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  • Google Maps: How does Trulia create their custom InfoWIndows?

    - by NickT
    I really like how Trulia.com has created their custom Google Map InfoWindows. What I like in particular about Trulia's implementation of the InfoWindow is: Extends beyond the map border: Google Maps InfoWindows are contained within the map border whereas Trulia's seems to be able to float on-top of the map Always displays InfoWindow near map Center: Google Maps InfoWindows always display the InfoWindow above the marker whereas Trulia InfoWindows always display the InfoWindow as close the center of the map as possible. For example, if the map marker icon is on the top of the map near the border, the Trulia InfoWindow is displayed below the map marker icon InfoWindow is displayed on mouse hover (not 'click'): With the default Google Maps InfoWindow, you have to 'click' the map marker icon to display the InfoWindow whereas Trulia InfoWindows are display simply by hovering over the map marker icon. I found the PdMarker, which is a 3rd party extension for Google Map InfoWindows that accomplishes most of the above bullets but not all. 1) It does not extend beyond the map border, 2) it does not work with Google Maps API version 3 (only version 2). Anyone know how Trulia is accomplishing their InfoWindow-like implementation on Google Maps API v3?

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  • Delphi App has "No Debug Info" when Debugging

    - by James L.
    We have built an application that uses packages and components. When we debug the application, the "Event Log" in the IDE often shows the our BPLs are being loaded without debug information ("No Debug Info"). This doesn't make sense because all our packages and EXEs are built with debug. _(each project) | Options | Compiling_ [ x ] Assertions [ x ] Debug information [ x ] Local symbols Symbol reference info = "Reference info" [ ] Use debug .dcus [ x ] Use imported data references _(each project) | Options | Linking_ [ x ] Debug information Map file = Detailed We have 4 projects, all built with runtime pacakges: Core.bpl Components.bpl Plugin.bpl (uses both #1 & #2) MainApp.exe (uses #1) Problems Observed 1) Many times when we debug, the Components.bpl is loaded with debug info, but all values in the "Local Variables" window are blank. If you hover your mouse over a variable in the code, there is no popup, and Evaluate window also shows nothing (the "Result" pane is always blank). 2) Sometimes the Event Log shows "No Debug Info" for various BPLs. For instance, if we activate the Plugin.bpl project and set it's Run | Parameter's Host Application to be the MainApp.exe, and then press F9, all modules seems to load with "Has Debug Info" except for the Plugin.bpl module. When it loads, the Event Log shows "No Debug Info". However, if we close the app and immediately press F9, it will run it again without recompiling anything and this time Plugin.bpl is loaded with debug ("Has Debug Info"). Questions 1) What would cause the "Local Variables" window to not display the values? 2) Why are BPLs sometimes loaded without debug info when the BPL was complied with debug and all the debug files (dcu, map, etc.) are available?

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  • CSS filters - sometimes working, sometimes not?

    - by a2h
    I'm on the verge of pulling my hair out over this. Here I have a block of perfectly functioning CSS: #admin .block.mode.off { opacity: 0.25; -ms-filter: "progid:DXImageTransform.Microsoft.Alpha(opacity=25)"; filter: progid:DXImageTransform.Microsoft.Alpha(opacity=25); } Meanwhile... Internet Explorer 8 couldn't care less about my filter declarations here: #admin .drop .tabs { margin-bottom: 12px; } #admin .drop .tab { margin-right: 4px; } #admin .drop .tab.off { cursor: pointer; opacity: 0.5; -ms-filter: "progid:DXImageTransform.Microsoft.Alpha(opacity=50)"; filter: progid:DXImageTransform.Microsoft.Alpha(opacity=50); } #admin .drop .tab.off:hover { text-shadow: 0px 0px 4px #fff; } #admin .drop .tab.on { cursor: default; text-shadow: 0px 0px 4px #fff; -ms-filter: "progid:DXImageTransform.Microsoft.Glow(color=#fff, strength=4)"; filter: progid:DXImageTransform.Microsoft.Glow(color=#fff, strength=4); } My document shows in IE8 Standards, and I am assuming the developer tools are a load of tuna, because the functioning block shows up in its CSS tab as: filter: progid:DXImageTransform.Microsoft.Alpha(opacity=25); opacity: 0.25 Does anyone have any ideas?

