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  • c++ connect() keeps returning WSATIMEDOUT over internet but not localy

    - by KaiserJohaan
    Hello, For some reason, my chat application always gets WSATIMEDOUT when trying to connect to another person over the internet. int len_ip = GetWindowTextLength(GetDlgItem(hWnd,ID_EDIT_IP)); char ipBuffer[16]; SendMessage(GetDlgItem(hWnd,ID_EDIT_IP),WM_GETTEXT,16,(LPARAM)ipBuffer); long host_ip = inet_addr(ipBuffer); int initializeConnection(long host_ip, HWND hWnd) { // initialize winsock WSADATA wdata; int result = WSAStartup(MAKEWORD(2,2),&wdata); if (result != 0) { return 0; } // setup socket tcp_sock = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP); if (tcp_sock == INVALID_SOCKET) { return 0; } // setup socket address SOCKADDR_IN tcp_sock_addr; tcp_sock_addr.sin_family = AF_INET; tcp_sock_addr.sin_port = SERVER_TCP_PORT; tcp_sock_addr.sin_addr.s_addr = host_ip; // connect to server if (connect(tcp_sock,(SOCKADDR*)&tcp_sock_addr,sizeof(tcp_sock_addr)) == SOCKET_ERROR) { return 0; } HRESULT hr = WSAGetLastError(); // set socket in asynchronous mode if (WSAAsyncSelect(tcp_sock,hWnd,SOCKET_TCP, FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE) == SOCKET_ERROR) { return 0; } return 1; } For some reason it works perfectly fine on local network between computers, but totally screws up over the internet. WSATIMEDOUT is always returned (not connection refused, so its not a port problem). It makes me believe something is wrong with the IP but why on earth can it work on local addresses (like 192.168.2.4) Any ideas? Cheers

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  • How to change socket bind port of program? without source code.

    - by hunmr
    Hello everyone, PROBLEM: I have a program dummy.exe on windows. this program will bind to UDP port 5060, after started. but another program also want to bind port 5060. WHAT I HAVE DONE: using windbg to start dummy.exe, and set breakpoint on ws2_32!bind when the breakpoint hit, i changed the parameter (port value) with command ew this dummy.exe will bind to the new port, and worked well. QUESTION: How can i do that easily? write a simple windows debugger? Maybe i can hacking or modify the dummy.exe file, but how to do that? what's your way to achieve this? thanks

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  • Troubleshooting occasional timeout of select() in windows

    - by JonF
    I'm having an occasional problem with select() timing out on me. I have it set for twenty seconds. The system will handle 100's of transactions correctly, but occasionally one fails with the selet timing out. It does about 1 transaction every few seconds, opening and closing the tcp conncetion with each transaction. I thought the server my app was connecting to might have to many connection attempts pending, but no 4226 events are showing up in the logs One more point thing I noticed when using wireshark that I'm getting a SYN,RST in response to the SYN I am appearently sending. This only happens a few times over the first second or two, then I don't see any more activity in Wireshark

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  • python streaming TCP server with RPC

    - by Noah
    I have written a little streaming mp3 server in python. So far all it does is accept a ServerSocket connection, and begin streaming all mp3 data in its queue to the request using socket.send(). I have implemented this to chunk in stream icy metadata, so the name of the playing song shows up in the client. I would like to add playlist management to the server, so that I can manipulate the playlist of the running server. I have a vague idea that xmlrpclib would be suited to doing this, but I'm confused about one thing: When I start the server it listens on port N. The python xmlrpclib examples involve creating a socket and listening for requests. So my question is should server listen on two ports; i.e., one for streaming client requests and one for xmlrpclib calls, or is there a way to do it by somehow delegating the request to the appropriate handler based on its type?

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  • buffer size for socket connection in c++

    - by wyatt
    I'm trying to build a basic POP3 mail client in C/++, but I've run into a bit of an issue. Since you have to define the buffer size when building the program, but a message can be arbitrarily large, how do you, say, get the mail server to send it to you in parts? And if this isn't the correct means of solving the problem, what is? And while I'm here, can anyone confirm for me that RFC 2822 is still the current document defining email layout? Thanks

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  • Communicate between separate MPI-Programs

    - by Fyg
    I have the following problem: Program 1 has a huge amount of data, say 10GB. The data in question consists of large integer- and double-arrays. Program 2 has 1..n MPI processes that use tiles of this data to compute results. How can I send the data from program 1 to the MPI Processes? Using File I/O is out of question. The compute node has sufficient RAM.

