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  • Problem monitoring directory for file activity in VB.net 2010...

    - by Mike Cialowicz
    I'm trying to write a simple program to monitor a folder for new files in VB.NET 2010, and am having some trouble. Here's a simplified version of what my program looks like: Imports System.IO Public Class Main Public fileWatcher As FileSystemWatcher Sub btnGo_Click(sender As System.Object, e As System.EventArgs) Handles btnGo.Click '//# initialize my FileSystemWatcher to monitor a particular directory for new files fileWatcher = New FileSystemWatcher() fileWatcher.Path = thisIsAValidPath.ToString() fileWatcher.NotifyFilter = NotifyFilters.FileName AddHandler fileWatcher.Created, AddressOf fileCreated fileWatcher.EnableRaisingEvents = True End Sub Private Sub fileCreated(sender As Object, e As FileSystemEventArgs) '//# program does not exit when I comment the line below out txtLatestAddedFilePath.Text = e.FullPath '//# e.FullPath is valid when I set a breakpoint here, but when I step into the next line, the program abruptly halts with no error code that I can see End Sub End Class As you can see, I have a button which will initialize a FileSystemWatcher when clicked. The initialization works, and when I place a new file in the monitored directory, the program reaches the fileCreated sub. I can even see that e.FullPath is set correctly. However, it exits abruptly right after that with no error code (none that I can see, anyways). If I comment everything in the fileCreated sub out, the program continues running as expected. Any ideas as to why it's dying on me? Any help would be greatly appreciated. I'm fairly new to VS/VB.NET, so maybe I'm just making a silly mistake. Thanks!

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  • WPF inherited UserControl lost VS designer support

    - by PaN1C_Showt1Me
    Hi ! I' written this UserControl: <my:MyUserControl x:Class="MyClass" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:my="clr-namespace:MyNameSpace.MyControls;assembly=MyAssembly"> </my:MyUserControl> public partial class Editor : MyNameSpace.MyControls.MyUserControl {} Everything works, the control is shown in the VS 2008 Designer, but I cannot click directly in the elements and select them as it was with UserControl. Any idea how to solve it?

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  • C++, overloading std::swap, compiler error, VS 2010

    - by Ian
    I would like to overload std::swap in my template class. In the following code (simplified) #ifndef Point2D_H #define Point2D_H template <class T> class Point2D { protected: T x; T y; public: Point2D () : x ( 0 ), y ( 0 ) {} Point2D( const T &x_, const T &y_ ) : x ( x_ ), y ( y_ ) {} .... public: void swap ( Point2D <T> &p ); }; template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } namespace std { template <class T> inline void swap ( Point2D <T> &p1, Point2D <T> &p2 ) { p1.swap ( p2 ); } } template <class T> void Point2D <T>::swap ( Point2D <T> &p ) { using (std::swap); swap ( x, p.x ); swap ( y, p.y ); } #endif there is a compiler error (only in VS 2010): error C2668: 'std::swap' : ambiguous call to overloaded I do not know why, std::swap should be overoaded... Using g ++ code works perfectly. Without templates (i.e. Point2D is not a template class) this code also works.. Thanks for your help.

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  • fopen doesn’t create file in the current directory

    - by indira
    I have created a console application in VS2010 and I want to create a file in the current directory where the exe runs. I used the following code fp = fopen("Pkts.csv", "w+"); But file is not getting created in the current directory. But when I specifies the path as fp = fopen("C:\\Windows\\Pkts.csv", "w+"); the file gets created in the path specified. How to create the file in the current directory?

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  • Why Resource (.resx) file added on merely changing Form size and on adding button which is not resou

    - by Muhammad Kashif Nadeem
    1- Resource files suppose to be added on adding some resource in application like image or audio or video etc. But if I just change size of form a .resx file under that particular form. Changing size of form does not add any resource so why this .resx file. 2- I dropped a button on form and a resource file is included again this button is not some kind of resource, it is object created and having information in designer file. 3- A resource file added on dropping button on form but if I delete this resource file and run application it compile and run with NO error and button is still there. If this button has any relation with resource file then there must by some kind of compile or runtime error AND if .resx file has nothing to do with button then why it was added? I am using VS 2008. Thanks in advance for the help

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  • How to write into registry using VC++ 2010 ?

    - by rajivpradeep
    HKEY CURRENT USER \software \microsoft\ windowsNT \CurrentVersion\ AppCompatFlags "application path" = RUNASXP3 I want to create an application which runs in default XP mode on windows 7 when i run the application so, i want to write into the registry as in the link above. I am building the application in VC++ 2010, i want to write into the above registry through the program, so that when i run the program it runs in XP mode. How to do this..?

