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  • END_TAG exception while calling WCF WebService from Android using KSOAP2?

    - by sunil
    Hi, I am trying to call a WCF Web Service from Android using KSOAP2 library. But I am getting this END_TAG exception. I have followed this thread to call WCF Web Service but still no result. I am passing "urn:TestingWcf/GetNames" as SOAP_ACTION, does this causes problem in Android since the error occurs at the statement "aht.call(SOAP_ACTION, envelope)" where aht is AndroidHttpTransport class object. Can someone let me know what the problem may be? import org.ksoap2.*; import org.ksoap2.serialization.*; import org.ksoap2.transport.*; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Ksoap2Test extends Activity { private static final String METHOD_NAME = "GetNamesJsonWithParam" private static final String NAMESPACE = "http://tempuri.org/"; private static final String URL = "http://192.168.3.61/BattleEmpire.Service/TestingWcf.svc/basic"; final String SOAP_ACTION = "urn:TestingWcf/GetNamesJsonWithParam"; TextView tv; StringBuilder sb; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); tv = new TextView(this); sb = new StringBuilder(); call(); tv.setText(sb.toString()); setContentView(tv); } public void call() { try { SoapObject request = new SoapObject(NAMESPACE, METHOD_NAME); request.addProperty("imran", "Qing"); SoapSerializationEnvelope envelope = new SoapSerializationEnvelope(SoapEnvelope.VER11); envelope.dotNet = true; envelope.setOutputSoapObject(request); System.out.println("Request " + envelope.toString()); //HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); AndroidHttpTransport aht = new AndroidHttpTransport(URL); aht.call(SOAP_ACTION, envelope); //aht.debug = true; /*HttpTransportSE androidHttpTransport = new HttpTransportSE(URL); androidHttpTransport.call(SOAP_ACTION, envelope);*/ SoapPrimitive result = (SoapPrimitive)envelope.getResponse(); //to get the data String resultData = result.toString(); // 0 is the first object of data sb.append(resultData + "\n"); SoapObject resultsRequestSOAP = (SoapObject) envelope.bodyIn; System.out.println(resultsRequestSOAP.toString()); } catch (Exception e) { e.printStackTrace(); sb.append("Error:\n" + e.getMessage() + "\n"); } } } `

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  • Django template not loading properly

    - by fmsf
    Hey, When this one runs everything goes fine: (r"^newobject$", "views.myobjects.newobject"), All the CSS + JS files are properly fetched from: static/css/... static/js/... When this one runs: (r"^mybjects/(([a-z]|[A-Z]|[0-9])+)$","views.myobjects.loadobject"), All the css and JS files that are being fetched, are run trough the urlpatterns and are returning my defailt page: (r"", 'views.main.index'), This makes all my CSS and JS code to actualy be HTML. My guess is that i'm giving some noob mistake. Is there any common reason why this should happen? And how to fix it?

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  • Java: custom-exception-error

    - by HH
    $ javac TestExceptions.java TestExceptions.java:11: cannot find symbol symbol : class test location: class TestExceptions throw new TestExceptions.test("If you see me, exceptions work!"); ^ 1 error Code import java.util.*; import java.io.*; public class TestExceptions { static void test(String message) throws java.lang.Error{ System.out.println(message); } public static void main(String[] args){ try { // Why does it not access TestExceptions.test-method in the class? throw new TestExceptions.test("If you see me, exceptions work!"); }catch(java.lang.Error a){ System.out.println("Working Status: " + a.getMessage() ); } } }

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  • C#/ASP.NET MVC 4 Instantiate Object Derived From Interface In Factory Method

    - by Chris
    Currently have a Factory class that features a GetSelector function, which returns a concrete implementation of ISelector. I have several different classes that implement ISelector and based on a setting I would like to receive the appropriate ISelector back. public interface ISelector { string GetValue(string Params); } public class XmlSelector : ISelector { public string GetValue(string Params) { // open XML file and get value } } public static class SelectorFactory { public static ISelector GetSelector() { return new XmlSelector(); // Needs changing to look at settings } } My question is what is the best way to store the setting? I am aware of using AppSettings etc. but I'm not sure whether I want to have to store strings in the web.config and perform a switch on it - just seems to be really tightly coupled in that if a new implementation of ISelector is made, then the Factory would need to be changed. Is there any way of perhaps storing an assembly name and instantiating based on that? Thanks, Chris

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  • Why unhandled exceptions are useful