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  • "Can´t open socket or connection refused" with .NET

    - by HoNgOuRu
    Im getting a connection refused when I try to send some data to my server app using netcat. server side: IPAddress ip; ip = Dns.GetHostEntry("localhost").AddressList[0]; IPEndPoint ipFinal = new IPEndPoint(ip, 12345); Socket socket = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp); socket.Bind(ipFinal); socket.Listen(100); Socket handler = socket.Accept(); ------> it stops here......nothing happens

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  • How to get server message correctly

    - by Leo
    Problem I send the message "12345" from the socket server to the client: myPrintWriter.println("12345"); After that I read this message on client: int c; while ((c = inputStream.read( )) != -1) { byte[] buffer2 = new byte[1]; buffer2[0] = (byte) c; String symbol = new String(buffer2 , "UTF-8"); String symbolCode = Integer.toString((int)buffer2[0]); Log.v(symbol, symbolCode); } Log.v("c == -1", "Disconnected"); What I see in log: With out.println("abcrefg"); Why? I think it's line termination symbol. I need to get string "12345" or any other and next strings correctly. Help me please.

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  • Programming error in Java Socket

    - by Akhil K Nambiar
    Can you tell me what is the error in this code? Socket socket = new Socket(hostname, port); PrintWriter out = new PrintWriter(socket.getOutputStream(), true); //DataInputStream is = new DataInputStream(socket.getInputStream()); out.println("hi"); System.out.print(in.readLine()); The Server Socket program is written in .Net and it echoes back the data. The data is sent successfully but could not be retrieved properly. I tried the same by using the linux command nc 192.168.1.6 8425 (enter) Hi (Sent data) Hi (recieved data) When I checked the code the data is found to have sent as byteStream in .Net. Is that a problem. In that case what modification should I make.

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  • Is there a way to get the uid of the other end of a unix socket connection

    - by yuyichao
    Is there a way for a unix socket listener to only accept connection from certain user (chmod/chown does not work for abstract socket afaik), or in another word, get the uid of the incoming connection (on Linux)? Dbus, which uses abstract unix socket on Linux, has a function GetConnectionUnixUser which is used by polkit to determine the caller. So I suppose the dbus-daemon must have a way to do that. Does anyone know how that works? THX

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  • Asynchronous IO in Java?

    - by thr
    What options for async io (socket-based) are there in java other then java.nio? Also does java.nio use threads in the backround (as I think .NET's async-socket-library does, maybe it's been changed) or is it "true" async io using a proper select call?

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  • C socket programming: recv / select not seeing sent messages

    - by Fantastic Fourier
    Hey guys, I had some questions, about socket programming for client-server using TCP/IP. I am using select() to recv(), which works fine when client send() messages to server, but not the other way around. The send() returns positive (and reasonable) numbers of bytes sent by server but I know that the nubmer of bytes "sent" really means "sent out of the socket", not "sent and was received by the client." The select() function seems to work fine. So given that, my guess is that it's the send() function that is giving me the problem. Probably the address of client in send() is not correct. But when I compared address.sin_addr.s_addrmember (it's an unsigned long int) of struct sockaddr_in from recv() and send() of server, they are identical. So I am kind of lost as to what could be wrong?

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  • n00b: receive input over TCP/IP and use it to update HTML

    - by mawg
    This has got to be a FAQ, so can someone please just direct me to a "network programming for dummies" URL? The server wants to push information to a client or broadcast to all, when an event happens - as opposed to the clients constantly polling the server "just in case". The client then updates a browser page display. How do I do that? (toldya it was a n00b question) Should I have a thread which receives info on a socket and then writes it to a database which the browser display (PHP) can process with an HTML refresh tag, or what? Sorry to sound so dumb.