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  • OpenGL, draw two polygons in the same time (by mouse clicks)

    - by YoungSalafi
    im trying to draw 2 polygons at the same time depending on user input from the opengl screen... so i made 2 arrays which each one of them will carry the vertices of each polygon ... i think my logic is right but the program still prints only polygon and delete the old polygon if you draw a polygon again . and its acting weird too please check the code yourself here it is : P.S dont mind the delete function right now.. i know it missing something. #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> void Draw(); void Set_Transformations(); void Initialize(int argc, char *argv[]); void OnKeyPress(unsigned char key, int x, int y); void DeleteVer(); void MouseClick(int bin, int state , int x , int y); void GetOGLPos(int x, int y,float* arrY,float* arrX); void DrawPolygon(float* arrX,float* arrY); float xPos[20]; float yPos[20]; float xPos2[20]; float yPos2[20]; float fx = 0,fy = 0; float size = 10; int count = 0; bool done = false; bool flag = true; void Initialize(int argc, char *argv[]) { glutInit(&argc, argv); glutInitDisplayMode(GLUT_RGBA); glutInitWindowPosition(100, 100); glutInitWindowSize(600, 600); glutCreateWindow("OpenGL Lab1"); Set_Transformations(); glutDisplayFunc(Draw); glutMouseFunc(MouseClick); glutKeyboardFunc(OnKeyPress); glutMainLoop(); } void Set_Transformations() { glClearColor(1, 1, 1, 1); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluOrtho2D(-200, 200, -200, 200); } void OnKeyPress(unsigned char key, int x, int y) { if (key == 27) exit(0); switch(key) { case 13: //enter key it will draw done = true; glutPostRedisplay(); flag=!flag; // this flag to switch to the other array that the vertices will be stored in, in order to draw the second polygon break; } } void MouseClick(int button, int state , int x , int y) { switch (button) { case GLUT_RIGHT_BUTTON: if (state == GLUT_DOWN) { if (count>0) { DeleteVer(); //dont mind this right now } } break; case GLUT_LEFT_BUTTON: if (state == GLUT_DOWN) { if(count<20) { if(flag =true){ // drawing first polygon GetOGLPos(x, y,xPos,yPos);} if (flag=false) //drawing second polygon after Enter is pressed GetOGLPos(x, y,xPos2,yPos2); } } break; } } void GetOGLPos(int x, int y,float* arrY,float* arrX) //getting the vertices from the user { GLint viewport[4]; GLdouble modelview[16]; GLdouble projection[16]; GLfloat winX, winY, winZ; GLdouble posX, posY, posZ; glGetDoublev( GL_MODELVIEW_MATRIX, modelview ); glGetDoublev( GL_PROJECTION_MATRIX, projection ); glGetIntegerv( GL_VIEWPORT, viewport ); winX = (float)x; winY = (float)viewport[3] - (float)y; glReadPixels( x, int(winY), 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &winZ ); gluUnProject( winX, winY, winZ, modelview, projection, viewport, &posX, &posY, &posZ); arrX[count] = posX; arrY[count] = posY; count++; glPointSize( 6.0 ); glBegin(GL_POINTS); glVertex2f(posX,posY); glEnd(); glFlush(); } void DeleteVer(){ //dont mind this glColor3f ( 1, 1, 1); glBegin(GL_POINTS); glVertex2f(xPos[count-1],yPos[count-1]); glEnd(); glFlush(); xPos[count] = NULL; yPos[count] = NULL; count--; glColor3f ( 0, 0, 0); } void DrawPolygon(float* arrX,float* arrY) { int n=0; glColor3f ( 0, 0, 0); glBegin(GL_POLYGON); while(n<count) { glVertex2f(arrX[n],arrY[n]); n++; } count=0; glEnd(); glFlush(); } void Draw() //main drawing func { glClear(GL_COLOR_BUFFER_BIT); glColor3f(0, 0, 0); if(done) { DrawPolygon(xPos,yPos); DrawPolygon(xPos2,yPos2); } glFlush(); } int main(int argc, char *argv[]) { Initialize(argc, argv); return 0; }

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  • How to change the default "double click" action of a web service in a class library (VS2010)?

