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  • How to achieve a Gaussian Blur effect for shadows in LWJGL/Slick2D?

    - by user46883
    I am currently trying to implement shadows into my game, and after a lot of searching in the interwebs I came to the conclusion that drawing hard edged shadows to a low resolution pass combined with a Gaussian blur effect would fit best and make a good compromise between performance and looks - even though theyre not 100% physically accurate. Now my problem is, that I dont really know how to implement the Gaussian blur part. Its not difficult to draw shadows to a low resolutions buffer image and then stretch it which makes it more smooth, but I need to add the Gaussian blur effect. I have searched a lot on that and found some approachs for GLSL, some even here, but none of them really helped it. My game is written in Java using Slick2D/LWJGL and I would appreciate any help or approaches for an algorithm or maybe even an existing library to achieve that effect. Thanks for any help in advance.

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  • Replace an IP address with it's whois using bash

    - by user2099762
    I have a traffic log similar to this "page visited" for xxx.xxx.xxx.xxx at 2013-10-30 and I would like to replace the ip address with the result of it's whois lookup. I can export the ip addresses to a separate file and then do a whois on each line, but im struggling to combine them all together. Ideally i'd like to replace the ip address in the same string and print the new string to a new file. So it would look like "page visited" for example.com at 2013-10-30 Can anyone help Here's what I have so far grep -o '[0-9]\{1,3\}\.[0-9]\{1,3\}\.[0-9]\{1,3\}\.[0-9]\{1,3\}' clean_cites.txt > iplist.txt for i in `cat iplist.txt` do OUTPUT=$(geoiplookup -f /usr/share/GeoIP/GeoIPOrg.dat $i) echo $i,$OUTPUT >> visited.txt done Like I said,this produces a separate file with a list of ip addresses and their relevant hostnames, so I either need to search for the ip address in file and and replace it with the text in file b (which will give the ip address and hostname) or replace the ip address in place. Thanks

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  • Migrate AD DS Server 2003 to Server 2008 R2

    - by user2566483
    I would like to get a couple opinions Found this article online and wanted to know if it is good to follow http://www.msserverpro.com/migrating-active-directory-domain-controller-from-windows-server-2003-sp2-to-windows-server-2008-r2/ Couple of things that need to be done. 1. Move over all active directory settings from old Server 2003 server to new Server 2008R2 2. Setup all users on new server using csvde. csvde -f output.csv -- on old server csvde -i -f output.csv -- on new server Any advice would be greatly appreciated.

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  • ffmpeg trimming video

    - by Dori
    I am having a problem using ffmpeg which is driving me a little mad, so I hope someone can help me out. I have a 13 MPEG-4 .mp4 video of which I am attempting to trim the first two seconds off using ffmpeg and display in an Android app. From the numerous tuts online i am excecuting the following on the command line ffmpeg -i untrimmed_video.mp4 -vcodec copy -ss 2 trimmed_video.mp4 with no luck as it outputs a video of 4-seconds length (i have no idea where its getting 4 from), if i change this to 3 i still get a 4 second video, if i set it to 10 i get unplayable output. if i move the -ss arg to ffmpeg -vcodec copy -i untrimmed_video.mp4 -ss 2 trimmed_video.mp4 i get output the same length as the input, same as if i move to the end. I have tried lots of variations as orders and nothing seems to work, is this a bug, am i doing something wrong?! please help!!!

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  • LEMP Stack on Ubuntu Server 13.04 not parsing PHP Switch Statement Properly

    - by schester
    On my Ubuntu 12.04 Server LTS on nginx 1.1.19, the following PHP code works properly: switch($_SESSION['user']['permissions']) { case 9: echo "Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } However, I have a backup server running Ubuntu Server 13.04 on nginx 1.4.1 which has the exact same copy of the script (synced) but instead of breaking on the break; command, it echos the whole php script. The output on the 12.04 Box is similar to this: You are logged in with Super Admin Privileges But on the 13.04 Box, the output is like this: You are logged in logged in with Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } ?> I have also tried changing the script from switch statement to if statements but same results. Any idea what is wrong?

