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  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

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  • Where do I change the height of a navigationBar for an iPhone app?

    - by Tony
    In my applicationDidFinishLaunching I set up a UINavigationController: - (void)applicationDidFinishLaunching:(UIApplication *)application { navController = [[UINavigationController alloc] init]; [[navController navigationBar] setFrame:CGRectMake(0.0,0.0,320.0,20.0)]; ... } As you can see, I am trying to make the navigation controller's height 20px. However, this is not working. I would imagine setFrame must be the correct function but I am not calling it in the right place. I realize that other questions on SO are similar to mine, but I think setting the navigationBar height should be possible if it responds to setFrame...right? Also, anyone know the default height of the navigationBar? Thanks!

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  • [IPhone] How to get the lenth of each line of the text when wordwrap is considered.

    - by semix
    Hi there. I meet a problem as follows: I have a NSString displayed in a UILabel into multiple lines with WordWrap mode = UILineBreakModeWordWrap, rendered into 2 lines NSString* myText = @"I am here Work". "I am here_" //Line 1. _ is for blank. "Work" //Line 2. Is there anyway for me to get the width for the substring 'I am here'? and also for 2nd line 'Work' If that's hard, How can I know which part of the whole string is in line 1? and which part is in line 2? thanks in advance.

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  • Is there a quick way to build & install to iPhone (from XCode) without starting the app?

    - by Olie
    In XCode, I can use CMD-R to run (or CMD-Y to debug), and my app will compile, install on the phone & start-up. (I've already prepped my phone & XCode so this part works as expected.) What I'd LIKE to do is type CMD-<something else> and have my program compile & install on the phone, but NOT start-up. I realize that I can just CMD-B to build, then go through some rigamarole to deploy, but I'm hoping one of you smart-folk can tell me the lazy-man's shortcut for all of this. Thanks!

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  • iPhone SDK: Can a UIButton with custom images display the title?

    - by Harkonian
    If I create a custom UIButton with images for UIControlState normal and UIControlStateSelected, am I still supposed to be able to display the title for the button? Currently I can't. This is how I create my button: UIImage *moveButtonImage = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"button_move_inactive" ofType:@"png"] ]; UIImage *moveButtonSelectedImage = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"button_move_pressed" ofType:@"png"] ]; self.moveButton = [UIButton buttonWithType:UIButtonTypeCustom]; [self.moveButton setImage : moveButtonImage forState : UIControlStateNormal]; [self.moveButton setImage : moveButtonSelectedImage forState : UIControlStateSelected]; [self.moveButton setTitle:@"Test" forState:UIControlStateNormal]; The button title never displays in this case and I'm forced to create my own label to display on the button, which seems like a hacky way of doing things. Maybe I'm doing something wrong here?

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  • How do I create rows with alternating colors for a UITableView on iPhone?

    - by Mat
    Hi all, i would to have alternate 2 colors of rows, like the first black, the second white, the third black, etc, etc... my approach is like a basic exercise of programming to calculate if a number is odd number or not: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; cell = ((MainCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]); if (cell==nil) { NSArray *topLevelObjects=[[NSBundle mainBundle] loadNibNamed:@"MainCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[UITableViewCell class]]){ if ((indexPath.row % 2)==0) { [cell.contentView setBackgroundColor:[UIColor purpleColor]]; }else{ [cell.contentView setBackgroundColor:[UIColor whiteColor]]; } cell = (MainCell *) currentObject; break; } } }else { AsyncImageView* oldImage = (AsyncImageView*) [cell.contentView viewWithTag:999]; [oldImage removeFromSuperview]; }return cell; The problem is that when i do a rapid scroll, the background of cells become like the last 2 cell black, the first 2 cell white or something like this, but if i scroll slow works fine. I think the problem is the cache of reusableCell. Any ideas? TIA

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  • can iPhone application use push service if deployed via enterprise deployment?

    - by Akash Kava
    Based on following question push notification service cost I want to know, will my application receive push notifications if it is deployed via Enterprise deployment, and is there any limit of number of installations of enterprise deployment for push notifications, we currently have 10000+ users, but the application is only for the members and god knows if apple rejects it to put it on appstore.

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  • iphone sdk: autorotate jumps back up the page, showing information that has already been read...

    - by jonathan
    Hi, I am using - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ return YES; } to allow rotation, which works fine - except that the landscape view jumps backwards up the page that is being displayed. I can't figure out what I should be looking at to fix it. I just want the page to rotate where it is. Any pointers would be great. Am a noob, as is probably clear. Thanks Jonathan

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  • Designing the iPhone interface in a nib or in code?

    - by Jacob Relkin
    I've been pondering over this question for a long time already. On the one hand, Interface Builder offers a really easy way to design the interface and wire the elements up with objects in code. On the other hand, in larger projects, Interface Builder becomes a hassle to maintain. Any suggestions would be greatly appreciated.

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  • ORM on iPhone. More simple than CoreData.

    - by Alexander Babaev
    The question is rather simple. I know that there is SQLite. There is Core Data also. But I need something in between. More object-oriented than SQLite API and simplier than Core Data. Main points are: I need access to stored entities only by id. No queries required. I need to store items of a single type, it means that I can use only one table if I choose SQLite. I want automatic object-relational conversion. Or object-storage if the storage is not relational. I can use object archiving, but I have to implement things (NSArchiver). But I want to write some kind of class and get persistence automatically. As it can be done with Hibernate/ActiveRecord/Core Data/etc. Thanks.

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  • What's the best way to fix memory leaks on the iPhone?

    - by Anthony Glyadchenko
    I'm trying to use XCode's Leaks utility to fix some memory leaks in my code. Is there a better and more understandable way to check for leaks with explanations that pinpoint the exact line and/or offer suggestions? Another question, I'm using AVAudioRecorder in my code in one of my view controllers. Should I load the recorder in viewDidLoad or in viewWillAppear?

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  • How can I quickly set the iPhone deployment target in Xcode?

    - by nevan
    I was reading this great article about Base SDK and Deployment targets and decided to try it out myself. The Deployment target seems to be buried in the Build settings, and not that easy to access compared to the Base SDK target (which is right there in the General tab of the project settings). To get to the Deployment settings now I have to Get Info, go to the Build tab, then search for "Deployment". Is there a quick way to check and access the Deployment target in Xcode that I'm missing?

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