    - by JL
    I have a web service defined as follows, residing in a class library: [WebService(Namespace = "http://comp.com/")] [WebServiceBinding(ConformsTo = WsiProfiles.BasicProfile1_1)] // To allow this Web Service to be called from script, using ASP.NET AJAX, uncomment the following line. // [System.Web.Script.Services.ScriptService] public class SendingItems_new : System.Web.Services.WebService When I double click it, instead of going to code view, it shows the design view. I NEVER use design view, so how can I get it to open up code view instead, its very annoying having to flick from design view each time. Thank you

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  • Dynamic External Program in debug tab vs2008

    - by Justin Holbrook
    I am playing with NServiceBus using the generic host; specifically I'm working on having 2 different configurations, a debug configuration that logs to the console and a release version that logs to metabase (I'm using VS2008). I had just made some code changes (commented out a logging statement), but it was still showing in the log when I ran my solution. I eventually figured out that I had switched configuration to release, made my change, then built. I think the change isn’t being picked up because in the debug tab of my project properties I have the following (abbreviated) path to the generic host: C:...\Inventory\bin\Debug\NServiceBus.Host.exe Notice it specifically points to the debug directory. So basically even though I’m in release config it’s firing up the host in the debug directory which I think is then using the dll's in the debug directory (which is why my changes didn't get picked up). I tried to come up with a workaround, but have been unsuccessful. VS Macros (like $(Configuration)) and relative pathing are not allowed here. http://connect.microsoft.com/VisualStudio/feedback/details/422223/relative-path-not-allowed-in-c-project-debug-properties-window Any ideas? I hope this doesn’t require a custom build task.

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  • EXE stops working if containing folder is renamed. MSVCP90.dll

    - by John
    This popup comes up as soon as the app is started: The program can't start because MSVCP90.dll is missing from your computer. Before anyone says "install the VC++ runtimes", wait! If I rename the folder containing my .EXE then the app runs. If I rename it back, it breaks. The app has been running for weeks without any changes to my system/VS installation (2008 SP1), we suddenly spotted this error a few days ago. Lost as to why the name of the dir is causing issues... again this has not changed in months and all our resource paths are relative anyway, e.g "../someOtherDir/...." It doesn't just do this on my PC, we have the /bin dir (the one containing EXE) in SVN and suddenly everyone started seeing the same issue, even though the binaries themselves seem just fine. Is it possible some additional data got put into SVN and that's the cause? Since it's not just one PC, there must be something either in SVN or the EXE itself... Note this popup comes before our code even gets to run.

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  • Is there a way to prevent a ToolWindow from being closed?

    - by brunoqc
    Is there a way to hide the "X" closing icon of a ToolWindow or is there a way to use IVsWindowFrameNotify3's OnShow method to discard (ignore) the event? It seems that the OnClose method is called only when VS exit. When the ToolWindow is called, the OnShow method is called with the __FRAMESHOW.FRAMESHOW_WinHidden state. thanks

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  • How to copy bytes from buffer into the managed struct?

    - by Chupo_cro
    I have a problem with getting the code to work in a managed environment (VS2008 C++/CLI Win Forms App). The problem is I cannot declare the unmanaged struct (is that even possible?) inside the managed code, so I've declared a managed struct but now I have a problem how to copy bytes from buffer into that struct. Here is the pure C++ code that obviously works as expected: typedef struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; int offset = 0; int filesize = 256; // simulates filesize int point_num = 10; // simulates number of records int main () { char *buffer_dyn = new char[filesize]; // allocate RAM // here, the file would have been read into the buffer buffer_dyn[0xa8] = 0x1e; // simulates the speed data (1e 00 00 00) buffer_dyn[0xa9] = 0x00; buffer_dyn[0xaa] = 0x00; buffer_dyn[0xab] = 0x00; offset = 0x90; // if the data with this offset is transfered trom buffer // to struct, int speed is alligned with the buffer at the // offset of 0xa8 track_point *points = new track_point[point_num]; points[0].speed = 0xff; // (debug) it should change into 0x1e memcpy(&points[0],buffer_dyn+offset,32); cout << "offset: " << offset << "\r\n"; //cout << "speed: " << points[0].speed << "\r\n"; printf ("speed : 0x%x\r\n",points[0].speed); printf("byte at offset 0xa8: 0x%x\r\n",(unsigned char)buffer_dyn[0xa8]); // should be 0x1e delete[] buffer_dyn; // release RAM delete[] points; /* What I need is to rewrite the lines 29 and 31 to work in the managed code (VS2008 Win Forms C++/CLI) What should I have after: array<track_point^>^ points = gcnew array<track_point^>(point_num); so I can copy 32 bytes from buffer_dyn to the managed struct declared as typedef ref struct GPS_point { float point_unknown_1; float latitude; float longitude; float altitude; // x10000 float time; int point_unknown_2; int speed; // x100 int manually_logged_point; // flag (1 --> point logged manually) } track_point; */ return 0; } Here is the paste to codepad.org so it can be seen the code is OK. What I need is to rewrite these two lines: track_point *points = new track_point[point_num]; memcpy(&points[0],buffer_dyn+offset,32); to something that will work in a managed application. I wrote: array<track_point^>^ points = gcnew array<track_point^>(point_num); and now trying to reproduce the described copying of the data from buffer over the struct, but haven't any idea how it should be done. Alternatively, if there is a way to use an unmanaged struct in the same way shown in my code, then I would like to avoid working with managed struct.

