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  • Renoise and dssi and jack

    - by Bojan
    This may be a little complicated, but, is jack a necessity? I mean, i use renoise, and, since i dont have the need for low latencies, do i really need to use it? My basic setup ( or workflow ) is that i use csound to render stuff to wav, then import it as a sample in renoise. That goes with field recordings, my own samples, etc. So, i dont need ultra low latencies, and i dont need to patch "cords", but i want to use dssi plugins, and dssi-vst. What would be something of a minimum requirements of apps that should work. Can renoise load dssi-vst plugins by itself or do i need to use jack to patch thru or something third, i tried to read lot of articles but i got lost in the different setups...

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  • Get your content off Blogger.com

    - by Daniel Moth
    Due to blogger.com deprecating FTP users I've decided to move my blog. When I think of the content of a blog, 4 items come to mind: blog posts, comments, binary files that the blog posts linked to (e.g. images, ZIP files) and the CSS+structure of the blog. 1. Binaries The binary files you used in your blog posts are sitting on your own web space, so really blogger.com is not involved with that. Nothing for you to do at this stage, I'll come back to these in another post. 2. CSS and structure In the best case this exists as a separate CSS file on your web space (so no action for now) or in a worst case, like me, your CSS is embedded with the HTML. In the latter case, simply navigate from you dashboard to "Template" then "Edit HTML" and copy paste the contents of the box. Save that locally in a txt file and we'll come back to that in another post. 3. Blog posts and Comments The blog posts and comments exist in all the HTML files on your own web space. Parsing HTML files to extract that can be painful, so it is easier to download the XML files from blogger's servers that contain all your blog posts and comments. 3.1 Single XML file, but incomplete The obvious thing to do is go into your dashboard "Settings" and under the "Basic" tab look at the top next to "Blog Tools". There is a link there to "Export blog" which downloads an XML file with both comments and posts. The problem with that is that it only contains 200 comments - if you have more than that, you will lose the surplus. Also, this XML file has a lot of noise, compared to the better solution described next. (note that a tool I will refer to in a future post deals with either kind of XML file) 3.2 Multiple XML files First you need to find your blog ID. In case you don't know what that is, navigate to the "Template" as described in section 2 above. You will find references to the blog id in the HTML there, but you can also see it as part of the URL in your browser: blogger.com/template-edit.g?blogID=YOUR_NUMERIC_ID. Mine is 7 digits. You can now navigate to these URLs to download the XML for your posts and comments respectively: blogger.com/feeds/YOUR_NUMERIC_ID/posts/default?max-results=500&start-index=1 blogger.com/feeds/YOUR_NUMERIC_ID/comments/default?max-results=200&start-index=1 Note that you can only get 500 posts at a time and only 200 comments at a time. To get more than that you have to change the URL and download the next batch. To get you started, to get the XML for the next 500 posts and next 200 comments respectively you’d have to use these URLs: blogger.com/feeds/YOUR_NUMERIC_ID/posts/default?max-results=500&start-index=501 blogger.com/feeds/YOUR_NUMERIC_ID/comments/default?max-results=200&start-index=201 ...and so on and so forth. Keep all the XML files in the same folder on your local machine (with nothing else in there). 4. Validating the XML aka editing older blog posts The XML files you just downloaded really contain HTML fragments inside for all your blog posts. If you are like me, your blog posts did not conform to XHTML so passing them to an XML parser (which is what we will want to do) will result in the XML parser choking. So the next step is to fix that. This can be no work at all for you, or a huge time sink or just a couple hours of pain (which was my case). The process I followed was to attempt to load the XML files using XmlDocument.Load and wait for the exception to be thrown from my code. The exception would point to the exact offending line and column which would help me fix the issue. Rather than fix it in the XML itself, I would go back and edit the offending blog post and fix it there - recommended! Then I'd repeat the cycle until the XML could be loaded in the XmlDocument. To give you an idea, some of the issues I encountered are: extra or missing quotes in img and href elements, direct usage of chevrons instead of encoding them as &lt;, missing closing tags, mismatched nested pairs of elements and capitalization of html elements. For a full list of things that may go wrong see this. 5. Opportunity for other changes I also found a few posts that did not have a category assigned so I fixed those too. I took the further opportunity to create new categories and tag some of my blog posts with that. Note that I did not remove/change categories of existing posts, but only added.   In an another post we'll see how to use the XML files you stored in the local folder… Comments about this post welcome at the original blog.

