program named TimeScheduler.cpp that implements the class Schedule.h (and I have the implementation in a separate file Schedule.cpp where we define the methods). In the declaration file we have declared two constructors Schedule(); //the default and Schedule(int, int, int);//accepts three arguments to get to the point--let's say in the main program file TimeScheduler.cpp we created our own functions in this program apart from the functions inherited from the class Schedule. so we have our prototypes listed at the top. /*prototypes*/ void makeSomeTime(); etc..... we have main(){ //etc etc... } we then define these program functions void makeSomeTime(){ //process } let's say that inside the function makeSomeTime(), we would like to create an array of Schedule objects like this Schedule ob[]={ summer(5,14, 49), fall(9,25,50) }; what do I have to do to the function makeSomeTime() in order for it to allow me to create this array of objects. The reason I ask is currently i'm having difficulty with my own program in that it WILL allow me to create this array of objects in main()....but NOT in a function like I just gave an example of. The strange thing is it will allow me to create a dynamic array of objects in the function..... like Schedule *ob = new Schedule[n+1]; ob[2]= Schedule(x,y,z); Why would it let me assign to a non-dynamic array in main(), but not let me do that in the function?

    Read the article

  • Hibernate NamingStrategy implementation that maintains state between calls

    - by Robert Petermeier
    Hi, I'm working on a project where we use Hibernate and JBoss 5.1. We need our entity classes to be mapped to Oracle tables that follow a certain naming convention. I'd like to avoid having to specify each table and column name in annotations. Therefore, I'm currently considering implementing a custom implementation of org.hibernate.cfg.NamingStrategy. The SQL naming conventions require the name of columns to have a suffix that is equivalent to a prefix of the table name. If there is a table "T100_RESOURCE", the ID column would have to be named "RES_ID_T100". In order to implement this in a NamingStrategy, the implementation would have to maintain state, i.e. the current class name it is creating the mappings for. It would rely on Hibernate to always call classToTableName() before propertyToColumnName() and to determine all column names by calling propertyToColumnName() before the next call to classToTableName() Is it safe to do that or are there situations where Hibernate will mix things up? I am not thinking of problems through multiple threads here (which can be solved by keeping the last class name in a ThreadLocal) but also of Hibernate deliberately calling this out of order in certain circumstances. For example Hibernate asking for mappings of three properties of class A, then one of class B, then again more attributes of class A.

    Read the article

  • What are these stray zero-byte files extracted from tarball? (OSX)

    - by Scott M
    I'm extracting a folder from a tarball, and I see these zero-byte files showing up in the result (where they are not in the source.) Setup (all on OS X): On machine one, I have a directory /My/Stuff/Goes/Here/ containing several hundred files. I build it like this tar -cZf mystuff.tgz /My/Stuff/Goes/Here/ On machine two, I scp the tgz file to my local directory, then unpack it. tar -xZf mystuff.tgz It creates ~scott/My/Stuff/Goes/, but then under Goes, I see two files: Here/ - a directory, Here.bGd - a zero byte file. The "Here.bGd" zero-byte file has a random 3-character suffix, mixed upper and lower-case characters. It has the same name as the lowest-level directory mentioned in the tar-creation command. It only appears at the lowest level directory named. Anybody know where these come from, and how I can adjust my tar creation to get rid of them? Update: I checked the table of contents on the files using tar tZvf: toc does not list the zero-byte files, so I'm leaning toward the suggestion that the uncompress machine is at fault. OS X is version 10.5.5 on the unzip machine (not sure how to check the filesystem type). Tar is GNU tar 1.15.1, and it came with the machine.

    Read the article

  • Delphi: EInvalidOp in neural network class (TD-lambda)

