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  • Minimizing all open windows in C#

    - by Charlie Somerville
    I saw this C++ code on a forum which minimizes all open windows #define MIN_ALL 419 #define MIN_ALL_UNDO 416 int main(int argc, char* argv[]) { HWND lHwnd = FindWindow("Shell_TrayWnd",NULL); SendMessage(lHwnd,WM_COMMAND,MIN_ALL,0); Sleep(2000); SendMessage(lHwnd,WM_COMMAND,MIN_ALL_UNDO,0); return 0; } How can I access the FindWindow and SendMessage API function and the HWND type in C#.net?

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  • Automatically closing braces in emacs?

    - by Dave Rigby
    Hi I've seen a plugin for Vim called AutoClose (discovered from this post) which automatically adds the closing brace when typing '(', '{' etc. For example; when I type the following ( | is the cursor): int main(| I would like the closing ) to be inserted automatically for me: int main(|) Does anyone know of a similar feature for emacs - Google has failed me this time!

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  • PHP & MySQL deleting multiple rows script problem.

    - by oReiLLy
    I'm trying to delete two tables rows from two different tables at once when a user clicks the delete button, but for some reason I cant get the table rows to delete can some one help me figure out what is wrong with my script? Thanks Here is the MySQL tables. CREATE TABLE cases ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, file VARCHAR(255) NOT NULL, case VARCHAR(255) NOT NULL, name VARCHAR(255) NOT NULL, PRIMARY KEY (id) ); CREATE TABLE users_cases ( id INT UNSIGNED NOT NULL AUTO_INCREMENT, cases_id INT UNSIGNED NOT NULL, user_id INT UNSIGNED NOT NULL, PRIMARY KEY (id) ); Here is the PHP & MySQL script. if(isset($_POST['delete_case'])) { $cases_ids = array(); $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"SELECT cases.*, users_cases.* FROM cases INNER JOIN users_cases ON users_cases.cases_id = cases.id WHERE users_cases.user_id='$user_id'"); if (!$dbc) { print mysqli_error($mysqli); } else { while($row = mysqli_fetch_array($dbc)){ $cases_ids[] = $row["cases_id"]; } } foreach($_POST['delete_id'] as $di) { if(in_array($di, $cases_ids)) { $mysqli = mysqli_connect("localhost", "root", "", "sitename"); $dbc = mysqli_query($mysqli,"DELETE FROM users_cases WHERE cases_id = '$delete_id'"); $dbc2 = mysqli_query($mysqli,"DELETE FROM cases WHERE id = '$delete_id'"); } } } Here is the XHTML. <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="hidden" name="delete_id" value="' . $row['cases_id'] . '" /> </li> <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="hidden" name="delete_id" value="' . $row['cases_id'] . '" /> </li> <li> <input type="text" name="file[]" size="25" /> <input type="text" name="case[]" size="25" /> <input type="text" name="name[]" size="25" /> <input type="hidden" name="delete_id" value="' . $row['cases_id'] . '" /> </li>

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  • Androids Facebook SDK, single sign on question?

    - by Joakim Engstrom
    On Androids Facebook SDK there is a single login feature which I can't get to work. Done all the key hash thing but maybe there is something wrong with this method. What exactly should I pass on, or could somebody explain what this is supposed to do? @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { facebook.authorizeCallback(requestCode, resultCode, data); }