    - by Simon Cooper
    It’s the bane of most programmers’ lives – an unhandled exception causes your application or webapp to crash, an ugly dialog gets displayed to the user, and they come complaining to you. Then, somehow, you need to figure out what went wrong. Hopefully, you’ve got a log file, or some other way of reporting unhandled exceptions (obligatory employer plug: SmartAssembly reports an application’s unhandled exceptions straight to you, along with the entire state of the stack and variables at that point). If not, you have to try and replicate it yourself, or do some psychic debugging to try and figure out what’s wrong. However, it’s good that the program crashed. Or, more precisely, it is correct behaviour. An unhandled exception in your application means that, somewhere in your code, there is an assumption that you made that is actually invalid. Coding assumptions Let me explain a bit more. Every method, every line of code you write, depends on implicit assumptions that you have made. Take this following simple method, that copies a collection to an array and includes an item if it isn’t in the collection already, using a supplied IEqualityComparer: public static T[] ToArrayWithItem( ICollection<T> coll, T obj, IEqualityComparer<T> comparer) { // check if the object is in collection already // using the supplied comparer foreach (var item in coll) { if (comparer.Equals(item, obj)) { // it's in the collection already // simply copy the collection to an array // and return it T[] array = new T[coll.Count]; coll.CopyTo(array, 0); return array; } } // not in the collection // copy coll to an array, and add obj to it // then return it T[] array = new T[coll.Count+1]; coll.CopyTo(array, 0); array[array.Length-1] = obj; return array; } What’s all the assumptions made by this fairly simple bit of code? coll is never null comparer is never null coll.CopyTo(array, 0) will copy all the items in the collection into the array, in the order defined for the collection, starting at the first item in the array. The enumerator for coll returns all the items in the collection, in the order defined for the collection comparer.Equals returns true if the items are equal (for whatever definition of ‘equal’ the comparer uses), false otherwise comparer.Equals, coll.CopyTo, and the coll enumerator will never throw an exception or hang for any possible input and any possible values of T coll will have less than 4 billion items in it (this is a built-in limit of the CLR) array won’t be more than 2GB, both on 32 and 64-bit systems, for any possible values of T (again, a limit of the CLR) There are no threads that will modify coll while this method is running and, more esoterically: The C# compiler will compile this code to IL according to the C# specification The CLR and JIT compiler will produce machine code to execute the IL on the user’s computer The computer will execute the machine code correctly That’s a lot of assumptions. Now, it could be that all these assumptions are valid for the situations this method is called. But if this does crash out with an exception, or crash later on, then that shows one of the assumptions has been invalidated somehow. An unhandled exception shows that your code is running in a situation which you did not anticipate, and there is something about how your code runs that you do not understand. Debugging the problem is the process of learning more about the new situation and how your code interacts with it. When you understand the problem, the solution is (usually) obvious. The solution may be a one-line fix, the rewrite of a method or class, or a large-scale refactoring of the codebase, but whatever it is, the fix for the crash will incorporate the new information you’ve gained about your own code, along with the modified assumptions. When code is running with an assumption or invariant it depended on broken, then the result is ‘undefined behaviour’. Anything can happen, up to and including formatting the entire disk or making the user’s computer sentient and start doing a good impression of Skynet. You might think that those can’t happen, but at Halting problem levels of generality, as soon as an assumption the code depended on is broken, the program can do anything. That is why it’s important to fail-fast and stop the program as soon as an invariant is broken, to minimise the damage that is done. What does this mean in practice? To start with, document and check your assumptions. As with most things, there is a level of judgement required. How you check and document your assumptions depends on how the code is used (that’s some more assumptions you’ve made), how likely it is a method will be passed invalid arguments or called in an invalid state, how likely it is the assumptions will be broken, how expensive it is to check the assumptions, and how bad things are likely to get if the assumptions are broken. Now, some assumptions you can assume unless proven otherwise. You can safely assume the C# compiler, CLR, and computer all run the method correctly, unless you have evidence of a compiler, CLR or processor bug. You can also assume that interface implementations work the way you expect them to; implementing an interface is more than simply declaring methods with certain signatures in your type. The behaviour of those methods, and how they work, is part of the interface contract as well. For example, for members of a public API, it is very important to document your assumptions and check your state before running the bulk of the method, throwing ArgumentException, ArgumentNullException, InvalidOperationException, or another exception type as appropriate if the input or state is wrong. For internal and private methods, it is less important. If a private method expects collection items in a certain order, then you don’t necessarily need to explicitly check it in code, but you can add comments or documentation specifying what state you expect the collection to be in at a certain point. That way, anyone debugging your code can immediately see what’s wrong if this does ever become an issue. You can also use DEBUG preprocessor blocks and Debug.Assert to document and check your assumptions without incurring a performance hit in release builds. On my coding soapbox… A few pet peeves of mine around assumptions. Firstly, catch-all try blocks: try { ... } catch { } A catch-all hides exceptions generated by broken assumptions, and lets the program carry on in an unknown state. Later, an exception is likely to be generated due to further broken assumptions due to the unknown state, causing difficulties when debugging as the catch-all has hidden the original problem. It’s much better to let the program crash straight away, so you know where the problem is. You should only use a catch-all if you are sure that any exception generated in the try block is safe to ignore. That’s a pretty big ask! Secondly, using as when you should be casting. Doing this: (obj as IFoo).Method(); or this: IFoo foo = obj as IFoo; ... foo.Method(); when you should be doing this: ((IFoo)obj).Method(); or this: IFoo foo = (IFoo)obj; ... foo.Method(); There’s an assumption here that obj will always implement IFoo. If it doesn’t, then by using as instead of a cast you’ve turned an obvious InvalidCastException at the point of the cast that will probably tell you what type obj actually is, into a non-obvious NullReferenceException at some later point that gives you no information at all. If you believe obj is always an IFoo, then say so in code! Let it fail-fast if not, then it’s far easier to figure out what’s wrong. Thirdly, document your assumptions. If an algorithm depends on a non-trivial relationship between several objects or variables, then say so. A single-line comment will do. Don’t leave it up to whoever’s debugging your code after you to figure it out. Conclusion It’s better to crash out and fail-fast when an assumption is broken. If it doesn’t, then there’s likely to be further crashes along the way that hide the original problem. Or, even worse, your program will be running in an undefined state, where anything can happen. Unhandled exceptions aren’t good per-se, but they give you some very useful information about your code that you didn’t know before. And that can only be a good thing.

