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  • Using Python to traverse a parent-child data set

    - by user132748
    I have a dataset of two columns in a csv file. Th purpose of this dataset is to provide a linking between two different id's if they belong to the same person. e.g (2,3,5 belong to 1) e.g COLA COLB 1 2 ; 1 3 ; 1 5 ; 2 6 ; 3 7 ; 9 10 In the above example 1 is linked to 2,3,5 and 2 is the linked to 6 and 3 is linked to 7. What I am trying to achieve is to identify all records which are linked to 1 directly (2,3,5) or indirectly(6,7) and be able to say that these id's in column B belong to same person in column A and then either dedupe or add a new column to the output file which will have 1 populated for all rows that link to 1 e.g of expected output colA colB GroupField 1 2 1; 1 3 1; 1 5 1 ; 2 6 1 ;3 7 1; 9 10 9; 10 11 9 I am a newbie and so am not sure on how to approach this problem.Appreciate any inputs you'll can provide.

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  • Google App Engine says "Must authenticate first." while trying to deploy any app

    - by Oleksandr Bolotov
    Google App Engine says "Must authenticate first." while trying to deploy any app: me@myhost /opt/google_appengine $ python appcfg.py update ~/sda2/workspace/lyapapam/ Application: lyapapam; version: 1. Server: appengine.google.com. Scanning files on local disk. Scanned 500 files. Scanned 1000 files. Initiating update. Email: <my_email_was_here>@gmail.com Password for <my_email_was_here>@gmail.com: Error 401: --- begin server output --- Must authenticate first. --- end server output --- We are getting this message with any appliation and under any developer account avialable to us That's what we have installed: App Engine SDK - 1.3.2 PIL - 1.1.7 Python - 2.5.5 pip - 0.6.3 ssl - 1.15 wsgiref - 0.1.2 So, what can it be? Is it well known problem?

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  • Unity 3D does not work on Dell system with a AMD Radeon HD 6470M

    - by VeeKay
    I am running 64 bit Ubuntu on Dell with 1GB graphic card. I login with "Ubuntu" hoping to see Unity 3d but it doesn't. Unity 2D runs instead. when I type in echo "$DESKTOP_SESSION" it confirms the Unity-2D. I've checked the System info that shows like : The graphics row shows itself as empty. SO I've presumed that the graphic drivers aren't detected and hence I went to Unity- Additional Drivers and installed the fglrx driver that the UI has suggested. Even after installing so, the graphics part in System info details shows nothing and still Unity 2D runs in spite of all the effort. Please help! How can I get my Unity 3D back? Hardware Info Video Card : AMD Radeon™ HD 6470M - 1GB (For ICC) RAM : 6GB (1 X 2GB + 1 X 4GB) 2 DIMM DDR3 1333Mhz OS : 64 bit Ubuntu 11.10 Edit : Output for /usr/lib/nux/unity_support_test -p X Error of failed request: BadRequest (invalid request code or no such operation) Major opcode of failed request: 155 (GLX) Minor opcode of failed request: 19 (X_GLXQueryServerString) Serial number of failed request: 21 Current serial number in output stream: 21

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  • Showing Egde Shaped Event Duration in StreamInsight using Debugger

    Whilst writing some courseware I wanted to be able to see the start and end times of Edge shaped events from within the debugger.  A quick recap on Edge events At the start of the event you do not know the end time and most probably cannot work it out or you should be using one of the other shapes. You enqueue an event (Start Edge) with the start time and payload of the event.  The end time of the event is set to infinity When you see the end edge come through, you enqueue another event (End Edge) with the previous start time and payload and restate the event’s end time.  This is the Retract Event All seems simple enough.  The problem is the debugger is a little shy about showing you what you need but you can get it to show you everything by also reading this article Here’s what I mean. Here is what the Event Debugger looks like by default when viewing 2 complete edge events.  Notice how all the end times are set to infinity   The above does not tell you for how long an event was valid.  I then add the “NewEndTime” column to the debugger output and there I can now see the duration of events.  You will see the Retract events (End Edge) have the same start time and payload as their respective start events (Start Edge)   You can follow the exact same logic when looking at Interval shape events.  They look a little different on the output adapter but using this article you can easily see what is happening.

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  • Emacs doesn't load gui.