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  • Repaint window problems

    - by nXqd
    #include "stdafx.h" // Mario Headers #include "GameMain.h" #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name // Mario global variables ================= CGameMain* gGameMain; HWND hWnd; PAINTSTRUCT ps; // ======================================== // Forward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM); // My unprocess function ===================================== void OnCreate(HWND hWnd) { } void OnKeyUp(WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyReleased(LEFT); break; case VK_UP: gGameMain->KeyReleased(UP); break; case VK_RIGHT: gGameMain->KeyReleased(RIGHT); break; case VK_DOWN: gGameMain->KeyReleased(DOWN); break; } } void OnKeyDown(HWND hWnd,WPARAM wParam) { switch (wParam) { case VK_LEFT: gGameMain->KeyPressed(LEFT); break; case VK_UP: gGameMain->KeyPressed(UP); break; case VK_RIGHT: gGameMain->KeyPressed(RIGHT); break; case VK_DOWN: gGameMain->KeyPressed(DOWN); break; } } void OnPaint(HWND hWnd) { HDC hdc = BeginPaint(hWnd,&ps); RECT rect; GetClientRect(hWnd,&rect); HDC hdcDouble = CreateCompatibleDC(hdc); HBITMAP hdcBitmap = CreateCompatibleBitmap(hdc,rect.right,rect.bottom); HBITMAP bmOld = (HBITMAP)SelectObject(hdcDouble, hdcBitmap); gGameMain->SetHDC(&hdcDouble); gGameMain->SendMessage(MESSAGE_PAINT); BitBlt(hdc,0,0,rect.right,rect.bottom,hdcDouble,0,0,SRCCOPY); SelectObject(hdcDouble,bmOld); DeleteDC(hdcDouble); DeleteObject(hdcBitmap); DeleteDC(hdc); } void OnDestroy() { gGameMain->isPlaying = false; EndPaint(hWnd,&ps); } // My unprocess function ===================================== ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(IDI_GDIMARIO)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_GDIMARIO); wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, WIDTH, HEIGHT, 0, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } // ---------------- Start gdiplus ------------------ GdiplusStartup(&gdiToken,&gdiStartInput,NULL); // ------------------------------------------------- // Init GameMain gGameMain = new CGameMain(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_KEYDOWN: OnKeyDown(hWnd,wParam); break; case WM_KEYUP: OnKeyUp(wParam); break; case WM_CREATE: OnCreate(hWnd); break; case WM_PAINT: OnPaint(hWnd); break; case WM_DESTROY: OnDestroy(); PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Message handler for about box. INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int APIENTRY _tWinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPTSTR lpCmdLine,int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_GDIMARIO, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_GDIMARIO)); // Main message loop: // GameLoop PeekMessage(&msg,NULL,0,0,PM_NOREMOVE); while (gGameMain->isPlaying) { while (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { if (msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } if (gGameMain->enterNextState) { gGameMain->SendMessage(MESSAGE_ENTER); gGameMain->enterNextState = false; } gGameMain->SendMessage(MESSAGE_UPDATE); InvalidateRect(hWnd,NULL,FALSE); /*if (gGameMain->exitCurrentState) { gGameMain->SendMessage(MESSAGE_EXIT); gGameMain->enterNextState = true; gGameMain->exitCurrentState = false; }*/ ::Sleep(gGameMain->timer); // Do your game stuff here } GdiplusShutdown(gdiToken); // Shut down gdiplus token return (int) msg.wParam; } I use InvalidateRect(hWnd,NULL,FALSE); for repaint window, but the problem I met is when I repaint without any changes in Game struct . First it paints my logo well, the second time ( just call InvalidateRect(hWnd,NULL,FALSE); without gGameMain-SendMessage(MESSAGE_ENTER); which is init some variables for painting . Thanks for reading this :)

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  • Wondering about a way to conserve memory in C# using List<> with structs

    - by Michael Ryan
    I'm not even sure how I should phrase this question. I'm passing some CustomStruct objects as parameters to a class method, and storing them in a List. What I'm wondering is if it's possible and more efficient to add multiple references to a particular instance of a CustomStruct if a equivalent instance it found. This is a dummy/example struct: public struct CustomStruct { readonly int _x; readonly int _y; readonly int _w; readonly int _h; readonly Enum _e; } Using the below method, you can pass one, two, or three CustomStruct objects as parameters. In the final method (that takes three parameters), it may be the case that the 3rd and possibly the 2nd will have the same value as the first. List<CustomStruct> _list; public void AddBackground(CustomStruct normal) { AddBackground(normal, normal, normal); } public void AddBackground(CustomStruct normal, CustomStruct hover) { AddBackground(normal, hover, hover); } public void AddBackground(CustomStruct normal, CustomStruct hover, CustomStruct active) { _list = new List<CustomStruct>(3); _list.Add(normal); _list.Add(hover); _list.Add(active); } As the method stands now, I believe it will create new instances of CustomStruct objects, and then adds a reference of each to the List. It is my understanding that if I instead check for equality between normal and hover and (if equal) insert normal again in place of hover, when the method completes, hover will lose all references and eventually be garbage collected, whereas normal will have two references in the List. The same could be done for active. That would be better, right? The CustomStruct is a ValueType, and therefore one instance would remain on the Stack, and the three List references would just point to it. The overall List size is determined not by the object Type is contains, but by its Capacity. By eliminating the "duplicate" CustomStuct objects, you allow them to be cleaned up. When the CustomStruct objects are passed to these methods, new instances are created each time. When the structs are added to the List, is another copy made? For example, if i pass just one CustomStruct, AddBackground(normal) creates a copy of the original variable, and then passes it three times to Addbackground(normal, hover, active). In this method, three copies are made of the original copy. When the three local variables are added to the List using Add(), are additional copies created inside Add(), and does that defeat the purpose of any equality checks as previously mentioned? Am I missing anything here?