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  • Linked List pop() function

    - by JKid314159
    Consider the following list: [LinkNode * head -- LinkNode * node1 -- LinkNode * node2] I'm creating a stack of FIFO. I Call pop() which I want to pop node1. LinkNode::LinkNode(int numIn) { this->numIn = numIn; next = null; } . . . int LinkNode::pop() { Link * temp = head->next; head = temp->next; int popped = head->nodeNum; delete temp; Return numOut; Question: 1) head should be a pointer or a LinkNode *? 2) Link * temp is created on the call stack and when pop finishes doesn't temp delete automatically? 3) My major confusion is on what is the value of temp-next? Does this point to node1.next which equals node2? Appreciate your help? My reference is C++ for Java Programmers by Weiss.

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  • Can iPad/iPhone Touch Points be Wrong Due to Calibration?

    - by Kristopher Johnson
    I have an iPad application that uses the whole screen (that is, UIStatusBarHidden is set true in the Info.plist file). The main window's frame is set to (0, 0, 768, 1024), as is the main view in that frame. The main view has multitouch enabled. The view has code to handle touches: - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { for (UITouch *touch in touches) { CGPoint location = [touch locationInView:nil]; NSLog(@"touchesMoved at location %@", NSStringFromCGPoint(location)); } } When I run the app in the simulator, it works pretty much as expected. As I move the mouse from one edge of the screen to the other, reported X values go from 0 to 767. Reported Y values go from 20 to 1023, but it is a known issue that the simulator doesn't report touches in the top 20 pixels of the screen, even when there is no status bar. Here's what's weird: When I run the app on an actual iPad, the X values go from 0 to 767 as expected, but reported Y values go from -6 to 1017. The fact that it seems to work properly on the simulator leads me to suspect that real devices' touchscreens are not perfectly calibrated, and mine is simply reporting values six pixels too low. Can anyone verify that this is the case? Otherwise, is there anything else that could account for the Y values being six pixels off from what I expect? (In a few days, I should have a second iPad, so I can test this with another device and compare the results.)

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  • How to provide js-ctypes in a spidermonkey embedding?

    - by Triston J. Taylor
    Summary I have looked over the code the SpiderMonkey 'shell' application uses to create the ctypes JavaScript object, but I'm a less-than novice C programmer. Due to the varying levels of insanity emitted by modern build systems, I can't seem to track down the code or command that actually links a program with the desired functionality. method.madness This js-ctypes implementation by The Mozilla Devs is an awesome addition. Since its conception, scripting has been primarily used to exert control over more rigorous and robust applications. The advent of js-ctypes to the SpiderMonkey project, enables JavaScript to stand up and be counted as a full fledged object oriented rapid application development language flying high above 'the bar' set by various venerable application development languages such as Microsoft's VB6. Shall we begin? I built SpiderMonkey with this config: ./configure --enable-ctypes --with-system-nspr followed by successful execution of: make && make install The js shell works fine and a global ctypes javascript object was verified operational in that shell. Working with code taken from the first source listing at How to embed the JavaScript Engine -MDN, I made an attempt to instantiate the JavaScript ctypes object by inserting the following code at line 66: /* Populate the global object with the ctypes object. */ if (!JS_InitCTypesClass(cx, global)) return NULL; /* I compiled with: g++ $(./js-config --cflags --libs) hello.cpp -o hello It compiles with a few warnings: hello.cpp: In function ‘int main(int, const char**)’: hello.cpp:69:16: warning: converting to non-pointer type ‘int’ from NULL [-Wconversion-null] hello.cpp:80:20: warning: deprecated conversion from string constant to ‘char*’ [-Wwrite-strings] hello.cpp:89:17: warning: NULL used in arithmetic [-Wpointer-arith] But when you run the application: ./hello: symbol lookup error: ./hello: undefined symbol: JS_InitCTypesClass Moreover JS_InitCTypesClass is declared extern in 'dist/include/jsapi.h', but the function resides in 'ctypes/CTypes.cpp' which includes its own header 'CTypes.h' and is compiled at some point by some command during 'make' to yeild './CTypes.o'. As I stated earlier, I am less than a novice with the C code, and I really have no idea what to do here. Please give or give direction to a generic example of making the js-ctypes object functional in an embedding.

