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  • Creating an interactive grid for a puzzle game

    - by Noupoi
    I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and completed slitherlink grid would look like: The numbers in the squares are sort of clues and the areas between the dots need to be clickable: I would like to create the game in VB .NET. What data structures should I try to use, and would it be beneficial using any frameworks such as XNA?

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  • Why do I have no TTY on a basic Ubuntu 9.10 server install?

    - by pr1001
    I have reinstalled Ubuntu 9.10 Server several times on a bog standard 1RU server and each time I finish the install and reboot I see GRUB run and am then presented with a black screen. The machine is running just fine, as I am able to SSH in, but I can't see anything on the attached monitor. I have a simple LCD screen connected via VGA and a signal is apparently being output to it, as it doesn't go asleep. Looking at /var/log/syslog I see: Mar 24 14:57:44 bridge5 rsyslogd-2039: Could no open output file '/dev/xconsole' [try http://www.rsyslog.com/e/2039 ] However, I later see: Mar 24 14:57:44 bridge5 kernel: [ 0.001368] console [tty0] enabled Any thoughts? Thanks!

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  • Capturing a firewire video feed in Leopard on a G4

    - by Justin Dearing
    Hi, I have a powerbook G4 that I loaded up with Leopard (OSX 10.5). I don't have iMovie, since the Leopard version requires an intel mac. I have a Sony Digital 8 Camcorder with firewire and usb output. The usb output requires a special driver on windows. I don't think OSX will support it. I wish to capture the video stream from the camera on my G4. VLC does not support firewire capture on OSX, I don't want to pay for QT professional. I'm looking for a solution. I'd prefer open source, but I'd consider freeware and inexpensive for pay options. On a related note, if it can capture still frames, I have a related question.

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  • Question about BoundingSpheres and Ray intersections

    - by NDraskovic
    I'm working on a XNA project (not really a game) and I'm having some trouble with picking algorithm. I have a few types of 3D models that I draw to the screen, and one of them is a switch. So I'm trying to make a picking algorithm that would enable the user to click on the switch and that would trigger some other function. The problem is that the BoundingSphere.Intersect() method always returns null as result. This is the code I'm using: In the declaration section: ` //Basic matrices private Matrix world = Matrix.CreateTranslation(new Vector3(0, 0, 0)); private Matrix view = Matrix.CreateLookAt(new Vector3(10, 10, 10), new Vector3(0, 0, 0), Vector3.UnitY); private Matrix projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), 800f / 600f, 0.01f, 100f); //Collision detection variables Viewport mainViewport; List<BoundingSphere> spheres = new List<BoundingSphere>(); Ray ControlRay; Vector3 nearPoint, farPoint, nearPlane, farPlane, direction; ` And then in the Update method: ` nearPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 0.0f); farPlane = new Vector3((float)Mouse.GetState().X, (float)Mouse.GetState().Y, 10.0f); nearPoint = GraphicsDevice.Viewport.Unproject(nearPlane, projection, view, world); farPoint = GraphicsDevice.Viewport.Unproject(farPlane, projection, view, world); direction = farPoint - nearPoint; direction.Normalize(); ControlRay = new Ray(nearPoint, direction); if (spheres.Count != 0) { for (int i = 0; i < spheres.Count; i++) { if (spheres[i].Intersects(ControlRay) != null) { Window.Title = spheres[i].Center.ToString(); } else { Window.Title = "Empty"; } } ` The "spheres" list gets filled when the 3D object data gets loaded (I read it from a .txt file). For every object marked as switch (I use simple numbers to determine which object is to be drawn), a BoundingSphere is created (center is on the coordinates of the 3D object, and the diameter is always the same), and added to the list. The objects are drawn normally (and spheres.Count is not 0), I can see them on the screen, but the Window title always says "Empty" (of course this is just for testing purposes, I will add the real function when I get positive results) meaning that there is no intersection between the ControlRay and any of the bounding spheres. I think that my basic matrices (world, view and projection) are making some problems, but I cant figure out what. Please help.

