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  • Arithmetic operators and function calling in C

    - by Robert Dalton
    I'm not quite sure why I can't do double a = (float) my_Function(45) / 2048 / 2340 / 90; printf("%.4",a); // prints out 0.00 But instead I have to use one more variable as: double a = (float) my_Function(45); double b = (float) a / 2048 / 2340 / 90; printf("%.4",b); // prints out the correct value

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  • Box2dx: Cancel force on a body?

    - by Rosarch
    I'm doing pathfinding where I use force to push body to waypoints. However, once they get close enough to the waypoint, I want to cancel out the force. How can I do this? Do I need to maintain separately all the forces I've applied to the body in question? I'm using Box2dx (C#/XNA). Here is my attempt, but it doesn't work at all: internal PathProgressionStatus MoveAlongPath(PositionUpdater posUpdater) { Vector2 nextGoal = posUpdater.Goals.Peek(); Vector2 currPos = posUpdater.Model.Body.Position; float distanceToNextGoal = Vector2.Distance(currPos, nextGoal); bool isAtGoal = distanceToNextGoal < PROXIMITY_THRESHOLD; Vector2 forceToApply = new Vector2(); double angleToGoal = Math.Atan2(nextGoal.Y - currPos.Y, nextGoal.X - currPos.X); forceToApply.X = (float)Math.Cos(angleToGoal) * posUpdater.Speed; forceToApply.Y = (float)Math.Sin(angleToGoal) * posUpdater.Speed; float rotation = (float)(angleToGoal + Math.PI / 2); posUpdater.Model.Body.Rotation = rotation; if (!isAtGoal) { posUpdater.Model.Body.ApplyForce(forceToApply, posUpdater.Model.Body.Position); posUpdater.forcedTowardsGoal = true; } if (isAtGoal) { // how can the body be stopped? posUpdater.forcedTowardsGoal = false; //posUpdater.Model.Body.SetLinearVelocity(new Vector2(0, 0)); //posUpdater.Model.Body.ApplyForce(-forceToApply, posUpdater.Model.Body.GetPosition()); posUpdater.Goals.Dequeue(); if (posUpdater.Goals.Count == 0) { return PathProgressionStatus.COMPLETE; } } UPDATE If I do keep track of how much force I've applied, it fails to account for other forces that may act on it. I could use reflection and set _force to zero directly, but that feels dirty.

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  • ANTLR lexing getting confused over '...' and floats

    - by Andy Hull
    I think the ANTLR lexer is treating my attempt at a range expression "1...3" as a float. The expression "x={1..3}" is coming out of the lexer as "x={.3}" when I used the following token definitions: FLOAT : ('0'..'9')+ ('.' '0'..'9'+)? EXPONENT? | ('.' '0'..'9')+ EXPONENT? ; AUTO : '...'; When I change FLOAT to just check for integers, as so: FLOAT : ('0'..'9')+; then the expression "x={1...3}" is tokenized correctly. Can anyone help me to fix this? Thanks!

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  • STORED PROCEDURE working in my local test machine cannot be created in production environment.

