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  • Access to field in extended flatpage in django

    - by Stanislav Feldman
    How to access field in extended flatpage in django? I wrote this: class ExtendedFlatPage(FlatPage): teaser = CharField(max_length=150) class ExtendedFlatPageForm(FlatpageForm): teaser = CharField(max_length=150) class Meta: model = ExtendedFlatPage class ExtendedFlatPageAdmin(FlatPageAdmin): form = ExtendedFlatPageForm fieldsets = ( (None, {'fields': ('url', 'title', 'teaser', 'content', 'sites',)}), ) admin.site.unregister(FlatPage) admin.site.register(ExtendedFlatPage, ExtendedFlatPageAdmin) And creation in admin is ok. But then in flatpages/default.html I tried this: <html> <body> <h1>{{ flatpage.title }}</h1> <strong>{{ flatpage.teaser }}</strong> <p>{{ flatpage.content }}</p> </body> </html> And there was no flatpage.teaser! What is wrong?

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  • how is the the linux console displayed to the user and how does the user go about changing the conso

    - by Chris
    I've been searching for the last two day on trying to understand how the console displays itself to the user and how to change the console settings. I've had some luck along the way but nothing that I've found has giving me a real clear explanation of how the console is displayed or how to change or control it's display settings. Some examples that of what I'm looking for are as follows: How is the console displayed on the screen? I know with X11 it uses your graphics card driver to display graphics to the screen, but how is the consoles text mode handled? Could some one ether explain this to me or point me to an in-depth overview of it all? Is it possible to have multi-head support in console mode with separate tty's on each screen? If so how would I go about setting this up? How would you go about changing the size of the console display from the default 80x25 to a custom size? I'm testing anything I find on a debian testing build, which is just the minimal base install on a virtual box. In time I will be using this information to setup my main system which is multi-head with 3 monitors. I would like to be able to support all three displays in console mode if possible.

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  • Detecting extended mousedown event on iPhone

    - by Alan Neal
    I want to detect an extended mousedown. The following code works in Firefox and Safari... var mousedownTimeout; $('#testButton').mousedown(function(){ mousedownTimeout = window.setTimeout(function(){ alert("Hey, let go."); }, 2000); }); $('#testButton').mouseup(function(){ window.clearTimeout(mousedownTimeout); }); ... but not on the iPhone because (quoting quirksmore.org)... The iPhone fires the mousedown, mouseup and click events in the correct order on a click (tap), but it either fires all three or none at all. Is there a way around this?

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  • Single space on secondary display?

    - by zoul
    Hello! Is it possible to only have one space on secondary display when using Spaces on Mac? I’d like to have three spaces on the primary display and only use the secondary one as a common “sideboard” that does not change when I switch Spaces on the primary display.

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  • Video streaming over multi display units

    - by ramdaz
    We have to share video across around 4/8 terminals at a public facility where we need to display live video from within the facility, as well as display messages(advertisements), and also play videos(not live) which need to be controlled centrally from another location. We can do central location handling over Internet, over ssh. What we want to do is connect cameras to a computer, and use the computer to display over multiple display units. We need to do live titling if possible. Once the live local telecast which usually takes about an hour or two a day, we would like to play other videos locally off the PC server. Preferably everything should run off Linux, since budgets are very constrained.... Addendum -- Its not over WAN, it's over a local area. I prefer not using LAN, we would rather use co-axial cable if possible. The reason is if it's LAN, I need some kind of an Networking device, at least a thin client

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  • extended permissions

    - by melimoreno
    Hi i'm doing a fb app that update the status box(what's in your mind), i'm using set_status from facebooker .. first i have this error: set_status needs extended permission so i google it and find this: before_filter :ensure_has_status_update .. so i put it in my controller and that solves the problem, but when i try to update the status, all ways redirect me to a fb page that says: You have already granted permissions to this application. so i go to the controller comment before_filter :ensure_has_status_update and then go to my app again and it works.. so i want to do this if (has_status_update == false) ask for permision else update the status i google it for a long time but i can't find an answer..

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  • How to display a hierarchical skill tree in php

    - by user3587554
    If I have skill data set up in a tree format (where earlier skills are prerequisites for later ones), how would I display it as a tree, using php? The parent would be on top and have 3 children. Each of these children can then have one more child so its parent would be directly above it. I'm having trouble figuring out how to add the root element in the middle of the top div, and the child of the children below each child of the root. I'm not looking for code, but an explanation of how to do it. My data in array form is this: Data: Array ( [1] => Array ( [id] => 1 [title] => Jutsu [description] => Skill that makes you awesomer at using ninjutsu [tiers] => 1 [prereq] => [image] => images/skills/jutsu.png [children] => Array ( [2] => Array ( [id] => 2 [title] => fireball [description] => Increase your damage with fire jutsu and weapons [tiers] => 5 [prereq] => 1 [image] => images/skills/fireball.png [children] => Array ( [5] => Array ( [id] => 5 [title] => pin point [description] => Increases jutsu accuracy [tiers] => 5 [prereq] => 2 [image] => images/skills/pinpoint.png ) ) ) [3] => Array ( [id] => 3 [title] => synergy [description] => Reduce the amount of chakra needed to use ninjutsu [tiers] => 1 [prereq] => 1 [image] => images/skills/synergy.png ) [4] => Array ( [id] => 4 [title] => ebb & flow [description] => Increase the damage of water jutsu, water weapons, and reduce the damage of jutsu and weapons that use water element [tiers] => 5 [prereq] => 1 [image] => images/skills/ebbandflow.png [children] => Array ( [6] => Array ( [id] => 6 [title] => IQ [description] => Decrease the time it takes to learn a jutsu [tiers] => 5 [prereq] => 4 [image] => images/skills/iq.png ) ) ) ) ) ) An example would be this demo image minus the hover stuff.