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  • Opening a NTFS partition fails with report: Not authorised

    - by Dugi
    Besides lesser errors on 11.10, I ran into a more annoying one: I cannot access NTFS partitions. No matter whether I use nautilus, dolphin, tux commander or archive manager, always does the same thing, could not mount 'disc name': Not authorised' There were several fixes of problems with access to NTFS partitions, but none of them helped. When I used nautilus in sudo mode, the partition looked empty, although when I booted on windows, there were files. It was reported as a bug somewhere. Can anyone help me?

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  • Showing Egde Shaped Event Duration in StreamInsight using Debugger

    Whilst writing some courseware I wanted to be able to see the start and end times of Edge shaped events from within the debugger.  A quick recap on Edge events At the start of the event you do not know the end time and most probably cannot work it out or you should be using one of the other shapes. You enqueue an event (Start Edge) with the start time and payload of the event.  The end time of the event is set to infinity When you see the end edge come through, you enqueue another event (End Edge) with the previous start time and payload and restate the event’s end time.  This is the Retract Event All seems simple enough.  The problem is the debugger is a little shy about showing you what you need but you can get it to show you everything by also reading this article Here’s what I mean. Here is what the Event Debugger looks like by default when viewing 2 complete edge events.  Notice how all the end times are set to infinity   The above does not tell you for how long an event was valid.  I then add the “NewEndTime” column to the debugger output and there I can now see the duration of events.  You will see the Retract events (End Edge) have the same start time and payload as their respective start events (Start Edge)   You can follow the exact same logic when looking at Interval shape events.  They look a little different on the output adapter but using this article you can easily see what is happening.

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  • Cannot install grub to RAID1 (md0)

    - by Andrew Answer
    I have a RAID1 array on my Ubuntu 12.04 LTS and my /sda HDD has been replaced several days ago. I use this commands to replace: # go to superuser sudo bash # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded" # remove broken disk from RAID mdadm /dev/md0 --fail /dev/sda1 mdadm /dev/md0 --remove /dev/sda1 # see partitions fdisk -l # shutdown computer shutdown now # physically replace old disk by new # start system again # see partitions fdisk -l # copy partitions from sdb to sda sfdisk -d /dev/sdb | sfdisk /dev/sda # recreate id for sda sfdisk --change-id /dev/sda 1 fd # add sda1 to RAID mdadm /dev/md0 --add /dev/sda1 # see RAID state mdadm -Q -D /dev/md0 # State should be "clean, degraded, recovering" # to see status you can use cat /proc/mdstat This is the my mdadm output after sync: /dev/md0: Version : 0.90 Creation Time : Wed Feb 17 16:18:25 2010 Raid Level : raid1 Array Size : 470455360 (448.66 GiB 481.75 GB) Used Dev Size : 470455360 (448.66 GiB 481.75 GB) Raid Devices : 2 Total Devices : 2 Preferred Minor : 0 Persistence : Superblock is persistent Update Time : Thu Nov 1 15:19:31 2012 State : clean Active Devices : 2 Working Devices : 2 Failed Devices : 0 Spare Devices : 0 UUID : 92e6ff4e:ed3ab4bf:fee5eb6c:d9b9cb11 Events : 0.11049560 Number Major Minor RaidDevice State 0 8 1 0 active sync /dev/sda1 1 8 17 1 active sync /dev/sdb1 After bebuilding completion "fdisk -l" says what I have not valid partition table /dev/md0. This is my fdisk -l output: Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00057d19 Device Boot Start End Blocks Id System /dev/sda1 * 63 940910984 470455461 fd Linux raid autodetect /dev/sda2 940910985 976768064 17928540 5 Extended /dev/sda5 940911048 976768064 17928508+ 82 Linux swap / Solaris Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000667ca Device Boot Start End Blocks Id System /dev/sdb1 * 63 940910984 470455461 fd Linux raid autodetect /dev/sdb2 940910985 976768064 17928540 5 Extended /dev/sdb5 940911048 976768064 17928508+ 82 Linux swap / Solaris Disk /dev/md0: 481.7 GB, 481746288640 bytes 2 heads, 4 sectors/track, 117613840 cylinders, total 940910720 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/md0 doesn't contain a valid partition table This is my grub install output: root@answe:~# grub-install /dev/sda /usr/sbin/grub-setup: warn: Attempting to install GRUB to a disk with multiple partition labels or both partition label and filesystem. This is not supported yet.. /usr/sbin/grub-setup: error: embedding is not possible, but this is required for cross-disk install. root@answe:~# grub-install /dev/sdb Installation finished. No error reported. So 1) "update-grub" find only /sda and /sdb Linux, not /md0 2) "dpkg-reconfigure grub-pc" says "GRUB failed to install the following devices /dev/md0" I cannot load my system except from /sdb1 and /sda1, but in DEGRADED mode... Anybody can resolve this issue? I have big headache with this.