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  • PHP socket UDP communication

    - by Ghedeon
    Server works fine, but the problem is the client doesn't receive anything. server.php <?php $buf_size = 1024; $socket = stream_socket_server("udp://127.0.0.1:3127", $errno, $errstr, STREAM_SERVER_BIND); do { $str = stream_socket_recvfrom($socket, $buf_size, 0, $peer); $str = "abc"; stream_socket_sendto($socket, $str, strlen($str), 0, $peer); } while (true); ?> client.php <?php $fp = stream_socket_client("udp://127.0.0.1:3127", $errno, $errstr); if (!$fp) { echo "$errno - $errstr<br />\n"; } else { fwrite($fp, "1 2 3"); echo fread($fp, 15); fclose($fp); } ?>

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  • C - How to use both aio_read() and aio_write().

    - by Slav
    I implement game server where I need to both read and write. So I accept incoming connection and start reading from it using aio_read() but when I need to send something, I stop reading using aio_cancel() and then use aio_write(). Within write's callback I resume reading. So, I do read all the time but when I need to send something - I pause reading. It works for ~20% of time - in other case call to aio_cancel() fails with "Operation now in progress" - and I cannot cancel it (even within permanent while cycle). So, my added write operation never happens. How to use these functions well? What did I missed? EDIT: Used under Linux 2.6.35. Ubuntu 10 - 32 bit. Example code: void handle_read(union sigval sigev_value) { /* handle data or disconnection */ } void handle_write(union sigval sigev_value) { /* free writing buffer memory */ } void start() { const int acceptorSocket = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in addr; memset(&addr, 0, sizeof(struct sockaddr_in)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(port); bind(acceptorSocket, (struct sockaddr*)&addr, sizeof(struct sockaddr_in)); listen(acceptorSocket, SOMAXCONN); struct sockaddr_in address; socklen_t addressLen = sizeof(struct sockaddr_in); for(;;) { const int incomingSocket = accept(acceptorSocket, (struct sockaddr*)&address, &addressLen); if(incomingSocket == -1) { /* handle error ... */} else { //say socket to append outcoming messages at writing: const int currentFlags = fcntl(incomingSocket, F_GETFL, 0); if(currentFlags < 0) { /* handle error ... */ } if(fcntl(incomingSocket, F_SETFL, currentFlags | O_APPEND) == -1) { /* handle another error ... */ } //start reading: struct aiocb* readingAiocb = new struct aiocb; memset(readingAiocb, 0, sizeof(struct aiocb)); readingAiocb->aio_nbytes = MY_SOME_BUFFER_SIZE; readingAiocb->aio_fildes = socketDesc; readingAiocb->aio_buf = mySomeReadBuffer; readingAiocb->aio_sigevent.sigev_notify = SIGEV_THREAD; readingAiocb->aio_sigevent.sigev_value.sival_ptr = (void*)mySomeData; readingAiocb->aio_sigevent.sigev_notify_function = handle_read; if(aio_read(readingAiocb) != 0) { /* handle error ... */ } } } } //called at any time from server side: send(void* data, const size_t dataLength) { //... some thread-safety precautions not needed here ... const int cancellingResult = aio_cancel(socketDesc, readingAiocb); if(cancellingResult != AIO_CANCELED) { //this one happens ~80% of the time - embracing previous call to permanent while cycle does not help: if(cancellingResult == AIO_NOTCANCELED) { puts(strerror(aio_return(readingAiocb))); // "Operation now in progress" /* don't know what to do... */ } } //otherwise it's okay to send: else { aio_write(...); } }

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  • problem with kCFSocketReadCallBack