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  • VS2010: New and improved Intellisense?

    - by George
    In VB.NET type this on a new line: DateAdd( Shouldn't a dropdown picklist of enum values appear? It used to! I miss it! Of course, this is just one example where an enum pick list does not appear where it did before. Can anyone defend this or is it a bug?

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  • Getting information about where c++ exceptions are thrown inside of catch block?

    - by tfinniga
    I've got a c++ app that wraps large parts of code in try blocks. When I catch exceptions I can return the user to a stable state, which is nice. But I'm not longer receiving crash dumps. I'd really like to figure out where in the code the exception is taking place, so I can log it and fix it. Being able to get a dump without halting the application would be ideal, but I'm not sure that's possible. Is there some way I can figure out where the exception was thrown from within the catch block? If it's useful, I'm using native msvc++ on windows xp and higher. My plan is to simply log the crashes to a file on the various users' machines, and then upload the crashlogs once they get to a certain size.

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  • Calculate time taken by each cpp file to compile in VS2005?

    - by Rajiv Podar
    Hi Guys, I am writing a tool which can be used to make the matrix for the current performance of the project. For that I required to get the time taken by each file to get compiled. I tried with the following option but didn't succeed :( Tools-Options-Proejcts & Solutions - VC++ Project Settings - Build Timing- Yes From the above option I am able to get the whole time taken to build the solution but my problem is to get for each one. I am using VS2005 So anyone is having any idea then pls revert back ASAP....

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  • Grid view w/ progress bars?

    - by Mark
    Trying to decide on the best element to use for a grid view, pretty much exactly like the one you'd see in uTorrent or any other upload/download client. Specifically, I want to have a 'progress' column too (with progress bars). Using VS2010/.NET4. What would you recommend?

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  • Calling C++ function from C.

    - by claws
    I know this. Calling C function from C++: If my application was in C++ and I had to call functions from a library written in C. Then I would have used //main.cpp extern "C" void C_library_function(int x, int y);//prototype C_library_function(2,4);// directly using it. This wouldn't mangle the name C_library_function and linker would find the same name in its input *.lib files and problem is solved. Calling C++ function from C??? But here I'm extending a large application which is written in C and I need to use a library which is written in C++. Name mangling of C++ is causing trouble here. Well I cannot use C++ compiler over my C project because thats breaking lot of other stuff. What is the way out? By the way I'm using MSVC

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  • When debugging in VS 2008 why does the debugger land on a second return statement?

    - by Hellfire
    When debugging the following console program: class Program { static void Main(string[] args) { Console.WriteLine(DoIt(false)); Console.WriteLine(DoIt(true)); } private static Boolean DoIt(Boolean abort) { try { throw new InvalidOperationException(); } catch(Exception ex) { if (abort) { return true; } Console.WriteLine("Got here"); return false; } } } Why does the IDE land on the second return statement during the second call to DoIt()? The results of the execution is correct but the debugging experience is misleading. Is this a known issue? Is the behavior in VS 2010 the same?

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  • How to use a variable inside a _T wrapper?

    - by karikari
    I want to make the hostname part of this string to be variable.. Currently, it is only fix to this URL: _T(" --url=http://www.myurl.com/ --out=c:\\current.png"); I want to make something like this, so the URL is changeable.. _T(" --url=http://www." + myurl + "/ --out=c:\\current.png"); update. Below is my latest attempt: CString one = _T(" --url=http://www."); CString two(url->bstrVal); CString three = _T("/ --out=c:\\current.png"); CString full = one + two + three; ShellExecute(0, _T("open"), // Operation to perform _T("c:\\IECapt"), // Application name _T(full),// Additional parameters 0, // Default directory SW_HIDE); The error is : Error 1 error C2065: 'Lfull' : undeclared identifier c:\test.cpp

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