    - by Marcos Buarque
    Hi, I have an SQL CREATE PROCEDURE statement that runs perfectly in my local SQL Server, but cannot be recreated in production environment. The error message I get in production is Msg 102, Level 15, State 1, Incorrect syntax near '='. It is a pretty big query and I don't want to annoy StackOverflow users, but I simply can't find a solution. If only you could point me out what settings I could check in the production server in order to enable running the code... I must be using some kind of syntax or something that is conflicting with some setting in production. This PROCEDURE was already registered in production before, but when I ran a DROP - CREATE PROCEDURE today, the server was able to drop the procedure, but not to recreate it. I will paste the code below. Thank you! =============== USE [Enorway] GO /****** Object: StoredProcedure [dbo].[Spel_CM_ChartsUsersTotals] Script Date: 03/17/2010 11:59:57 ******/ SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO CREATE PROC [dbo].[Spel_CM_ChartsUsersTotals] @IdGroup int, @IdAssessment int, @UserId int AS SET NOCOUNT ON DECLARE @RequiredColor varchar(6) SET @RequiredColor = '3333cc' DECLARE @ManagersColor varchar(6) SET @ManagersColor = '993300' DECLARE @GroupColor varchar(6) SET @GroupColor = 'ff0000' DECLARE @SelfColor varchar(6) SET @SelfColor = '336600' DECLARE @TeamColor varchar(6) SET @TeamColor = '993399' DECLARE @intMyCounter tinyint DECLARE @intManagersPosition tinyint DECLARE @intGroupPosition tinyint DECLARE @intSelfPosition tinyint DECLARE @intTeamPosition tinyint SET @intMyCounter = 1 -- Table that will hold the subtotals... DECLARE @tblTotalsSource table ( IdCompetency int, CompetencyName nvarchar(200), FunctionRequiredLevel float, ManagersAverageAssessment float, SelfAssessment float, GroupAverageAssessment float, TeamAverageAssessment float ) INSERT INTO @tblTotalsSource ( IdCompetency, CompetencyName, FunctionRequiredLevel, ManagersAverageAssessment, SelfAssessment, GroupAverageAssessment, TeamAverageAssessment ) SELECT e.[IdCompetency], dbo.replaceAccentChar(e.[Name]) AS CompetencyName, (i.[LevelNumber]) AS FunctionRequiredLevel, ( SELECT ROUND(avg(CAST(ac.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData aa INNER JOIN Spel_CM_CompetenciesLevels ab ON aa.[IdCompetencyLevel] = ab.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels ac ON ab.[IdLevel] = ac.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents ad ON aa.[IdAssessmentEvent] = ad.[IdAssessmentEvent] WHERE aa.[EvaluatedUserId] = @UserId AND aa.[AssessmentType] = 't' AND aa.[IdGroup] = @IdGroup AND ab.[IdCompetency] = e.[IdCompetency] AND ad.[IdAssessment] = @IdAssessment ) AS ManagersAverageAssessment, ( SELECT bc.[LevelNumber] FROM Spel_CM_AssessmentsData ba INNER JOIN Spel_CM_CompetenciesLevels bb ON ba.[IdCompetencyLevel] = bb.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels bc ON bb.[IdLevel] = bc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents bd ON ba.[IdAssessmentEvent] = bd.[IdAssessmentEvent] WHERE ba.[EvaluatedUserId] = @UserId AND ba.[AssessmentType] = 's' AND ba.[IdGroup] = @IdGroup AND bb.[IdCompetency] = e.[IdCompetency] AND bd.[IdAssessment] = @IdAssessment ) AS SelfAssessment, ( SELECT ROUND(avg(CAST(cc.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData ca INNER JOIN Spel_CM_CompetenciesLevels cb ON ca.[IdCompetencyLevel] = cb.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels cc ON cb.[IdLevel] = cc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents cd ON ca.[IdAssessmentEvent] = cd.[IdAssessmentEvent] WHERE ca.[EvaluatedUserId] = @UserId AND ca.[AssessmentType] = 'g' AND ca.[IdGroup] = @IdGroup AND cb.[IdCompetency] = e.[IdCompetency] AND cd.[IdAssessment] = @IdAssessment ) AS GroupAverageAssessment, ( SELECT ROUND(avg(CAST(dc.[LevelNumber] AS float)),0) FROM Spel_CM_AssessmentsData da INNER JOIN Spel_CM_CompetenciesLevels db ON da.[IdCompetencyLevel] = db.[IdCompetencyLevel] INNER JOIN Spel_CM_Levels dc ON db.[IdLevel] = dc.[IdLevel] INNER JOIN Spel_CM_AssessmentsEvents dd ON da.[IdAssessmentEvent] = dd.[IdAssessmentEvent] WHERE da.[EvaluatedUserId] = @UserId AND da.[AssessmentType] = 'm' AND da.[IdGroup] = @IdGroup AND db.[IdCompetency] = e.[IdCompetency] AND dd.[IdAssessment] = @IdAssessment ) AS TeamAverageAssessment FROM Spel_CM_AssessmentsData a INNER JOIN Spel_CM_AssessmentsEvents c ON a.[IdAssessmentEvent] = c.[IdAssessmentEvent] INNER JOIN Spel_CM_CompetenciesLevels d ON a.[IdCompetencyLevel] = d.[IdCompetencyLevel] INNER JOIN Spel_CM_Competencies e ON d.[IdCompetency] = e.[IdCompetency] INNER JOIN Spel_CM_Levels f ON d.[IdLevel] = f.[IdLevel] -- This will link with user's assigned functions INNER JOIN Spel_CM_FunctionsCompetenciesLevels g ON a.[IdFunction] = g.[IdFunction] INNER JOIN Spel_CM_CompetenciesLevels h ON g.[IdCompetencyLevel] = h.[IdCompetencyLevel] AND e.[IdCompetency] = h.[IdCompetency] INNER JOIN Spel_CM_Levels i ON h.[IdLevel] = i.[IdLevel] WHERE (NOT c.[EndDate] IS NULL) AND a.[EvaluatedUserId] = @UserId AND c.[IdAssessment] = @IdAssessment AND a.[IdGroup] = @IdGroup GROUP BY e.[IdCompetency], e.[Name], i.[LevelNumber] ORDER BY e.[Name] ASC -- This will define the position of each element (managers, group, self and team) SELECT @intManagersPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT ManagersAverageAssessment IS NULL IF IsNumeric(@intManagersPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intGroupPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT GroupAverageAssessment IS NULL IF IsNumeric(@intGroupPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intSelfPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT SelfAssessment IS NULL IF IsNumeric(@intSelfPosition) = 1 BEGIN SELECT @intMyCounter += 1 END SELECT @intTeamPosition = @intMyCounter FROM @tblTotalsSource WHERE NOT TeamAverageAssessment IS NULL -- This will render the final table for the end user. The tabe will flatten some of the numbers to allow them to be prepared for Google Graphics. SELECT SUBSTRING( ( SELECT ( '|' + REPLACE(ma.[CompetencyName],' ','+')) FROM @tblTotalsSource ma ORDER BY ma.[CompetencyName] DESC FOR XML PATH('') ), 2, 1000) AS 'CompetenciesNames', SUBSTRING( ( SELECT ( ',' + REPLACE(ra.[FunctionRequiredLevel]*10,' ','+')) FROM @tblTotalsSource ra FOR XML PATH('') ), 2, 1000) AS 'FunctionRequiredLevel', SUBSTRING( ( SELECT ( ',' + CAST(na.[ManagersAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource na FOR XML PATH('') ), 2, 1000) AS 'ManagersAverageAssessment', SUBSTRING( ( SELECT ( ',' + CAST(oa.[GroupAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource oa FOR XML PATH('') ), 2, 1000) AS 'GroupAverageAssessment', SUBSTRING( ( SELECT ( ',' + CAST(pa.[SelfAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource pa FOR XML PATH('') ), 2, 1000) AS 'SelfAssessment', SUBSTRING( ( SELECT ( ',' + CAST(qa.[TeamAverageAssessment]*10 AS nvarchar(10))) FROM @tblTotalsSource qa FOR XML PATH('') ), 2, 1000) AS 'TeamAverageAssessment', SUBSTRING( ( SELECT ( '|t++' + CAST([FunctionRequiredLevel] AS varchar(10)) + ',' + @RequiredColor + ',0,' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'FunctionRequiredAverageLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([ManagersAverageAssessment] AS varchar(10)) + ',' + @ManagersColor + ',' + CAST(@intManagersPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'ManagersLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([GroupAverageAssessment] AS varchar(10)) + ',' + @GroupColor + ',' + CAST(@intGroupPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'GroupLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([SelfAssessment] AS varchar(10)) + ',' + @SelfColor + ',' + CAST(@intSelfPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',9') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'SelfLabel', SUBSTRING( ( SELECT ( '|t++' + CAST([TeamAverageAssessment] AS varchar(10)) + ',' + @TeamColor + ',' + CAST(@intTeamPosition AS varchar(2)) + ',' + CAST(ROW_NUMBER() OVER(ORDER BY CompetencyName) - 1 AS varchar(2)) + ',10') FROM @tblTotalsSource FOR XML PATH('') ), 2, 1000) AS 'TeamLabel', (Count(src.[IdCompetency]) * 30) + 100 AS 'ControlHeight' FROM @tblTotalsSource src SET NOCOUNT OFF GO