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  • How to display Sharepoint Data in a Windows Forms Application

    - by Michael M. Bangoy
    In this post I'm going to demonstrate how to retrieve Sharepoint data and display it on a Windows Forms Application. 1. Open Visual Studio 2010 and create a new Project. 2. In the project template select Windows Forms Application. 3. In order to communicate with Sharepoint from a Windows Forms Application we need to add the 2 Sharepoint Client DLL located in c:\Program Files\Common Files\Microsoft Shared\Web Server Extensions\14\ISAPI. 4. Select the Microsoft.Sharepoint.Client.dll and Microsoft.Sharepoint.Client.Runtime.dll. (Your solution should look like the one below) 5. Open the Form1 in design view and from the Toolbox menu Add a Button, TextBox, Label and DataGridView on the form. 6. Next double click on the Load Button, this will open the code view of the form. Add Using statement to reference the Sharepoint Client Library then create two method for the Load Site Title and LoadList. See below:   using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Security; using System.Windows.Forms; using SP = Microsoft.SharePoint.Client;   namespace ClientObjectModel {     public partial class Form1 : Form     {         // url of the Sharepoint site         const string _context = "theurlofthesharepointsite";         public Form1()         {             InitializeComponent();         }         private void Form1_Load(object sender, EventArgs e)         {                    }         private void getsitetitle()         {             SP.ClientContext context = new SP.ClientContext(_context);             SP.Web _site = context.Web;             context.Load(_site);             context.ExecuteQuery();             txttitle.Text = _site.Title;             context.Dispose();         }                 private void loadlist()         {             using (SP.ClientContext _clientcontext = new SP.ClientContext(_context))             {                 SP.Web _web = _clientcontext.Web;                 SP.ListCollection _lists = _clientcontext.Web.Lists;                 _clientcontext.Load(_lists);                 _clientcontext.ExecuteQuery();                 DataTable dt = new DataTable();                 DataColumn column;                 DataRow row;                 column = new DataColumn();                 column.DataType = Type.GetType("System.String");                 column.ColumnName = "List Title";                 dt.Columns.Add(column);                 foreach (SP.List listitem in _lists)                 {                     row = dt.NewRow();                     row["List Title"] = listitem.Title;                     dt.Rows.Add(row);                 }                 dataGridView1.DataSource = dt;             }                   }       private void cmdload_Click(object sender, EventArgs e)         {             getsitetitle();             loadlist();          }     } } 7. That’s it. Hit F5 to run the application then click the Load Button. Your screen should like the one below. Hope this helps.

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  • Dynamically Changing the Display Names of Menus and Popups

    - by Geertjan
    Very interesting thing and handy to know when needed is the fact that "menuText" and "popupText" (from org.openide.awt.ActionRegistration) can be changed dynamically, via "putValue" as shown below for "popupText". The Action class, in this case, needs to be eager, hence you won't receive the object of interest via the constructor, but you can easily use the global Lookup for that purpose instead, as also shown below. import java.awt.event.ActionEvent; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.AbstractAction; import org.netbeans.api.project.Project; import org.netbeans.api.project.ProjectInformation; import org.netbeans.api.project.ProjectUtils; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionRegistration; import org.openide.util.Utilities; @ActionID( category = "Project", id = "org.ptt.DemoProjectAction") @ActionRegistration( lazy = false, displayName = "NOT-USED") @ActionReference(path = "Projects/Actions", position = 0) public final class DemoProjectAction extends AbstractAction{ private final ProjectInformation context; public DemoProjectAction() { putValue("popupText", "Select Me To See Current Time!"); context = ProjectUtils.getInformation( Utilities.actionsGlobalContext().lookup(Project.class)); } @Override public void actionPerformed(ActionEvent e) { refresh(); } protected void refresh() { DateFormat formatter = new SimpleDateFormat("HH:mm:ss"); String formatted = formatter.format(System.currentTimeMillis()); putValue("popupText", "Time: " + formatted + " (" + context.getDisplayName() +")"); } } Now, let's do something semi useful and display, in the popup, which is available when you right-click a project, the time since the last change was made anywhere in the project, i.e., we can listen recursively to any changes done within a project and then update the popup with the newly acquired information, dynamically: import java.awt.event.ActionEvent; import java.text.DateFormat; import java.text.SimpleDateFormat; import javax.swing.AbstractAction; import org.netbeans.api.project.Project; import org.netbeans.api.project.ProjectUtils; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionRegistration; import org.openide.filesystems.FileAttributeEvent; import org.openide.filesystems.FileChangeListener; import org.openide.filesystems.FileEvent; import org.openide.filesystems.FileRenameEvent; import org.openide.util.Utilities; @ActionID( category = "Project", id = "org.ptt.TrackProjectTimerAction") @ActionRegistration( lazy = false, displayName = "NOT-USED") @ActionReference( path = "Projects/Actions", position = 0) public final class TrackProjectTimerAction extends AbstractAction implements FileChangeListener { private final Project context; private Long startTime; private Long changedTime; private DateFormat formatter; public TrackProjectTimerAction() { putValue("popupText", "Enable project time tracker"); this.formatter = new SimpleDateFormat("HH:mm:ss"); context = Utilities.actionsGlobalContext().lookup(Project.class); context.getProjectDirectory().addRecursiveListener(this); } @Override public void actionPerformed(ActionEvent e) { startTimer(); } protected void startTimer() { startTime = System.currentTimeMillis(); String formattedStartTime = formatter.format(startTime); putValue("popupText", "Timer started: " + formattedStartTime + " (" + ProjectUtils.getInformation(context).getDisplayName() + ")"); } @Override public void fileChanged(FileEvent fe) { changedTime = System.currentTimeMillis(); formatter = new SimpleDateFormat("mm:ss"); String formattedLapse = formatter.format(changedTime - startTime); putValue("popupText", "Time since last change: " + formattedLapse + " (" + ProjectUtils.getInformation(context).getDisplayName() + ")"); startTime = changedTime; } @Override public void fileFolderCreated(FileEvent fe) {} @Override public void fileDataCreated(FileEvent fe) {} @Override public void fileDeleted(FileEvent fe) {} @Override public void fileRenamed(FileRenameEvent fre) {} @Override public void fileAttributeChanged(FileAttributeEvent fae) {} }