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  • vi issue in SSH TTYs to Ubuntu 14.04.1 LTS

    - by Steve Campbell
    After upgrading my server to Ubuntu 14.04.1 LTS, I can no longer use the vi editor to edit anything in an SSH terminal (I access the server by launching ssh sessions from Cygwin running on Windows). The empty portions of the vi window fill with garbage. The workaround is to launch an xterm from the server back to my Cygwin/X display. Using vi from within the xterm works fine. Setting my TERM to vt100/vt220/xterm does not help.

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  • Ubuntu 12 Server messing up my hard disk

    - by Jeroen Jacobs
    I'm installing Ubuntu server on a disk with 12GB available. During the setup, I choose the default LVM-based partition layout. However for some reason, Ubuntu decides that it only wants to use 4GB of this disk. How do I reclaim the remaining space of the hard disk? "lvextent" doesn't work btw... output of df -h: Filesystem Size Used Avail Use% Mounted on /dev/mapper/ubuntu-root 4.3G 3.4G 754M 82% / udev 3.9G 4.0K 3.9G 1% /dev tmpfs 1.6G 756K 1.6G 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.9G 0 3.9G 0% /run/shm /dev/sda1 228M 25M 192M 12% /boot output of pvdisplay: --- Physical volume --- PV Name /dev/sda5 VG Name ubuntu PV Size 12.32 GiB / not usable 2.00 MiB Allocatable yes PE Size 4.00 MiB Total PE 3154 Free PE 8 Allocated PE 3146 PV UUID dD06RZ-kGcL-1tTX-Ruds-XIDG-ssMd-FIUkzZ my partitions: Device Boot Start End Blocks Id System /dev/sda1 * 2048 499711 248832 83 Linux /dev/sda2 501758 26343423 12920833 5 Extended /dev/sda5 501760 26343423 12920832 8e Linux LVM when I try lvextent, it says there is not enough diskspace.

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  • Remove SID with ICACLS

    - by chris
    I am trying to remove an obsolete SID (the account was apparently deleted). I've tried to run the following on the server (win2003) and a client (win7): icacls c:\path /remove *S-1-5-21-1883347182-1220252494-433279356-1095 /T But I always get the output Successfully processed 0 files; Failed processing 0 files without it doing anything. How can I get it to work? Update: I've used AccessEnum to get the SID because icacls only says "No mapping between account names and security IDs was done." but doesn't show the sid. The output from AccessEnum is: "Path" "Read" "Write" "Deny" "c:\path" "Administrators, S-1-5-21-1883347182-1220252494-433279356-1095, ..." "Administrators, S-1-5-21-1883347182-1220252494-433279356-1095, ..." ""

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  • prevent filesystem from entering read-only mode

    - by user788171
    I have found that my server's filesystem is continuously entering read-only mode. There have been some issues with the raid1 array, but I have removed the bad disk from the array. However, it is still physically plugged into the system because I haven't had a chance to go over to the datacentre, I suspect udev and the system kernel is still picking up the bad disk and throwing errors. In /var/log/messages, there are errors like this: Mar 2 06:53:14 nocloud kernel: ata1: exception Emask 0x10 SAct 0x0 SErr 0x4010000 action 0xe frozen Mar 2 06:53:14 nocloud kernel: ata1: irq_stat 0x00400040, connection status changed Mar 2 06:53:14 nocloud kernel: ata1: SError: { PHYRdyChg DevExch } Mar 2 06:53:14 nocloud kernel: ata1: hard resetting link Mar 2 06:53:20 nocloud kernel: ata1: link is slow to respond, please be patient (ready=0) Mar 2 06:53:21 nocloud kernel: ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 2 06:53:21 nocloud kernel: ata1.00: configured for UDMA/133 Mar 2 06:53:21 nocloud kernel: ata1: EH complete This happens fairly randomly throughout the day until eventually the filesystem becomes read-only. When this happens, my system becomes non-operational which kind of defeats the purpose of having a raid1. Note, ata1 is the bad disk (I think ata1 corresponds to /dev/sda because they are both first in line). Under mdadm, /dev/sda1,2 is no longer being used, but I can't prevent the system kernel from continuing to query that disk when I am no longer using it and throwing these errors. Is there a way to prevent my filesystem from automatically going into read-only mode? Furthermore, is it safe to do so? Thanks in advance. EDIT: Additional information: output from cat /proc/mdstat md1 : active raid1 sdb2[1] 976554876 blocks super 1.1 [2/1] [_U] bitmap: 5/8 pages [20KB], 65536KB chunk md0 : active raid1 sdb1[1] 204788 blocks super 1.0 [2/1] [_U] Output from mount: /dev/mapper/VolGroup-LogVol00 on / type ext4 (rw,noatime) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) tmpfs on /dev/shm type tmpfs (rw,rootcontext="system_u:object_r:tmpfs_t:s0") /dev/md0 on /boot type ext4 (rw) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) sunrpc on /var/lib/nfs/rpc_pipefs type rpc_pipefs (rw) EDIT2: pvdisplay output: --- Physical volume --- PV Name /dev/md1 VG Name VolGroup PV Size 931.32 GiB / not usable 2.87 MiB Allocatable yes (but full) PE Size 16.00 MiB Total PE 59604 Free PE 0 Allocated PE 59604