    - by user89818
    I have the following draft for a neural network class. This neural network should learn with TD-lambda. It is started by calling the getRating() function. But unfortunately, there is an EInvalidOp (invalid floading point operation) error after about 1000 iterations in the following lines: neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda Why is this error? I can't find the mistake in my code :( Can you help me? Thank you very much in advance! unit uNeuronalesNetz; interface uses Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms, Dialogs, ExtCtrls, StdCtrls, Grids, Menus, Math; const NEURONS_INPUT = 43; // number of neurons in the input layer NEURONS_HIDDEN = 60; // number of neurons in the hidden layer NEURONS_OUTPUT = 1; // number of neurons in the output layer NEURONS_TOTAL = NEURONS_INPUT+NEURONS_HIDDEN+NEURONS_OUTPUT; // total number of neurons in the network MAX_TIMESTEPS = 42; // maximum number of timesteps possible (after 42 moves: board is full) LEARNING_RATE_INPUT = 0.25; // in ideal case: decrease gradually in course of training LEARNING_RATE_HIDDEN = 0.15; // in ideal case: decrease gradually in course of training GAMMA = 0.9; LAMBDA = 0.7; // decay parameter for eligibility traces type TFeatureVector = Array[1..43] of SmallInt; // definition of the array type TFeatureVector TArtificialNeuralNetwork = class // definition of the class TArtificialNeuralNetwork private // GENERAL SETTINGS START learningMode: Boolean; // does the network learn and change its weights? // GENERAL SETTINGS END // NETWORK CONFIGURATION START neuronsInput: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_INPUT] of Extended; // array of all input neurons (their values) for every timestep neuronsHidden: Array[1..NEURONS_HIDDEN] of Extended; // array of all hidden neurons (their values) neuronsOutput: Array[1..NEURONS_OUTPUT] of Extended; // array of output neurons (their values) weightsInput: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Extended; // array of weights: input->hidden weightsHidden: Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of weights: hidden->output // NETWORK CONFIGURATION END // LEARNING SETTINGS START outputBefore: Array[1..NEURONS_OUTPUT] of Extended; // the network's output value in the last timestep (the one before) eligibilityTraceHidden: Array[1..NEURONS_INPUT] of Array[1..NEURONS_HIDDEN] of Array[1..NEURONS_OUTPUT] of Extended; // array of eligibility traces: hidden layer eligibilityTraceOutput: Array[1..NEURONS_TOTAL] of Array[1..NEURONS_TOTAL] of Extended; // array of eligibility traces: output layer reward: Array[1..MAX_TIMESTEPS] of Array[1..NEURONS_OUTPUT] of Extended; // the reward value for all output neurons in every timestep tdError: Array[1..NEURONS_OUTPUT] of Extended; // the network's error value for every single output neuron t: Byte; // current timestep cyclesTrained: Integer; // number of cycles trained so far (learning rates could be decreased accordingly) last50errors: Array[1..50] of Extended; // LEARNING SETTINGS END public constructor Create; // create the network object and do the initialization procedure UpdateEligibilityTraces; // update the eligibility traces for the hidden and output layer procedure tdLearning; // learning algorithm: adjust the network's weights procedure ForwardPropagation; // propagate the input values through the network to the output layer function getRating(state: TFeatureVector; explorative: Boolean): Extended; // get the rating for a given state (feature vector) function HyperbolicTangent(x: Extended): Extended; // calculate the hyperbolic tangent [-1;1] procedure StartNewCycle; // start a new cycle with everything set to default except for the weights procedure setLearningMode(activated: Boolean=TRUE); // switch the learning mode on/off procedure setInputs(state: TFeatureVector); // transfer the given feature vector to the input layer (set input neurons' values) procedure setReward(currentReward: SmallInt); // set the reward for the current timestep (with learning then or without) procedure nextTimeStep; // increase timestep t function getCyclesTrained(): Integer; // get the number of cycles trained so far procedure Visualize(imgHidden: Pointer); // visualize the neural network's hidden layer end; implementation procedure TArtificialNeuralNetwork.UpdateEligibilityTraces; var i, j, k: Integer; begin // how worthy is a weight to be adjusted? for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := LAMBDA*eligibilityTraceOutput[j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*neuronsHidden[j]; for i := 1 to NEURONS_INPUT do begin eligibilityTraceHidden[i][j][k] := LAMBDA*eligibilityTraceHidden[i][j][k]+(neuronsOutput[k]*(1-neuronsOutput[k]))*weightsHidden[j][k]*neuronsHidden[j]*(1-neuronsHidden[j])*neuronsInput[t][i]; end; end; end; end; procedure TArtificialNeuralNetwork.setReward; VAR i: Integer; begin for i := 1 to NEURONS_OUTPUT do begin // +1 = player A wins // 0 = draw // -1 = player B wins reward[t][i] := currentReward; end; end; procedure TArtificialNeuralNetwork.tdLearning; var i, j, k: Integer; begin if learningMode then begin for k := 1 to NEURONS_OUTPUT do begin if reward[t][k] = 0 then begin tdError[k] := GAMMA*neuronsOutput[k]-outputBefore[k]; // network's error value when reward is 0 end else begin tdError[k] := reward[t][k]-outputBefore[k]; // network's error value in the final state (reward received) end; for j := 1 to NEURONS_HIDDEN do begin weightsHidden[j][k] := weightsHidden[j][k]+LEARNING_RATE_HIDDEN*tdError[k]*eligibilityTraceOutput[j][k]; // adjust hidden->output weights according to TD-lambda for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := weightsInput[i][j]+LEARNING_RATE_INPUT*tdError[k]*eligibilityTraceHidden[i][j][k]; // adjust input->hidden weights according to TD-lambda end; end; end; end; end; procedure TArtificialNeuralNetwork.ForwardPropagation; var i, j, k: Integer; begin for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for i := 1 to NEURONS_INPUT do begin neuronsHidden[j] := neuronsHidden[j]+neuronsInput[t][i]*weightsInput[i][j]; // input -> hidden end; neuronsHidden[j] := HyperbolicTangent(neuronsHidden[j]); // activation of hidden neuron j end; for k := 1 to NEURONS_OUTPUT do begin neuronsOutput[k] := 0; for j := 1 to NEURONS_HIDDEN do begin neuronsOutput[k] := neuronsOutput[k]+neuronsHidden[j]*weightsHidden[j][k]; // hidden -> output end; neuronsOutput[k] := HyperbolicTangent(neuronsOutput[k]); // activation of output neuron k end; end; procedure TArtificialNeuralNetwork.setLearningMode; begin learningMode := activated; end; constructor TArtificialNeuralNetwork.Create; var i, j, k: Integer; begin inherited Create; Randomize; // initialize random numbers generator learningMode := TRUE; cyclesTrained := -2; // only set to -2 because it will be increased twice in the beginning StartNewCycle; for j := 1 to NEURONS_HIDDEN do begin for k := 1 to NEURONS_OUTPUT do begin weightsHidden[j][k] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; for i := 1 to NEURONS_INPUT do begin weightsInput[i][j] := abs(Random-0.5); // initialize weights: 0 <= random < 0.5 end; end; for i := 1 to 50 do begin last50errors[i] := 0; end; end; procedure TArtificialNeuralNetwork.nextTimeStep; begin t := t+1; end; procedure TArtificialNeuralNetwork.StartNewCycle; var i, j, k, m: Integer; begin t := 1; // start in timestep 1 cyclesTrained := cyclesTrained+1; // increase the number of cycles trained so far for j := 1 to NEURONS_HIDDEN do begin neuronsHidden[j] := 0; for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceOutput[j][k] := 0; outputBefore[k] := 0; neuronsOutput[k] := 0; for m := 1 to MAX_TIMESTEPS do begin reward[m][k] := 0; end; end; for i := 1 to NEURONS_INPUT do begin for k := 1 to NEURONS_OUTPUT do begin eligibilityTraceHidden[i][j][k] := 0; end; end; end; end; function TArtificialNeuralNetwork.getCyclesTrained; begin result := cyclesTrained; end; procedure TArtificialNeuralNetwork.setInputs; var k: Integer; begin for k := 1 to NEURONS_INPUT do begin neuronsInput[t][k] := state[k]; end; end; function TArtificialNeuralNetwork.getRating; begin setInputs(state); ForwardPropagation; result := neuronsOutput[1]; if not explorative then begin tdLearning; // adjust the weights according to TD-lambda ForwardPropagation; // calculate the network's output again outputBefore[1] := neuronsOutput[1]; // set outputBefore which will then be used in the next timestep UpdateEligibilityTraces; // update the eligibility traces for the next timestep nextTimeStep; // go to the next timestep end; end; function TArtificialNeuralNetwork.HyperbolicTangent; begin if x > 5500 then // prevent overflow result := 1 else result := (Exp(2*x)-1)/(Exp(2*x)+1); end; end.