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  • Change style display for cells with Javascript

    - by Ronny
    Hi, I want to do something like this: user selects one radio button (lock,delete or compare). I want to show to him only the relevant column from the table. (each option has different column). The table is ajax. I guess i need to change the display style for every cell but i don't know how. Here is example: Here i want to change the display of the cells function ButtonForTbl(value) { var x=document.getElementById("audithead").rows[0].cells; if (value == "lock"){ document.getElementById('lock').checked = true; //something like for(...)lockCell.style.display='' //something like for(...)deleteCell.style.display='none' //something like for(...)compareCell.style.display='none' } else if(value == "delete"){ document.getElementById('delete').checked = true; //something like for(...)lockCell.style.display='none' //something like for(...)deleteCell.style.display='' //something like for(...)compareCell.style.display='none' } else{ document.getElementById('compare').checked = true; } } I guess i need something like that: for (i = 0; i < deleteCell.length; i++) deleteCell[i].style.display='' = true ; The table: oCell = oRow.insertCell(-1); oCell.setAttribute('id','comCell' ); oCell.setAttribute('align', 'center'); oCell.innerHTML = "<input type='checkbox' id='com' value='"+ ind + "'name='com[]'>"; oCell = oRow.insertCell(-1); oCell.setAttribute('id','lockCell' ); oCell.setAttribute('align', 'center'); oCell.innerHTML = "<input type='checkbox' id='lock' value='"+ ind + "'name='lock[]'>"; Radio buttons: <input type="radio" value="compare" id="compare" name="choose" onclick="ButtonForTbl(this.value)"/> Compare&nbsp; <input type="radio" value="delete" id="delete" name="choose" onclick="ButtonForTbl(this.value)"/> Delete&nbsp; <input type="radio" value="lock" id="lock" name="choose" onclick="ButtonForTbl(this.value)"/> Lock<br/> The table html: <table class="auditable"> <thead id="audithead"> <tr><td></td></tr> </thead> <tbody id="auditTblBody"> </tbody> </table> EDIT: Full row is like that: <tr> <td align="center" id="lockCell" style="display: none;"> <input type="checkbox" onclick="" name="lock[]" value="1500" id="lock"></td> <td align="center" id="delCell" style="display: none;"> <input type="checkbox" name="del[]" value="1500"></td> <td align="center" id="comCell"> <input type="checkbox" onclick="setChecks(this)" name="com[]" value="1500" id="com"></td> <td width="65px">100% 1/1</td><td width="105px">2011-01-10 17:47:37</td> </tr> Thank you so much!

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  • xrandr shows two displays (LVDS1), but how can I use VGA1 only?

    - by Tom Fishman
    We're running Ubuntu 11 on this hardware: Foxconn R20-D2 Intel Atom D510 Intel NM10 Intel GMA 3150 Barebone There is no integrated display (it is a barebone box). I connected an external VGA to it. However xrandr shows two displays: Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1024x768 60.0*+ 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 519mm x 324mm 1920x1200 60.0 + 1600x1200 60.0 1680x1050 60.0 1280x1024 76.0 75.0 72.0 60.0 1440x900 75.0 59.9 1152x864 75.0 1024x768 75.1 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 640x480 72.8 75.0 66.7 60.0 720x400 70.1 But I don't have two displays. How can I get rid of LVDS1 and use only VGA1? The direct result is that I'm seeing a 1024x768 resolution on my VGA display, because the OS is using "mirror" mode which uses the lower resolution of the two. Turning off the mirror is not a solution. I want to fix it. Related logs: ... [ 20.019] (II) intel(0): Creating default Display subsection in Screen section "Default Screen Section" for depth/fbbpp 24/32 [ 20.019] (==) intel(0): Depth 24, (--) framebuffer bpp 32 [ 20.019] (==) intel(0): RGB weight 888 [ 20.019] (==) intel(0): Default visual is TrueColor [ 20.019] (II) intel(0): Integrated Graphics Chipset: Intel(R) Pineview G [ 20.019] (--) intel(0): Chipset: "Pineview G" [ 20.019] (**) intel(0): Relaxed fencing enabled [ 20.019] (**) intel(0): Wait on SwapBuffers? enabled [ 20.019] (**) intel(0): Triple buffering? enabled [ 20.019] (**) intel(0): Framebuffer tiled [ 20.019] (**) intel(0): Pixmaps tiled [ 20.020] (**) intel(0): 3D buffers tiled [ 20.020] (**) intel(0): SwapBuffers wait enabled [ 20.020] (==) intel(0): video overlay key set to 0x101fe [ 20.020] (II) intel(0): Output LVDS1 has no monitor section [ 20.020] (II) intel(0): found backlight control interface /sys/class/backlight/intel_backlight [ 20.080] (II) intel(0): Output VGA1 has no monitor section [ 20.080] (II) intel(0): EDID for output LVDS1 [ 20.081] (II) intel(0): Not using default mode "320x240" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "400x300" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "400x300" (doublescan mode not supported) [ 20.081] (II) intel(0): Not using default mode "512x384" (doublescan mode not supported) ... [ 20.082] (II) intel(0): Not using default mode "960x600" (doublescan mode not supported) [ 20.082] (II) intel(0): Printing probed modes for output LVDS1 [ 20.082] (II) intel(0): Modeline "1024x768"x60.0 65.00 1024 1048 1184 1344 768 771 777 806 -hsync -vsync (48.4 kHz) [ 20.082] (II) intel(0): Modeline "800x600"x60.3 40.00 800 840 968 1056 600 601 605 628 +hsync +vsync (37.9 kHz) [ 20.082] (II) intel(0): Modeline "800x600"x56.2 36.00 800 824 896 1024 600 601 603 625 +hsync +vsync (35.2 kHz) [ 20.082] (II) intel(0): Modeline "640x480"x59.9 25.18 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) [ 20.149] (II) intel(0): EDID for output VGA1 [ 20.149] (II) intel(0): Manufacturer: BNQ Model: 771b Serial#: 6595 [ 20.149] (II) intel(0): Year: 2008 Week: 16 [ 20.149] (II) intel(0): EDID Version: 1.3 [ 20.149] (II) intel(0): Analog Display Input, Input Voltage Level: 0.700/0.700 V ... [ 20.152] (II) intel(0): Modeline "640x480"x60.0 25.20 640 656 752 800 480 490 492 525 -hsync -vsync (31.5 kHz) [ 20.152] (II) intel(0): Modeline "720x400"x70.1 28.32 720 738 846 900 400 412 414 449 -hsync +vsync (31.5 kHz) [ 20.152] (II) intel(0): Output LVDS1 connected [ 20.152] (II) intel(0): Output VGA1 connected [ 20.152] (II) intel(0): Using exact sizes for initial modes [ 20.152] (II) intel(0): Output LVDS1 using initial mode 1024x768 [ 20.152] (II) intel(0): Output VGA1 using initial mode 1024x768 [ 20.152] (II) intel(0): Using default gamma of (1.0, 1.0, 1.0) unless otherwise stated. ...

