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  • How can I use my keyboard as a mouse?

    - by Michael Durrant
    I'm using my keyboard more and more these days for basic command line stuff, vim editing, alt-tab window switching and the like. Q) How can I use my number pad keys to move the cursor around on the screen without using the mouse? I looked to try and install btnx as mentioned by others but it doesn't seem to exist anymore as an available package I also tried shift-numlock as mentioned by another but that didn't work either (just turns numlock on/off).

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  • After Re-opening Laptop, Programs Blink with Each Keystroke, Ubuntu 12.04, Dell Latitude D620

    - by Calhan
    I'm running Ubuntu version 12.04 on Dell D620 laptop and have been for months. Everything has been working fine until a week ago, when suddenly every time I close the laptop and open it again, the program in use blinks each time I make a keystroke. Only the program blinks, not the whole screen. Rebooting solves the issue until I close the lid again. I have installed all the updates recommended in the package manager. Clues?

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  • Transform 3d viewport vector to 2d vector

    - by learning_sam
    I am playing around with 3d transformations and came along an issue. I have a 3d vector already within the viewport and need to transform it to a 2d vector. (let's say my screen is 10x10) Does that just straight works like regualar transformation or is something different here? i.e.: I have the vector a = (2, 1, 0) within the viewport and want the 2d vector. Does that works like this and if yes how do I handle the "0" within the 3rd component?

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  • users disappear from options menu when given uids under 1000

    - by Seamus
    I wanted to stop particular user names appearing in the list of names at the log in screen. I remembered reading that this could be achieved by changing the user id of the account to something less than 1000 (I think I made it 990). So I did this. That worked fine, but now when I wanted to change it back, the name is not appearing in the list of user accounts in the users and groups menu under administration. How do I modify the phantom account?

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  • Can I use one set of images to represent multiple sprites in Java?

    - by mal
    I've got a game that has 3 basic sprites, at the moment I'm loading 8 images into each sprite for animating. Each character class has a sprite object. if I've got 10 characters on screen at once then that's 80 images loaded in to memory. Can I make a central sprite class that only holds 8 images for each of the 3 sprites, then get the character objects to request the relevant images from the central sprite class, thereby massively reducing the memory required for the images?

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  • Ubuntu 11.10 won't start after system update

    - by ShiroGeek
    Well i have a big problem with ubuntu 11.10 i really really like it but unfortunately whenever i make the update it simply freezes on the violet screen at the beginning without any writing :S I've reinstalled it three times Here is my comp Config Core2Duo 4Go of RAM Ati Radeon HD 5770 1Go ( something idk tells me it come from its driver but not sure) Ubuntu 11.10 64 Bits Windows 7 also installed 6Go of SWAP TWo dedicated ubuntu partitions one mounted as / And the other one as /home Thanks a lot

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  • LibGDX onTouch() method Array and flip method