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  • Browser relative positioning with jQuery and CutyCapt

    - by Acoustic
    I've been using CutyCapt to take screen shots of several web pages with great success. My challenge now is to paint a few dots on those screen shots that represent where a user clicked. CutyCapt goes through a process of resizing the web page to the scroll width before taking a screen shot. That's extremely useful because you only get content and not much (if any) of the page's background. My challenge is trying to map a user's mouse X coordinates to the screen shot. Obviously users have different screen resolutions and have their browser window open to different sizes. The image below shows 3 examples with the same logo. Assume, for example, that the logo is 10 pixels to the left edge of the content area (in red). In each of these cases, and for any resolution, I need a JavaScript routine that will calculate that the logo's X coordinate is 10. Again, the challenge (I think) is differing resolutions. In the center-aligned examples, the logo's position, as measured from the left edge of the browser (in black), differs with changing browser size. The left-aligned example should be simple as the logo never moves as the screen resizes. Can anyone think of a way to calculate the scrollable width of a page? In other words, I'm looking for a JavaScript solution to calculate the minimum width of the browser window before a horizontal scroll bar shows up. Thanks for your help!

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  • Detecting whether user stayed after prompting onBeforeUnload

    - by Daniel Magliola
    In a web app I'm working on, I'm capturing onBeforeUnload to ask the user whether he really wants to exit. Now, if he decides to stay, there are a number of things I'd like to do. What I'm trying to figure out is that he actually chose to stay. I can of course declare a SetTimeout for "x" seconds, and if that fires, then it would mean the user is still there (because we didn't get unloaded). The problem is that the user can take any time to decide whether to stay or not... I was first hoping that while the dialog was showing, SetTimeout calls would not fire, so I could set a timeout for a short time and it'd only fire if the user chose to stay. However, timeouts do fire while the dialog is shown, so that doesn't work. Another idea I tried is capturing mouseMoves on the window/document. While the dialog is shown, mouseMoves indeed don't fire, except for one weird exception that really applies to my case, so that won't work either. Can anyone think of other way to do this? Thanks! (In case you're curious, the reason capturing mouseMove doesn't work is that I have an IFrame in my page, containing a site from another domain. If at the time of unloading the page, the focus is within the IFrame, while the dialog shows, then I get the MouseMove event firing ONCE when the mouse moves from inside the IFrame to the outside (at least in Firefox). That's probably a bug, but still, it's very likely that'll happen in our case, so I can't use this method).

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  • Mac vs. Windows Browser Font Height Rendering Issue

    - by cdmckay
    I'm using a custom font and the @font-face tag. In Windows, everything looks great, regardless of whether it's Firefox, Chrome, or IE. On Mac, it's a different story. For some reason, the Mac font renderer thinks the font is a lot shorter than it is. For example, consider this test code (live example here): <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /> <title>Webble</title> <style type="text/css"> @font-face { font-family: "Bubbleboy 2"; src: url("bubbleboy-2.ttf") format('truetype'); } body { font-family: "Bubbleboy 2"; font-size: 30px; } div { background-color: maroon; color: yellow; height: 100px; line-height: 100px; } </style> </head> <body> <div>The quick brown fox jumped over the lazy dog.</div> </body> </html> Open it on Windows Firefox and on Mac Firefox. Use your mouse to select it. On Windows, you'll notice it fully selects the font. On Mac, it only selects about half the font. If you look at what it is selecting, you'll see that that part has been centered, instead of the full height of the font. Is there anyway to fix this rather large discrepancy?