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  • Can I install Natty alongside Maverick and retain my encrypted /home partition?

    - by Jon
    This is my partitioning scheme: 10GB partition empty -- will be installing Natty here 10GB partition containing Maverick 2GB swap partition 300GB encrypted /home partition I've had few problems in the past with having two ubuntu installs on two separate partitions, giving /home it's own partition, but I'm a little concerned since I'm now using an encrypted /home partition. Install won't try to wipe my /home if I click " encrypt home directory," will it?

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • Procedural content (settlement) generation

    - by instancedName
    I have, lets say, something like a homework or assignment to do. Roughly said I need to write an algorithm (pseudo code is not necessary, just in depth description) of procedure that would generate settlements, environment and a people to populate it with, as part of some larger world generation procedure. The genre of game is not specified, it could be any genre (rpg, strategy, colony simulation etc.) where interacting with large and extensive world is central to the game. Procedure should be called once per settlement. At the time of calling, world generation procedure makes geography, culture and history input available. Output should be map of the village and it's immediate area, and various potential additional information like myths, history, demographic facts etc. Bonus would be quest ant similar stuff, but that not really my focus at the moment. I will leave quality of the output for later when I actually dig little deeper into this topic. I am free to change parameters as long as I have strong explanation for doing so. Setting of the game is undetermined so I am free to use anything that I like the most. Ok, so my actual question is: Can anyone who has some experience in this field of game design recommend me some good literature, or point me in the direction where I should look/reed/study? I'm somewhat experienced game programmer, but I've never been into game design till now so any help will be great. I want to do this assignment as good as I can. As for deadline, it's not strictly set, but lets say I don't want it to take longer then few weeks, one month at worst case.

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  • Recovering data from /

    - by Abhijit Gavas
    I accidentally installed Ubuntu to one of my data drives from Windows. The drive was a NTFS drive and contained about 80 GB of important data. The size of the drive is 110 GB. Its new file system is ext4. In an attempt to recover the data, I downloaded foremost and tried the following commands: foremost -i / -o /media/281C8DB01C8D7998/Recovery/ -T -v foremost -i /dev/sda7 -o /media/281C8DB01C8D7998/Recovery/ -T -v (sda7 is the drive in question.) It appears that with either command, foremost gets stuck reading some file. Here is the console output: abhi@abi-PC:/dev$ foremost -i /dev/sda7 -o /media/281C8DB01C8D7998/Recovery/ -T -v Foremost version 1.5.7 by Jesse Kornblum, Kris Kendall, and Nick Mikus Audit File Foremost started at Fri Sep 28 20:58:00 2012 Invocation: foremost -i /dev/sda7 -o /media/281C8DB01C8D7998/Recovery/ -T -v Output directory: /media/281C8DB01C8D7998/Recovery_Fri_Sep_28_20_58_00_2012 Configuration file: /etc/foremost.conf Processing: stdin |------------------------------------------------------------------ File: stdin Start: Fri Sep 28 20:58:00 2012 Length: Unknown Num Name (bs=512) Size File Offset Comment Killed As you can see I have to kill it from system monitor. This approach does not seem to be working. What else could I try to recover the files? Please help. The files are very important and I will be devastated if I cannot recover them.