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  • Help Understanding Function

    - by Fred F.
    What does the following function perform? public static double CleanAngle(double angle) { while (angle < 0) angle += 2 * System.Math.PI; while (angle > 2 * System.Math.PI) angle -= 2 * System.Math.PI; return angle; } This is how it is used with ATan2. I believe the actually values passed to ATan2 are always positive. static void Main(string[] args) { int q = 1; //'x- and y-coordinates will always be positive values //'therefore, do i need to "clean"? foreach (Point oPoint in new Point[] { new Point(8,20), new Point(-8,20), new Point(8,-20), new Point(-8,-20)}) { Debug.WriteLine(Math.Atan2(oPoint.Y, oPoint.X), "unclean " + q.ToString()); Debug.WriteLine(CleanAngle(Math.Atan2(oPoint.Y, oPoint.X)), "cleaned " + q.ToString()); q++; } //'output //'unclean 1: 1.19028994968253 //'cleaned 1: 1.19028994968253 //'unclean 2: 1.95130270390726 //'cleaned 2: 1.95130270390726 //'unclean 3: -1.19028994968253 //'cleaned 3: 5.09289535749705 //'unclean 4: -1.95130270390726 //'cleaned 4: 4.33188260327232 }

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  • How to implement Xml Serialization with inherited classes in C#

    - by liorafar
    I have two classes : base class name Component and inheritd class named DBComponent [Serializable] public class Component { private string name = string.Empty; private string description = string.Empty; } [Serializable] public class DBComponent : Component { private List<string> spFiles = new List<string>(); // Storage Procedure Files [XmlArrayItem("SPFile", typeof(string))] [XmlArray("SPFiles")] public List<string> SPFiles { get { return spFiles; } set { spFiles = value; } } public DBComponent(string name, string description) : base(name, description) { } } [Serializable] public class ComponentsCollection { private static ComponentsCollection instance = null; private List<Component> components = new List<Component>(); public List<Component> Components { get { return components; } set { components = value; } } public static ComponentsCollection GetInstance() { if (ccuInstance == null) { lock (lockObject) { if (instance == null) PopulateComponents(); } } return instance; } private static void PopulateComponents() { instance = new CCUniverse(); XmlSerializer xs = new XmlSerializer(instance.GetType()); instance = xs.Deserialize(XmlReader.Create("Components.xml")) as ComponentsCollection; } } } I want read\write from a Xml file. I know that I need to implement the Serialization for DBComponent class otherwise it will not read it.But i cannot find any simple article for that. all the articles that I found were too complex for this simple scenario. The Xml file looks like this: <?xml version="1.0" encoding="utf-8" ?> <ComponentsCollection> <Components> <DBComponent Name="Tenant Historical Database" Description="Tenant Historical Database"> <SPFiles> <SPFile>Setup\TenantHistoricalSP.sql</SPFile> </SPFiles> </DBComponent> <Component Name="Agent" Description="Desktop Agent" /> </Components> </ComponentsCollection> Can someone please give me a simple example of how to read this kind of xml file and what should be implemented ? Thanks Lior

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  • Using a UIPickerView to make a CoreData Relationship

    - by DVG
    Okay, so I have a fairly simple application set up. I have two different CoreData Entities, Games and Platforms, each have one attribute: name, and they have a one-to-many relationship between them. Platforms are populated on the first launch of the application, and will never change as a result of user input. I'm working on my Add view to let the user add new games to their personal database, and each game should select from a platform. The add view itself is a grouped table view with static custom cells. Tapping the platform cell should advance the user to another view to select the platform. My thought is that UIPickerView seems like a logical choice for the control, since the Platform list is static, but I'm not sure how to use it with CoreData. Even if I construct a fetch request to get the Platform objects and extract the strings out, how do I go about linking the new Game object to the original Platform object?

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  • Date exception when trying to use date method

    - by Simon Andi
    Hi, I have defined a object model where one of the array elements is a string public static String[] columnNames6 = {"Total Shares", "Total Calls", "Call Strike", "Call Premium", "Call Expiry" }; public static Object[][] data6 = { { new Double(0), new Double(0), new Double(0), new Double(0),"dd/mm/yyyy"}, }; I then use the following code to get the date so that I can use the data method but having no joy - Can someone please tell me why it is throwing an exception after I do this String ExpiryDate = (String)GV.data6[0][4]; System.out.println("DATE STRING IS: " + ExpiryDate); Date EndOptionDate = new Date(ExpiryDate); // SOMETHING WRONG HERE even though it compiles okay //Get Todays's Date Date TodaysDate = new Date(); //Calculate Days Option Expiry long DaysDifference = EndOptionDate.getTime() - TodaysDate.getTime(); Would really appreciate some help as really stuck not sure how I should code the line in bold - new to java, so please excuses my lack of knowledge looked at tutorials can't seem to move forward. Thanks Simon

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  • A question in java.lang.Integer internal code

    - by Daziplqa
    Hi folks, While looking in the code of the method: Integer.toHexString I found the following code : public static String toHexString(int i) { return toUnsignedString(i, 4); } private static String toUnsignedString(int i, int shift) { char[] buf = new char[32]; int charPos = 32; int radix = 1 << shift; int mask = radix - 1; do { buf[--charPos] = digits[i & mask]; i >>>= shift; } while (i != 0); return new String(buf, charPos, (32 - charPos)); } The question is, in toUnsignedString, why we create a char arr of 32 chars?

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  • How do I handle all the exceptions in a C# class where both ctor and finalizer throw exceptions?