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  • Unexpected result from printf

    - by Sandeep
    #include<stdio.h> int main() { printf("He %c llo",65); } Output: He A llo #include<stdio.h> int main() { printf("He %c llo",13); } Output: llo. It doesnt print He. I can understand that 65 is ascii value for A and hence A is printed in first case but why llo in second case. Thanks

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  • Different positions in ViewPager

    - by Kalai Selvan.G
    In my Application am using ViewPager to swipe the images,which comes through webservice as URL. Everything goes smoothly,the problem is while swiping myself getting the position as collapsed one.. Swipe left-right: positions are 1,2,3,4,5,etc.. if i stops swiping at 5th pos and started to Swipe from right-left: positions are 2,1...why this happens? I need to catch the position of the imageURL to find out the ID of the specific image and so i need to download and set it as wallpaper.. Normally while we swipe from right-left,the positions should decrease like 4,3,2,1. Also in debugger mode i got some start position,end position,last position with different values.. Any Clue about ViewPager. Here is my code: public class ImagePagerActivity extends BaseActivity { private ViewPager pager; private DisplayImageOptions options; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.ac_image_pager); Bundle bundle = getIntent().getExtras(); String[] imageUrls = bundle.getStringArray(Extra.IMAGES); int pagerPosition = bundle.getInt(Extra.IMAGE_POSITION, 0); options = new DisplayImageOptions.Builder() .showImageForEmptyUrl(R.drawable.image_for_empty_url) .cacheOnDisc() .decodingType(DecodingType.MEMORY_SAVING) .build(); pager = (ViewPager) findViewById(R.id.pager); pager.setAdapter(new ImagePagerAdapter(imageUrls)); pager.setCurrentItem(pagerPosition); } private class ImagePagerAdapter extends PagerAdapter { private String[] images; private LayoutInflater inflater; ImagePagerAdapter(String[] images) { this.images = images; inflater = getLayoutInflater(); } @Override public void destroyItem(View container, int position, Object object) { ((ViewPager) container).removeView((View) object); } @Override public void finishUpdate(View container) { } @Override public int getCount() { return images.length; } @Override public Object instantiateItem(View view, int position) { final FrameLayout imageLayout = (FrameLayout) inflater.inflate(R.layout.item_pager_image, null); final ImageView imageView = (ImageView) imageLayout.findViewById(R.id.image); final ProgressBar spinner = (ProgressBar) imageLayout.findViewById(R.id.loading); imageLoader.displayImage(images[position], imageView, options, new ImageLoadingListener() { public void onLoadingStarted() { spinner.setVisibility(View.VISIBLE); } public void onLoadingFailed() { spinner.setVisibility(View.GONE); imageView.setImageResource(android.R.drawable.ic_delete); } public void onLoadingComplete() { spinner.setVisibility(View.GONE); } }); ((ViewPager) view).addView(imageLayout, 0); return imageLayout; } @Override public boolean isViewFromObject(View view, Object object) { return view.equals(object); } @Override public void restoreState(Parcelable state, ClassLoader loader) { } @Override public Parcelable saveState() { return null; } @Override public void startUpdate(View container) { } } }

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  • Is memory leak caused by global variables?

    - by user297535
    When I checked my application for memory leaks it is showing 12 leaks. What will be the effect of this? I used global variables as shown below #import "file1.m" int num; #import "file2.m" extern int num; num = 10; Can this cause memory leaks? Anyone please help. I am a beginner in programming.