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  • Implementing Silverlight Coverflow with ADO.NET/WCF Data Services in SharePoint 2010

    - by Sahil Malik
    Ad:: SharePoint 2007 Training in .NET 3.5 technologies (more information). WOOHOO!! My next video is online. In this video, I show how you can implement Silverlight Coverflow like UI using the Telerik silverlight toolset. In this demo, I talk to a picture library running in SharePoint 2010, and use ADO.NET Data Services to load up the various images loaded in the picture library. I then use the Telerik Silverlight toolset  integrated with the ADO.NET Data Services/WCF Data Services, and show a fancy coverflow like UI. As always, very few slides, completely hands-on, all code written in front of your eyes! Enjoy – the video.   And yes, there are a couple of more exciting videos coming! Stay tuned! Comment on the article ....

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  • Setup was unable to create a new system partition or locate an existing system partition

    - by PearlFactory
    Have got a new kickn server as new DEV machine It has got two 3ware 9650 Cached Controllers with 8 x 300gig Velociraptor Drives First Problem was the 9.5.1.1 drivers Had to press F8 as soon as the Win 2008 r2 server cd started to load. Once in Adavanced Startup options Disable Driver Signing options Next Issue was I got everything running and accidently selected wrong raid part to do install once I restarted All I would get after waiting the 10 mins for the reboot to start & loading the driver was "setup was unable to create a new system partition or locate an existing system partition"  Finally after about 1 hour I removed all drives apart from the 2 needed for system part on cont 0 deleted system part and recreated this RAID1 mirror. (ALso make sure all USB drives are out on boot..only add them when browsing  the driver to be added )  Restarted loaded driver selected install and Once system is up I will go back and add drives and new parts on both controllers AT least I did not get stuck for a day as is the norm..lol

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  • perl scripts stdin/pipe reading problem [closed]

    - by user4541
    I have 2 scripts for a task. The 1st outputs lines of data (terminated with RT/LF) to STDOUT now and then. The 2nd keeps reading data from STDIN for further processing in the following way: use strict; my $dataline; while(1) { $dtaline = ""; $dataline = ; until( $dataline ne "") { sleep(1); $dataline = ; } #further processing with a non-empty data line follows # } print "quitting...\n"; I redirect the output from the 1st to the 2nd using pipe as following: perl scrt1 |perl scpt2. But the problem I'm having with these 2 scpts is that it looks like that the 2nd scpt keeps getting the initial load of lines of data from the 1st scpt if there's no data anymore. Wonder if anybody having similar issues can kindly help a bit? Thanks.

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  • Jasmine BDD vs Integration Tests

    - by lfender6445
    Lets say I need to write a test for the front end. A user visits buysomething.com, saves something to their wishlist, and a saved item count is updated. DOM gets manipulated. In my heart I feel this is better suited as an integration test - but my team is currently using jasmine to load fixtures and test such interactions. This leads to extremely brittle tests as they are reliant on a static fixture instead of the actual markup. Are we misusing jasmine here?

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  • Joomla 1.5.26 won't let me insert html

    - by Arthur
    I am using the following code to try to embed chat in to an article in Joomla 1.5.26: <iframe src="http://xxxxxxx.com/welcome/visichat/" width="100%" height="550px" frameborder="0" scrolling="no"></iframe> Whenever I hit save, the code disappears. Actually, it seems that any html code I try to save disappears. I am trying with the toggle editor tab and the insert html button. Does anyone know why Joomla won't let me embed html? I am trying to get the chat to load with the site navigation still in place. I'd also be interested in hearing other ways to accomplish this.

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  • How does landscape calculate memory usage?

    - by David Planella
    I'm trying to debug an OOM situation in an Ubuntu 12.04 server, and looking at the Memory graphs in Landscape, I noticed that there wasn't any serious memory usage spike. Then I looked at the output of the free command and I wasn't quite sure how both memory usage results relate to each other. Here's landscape's output on the server: $ landscape-sysinfo System load: 0.0 Processes: 93 Usage of /: 5.6% of 19.48GB Users logged in: 1 Memory usage: 26% IP address for eth0: - Swap usage: 2% Then I ran the free command and I get: $ free -m total used free shared buffers cached Mem: 486 381 105 0 4 165 -/+ buffers/cache: 212 274 Swap: 255 7 248 I can understand the 2% swap usage, but where does the 26% memory usage come from?

