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  • Getting a popup help for an option in listview.

    - by Judy
    I have an interface with a listview of various options e.g 1)Asian 2) Euorpian 3)...... this listview is populated by calling JSP script that accesses this data (i.e. all options) from database. I want to have a small popup window (like any help window) to be displayed when I move mouse over( onmousemove function) any option. e.g when i put mouse over Asian then a small help sort of window display Indians,chinese,thai...etc. Can anyone suggest how to achieve this?

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  • How would I go about sharing variables in a C++ class with Lua?

    - by Nicholas Flynt
    I'm fairly new to Lua, I've been working on trying to implement Lua scripting for logic in a Game Engine I'm putting together. I've had no trouble so far getting Lua up and running through the engine, and I'm able to call Lua functions from C and C functions from Lua. The way the engine works now, each Object class contains a set of variables that the engine can quickly iterate over to draw or process for physics. While game objects all need to access and manipulate these variables in order for the Game Engine itself to see any changes, they are free to create their own variables, a Lua is exceedingly flexible about this so I don't forsee any issues. Anyway, currently the Game Engine side of things are sitting in C land, and I really want them to stay there for performance reasons. So in an ideal world, when spawning a new game object, I'd need to be able to give Lua read/write access to this standard set of variables as part of the Lua object's base class, which its game logic could then proceed to run wild with. So far, I'm keeping two separate tables of objects in place-- Lua spawns a new game object which adds itself to a numerically indexed global table of objects, and then proceeds to call a C++ function, which creates a new GameObject class and registers the Lua index (an int) with the class. So far so good, C++ functions can now see the Lua object and easily perform operations or call functions in Lua land using dostring. What I need to do now is take the C++ variables, part of the GameObject class, and expose them to Lua, and this is where google is failing me. I've encountered a very nice method here which details the process using tags, but I've read that this method is deprecated in favor of metatables. What is the ideal way to accomplish this? Is it worth the hassle of learning how to pass class definitions around using libBind or some equivalent method, or is there a simple way I can just register each variable (once, at spawn time) with the global lua object? What's the "current" best way to do this, as of Lua 5.1.4?

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  • Deal with undefined values in code or in the template?

    - by David
    I'm writing a web application (in Python, not that it matters). One of the features is that people can leave comments on things. I have a class for comments, basically like so: class Comment: user = ... # other stuff where user is an instance of another class, class User: name = ... # other stuff And of course in my template, I have <div>${comment.user.name}</div> Problem: Let's say I allow people to post comments anonymously. In that case comment.user is None (undefined), and of course accessing comment.user.name is going to raise an error. What's the best way to deal with that? I see three possibilities: Use a conditional in the template to test for that case and display something different. This is the most versatile solution, since I can change the way anonymous comments are displayed to, say, "Posted anonymously" (instead of "Posted by ..."), but I've often been told that templates should be mindless display machines and not include logic like that. Also, other people might wind up writing alternate templates for the same application, and I feel like I should be making things as easy as possible for the template writer. Implement an accessor method for the user property of a Comment that returns a dummy user object when the real user is undefined. This dummy object would have user.name = 'Anonymous' or something like that and so the template could access it and print its name with no error. Put an actual record in my database corresponding to a user with user.name = Anonymous (or something like that), and just assign that user to any comment posted when nobody's logged in. I know I've seen some real-world systems that operate this way. (phpBB?) Is there a prevailing wisdom among people who write these sorts of systems about which of these (or some other solution) is the best? Any pitfalls I should watch out for if I go one way vs. another? Whoever gives the best explanation gets the checkmark.

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  • Code promotion: Enforcing the rules

    - by jbarker7
    So here is our problem: We have a small team of developers with their own ways of doing things-- I am trying to formalize a process in which we are required to promote our code in the following order: Local sandbox Dev UAT Staging Live Developers develop/test as they go on their own sandbox, Dev is its own box that we would use for continuous integration, UAT is another site in IIS on the dev box, which uses our dev database. We then promote to staging, which is a site in IIS on the Live box and using live data (just like the live, hence staging). Then, finally, we promote to live. Here are a few of my questions: 1.) Does this seem to be best practice? If not, what needs to be done differently? 2.) How do I enforce the rules to the developers? Often developers skip steps in order to save time... this should not be tolerated and would be great if it could be physically enforced. 3.) How do I enforce these rules to the business group? The business group just wants to get features out FAST. Do we promote only on certain days? Thanks! Josh

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  • A good architecture is evil? Hardcode forever?

    - by igor
    I have worked in many companies. Most of all reached a big success in their field. Some times I found the code was written by owner or co-owner or the first developer of this company. It was strange from architectural point of view code or awful code styled, or hardcoded and so on. I know a couple of startups, that were grown up and were started from the "one night" code. Is it only way to get success to write code in this way? Why does a code written "on knee" but in time is better than delayed well thought-out one? What about future? Which way is the best: to write a good architecture, code and spend some more time at the startup or to write "fast" and hardcoded one that would be completely (partially) throw out (or maybe wouldn't) after some period of time (or never)?