    - by Frank
    How can I handle all exceptions for a class similar to the following under certain circumstances? class Test : IDisposable { public Test() { throw new Exception("Exception in ctor"); } public void Dispose() { throw new Exception("Exception in Dispose()"); } ~Test() { this.Dispose(); } } I tried this but it doesn't work: static void Main() { Test t = null; try { t = new Test(); } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } // t is still null } I have also tried to use "using" but it does not handle the exception thrown from ~Test(); static void Main() { try { using (Test t = new Test()) { } } catch (Exception ex) { Console.Error.WriteLine(ex.Message); } } Any ideas how can I work around?

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  • How can I limit access to a particular class to one caller at a time in an ASMX web service?

    - by MusiGenesis
    I have a web service method in which I create a particular type of object, use it for a few seconds, and then dispose it. Because of problems arising from multiple threads creating and using instances of this class at the same time, I need to restrict the method so that only one caller at a time ever has one of these objects. To do this, I am creating a private static object: private static object _lock = new object(); ... and then inside the web service method I do this around the critical code: lock (_lock) { using (DangerousObject do = new DangerousObject()) { do.MakeABigMess(); do.CleanItUp(); } } I'm not sure this is working, though. Do I have this right? Will this code ensure that only one instance of DangerousObject is instantiated and in use at a time? Or does each caller get their own copy of _lock, rendering my code here laughable?

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  • Abstract Factory Using Generics: Is Explicitly Converting a Specified Type to Generic a Bad Practice

    - by Merritt
    The question's title says it all. I like how it fits into the rest of my code, but does it smell? public interface IFoo<T> { T Bar { get; set; } } public class StringFoo : IFoo<string> { public string Bar { get; set; } } public static class FooFactory { public static IFoo<T> CreateFoo<T>() { if (typeof(T) == typeof(string)) { return new StringFoo() as IFoo<T>; } throw new NotImplementedException(); } } UPDATE: this is sort of a duplicate of Is the StaticFactory in codecampserver a well known pattern?

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  • Key ATG architecture principles