    - by D Connors
    Hi, whenever I run emacs or emacs23 on terminal I just get the following output: ** (emacs:2620): CRITICAL **: menu_proxy_module_load: assertion `dbusproxy != NULL' failed And the gui doesn't load, and emacs' window never opens. The emacs process doesn't actually crash (the terminal stays busy, and I can see the emacs23 process running with ps -e). I've tried running it with the -D --debug-init arguments, but the same thing happens and the output is exactly the same. However, if I run emacs -nw it successfully runs emacs in terminal mode as if nothing were wrong. Strangely, this problem only started happening the second time I ran emacs today. The first time it worked perfectly fine. Since then, I've tried rebooting and I've tried purging the emacs installation, to no success. I haven't installed any new packages today, but I might have upgraded some, could that be the reason? Is there a way to find out which packages were installed/upgraded today? Thanks I'm running Ubuntu Lucid

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  • What does "cpuid level" mean?

    - by ogzylz
    For an example, I put just output from 1 core of a 16 core machine. What does the output mean by "cpuid level" of "6"? Also, what do "bogomips" of "5992.10" and "clflush size" of "64" mean? processor : 0 vendor_id : GenuineIntel cpu family : 15 model : 6 model name : Intel(R) Xeon(TM) CPU 3.00GHz stepping : 8 cpu MHz : 2992.689 cache size : 4096 KB physical id : 0 siblings : 4 core id : 0 cpu cores : 2 fpu : yes fpu_exception: yes cpuid level : 6 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm syscall nx lm constant_tsc pni monitor ds_cpl vmx cid cx16 xtpr lahf_lm bogomips : 5992.10 clflush size : 64 cache_alignment: 128 address sizes: 40 bits physical, 48 bits virtual power management:

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  • Better way to set up samba bridge?

    - by Adam Butler
    I have an old ubuntu laptop hooked up to between my wireless network and a wired media player box. I had previously shared my wireless network connection so the media player had internet access (ie. via nat) because it was a different subnet it could not access the file shares on the wireless network. To get around this I mounted the drives from the wireless network on the laptop and re-shared them with samba. This worked ok but had some drawbacks, it seemed slow and if network computers were turned off when the laptop rebooted I had to manually mount the shares. I've just re-installed with the latest ubuntu and was wondering if there is a better way to do this. Is there some way to bridge so the media player appears to be on the wireless network? Would this give better performance? Any other options? I'm also thinking there might be some samba options that could buffer files?

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • Can I install Natty alongside Maverick and retain my encrypted /home partition?

    - by Jon
    This is my partitioning scheme: 10GB partition empty -- will be installing Natty here 10GB partition containing Maverick 2GB swap partition 300GB encrypted /home partition I've had few problems in the past with having two ubuntu installs on two separate partitions, giving /home it's own partition, but I'm a little concerned since I'm now using an encrypted /home partition. Install won't try to wipe my /home if I click " encrypt home directory," will it?

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Creating an interactive grid for a puzzle game

    - by Noupoi
    I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and completed slitherlink grid would look like: The numbers in the squares are sort of clues and the areas between the dots need to be clickable: I would like to create the game in VB .NET. What data structures should I try to use, and would it be beneficial using any frameworks such as XNA?

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  • Procedural content (settlement) generation

    - by instancedName
    I have, lets say, something like a homework or assignment to do. Roughly said I need to write an algorithm (pseudo code is not necessary, just in depth description) of procedure that would generate settlements, environment and a people to populate it with, as part of some larger world generation procedure. The genre of game is not specified, it could be any genre (rpg, strategy, colony simulation etc.) where interacting with large and extensive world is central to the game. Procedure should be called once per settlement. At the time of calling, world generation procedure makes geography, culture and history input available. Output should be map of the village and it's immediate area, and various potential additional information like myths, history, demographic facts etc. Bonus would be quest ant similar stuff, but that not really my focus at the moment. I will leave quality of the output for later when I actually dig little deeper into this topic. I am free to change parameters as long as I have strong explanation for doing so. Setting of the game is undetermined so I am free to use anything that I like the most. Ok, so my actual question is: Can anyone who has some experience in this field of game design recommend me some good literature, or point me in the direction where I should look/reed/study? I'm somewhat experienced game programmer, but I've never been into game design till now so any help will be great. I want to do this assignment as good as I can. As for deadline, it's not strictly set, but lets say I don't want it to take longer then few weeks, one month at worst case.