    - by zp26
    Hello. I have a problem with my program. I created a socket with "kCFSocketReadCallBack. My intention was to call the "acceptCallback" only when it receives a string to the socket. Instead my program does not just accept the connection always goes into "startReceive" stop doing so and sometimes crash the program. Can anybody help? Thanks readSocket = CFSocketCreateWithNative( NULL, fd, kCFSocketReadCallBack, AcceptCallback, &context ); static void AcceptCallback(CFSocketRef s, CFSocketCallBackType type, CFDataRef address, const void *data, void *info) // Called by CFSocket when someone connects to our listening socket. // This implementation just bounces the request up to Objective-C. { ServerVistaController * obj; #pragma unused(address) // assert(address == NULL); assert(data != NULL); obj = (ServerVistaController *) info; assert(obj != nil); #pragma unused(s) assert(s == obj->listeningSocket); if (type & kCFSocketAcceptCallBack){ [obj acceptConnection:*(int *)data]; } if (type & kCFSocketAcceptCallBack){ [obj startReceive:*(int *)data]; } } -(void)startReceive:(int)fd { CFReadStreamRef readStream = NULL; CFIndex bytes; UInt8 buffer[MAXLENGTH]; CFStreamCreatePairWithSocket( kCFAllocatorDefault, fd, &readStream, NULL); if(!readStream){ close(fd); [self updateLabel:@"No readStream"]; } CFReadStreamOpen(readStream); [self updateLabel:@"OpenStream"]; bytes = CFReadStreamRead( readStream, buffer, sizeof(buffer)); if (bytes < 0) { [self updateLabel:(NSString*)buffer]; close(fd); } CFReadStreamClose(readStream); }

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  • java timer and socket problem

    - by Guru
    Hi there, I'm trying to make a program which listens to the client input stream by using socket programming and timer but whenever timer executes.. it gets hanged Please help me out here is the code... private void jButton1MouseClicked(java.awt.event.MouseEvent evt) { // TODO add your handling code here: try { ServerUserName=jTextField1.getText(); ss=new ServerSocket(5000); jButton1.enable(false); jTextArea1.enable(true); jTextField2.enable(true); Timer t=new Timer(2000, new ActionListener() { public void actionPerformed(ActionEvent e) { try { s=ss.accept(); InputStream is=s.getInputStream(); DataInputStream dis=new DataInputStream(is); jTextArea1.append(dis.readUTF()); } catch(IOException IOE) { } catch(Exception ex) { setLbl(ex.getMessage()); } } }); t.start(); } catch(IOException IOE) { } } Thanks in advance

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  • Need Help finding an appropriate task assignment algorithm for a college project involving coordinat

    - by Trif Mircea
    I am a long time lurker here and have found over time many answers regarding jquery and web development topics so I decided to ask a question of my own. This time I have to create a c++ project for college which should help manage the workflow of a company providing all kinds of services through in the field teams. The ideas I have so far are: client-server application; the server is a dispatcher where all the orders from clients get and the clients are mobile devices (PDAs) each team in the field having one a order from a client is a task. Each task is made up of a series of subtasks. You have a database with estimations on how long a task should take to complete you also know what tasks or subtasks each team on the field can perform based on what kind of specialists made up the team (not going to complicate the problem by adding needed materials, it is considered that if a member of a team can perform a subtask he has the stuff needed) Now knowing these factors, what would a good task assignment algorithm be? The criteria is: how many tasks can a team do, how many tasks they have in the queue, it could also be location, how far away are they from the place but I don't think I can implement that.. It needs to be efficient and also to adapt quickly is the human dispatcher manually assigns a task. Any help or leads would be really appreciated. Also I'm not 100% sure in the idea so if you have another way you would go about creating such an application please share, even if it just a quick outline. I have to write a theoretical part too so even if the ideas are far more complex that what i outlined that would be ok ; I'd write those and implement what I can. Edit: C++ is the only language I know unfortunately.

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  • Daemonize() issues on Debian