    Read the article

  • jQuery.data() works in Mac OS WebKit, but not on iPhone OS?

    - by rpj
    I'm playing around with jQTouch for an iPhone OS app that I've been toying with off and on for a while. I wanted to try my hand building it as a web app so I started playing with jQTouch. For reference, here is the page+source (all my code is currently in index.html so you can just "View Source" to see it all): http://rpj.me/doughapp.com/wd/ Essentially, I'm trying to save pertinent JSON objects retrieved from Google Local into DOM objects using the data() method (in this example, obj is the Google Local object): $('#locPane').data('selected', obj); then later (in a different "pane"), retrieving that object to be used: $('#locPane').bind('pageAnimationEnd', function(e, inf) { var selobj = $(this).data('selected'); // use 'selobj' here ... } In Chromium and Safari on the desktop OS (Snow Leopard in my case), this works perfectly (try it out). However, the same code returns undefined for the call to $(this).data('selected') in the second snippet above. I've also tried $('#' + e.target.id).data('selected') and even the naive $('#locPane').data('selected'). All variants return undefined in the iPhone OS version of WebKit, but not on the desktop. Interestingly, the running this on Mobile Safari in the iPhone Simulator fails as well. If you look at the full source, you'll see that I even try to save this object into my global jQTouch object (named jqt in my code). This, too, fails on the mobile platform. Has anyone else ever ran into this? I'll admit to not being a web/javascript programmer by trade, so if I'm making an idiot's error please call me out on it. Thank you in advance for the help! -RPJ Update: I didn't make it clear in the original post, but I'm open to any workaround if it works consistently. Since I'm having trouble storing these objects in general, anything that allows me to keep them around is good enough for now. Thanks!

    Read the article

  • how to Clean up(destructor) a dynamic Array of pointers??

    - by Ahmed Sharara
    Is that Destructor is enough or do I have to iterate to delete the new nodes?? #include "stdafx.h" #include<iostream> using namespace std; struct node{ int row; int col; int value; node* next_in_row; node* next_in_col; }; class MultiLinkedListSparseArray { private: char *logfile; node** rowPtr; node** colPtr; // used in constructor node* find_node(node* out); node* ins_node(node* ins,int col); node* in_node(node* ins,node* z); node* get(node* in,int row,int col); bool exist(node* so,int row,int col); //add anything you need public: MultiLinkedListSparseArray(int rows, int cols); ~MultiLinkedListSparseArray(); void setCell(int row, int col, int value); int getCell(int row, int col); void display(); void log(char *s); void dump(); }; MultiLinkedListSparseArray::MultiLinkedListSparseArray(int rows,int cols){ rowPtr=new node* [rows+1]; colPtr=new node* [cols+1]; for(int n=0;n<=rows;n++) rowPtr[n]=NULL; for(int i=0;i<=cols;i++) colPtr[i]=NULL; } MultiLinkedListSparseArray::~MultiLinkedListSparseArray(){ // is that destructor enough?? cout<<"array is deleted"<<endl; delete [] rowPtr; delete [] colPtr; }

    Read the article

  • Programmatically Update UITableView in Response to Button Press

    - by Kyle Begeman
    I have a completely custom view that holds a UITableView and a Custom Tab Bar (basically a UIView that contains 6 UIButtons). I am loading data from a plist file, and then I am sorting the data into multiple arrays based on categories (an array for misc items, and array for mail items, etc.) Each button in the tab bar represents a category, and when I press the button I call the custom function "miscSelected" and so on. How can I have the table view completely reload and then display the tableview based on the array selected (select the misc category and the tableview clears itself and loads the misc array data, same for any other category)? The method I have experimented with is created and NSString named "selection" and then in each button function I set selected to equal whatever section I am selecting. In my cellForRoxAtIndexPath method I have this: if ([self.selection isEqualToString:@"All Items"]) { NSArray *mainDataArray = [NSArray arrayWithContentsOfFile:self.plistFile]; NSSortDescriptor *brandDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [NSArray arrayWithObject:brandDescriptor]; self.sortedData = [mainDataArray sortedArrayUsingDescriptors:sortDescriptors]; } else if ([self.selection isEqualToString:@"Misc Items"]){ self.sortedData = [NSArray arrayWithContentsOfFile:self.plistFile]; } cell.itemTitle.text = [[self.sortedData objectAtIndex:indexPath.row] objectForKey:@"name"]; For the sake of example and testing I am simply displaying the same data, just one button displays it in alphabetical order and the other does not. This code works only when I start to scroll down and back up, but it does not actually update on button press. Calling myTable reloadData does not do anything either. Any help would be great, thanks!

    Read the article

< Previous Page | 283 284 285 286 287 288 289 290 291 292 293 294  | Next Page >