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  • How to break out of if statement

    - by TheBroodian
    I'm not sure if the title is exactly an accurate representation of what I'm actually trying to ask, but that was the best I could think of. I am experiencing an issue with my character class. I have developed a system so that he can perform chain attacks, and something that was important to me was that 1)button presses during the process of an attack wouldn't interrupt the character, and 2) at the same time, button presses should be stored so that the player can smoothly queue up chain attacks in the middle of one so that gameplay doesn't feel rigid or unresponsive. This all begins when the player presses the punch button. Upon pressing the punch button, the game checks the state of the dpad at the moment of the button press, and then translates the resulting combined buttons into an int which I use as an enumerator relating to a punch method for the character. The enumerator is placed into a List so that the next time the character's Update() method is called, it will execute the next punch in the list. It only executes the next punch if my character is flagged with acceptInput as true. All attacks flag acceptInput as false, to prevent the interruption of attacks, and then at the end of an attack, acceptInput is set back to true. While accepting input, all other actions are polled for, i.e. jumping, running, etc. In runtime, if I attack, and then queue up another attack behind it (by pressing forward+punch) I can see the second attack visibly execute, which should flag acceptInput as false, yet it gets interrupted and my character will stop punching and start running if I am still holding down the dpad. Included is some code for context. This is the input region for my character. //Placed this outside the if (acceptInput) tree because I want it //to be taken into account whether we are accepting input or not. //This will queue up attacks, which will only be executed if we are accepting input. //This creates a desired effect that helps control the character in a // smoother fashion for the player. if (Input.justPressed(buttonManager.Punch)) { int dpadPressed = Input.DpadState(0); if (attackBuffer.Count() < 1) { attackBuffer.Add(CheckPunch(dpadPressed)); } else { attackBuffer.Clear(); attackBuffer.Add(CheckPunch(dpadPressed)); } } if (acceptInput) { if (attackBuffer.Count() > 0) { ExecutePunch(attackBuffer[0]); attackBuffer.RemoveAt(0); } //If D-Pad left is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Left)) { flipped = false; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X - acceleration, velocity.Y); if (walking == true && velocity.X <= -walkSpeed) { velocity.X = -walkSpeed; } else if (walking == false && velocity.X <= -maxSpeed) { velocity.X = -maxSpeed; } } //If D-Pad right is being held down. if (Input.DpadDirectionHeld(0, buttonManager.Right)) { flipped = true; if (onGround) { newAnimation = "run"; } velocity = new Vector2(velocity.X + acceleration, velocity.Y); if (walking == true && velocity.X >= walkSpeed) { velocity.X = walkSpeed; } else if (walking == false && velocity.X >= maxSpeed) { velocity.X = maxSpeed; } } //If jump/accept button is pressed. if (Input.justPressed(buttonManager.JumpAccept)) { if (onGround) { Jump(); } } //If toggle element next button is pressed. if (Input.justPressed(buttonManager.ToggleElementNext)) { if (elements.Count != 0) { elementInUse++; if (elementInUse >= elements.Count) { elementInUse = 0; } } } //If toggle element last button is pressed. if (Input.justPressed(buttonManager.ToggleElementLast)) { if (elements.Count != 0) { elementInUse--; if (elementInUse < 0) { elementInUse = Convert.ToSByte(elements.Count() - 1); } } } //If character is in the process of jumping. if (jumping == true) { if (Input.heldDown(buttonManager.JumpAccept)) { velocity.Y -= fallSpeed.Y; maxJumpTime -= elapsed; } if (Input.justReleased(buttonManager.JumpAccept) || maxJumpTime <= 0) { jumping = false; maxJumpTime = 0; } } //Won't execute abilities if input isn't being accepted. foreach (PlayerAbility ability in playerAbilities) { if (buffer.Matches(ability)) { if (onGround) { ability.Activate(); } if (!onGround && ability.UsableInAir) { ability.Activate(); } else if (!onGround && !ability.UsableInAir) { buffer.Clear(); } } } } When the attackBuffer calls ExecutePunch(int) method, ExecutePunch() will call one of the following methods: private void NeutralPunch1() //0 { acceptInput = false; busy = true; newAnimation = "punch1"; numberOfAttacks++; timeSinceLastAttack = 0; } private void ForwardPunch2(bool toLeft) //true == 7, false == 4 { forwardPunch2Timer = 0f; acceptInput = false; busy = true; newAnimation = "punch2begin"; numberOfAttacks++; timeSinceLastAttack = 0; if (toLeft) { velocity.X -= 800; } if (!toLeft) { velocity.X += 800; } } I assume the attack is being interrupted due to the fact that ExecutePunch() is in the same if statement as running, but I haven't been able to find a suitable way to stop this happening. Thank you ahead of time for reading this, I apologize for it having become so long winded.