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  • Apply Quaternion to Camera in libGDX

    - by Alex_Hyzer_Kenoyer
    I am trying to rotate my camera using a Quaternion in libGDX. I have a Quaternion created and being manipulated but I have no idea how to apply it to the camera, everything I've tried hasn't moved the camera at all. Here is how I set up the rotation Quaternion: public void rotateX(float amount) { tempQuat.set(tempVector.set(1.0f, 0.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = rotation.mul(tempQuat); } public void rotateY(float amount) { tempQuat.set(tempVector.set(0.0f, 1.0f, 0.0f), amount * MathHelper.PIOVER180); rotation = tempQuat.mul(rotation); } Here is how I am trying to update the camera (Same update method as the original libGDX version but I added the part about the rotation matrix to the top): public void update(boolean updateFrustum) { float[] matrix = new float[16]; rotation.toMatrix(matrix); Matrix4 m = new Matrix4(); m.set(matrix); camera.view.mul(m); //camera.direction.mul(m).nor(); //camera.up.mul(m).nor(); float aspect = camera.viewportWidth / camera.viewportHeight; camera.projection.setToProjection(Math.abs(camera.near), Math.abs(camera.far), camera.fieldOfView, aspect); camera.view.setToLookAt(camera.position, tempVector.set(camera.position).add(camera.direction), camera.up); camera.combined.set(camera.projection); Matrix4.mul(camera.combined.val, camera.view.val); if (updateFrustum) { camera.invProjectionView.set(camera.combined); Matrix4.inv(camera.invProjectionView.val); camera.frustum.update(camera.invProjectionView); } }

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  • iPhone: Grouped tables and navigation controller issues