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  • openGL migration from SFML to glut, vertices arrays or display lists are not displayed

    - by user3714670
    Due to using quad buffered stereo 3D (which i have not included yet), i need to migrate my openGL program from a SFML window to a glut window. With SFML my vertices and display list were properly displayed, now with glut my window is blank white (or another color depending on the way i clear it). Here is the code to initialise the window : int type; int stereoMode = 0; if ( stereoMode == 0 ) type = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH; else type = GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STEREO; glutInitDisplayMode(type); int argc = 0; char *argv = ""; glewExperimental = GL_TRUE; glutInit(&argc, &argv); bool fullscreen = false; glutInitWindowSize(width,height); int win = glutCreateWindow(title.c_str()); glutSetWindow(win); assert(win != 0); if ( fullscreen ) { glutFullScreen(); width = glutGet(GLUT_SCREEN_WIDTH); height = glutGet(GLUT_SCREEN_HEIGHT); } GLenum err = glewInit(); if (GLEW_OK != err) { fprintf(stderr, "Error: %s\n", glewGetErrorString(err)); } glutDisplayFunc(loop_function); This is the only code i had to change for now, but here is the code i used with sfml and displayed my objects in the loop, if i change the value of glClearColor, the window's background does change color : glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glClearColor(255.0f, 255.0f, 255.0f, 0.0f); glLoadIdentity(); sf::Time elapsed_time = clock.getElapsedTime(); clock.restart(); camera->animate(elapsed_time.asMilliseconds()); camera->look(); for (auto i = objects->cbegin(); i != objects->cend(); ++i) (*i)->draw(camera); glutSwapBuffers(); Is there any other changes i should have done switching to glut ? that would be great if someone could enlighten me on the subject. In addition to that, i found out that adding too many objects (that were well handled before with SFML), openGL gives error 1285: out of memory. Maybe this is related. EDIT : Here is the code i use to draw each object, maybe it is the problem : GLuint LightID = glGetUniformLocation(this->shaderProgram, "LightPosition_worldspace"); if(LightID ==-1) cout << "LightID not found ..." << endl; GLuint MaterialAmbientID = glGetUniformLocation(this->shaderProgram, "MaterialAmbient"); if(LightID ==-1) cout << "LightID not found ..." << endl; GLuint MaterialSpecularID = glGetUniformLocation(this->shaderProgram, "MaterialSpecular"); if(LightID ==-1) cout << "LightID not found ..." << endl; glm::vec3 lightPos = glm::vec3(0,150,150); glUniform3f(LightID, lightPos.x, lightPos.y, lightPos.z); glUniform3f(MaterialAmbientID, MaterialAmbient.x, MaterialAmbient.y, MaterialAmbient.z); glUniform3f(MaterialSpecularID, MaterialSpecular.x, MaterialSpecular.y, MaterialSpecular.z); // Get a handle for our "myTextureSampler" uniform GLuint TextureID = glGetUniformLocation(shaderProgram, "myTextureSampler"); if(!TextureID) cout << "TextureID not found ..." << endl; glActiveTexture(GL_TEXTURE0); sf::Texture::bind(texture); glUniform1i(TextureID, 0); // 2nd attribute buffer : UVs GLuint vertexUVID = glGetAttribLocation(shaderProgram, "color"); if(vertexUVID==-1) cout << "vertexUVID not found ..." << endl; glEnableVertexAttribArray(vertexUVID); glBindBuffer(GL_ARRAY_BUFFER, color_array_buffer); glVertexAttribPointer(vertexUVID, 2, GL_FLOAT, GL_FALSE, 0, 0); GLuint vertexNormal_modelspaceID = glGetAttribLocation(shaderProgram, "normal"); if(!vertexNormal_modelspaceID) cout << "vertexNormal_modelspaceID not found ..." << endl; glEnableVertexAttribArray(vertexNormal_modelspaceID); glBindBuffer(GL_ARRAY_BUFFER, normal_array_buffer); glVertexAttribPointer(vertexNormal_modelspaceID, 3, GL_FLOAT, GL_FALSE, 0, 0 ); GLint posAttrib; posAttrib = glGetAttribLocation(shaderProgram, "position"); if(!posAttrib) cout << "posAttrib not found ..." << endl; glEnableVertexAttribArray(posAttrib); glBindBuffer(GL_ARRAY_BUFFER, position_array_buffer); glVertexAttribPointer(posAttrib, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elements_array_buffer); glDrawElements(GL_TRIANGLES, indices.size(), GL_UNSIGNED_INT, 0); GLuint error; while ((error = glGetError()) != GL_NO_ERROR) { cerr << "OpenGL error: " << error << endl; } disableShaders();