    - by Glen Borkowski
    Overview The purpose of this article is to describe some of the important foundational concepts of ATG.  This is not intended to cover all areas of the ATG platform, just the most important subset - the ones that allow ATG to be extremely flexible, configurable, high performance, etc.  For more information on these topics, please see the online product manuals. Modules The first concept is called the 'ATG Module'.  Simply put, you can think of modules as the building blocks for ATG applications.  The ATG development team builds the out of the box product using modules (these are the 'out of the box' modules).  Then, when a customer is implementing their site, they build their own modules that sit 'on top' of the out of the box ATG modules.  Modules can be very simple - containing minimal definition, and perhaps a small amount of configuration.  Alternatively, a module can be rather complex - containing custom logic, database schema definitions, configuration, one or more web applications, etc.  Modules generally will have dependencies on other modules (the modules beneath it).  For example, the Commerce Reference Store module (CRS) requires the DCS (out of the box commerce) module. Modules have a ton of value because they provide a way to decouple a customers implementation from the out of the box ATG modules.  This allows for a much easier job when it comes time to upgrade the ATG platform.  Modules are also a very useful way to group functionality into a single package which can be leveraged across multiple ATG applications. One very important thing to understand about modules, or more accurately, ATG as a whole, is that when you start ATG, you tell it what module(s) you want to start.  One of the first things ATG does is to look through all the modules you specified, and for each one, determine a list of modules that are also required to start (based on each modules dependencies).  Once this final, ordered list is determined, ATG continues to boot up.  One of the outputs from the ordered list of modules is that each module can contain it's own classes and configuration.  During boot, the ordered list of modules drives the unified classpath and configpath.  This is what determines which classes override others, and which configuration overrides other configuration.  Think of it as a layered approach. The structure of a module is well defined.  It simply looks like a folder in a filesystem that has certain other folders and files within it.  Here is a list of items that can appear in a module: MyModule: META-INF - this is required, along with a file called MANIFEST.MF which describes certain properties of the module.  One important property is what other modules this module depends on. config - this is typically present in most modules.  It defines a tree structure (folders containing properties files, XML, etc) that maps to ATG components (these are described below). lib - this contains the classes (typically in jarred format) for any code defined in this module j2ee - this is where any web-apps would be stored. src - in case you want to include the source code for this module, it's standard practice to put it here sql - if your module requires any additions to the database schema, you should place that schema here Here's a screenshots of a module: Modules can also contain sub-modules.  A dot-notation is used when referring to these sub-modules (i.e. MyModule.Versioned, where Versioned is a sub-module of MyModule). Finally, it is important to completely understand how modules work if you are going to be able to leverage them effectively.  There are many different ways to design modules you want to create, some approaches are better than others, especially if you plan to share functionality between multiple different ATG applications. Components A component in ATG can be thought of as a single item that performs a certain set of related tasks.  An example could be a ProductViews component - used to store information about what products the current customer has viewed.  Components have properties (also called attributes).  The ProductViews component could have properties like lastProductViewed (stores the ID of the last product viewed) or productViewList (stores the ID's of products viewed in order of their being viewed).  The previous examples of component properties would typically also offer get and set methods used to retrieve and store the property values.  Components typically will also offer other types of useful methods aside from get and set.  In the ProductViewed component, we might want to offer a hasViewed method which will tell you if the customer has viewed a certain product or not. Components are organized in a tree like hierarchy called 'nucleus'.  Nucleus is used to locate and instantiate ATG Components.  So, when you create a new ATG component, it will be able to be found 'within' nucleus.  Nucleus allows ATG components to reference one another - this is how components are strung together to perform meaningful work.  It's also a mechanism to prevent redundant configuration - define it once and refer to it from everywhere. Here is a screenshot of a component in nucleus:  Components can be extremely simple (i.e. a single property with a get method), or can be rather complex offering many properties and methods.  To be an ATG component, a few things are required: a class - you can reference an existing out of the box class or you could write your own a properties file - this is used to define your component the above items must be located 'within' nucleus by placing them in the correct spot in your module's config folder Within the properties file, you will need to point to the class you want to use: $class=com.mycompany.myclass You may also want to define the scope of the class (request, session, or global): $scope=session In summary, ATG Components live in nucleus, generally have links to other components, and provide some meaningful type of work.  You can configure components as well as extend their functionality by writing code. Repositories Repositories (a.k.a. Data Anywhere Architecture) is the mechanism that ATG uses to access data primarily stored in relational databases, but also LDAP or other backend systems.  ATG applications are required to be very high performance, and data access is critical in that if not handled properly, it could create a bottleneck.  ATG's repository functionality has been around for a long time - it's proven to be extremely scalable.  Developers new to ATG need to understand how repositories work as this is a critical aspect of the ATG architecture.   Repositories essentially map relational tables to objects in ATG, as well as handle caching.  ATG defines many repositories out of the box (i.e. user profile, catalog, orders, etc), and this is comprised of both the underlying database schema along with the associated repository definition files (XML).  It is fully expected that implementations will extend / change the out of the box repository definitions, so there is a prescribed approach to doing this.  The first thing to be sure of is to encapsulate your repository definition additions / changes within your own module (as described above).  The other important best practice is to never modify the out of the box schema - in other words, don't add columns to existing ATG tables, just create your own new tables.  These will help ensure you can easily upgrade your application at a later date. xml-combination As mentioned earlier, when you start ATG, the order of the modules will determine the final configpath.  Files within this configpath are 'layered' such that modules on top can override configuration of modules below it.  This is the same concept for repository definition files.  If you want to add a few properties to the out of the box user profile, you simply need to create an XML file containing only your additions, and place it in the correct location in your module.  At boot time, your definition will be combined (hence the term xml-combination) with the lower, out of the box modules, with the result being a user profile that contains everything (out of the box, plus your additions).  Aside from just adding properties, there are also ways to remove and change properties. types of properties Aside from the normal 'database backed' properties, there are a few other interesting types: transient properties - these are properties that are in memory, but not backed by any database column.  These are useful for temporary storage. java-backed properties - by nature, these are transient, but in addition, when you access this property (by called the get method) instead of looking up a piece of data, it performs some logic and returns the results.  'Age' is a good example - if you're storing a birth date on the profile, but your business rules are defined in terms of someones age, you could create a simple java-backed property to look at the birth date and compare it to the current date, and return the persons age. derived properties - this is what allows for inheritance within the repository structure.  You could define a property at the category level, and have the product inherit it's value as well as override it.  This is useful for setting defaults, with the ability to override. caching There are a number of different caching modes which are useful at different times depending on the nature of the data being cached.  For example, the simple cache mode is useful for things like user profiles.  This is because the user profile will typically only be used on a single instance of ATG at one time.  Simple cache mode is also useful for read-only types of data such as the product catalog.  Locked cache mode is useful when you need to ensure that only one ATG instance writes to a particular item at a time - an example would be a customers order.  There are many options in terms of configuring caching which are outside the scope of this article - please refer to the product manuals for more details. Other important concepts - out of scope for this article There are a whole host of concepts that are very important pieces to the ATG platform, but are out of scope for this article.  Here's a brief description of some of them: formhandlers - these are ATG components that handle form submissions by users. pipelines - these are configurable chains of logic that are used for things like handling a request (request pipeline) or checking out an order. special kinds of repositories (versioned, files, secure, ...) - there are a couple different types of repositories that are used in various situations.  See the manuals for more information. web development - JSP/ DSP tag library - ATG provides a traditional approach to developing web applications by providing a tag library called the DSP library.  This library is used throughout your JSP pages to interact with all the ATG components. messaging - a message sub-system used as another way for components to interact. personalization - ability for business users to define a personalized user experience for customers.  See the other blog posts related to personalization.

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  • how can i disable the default console handler, while using the java logging api ?

    - by loudiyimo
    Hi I am trying to implement the java logging in my application. I want to use two handlers. A file handler and my own console handler. Both of my handlers work fine. My logging is send to a file and to the console . My logging is also sent to the default console handler, which i do not want. If you run my code you will see extra two line sent to the console. I don't want to use de default console handler. Does anyone know how to disable the default console handler. I only want to use the two hadlers i have created. Handler fh = new FileHandler("test.txt"); fh.setFormatter(formatter); logger.addHandler(fh); Handler ch = new ConsoleHandler(); ch.setFormatter(formatter); logger.addHandler(ch); import java.util.Date; import java.util.logging.ConsoleHandler; import java.util.logging.FileHandler; import java.util.logging.Formatter; import java.util.logging.Handler; import java.util.logging.Level; import java.util.logging.LogManager; import java.util.logging.LogRecord; import java.util.logging.Logger; public class LoggingExample { private static Logger logger = Logger.getLogger("test"); static { try { logger.setLevel(Level.INFO); Formatter formatter = new Formatter() { @Override public String format(LogRecord arg0) { StringBuilder b = new StringBuilder(); b.append(new Date()); b.append(" "); b.append(arg0.getSourceClassName()); b.append(" "); b.append(arg0.getSourceMethodName()); b.append(" "); b.append(arg0.getLevel()); b.append(" "); b.append(arg0.getMessage()); b.append(System.getProperty("line.separator")); return b.toString(); } }; Handler fh = new FileHandler("test.txt"); fh.setFormatter(formatter); logger.addHandler(fh); Handler ch = new ConsoleHandler(); ch.setFormatter(formatter); logger.addHandler(ch); LogManager lm = LogManager.getLogManager(); lm.addLogger(logger); } catch (Throwable e) { e.printStackTrace(); } } public static void main(String[] args) { logger.info("why does my test application use the standard console logger ?\n" + " I want only my console handler (Handler ch)\n " + "how can i turn the standard logger to the console off. ??"); } }