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  • How to interpret the bash command "usage" syntax?

    - by raoulsson
    How exactly do you have to interpret the output of a commands "usage" output, in bash for example. For example, on my OS X, cp gives me usage: cp [-R [-H | -L | -P]] [-fi | -n] [-apvX] source_file target_file cp [-R [-H | -L | -P]] [-fi | -n] [-apvX] source_file ... target_directory What does the nested options, like -H within -R, indicate? Does upper and lower case have any meaning? When is an argument optional, required? I need to implement a telnet command line against a program of mine and I would like to get this straight.

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  • Why is my ogg bigger than my m4a?

    - by acidzombie24
    I am using the following commands to encode an audio file to m4a & ogg formats: ffmpeg.exe -i 0123456789 -ab 192k out.m4a ffmpeg.exe -i 0123456789 -f wav - | oggenc2.exe - -r -q 6 -o out.ogg (0123456789 has no extension.) My m4a output is 14,608kB while my ogg output is 19,809kB. Why? AFAIK -q 6 is roughly 192kbps. So it should be about even. I could see one file being 1-3MB bigger than the other, but 5MB is pretty large. The m4a is almost 75% of the ogg! Why is this?

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  • Will my laptop be ok with this different laptop charger?

    - by tidbits
    So the original laptop charger broke and I switched to a charger from a laptop that I no longer use. The specifications from each are: Original Input:AC 100-240V 1.5A 50-60Hz Output: DC 19V 3.42A Other Charger Input: AC 100-240V 1.5A 50-60Hz Output: 20V 3.25A Yes, the polarity is the same. Also, the wattage has a difference of .02 from what I understand. Is wattage ever important, and more specifically, a wattage difference of that size. Feel free to ask me any other questions about the chargers and I'll answer them to the best of my ability.

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  • Omni-directional shadow mapping

    - by gridzbi
    What is a good/the best way to fill a cube map with depth values that are going to give me the least amount of trouble with floating point imprecision? To get up and running I'm just writing the raw depth to the buffer, as you can imagine it's pretty terrible - I need to to improve it, but I'm not sure how. A few tutorials on directional lights divide the depth by W and store the Z/W value in the cube map - How would I perform the depth comparison in my shadow mapping step? The nvidia article here http://http.developer.nvidia.com/GPUGems/gpugems_ch12.html appears to do something completely different and use the dot of the light vector, presumably to counter the depth precision worsening over distance? He also scales the geometry so that it fits into the range -.5 +.5 - The article looks a bit dated, though - is this technique still reasonable? Shader code http://pastebin.com/kNBzX4xU Screenshot http://imgur.com/54wFI

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  • Multiple vulnerabilities in Mozilla Firefox

