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  • How can I send email from my application ?

    - by srikanth rongali
    I want to attach a video and send email from my application. I downloaded apples example code MailComposer. I compiled it. I did not get any errors or warnings. I sent the mail to my mail id. But, I could not see any mail in my inbox. I am working on simulator. I did not set any senders email id in simulator. How can I know whether the code is working or not ? Thank You.

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  • getting nullpointer exception when click on button

    - by user1315187
    I am use a button and when u click this button a text field is automatic created and button status is automatic disable but if u click on disable button text field is automatic delete and button status is changed to enable.i going through this process. public class ConfigurationScreen extends MainScreen implements FieldChangeListener{ TextField tf_text; tf_text = new TextField(TextField.TYPE_PLAIN,img_text[1],img_text[0],TextField.FIELD_HCENTER); tf_text.setWidth(Display.getWidth()/2+20); ImageButton btn_en; btn_en = new ImageButton(imgs_tmintrvl1,"enable",ImageButton.FIELD_HCENTER); ImageButton btn_dis; btn_dis=new ImageButton(imgs_tmintrvl1,"Disable",ImageButton.FIELD_HCENTER); add(btn_en); btn_en.setChangeListener(this); public void fieldChanged(Field field, int context) { if( field==btn_en) { delete(btn_en); insert(btn_dis, 4); insert(tf_text, 5); System.out.println(ex); }else if (field == btn_dis){ delete(btn_dis); delete(tf_text); insert(btn_en, 4); System.out.println("Disable Button="+ex); } } But when i run this code i am getting null pointerr exception please help me where i am making mistake. Thanks in Advance

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  • How can I use a pre-populated core data DB on my device.

    - by KingAndrew
    Hi all, I have developed my app using core data. It works fine in the simulator. When I deploy it to the device the DB is empty. It is 49k where it should be 484k. Basically it is not populated. Since I don't write to the DB when the app is running I need to provide a populated DB to the App. So I copied the populated DB from the simulator to resources and then deploy. Still no luck. the populated DB is in MyApp.app and the AppDelegate is reading from the Documents directory. How do I either get it in the documents directory or get the app delegate to look in the app? Thanks in advance, Andrew

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  • Image Size for Animation!

    - by taimur-hamza
    Hi Everybody, I m new to iphone app development and i need some help. I have a list of 30 images that i have to animate and display with 0.1 second interval. I put all the images in an Array using this imageletter.animationImages = [NSArray arrayWithObjects:[UIImage imageNamed:@"1.png"], ...... ,nil] And then animate it using these statements, [imageletter setAnimationDuration:16]; [imageletter startAnimating]; [NSTimer scheduledTimerWithTimeInterval:mytime target:self selector:@selector(StopAfterCertainTime) userInfo:nil repeats:NO]; Now the problem is that the size of each image is 8kb , it runs fine on iphone simulator but crashes on device. When i used 30 other images of 4kb each it runs fine both on simulator and device. Can anybody tell me what is the ideal size for such kind of task. Thanks

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  • UITableView with Shake and play.

    - by avural79
    hi all i am trying to make a musical app for iphone. the app is simple. there is a couple of musical note sample (caf) files. when user taps the predefined positions on uiview(like strings). app plays note sample and add a string value to a nsmutablearray about note. played note lists displays in a table. now i want to add a shake and play mode to app. when user shake iphone, recorded notes start to play from first record to last record and loop again. also if user shake iphone harder notes will plays faster. how can i do that. any idea? thanks

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  • AudioOutputUnitStart takes time

    - by tokentoken
    Hello, I'm making an iPhone game application using Core Audio, Extended Audio File Services. It works OK, but when I first call AudioOutputUnitStart, it takes about 1-2 seconds. After the second call, no problem. For a game application, 1-2 seconds is very noticeable. (I tested this on iPhone simulator, and iPhone 3GS) Also, if I leave the game for about 10 seconds, first call of AudioOutputUnitStart also takes time. Maybe I have to call AudioOutputUnitStart beginning of the application to prevent the start-up time?