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  • How to make schema dumps comparable between Windows and Linux

    - by Jonathan
    I have two systems running, one on linux and the other on windows. From the linux box, I ran pg_dump against both systems and dumped the schema. pg_dump command: pg_dump -h HOST -U USER -s -f /tmp/out.sql DB_NAME After I removed all of the "--" comments, I diffed the files together. Diff output snippet, linux compared to windows: - ADD CONSTRAINT sys_c004775 FOREIGN KEY (ruleid) REFERENCES rule(ruleid); + ADD CONSTRAINT sys_c004775 FOREIGN KEY (ruleid) REFERENCES "rule"(ruleid); The linux dump does not quote any entities and windows does. Is this a function of some encoding or just of a difference between windows and linux? Is there an option in pg_dump to make the output more consistent?

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  • Using Python to traverse a parent-child data set

    - by user132748
    I have a dataset of two columns in a csv file. Th purpose of this dataset is to provide a linking between two different id's if they belong to the same person. e.g (2,3,5 belong to 1) e.g COLA COLB 1 2 ; 1 3 ; 1 5 ; 2 6 ; 3 7 ; 9 10 In the above example 1 is linked to 2,3,5 and 2 is the linked to 6 and 3 is linked to 7. What I am trying to achieve is to identify all records which are linked to 1 directly (2,3,5) or indirectly(6,7) and be able to say that these id's in column B belong to same person in column A and then either dedupe or add a new column to the output file which will have 1 populated for all rows that link to 1 e.g of expected output colA colB GroupField 1 2 1; 1 3 1; 1 5 1 ; 2 6 1 ;3 7 1; 9 10 9; 10 11 9 I am a newbie and so am not sure on how to approach this problem.Appreciate any inputs you'll can provide.

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  • GCC: assembly listing for IA64 without an Itanium machine

    - by KD04
    I need to try the following thing: I would like to compile some simple C code samples and see the assembly listing generated by GCC for IA64 architecture, i.e. I just want to run GCC with the -S switch and see the resultant .s file. I don't have an Itanium machine, so in order to do it myself I'll probably need a cross-compiling version of GCC built for x86 RedHat. I'm not interested in full cross-compilation, meaning that I don't need to generate the binaries at all. The easiest way, of course, would be to find an Itanium machine with with GCC and just try it there. Unfortunately, I don't seem to have access to any. Another option is to build a cross-compiling version GCC on my RedHat, but apparently that's quite an endeavor for someone who hasn't done it before (I assume that the fact that I only need .s output doesn't make it simpler). What other options are there, if any? Maybe there's some sort of a web front to an Itanium GCC compiler on the Net (something like Comeau Online or ideone.com, but with .s output)? Anything else? I would appreciate any help.

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  • Find non-ascii characters from a UTF-8 string

    - by user10607
    I need to find the non-ASCII characters from a UTF-8 string. my understanding: UTF-8 is a superset of character encoding in which 0-127 are ascii characters. So if in a UTF-8 string , a characters value is Not between 0-127, then it is not a ascii character , right? Please correct me if i'm wrong here. On the above understanding i have written following code in C : Note: I'm using the Ubuntu gcc compiler to run C code utf-string is xvab c long i; char arr[] = "xvab c"; printf("length : %lu \n", sizeof(arr)); for(i=0; i<sizeof(arr); i++){ char ch = arr[i]; if (isascii(ch)) printf("Ascii character %c\n", ch); else printf("Not ascii character %c\n", ch); } Which prints the output like: length : 9 Ascii character x Not ascii character Not ascii character ? Not ascii character ? Ascii character a Ascii character b Ascii character Ascii character c Ascii character To naked eye length of xvab c seems to be 6, but in code it is coming as 9 ? Correct answer for the xvab c is 1 ...i.e it has only 1 non-ascii character , but in above output it is coming as 3 (times Not ascii character). How can i find the non-ascii character from UTF-8 string, correctly. Please guide on the subject.