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-2372 Permissions, Privileges, and Access Controls vulnerability 3.5 Firefox web browser Solaris 11 11/11 SRU 3 Solaris 10 Contact Support CVE-2011-2995 Denial of Service (DoS) vulnerability 10.0 CVE-2011-2997 Denial of Service (DoS) vulnerability 10.0 CVE-2011-3000 Improper Control of Generation of Code ('Code Injection') vulnerability 4.3 CVE-2011-3001 Permissions, Privileges, and Access Controls vulnerability 4.3 CVE-2011-3002 Denial of Service (DoS) vulnerability 9.3 CVE-2011-3003 Denial of Service (DoS) vulnerability 10.0 CVE-2011-3004 Improper Input Validation vulnerability 4.3 CVE-2011-3005 Denial of Service (DoS) vulnerability 9.3 CVE-2011-3232 Improper Control of Generation of Code ('Code Injection') vulnerability 9.3 CVE-2011-3648 Improper Neutralization of Input During Web Page Generation ('Cross-site Scripting') vulnerability 4.3 CVE-2011-3650 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 9.3 CVE-2011-3651 Denial of Service (DoS) vulnerability 10.0 CVE-2011-3652 Denial of Service (DoS) vulnerability 10.0 CVE-2011-3654 Denial of Service (DoS) vulnerability 10.0 CVE-2011-3655 Improper Control of Generation of Code ('Code Injection') vulnerability 9.3 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • umount bind of stale NFS

    - by Paul Eisner
    i've got a problem removing mounts created with mount -o bind from a locally mounted NFS folder. Assume the following mount structure: NFS mounted directory: $ mount -o rw,soft,tcp,intr,timeo=10,retrans=2,retry=1 \ 10.20.0.1:/srv/source /srv/nfs-source Bound directory: $ mount -o bind /srv/nfs-source/sub1 /srv/bind-target/sub1 Which results in this mount map $ mount /dev/sda1 on / type ext3 (rw,errors=remount-ro) # ... 10.20.0.1:/srv/source on /srv/nfs-source type nfs (rw,soft,tcp,intr,timeo=10,retrans=2,retry=1,addr=10.20.0.100) /srv/nfs-source/sub1 on /srv/bind-target/sub1 type none (rw,bind) If the server (10.20.0.1) goes down (eg ifdown eth0), the handles become stale, which is expected. I can now un-mount the NFS mount with force $ umount -f /srv/nfs-source This takes some seconds, but works without any problems. However, i cannot un-mount the bound directory in /srv/bind-target/sub1. The forced umount results in: $ umount -f /srv/bind-target/sub1 umount2: Stale NFS file handle umount: /srv/bind-target/sub1: Stale NFS file handle umount2: Stale NFS file handle Here is a trace http://pastebin.com/ipvvrVmB I've tried umounting the sub-directories beforehand, find any processes accessing anything within the NFS or bind mounts (there are none). lsof also complains: $ lsof -n lsof: WARNING: can't stat() nfs file system /srv/nfs-source Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/sub1 (deleted) Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/ Output information may be incomplete. I've tried with recent stable Linux kernels 3.2.17, 3.2.19 and 3.3.8 (cannot use 3.4.x, cause need the grsecurity patch, which is not, yet, supported - grsecurity is not patched in in the tests above!). My nfs-utils are version 1.2.2 (debian stable). Does anybody have an idea how i can either: force the un-mount some other way? (any dirty trick is welcome, data loss or damage neglible at this point) use something else instead of mount -o bind? (cannot use soft links, cause mounted directories will be used in chroot; bindfs via FUSE is far to slow to be an option) Thanks, Paul Update 1 With 2.6.32.59 the umount of the (stale) sub-mounts work just fine. It seems to be a kernel regression bug. The above tests where with NFSv3. Additional tests with NFSv4 showed no change. Update 2 We have tested now multiple 2.6 and 3.x kernels and are now sure, that this was introduced in 3.0.x. We will fille a bug report, hopefully they figure it out.