    - by Jack Griffiths
    Hi there, I've set up a grouped table on my app, and pushing to new views works fine. Except for one thing. The titles and stack layout are all weird. Here's the breakdown: I have two sections in my table. When I tap on the first row in the first section, it takes me to the correct view, but the title of the new view is the name of the first row in the second section of the table. In turn, the second row in the first section's title is the second row in the second section's title. If I tap on the second row in the second section of the root view table, the navigation button goes to the second row in the first section of the table. So here's a diagram of my table: Table Section 1 Row 1 Row 2 Row 3 Table Section 2 Row A Row B Row C So if I tap on row 3, the title of the pushed view is Row C. The navigation button tells me to go back to Row 3, then eventually ending up at the root view. Here's my implementation file pushing the views: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //CSS if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"CSS"]) { CSSViewController *css = [[CSSViewController alloc] initWithNibName:@"CSSViewController" bundle:nil]; [css setTitle:@"CSS"]; [self.navigationController pushViewController:css animated:YES]; } //HTML if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"HTML"]) { HTMLViewController *html = [[HTMLViewController alloc] initWithNibName:@"HTMLViewController" bundle:nil]; [html setTitle:@"HTML"]; [self.navigationController pushViewController:html animated:YES]; } //JS if ([[arryClientSide objectAtIndex:indexPath.row] isEqual:@"JavaScript"]) { JSViewController *js = [[JSViewController alloc] initWithNibName:@"JSViewController" bundle:nil]; [js setTitle:@"JavaScript"]; [self.navigationController pushViewController:js animated:YES]; } //PHP if ([[arryServerSide objectAtIndex:indexPath.row] isEqual:@"PHP"]) { PHPViewController *php = [[PHPViewController alloc] initWithNibName:@"PHPViewController" bundle:nil]; [php setTitle:@"PHP"]; [self.navigationController pushViewController:php animated:YES]; } //SQL if ([[arryServerSide objectAtIndex:indexPath.row] isEqual:@"SQL"]) { SQLViewController *sql = [[SQLViewController alloc] initWithNibName:@"SQLViewController" bundle:nil]; [sql setTitle:@"SQL"]; [self.navigationController pushViewController:sql animated:YES]; } & the array feeding the table's data: - (void)viewDidLoad { [super viewDidLoad]; arryClientSide = [[NSArray alloc] initWithObjects:@"CSS",@"HTML",@"JavaScript",nil]; arryServerSide = [[NSArray alloc] initWithObjects:@"Objective-C", @"PHP",@"SQL",nil]; // arryResources = [[NSArray alloc] initWithObjects:@"HTML Colour Codes", @"Useful Resources", @"About",nil]; self.title = @"Select a Language"; [super viewDidLoad]; // Uncomment the following line to display an Edit button in the navigation bar for this view controller. // self.navigationItem.rightBarButtonItem = self.editButtonItem; } Any help would be greatly appreciated. Jack

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  • Initialization problem

    - by zp26
    I have a problem. This is my code. When i try to use the IBAction SavePosition the "arrayPosition" isn't update. Else if i initialize the "arrayPosition" in "SavePosition" the value is stored in the array. Why this anomaly? #import <UIKit/UIKit.h> @interface AccelerometroViewController : UIViewController <UIAccelerometerDelegate, UITextFieldDelegate, UIAlertViewDelegate>{ //..... NSMutableArray *arrayPosizioni; NSMutableArray *arrayPosizioniCorrenti; NSString *nomePosizioneCorrente; } -(IBAction)salvaPosizione; //... @property (nonatomic, assign) NSMutableArray *arrayPosizioni; @property (nonatomic, assign) NSMutableArray *arrayPosizioniCorrenti; @property (nonatomic, assign) NSString *nomePosizioneCorrente; @end #import "AccelerometroViewController.h" #import "Position.h" @implementation AccelerometroViewController float actualX; float actualY; float actualZ; @synthesize arrayPosition; @synthesize arrayCurrentPosition; @synthesize nameCurrentPosition; -(id)init { self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayCurrentPosition = [[NSMutableArray alloc]init]; nameCurrentPosition = [NSString stringWithFormat:@"noPosition"]; actualX = 0; actualY = 0; actualZ = 0; } return self; } -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@", nameCurrentPosition]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)savePosition{ Posizione *newPosition; newPosition = [[Position alloc]init]; if([newPosition setValue:(NSString*)fieldNomePosizione.text:(float)actualX:(float)actualY:(float)actualZ]){ //setValue is a method of Position. I'm sure that this method is correct UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio Posizione" message:@"Posizione salvata con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; [arrayPosition addObject:newPosition]; } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Salvataggio osizione" message:@"Errore nel salvataggio" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } }

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  • any faster alternative??

    - by kaushik
    cost=0 for i in range(12): cost=cost+math.pow(float(float(q[i])-float(w[i])),2) cost=(math.sqrt(cost)) Any faster alternative to this? i am need to improve my entire code so trying to improve each statements performance. thanking u

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  • determine page UI culture throgh javascript

    - by mj-y
    I have two div tags in my html code as shown below. I want to change their float property depending on page UI culture ( Ui culture is en-US or fa-IR) ... I think I can use java script to do so. but I don't know how can I get the UI Culture through Javascript. I want a code in if condition to determine the Ui culture ... thx in advance for your help... <div id="zone1" style="float: left;"><img alt="" src="~/IconArrow.png" /> &nbsp;</div> <div id="zone2" style="float: left;"><img alt="" src="~/IconHome.png" /></div> <script type="text/javascript"> if(/* ui culture is fa-IR*/) { document.getElementById("zone1").style.float = "right"; document.getElementById("zone2").style.float = "right"; } </script>

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  • How to scale JPEG images with a non-standard sampling factor in Java?