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  • Why function callback of Connection is not handled with Yahoo UI ?

    - by quilovnic
    I use Yahoo UI with Grails (so grailsui) and I try to upload a file with Ajax and get a JSON response from the server : The response is correctly returned by my controller but a popup is displayed to save the file but it's not a file it's a JSON result. My Yahoo Code is : callback = { success: function(o){alert('success');}, failure: function(o){alert('failure');} } YAHOO.util.Connect.asyncRequest('POST', '/my/url', callback); The http response is the JSON result. What's hell is wrong ? Why does I have dialog box to download the file ? Thanks a lot.

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  • Generic documentation guide-lines for implementation details

    - by mgj
    Hi..:) For documentation and presentation purposes, we often find professionals/students creating SRS, coding guidelines etc. for these things there is some kind of a checklist which one could use to appropriately match what could relate to a specific case and accordingly one does a documentation for each. On those grounds could you please give me some sort of a checklist( any points/guidelines) one could use for going about Implementation( in the form of Implementation Details) in Python and C++ . Although this might sound specific as the query is "Implementation Details" and is different for different cases as one goes about the REAL implementation, I just want a SET of guidelines one should follow ( Preferably In Python, C++ specific, even for any other language is Welcome) if this( Implementation Details ) has to also be documented or presented. Hope the question is clear, I am sorry if it still sounds ambiguous, I guess this is the best I could do to frame my query. Thank you for your time...:)

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  • Proxy object references in MVC code

    - by krystan honour
    Hi there, I am just figuring out best practice with MVC now I have a project where we have chosen to use it in anger. My question is. If creating a list view which is bound to an IEnumerable is this bad practise? Would it be better to seperate the code generated by the WCF Service reference into a datastructure which essentially holds the same data but abstracts further from the service, meaning that the UI is totally unaware of the service implementation beneath. or do people just bind to the proxy object types and have done with it ? My personal feeling is to create an abstraction but this seems to violate the DRY principle.

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  • Google Maps: Map Type (Roadmap, Terrain)

    - by VictorH
    I just came across the following web site and noticed they had 2 map types I'm not certain on how to activitate from the Google Maps JavaScript API. http://www.maps-for-free.com/index.html It's the "Relief" and "OSM" Map Type as found on the link above. Any ideas what the API call is to display "Relief" and "OSM" from a Google Map?

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  • HTML tag to select Flash-player plugin to play flv

    - by Microkernel
    Hi all, If I have .flv files on my server at some location like http://www.example.com/archive/test.flv. In HTML page how can I tell the browser to use Flash player to play this video like youtube videos are played. Can someone tell me how to do this? Regards, Microkernel PS: I am noober than noob in web dev, so please give some code snippet or answers that beginners like me can understand. Thank you

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  • Wrong image dimensions when it's dynamically loaded on a page the 1st time

    - by Nikita Barsukov
    I have the following piece of Javascript code on my web-page var central_image = document.createElement("img") central_image.setAttribute("src", imgs[curr_image_no - 1]); central_image.setAttribute("name", "jpeg"); document.getElementById("photo").appendChild(central_image); central_image.onload = getDimensions(); //function that alerts image dimensions Now, when the central_image is loaded for the 1st time in Firefox, its height always equals to 0. In IE its dimensions are 28 x 30 pixels. When I reload image, its dimensions are OK in both browsers. I guess the problem is that function getDimensions() starts before image was loaded completely. How to change that?

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  • Powder Physics Games

    - by frinkz
    Does anyone have any experience with this sort of thing? I'm talking about applets like this http://dan-ball.jp/en/javagame/dust/ I'm really interested in how they work, it seems more like fluid-dynamics than regular game physics. Does anyone know any open source variations, or any hints on how they might work? I think it would be really fun and challenging to work on something like this, but I'm not sure where to start researching... Thanks :)

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  • Organize array in PHP from mysql

    - by Matthew Carter
    Hi i have a social networking website. what i want it to do is pull out my friends status updates. basically what it does is i have a mysql query that pulls out all of my friends and in that while loop there is another mysql query that pulls out the status's from my friends. i want it to be in order of date but since its one while loop in another what it does is pull out all status's from friend 1 then 2 then 3 and not in order by date. i even tried ORDER BY DATE but that just ordered it by date within the friend.. my thought is that i could putt it all in an array and friends is one thing and the values is the stats. then just sort by values would this work and how could i do it. THANKS SO MUCH

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  • C++: Platform independent game lib?