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  • How to select top n rows from a datatable/dataview in asp.net

    - by skamale
    How to select top n rows from a datatable/dataview in asp.net.currently I am using the following code by passing the table and number of rows to get the records but is there a better way. public DataTable SelectTopDataRow(DataTable dt, int count) { DataTable dtn = dt.Clone(); for (int i = 0; i < count; i++) { dtn.ImportRow(dt.Rows[i]); } return dtn; }

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  • Opinion on "loop invariants", and are these frequently used in the industry?

    - by Michael Aaron Safyan
    I was thinking back to my freshman year at college (five years ago) when I took an exam to place-out of intro-level computer science. There was a question about loop invariants, and I was wondering if loop invariants are really necessary in this case or if the question was simply a bad example... the question was to write an iterative definition for a factorial function, and then to prove that the function was correct. The code that I provided for the factorial function was as follows: public static int factorial(int x) { if ( x < 0 ){ throw new IllegalArgumentException("Parameter must be = 0"); }else if ( x == 0 ){ return 1; }else{ int result = 1; for ( int i = 1; i <= x; i++ ){ result*=i; } return result; } } My own proof of correctness was a proof by cases, and in each I asserted that it was correct by definition (x! is undefined for negative values, 0! is 1, and x! is 1*2*3...*x for a positive value of x). The professor wanted me to prove the loop using a loop invariant; however, my argument was that it was correct "by definition", because the definition of "x!" for a positive integer x is "the product of the integers from 1... x", and the for-loop in the else clause is simply a literal translation of this definition. Is a loop invariant really needed as a proof of correctness in this case? How complicated must a loop be before a loop invariant (and proper initialization and termination conditions) become necessary for a proof of correctness? Additionally, I was wondering... how often are such formal proofs used in the industry? I have found that about half of my courses are very theoretical and proof-heavy and about half are very implementation and coding-heavy, without any formal or theoretical material. How much do these overlap in practice? If you do use proofs in the industry, when do you apply them (always, only if it's complicated, rarely, never)?

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  • WMS authentication plugin

    - by roul
    Hi, I'm trying to create a custom authentication plugin for WMS 2009 in C#. I managed to implement something that for some reason blocks all requests... [ComVisible(true)] [Guid("C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE")] public class AuthenticationPlugin : IWMSBasicPlugin, IWMSAuthenticationPlugin, IWMSAuthenticationContext private const string SubKey = "SOFTWARE\\Microsoft\\Windows Media\\Server\\RegisteredPlugins\\Authentication\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"; [ComRegisterFunction] public static void RegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM = regHKLM.CreateSubKey(SubKey); regHKLM.SetValue(null, "UC WMS Authentication plugin"); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR = regHKCR.CreateSubKey("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}\\Properties"); regHKCR.SetValue("Name", CustomC WMS Authentication plugin"); regHKCR.SetValue("Author", "Me"); regHKCR.SetValue("CopyRight", "Copyright 2009. All rights reserved"); regHKCR.SetValue("Description", "Enables custom WMS authentication"); } catch (Exception error) { Console.WriteLine(error.Message, "Inside RegisterFunction(). Cannot Register."); } } [ComUnregisterFunction] public static void UnRegisterFunction(Type t) { try { RegistryKey regHKLM = Registry.LocalMachine; regHKLM.DeleteSubKey(SubKey); RegistryKey regHKCR = Registry.ClassesRoot; regHKCR.DeleteSubKeyTree("CLSID\\{C0A0B38C-C4FE-43B5-BE9E-C100A83BBCEE}"); regHKCR.DeleteSubKeyTree("CSEventTest.CSEventPlugin"); } catch (Exception error) { Console.WriteLine(error.Message, "Cannot delete a subkey."); } } #region IWMSBasicPlugin Members public void InitializePlugin(IWMSContext serverContext, WMSNamedValues namedValues, IWMSClassObject classFactory) { } public void ShutdownPlugin() { } public void EnablePlugin(ref int flags, ref int heartbeatPeriod) { } public void DisablePlugin() { } public object GetCustomAdminInterface() { return null; } public void OnHeartbeat() { } #endregion #region IWMSAuthenticationPlugin Members public IWMSAuthenticationContext CreateAuthenticationContext() { return (IWMSAuthenticationContext)this; } public int GetFlags() { return Convert.ToInt32(WMS_AUTHENTICATION_FLAGS.WMS_AUTHENTICATION_ANONYMOUS, CultureInfo.InvariantCulture); } public string GetPackageName() { return "Custom WMS Authentication"; } public string GetProtocolName() { return "Basic"; } #endregion #region IWMSAuthenticationContext Members public void Authenticate(object responseBlob, IWMSContext userContext, IWMSContext presentationContext, IWMSCommandContext commandContext, IWMSAuthenticationCallback callBack, object context) { callBack.OnAuthenticateComplete(WMS_AUTHENTICATION_RESULT.WMS_AUTHENTICATION_SUCCESS, null, context); } public IWMSAuthenticationPlugin GetAuthenticationPlugin() { return (IWMSAuthenticationPlugin)this; } public string GetImpersonationAccountName() { return String.Empty; } public int GetImpersonationToken() { return 0; } public string GetLogicalUserID() { return this.GetImpersonationAccountName(); } #endregion } Can anyone spot why this is happening? Also, is there any way I could have a look at the code for the standard Anonymous Authentication plugin already installed on the server? Is it in an assembly somewhere? Thanks.