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  • ODI 12c - Loading Files into Oracle, community post from ToadWorld

    - by David Allan
    There's a complete soup to nuts post from Deepak Vohra on the Oracle community pages of ToadWorld on loading a fixed length file into the Oracle database. This post is interesting from a few fronts; firstly this is the out of the box experience, no specialized KMs so just basic integration from getting the software installed to running a mapping. Also it demonstrates fixed length file integration including how to use the ODI UI to define the fields and pertinent properties.  Check the blog post out below.... http://www.toadworld.com/platforms/oracle/w/wiki/10935.loading-text-file-data-into-oracle-database-12c-with-oracle-data-integrator-12c.aspx Hopefully you also find this useful, many thanks to Deepak for sharing his experiences. You could take this example further and illustrate how to load into Oracle using the LKM File to Oracle via External table knowledge module which will perform much better and also leverage such things as using wildcards for loading many files into the 12c database.

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  • Dynamic Bursting ... no really!

    - by Tim Dexter
    If any of you have seen me or my colleagues present BI Publisher to you then we have hopefully mentioned 'bursting.' You may have even seen a demo where we talk about being able to take a batch of data, say invoices. Then split them by some criteria, say customer id; format them with a template; generate the output and then deliver the documents to the recipients with a click. We and especially I, always say this can be completely dynamic! By this I mean, that you could store customer preferences in a database. What layout would each customer like; what output format they would like and how they would like the document delivered. We (I) talk a good talk, but typically don't do the walk in a demo. We hard code everything in the bursting query or bursting control file to get the concept across. But no more peeps! I have finally put together a dynamic bursting demo! Its been minutes in the making but its been tough to find those minutes! Read on ... It's nothing amazing in terms of making the burst dynamic. I created a CUSTOMER_PREFS table with some simple UI in an APEX application so that I can maintain their requirements. In EBS you have descriptive flexfields that could do the same thing or probably even 'contact' fields to store most of the info. Here's my table structure: Name                           Type ------------------------------ -------- CUSTOMER_ID                    NUMBER(6) TEMPLATE_TYPE                  VARCHAR2(20) TEMPLATE_NAME                  VARCHAR2(120) OUTPUT_FORMAT                  VARCHAR2(20) DELIVERY_CHANNEL               VARCHAR2(50) EMAIL                          VARCHAR2(255) FAX                            VARCHAR2(20) ATTACH                         VARCHAR2(20) FILE_LOC                       VARCHAR2(255) Simple enough right? Just need CUSTOMER_ID as the key for the bursting engine to join it to the customer data at burst time. I have not covered the full delivery options, just email, fax and file location. Remember, its a demo people :0) However the principal is exactly the same for each delivery type. They each have a set of attributes that need to be provided and you will need to handle that in your bursting query. On a side note, in EBS, you use a bursting control file, you can apply the same principals that I'm laying out here you just need to get the customer bursting info into the XML data stream so that you can refer to it in the control file using XPATH expressions. Next, we need to look up what attributes or parameters are required for each delivery method. that can be found in the documentation here.  Now we know the combinations of parameters and delivery methods we can construct the query using a series a decode statements: select distinct cp.customer_id "KEY", cp.template_name TEMPLATE, cp.template_type TEMPLATE_FORMAT, 'en-US' LOCALE, cp.output_format OUTPUT_FORMAT, 'false' SAVE_FORMAT, cp.delivery_channel DEL_CHANNEL, decode(cp.delivery_channel,'FILE', cp.file_loc , 'EMAIL', cp.email , 'FAX', cp.fax) PARAMETER1, decode(cp.delivery_channel,'FILE', c.cust_last_name||'_orders.pdf' ,'EMAIL','[email protected]' ,'FAX', 'faxserver.com') PARAMETER2, decode(cp.delivery_channel,'FILE',NULL ,'EMAIL','[email protected]' ,'FAX', null) PARAMETER3, decode(cp.delivery_channel,'FILE',NULL ,'EMAIL','Your current orders' ,'FAX',NULL) PARAMETER4, decode(cp.delivery_channel,'FILE',NULL ,'EMAIL','Please find attached a copy of your current orders with BI Publisher, Inc' ,'FAX',NULL) PARAMETER5, decode(cp.delivery_channel,'FILE',NULL ,'EMAIL','false' ,'FAX',NULL) PARAMETER6, decode(cp.delivery_channel,'FILE',NULL ,'EMAIL','[email protected]' ,'FAX',NULL) PARAMETER7 from cust_prefs cp, customers c, orders_view ov where cp.customer_id = c.customer_id and cp.customer_id = ov.customer_id order by cp.customer_id Pretty straightforward, just need to test, test, test, the query and ensure it's bringing back the correct data based on each customers preferences. Notice the NULL values for parameters that are not relevant for a given delivery channel. You should end up with bursting control data that the bursting engine can use:  Now, your users can run the burst and documents will be formatted, generated and delivered based on the customer prefs. If you're interested in the example, I have used the sample OE schema data for the base report. The report files and CUST_PREFS table are zipped up here. The zip contains the data model (.xdmz), the report and templates (.xdoz) and the sql scripts to create and load data to the CUST_PREFS table.  Once you load the report into the catalog, you'll need to create the OE data connection and point the data model at it. You'll probably need to re-point the report to the data model too. Happy Bursting!