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  • Cannot load JRubyEngine because org.apache.bsf.util.BSFEngineImpl not found

    - by Ceilingfish
    Hi, I'm trying to use JRuby in a custom application, and I don't seem to be able to load the JRubyEngine object. My class looks like functionally similar to this: public class ScriptEngine { private static ScriptEngine engine = new JRubyEngine(); public void run(final String script, final Map<String,Object> input) { final Bindings context = engine.createBindings(); context.putAll(input); try { engine.eval(script,context); } catch (ScriptException e) { log.error("Failed to execute script: "+getScript(),e); } } } However this fails at compilation with the complaint: [javac] Compiling 486 source files to /workspace/myProject/build/src [javac] /workspace/myProject/src/net/ceilingfish/ScriptEngine.java:31: cannot access org.apache.bsf.util.BSFEngineImpl [javac] class file for org.apache.bsf.util.BSFEngineImpl not found [javac] private static ScriptEngine engine = new JRubyEngine(); [javac] ^ [javac] 1 error Does anyone have any insights on where I can get this class from? Or if there is a better way to be instantiating a JRubyEngine object.

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  • Saving a reference to a int.

    - by Scott Chamberlain
    Here is a much simplified version of what I am trying to do static void Main(string[] args) { int test = 0; int test2 = 0; Test A = new Test(ref test); Test B = new Test(ref test); Test C = new Test(ref test2); A.write(); //Writes 1 should write 1 B.write(); //Writes 1 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Test { int _a; public Test(ref int a) { _a = a; //I loose the reference here } public void write() { var b = System.Threading.Interlocked.Increment(ref _a); Console.WriteLine(b); } } In my real code I have a int that will be incremented by many threads however where the threads a called it will not be easy to pass it the parameter that points it at the int(In the real code this is happening inside a IEnumerator). So a requirement is the reference must be made in the constructor. Also not all threads will be pointing at the same single base int so I can not use a global static int either. I know I can just box the int inside a class and pass the class around but I wanted to know if that is the correct way of doing something like this? What I think could be the correct way: static void Main(string[] args) { Holder holder = new Holder(0); Holder holder2 = new Holder(0); Test A = new Test(holder); Test B = new Test(holder); Test C = new Test(holder2); A.write(); //Writes 1 should write 1 B.write(); //Writes 2 should write 2 C.write(); //Writes 1 should write 1 Console.ReadLine(); } class Holder { public Holder(int i) { num = i; } public int num; } class Test { Holder _holder; public Test(Holder holder) { _holder = holder; } public void write() { var b = System.Threading.Interlocked.Increment(ref _holder.num); Console.WriteLine(b); } } Is there a better way than this?

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  • ORACLE using function parametes in where claus

    - by Gainder
    Hello, I have created a simple static function in oracle 10g to get the reference of an object based on his pk. STATIC FUNCTION getRef(nome IN VARCHAR2) RETURN REF folder_typ IS fl_r REF folder_typ := null; BEGIN SELECT REF(fl) INTO fl_r FROM folder_tab fl WHERE fl.nome = nome; RETURN fl_r; END getRef; This gives me an error because he could't fetch the row. If insted of WHERE fl.nome = nome; I write WHERE fl.nome = 'folder1'; insted of passing it as parameter it works. I think im not using the parameter in the right way. How can I use it?

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  • How to detect Links with out anchor element in a plain text

    - by dhee
    If user enters his text in the text box and saves it and again what's to add some more text he can edit that text and save it if required. Firstly if user enters that text with some links I, detected them and converted any hyperlinks to linkify in new tab. Secondly if user wants to add some more text and links he clicks on edit and add them and save it at this time I must ignore the links that already hyperlinked with anchor button Please help and advice For example: what = "<span>In the task system, is there a way to automatically have any site / page URL or image URL be hyperlinked in a new window?</span><br><br><span>So If I type or copy http://www.stackoverflow.com/&nbsp; for example anywhere in the description, in any of the internal messages or messages to clients, it automatically is a hyperlink in a new window.</span><br><a href="http://www.stackoverflow.com/">http://www.stackoverflow.com/</a><br> <br><span>Or if I input an image URL anywhere in support description, internal messages or messages to cleints, it automatically is a hyperlink in a new window:</span><br> <span>https://static.doubleclick.net/viewad/4327673/1-728x90.jpg</span><br><br><a href="https://static.doubleclick.net/viewad/4327673/1-728x90.jpg">https://static.doubleclick.net/viewad/4327673/1-728x90.jpg</a><br><br><br><span>This would save us a lot time in task building, reviewing and creating messages.</span> Test URL's http://www.stackoverflow.com/ http://stackoverflow.com/ https://stackoverflow.com/ www.stackoverflow.com //stackoverflow.com/ <a href='http://stackoverflow.com/'>http://stackoverflow.com/</a>"; I've tried this code function Linkify(what) { str = what; out = ""; url = ""; i = 0; do { url = str.match(/((https?:\/\/)?([a-z\-]+\.)*[\-\w]+(\.[a-z]{2,4})+(\/[\w\_\-\?\=\&\.]*)*(?![a-z]))/i); if(url!=null) { // get href value href = url[0]; if(href.substr(0,7)!="http://") href = "http://"+href; // where the match occured where = str.indexOf(url[0]); // add it to the output out += str.substr(0,where); // link it out += '<a href="'+href+'" target="_blank">'+url[0]+'</a>'; // prepare str for next round str = str.substr((where+url[0].length)); } else { out += str; str = ""; } } while(str.length>0); return out; } Please help Thanks.