    - by HRJ
    I am using Java AWT for scaling a JPEG image, to create thumbnails. The code works fine when the image has a normal sampling factor ( 2x2,1x1,1x1 ) However, an image which has this sampling factor ( 1x1, 1x1, 1x1 ) creates problem when scaled. The colors get corrupted though the features are recognizable. The original and the thumbnail: The code I am using is roughly equivalent to: static BufferedImage awtScaleImage(BufferedImage image, int maxSize, int hint) { // We use AWT Image scaling because it has far superior quality // compared to JAI scaling. It also performs better (speed)! System.out.println("AWT Scaling image to: " + maxSize); int w = image.getWidth(); int h = image.getHeight(); float scaleFactor = 1.0f; if (w > h) scaleFactor = ((float) maxSize / (float) w); else scaleFactor = ((float) maxSize / (float) h); w = (int)(w * scaleFactor); h = (int)(h * scaleFactor); // since this code can run both headless and in a graphics context // we will just create a standard rgb image here and take the // performance hit in a non-compatible image format if any Image i = image.getScaledInstance(w, h, hint); image = new BufferedImage(w, h, BufferedImage.TYPE_INT_RGB); Graphics2D g = image.createGraphics(); g.drawImage(i, null, null); g.dispose(); i.flush(); return image; } (Code courtesy of this page ) Is there a better way to do this? Here's a test image with sampling factor of [ 1x1, 1x1, 1x1 ].

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  • How to move a kinect skeleton to another position

    - by Ewerton
    I am working on a extension method to move one skeleton to a desired position in the kinect field os view. My code receives a skeleton to be moved and the destiny position, i calculate the distance between the received skeleton hip center and the destiny position to find how much to move, then a iterate in the joint applying this factor. My code, actualy looks like this. public static Skeleton MoveTo(this Skeleton skToBeMoved, Vector4 destiny) { Joint newJoint = new Joint(); ///Based on the HipCenter (i dont know if it is reliable, seems it is.) float howMuchMoveToX = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.X - destiny.X); float howMuchMoveToY = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Y - destiny.Y); float howMuchMoveToZ = Math.Abs(skToBeMoved.Joints[JointType.HipCenter].Position.Z - destiny.Z); float howMuchToMultiply = 1; // Iterate in the 20 Joints foreach (JointType item in Enum.GetValues(typeof(JointType))) { newJoint = skToBeMoved.Joints[item]; // This adjust, try to keeps the skToBeMoved in the desired position if (newJoint.Position.X < 0) howMuchToMultiply = 1; // if the point is in a negative position, carry it to a "more positive" position else howMuchToMultiply = -1; // if the point is in a positive position, carry it to a "more negative" position // applying the new values to the joint SkeletonPoint pos = new SkeletonPoint() { X = newJoint.Position.X + (howMuchMoveToX * howMuchToMultiply), Y = newJoint.Position.Y, // * (float)whatToMultiplyY, Z = newJoint.Position.Z, // * (float)whatToMultiplyZ }; newJoint.Position = pos; skToBeMoved.Joints[item] = newJoint; //if (skToBeMoved.Joints[JointType.HipCenter].Position.X < 0) //{ // if (item == JointType.HandLeft) // { // if (skToBeMoved.Joints[item].Position.X > 0) // { // } // } //} } return skToBeMoved; } Actualy, only X position is considered. Now, THE PROBLEM: If i stand in a negative position, and move my hand to a positive position, a have a strange behavior, look this image To reproduce this behaviour you could use this code using (SkeletonFrame frame = e.OpenSkeletonFrame()) { if (frame == null) return new Skeleton(); if (skeletons == null || skeletons.Length != frame.SkeletonArrayLength) { skeletons = new Skeleton[frame.SkeletonArrayLength]; } frame.CopySkeletonDataTo(skeletons); Skeleton skeletonToTest = skeletons.Where(s => s.TrackingState == SkeletonTrackingState.Tracked).FirstOrDefault(); Vector4 newPosition = new Vector4(); newPosition.X = -0.03412333f; newPosition.Y = 0.0407479f; newPosition.Z = 1.927342f; newPosition.W = 0; // ignored skeletonToTest.MoveTo(newPosition); } I know, this is simple math, but i cant figure it out why this is happen. Any help will be apreciated.

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  • 'Auto' value in binding property 'width'

    - by Ivan
    Must attach to the property Width, what I'm doing this: <ColumnDefinition Width="{Binding Path=TabPanelWidth, RelativeSource={RelativeSource TemplatedParent}}" /> - public float TabPanelWidth { get {return (float) GetValue (TabPanelWidthProperty);} set {SetValue (TabPanelWidthProperty, value);} } public static readonly DependencyProperty TabPanelWidthProperty = DependencyProperty.Register ("TabPanelWidth", typeof (float), typeof (BivTabControl), new UIPropertyMetadata (null)); But vozmozhnast need to set not only fixed values, but still a value of type: Auto, 0.5 *, and the like. Any ideas?