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Get Unity to read in objects name without the need to hard code

    - by N0xus
    I'm trying to get away from having to hard code in the names of objects I want my code to use. For example, I'm use to do it this way: TextAsset test = new TextAsset(); test = (TextAsset)Resources.Load("test.txt", typeof(TextAsset)); What I want to know, is there a way to have so that when I drag my test.txt file onto my object in Unity, my code automatically gets the name of that object? I'm wanting to do this so once I write the code, I don't need to back in and change it should I wish re-use it.

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  • Formatting and installing Ubuntu over Windows 7 without admin password

    - by Emiliano Pasqualetti
    A borrowed a friend workstation with Windows 7 and Ubuntu 10.10. I do not have the administrator password and I would like to format everything and install Ubuntu 12.04. I have put the iso on the usb using PendriveLinux and restarted the machine. At the boot I am presented with several options but those Ubuntu ones simply load my friends Ubuntu 10.10 OS (for which I have no password). edit: I fixed this by pressing F12 at the boot before it gave me that prompt (called GRUB). I clicked USB and finally install.

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  • IIS7 Serving .mp4s, not playable on iOS devices.

    - by Danomite
    I've added the proper MIME type to the server, made sure it applies to not only the specific site but even the all of server's sites. The file is accessible and playable in my browser (Chrome) but when trying to pull it up on an iPhone , the debug mode warns me that the "movie could not be played" but on iPad it's "byte_range_error_message" I'm really at a loss here of why iOS devices won't load the video up. I know it's not the video files themselves because I had used the same file on a different server (on a shared hosting package). Any help is appreciated! -Dan

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Anyone know how to get an LTSP image working with VIA VX855 chipset?

    - by Bryan
    I'm running an LTSP server on Ubuntu 11.10 and can load the i386 image via PXE boot on a VirtualBox VM just fine. However, when I PXE boot a Dell FX130 thin client on the LTSP network the login screen ends up being a white screen with a bunch of wavy black lines going up and down it. The 11.10 splash screen displays just fine as the image is booted, then I get a "INVALID CARD NUMBER" message, then a black screen, then finally the white screen with wavy lines. I'm not sure if the "INVALID CARD NUMBER" message has anything to do with the issue, but in the end the white screen with wavy lines makes me think it's a video driver problem. On the LTSP server, I chrooted into /opt/ltsp/i386 and made sure xserver-xorg-video-openchrome was installed. I did notice that no xorg.conf exits in /etc/X11 though.

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  • Free E-Book - TypeScript Succinctly

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/06/22/free-e-book---typescript-succinctly.aspxAt http://www.syncfusion.com/resources/techportal/ebooks/typescript, Syncfusion are a free E-book "TypeScript Succinctly""The extensive adoption of JavaScript for application development, and the ability to use HTML and JavaScript to create Windows Store apps, led Microsoft to develop TypeScript, a superset of JavaScript. Though the messiness of JavaScript causes many .NET developers to avoid the language, Microsoft's additions extend many familiar features of .NET programming to JavaScript. With TypeScript Succinctly by Steve Fenton, you will learn how TypeScript provides optional static typing and classes to JavaScript development, how to create and load modules, and how to work with existing JavaScript libraries through ambient declarations. TypeScript is even significantly integrated with Visual Studio to provide the autocompletion and type checking you are most comfortable with."

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  • Global keyboard states

    - by Petr Abdulin
    I have following idea about processing keyboard input. We capture input in "main" Game class like this: protected override void Update(GameTime gameTime) { this.CurrentKeyboardState = Keyboard.GetState(); // main :Game class logic here base.Update(gameTime); this.PreviousKeyboardState = this.CurrentKeyboardState; } then, reuse keyboard states (which have internal scope) in all other game components. The reasons behind this are 1) minimize keyboard processing load, and 2) reduce "pollution" of all other classes with similar keyboard state variables. Since I'm quite a noob in both game and XNA development, I would like to know if all of this sounds reasonable.