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  • Internet Sharing on Mac Behind Proxy

    - by Ali Kazmi
    Hi, I have enabled the internet sharing via Airport on Mac mini successfully. I can connect to the Wifi network from my iPhone but can't browse the internet. The problem might be that the Mac mini uses a proxy to connect to the internet. Is there a way to make this work?

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  • Can a Mac Machine be used by Multiuser at same time?

    - by Amit Jain
    Hi All, Can a mac machine be used by different user at the same time ? I mean to say that we have a single mac machine but 3 users can they access the same machine remotely at the same time for developing application on iPhone or Mac. Does Mac OS X server allows us to do this ? If Yes please provide me with suitable link. Thanks Amit

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  • does ipad support voice recording???

    - by Abdullah Waseer
    Hi, i have made an application in iphone which supports video recording and i want it to launch on iPad too but currently i dont know whether ipad device supports voice recording or not. can anyone please tell me whether IPAD SUPPORTS VOICE RECORDING??? thanks...

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  • How to get a Mac Computer Access Service

    - by rfders
    Hi all, do you guys know if exist any services over internet which provide me access to a mac computer, i want to get into iphone programming and dont have a mac, so i want to know if is it possible to get a mac access service, just for training purpose

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  • What's the difference between RDP vs VNC ?

    - by Jonathan
    Okay I was playing around with the iPhone Jaadu App and I realized I download the wrong desktop client. So what's really the difference between the RDP and VNC? (because there is Jaadu RDP and Jaadu VNC 2 different app) They both provide the same function? features ?

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  • iTunes resizing photos on sync.

    - by Ravi
    Hi All, When I synch my photos into iPhone/iPod through iTunes the photos are being resized to smaller ones. I need to get high resolution images without being resized into the device. Is there any way to do this other than saving images from mail or from browser etc ?. Thanks, Ravi

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  • Syncing between "kindle for PC" and "kindle for iPhone"

    - by Lou
    I have a number of ebooks that I am managing using calibre - E-book management. These books are in a number of various formats (pdf, chm, epub, mobi...etc). I found a blog post that detailed using calibre to convert the ebooks to ".mobi" versions and then, by double-clicking on the converted books, they would be added to my "kindle for PC" library. This worked very well. However, I can't seem to work out how to sync the books I've added to my "kindle for PC" library with my "kindle for iPhone" library. I should also mention that I do not own a kindle, all I'm trying to achieve is to be able to sync the books I've added to "kindle for PC" to "kindle for iPhone". Has anyone managed to do this? thanks.

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  • iTunes - Duplicate "Purchased on iPhone" playlists

    - by War Chester Shire Sauce
    Whenever I purchase music on my phone and then sync with iTunes later, a duplicate "Purchased on iPhone" playlist will be created. The first one will have everything i've purchased in the past, and the duplicate playlist will have the one or two songs that I just purchased. In the sync options I checked/unchecked the box to have the playlist sync and not sync with my phone. No matter which option I choose I'll always have duplicate playlists when I sync with iTunes. How can I fix this? I don't want a duplicate playlist to be created every time I sync. If i purchase a song on my phone I want it to be added to the existing "Purchased on iPhone playlist".

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  • using iphone to control mac

    - by Ajay Pandey
    i want to use iPhone touch screen as the touchPad for my mac while both devices are connected via bluetooth. So far i hv gone for two approaches what i want is an application which when launched turns the bluetooth on and get connected to mac.Further ...screen of iPhone becomes the touch pad for mac. i dont want to install anything at the mac like any server........ I have already tried the vnc and remotePad approach. the one with vnc looks more promising for me..but even in that case i have to install a vnc server on mac ,i guess and then we'll have to actually call vnc client while my application is still running,which does not look real in 3.2 verson as it does not support multi tasking. Is there any other way of doing it? or is there anything wrong in my above interpretation? please let me know if there is anyother approach of doing the same or if i can do any thing different with my current approach. hoping for quick response Thanks

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  • How to load a .app file into iTunes from Windows?

    - by wolverine
    I have an app GotYou.app in Mac, which seems to be a single file(I know it is not, but appears to be so). And we can just drag and drop it into the iTunes in Mac. But when i copied it into windows OS for copying that into another iTunes - It appears to be a small file along with a folder. How can I copy this itunes so that I can install this into an iPhone?

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