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  • Why does Event intent in android not return a result?

    - by dhaval
    I am creating a event using Intent intent = new Intent(Intent.ACTION_EDIT); intent.setType("vnd.android.cursor.item/event"); And invoking the intent using startActivityForResult(intent, Constants.LINK_CALENDER); There is nothing returned to call in onActivityResult(int requestCode, int resultCode, Intent data) It always returns data=null ie., returned intent result is always null. I am trying to retrieve the "Done/Revert" state of calender event just created and some identity so that i can open the event again in future from elsewhere in code.

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  • Problems with asp:Button OnClick event...

    - by Matt
    Hi, Here is my button <asp:Button ID="myButton" Text="Click Me" OnClick="doSomething(10)" runat="server" /> Here is the server function public void doSomething(int num) { int someOtherNum = 10 + num; } When I try to compile the code I get the error "Method Name Expected" for the line: <asp:Button ID="myButton" Text="Click Me" OnClick="doSomething(10)" runat="server" /> What am I doing wrong? Am I not allowed to pass values to the server from an OnClick event?

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  • operator+ overload returning object causing memory leaks, C++

    - by lampshade
    The problem i think is with returing an object when i overload the + operator. I tried returning a reference to the object, but doing so does not fix the memory leak. I can comment out the two statements: dObj = dObj + dObj2; and cObj = cObj + cObj2; to free the program of memory leaks. Somehow, the problem is with returning an object after overloading the + operator. #include <iostream> #include <vld.h> using namespace std; class Animal { public : Animal() {}; virtual void eat() = 0 {}; virtual void walk() = 0 {}; }; class Dog : public Animal { public : Dog(const char * name, const char * gender, int age); Dog() : name(NULL), gender(NULL), age(0) {}; virtual ~Dog(); Dog operator+(const Dog &dObj); private : char * name; char * gender; int age; }; class MyClass { public : MyClass() : action(NULL) {}; void setInstance(Animal &newInstance); void doSomething(); private : Animal * action; }; Dog::Dog(const char * name, const char * gender, int age) : // allocating here, for data passed in ctor name(new char[strlen(name)+1]), gender(new char[strlen(gender)+1]), age(age) { if (name) { size_t length = strlen(name) +1; strcpy_s(this->name, length, name); } else name = NULL; if (gender) { size_t length = strlen(gender) +1; strcpy_s(this->gender, length, gender); } else gender = NULL; if (age) { this->age = age; } } Dog::~Dog() { delete name; delete gender; age = 0; } Dog Dog::operator+(const Dog &dObj) { Dog d; d.age = age + dObj.age; return d; } void MyClass::setInstance(Animal &newInstance) { action = &newInstance; } void MyClass::doSomething() { action->walk(); action->eat(); } int main() { MyClass mObj; Dog dObj("Scruffy", "Male", 4); // passing data into ctor Dog dObj2("Scooby", "Male", 6); mObj.setInstance(dObj); // set the instance specific to the object. mObj.doSomething(); // something happens based on which object is passed in dObj = dObj + dObj2; // invoke the operator+ return 0; }