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  • PHP failing to connect to GMail via IMAP [Edited!!]

    - by Alexander
    I have some php code that I'm trying to use to connect to gmail using imap. Here's the code: $hostname = '{imap.gmail.com:993/imap/ssl/novalidate-cert}INBOX'; $tmp_username = 'username'; $tmp_password = 'password'; $inbox = imap_open($hostname, $username, $password) or die(imap_last_error()); And I get this error output everytime i try to connect: Warning: imap_open() [function.imap-open]: Couldn't open stream {imap.gmail.com:993/imap/ssl/novalidate-cert}INBOX in /var/www/PHP/EmailScript.php on line 14 Login aborted I dont understand what could be wrong!! I've heard of people having SSL errors but this doesnt seem to be one of those. Please please please help me!!!!! Edit: When trying to connect to imap.gmail.com through telnet-ssl i get the following output: Trying 74.125.155.109... Connected to gmail-imap.l.google.com. Escape character is '^]'. And Nothign else happens

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  • Munin Aggregate Graphs from several servers

    - by Sparsh Gupta
    I am using DNS round robin load balancing and have divided my total traffic onto multiple servers. Each server does around 300-400req/second but I am interested in having an aggregate graph telling me the TOTAL of all requests per second served by our architecture. Is there any way I can do this. Right now each graph in Munin comes as a separate graph as they depict things on one server. I am using configuration as follow which doesn't work doesnt work for me, does this configuration got errors? [TRAFFIC.AGGREGATED] update no requests.graph_title nGinx requests requests.graph_vlabel nGinx requests per second requests.draw LINE2 requests.graph_args --base 1000 requests.graph_category nginx requests.label req/sec requests.type DERIVE requests.min 0 requests.graph_order output requests.output.sum \ lb1.visualwebsiteoptimizer.com:nginx_request_lb1.visualwebsiteoptimizer.com_request.request \ lb3.visualwebsiteoptimizer.com:nginx_request_lb2.visualwebsiteoptimizer.com_request.request \ lb3.visualwebsiteoptimizer.com:nginx_request_lb3.visualwebsiteoptimizer.com_request.request

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  • non greedy grep command on ubuntu?

    - by ChrisRamakers
    Hi all, I'm building a script which filters out all our translatables from our template system. the problem i'm facing is the occasion where 2 translatables are on one line. These are 2 example lines from a template file which both hold one or more translatables <img src="/captcha/generate.jpg" alt="[#Captcha#]" /> <span>[#Velden met een * zijn verplicht in te vullen#]</span> <button type="submit" name="frm_submit" class="right">[#Verzend#] And when i set loose the following regexp egrep "\[#(.*)#\]" . -Rohis I get this output [#Captcha#]" [#Velden met een * zijn verplicht in te vullen#]</span> <button type="submit" name="frm_submit" class="right">[#Verzend#] While the desired output is [#Captcha#] [#Velden met een * zijn verplicht in te vullen#] [#Verzend#]

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  • Updatable columnstore index, sp_spaceused and sys.partitions

    - by Michael Zilberstein
    Columnstore index in SQL Server 2014 contains 2 new important features: it can be clustered and it is updateable. So I decided to play with both. As a “control group” I’ve taken my old columnstore index demo from one of the ISUG (Israeli SQL Server Usergroup) sessions. The script itself isn’t important – it creates partition function with 7 partitions (actually 8 but one remains empty), table on it and populates the table with 63 million rows – 9 million in each partition. So I used the same script...(read more)

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  • Can a switch consume bandwidth?

    - by aashiq
    I have a network with a router and a switch. At first my ISP's optical fiber is connected with media converter input port. Than Ethernet cable (output port of Media converter) is connected with the switch. Then an output Ethernet cable is connected with our inner Microtik router. Then this router is connected with another LAN switch. From this switch we have got every connection other switch. It is our total network structure. Our bandwidth is 2 Mbps. From the 11th of March our MRTG graph shows high all the time even when my all switch is switched off except LAN switch. That's why our line is breaking up (Voice call). How could be it possible? My all PC's bandwidth is limited but when connected PC with media converter directly then the graph shows normal. That's why I can't blame my ISP.