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  • Hibernate + Spring : cascade deletion ignoring non-nullable constraints

    - by E.Benoît
    Hello, I seem to be having one weird problem with some Hibernate data classes. In a very specific case, deleting an object should fail due to existing, non-nullable relations - however it does not. The strangest part is that a few other classes related to the same definition behave appropriately. I'm using HSQLDB 1.8.0.10, Hibernate 3.5.0 (final) and Spring 3.0.2. The Hibernate properties are set so that batch updates are disabled. The class whose instances are being deleted is: @Entity( name = "users.Credentials" ) @Table( name = "credentials" , schema = "users" ) public class Credentials extends ModelBase { private static final long serialVersionUID = 1L; /* Some basic fields here */ /** Administrator credentials, if any */ @OneToOne( mappedBy = "credentials" , fetch = FetchType.LAZY ) public AdminCredentials adminCredentials; /** Active account data */ @OneToOne( mappedBy = "credentials" , fetch = FetchType.LAZY ) public Account activeAccount; /* Some more reverse relations here */ } (ModelBase is a class that simply declares a Long field named "id" as being automatically generated) The Account class, which is one for which constraints work, looks like this: @Entity( name = "users.Account" ) @Table( name = "accounts" , schema = "users" ) public class Account extends ModelBase { private static final long serialVersionUID = 1L; /** Credentials the account is linked to */ @OneToOne( optional = false ) @JoinColumn( name = "credentials_id" , referencedColumnName = "id" , nullable = false , updatable = false ) public Credentials credentials; /* Some more fields here */ } And here is the AdminCredentials class, for which the constraints are ignored. @Entity( name = "admin.Credentials" ) @Table( name = "admin_credentials" , schema = "admin" ) public class AdminCredentials extends ModelBase { private static final long serialVersionUID = 1L; /** Credentials linked with an administrative account */ @OneToOne( optional = false ) @JoinColumn( name = "credentials_id" , referencedColumnName = "id" , nullable = false , updatable = false ) public Credentials credentials; /* Some more fields here */ } The code that attempts to delete the Credentials instances is: try { if ( account.validationKey != null ) { this.hTemplate.delete( account.validationKey ); } this.hTemplate.delete( account.languageSetting ); this.hTemplate.delete( account ); } catch ( DataIntegrityViolationException e ) { return false; } Where hTemplate is a HibernateTemplate instance provided by Spring, its flush mode having been set to EAGER. In the conditions shown above, the deletion will fail if there is an Account instance that refers to the Credentials instance being deleted, which is the expected behaviour. However, an AdminCredentials instance will be ignored, the deletion will succeed, leaving an invalid AdminCredentials instance behind (trying to refresh that instance causes an error because the Credentials instance no longer exists). I have tried moving the AdminCredentials table from the admin DB schema to the users DB schema. Strangely enough, a deletion-related error is then triggered, but not in the deletion code - it is triggered at the next query involving the table, seemingly ignoring the flush mode setting. I've been trying to understand this for hours and I must admit I'm just as clueless now as I was then.

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  • C# Generic Arrays and math operations on it

    - by msedi
    Hello, I'm currently involved in a project where I have very large image volumes. This volumes have to processed very fast (adding, subtracting, thresholding, and so on). Additionally most of the volume are so large that they event don't fit into the memory of the system. For that reason I have created an abstract volume class (VoxelVolume) that host the volume and image data and overloads the operators so that it's possible to perform the regular mathematical operations on volumes. Thereby two more questions opened up which I will put into stackoverflow into two additional threads. Here is my first question. My volume is implemented in a way that it only can contain float array data, but most of the containing data is from an UInt16 image source. Only operations on the volume can create float array images. When I started implementing such a volume the class looked like following: public abstract class VoxelVolume<T> { ... } but then I realized that overloading the operators or return values would get more complicated. An example would be: public abstract class VoxelVolume<T> { ... public static VoxelVolume<T> Import<T>(param string[] files) { } } also adding two overloading operators would be more complicated: ... public static VoxelVolume<T> operator+(VoxelVolume<T> A, VoxelVolume<T> B) { ... } Let's assume I can overcome the problems described above, nevertheless I have different types of arrays that contain the image data. Since I have fixed my type in the volumes to float the is no problem and I can do an unsafe operation when adding the contents of two image volume arrays. I have read a few threads here and had a look around the web, but found no real good explanation of what to do when I want to add two arrays of different types in a fast way. Unfortunately every math operation on generics is not possible, since C# is not able to calculate the size of the underlying data type. Of course there might by a way around this problem by using C++/CLR, but currently everything I have done so far, runs in 32bit and 64bit without having to do a thing. Switching to C++/CLR seemed to me (pleased correct me if I'm wrong) that I'm bound to a certain platform (32bit) and I have to compile two assemblies when I let the application run on another platform (64bit). Is this true? So asked shortly: How is it possible to add two arrays of two different types in a fast way. Is it true that the developers of C# haven't thought about this. Switching to a different language (C# - C++) seems not to be an option. I realize that simply performing this operation float []A = new float[]{1,2,3}; byte []B = new byte[]{1,2,3}; float []C = A+B; is not possible and unnecessary although it would be nice if it would work. My solution I was trying was following: public static class ArrayExt { public static unsafe TResult[] Add<T1, T2, TResult>(T1 []A, T2 []B) { // Assume the length of both arrays is equal TResult[] result = new TResult[A.Length]; GCHandle h1 = GCHandle.Alloc (A, Pinned); GCHandle h2 = GCHandle.Alloc (B, Pinned); GCHandle hR = GCHandle.Alloc (C, Pinned); void *ptrA = h1.ToPointer(); void *ptrB = h2.ToPointer(); void *ptrR = hR.ToPointer(); for (int i=0; i<A.Length; i++) { *((TResult *)ptrR) = (TResult *)((T1)*ptrA + (T2)*ptrB)); } h1.Free(); h2.Free(); hR.Free(); return result; } } Please excuse if the code above is not quite correct, I wrote it without using an C# editor. Is such a solution a shown above thinkable? Please feel free to ask if I made a mistake or described some things incompletely. Thanks for your help Martin