    - by Martijn Courteaux
    Hi, I want to write a serious 2D game, and it would be nice if I have a version for Linux and one for Windows (and eventually OSX). Java is fantastic because it is platform independent. But Java is too slow to write a serious game. So, I thought to write it in C++. But C++ isn't very cross-platform friendly. I can find game libraries for Windows and libraries for Linux, but I'm searching one that I can use for both, by recompiling the source on a Windows platform and on a Linux platform. Are there engines for this or is this idea irrelevant? Isn't it that easy (recompiling)? Any advice and information about C++ libraries would be very very very appreciated!

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  • Is OpenGL required for my iPhone game?

    - by Ben X Tan
    On an iPhone: If I am writing a game that has multiple levels, with multiple animations (image sequences), jpg and png (transparent), some full screen and some not, some looped and some played once only. What is the best way of doing it? Each level might have up to 10MB of images. Add on to this music, and video (cut scenes). All 2D graphics, no 3D models. Is OpenGL required? Or can this be achieved with Quartz or Core Animation?

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  • SEO google keyword position tools?

    - by Peterl86
    Hi guys, I want to check our google postions for several keywords every day and make a note in a spreadseet. At the moment, we have a student doing it but it's a rubbish job and it doesn't seem fair on them! Are there any tools available to automate this process? I have tried rankchecker by seobook.com, but although that should be exactly what im looking for when i set scheduled tasks in that, it doesnt work. Any tips would be appreciated, thanks! peter EDIT: Liam has suggested a Python script to do this, which unfortunately isnt something I'm very familiar with! If anyone knows of a good tutorial or something to help us with this, that would be brilliant. Update: Found a php script at seoscript.net which looks like a step in the right direction. But I cant get it to work! I get this error. Anyone more knowledgabe than me know how to fix that? I have PEAR installed. thanks again, Peter

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  • Creating avatar from uploaded image

    - by mamu
    We are using asp.net with .net 4.0 We want to allow users to upload any image and we want to create tiny avatar for uploaded image? What is the best way to convert uploaded images for avatar? We want to keep the same height width ratio if we can convert gif, bmp, jpg, png to one standard format it would be greate. Which could be the best format to convert it to? i think converting gif would be best option. am i correct? any open source option i can look at

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  • HTML: adjusting the font size according to the screen size

    - by Mike
    I am building an intranet website that is intended to be seen by mobile phones using one of the following resolutions: 240x320, 320x240, 360x640 and 800x352. All content is to be seen covering the full screen. No scroll should be necessary. I have developed, initially for 360x640. When this content is seen on 240x320 or 320x240 the letter is too big and the user has to scroll to see all content. Is there any way to scale the letters down or up automatically, so the content will fit on every screen size? I mean, adjusting the text font size according to the current screen resolution? thanks for any help.

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  • A feeling that I'm not that good developer

    - by Karim
    Hi, Im having a strange feeling, but let me first introduce myself as a software developer. I started to program when I was still a kid, I had about 10 or 11 years. I really enjoy my work and never get bored from it. It's amazing how somebody could be paid for what he really likes to do and would be doing it anyway even for free. WHen I first started to program, I was feeling proud of what I was doing, each application I built was for me a success and after 2-3 year I had a feeling that I'm a coding guru. It was a nice feeling ;-) But the more I was in the field, the more types of software I started to develop I was starting to have a feeling that I'm completely wrong in that I'm guru. I felt that I'm not even a mediocre developer. Each new field I start to work on is giving me this feeling. Like when I once developed a device driver for a client, I saw how much I need to learn about device drivers. When I developed a video filter for an application, I saw how much do I still need to learn about DirectShow, Color Spaces, and all the theory behind that. The worst thing was when I started to learn algorithms. It was several years ago. I knew then the basic structures and algorithms like the sorting, some types of trees, some hashtables, strings etc.. and when I really wanted to learn a group of structures I learned about 5-6 new types and saw that in fact even this small group has several hundred subtypes of structures. It's depressing how little time people have in their lives to learn all this stuff. I'm now a software developer with about 10 years of experience and I still feel that I'm not a proficient developer when I think about things that others do in the industry. Is this normal what I'm experiencing or is it a sign of a destructive excessive ambition? Thanks in advance for any comments.

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  • Is a full html page needed when loading a page with jQuery mobile?

    - by Vincent Hiribarren
    I am currently looking at jQuery mobile and its system of loading web pages with XmlHttpRequest. Thanks to that it is possible to automatically perform transition animations between two pages, for instance. However, something is not clear to me. If I understand correctly, each new page of a jQuery mobile powered website is injected in the DOM of the initial web page. The documentation of jQuery mobile even tells that because of this mechanism, the <title> tag of new webpages are not taken into account. So, in a way, if my initial webpage A.html loads a page B.html, I would tend to think that the webpage B.html does not need to have a full HTML grammar with the <html>, <head> or <body> tags. My page B.html could directly begin with a <div> element. Am I right?Is a full html page needed when loading a HTML page with jQuery mobile?What are the pros and cons about having a webpage with a wrong/truncated HTML syntax (appart that this page should not be accessed directly but through the main page)?

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