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  • c# display DB table structure

    - by user3529643
    I have a question. My code is the following : public partial class Form1 : Form { public OleDbConnection datCon; public string MyDataFile; public ArrayList tblArray; public ArrayList fldArray; public Form1() { InitializeComponent(); lvData.Clear(); lvData.View = View.Details; lvData.LabelEdit = false; lvData.FullRowSelect = true; lvData.GridLines = true; } private void DataConnection() { MyDataFile = Application.StartupPath + @"\studenti.mdb"; string MyCon = @"provider=microsoft.jet.oledb.4.0;data source=" + MyDataFile; try { datCon = new OleDbConnection(MyCon); } catch (Exception ex) { MessageBox.Show(ex.Message); } FillTreeView(); } private void GetTables(OleDbConnection cnn) { try { cnn.Open(); DataTable schTable = cnn.GetOleDbSchemaTable(OleDbSchemaGuid.Tables, new Object[] { null, null, null, "TABLE" }); tblArray = new ArrayList(); foreach (DataRow datrow in schTable.Rows) { tblArray.Add(datrow["TABLE_NAME"].ToString()); } cnn.Close(); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void GetFields(OleDbConnection cnn, string tabNode) { string tabName; try { tabName = tabNode; cnn.Open(); DataTable schTable = cnn.GetOleDbSchemaTable(OleDbSchemaGuid.Columns, new Object[] { null, null, tabName }); fldArray = new ArrayList(); foreach (DataRow datRow in schTable.Rows) { fldArray.Add(datRow["COLUMN_NAME"].ToString()); } cnn.Close(); } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void FillTreeView() { tvData.Nodes.Clear(); tvData.Nodes.Add("Database"); tvData.Nodes[0].Tag = "RootDB"; GetTables(datCon); // add table node for (int i = 0; i < tblArray.Count; i++) { tvData.Nodes[0].Nodes.Add(tblArray[i].ToString()); tvData.Nodes[0].Nodes[i].Tag = "Tables"; } // add field node for (int i = 0; i < tblArray.Count; i++) { GetFields(datCon, tblArray[i].ToString()); for (int j = 0; j < fldArray.Count; j++) { tvData.Nodes[0].Nodes[i].Nodes.Add(fldArray[j].ToString()); tvData.Nodes[0].Nodes[i].Nodes[j].Tag = "Fields"; } } this.tvData.ContextMenuStrip = contextMenuStrip1; contextMenuStrip1.ItemClicked +=contextMenuStrip1_ItemClicked; } public void FillListView(OleDbConnection cnn, string tabName) { OleDbCommand cmdRead; OleDbDataReader datReader; string strField; lblTableName.Text = tabName; strField = "SELECT * FROM [" + tabName + "]"; // Initi cmdRead obiect cmdRead = new OleDbCommand(strField, cnn); cnn.Open(); datReader = cmdRead.ExecuteReader(); // fill ListView while (datReader.Read()) { ListViewItem objListItem = new ListViewItem(datReader.GetValue(0).ToString()); for (int c = 1; c < datReader.FieldCount; c++) { objListItem.SubItems.Add(datReader.GetValue(c).ToString()); } lvData.Items.Add(objListItem); } datReader.Close(); cnn.Close(); } private void ViewToolStripMenuItem_Click(object sender, EventArgs e) { DataConnection(); } public void tvData_AfterExpand(object sender, System.Windows.Forms.TreeViewEventArgs e) { string tabName; int fldCount; if (e.Node.Tag.ToString() == "Tables") { fldCount = e.Node.GetNodeCount(false); //column headers. int n = lvData.Width; double wid = n / fldCount; // width columnn for (int c = 0; c < fldCount; c++) { lvData.Columns.Add(e.Node.Nodes[c].Text, (int)wid, HorizontalAlignment.Left); } // gett table name tabName = e.Node.Text; FillListView(datCon, tabName); } } public void button1_Click(object sender, EventArgs e) { //TO DO?? } } I have a treeview populated with tables (nodes) from my database, and a listview which is populated with the data from my tables when I click on a table. As you can see I have a button1 on my form. When I click it I want it to display to me the structure of the table I selected in my treeview (a treeview node). Not too many details, just the name of the columns in my table, type of columns, primary keys. I've tried to follow many tutorials but I can t seem to manage it.