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  • Serious Memory Clash: Variables clashing in C

    - by Soham
    int main(int argc, char*argv[]) { Message* newMessage; Asset* Check; //manipulation and initialization of Check, so that it holds proper values. newMessage = parser("N,2376,01/02/2011 09:15:01.342,JPASSOCIAT FUTSTK 24FEB2011,B,84.05,2000,0,0",newMessage); // MessageProcess(newMessage,AssetMap); printf("LAST TRADE ADDRESS %p LAST TRADE TIME %s\n",Check->TradeBook,Check->Time); } Message* parser(char *message,Message* new_Message) { char a[9][256]; char* tmp =message; bool inQuote=0; int counter=0; int counter2=0; new_Message = (Message*)malloc(sizeof(Message)); while(*tmp!='\0') { switch(*tmp) { case ',': if(!inQuote) { a[counter][counter2]='\0'; counter++; counter2=0; } break; case '"': inQuote=!inQuote; break; default: a[counter][counter2]=*tmp; counter2++; break; } tmp++; } a[counter][counter2]='\0'; new_Message->type = *a[0]; new_Message->Time = &a[2][11]; new_Message->asset = a[3]; if(*a[4]=='S') new_Message->BS = 0; else new_Message->BS = 1; new_Message->price1=atof(a[5]); new_Message->shares1=atol(a[6]); new_Message->price2=atof(a[7]); new_Message->shares2=atol(a[8]); new_Message->idNum = atoi(a[1]); return(new_Message); } Here there is a serious memory clash, in two variables of different scope. I have investigated using gdb and it seems the address of new_Message->Time is equalling to the address of Check->Time. They both are structures of different types I am trying to resolve this issue, because, when parser changes the value of new_Message->Time it manipulates the contents of Check-Time Please do suggest how to solve this problem. I have lost(spent) around 10 hours and counting to resolve this issue, and tons of hair. Soham

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  • Counting Alphabetic Characters That Are Contained in an Array with C

    - by Craig
    Hello everyone, I am having trouble with a homework question that I've been working at for quite some time. I don't know exactly why the question is asking and need some clarification on that and also a push in the right direction. Here is the question: (2) Solve this problem using one single subscripted array of counters. The program uses an array of characters defined using the C initialization feature. The program counts the number of each of the alphabetic characters a to z (only lower case characters are counted) and prints a report (in a neat table) of the number of occurrences of each lower case character found. Only print the counts for the letters that occur at least once. That is do not print a count if it is zero. DO NOT use a switch statement in your solution. NOTE: if x is of type char, x-‘a’ is the difference between the ASCII codes for the character in x and the character ‘a’. For example if x holds the character ‘c’ then x-‘a’ has the value 2, while if x holds the character ‘d’, then x-‘a’ has the value 3. Provide test results using the following string: “This is an example of text for exercise (2).” And here is my source code so far: #include<stdio.h> int main() { char c[] = "This is an example of text for exercise (2)."; char d[26]; int i; int j = 0; int k; j = 0; //char s = 97; for(i = 0; i < sizeof(c); i++) { for(s = 'a'; s < 'z'; s++){ if( c[i] == s){ k++; printf("%c,%d\n", s, k); k = 0; } } } return 0; } As you can see, my current solution is a little anemic. Thanks for the help, and I know everyone on the net doesn't necessarily like helping with other people's homework. ;P

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  • itextsharp PdfCopy and landscape pages