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  • Why aren't operator conversions implicitly called for templated functions? (C++)

    - by John Gordon
    I have the following code: template <class T> struct pointer { operator pointer<const T>() const; }; void f(pointer<const float>); template <typename U> void tf(pointer<const float>); void g() { pointer<float> ptr; f(ptr); tf(ptr); } When I compile the code with gcc 4.3.3 I get a message (aaa.cc:17: error: no matching function for call to ‘tf(pointer<float>&)’) indicating that the compiler called 'operator pointer<const T>' for the non-templated function f(), but didn't for the templated function tf(). Why and is there any workaround short of overloading tf() with a const and non-const version? Thanks in advance for any help.

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  • Getting Segmentation Fault in C++, but why?

    - by Carlos
    I am getting segmentation fault in this code but i cant figure out why. I know a segmentation fault happens when a pointer is NULL, or when it points to a random memory address. #include <iostream> #include <fstream> #include <cmath> using namespace std; //**************************** CLASS ******************************* class Database { struct data{ string city; float latitude, longitude; data *link; }*p; public: Database(); void display(); void add(string cityName, float lat, float lon); private: string cityName; float lat, lon; }; //************************** CLASS METHODS ************************** Database::Database() { p = NULL; } void Database::add(string cityName, float lat, float lon){ data *q, *t; if(p == NULL){ p = new data; p -> city = cityName; p -> latitude = lat; p -> longitude = lon; p -> link = NULL; } else{ q = p; while(q -> link != NULL){ q = q -> link; } t = new data; t -> city = cityName; t -> latitude = lat; t -> longitude = lon; q -> link = t; } } void Database::display() { data *q; cout<<endl; for( q = p ; q != NULL ; q = q->link ) cout << endl << q -> city; } //***************************** MAIN ******************************* //*** INITIALIZATION *** Database D; void loadDatabase(); //****** VARIABLES ***** //******* PROGRAM ****** int main() { loadDatabase(); D.display(); } void loadDatabase() { int i = 0; string cityName; float lat, lon; fstream city; city.open("city.txt", ios::in); fstream latitude; latitude.open("lat.txt", ios::in); fstream longitude; longitude.open("lon.txt", ios::in); while(!city.eof()){ //************************************ city >> cityName; //* * latitude >> lat; //Here is where i think is the problem longitude >> lon; //* * D.add(cityName, lat, lon); //************************************ } city.close(); latitude.close(); longitude.close(); } This is the error am actually getting in console

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  • Is this implementation truely tail-recursive?

    - by CFP
    Hello everyone! I've come up with the following code to compute in a tail-recursive way the result of an expression such as 3 4 * 1 + cos 8 * (aka 8*cos(1+(3*4))) The code is in OCaml. I'm using a list refto emulate a stack. type token = Num of float | Fun of (float->float) | Op of (float->float->float);; let pop l = let top = (List.hd !l) in l := List.tl (!l); top;; let push x l = l := (x::!l);; let empty l = (l = []);; let pile = ref [];; let eval data = let stack = ref data in let rec _eval cont = match (pop stack) with | Num(n) -> cont n; | Fun(f) -> _eval (fun x -> cont (f x)); | Op(op) -> _eval (fun x -> cont (op x (_eval (fun y->y)))); in _eval (fun x->x) ;; eval [Fun(fun x -> x**2.); Op(fun x y -> x+.y); Num(1.); Num(3.)];; I've used continuations to ensure tail-recursion, but since my stack implements some sort of a tree, and therefore provides quite a bad interface to what should be handled as a disjoint union type, the call to my function to evaluate the left branch with an identity continuation somehow irks a little. Yet it's working perfectly, but I have the feeling than in calling the _eval (fun y->y) bit, there must be something wrong happening, since it doesn't seem that this call can replace the previous one in the stack structure... Am I misunderstanding something here? I mean, I understand that with only the first call to _eval there wouldn't be any problem optimizing the calls, but here it seems to me that evaluation the _eval (fun y->y) will require to be stacked up, and therefore will fill the stack, possibly leading to an overflow... Thanks!

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  • Getting max. screen resolution with Group By

    - by Quandary
    Question: I have a website where I gather browser statistics. I have an SQL table (T_Visits), with the following columns: uniqueidentifier Visit_UID, uniqueidentifier User_UID, datetime Visit_DateTime, float Screen_w, float Screen_h, float Resolution = Screen_w * Screen_h varchar resolutionstring = screen_w + ' x ' + screen_h Now I want to get the maximum/minimum resolution each user had: Select User_UID, max(resolution) from T_Visits GROUP BY User_UID How can I get the corresponding resolution string ? I mean I can get the max(screen_w) and max(screen_h), but there's no guarantee that the corresponding resolutionstring would be max(screen_w) +' x '+ max(screen_h)

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  • How to printf a time_t variable as a floating point number?