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  • Capturing a firewire video feed in Leopard on a G4

    - by Justin Dearing
    Hi, I have a powerbook G4 that I loaded up with Leopard (OSX 10.5). I don't have iMovie, since the Leopard version requires an intel mac. I have a Sony Digital 8 Camcorder with firewire and usb output. The usb output requires a special driver on windows. I don't think OSX will support it. I wish to capture the video stream from the camera on my G4. VLC does not support firewire capture on OSX, I don't want to pay for QT professional. I'm looking for a solution. I'd prefer open source, but I'd consider freeware and inexpensive for pay options. On a related note, if it can capture still frames, I have a related question.

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  • BizTalk 2009 - Scoped Record Counting in Maps

    - by StuartBrierley
    Within BizTalk there is a functoid called Record Count that will return the number of instances of a repeated record or repeated element that occur in a message instance. The input to this functoid is the record or element to be counted. As an example take the following Source schema, where the Source message has a repeated record called Box and each Box has a repeated element called Item: An instance of this Source schema may look as follows; 2 box records - one with 2 items and one with only 1 item. Our destination schema has a number of elements and a repeated box record.  The top level elements contain totals for the number of boxes and the overall number of items.  Each box record contains a single element representing the number of items in that box. Using the Record Count functoid it is easy to map the top level elements, producing the expected totals of 2 boxes and 3 items: We now need to map the total number of items per box, but how will we do this?  We have already seen that the record count functoid returns the total number of instances for the entire message, and unfortunately it does not allow you to specify a scoping parameter.  In order to acheive Scoped Record Counting we will need to make use of a combination of functoids. As you can see above, by linking to a Logical Existence functoid from the record/element to be counted we can then feed the output into a Value Mapping functoid.  Set the other Value Mapping parameter to "1" and link the output to a Cumulative Sum functoid. Set the other Cumulative Sum functoid parameter to "1" to limit the scope of the Cumulative Sum. This gives us the expected results of Items per Box of 2 and 1 respectively. I ran into this issue with a larger schema on a more complex map, but the eventual solution is still the same.  Hopefully this simplified example will act as a good reminder to me and save someone out there a few minutes of brain scratching.

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  • Can a switch consume bandwidth?

    - by aashiq
    I have a network with a router and a switch. At first my ISP's optical fiber is connected with media converter input port. Than Ethernet cable (output port of Media converter) is connected with the switch. Then an output Ethernet cable is connected with our inner Microtik router. Then this router is connected with another LAN switch. From this switch we have got every connection other switch. It is our total network structure. Our bandwidth is 2 Mbps. From the 11th of March our MRTG graph shows high all the time even when my all switch is switched off except LAN switch. That's why our line is breaking up (Voice call). How could be it possible? My all PC's bandwidth is limited but when connected PC with media converter directly then the graph shows normal. That's why I can't blame my ISP.

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  • FFmpeg creates emtpy (black) frames