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  • Ubuntu 10.10 Netbook Remix on Asus Eee PC 701 4G - boot process hangs up

    - by Andrew
    I've got an old Eee PC 701 4G with the following specifications: 512 MB RAM 4GB SSD drive SM223AC 8GB SD card extension Screen resolution: 800 x 480 BIOS Revision 1101 (05/16/2008) EC Firmware version: EPC-079 Windows XP SP3 works fine on it, but I decided to switch my OS to Ubuntu. I have downloaded an Ubuntu 10.10 Netbook Remix ISO and wrote it to my FAT32 SD card using Universal-USB-Installer-1.8.3.3, as described on ubuntu.com During standard load from the SD card the boot process hangs up with black screen. If I'll press F6 while preloading Ubuntu, it sucessfully displays the boot menu, selecting language and showing 2 main commands: "Run ubuntu from USB drive" and "Insall Ubuntu". Selecting either of these commands leading to the same result - after some background work the main loading indicator is displayed ("Ubuntu" text with dotted progress bar under it), and it's progressing forever without any effect. Is Ubuntu 10.10 compatible with my Eee PC at all? How to boot it correctly?

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  • DIY Door Lock Grants Access via RFID

    - by Jason Fitzpatrick
    If you’re looking to lighten the load on your pocket and banish the jingling of keys, this RFID-key hack makes your front door keycard accessible–and even supports groups and user privileges. Steve, a DIYer and Hack A Day reader, was looking for a solution to a simple problem: he wanted to easily give his friends access to his home without having to copy lots of keys and bulk up their key rings. Since all his friends already carried a Boston public transit RFID card the least intrusive solution was to hack his front door to support RFID cards. His Arduino-based solution can store up to 50 RFID card identifiers, supports group-based access, and thanks to a little laser cutting and stain the project enclosure blends in with the Victorian styling of his home’s facade. Hit up the link below to see his code–for a closer look at the actual enclosure check out this photo gallery. RFID Front Door Lock [via Hack A Day] HTG Explains: What is DNS? How To Switch Webmail Providers Without Losing All Your Email How To Force Windows Applications to Use a Specific CPU

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  • Rails solution for mobile-specific content filter?

    - by Damien Roche
    To note, I'm not interested in simply 'hiding' content for mobile devices, I want to filter out that content completely. I'm also not trying to address the issue by building a mobile specific interface (mob.example.com). There was another question regarding something similar: How do I prevent useless content load on the page in responsive design? The solution, in that post, was to set a session during the initial request, and then use the session to filter content on subsequent requests. I primarily develop in Rails, and I'm wondering if there are any gems or ruby-specific solutions to this problem?

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  • Problem on login: Freeze just before user selection

    - by Diego Garcia
    Hi, I'm using ubuntu 10.10 and when I login it shows my login's wallpaper an appears the window where I select my user without showing it and then gets frozen. No mouse response, no keyboard responde (even if I try to num/caps lock). I tried with safe mode and same thing happens, but in that case it freeze when trying to load some USB stuff, I tought it was my USB headset or my mouse so I disconnected them but doesn't works. Any advice on how to fix this, how to login to try an update or how to post more information?

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  • SEOs: mobile version using AJAX: how to be properly read by crawlers?

    - by Olivier Pons
    Before anything else, I'd like to emphasize that I've already read this and this. Here's what I can do: First choice: create classical web version with all products in that page - http://www.myweb.com. create mobile web version with all products in the page and use jQuery Mobile to format all nicely but this may be long to (load + format), and may provide bad user experience - http://m.myweb.com. Second choice: create classical web version with all products in that page create mobile web version with almost nothing but a Web page showing wait, then download all products in the page using AJAX and use jQuery Mobile to format all nicely. Showing a wait, loading message gives far more time to do whatever I want and may provide better user experience - http://m.myweb.com. Question: if I choose the second solution, Google won't read anything on the mobile version (because all products will be downloaded in the page using AJAX), so it wont be properly read by crawlers. What / how shall I do?

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • What do you think of a performance engineer should have?

    - by Vance
    I believe performance tuning (or even testing) is one the most challenging for an engineer. Well, in lots of company, this is the lowest priority than others "important" thing. My purpose of opening this post is to know what do you think*good* performance engineer should have. I can list some things like: Solid database,programming knowledge. Do single thread performance testing. Good knowledge of using the load generator tools to simulate the concurrent loads. Use different tools to monitor/measure the app/db server performance status Understand and can debug the codes. Even tune the codes. Any more ideas are always appreciated!

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