Search Results

Search found 24765 results on 991 pages for 'iphone developer'.

Page 294/991 | < Previous Page | 290 291 292 293 294 295 296 297 298 299 300 301  | Next Page >

  • label in my tabel celll

    - by ven in Iphone world
    hi this is lak.. thank you for your fast feedback but that not worked for me i am using labels in table.. UILabel *label1 = (UILabel *) [cell viewWithTag:1]; label1.backgroundColor = [UIColor clearColor]; label1.text=aStation.station_name; label1.textColor = [UIColor colorWithRed:0.76 green:0.21 blue:0.07 alpha:1.0]; [label1 setFont:[UIFont fontWithName:@"Trebuchet MS" size:15]]; for this type of label i want to limit number of characters. hope i will get an answer..

    Read the article

  • Converting "fr_FR" into "French (France)" in both directions. (Objective-C iPhone)

    - by Janice
    I can easily change a short region-code (en_US) into a longer string... but it there an easy way to also move in the other direction? [displayInEnglish displayNameForKey:NSLocaleIdentifier value:regionCountryCode]; "en_US" becomes "English (United States)". "English (United States)" becomes "en_US". I currently store the short region-code in a database.... but when I show some aggregate results... I need to display the longer strings to the user. Or should I just store the longer strings right in the database... and not even worry about "converting" them later? I'm trying to show a "dollars total" for each country. If you were a user... which would you more likely wish to see (for a currency-total list)? A "French" total A "France" total A "French (France)" total A "fr_Fr" total?

    Read the article

  • Is there an easy way to stream a m3u in iPhone?

    - by marty
    I can have a UIWebView with the .m3u file opened, which will go to the webview with a play button displayed, and that automatically goes to the quicktime player and starts playing the stream. But when I press the done button, it goes back to the UIWebView with a little play button in the middle, and from there you can go back to the previous screen (it was selected from a tableview). So I just want it to automatically load the quicktime player in the view. How can I do that?

    Read the article

  • iPhone: Does it ever make sense for an object to retain its delegate?

    - by randombits
    According to the rules of memory management in a non garbage collected world, one is not supposed to retain a the calling object in a delegate. Scenario goes like this: I have a class that inherits from UITableViewController and contains a search bar. I run expensive search operations in a secondary thread. This is all done with an NSOperationQueue and subclasses NSOperation instances. I pass the controller as a delegate that adheres to a callback protocol into the NSOperation. There are edge cases when the application crashes because once an item is selected from the UITableViewController, I dismiss it and thus its retain count goes to 0 and dealloc gets invoked on it. The delegate didn't get to send its message in time as the results are being passed at about the same time the dealloc happens. Should I design this differently? Should I call retain on my controller from the delegate to ensure it exists until the NSOperation itself is dealloc'd? Will this cause a memory leak? Right now if I put a retain on the controller, the crashes goes away. I don't want to leak memory though and need to understand if there are cases where retaining the delegate makes sense. Just to recap. UITableViewController creates an NSOperationQueue and NSOperation that gets embedded into the queue. The UITableViewController passes itself as a delegate to NSOperation. NSOperation calls a method on UITableViewController when it's ready. If I retain the UITableViewController, I guarantee it's there, but I'm not sure if I'm leaking memory. If I only use an assign property, edge cases occur where the UITableViewController gets dealloc'd and objc_msgSend() gets called on an object that doesn't exist in memory and a crash is imminent.

    Read the article

  • what is best way to store long term data in iphone Core Data or SQLLite?

    - by AmitSri
    Hi all, I am working on i-Phone app targeting 3.1.3 and later SDK. I want to know the best way to store user's long term data on i-phone without losing performance, consistency and security. I know, that i can use Core Data, PList and SQL-Lite for storing user specific data in custom formats.But, want to know which one is good to use without compromising app performance and scalability in near future. Thanks

    Read the article

  • Is it possible to recreate User Gestures in iPhone?

    - by MadhavanRP
    I am developing an app and I have encountered a problem that comes down to this scenario: Consider a superview with two buttons(button1,button2) and a text view, all as its subviews. When I click on one button, I display the text view. When I tap on anywhere outside the textview, but in the super view, I need to dismiss the text view. I have added a UITapGestureRecognizer to the super view and it calls a method tap:. In tap:, I get the point of the tap and if it is outside the text view, I dismiss the text view and remove the GestureRecognizer. Now the problem occurs when I tap on button 2. I need to dismiss the text view as well as execute the action for button 2. But it enters tap: and I do not wish to call the button 2's method from there. What I want to know is if it would be possible to emulate the same tap at the same co ordinates after the gesture recognizer is removed? If not what is the way I proceed to solve this issue?

    Read the article

  • Is there an easy way to change iPhone Application Settings from within an application?

    - by Matt
    I've got application settings working just fine. However, I'd like to be able to change my app settings from within my app. It seems as though there should be some kind of generic way to add this functionality to my app without having to recreate all the controls myself. I mean, the code is already written in apple's settings app. Maybe someone wrote this code and open sourced it? (if it is not already available)

    Read the article

  • iPhone:How to find the control interaction under Touch?

    - by user187532
    Hello friends, I have a UILabel control in a view. I want to detect touch event occurred when this label touched. I added the following code, which should work whenever touch happens on the view. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { // This should be called only when the label is touched, not all the time.. [ [UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://www.mywebsite.com"] ]; } Whenever that particular label is touched my code should do the process further, not when the touch is happening anywhere in the view. How do i find out the particular label (or) any control is touched under touchesEnded function ? Could someone guide me on this? Thank you.