    - by resamsel
    I have a set of images from a timelapse shot (172 JPG files) that I want to convert into a movie. I tried several parameters with FFmpeg, but all I get is a video with black frames (though it has the expected length). ffmpeg -f image2 -vcodec mjpeg -y -i img_%03d.jpg timelapse2.mpg The command above creates this video: http://sdm-net.org/data/timelapse2.mpg What I'm expecting is something like this (created with Time Lapse Assembler.app): https://vimeo.com/39038362 - This is my fallback option, but I'd really like to create timelapse movies from a script. I'm on OSX Lion (10.7.3) with FFmpeg version (0.10) installed via Homebrew. I also tried to find a proper version of mencoder for OSX, but this doesn't seem to be an easy task. Also, ImageMagick's convert doesn't seem to work nicely, it creates really bad output and it seems there's not much I can do about it... Edit: With libx264 and an mp4 container: ffmpeg -f image2 -y -i img_%03d.jpg -vcodec libx264 timelapse4.mp4 Output: ffmpeg version 0.10 Copyright (c) 2000-2012 the FFmpeg developers built on Mar 26 2012 13:47:02 with clang 3.0 (tags/Apple/clang-211.12) configuration: --prefix=/usr/local/Cellar/ffmpeg/0.10 --enable-shared --enable-gpl --enable-version3 --enable-nonfree --enable-hardcoded-tables --enable-libfreetype --cc=/usr/bin/clang --enable-libx264 --enable-libfaac --enable-libmp3lame --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libxvid --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libass --disable-ffplay libavutil 51. 34.101 / 51. 34.101 libavcodec 53. 60.100 / 53. 60.100 libavformat 53. 31.100 / 53. 31.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 60.100 / 2. 60.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 52. 0.100 / 52. 0.100 Input #0, image2, from 'img_%03d.jpg': Duration: 00:00:06.88, start: 0.000000, bitrate: N/A Stream #0:0: Video: mjpeg, yuvj420p, 3888x2592 [SAR 72:72 DAR 3:2], 25 fps, 25 tbr, 25 tbn, 25 tbc [buffer @ 0x7f8ec9415f20] w:3888 h:2592 pixfmt:yuvj420p tb:1/1000000 sar:72/72 sws_param: [libx264 @ 0x7f8ec981d800] using SAR=1/1 [libx264 @ 0x7f8ec981d800] frame MB size (243x162) > level limit (36864) [libx264 @ 0x7f8ec981d800] MB rate (984150) > level limit (983040) [libx264 @ 0x7f8ec981d800] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX [libx264 @ 0x7f8ec981d800] profile High, level 5.1 [libx264 @ 0x7f8ec981d800] 264 - core 120 - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'timelapse4.mp4': Metadata: encoder : Lavf53.31.100 Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuvj420p, 3888x2592 [SAR 72:72 DAR 3:2], q=-1--1, 25 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (mjpeg -> libx264) Press [q] to stop, [?] for help frame= 172 fps= 18 q=-1.0 Lsize= 259kB time=00:00:06.80 bitrate= 312.3kbits/s video:256kB audio:0kB global headers:0kB muxing overhead 1.089647% [libx264 @ 0x7f8ec981d800] frame I:1 Avg QP: 9.60 size:212820 [libx264 @ 0x7f8ec981d800] frame P:43 Avg QP:30.50 size: 291 [libx264 @ 0x7f8ec981d800] frame B:128 Avg QP:31.00 size: 285 [libx264 @ 0x7f8ec981d800] consecutive B-frames: 0.6% 0.0% 1.7% 97.7% [libx264 @ 0x7f8ec981d800] mb I I16..4: 22.5% 77.2% 0.3% [libx264 @ 0x7f8ec981d800] mb P I16..4: 0.0% 0.0% 0.0% P16..4: 0.0% 0.0% 0.0% 0.0% 0.0% skip:100.0% [libx264 @ 0x7f8ec981d800] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.0% 0.0% 0.0% direct: 0.0% skip:100.0% L0: 1.2% L1:98.8% BI: 0.0% [libx264 @ 0x7f8ec981d800] 8x8 transform intra:77.2% inter:100.0% [libx264 @ 0x7f8ec981d800] coded y,uvDC,uvAC intra: 41.2% 23.4% 0.6% inter: 0.0% 0.0% 0.0% [libx264 @ 0x7f8ec981d800] i16 v,h,dc,p: 40% 25% 35% 1% [libx264 @ 0x7f8ec981d800] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 36% 32% 30% 1% 0% 0% 0% 0% 0% [libx264 @ 0x7f8ec981d800] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 51% 40% 6% 1% 1% 0% 1% 0% 1% [libx264 @ 0x7f8ec981d800] i8c dc,h,v,p: 60% 21% 19% 0% [libx264 @ 0x7f8ec981d800] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0x7f8ec981d800] ref P L0: 92.3% 0.0% 0.0% 7.7% [libx264 @ 0x7f8ec981d800] ref B L0: 50.0% 0.0% 50.0% [libx264 @ 0x7f8ec981d800] ref B L1: 99.4% 0.6% [libx264 @ 0x7f8ec981d800] kb/s:304.49 Output timelapse4.mp4 (beacause of spam protection I can only post two links with my reputation): http sdm-net.org/data/timelapse4.mp4

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  • GCC: assembly listing for IA64 without an Itanium machine

    - by KD04
    I need to try the following thing: I would like to compile some simple C code samples and see the assembly listing generated by GCC for IA64 architecture, i.e. I just want to run GCC with the -S switch and see the resultant .s file. I don't have an Itanium machine, so in order to do it myself I'll probably need a cross-compiling version of GCC built for x86 RedHat. I'm not interested in full cross-compilation, meaning that I don't need to generate the binaries at all. The easiest way, of course, would be to find an Itanium machine with with GCC and just try it there. Unfortunately, I don't seem to have access to any. Another option is to build a cross-compiling version GCC on my RedHat, but apparently that's quite an endeavor for someone who hasn't done it before (I assume that the fact that I only need .s output doesn't make it simpler). What other options are there, if any? Maybe there's some sort of a web front to an Itanium GCC compiler on the Net (something like Comeau Online or ideone.com, but with .s output)? Anything else? I would appreciate any help.