    - by johnny-b
    How can I add this on my application. i want to use the onTouch() method from the implementation of the InputProcessor to kill the enemies on screen. how do i do that? do i have to do anything to the enemy class? also i am trying to add a Array of enemies and it keeps throwing exceptions or the bullet now is facing LEFT <--- again after I used the flip method in the bullet class. All the code is below so please anyone feel free to have a look thanks. please help Thank you M // This is the bullet class. public class Bullet extends Sprite { public static final float BULLET_HOMING = 6000; public static final float BULLET_SPEED = 300; private Vector2 velocity; private float lifetime; private Rectangle bul; public Bullet(float x, float y) { velocity = new Vector2(0, 0); setPosition(x, y); AssetLoader.bullet1.flip(true, false); AssetLoader.bullet2.flip(true, false); setSize(AssetLoader.bullet1.getWidth(), AssetLoader.bullet1.getHeight()); bul = new Rectangle(); } public void update(float delta) { float targetX = GameWorld.getBall().getX(); float targetY = GameWorld.getBall().getY(); float dx = targetX - getX(); float dy = targetY - getY(); float distToTarget = (float) Math.sqrt(dx * dx + dy * dy); dx /= distToTarget; dy /= distToTarget; dx *= BULLET_HOMING; dy *= BULLET_HOMING; velocity.x += dx * delta; velocity.y += dy * delta; float vMag = (float) Math.sqrt(velocity.x * velocity.x + velocity.y * velocity.y); velocity.x /= vMag; velocity.y /= vMag; velocity.x *= BULLET_SPEED; velocity.y *= BULLET_SPEED; bul.set(getX(), getY(), getOriginX(), getOriginY()); Vector2 v = velocity.cpy().scl(delta); setPosition(getX() + v.x, getY() + v.y); setOriginCenter(); setRotation(velocity.angle()); } public Rectangle getBounds() { return bul; } public Rectangle getBounds1() { return this.getBoundingRectangle(); } } // This is the class where i load all the images from public class AssetLoader { public static Texture texture; public static TextureRegion bg, ball1, ball2; public static Animation bulletAnimation, ballAnimation; public static Sprite bullet1, bullet2; public static void load() { texture = new Texture(Gdx.files.internal("SpriteN1.png")); texture.setFilter(TextureFilter.Nearest, TextureFilter.Nearest); bg = new TextureRegion(texture, 80, 421, 395, 30); bg.flip(false, true); ball1 = new TextureRegion(texture, 0, 321, 32, 32); ball1.flip(false, true); ball2 = new TextureRegion(texture, 32, 321, 32, 32); ball2.flip(false, true); bullet1 = new Sprite(texture, 380, 350, 45, 20); bullet1.flip(false, true); bullet2 = new Sprite(texture, 425, 350, 45, 20); bullet2.flip(false, true); TextureRegion[] balls = { ball1, ball2 }; ballAnimation = new Animation(0.16f, balls); ballAnimation.setPlayMode(Animation.PlayMode.LOOP); } Sprite[] bullets = { bullet1, bullet2 }; bulletAnimation = new Animation(0.06f, aims); bulletAnimation.setPlayMode(Animation.PlayMode.LOOP); } public static void dispose() { texture.dispose(); } // This is for the rendering or drawing onto the screen/canvas. public class GameRenderer { private Bullet bullet; private Ball ball; public GameRenderer(GameWorld world) { myWorld = world; cam = new OrthographicCamera(); cam.setToOrtho(true, 480, 320); batcher = new SpriteBatch(); // Attach batcher to camera batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); // Call helper methods to initialize instance variables initGameObjects(); initAssets(); } private void initGameObjects() { ball = GameWorld.getBall(); bullet = myWorld.getBullet(); scroller = myWorld.getScroller(); } private void initAssets() { ballAnimation = AssetLoader.ballAnimation; bulletAnimation = AssetLoader.bulletAnimation; } public void render(float runTime) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL30.GL_COLOR_BUFFER_BIT); batcher.begin(); batcher.disableBlending(); batcher.enableBlending(); batcher.draw(AssetLoader.ballAnimation.getKeyFrame(runTime), ball.getX(), ball.getY(), ball.getWidth(), ball.getHeight()); batcher.draw(AssetLoader.bulletAnimation.getKeyFrame(runTime), bullet.getX(), bullet.getY(), bullet.getOriginX(), bullet.getOriginY(), bullet.getWidth(), bullet.getHeight(), 1.0f, 1.0f, bullet.getRotation()); // End SpriteBatch batcher.end(); } } // this is to load the image etc on the screen i guess public class GameWorld { public static Ball ball; private Bullet bullet; private ScrollHandler scroller; public GameWorld() { ball = new Ball(480, 273, 32, 32); bullet = new Bullet(10, 10); scroller = new ScrollHandler(0); } public void update(float delta) { ball.update(delta); bullet.update(delta); scroller.update(delta); } public static Ball getBall() { return ball; } public ScrollHandler getScroller() { return scroller; } public Bullet getBullet() { return bullet; } } //This is the input handler class public class InputHandler implements InputProcessor { private Ball myBall; private Bullet bullet; private GameRenderer aims; // Ask for a reference to the Soldier when InputHandler is created. public InputHandler(Ball ball) { myBall = ball; } @Override public boolean touchDown(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean keyDown(int keycode) { return false; } @Override public boolean keyUp(int keycode) { return false; } @Override public boolean keyTyped(char character) { return false; } @Override public boolean touchUp(int screenX, int screenY, int pointer, int button) { return false; } @Override public boolean touchDragged(int screenX, int screenY, int pointer) { return false; } @Override public boolean mouseMoved(int screenX, int screenY) { return false; } @Override public boolean scrolled(int amount) { return false; } } i am rendering all graphics in a GameRender class and a gameworld class if you need more info please let me know I am trying to make the array work but keep finding that when an array is initialized then the bullet fips back to the original and ends up being backwards???? and if I create an array I keep getting Exceptions throw??? Thank you for any help given.

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  • Technique to Solve Hard Programming logic

    - by Paresh Mayani
    I have heard about many techniques which are used by developer/software manager to solve hard programming logic or to create flow of an application and this flow will be implemented by developers to create an actual application. Some of the technique which i know, are: Flowchart Screen-Layout Data Flow Diagram E-R Diagram Algorithm of every programs I'd like to know about two facts: (1) Are there any techniques other than this ? (2) Which one is the most suitable to solve hard programming logic and process of application creation?