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  • Memory leak when returning object

    - by Yakattak
    I have this memory leak that has been very stubborn for the past week or so. I have a class method I use in a class called "ArchiveManager" that will unarchive a specific .dat file for me, and return an array with it's contents. Here is the method: +(NSMutableArray *)unarchiveCustomObject { NSMutableArray *array = [NSMutableArray arrayWithArray:[NSKeyedUnarchiver unarchiveObjectWithFile:/* Archive Path */]]; return array; } I understand I don't have ownership of it at this point, and I return it. CustomObject *myObject = [[ArchiveManager unarchiveCustomObject] objectAtIndex:0]; Then, later when I unarchive it in a view controller to be used (I don't even create an array of it, nor do I make a pointer to it, I just reference it to get something out of the array returned by unarchiveCustomIbject (objectAtIndex). This is where Instruments is calling a memory leak, yet I don't see how this can leak! Any ideas? Thanks in advance. Edit: CustomObject initWithCoder added: -(id)initWithCoder:(NSCoder *)aDecoder { if (self = [super init]) { self.string1 = [aDecoder decodeObjectForKey:kString1]; self.string2 = [aDecoder decodeObjectForKey:kString2]; self.string3 = [aDecoder decodeObjectForKey:kString3]; UIImage *picture = [[UIImage alloc] initWithData:[aDecoder decodeObjectForKey:kPicture]]; self.picture = picture; self.array = [aDecoder decodeObjectForKey:kArray]; [picture release]; } return self; }

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  • How can I distinguish between overlapping segments of text using HTML?

    - by Siracuse
    Easy question, it is valid to have overlapping spans in html? Example: <span id="1">This is <span id="2"> some text </span> some other text </span> ^ ^ End1 End2 Edit: I see now that the spans closing tag would be ambiguous about which one it is closing, and that first </span> would close span id = 2, not 1 like I intended. My problem is, I have a block of text which I'm trying to highlight based on what the mouse hovers over. This block of text is composed of sections, some of which "overlap" eachother. I'm trying to use some jQuery and HTML to present this document so when I hover over the sections, the appropriate one will be highlighted. So, in my example above, the first span is meant to be ended with the first span close tag, and the second span is meant to be ended to with the second span close tag. This is because of the semantics of my document, these are two overlapping segments. I want it so when I hover to the left, it will only highlight up to span id = 1 and the first span close, if I hover between the two "overlapping" spans, it will highlight both of them, and if I hover to the right, it will highlight from span id=2 to the last span close. However, I'm starting to think this isn't possible. Is there any way I can distinguish segments of text in HTML that allows overlapping? So my jQuery script that highlights when I hover over different spans will highlight the correct portions. Should I alternate between div's and spans? Would that disambiguate what I'm closing then and allow me the do the proper highlighting with my jQuery hover script? I'm wondering about more than 2 segments overlapping now. Sigh, I wish I could just be explicate about what I'm closing.

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  • How to std::find using a Compare object?

    - by dehmann
    I am confused about the interface of std::find. Why doesn't it take a Compare object that tells it how to compare two objects? If I could pass a Compare object I could make the following code work, where I would like to compare by value, instead of just comparing the pointer values directly: typedef std::vector<std::string*> Vec; Vec vec; std::string* s1 = new std::string("foo"); std::string* s2 = new std::string("foo"); vec.push_back(s1); Vec::const_iterator found = std::find(vec.begin(), vec.end(), s2); // not found, obviously, because I can't tell it to compare by value delete s1; delete s2; Is the following the recommended way to do it? template<class T> struct MyEqualsByVal { const T& x_; MyEqualsByVal(const T& x) : x_(x) {} bool operator()(const T& y) const { return *x_ == *y; } }; // ... vec.push_back(s1); Vec::const_iterator found = std::find_if(vec.begin(), vec.end(), MyEqualsByVal<std::string*>(s2)); // OK, will find "foo"