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  • Structuring Win32 GUI code

    - by kraf
    I wish to improve my code and file structure in larger Win32 projects with plenty of windows and controls. Currently, I tend to have one header and one source file for the entire implementation of a window or dialog. This works fine for small projects, but now it has come to the point where these implementations are starting to reach 1000-2000 lines, which is tedious to browse. A typical source file of mine looks like this: static LRESULT CALLBACK on_create(const HWND hwnd, WPARAM wp, LPARAM lp) { setup_menu(hwnd); setup_list(hwnd); setup_context_menu(hwnd); /* clip */ return 0; } static LRESULT CALLBACK on_notify(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { const NMHDR* header = (const NMHDR*)lp; /* At this point I feel that the control's event handlers doesn't * necessarily belong in the same source file. Perhaps I could move * each control's creation code and event handlers into a separate * source file? Good practice or cause of confusion? */ switch (header->idFrom) { case IDC_WINDOW_LIST: switch (header->code) { case NM_RCLICK: return on_window_list_right_click(hwnd, wp, lp); /* clip */ } } } static LRESULT CALLBACK wndmain_proc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp) { switch (msg) { case WM_CREATE: return on_create(hwnd, wp, lp); case WM_CLOSE: return on_close(hwnd, wp, lp); case WM_NOTIFY: return on_notify(hwnd, wp, lp); /* It doesn't matter much how the window proc looks as it just forwards * events to the appropriate handler. */ /* clip */ default: return DefWindowProc(hwnd, msg, wp, lp); } } But now as the window has a lot more controls, and these controls in turn have their own message handlers, and then there's the menu click handlers, and so on... I'm getting lost, and I really need advice on how to structure this mess up in a good and sensible way. I have tried to find good open source examples of structuring Win32 code, but I just get more confused since there are hundreds of files, and within each of these files that seem GUI related, the Win32 GUI code seems so far encapsulated away. And when I finally find a CreateWindowEx statement, the window proc is nowhere to be found. Any advice on how to structure all the code while remaining sane would be greatly appreciated. Thanks! I don't wish to use any libraries or frameworks as I find the Win32 API interesting and valuable for learning. Any insight into how you structure your own GUI code could perhaps serve as inspiration.

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  • Java assert nasty side-effect - compiler bug?

    - by Alex
    This public class test { public static void main(String[] args) { Object o = null; assert o != null; if(o != null) System.out.println("o != null"); } } prints out "o != null"; both 1.5_22 and 1.6_18. Compiler bug? Commenting out the assert fixes it. The byte code appears to jump directly to the print statement when assertions are disabled: public static main(String[]) : void L0 LINENUMBER 5 L0 ACONST_NULL ASTORE 1 L1 LINENUMBER 6 L1 GETSTATIC test.$assertionsDisabled : boolean IFNE L2 ALOAD 1: o IFNONNULL L2 NEW AssertionError DUP INVOKESPECIAL AssertionError.<init>() : void ATHROW L2 LINENUMBER 8 L2 GETSTATIC System.out : PrintStream LDC "o != null" INVOKEVIRTUAL PrintStream.println(String) : void L3 LINENUMBER 9 L3 RETURN L4

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  • Enclosing service execution in try-catch: bad practice?

    - by Sorin Comanescu
    Hi, Below is the usual Program.cs content for a windows service program: static class Program { /// <summary> /// The main entry point for the application. /// </summary> static void Main() { ServiceBase[] ServicesToRun; ServicesToRun = new ServiceBase[] { new MyService() }; ServiceBase.Run(ServicesToRun); } } Is it a bad practice to enclose the ServiceBase.Run(...) in a try-catch block? Thanks.

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  • jquery plugin with multiple functions

    - by tcurdt
    According to the developer documentation jquery plugins are supposed to have only one namespace for all functions they make available. Which is straight forward as long as you only expose a single function per context (static/element). (function($){ var state_a = 0, $.myplugin = function(in_options) { // static return this; } $.fn.myplugin = function(in_options) { // element return this; } })(jQuery); This makes calls like this possible: $("elem").myplugin(options); jQuery.myplugin(options); What's the best approach if you have more than one function and need to share state? I would like to call into my plugin like this: $("elem").myplugin.start(options); $("elem").myplugin.stop(); jQuery.myplugin.start(options); jQuery.myplugin.stop();

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