    - by soneangel
    Hi guys, I'm using a time_t variable in C (openMP enviroment) to keep cpu execution time...I define a float value sum_tot_time to sum time for all cpu's...I mean sum_tot_time is the sum of cpu's time_t values. The problem is that printing the value sum_tot_time it appear as an integer or long, by the way without its decimal part! I tried in these ways: to printf sum_tot_time as a double being a double value to printf sum_tot_time as float being a float value to printf sum_tot_time as double being a time_t value to printf sum_tot_time as float being a time_t value Please help me!!

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  • How to structure (normalize?) a database of physical parameters?

    - by Arrieta
    Hello: I have a collection of physical parameters associated with different items. For example: Item, p1, p2, p3 a, 1, 2, 3 b, 4, 5, 6 [...] where px stands for parameter x. I could go ahead and store the database exactly as presented; the schema would be CREATE TABLE t1 (item TEXT PRIMARY KEY, p1 FLOAT, p2 FLOAT, p3 FLOAT); I could retrieve the parameter p1 for all the items with the statement: SELECT p1 FROM t1; A second alternative is to have an schema like: CREATE TABLE t1 (id INT PRIMARY KEY, item TEXT, par TEXT, val FLOAT) This seems much simpler if you have many parameters (as I do). However, the parameter retrieval seems very awkward: SELECT val FROM t1 WHERE par == 'p1' What do you advice? Should go for the "pivoted" (first) version or the id, par, val (second) version? Many thanks.

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  • Help with listView in Android

    - by jul
    Hi, I'm just starting with Android and can't find how to display a list in my activity. I get some restaurant data from a web service and I'd like to show the results in a list. The activity, the restaurant class and the layout main.xml are shown below. How can I display, for instance, the list of the restaurant names in the ListView 'list' of my layout? thank you Jul public class Atable extends ListActivity { RestaurantList restaurantList; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //Here I set restaurantList //Now how can I display, for example, the list of the names of the restaurants } main.xml <LinearLayout android:orientation="horizontal" android:layout_width="fill_parent" android:layout_height="wrap_content"> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/search" /> <EditText android:id="@+id/search" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_weight="1"/> </LinearLayout> <LinearLayout android:orientation="vertical" android:layout_width="wrap_content" android:layout_height="wrap_content"> <ListView android:id="@+id/android:list" android:layout_width="wrap_content" android:layout_height="wrap_content"/> <TextView android:id="@+id/android:empty" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/noresults"/> </LinearLayout> </LinearLayout> Restaurant list class package org.digitalfarm.atable; import java.util.List; public class RestaurantList { private List<Restaurant> restaurants; public List<Restaurant> getRestaurants() { return restaurants; } public void setRestaurants(List<Restaurant> restaurants) { this.restaurants = restaurants; } } Restaurant class package org.digitalfarm.atable; public class Restaurant { private String name; private float latitude; private float longitude; public String getName() { return name; } public void setName(String name) { this.name = name; } public float getLatitude() { return latitude; } public void setLatitude(float latitude) { this.latitude = latitude; } public float getLongitude() { return longitude; } public void setLongitude(float longitude) { this.longitude = longitude; } }

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  • Naudio - putting audio stream into values [-1,1]

    - by denonth
    Hi all I need to put my audio stream into values of [-1,1]. Can someone tell me a good approach. I was reading byte array and float array from stream but I don't know what to do next. Here is my code: float[] bytes=new float[stream.Length]; float biggest= 0; for (int i = 0; i < stream.Length; i++) { bytes[i] = (byte)stream.ReadByte(); if (bytes[i] > biggest) { biggest=bytes[i]; } } and I don't know how to put values into stream. Because byte is only positive values. And I need to have from [-1,1] for (int i = 0; i < bytes.Count(); i++) { bytes[i] = (byte)(bytes[i] * (1 / biggest)); }

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  • SharpGL: Can't draw all lines from List

    - by Miko Kronn
    I have: float[,] nodesN = null; //indexes: //number of node; //value index 0->x, 1->y, 2->temperature int[,] elements = null; //indexes: //indexof element (triangle) //1, 2, 3 - vertexes (from nodesN) List<Pair> edges = null; //Pair is a class containing two int values which are //indexes of nodesN And function which is supposed do all elements and edges on SharpGL.OpenGLCtrl private void openGLCtrl1_Load(object sender, EventArgs e) { gl = this.glCtrl.OpenGL; gl.ClearColor(this.BackColor.R / 255.0f, this.BackColor.G / 255.0f, this.BackColor.B / 255.0f, 1.0f); gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); } float glMinX = -2f; float glMaxX = 2f; float glMinY = -2f; float glMaxY = 2f; private void openGLControl1_OpenGLDraw(object sender, PaintEventArgs e) { gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT); gl.LoadIdentity(); gl.Translate(0.0f, 0.0f, -6.0f); if (!draw) return; bool drawElements = false; if (drawElements) { gl.Begin(OpenGL.TRIANGLES); for (int i = 0; i < elementNo; i++) { for (int j = 0; j < 3; j++) { float x, y, t; x = nodesN[elements[i, j], 0]; y = nodesN[elements[i, j], 1]; t = nodesN[elements[i, j], 2]; gl.Color(t, 0.0f, 1.0f - t); gl.Vertex(x, y, 0.0f); } } gl.End(); } gl.Color(0f, 0f, 0f); gl.Begin(OpenGL.LINES); //for(int i=edges.Count-1; i>=0; i--) for(int i=0; i<edges.Count; i++) { float x1, y1, x2, y2; x1 = nodesN[edges[i].First, 0]; y1 = nodesN[edges[i].First, 1]; x2 = nodesN[edges[i].Second, 0]; y2 = nodesN[edges[i].Second, 1]; gl.Vertex(x1, y1, 0.0f); gl.Vertex(x2, y2, 0.0f); } gl.End(); } But it doesn't draw all the edges. If i change drawElements it draws different number of edges. Changing for(int i=0; i<edges.Count; i++) to for(int i=edges.Count-1; i>=0; i--) shows that esges are generated correctly, but they are not drawn. Images: for(int i=0; i<edges.Count; i++) drawElements=false for(int i=edges.Count-1; i>=0; i--) drawElements=false for(int i=0; i<edges.Count; i++) drawElements=true for(int i=edges.Count-1; i>=0; i--) drawElements=true What is wrong with this? How can I draw all edges?