    - by djTeller
    Hi, I'm currently writing a multi-process client and a multi-treaded server for some project i have. The server is a Daemon. In order to accomplish that, i'm using the following daemonize() code: static void daemonize(void) { pid_t pid, sid; /* already a daemon */ if ( getppid() == 1 ) return; /* Fork off the parent process */ pid = fork(); if (pid < 0) { exit(EXIT_FAILURE); } /* If we got a good PID, then we can exit the parent process. */ if (pid > 0) { exit(EXIT_SUCCESS); } /* At this point we are executing as the child process */ /* Change the file mode mask */ umask(0); /* Create a new SID for the child process */ sid = setsid(); if (sid < 0) { exit(EXIT_FAILURE); } /* Change the current working directory. This prevents the current directory from being locked; hence not being able to remove it. */ if ((chdir("/")) < 0) { exit(EXIT_FAILURE); } /* Redirect standard files to /dev/null */ freopen( "/dev/null", "r", stdin); freopen( "/dev/null", "w", stdout); freopen( "/dev/null", "w", stderr); } int main( int argc, char *argv[] ) { daemonize(); /* Now we are a daemon -- do the work for which we were paid */ return 0; } I have a strange side effect when testing the server on Debian (Ubuntu). The accept() function always fail to accept connections, the pid returned is -1 I have no idea what causing this, since in RedHat & CentOS it works well. When i remove the call to daemonize(), everything works well on Debian, when i add it back, same accept() error reproduce. I've been monitring the /proc//fd, everything looks good. Something in the daemonize() and the Debian release just doesn't seem to work. (Debian GNU/Linux 5.0, Linux 2.6.26-2-286 #1 SMP) Any idea what causing this? Thank you

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  • How Proxy server works with tcp/http connections?

    - by Vivek
    Since I am a beginner in the world of internet/networking, I always mess up with these kinds of doubts in my head while programming ;) .. My doubts are, While working behind a proxy, how my requests and responses work? Means my request headers and data will first reach to Proxy server- then proxy server sends it(same headers and data) to corresponding server. And server responses to it with a response header and body to the proxy server-then proxy server sends it to my computer. Wright? While using websockets we are upgrading our http connection to tcp. At this time what is happening @ Proxy server? Does the proxyserver also upgrades its connection to plain TCP? After opening such TCP connections, does the proxy server able to track/log those socket messsages? And most importantly, Is the proxy server transparent or acting like an original server infront of a client? Thanks for any answers or helpful links in advance.

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  • EOF error using recv in python

    - by tipu
    I am doing this in my code, HOST = '192.168.1.3' PORT = 50007 s = socket.socket(socket.AF_INET, socket.SOCK_STREAM) s.connect((HOST, PORT)) query_details = {"page" : page, "query" : query, "type" : type} s.send(str(query_details)) #data = eval(pickle.loads(s.recv(4096))) data = s.recv(16384) But I am continually getting EOF at the last line. The code I am sending with, self.request.send(pickle.dumps(results))

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  • Listening socket

    - by hoodoos
    I got a strange problem, I never actually expirienced this before, here is the code of the server (client is firefox in this case), the way I create it: _Socket = new Socket( AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp ); _Socket.Bind( new IPEndPoint( Settings.IP, Settings.Port ) ); _Socket.Listen( 1000 ); _Socket.Blocking = false; the way i accept connection: while( _IsWorking ) { if( listener.Socket.Poll( -1, SelectMode.SelectRead ) ) { Socket clientSocket = listener.Socket.Accept(); clientSocket.Blocking = false; clientSocket.SetSocketOption( SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true ); } } So I'm expecting it hang on listener.Socket.Poll till new connection comes, but after first one comes it hangs on poll forever. I tried to poll it constantly with smaller delay, let's say 10 microseconds, then it never goes in SelectMode.SelectRead. I guess it maybe somehow related on client's socket reuse? Maybe I don't shutdown client socket propertly and client(firefox) decides to use an old socket? I disconnect client socket this way: Context.Socket.Shutdown( SocketShutdown.Both ); // context is just a wrapper around socket Context.Socket.Close(); What may cause that problem?

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  • breaking out from socket select

    - by kamziro
    I have a loop which basically calls this every few seconds (after the timeout): while(true){ if(finished) return; switch(select(FD_SETSIZE, &readfds, 0, 0, &tv)){ case SOCKET_ERROR : report bad stuff etc; return; default : break; } // do stuff with the incoming connection } So basically for every few seconds (which is specified by tv), it reactivates the listening. This is run on thread B (not a main thread). There are times when I want to end this acceptor loop immediately from thread A (main thread), but seems like I have to wait until the time interval finishes.. Is there a way to disrupt the select function from another thread so thread B can quit instantly?

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