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  • Mixing c++ standard strings and windows API

    - by JB
    Many windows APIs take a pointer to a buffer and a size element but the result needs to go into a c++ string. (I'm using windows unicode here so they are wstrings) Here is an example :- #include <iostream> #include <string> #include <vector> #include <windows.h> using namespace std; // This is the method I'm interested in improving ... wstring getComputerName() { vector<wchar_t> buffer; buffer.resize(MAX_COMPUTERNAME_LENGTH+1); DWORD size = MAX_COMPUTERNAME_LENGTH; GetComputerNameW(&buffer[0], &size); return wstring(&buffer[0], size); } int main() { wcout << getComputerName() << "\n"; } My question really is, is this the best way to write the getComputerName function so that it fits into C++ better, or is there a better way? I don't see any way to use a string directly without going via a vector unless I missed something? It works fine, but somehow seems a little ugly. The question isn't about that particular API, it's just a convenient example.

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  • Loading Native library to external Package in Eclipse not working. is it a Bug?

    - by TacB0sS
    I was about to report a but to Eclipse, but I was thinking to give this a chance here first: If I add an external package, the application cannot find the referenced native library, except in the case specified at the below: If my workspace consists of a single project, and I import an external package 'EX_package.jar' from a folder outside of the project folder, I can assign a folder to the native library location via: mouse over package - right click - properties - Native Library - Enter your folder. This does not work. In runtime the application does not load the library, System.mapLibraryName(Path) also does not work. Further more, if I create a User Library, and add the package to it and define a folder for the native library it still does not. If it works for you then I have a major bug since it does not work on my computer I test this in any combination I could think of, including adding the path to the windows PATH parameter, and so many other ways I can't even start to remember, nothing worked, I played with this for hours and had a colleague try to assist me, but we both came up empty. Further more, if I have a main project that is dependent on few other projects in my workspace, and they all need to use the same 'EX_package.jar' I MUST supply a HARD COPY INTO EACH OF THEM, it will ONLY (I can't stress the ONLYNESS, I got freaked out by this) work if I have a hard copy of the package in ALL of the project folders that the main project has a dependency on, and ONLY if I configure the Native path in each of them!! This also didn't do the trick. please tell me there is a solution to this, this drives me nuts... Thanks, Adam Zehavi.

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  • Crosshairs in Java

    - by typoknig
    I am making a game that needs a crosshair. I have been playing with the java.awt.cursor class and that is easy enough, but the problem is that I do not want the crosshairs to be able to leave the window I create for my game, so I tried this instead: private void drawCrossHair(Graphics g){ Ellipse2D ellipse = new Ellipse2D.Float(); ellipse.setFrame(crossHair.x, crossHair.y, 36, 36); Color yellow = new Color (0xEDFF62); g.setColor(yellow); g.fillOval(crossHair.x, crossHair.y, 40, 40); g.setClip(ellipse); g.clip(ellipse); Basically I am trying to remove the "ellipse" from "g" leaving only a small ring behind. The problem here is that "g.clip(ellipse);" gives me an error. My objective with this code is to create a circle with a transparent center, like a donut. Once the donut is created I will add some small points on the inside of it so it looks more like crosshairs. One thing that may or may not be an issue is that I plan on moving the crosshairs with a joystick, not a mouse... I do not know if that will limit my options for what kind of object my crosshairs can be.