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  • How do I send floats in window messages.

    - by yngvedh
    Hi, What is the best way to send a float in a windows message using c++ casting operators? The reason I ask is that the approach which first occurred to me did not work. For the record I'm using the standard win32 function to send messages: PostWindowMessage(UINT nMsg, WPARAM wParam, LPARAM lParam) What does not work: Using static_cast<WPARAM>() does not work since WPARAM is typedef'ed to UINT_PTR and will do a numeric conversion from float to int, effectively truncating the value of the float. Using reinterpret_cast<WPARAM>() does not work since it is meant for use with pointers and fails with a compilation error. I can think of two workarounds at the moment: Using reinterpret_cast in conjunction with the address of operator: float f = 42.0f; ::PostWindowMessage(WM_SOME_MESSAGE, *reinterpret_cast<WPARAM*>(&f), 0); Using an union: union { WPARAM wParam, float f }; f = 42.0f; ::PostWindowMessage(WM_SOME_MESSAGE, wParam, 0); Which of these are preffered? Are there any other more elegant way of accomplishing this?

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  • Counting point size based on chart area during zooming/unzoomin

    - by Gacek
    Hi folks. I heave a quite simple task. I know (I suppose) it should be easy, but from the reasons I cannot understand, I try to solve it since 2 days and I don't know where I'm making the mistake. So, the problem is as follows: - we have a chart with some points - The chart starts with some known area and points have known size - we would like to "emulate" the zooming effect. So when we zoom to some part of the chart, the size of points is getting proportionally bigger. In other words, the smaller part of the chart we select, the bigger the point should get. So, we have something like that. We know this two parameters: initialArea; // Initial area - area of the whole chart, counted as width*height initialSize; // initial size of the points Now lets assume we are handling some kind of OnZoom event. We selected some part of the chart and would like to count the current size of the points float CountSizeOnZoom() { float currentArea = CountArea(...); // the area is counted for us. float currentSize = initialSize * initialArea / currentArea; return currentSize; } And it works. But the rate of change is too fast. In other words, the points are getting really big too soon. So I would like the currentSize to be invertly proportional to currentArea, but with some scaling coefficient. So I created the second function: float CountSizeOnZoom() { float currentArea = CountArea(...); % the area is counted for us. // Lets assume we want the size of points to change ten times slower, than area of the chart changed. float currentSize = initialSize + 0.1f* initialSize * ((initialArea / currentArea) -1); return currentSize; } Lets do some calculations in mind. if currentArea is smaller than initialArea, initialArea/currentArea > 1 and then we add "something" small and postive to initialSize. Checked, it works. Lets check what happens if we would un-zoom. currentArea will be equal to initialArea, so we would have 0 at the right side (1-1), so new size should be equal to initialSize. Right? Yeah. So lets check it... and it doesn't work. My question is: where is the mistake? Or maybe you have any ideas how to count this scaled size depending on current area in some other way?

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  • Nonstatic conversion functions; Casting different types, e.g. DirectX vector to OpenGL vector

    - by Markus
    I am currently working on a game "engine" that needs to move values between a 3D engine, a physics engine and a scripting language. Since I need to apply vectors from the physics engine to 3D objects very often and want to be able to control both the 3D, as well as the physics objects through the scripting system, I need a mechanism to convert a vector of one type (e.g. vector3d<float>) to a vector of the other type (e.g. btVector3). Unfortunately I can make no assumptions on how the classes/structs are laid out, so a simple reinterpret_cast probably won't do. So the question is: Is there some sort of 'static'/non-member casting method to achieve basically this: vector3d<float> operator vector3d<float>(btVector3 vector) { // convert and return } btVector3 operator btVector3(vector3d<float> vector) { // convert and return } Right now this won't compile since casting operators need to be member methods. (error C2801: 'operator foo' must be a non-static member)

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