    Read the article

  • iPhone. About action target again.

    - by Siegfried
    This line of code is in AController.m UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemAdd target:self action:@selector(addItem)]; And -(void)addItem is also in AController.m If I want to call a method -(void)addItem1 in BController.m, how can I change to make it work? What should I pass to the target parameter? Many thanks!

    Read the article

  • Where do I change the height of a navigationBar for an iPhone app?

    - by Tony
    In my applicationDidFinishLaunching I set up a UINavigationController: - (void)applicationDidFinishLaunching:(UIApplication *)application { navController = [[UINavigationController alloc] init]; [[navController navigationBar] setFrame:CGRectMake(0.0,0.0,320.0,20.0)]; ... } As you can see, I am trying to make the navigation controller's height 20px. However, this is not working. I would imagine setFrame must be the correct function but I am not calling it in the right place. I realize that other questions on SO are similar to mine, but I think setting the navigationBar height should be possible if it responds to setFrame...right? Also, anyone know the default height of the navigationBar? Thanks!

    Read the article

  • Is there a quick way to build & install to iPhone (from XCode) without starting the app?

    - by Olie
    In XCode, I can use CMD-R to run (or CMD-Y to debug), and my app will compile, install on the phone & start-up. (I've already prepped my phone & XCode so this part works as expected.) What I'd LIKE to do is type CMD-<something else> and have my program compile & install on the phone, but NOT start-up. I realize that I can just CMD-B to build, then go through some rigamarole to deploy, but I'm hoping one of you smart-folk can tell me the lazy-man's shortcut for all of this. Thanks!

    Read the article

  • Why I can't draw in a loop? (Using UIView in iPhone)

    - by Tattat
    I can draw many things using this : NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = 0; double y = 0; for (int k=0; k<someValue; k++) { x += k; y += k; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); } } CGImageRelease(img.CGImage); So, it works, so, I put it into a command object's execute method. Then, I want to do similar thing, but this time, my execute method only do this: NSString *imagePath = [[NSBundle mainBundle] pathForResource:@"dummy2.png" ofType:nil]; UIImage *img = [UIImage imageWithContentsOfFile:imagePath]; image = CGImageRetain(img.CGImage); CGRect imageRect; double x = inComingX; double y = inComingY; imageRect.origin = CGPointMake(x, y); imageRect.size = CGSizeMake(25, 25); CGContextDrawImage(UIGraphicsGetCurrentContext(), imageRect, image); CGImageRelease(img.CGImage); This time, this is also a Command, and it is the execute method. But I take the for loop away. I will have another method that pass the inComingX , and inComingY into my Command object. My Drawing method is simply execute the Cmd that passed in my drawingEngine: -(void)drawInContext:(CGContextRef)context { [self.cmdToBeExecuted execute]; } I also have the assign method to assign the command,: -(void)assignCmd:(Command* )cmd{ self.cmdToBeExecuted = cmd; } And this is the way I called the drawingEngine for(int k=0; k<5; k++){ [self.drawingEngine assignCmd:[DrawingCmd setDrawingInformation:(10*k):0:@"dummy.png"]]; [self.drawingEngine setNeedsDisplay]; } It can draw, but the sad thing is it only draw the last one. Why? and how to fix it? I can draw all the things in my First code, but after I take the loop outside, and use the loop in last code, it just only draw the last one. Plz help

    Read the article

  • How do I create rows with alternating colors for a UITableView on iPhone?

    - by Mat
    Hi all, i would to have alternate 2 colors of rows, like the first black, the second white, the third black, etc, etc... my approach is like a basic exercise of programming to calculate if a number is odd number or not: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; cell = ((MainCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]); if (cell==nil) { NSArray *topLevelObjects=[[NSBundle mainBundle] loadNibNamed:@"MainCell" owner:self options:nil]; for (id currentObject in topLevelObjects){ if ([currentObject isKindOfClass:[UITableViewCell class]]){ if ((indexPath.row % 2)==0) { [cell.contentView setBackgroundColor:[UIColor purpleColor]]; }else{ [cell.contentView setBackgroundColor:[UIColor whiteColor]]; } cell = (MainCell *) currentObject; break; } } }else { AsyncImageView* oldImage = (AsyncImageView*) [cell.contentView viewWithTag:999]; [oldImage removeFromSuperview]; }return cell; The problem is that when i do a rapid scroll, the background of cells become like the last 2 cell black, the first 2 cell white or something like this, but if i scroll slow works fine. I think the problem is the cache of reusableCell. Any ideas? TIA

    Read the article

  • How to save Application State using NSUserDefaults in iPhone?

    - by keith
    Hello Everyone, Following is what i am doing: - (void) applicationWillTerminate: (UIApplication*) application { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; [defaults setObject:navigationController.viewControllers forKey:@"diabetesstate"]; } - (void) applicationDidFinishLaunching: (UIApplication*) application { NSMutableArray *state = [[NSUserDefaults standardUserDefaults] objectForKey:@"diabetesstate"]; if (state == nil) { //Will initialize a new controller and put it as root view controller } else { [navigationController setViewControllers:state animated:NO]; } }

    Read the article

< Previous Page | 290 291 292 293 294 295 296 297 298 299 300 301  | Next Page >