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  • Bluetooth Issues Ubuntu 13.10

    - by Eduardo
    I have a bluetooth headset which works perfectly on Ubuntu 13.04. Now I update to 13.10, and here is what's happing: After installing blueman, bluetooth-suport, pulseaudio-module-bluetooth and so on, I can find my device, pair it and connect to the headset service. But the device does not appear on the Sound Settings, so I just can't select it as input/output device. In other words, it's connected but "useless". So, searching around for solutions, I found a software called stream2ip. With this I can connect the device and it appears on the Sound Settings, the sound plays on the device as well, but I microphone does not work, even when selected on the settings, also the A2DP option still not working. Stream2ip isn't a solution at all, I mean everything was working without it in the previous Ubuntu version. Maybe I'm missing something, and I hope someone could give me any hint. And formally, the question: How can I get the A2DP output option and the input working again, on the Ubuntu 13.10? Thanks!

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  • Cisco asa 5505 locks up / unresponsive

    - by Chris
    We have a cisco asa 5505 that's new (in service for about 2 months) running 7.2(4) software. Every day around 10a it locks up for approx 10 minutes. We're monitoring it via snmp with stg, and snmp doesn't respond during that time. There's no output in the 'show crash' output. Internet connectivity is also dropped. Wondering if anyone else has seen this and what the fix might be. Currently we're looking at upgrading software, but will need memory upgrade for that. We've forced the speed and duplex on the internal and external interfaces, but the problem is still occurring. It's connected on the internal lan to a netgear 724 gige switch.

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  • lubuntu notify-send remove limit of 21?

    - by giuspen
    sending notifications with notify-send in lubuntu notify-send -i error -t 1000 "Error" "error notification" I can send only 21 of them, after that no more notifications sent, the only way to receive more notifications is to click on the panel where there's a letter with the number 21 and then click on the button "clear all notifications". Is there a way to avoid the need to go clicking the button, also is there a way to remove at all that letter with number of notifications received? UPDATE: I realize that notification-daemon (0.7.3) is used. I downloaded the sources and edited the source code (nd-queue.c - on_bubble_destroyed) to do not buffer but always destroy the bubbles but I would prefer another way...

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  • SQL SERVER – Download PSSDIAG Data Collection Utility

    - by pinaldave
    During an early career of mine as a database consultant – when I was dealing with SQL Server 2000, I often needed to collect various data related to SQL Server. My favorite tool to collect the data is PSSDIAG tool. It is a general purpose diagnostic collection utility that Microsoft Product Support Services uses to collect various logs and data files. It collects Performance Monitor logs, SQL Profiler traces, SQL Server blocking script output, Windows Event Logs, and SQLDIAG output. The data collected can be used by SQL Nexus tool which help you troubleshoot SQL Server performance problems. PSSDIAG is a wrapper around other data collection APIs and utilities, the performance impact of running PSSDIAG is generally equal to the impact of the traces that PSSDIAG has been configured to capture. If you are using SQL Server 2000 – you need to seriously consider to upgrading it to SQL Server 2012. Here is a PSSDIAG Data Collection Utility updated in August 2012. My friend and SQL Server Expert Amit Benerjee have written an excellent article on this subject, I encourage all of you to read the same. Note: For SQL Server 2012 there is SQLDiag. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Download, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Update fails with unrecoverable dpkg fatal error

    - by Jonthue Michel
    Hello I keep receiving this error every-time i try to do some updates, I tried sudo dpkg --configure, sudo apt-get update and sudo apt-get install -f but they failed on me. installArchives() failed: (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55%dpkg: unrecoverable fatal error, aborting: failed to read on buffer copy for files list for package `libc6-i386': Is a directory

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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    Hi, I found out that the ntpd service that I've set up a few weeks ago on a Centos5 machine doesn't correctly synchronize the server time. I detected an offset of more than 5 minutes (by stopping ntpd and executing ntpdate). After setting up the service I checked the setup via ntpstat: [xxxx@xxx ~]$ ntpstat -q synchronised to local net at stratum 11 time correct to within 10 ms polling server every 1024 s I repeated this check every day and it always showed this output. Doesn't this output tell me that the server time is sane?

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