    - by Andreas Rehm
    I'm using itextsharp to join mutiple pdf documents and add a footer. My code works fine - except for landscape pages - it isn't detecting the page rotation - the footer is not centerd for landscape: public static int AddPagesFromStream(Document document, PdfCopy pdfCopy, Stream m, bool addFooter, int detailPages, string footer, int footerPageNumOffset, int numPages, string pageLangString, string printLangString) { CreateFont(); try { m.Seek(0, SeekOrigin.Begin); var reader = new PdfReader(m); // get page count var pdfPages = reader.NumberOfPages; var i = 0; // add pages while (i < pdfPages) { i++; // import page with pdfcopy var page = pdfCopy.GetImportedPage(reader, i); // get page center float posX; float posY; var rotation = page.BoundingBox.Rotation; if (rotation == 0 || rotation == 180) { posX = page.Width / 2; posY = 0; } else { posX = page.Height / 2; posY = 20f; } var ps = pdfCopy.CreatePageStamp(page); var cb = ps.GetOverContent(); // add footer cb.SetColorFill(BaseColor.WHITE); var gs1 = new PdfGState {FillOpacity = 0.8f}; cb.SetGState(gs1); cb.Rectangle(0, 0, document.PageSize.Width, 46f + posY); cb.Fill(); // Text cb.SetColorFill(BaseColor.BLACK); cb.SetFontAndSize(baseFont, 7); cb.BeginText(); // create text var pages = string.Format(pageLangString, i + footerPageNumOffset, numPages); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, printLangString, posX, 40f + posY, 0f); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, footer, posX, 28f + posY, 0f); cb.ShowTextAligned(PdfContentByte.ALIGN_CENTER, pages, posX, 20f + posY, 0f); cb.EndText(); ps.AlterContents(); // add page to new pdf pdfCopy.AddPage(page); } // close PdfReader reader.Close(); // return number of pages return i; } catch (Exception e) { Console.WriteLine(e); return 0; } } How do I detect the page rotation (e.g. landscape) format in this case? The given example works for PdfReader but not for PdfCopy. Edit: Why do I need PdfCopy? I tried copying a word pdf export. Some word hyperlinks will not work when you try to copy pages with PdfReader. Only PdfCopy transfers all needed page informations. Edit: (SOLVED) You need to use reader.GetPageRotation(i);

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  • How to do a search from a list with non-prefix keywords[Solved]

    - by aNui
    The Problem is Solved. Thanks for every answers. First of all, sorry if my english or my post got any mistakes. I am programming a program to search the name from the list and I need to find them even if the keyword is not in front of the names (that's what I mean non-prefix) e.g. if I my list is the music instruments and I type "guit" to the search textbox. It should find the names "Guitar, Guitarrón, Acoustic Guitar, Bass Guitar, ..." or something like this Longdo Dictionary's search suggestion. here is my simple and stupid algorithm (that's all I can do) const int SEARCHROWLIMIT = 30; private string[] DoSearch(string Input, string[] ListToSearch) { List<string> FoundNames = new List<string>(); int max = 0; bool over = false; for (int k = 0; !over; k++) { foreach (string item in ListToSearch) { max = (max > item.Length) ? max : item.Length; if (k > item.Length) continue; if (k >= max) { over = true; break; } if (!Input.Equals("Search") && item.Substring(k, item.Length - k).StartsWith(Input, StringComparison.OrdinalIgnoreCase)) { bool exist = false; int i = 0; while (!exist && i < FoundNames.Count) { if (item.Equals(FoundNames[i])) { exist = true; break; } i++; } if (!exist && FoundNames.Count < SEARCHROWLIMIT) FoundNames.Add(item); else if (FoundNames.Count >= SEARCHROWLIMIT) over = true; } } } return FoundNames.ToArray(); } I think this algorithm is too slow for a large number of names and after several trial-and-error, I decided to add SEARCHROWLIMIT to breaks the operation And I also think there're some readymade methods that can do that. And another problem is I need to search music instruments by a category like strings, percussions, ... and by the country of origins. So I need to search them with filter by type and country. please help me. P.S. Me and my friends are just student from Thailand and developing the project to compete in Microsoft Imagine Cup 2010 and please become fan on our facebook page [KRATIB][3]. And we're so sorry we don't have much information in English but you can talk to us in English.