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  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

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  • When module calling gets ugly

    - by Pete
    Has this ever happened to you? You've got a suite of well designed, single-responsibility modules, covered by unit tests. In any higher-level function you code, you are (95% of the code) simply taking output from one module and passing it as input to the next. Then, you notice this higher-level function has turned into a 100+ line script with multiple responsibilities. Here is the problem. It is difficult (impossible) to test that script. At least, it seems so. Do you agree? In my current project, all of the bugs came from this script. Further detail: each script represents a unique solution, or algorithm, formed by using different modules in different ways. Question: how can you remedy this situation? Knee-jerk answer: break the script up into single-responsibility modules. Comment on knee-jerk answer: it already is! Best answer I can come up with so far: create higher-level connector objects which "wire" modules together in particular ways (take output from one module, feed it as input to another module). Thus if our script was: FooInput fooIn = new FooInput(1, 2); FooOutput fooOutput = fooModule(fooIn); Double runtimevalue = getsomething(fooOutput.whatever); BarInput barIn = new BarInput( runtimevalue, fooOutput.someOtherValue); BarOutput barOut = barModule(BarIn); It would become with a connector: FooBarConnectionAlgo fooBarConnector = new fooBarConnector(fooModule, barModule); FooInput fooIn = new FooInput(1, 2); BarOutput barOut = fooBarConnector(fooIn); So the advantage is, besides hiding some code and making things clearer, we can test FooBarConnectionAlgo. I'm sure this situation comes up a lot. What do you do?

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  • Find non-ascii characters from a UTF-8 string

    - by user10607
    I need to find the non-ASCII characters from a UTF-8 string. my understanding: UTF-8 is a superset of character encoding in which 0-127 are ascii characters. So if in a UTF-8 string , a characters value is Not between 0-127, then it is not a ascii character , right? Please correct me if i'm wrong here. On the above understanding i have written following code in C : Note: I'm using the Ubuntu gcc compiler to run C code utf-string is xvab c long i; char arr[] = "xvab c"; printf("length : %lu \n", sizeof(arr)); for(i=0; i<sizeof(arr); i++){ char ch = arr[i]; if (isascii(ch)) printf("Ascii character %c\n", ch); else printf("Not ascii character %c\n", ch); } Which prints the output like: length : 9 Ascii character x Not ascii character Not ascii character ? Not ascii character ? Ascii character a Ascii character b Ascii character Ascii character c Ascii character To naked eye length of xvab c seems to be 6, but in code it is coming as 9 ? Correct answer for the xvab c is 1 ...i.e it has only 1 non-ascii character , but in above output it is coming as 3 (times Not ascii character). How can i find the non-ascii character from UTF-8 string, correctly. Please guide on the subject.

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  • SSIS Catalog: How to use environment in every type of package execution