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  • Outline Shader Effect for Orthogonal Geometry in XNA

    - by Griffin
    I just recently started learning the art of shading, but I can't give an outline width to 2D, concave geometry when restrained to a single vertex/pixel shader technique (thanks to XNA). the shape I need to give an outline to has smooth, per-vertex coloring, as well as opacity. The outline, which has smooth, per-vertex coloring, variable width, and opacity cannot interfere with the original shape's colors. A pixel depth border detection algorithm won't work because pixel depth isn't a 3.0 semantic. expanding geometry / redrawing won't work because it interferes with the original shape's colors. I'm wondering if I can do something with the stencil/depth buffer outside of the shader functions since I have access to that through the graphics device. But I don't believe I'm able to manipulate actual values. How might I do this?

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  • FFmpeg creates emtpy (black) frames

    - by resamsel
    I have a set of images from a timelapse shot (172 JPG files) that I want to convert into a movie. I tried several parameters with FFmpeg, but all I get is a video with black frames (though it has the expected length). ffmpeg -f image2 -vcodec mjpeg -y -i img_%03d.jpg timelapse2.mpg The command above creates this video: http://sdm-net.org/data/timelapse2.mpg What I'm expecting is something like this (created with Time Lapse Assembler.app): https://vimeo.com/39038362 - This is my fallback option, but I'd really like to create timelapse movies from a script. I'm on OSX Lion (10.7.3) with FFmpeg version (0.10) installed via Homebrew. I also tried to find a proper version of mencoder for OSX, but this doesn't seem to be an easy task. Also, ImageMagick's convert doesn't seem to work nicely, it creates really bad output and it seems there's not much I can do about it... Edit: With libx264 and an mp4 container: ffmpeg -f image2 -y -i img_%03d.jpg -vcodec libx264 timelapse4.mp4 Output: ffmpeg version 0.10 Copyright (c) 2000-2012 the FFmpeg developers built on Mar 26 2012 13:47:02 with clang 3.0 (tags/Apple/clang-211.12) configuration: --prefix=/usr/local/Cellar/ffmpeg/0.10 --enable-shared --enable-gpl --enable-version3 --enable-nonfree --enable-hardcoded-tables --enable-libfreetype --cc=/usr/bin/clang --enable-libx264 --enable-libfaac --enable-libmp3lame --enable-librtmp --enable-libtheora --enable-libvorbis --enable-libvpx --enable-libxvid --enable-libopencore-amrnb --enable-libopencore-amrwb --enable-libass --disable-ffplay libavutil 51. 34.101 / 51. 34.101 libavcodec 53. 60.100 / 53. 60.100 libavformat 53. 31.100 / 53. 31.100 libavdevice 53. 4.100 / 53. 4.100 libavfilter 2. 60.100 / 2. 60.100 libswscale 2. 1.100 / 2. 1.100 libswresample 0. 6.100 / 0. 6.100 libpostproc 52. 0.100 / 52. 