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  • how do I call create a name of a button variable in a code, with a number in it? (hard to explain)

    - by Sam Jarman
    Ive got a int, that is changed in a previous method, that now has to be part of the name of a button variable eg int numberFromLastOne; numberFromLastOne = 4; I then want to get 'button4' to do something. Could i use something like this? [[button@"%d", numberFromLastOne] doSomethign:withSomethignElse]; Ive never had to do something this before.... Any ideas would be appreciated :) Sam

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  • Iterating over key and value of defaultdict dictionaries

    - by gf
    The following works as expected: d = [(1,2), (3,4)] for k,v in d: print "%s - %s" % (str(k), str(v)) But this fails: d = collections.defaultdict(int) d[1] = 2 d[3] = 4 for k,v in d: print "%s - %s" % (str(k), str(v)) With: Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: 'int' object is not iterable Why? How can i fix it?

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  • A[i] * A[j] = k in O(nlog(n))

    - by gleb-pendler
    A is an Array of n positive int numbers k given int Algorithm should find if there is a pair of numbers which product gives the result a. A[i] * A[j] = k b. A[i] = A[j] + k if there is such a couple the algorithm should return thier index. thanks in advance.

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  • [Java] Cannot find symbol

    - by m00st
    I've created a class called Entity this is the superclass. Actor has successfully extended Entity; now trying to do the same with Item results in the Cannot find symbol error. Here is example code: public class Actor extends Entity { Actor(String filename, int x, int y) { super(filename, x, y); } } works just fine but this doesn't: public class Item extends Entity { }

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  • java quaternion 3D rotation implementation

    - by MRM
    I made a method to rotate a list of points using quaternions, but all i get back as output is the same list i gave to rotate on. Maybe i did not understood corectly the math for 3d rotations or my code is not implemented the right way, could you give me a hand? This is the method i use: public static ArrayList<Float> rotation3D(ArrayList<Float> points, double angle, int x, int y, int z) { ArrayList<Float> newpoints = points; for (int i=0;i<points.size();i+=3) { float x_old = points.get(i).floatValue(); float y_old = points.get(i+1).floatValue(); float z_old = points.get(i+2).floatValue(); double[] initial = {1,0,0,0}; double[] total = new double[4]; double[] local = new double[4]; //components for local quaternion //w local[0] = Math.cos(0.5 * angle); //x local[1] = x * Math.sin(0.5 * angle); //y local[2] = y * Math.sin(0.5 * angle); //z local[3] = z * Math.sin(0.5 * angle); //components for final quaternion Q1*Q2 //w = w1w2 - x1x2 - y1y2 - z1z2 total[0] = local[0] * initial[0] - local[1] * initial[1] - local[2] * initial[2] - local[3] * initial[3]; //x = w1x2 + x1w2 + y1z2 - z1y2 total[1] = local[0] * initial[1] + local[1] * initial[0] + local[2] * initial[3] - local[3] * initial[2]; //y = w1y2 - x1z2 + y1w2 + z1x2 total[2] = local[0] * initial[2] - local[1] * initial[3] + local[2] * initial[0] + local[3] * initial[1]; //z = w1z2 + x1y2 - y1x2 + z1w2 total[3] = local[0] * initial[3] + local[1] * initial[2] - local[2] * initial[1] + local[3] * initial[0]; //new x,y,z of the 3d point using rotation matrix made from the final quaternion float x_new = (float)((1 - 2 * total[2] * total[2] - 2 * total[3] * total[3]) * x_old + (2 * total[1] * total[2] - 2 * total[0] * total[3]) * y_old + (2 * total[1] * total[3] + 2 * total[0] * total[2]) * z_old); float y_new = (float) ((2 * total[1] * total[2] + 2 * total[0] * total[3]) * x_old + (1 - 2 * total[1] * total[1] - 2 * total[3] * total[3]) * y_old + (2 * total[2] * total[3] + 2 * total[0] * total[1]) * z_old); float z_new = (float) ((2 * total[1] * total[3] - 2 * total[0] * total[2]) * x_old + (2 * total[2] * total[3] - 2 * total[0] * total[1]) * y_old + (1 - 2 * total[1] * total[1] - 2 * total[2] * total[2]) * z_old); newpoints.set(i, x_new); newpoints.set(i+1, y_new); newpoints.set(i+2, z_new); } return newpoints; } For rotation3D(points, 50, 0, 1, 0) where points is: 0.0, 0.0, -9.0; 0.0, 0.0, -11.0; 20.0, 0.0, -11.0; 20.0, 0.0, -9.0; i get back the same list.

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