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  • Making a startscreen for an HTML5 game?

    - by hustlerinc
    How would I make a start screen for a game using HTML5 canvas? I'm not looking for something advanced, just the new game button and highscore link etc. The question might be stupid, but I've never done anything similar, and the tutorials out there don't cover the subject. Is it enough to just make a fillText with an onclick function? Is there a way to find out the size of the text? Help appreciated.

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  • Every function key on laptop works except for brightness

    - by Dave M G
    I have an Asus UX21A, and I'm pleased to discover that almost all the hardware functions and features work perfectly with Ubuntu 12.10. The only thing that is not working straight "out of the box" are the brightness keys. In theory, the screen brightness can be adjusted downward by pressing fn+f5, and adjusted upward by pressing fn+f6. Is there a way I can connect the monitor brightness settings to these function keys?

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  • iOS + cocos2d: how to account for sprite's position for the different device dimensions in an universal app?

    - by fuzzlog
    All the questions I've seen regarding iOS universal apps (with or without cocos2d) deal with the "how to add graphics to a universal app". My question is, how does the code need to be written to ensure that the sprites appear appropriately on the screen (given that an iPhone 5's resolution is not proportional to an iPad's resolution)? Is it just a bunch of "if" statements and duplicate code or do iOS/cocos2d provide common function calls that will place the sprites at an appropriate position?

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  • Are these non-standard applications of rendering practical in games?

    - by maul
    I've recently got into 3D and I came up with a few different "tricky" rendering techniques. Unfortunately I don't have the time to work on this myself, but I'd like to know if these are known methods and if they can be used in practice. Hybrid rendering Now I know that ray-tracing is still not fast enough for real-time rendering, at least on home computers. I also know that hybrid rendering (a combination of rasterization and ray-tracing) is a well known theory. However I had the following idea: one could separate a scene into "important" and "not important" objects. First you render the "not important" objects using traditional rasterization. In this pass you also render the "important" objects using a special shader that simply marks these parts on the image using a special color, or some stencil/depth buffer trickery. Then in the second pass you read back the results of the first pass and start ray tracing, but only from the pixels that were marked by the "important" object's shader. This would allow you to only ray-trace exactly what you need to. Could this be fast enough for real-time effects? Rendered physics I'm specifically talking about bullet physics - intersection of a very small object (point/bullet) that travels across a straight line with other, relatively slow-moving, fairly constant objects. More specifically: hit detection. My idea is that you could render the scene from the point of view of the gun (or the bullet). Every object in the scene would draw a different color. You only need to render a 1x1 pixel window - the center of the screen (again, from the gun's point of view). Then you simply check that central pixel and the color tells you what you hit. This is pixel-perfect hit detection based on the graphical representation of objects, which is not common in games. Afaik traditional OpenGL "picking" is a similar method. This could be extended in a few ways: For larger (non-bullet) objects you render a larger portion of the screen. If you put a special-colored plane in the middle of the scene (exactly where the bullet will be after the current frame) you get a method that works as the traditional slow-moving iterative physics test as well. You could simulate objects that the bullet can pass through (with decreased velocity) using alpha blending or some similar trick. So are these techniques in use anywhere, and/or are they practical at all?

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  • Nvidia 8600M GT driver fail Ubuntu 13.10

    - by Dániel Pap
    After I setup Ubuntu 13.10 I would like to replace the default Nouveaou driver to an officival Nvidia driver because every effects is more slowly with nouveou. But when I clicked on each Nvidia driver version in addictional drivers after the reboot I got black screen. When I press Ctrl Alt F1 and write startX I got a long error message with this line ERROR: I could not insert ' actually nvidia version' No such device

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  • no wifi after grub 2 crash

    - by Omu
    on ubuntu 10.10 I used StartupManager to set windows 7 as the default boot, also chosen the 1024x768 resolution, 16 bit, time: 3sec, and checked "show splash screen". after the restart there was no GRUB menu at all, windows 7 booted, and in windows the clock was 0:03 instead of 10:03, also the wifi doesn't sees any connections anymore I reinstalled ubuntu 10.10 so the GRUB menu is back, changed the clock back from BIOS, but my wifi doesn't sees any connections in windows nor in ubuntu (I write this from another computer)

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  • Crash During Update Deleted ALL panels; can't open terminal; can't see icons

    - by Evan
    So I was upgrading Ubuntu from 11.10 to 12.04 in the terminal after recovering my system from a previous crash, and then I go through a power outage during the second time trying to update. NOW, my screen is white, only the time shows up in the top right corner, no icons show up, no apps show up, AND terminal is NOT opening. I can still use the internet somehow, and ctrl + alt + F2 opens what I think is a back-up terminal? NEED HELP to recover what is lost.