0.100 Input #0, image2, from 'img_%03d.jpg': Duration: 00:00:06.88, start: 0.000000, bitrate: N/A Stream #0:0: Video: mjpeg, yuvj420p, 3888x2592 [SAR 72:72 DAR 3:2], 25 fps, 25 tbr, 25 tbn, 25 tbc [buffer @ 0x7f8ec9415f20] w:3888 h:2592 pixfmt:yuvj420p tb:1/1000000 sar:72/72 sws_param: [libx264 @ 0x7f8ec981d800] using SAR=1/1 [libx264 @ 0x7f8ec981d800] frame MB size (243x162) > level limit (36864) [libx264 @ 0x7f8ec981d800] MB rate (984150) > level limit (983040) [libx264 @ 0x7f8ec981d800] using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 AVX [libx264 @ 0x7f8ec981d800] profile High, level 5.1 [libx264 @ 0x7f8ec981d800] 264 - core 120 - H.264/MPEG-4 AVC codec - Copyleft 2003-2011 - http://www.videolan.org/x264.html - options: cabac=1 ref=3 deblock=1:0:0 analyse=0x3:0x113 me=hex subme=7 psy=1 psy_rd=1.00:0.00 mixed_ref=1 me_range=16 chroma_me=1 trellis=1 8x8dct=1 cqm=0 deadzone=21,11 fast_pskip=1 chroma_qp_offset=-2 threads=12 sliced_threads=0 nr=0 decimate=1 interlaced=0 bluray_compat=0 constrained_intra=0 bframes=3 b_pyramid=2 b_adapt=1 b_bias=0 direct=1 weightb=1 open_gop=0 weightp=2 keyint=250 keyint_min=25 scenecut=40 intra_refresh=0 rc_lookahead=40 rc=crf mbtree=1 crf=23.0 qcomp=0.60 qpmin=0 qpmax=69 qpstep=4 ip_ratio=1.40 aq=1:1.00 Output #0, mp4, to 'timelapse4.mp4': Metadata: encoder : Lavf53.31.100 Stream #0:0: Video: h264 (![0][0][0] / 0x0021), yuvj420p, 3888x2592 [SAR 72:72 DAR 3:2], q=-1--1, 25 tbn, 25 tbc Stream mapping: Stream #0:0 -> #0:0 (mjpeg -> libx264) Press [q] to stop, [?] for help frame= 172 fps= 18 q=-1.0 Lsize= 259kB time=00:00:06.80 bitrate= 312.3kbits/s video:256kB audio:0kB global headers:0kB muxing overhead 1.089647% [libx264 @ 0x7f8ec981d800] frame I:1 Avg QP: 9.60 size:212820 [libx264 @ 0x7f8ec981d800] frame P:43 Avg QP:30.50 size: 291 [libx264 @ 0x7f8ec981d800] frame B:128 Avg QP:31.00 size: 285 [libx264 @ 0x7f8ec981d800] consecutive B-frames: 0.6% 0.0% 1.7% 97.7% [libx264 @ 0x7f8ec981d800] mb I I16..4: 22.5% 77.2% 0.3% [libx264 @ 0x7f8ec981d800] mb P I16..4: 0.0% 0.0% 0.0% P16..4: 0.0% 0.0% 0.0% 0.0% 0.0% skip:100.0% [libx264 @ 0x7f8ec981d800] mb B I16..4: 0.0% 0.0% 0.0% B16..8: 0.0% 0.0% 0.0% direct: 0.0% skip:100.0% L0: 1.2% L1:98.8% BI: 0.0% [libx264 @ 0x7f8ec981d800] 8x8 transform intra:77.2% inter:100.0% [libx264 @ 0x7f8ec981d800] coded y,uvDC,uvAC intra: 41.2% 23.4% 0.6% inter: 0.0% 0.0% 0.0% [libx264 @ 0x7f8ec981d800] i16 v,h,dc,p: 40% 25% 35% 1% [libx264 @ 0x7f8ec981d800] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu: 36% 32% 30% 1% 0% 0% 0% 0% 0% [libx264 @ 0x7f8ec981d800] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 51% 40% 6% 1% 1% 0% 1% 0% 1% [libx264 @ 0x7f8ec981d800] i8c dc,h,v,p: 60% 21% 19% 0% [libx264 @ 0x7f8ec981d800] Weighted P-Frames: Y:0.0% UV:0.0% [libx264 @ 0x7f8ec981d800] ref P L0: 92.3% 0.0% 0.0% 7.7% [libx264 @ 0x7f8ec981d800] ref B L0: 50.0% 0.0% 50.0% [libx264 @ 0x7f8ec981d800] ref B L1: 99.4% 0.6% [libx264 @ 0x7f8ec981d800] kb/s:304.49 Output timelapse4.mp4 (beacause of spam protection I can only post two links with my reputation): http sdm-net.org/data/timelapse4.mp4

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  • How to set MANPATH without overriding defaults?

    - by balki
    I have added extra directories to $PATH by exporting PATH=/my/dirs:$PATH But I am not sure if I should do the same to MANPATH. Because default MANPATH is empty yet man command works. I found a command called manpath and its manual says If $MANPATH is set, manpath will simply display its contents and issue a warning.. Does this mean setting MANPATH is not the right way to add directories for man command to search for manual pages?

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