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  • Loaded OBJ Model Will Not Display in OpenGL / C++ Project

    - by Drake Summers
    I have been experimenting with new effects in game development. The programs I have written have been using generic shapes for the visuals. I wanted to test the effects on something a bit more complex, and wrote a resource loader for Wavefront OBJ files. I started with a simple cube in blender, exported it to an OBJ file with just vertices and triangulated faces, and used it to test the resource loader. I could not get the mesh to show up in my application. The loader never gave me any errors, so I wrote a snippet to loop through my vertex and index arrays that were returned from the loader. The data is exactly the way it is supposed to be. So I simplified the OBJ file by editing it directly to just show a front facing square. Still, nothing is displayed in the application. And don't worry, I did check to make sure that I decreased the value of each index by one while importing the OBJ. - BEGIN EDIT I also tested using glDrawArrays(GL_TRIANGLES, 0, 3 ); to draw the first triangle and it worked! So the issue could be in the binding of the VBO/IBO items. END EDIT - INDEX/VERTEX ARRAY OUTPUT: GLOBALS AND INITIALIZATION FUNCTION: GLuint program; GLint attrib_coord3d; std::vector<GLfloat> vertices; std::vector<GLushort> indices; GLuint vertexbuffer, indexbuffer; GLint uniform_mvp; int initialize() { if (loadModel("test.obj", vertices, indices)) { GLfloat myverts[vertices.size()]; copy(vertices.begin(), vertices.end(), myverts); GLushort myinds[indices.size()]; copy(indices.begin(), indices.end(), myinds); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(myverts), myverts, GL_STATIC_DRAW); glGenBuffers(1, &indexbuffer); glBindBuffer(GL_ARRAY_BUFFER, indexbuffer); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(myinds), myinds, GL_STATIC_DRAW); // OUTPUT DATA FROM NEW ARRAYS TO CONSOLE // ERROR HANDLING OMITTED FOR BREVITY } GLint link_result = GL_FALSE; GLuint vert_shader, frag_shader; if ((vert_shader = create_shader("tri.v.glsl", GL_VERTEX_SHADER)) == 0) return 0; if ((frag_shader = create_shader("tri.f.glsl", GL_FRAGMENT_SHADER)) == 0) return 0; program = glCreateProgram(); glAttachShader(program, vert_shader); glAttachShader(program, frag_shader); glLinkProgram(program); glGetProgramiv(program, GL_LINK_STATUS, &link_result); // ERROR HANDLING OMITTED FOR BREVITY const char* attrib_name; attrib_name = "coord3d"; attrib_coord3d = glGetAttribLocation(program, attrib_name); // ERROR HANDLING OMITTED FOR BREVITY const char* uniform_name; uniform_name = "mvp"; uniform_mvp = glGetUniformLocation(program, uniform_name); // ERROR HANDLING OMITTED FOR BREVITY return 1; } RENDERING FUNCTION: glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0, 0.0, -4.0)); glm::mat4 view = glm::lookAt(glm::vec3(0.0, 0.0, 4.0), glm::vec3(0.0, 0.0, 3.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::perspective(45.0f, 1.0f*(screen_width/screen_height), 0.1f, 10.0f); glm::mat4 mvp = projection * view * model; int size; glUseProgram(program); glUniformMatrix4fv(uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); glClearColor(0.5, 0.5, 0.5, 1.0); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glEnableVertexAttribArray(attrib_coord3d); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glVertexAttribPointer(attrib_coord3d, 3, GL_FLOAT, GL_FALSE, 0, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexbuffer); glGetBufferParameteriv(GL_ELEMENT_ARRAY_BUFFER, GL_BUFFER_SIZE, &size); glDrawElements(GL_TRIANGLES, size/sizeof(GLushort), GL_UNSIGNED_SHORT, 0); glDisableVertexAttribArray(attrib_coord3d); VERTEX SHADER: attribute vec3 coord3d; uniform mat4 mvp; void main(void) { gl_Position = mvp * vec4(coord3d, 1.0); } FRAGMENT SHADER: void main(void) { gl_FragColor[0] = 0.0; gl_FragColor[1] = 0.0; gl_FragColor[2] = 1.0; gl_FragColor[3] = 1.0; } OBJ RESOURCE LOADER: bool loadModel(const char * path, std::vector<GLfloat> &out_vertices, std::vector<GLushort> &out_indices) { std::vector<GLfloat> temp_vertices; std::vector<GLushort> vertexIndices; FILE * file = fopen(path, "r"); // ERROR HANDLING OMITTED FOR BREVITY while(1) { char lineHeader[128]; int res = fscanf(file, "%s", lineHeader); if (res == EOF) { break; } if (strcmp(lineHeader, "v") == 0) { float _x, _y, _z; fscanf(file, "%f %f %f\n", &_x, &_y, &_z ); out_vertices.push_back(_x); out_vertices.push_back(_y); out_vertices.push_back(_z); } else if (strcmp(lineHeader, "f") == 0) { unsigned int vertexIndex[3]; int matches = fscanf(file, "%d %d %d\n", &vertexIndex[0], &vertexIndex[1], &vertexIndex[2]); out_indices.push_back(vertexIndex[0] - 1); out_indices.push_back(vertexIndex[1] - 1); out_indices.push_back(vertexIndex[2] - 1); } else { ... } } // ERROR HANDLING OMITTED FOR BREVITY return true; } I can edit the question to provide any further info you may need. I attempted to provide everything of relevance and omit what may have been unnecessary. I'm hoping this isn't some really poor mistake, because I have been at this for a few days now. If anyone has any suggestions or advice on the matter, I look forward to hearing it. As a final note: I added some arrays into the code with manually entered data, and was able to display meshes by using those arrays instead of the generated ones. I do not understand!

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  • Extended SurfaceView's onDraw() method never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Reading audio with Extended Audio File Services (ExtAudioFileRead)

    - by Paperflyer
    I am working on understanding Core Audio, or rather: Extended Audio File Services Here, I want to use ExtAudioFileRead() to read some audio data from a file. This works fine as long as I use one single huge buffer to store my audio data (that is, one AudioBuffer). As soon as I use more than one AudioBuffer, ExtAudioFileRead() returns the error code -50 ("error in parameter list"). As far as I can figure out, this means that one of the arguments of ExtAudioFileRead() is wrong. Probably the audioBufferList. I can not use one huge buffer because then, dataByteSize would overflow its UInt32-integer range with huge files. Here is the code to create the audioBufferList: AudioBufferList *audioBufferList; audioBufferList = malloc(sizeof(AudioBufferList) + (numBuffers-1)*sizeof(AudioBuffer)); audioBufferList->mNumberBuffers = numBuffers; for (int bufferIdx = 0; bufferIdx<numBuffers; bufferIdx++ ) { audioBufferList->mBuffers[bufferIdx].mNumberChannels = numChannels; audioBufferList->mBuffers[bufferIdx].mDataByteSize = dataByteSize; audioBufferList->mBuffers[bufferIdx].mData = malloc(dataByteSize); } UInt32 numFrames = fileLengthInFrames; error = ExtAudioFileRead(extAudioFileRef, &numFrames, audioBufferList); Do you know what I am doing wrong here?