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  • How to reduce bubble-notification time in empathy?

    - by MCan
    empathy shows a bubble notification message on top right corner if a user comes online or goes offline (obviously we can change them from the preferences), but is there any way we can reduce the time for which the bubble notification remains on screen. By default it remains fro 3-4 seconds, is there any way we can change it to 1 or may be 2 seconds (I know the matter is of few seconds only but 4 seconds looks too long and I want to reduce it). Any help is welcome. Cheers.

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  • Ubuntu take hours to start!

    - by y2b4u3d
    I have installed Ubuntu 11.10 as my only OS after I formatted Windows XP but after the installation finished it took four hours to boot and start working it just was stuck in that purple screen with nothing on it!!! But if I unplug the power and start my PC again it start after bring me the grub option... What should I do to make em start just as easy as any OS do! my RAM is 1 GB, 80GB HDD, ASROCK.

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  • Replace LightDM with MDM on Ubuntu 13.10

    - by Daniel
    I'm trying to replace LighDM with MDM on Ubuntu 13.10, but there already is package in Ubuntu sources called mdm. It's not display manager, but "The Middleman System"... So the PPA install doesn't work. I tried installing .deb package and it changed login screen, but gave me an error message after login and then X stopped. I had to revert back... Any ideas on how to install mdm on Ubuntu 13.10...???

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  • Rotation angle based on touch move

    - by Siddharth
    I want to rotate my stick based on the movement of the touch on the screen. From my calculation I did not able to find correct angle in degree. So please provide guidance, my code snippet for that are below. if (pSceneTouchEvent.isActionMove()) { pValueX = pSceneTouchEvent.getX(); pValueY = CAMERA_HEIGHT - pSceneTouchEvent.getY(); rotationAngle = (float) Math.atan2(pValueX, pValueY); stick.setRotation((float) MathUtils.radToDeg(rotationAngle)); }

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  • How can I stop the panel from showing on an external projector/monitor?

    - by hellocatfood
    In Ubuntu 10.10 (and possibly previous versions), when I connected my laptop to an external source (monitor/projector) and set it not to clone my desktop the display on the external source would not show the (gnome-)panel (just a full-screen desktop with no icons). Since upgrading to Ubuntu 11.04 (using Unity) when I now connect the external source has the panel on there. Is there any way to revert to the previous behaviour in 11.04?

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  • Ubuntu 12.04 partial freeze

    - by user1550594
    While working on the system suddenly if i open a random file or start browsing and on other random moments the system starts hanging or start responding slowly. In this situation, i can able to open the virtual console using the Ctrl + Alt + F1-F6 and type the top and list the processes. Due to urgency, i will kill the long running processes or the over memory utilizing process to recover the screen back. Can anyone give me a permanent fix.!

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  • YouTube, no video or sound

    - by Cautious1
    I tried the answers from previous posts without luck. I'm using ubuntu 10.04.4 and youtube shows a black screen, no video and no sound . I uninstalled adobe flash player closed down and reinstalled but it didn’t help. I have run Mint 13 on the same computer and it will play youtube without a problem. I'm not familier with linux language . Using comands in terminal might make everything terminal if I try!

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  • World of warcraft wont install because of error concerning "agent.exe"?

    - by Stanton.Sculpture
    I've been trying to install World of Warcraft with no luck. I looked in the forums and this guy has been having the same problem: http://us.battle.net/wow/en/forum/topic/7005434029#new-post I can't get past the checking for updates screen until I get this error message: https://us.battle.net/support/en/article/BLZPTS00007 Tried installing it through Playonlinux too and its the same problem for the most part. Looking for any help. Thank you!

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  • Mouse and keyboard not working after upgrading to 11.10

    - by geeehhdaa
    After upgrading to Ubuntu 11.10, neither my keyboard nor my mouse work anymore. The keyboard works during the boot process, but stops working as soon as the login screen appears. I'm stuck there because without a mouse or a keyboard I can't login or start a shell. If I hit ESC during startup to make the grub manager appear, the manager appears, but the keyboard won't work anymore. Mouse: Logitech RX 250, Keyboard: Cherry RS 6000

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  • Ubuntu 12.04 + AMD Radeon driver 12.8 problem

    - by wpinacz
    I have a Lenovo G570 laptop with AMD Radeon 6370M GPU. I wanted to install new 12.8 driver from AMD but with no success, after install and reboot, I got a screen with reconfigure graphics driver and it won't work. If I install 12.6 driver it works but I cannot switch to my integrated Intel GPU, only discrete (AMD) GPU is working. Please help with my problem (installing 12.8 driver or switching GPU under 12.6 driver).

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