    - by Kevin Shyr
    Here is a good blog on how to create a SSIS Catalog and setting up environments.  http://sqlblog.com/blogs/jamie_thomson/archive/2010/11/13/ssis-server-catalogs-environments-environment-variables-in-ssis-in-denali.aspx Here I will summarize 3 ways I know so far to execute a package while using variables set up in SSIS Catalog environment. First way, we have SSIS project having reference to environment, and having one of the project parameter using a value set up in the environment called "Development".  With this set up, you are limited to calling the packages by right-clicking on the packages in the SSIS catalog list and select Execute, but you are free to choose absolute or relative path of the environment. The following screenshot shows the 2 available paths to your SSIS environments.  Personally, I use absolute path because of Option 3, just to keep everything simple for myself. The second option is to call through SQL Job.  This does require you to configure your project to already reference an environment and use its variable.  When a job step is set up, the configuration part will require you to select that reference again.  This is more useful when you want to automate the same package that needs to be run in different environments. The third option is the most important to me as I have a SSIS framework that calls hundreds of packages.  The main part of the stored procedure is in this post (http://geekswithblogs.net/LifeLongTechie/archive/2012/11/14/time-to-stop-using-ldquoexecute-package-taskrdquondash-a-way-to.aspx).  But the top part had to be modified to include the logic to use environment reference. CREATE PROCEDURE [AUDIT].[LaunchPackageExecutionInSSISCatalog] @PackageName NVARCHAR(255) , @ProjectFolder NVARCHAR(255) , @ProjectName NVARCHAR(255) , @AuditKey INT , @DisableNotification BIT , @PackageExecutionLogID INT , @EnvironmentName NVARCHAR(128) = NULL , @Use32BitRunTime BIT = FALSE AS BEGIN TRY DECLARE @execution_id BIGINT = 0; -- Create a package execution IF @EnvironmentName IS NULL BEGIN   EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @use32bitruntime=@Use32BitRunTime; END ELSE BEGIN   DECLARE @EnvironmentID AS INT   SELECT @EnvironmentID = [reference_id]    FROM SSISDB.[internal].[environment_references] WITH(NOLOCK)    WHERE [environment_name] = @EnvironmentName     AND [environment_folder_name] = @ProjectFolder      EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @reference_id=@EnvironmentID,     @use32bitruntime=@Use32BitRunTime; END

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  • "sudo apt -get install foo-" causes removing foo package and everything depends on it

    - by M.Elmi
    While working in command prompt, I accidentally typed following command: sudo apt-get install python3- and ubuntu started removing python3 and everything depends on it (including firefox and much more). Fortunately I closed that terminal immediately and reverted everything by checking dpkg log file, but I was wondering why an install command should act like remove? Is it a bug? Consider the situation that you are looking for a package name (pressing Tab twice) and going through possibilities by pressing Enter key and those Enter keys remain in the keyboard buffer and.... youhaaaa... apt-get is removing the entire installation in front of your eyes.

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  • Multiple OpenSSL vulnerabilities in Sun SPARC Enterprise M-series XCP Firmware

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2008-5077 Improper Input Validation vulnerability 5.8 OpenSSL in XCP1113 Firmware Sun SPARC Enterprise M3000 SPARC: 14216085 Sun SPARC Enterprise M4000 SPARC: 14216091 Sun SPARC Enterprise M5000 SPARC: 14216093 Sun SPARC Enterprise M8000 SPARC: 14216096 Sun SPARC Enterprise M9000 SPARC: 14216098 CVE-2008-7270 Cryptographic Issues vulnerability 4.3 CVE-2009-0590 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 5.0 CVE-2009-3245 Improper Input Validation vulnerability 10.0 CVE-2010-4180 Cipher suite downgrade vulnerability 4.3 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • How come Indiegogo links shared on G+ link to their page instead of displaying URL?

    - by Ivan Vucica
    If an Indiegogo link, such as this one, gets shared on G+, their G+ page is displayed in the post in the place where commonly the URL would be displayed. I've tried looking analyzing the HTML, but came up empty handed: there's Twitter cards metadata, there's OpenGraph, there is a G+ button -- but I found nothing that links to Indiegogo's page, not even rel="publisher". So, how does Indiegogo achieve this?

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  • Cron is running but not outputting data

    - by Youri
    I'm trying to make my Amazon EC2 instances stop and start by a crontab. EC2 Api tools is succesfully installed. Manually it works. The cron (which I put in with the command crontab -e): 10 * * * * ubuntu /usr/bin/ec2-stop-instances [instanceid] /tmp/ec2.log The file /tmp/ec2.log is created. When I use the command grep CRON /var/log/syslog I see the cron has actually run. I don't get any output in the /tmp/ec2.log file though. I have set all the amazon variables needed. Even if I on purpose create a wrong cron, like this: 10 * * * * ubuntu /usr/bin/ec2-stop-instancwweqes [instanceid] /tmp/ec2.log I get no output in the file. Shouldn't there be an error? I also tried not defining the user: 10 * * * * /usr/bin/ec2-stop-instances [instanceid] /tmp/ec2.log And direct command: 10 * * * * ubuntu ec2-stop-instances [instanceid] /tmp/ec2.log Can someone please help me. If I can somehow debug, I can get to the solution. Thanks in advance.

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