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  • Problem with extended ASCII characters in web page/master page

    - by Oyvind Brathen
    I have some localization problems in my webpage. There are basically two problems (that I suspect have a different sulution, but they are conseptually linked) First problem is this: I have a website that is using a master page. All text from the page is fine, but all text that comes from the master page file, get scrambled norwegian characters. For example Ø shows up as Ø. It seems that all characthers in the extended ASCII table gets scrambled this way. Afterwards, if I open the master page in Notepad the Ø looks normal, but if I remove the Ø and write a new Ø manually, then save the file from Notepad, and then open the website in the browser, it looks fine and the Ø is shown properly. So it seems that Visual Studio saves the characters wrongly in the master file, but correct for the aspx file. Any clue here? The second issue is norwegian characters coming from jQuery. All of these characters get's replaced by a questionmark with a black box around it. Here, modifying the js file in Notepad does not help, and it still display scrambled in the browser. Any input here would be appreciated.

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  • Extended SurfaceView onDraw never called

    - by Gab Royer
    Hi, I'm trying to modify the SurfaceView I use for doing a camera preview in order to display an overlaying square. However, the onDraw method of the extended SurfaceView is never called. Here is the source : public class CameraPreviewView extends SurfaceView { protected final Paint rectanglePaint = new Paint(); public CameraPreviewView(Context context, AttributeSet attrs) { super(context, attrs); rectanglePaint.setARGB(255, 200, 0, 0); rectanglePaint.setStyle(Paint.Style.FILL); rectanglePaint.setStrokeWidth(2); } @Override protected void onDraw(Canvas canvas){ canvas.drawRect(new Rect(10,10,200,200), rectanglePaint); Log.w(this.getClass().getName(), "On Draw Called"); } } public class CameraPreview extends Activity implements SurfaceHolder.Callback{ private SurfaceHolder holder; private Camera camera; @Override protected void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); // We remove the status bar, title bar and make the application fullscreen requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // We set the content view to be the layout we made setContentView(R.layout.camera_preview); // We register the activity to handle the callbacks of the SurfaceView CameraPreviewView surfaceView = (CameraPreviewView) findViewById(R.id.camera_surface); holder = surfaceView.getHolder(); holder.addCallback(this); holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS); } public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { Camera.Parameters params = camera.getParameters(); params.setPreviewSize(width, height); camera.setParameters(params); try { camera.setPreviewDisplay(holder); } catch (IOException e) { e.printStackTrace(); } camera.startPreview(); } public void surfaceCreated(SurfaceHolder holder) { camera = Camera.open(); } public void surfaceDestroyed(SurfaceHolder holder) { camera.stopPreview(); camera.release(); } }

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  • Best way of creating lite and extended version of Git project

    - by Saif Bechan
    I have made a little framework for php. In this project I have the basic functionalities that I use for most of my projects. I have also inserted some sample data so I do not forget how it all works again. I have put the framework under version control using git. Everything works fine now and I want to further build on this. This is my first git project so I do not know which method I should use. Ok the first thing I want to do is creating 2 more versions of the project. As I explained before the version I have now has some sample data inside it. So the first version I want to create is a stripped down version, removing the sample data. I can use this version to create any new project. The second version I want to create is an extended version. This has the lite version, combined with the sample data, plus some more extensions on it. So in the end I have 3 version of the same project, small medium and large. Now what is the best way of doing this. Should I create 3 repositories for this, or can I use just one repository for all the versions.

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  • i cant ping to my DMZ zone from the local inside PC

    - by Big Denzel
    HI everybody. Can anyone please help me on the following issue. I got a Cisco Asa 5520 configured at my network. I cant ping to my DMZ interface from a local inside network PC. so the only way a ping the DMZ is right from the Cisco ASA firewall, there i can pint to all 3 interfaces, Inside, Outside and DMZ,,,, But no PC from the Inside Network can access the DMZ. Can please any one help? I thank you all in advance Bellow is my Cisco ASA 5520 Firewall show run; ASA-FW# sh run : Saved : ASA Version 7.0(8) ! hostname ASA-FW enable password encrypted passwd encrypted names dns-guard ! interface GigabitEthernet0/0 description "Link-To-GW-Router" nameif outside security-level 0 ip address 41.223.156.109 255.255.255.248 ! interface GigabitEthernet0/1 description "Link-To-Local-LAN" nameif inside security-level 100 ip address 10.1.4.1 255.255.252.0 ! interface GigabitEthernet0/2 description "Link-To-DMZ" nameif dmz security-level 50 ip address 172.16.16.1 255.255.255.0 ! interface GigabitEthernet0/3 shutdown no nameif no security-level no ip address ! interface Management0/0 description "Local-Management-Interface" no nameif no security-level ip address 192.168.192.1 255.255.255.0 ! ftp mode passive access-list OUT-TO-DMZ extended permit tcp any host 41.223.156.107 eq smtp access-list OUT-TO-DMZ extended permit tcp any host 41.223.156.106 eq www access-list OUT-TO-DMZ extended permit icmp any any log access-list OUT-TO-DMZ extended deny ip any any access-list inside extended permit tcp any any eq pop3 access-list inside extended permit tcp any any eq smtp access-list inside extended permit tcp any any eq ssh access-list inside extended permit tcp any any eq telnet access-list inside extended permit tcp any any eq https access-list inside extended permit udp any any eq domain access-list inside extended permit tcp any any eq domain access-list inside extended permit tcp any any eq www access-list inside extended permit ip any any access-list inside extended permit icmp any any access-list dmz extended permit ip any any access-list dmz extended permit icmp any any access-list cap extended permit ip 10.1.4.0 255.255.252.0 172.16.16.0 255.255.25 5.0 access-list cap extended permit ip 172.16.16.0 255.255.255.0 10.1.4.0 255.255.25 2.0 no pager logging enable logging buffer-size 5000 logging monitor warnings logging trap warnings mtu outside 1500 mtu inside 1500 mtu dmz 1500 no failover asdm image disk0:/asdm-508.bin no asdm history enable arp timeout 14400 global (outside) 1 interface nat (inside) 1 0.0.0.0 0.0.0.0 static (dmz,outside) tcp 41.223.156.106 www 172.16.16.80 www netmask 255.255.255 .255 static (dmz,outside) tcp 41.223.156.107 smtp 172.16.16.25 smtp netmask 255.255.2 55.255 static (inside,dmz) 10.1.0.0 10.1.16.0 netmask 255.255.252.0 access-group OUT-TO-DMZ in interface outside access-group inside in interface inside access-group dmz in interface dmz route outside 0.0.0.0 0.0.0.0 41.223.156.108 1 timeout xlate 3:00:00 timeout conn 1:00:00 half-closed 0:10:00 udp 0:02:00 icmp 0:00:02 timeout sunrpc 0:10:00 h323 0:05:00 h225 1:00:00 mgcp 0:05:00 timeout mgcp-pat 0:05:00 sip 0:30:00 sip_media 0:02:00 timeout uauth 0:05:00 absolute http server enable http 10.1.4.0 255.255.252.0 inside no snmp-server location no snmp-server contact snmp-server enable traps snmp authentication linkup linkdown coldstart crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 telnet timeout 5 ssh timeout 5 console timeout 0 management-access inside ! ! match default-inspection-traffic ! ! policy-map global_policy class inspection_default inspect dns maximum-length 512 inspect ftp inspect h323 h225 inspect h323 ras inspect netbios inspect rsh inspect rtsp inspect skinny inspect esmtp inspect sqlnet inspect sunrpc inspect tftp inspect sip inspect xdmcp ! service-policy global_policy global Cryptochecksum: : end ASA-FW# Please Help. Big Denzel

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  • interface builder breaks on dual display

    - by madmik3
    Hi, I frequently connect and disconnect my laptop from a secondary display. Additionally I work in a small group that uses svn to manage xib files. It seems that if you drag a UIView display into a secondary display in interface builder and save the xib then either disconnect that display or open it on a computer with a secondary display in a different postion (left v right of the screen for example) then the view can't be seen/closed/moved. I've found no work around other than attaching a secondary display in the same position. This can be a real pain. Has anyone found a solution to this? thanks.

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  • query on display tag

    - by sarah
    Hi, I have the following code to display <display:table name="sessionScope.userList" id="userList" export="false" pagesize="1"> <display:column title="Select" style="width: 90px;"> <input type="checkbox" name="optionSelected" value=""/> </display:column> <display:column property="userName" sortable="false" title="UserName" paramId="userName" style="width: 150px; text-align:center" href="#"/> </display:table> On click of the checkbox i need to get the corresponding row value that is the username how would i get that?

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  • @media print display:none isn't working

    - by chris Frisina
    I have tried for over 3 weeks now with different implementations trying to get the right section to not display, and have the left section display at full width. Given that my research shows there is no easy or streamlined way to quickly render Print views without reviewing the print preview, I am asking for some help to figure this out. This is the current page im trying to get to work. This is what I want to happen. Please note that the width of the left side needs to extend the full width. the print media css that is not working is this: #gc { width: 100%; } #asideTrack { /* width: 100%;*/ display: none; } .asideTrack { /* width: 100%;*/ display: none; } .slideAside { /* width: 100%;*/ display: none; } #slideAside { display:none } Any suggestions?

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  • Why does this monitor go to sleep but won't wake up, event though all related power options are turned off?

    - by VoidKing
    We have a machine, Windows 7 (64-bit) with ASUS motherboard, in our building that only sometimes seems to go to sleep, but won't wake up. The machine is still running but shaking the mouse or hitting keys on the keyboard won't wake it up. I have tried for days to isolate the problem, but every time we get to a "let's try this" scenario, it happens again, later. All power options related to display being off are set to never, except the simple, "turn display off after..." setting. That is, the hard drive is set to never turn off, and the computer is set to never sleep nor hibernate. All drivers seem to be up to date, but I am afraid I will hose the machine if I do a BIOS update (plus I figured that will probably have nothing to do with the issue and only make something else break). Wasn't sure if there was something obvious I was missing?

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  • How to force a resolution in linux?

    - by hi
    I have a HP LP3065 that requires a dual link dvi cable to go up to 2560x1600 resolution. However, I do not have that cable, but I want to use 1920x1200 resolution. However, my nVidia Display Settings (also system display settings) will only go up to 1280x1024, which looks horribly pixelated on the 30". How do I force the 1920x1200 resolution? I tried adding the mode into my xorg.conf file, but it still would not take it. I know my vid card can do 1920x1200 since it works on the 24" monitor with the same dvi cable. Here are my specs: Fedora 12 Nvidia Quadro NVS 420 Intel Xenon E5530 cpu 6gig memory Thanks

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