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  • Jquery animate bottom problem

    - by andrea
    It's strange. I have an animation that start when i .hover on a DIV. Into this div i have another in position absolute that i want to move up until the mouse stay on main div and go down in your position when i go out of main div. A simple hover effect. I have write down this function that work well apart a strange bug. var inside = $('.inside') inside.hover(function() { $(this).children(".coll_base").stop().animate({ bottom:'+=30px' },"slow") }, function() { $(this).children(".coll_base").stop().animate({ bottom:'-=30px' },"slow"); }); i need +=30 and -=30 because i have to apply this function to a range of div with different bottom. The problem is that if i hover on and out of div the DIV animate right but when go down he decrease the value of bottom every animation. If i go up and down from the main div i see that the animated div go down even beyond the main div. I think that i miss something to resolve this bug. Thanks for any help

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Inode to device information

    - by Methos
    I have 3 questions: I want to figure out if a file belongs to a USB device given the file inode. By looking in the latest kernel sources (2.6.33) on LXR, I think one can find that information by following pointers as follows: inode-super_block-block_device-backing_dev_info-device-device_driver(or device_type). However, the kernel that I am working with - 2.6.22.14 - does not have struct device pointer in the backing_dev_info object. So how can I figure out to which device does a file belong to from just the inode? I see that each of the inode, super_block and block_device contain an object of type 'dev_t'. But even after searching a lot, I could not find out how to convert 'dev_t' into struct device *. Is there any way to get that infomation? I tried to print device major and minor numbers using imajor(inode) and iminor(inode). However, for every file - belonging to hdd or usb - it always prints major and minor number as zero. Why would that be happening? I searched online for USB major numbers and I found out that major number for a USB is 180. However, on multiple machines, it showed me the major number associated with the USB dev as 253. $ ls -ltr /dev/usb* crw-rw---- 1 root root 253, 4 2010-04-13 17:20 /dev/usbmon4 crw-rw---- 1 root root 253, 3 2010-04-13 17:20 /dev/usbmon3 crw-rw---- 1 root root 253, 8 2010-04-13 17:20 /dev/usbmon8 crw-rw---- 1 root root 253, 5 2010-04-13 17:20 /dev/usbmon5 crw-rw---- 1 root root 253, 1 2010-04-13 17:20 /dev/usbmon1 crw-rw---- 1 root root 253, 7 2010-04-13 17:20 /dev/usbmon7 Why is that so?

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  • How to add on key down and on key up event in java script

    - by Ramesh
    Hello , I am creating an live search for my blog..i got this from w3 schools and i need to add on keyboard up,down mouse up and down event ... <html> <head> <script type="text/javascript"> function showResult(str) { if (str.length==0) { document.getElementById("livesearch").innerHTML=""; document.getElementById("livesearch").style.border="0px"; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById("livesearch").innerHTML=xmlhttp.responseText; document.getElementById("livesearch").style.border="1px solid #A5ACB2"; } } xmlhttp.open("GET","livesearch.php?q="+str,true); xmlhttp.send(); } </script> </head> <body> <form> <input type="text" size="30" onkeyup="showResult(this.value)" /> <div id="livesearch"></div> </form> </body> </html>

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  • Migrate style from TabItem to TabHeader

    - by OffApps Cory
    Good day! I have a TabControl with TabItems that have been customized via a control template. This control template specifies a trigger whereby on mouseover, the content of tab header grows slightly. <ControlTemplate> <Storyboard x:Key="TabHeaderGrow"> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="TabName" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)"> <SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="1.1"/> </DoubleAnimationUsingKeyFrames> <DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="TabName" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)"> <SplineDoubleKeyFrame KeyTime="00:00:00.1000000" Value="1.1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> <ControlTemplate.Triggers> <EventTrigger RoutedEvent="Mouse.MouseEnter"> <BeginStoryboard Storyboard="{StaticResource TabHeaderGrow}"/> </EventTrigger> When I mouseover any of the tabs they work as expected, however the trigger also fires when I mouseover any of the elements in the tab body. I know that I need to migrate the control styling to a tabHeader controlTemplate, but I am unsure how to do that. I can't seem to do template binding for the content of the tabheader. Any help would be appreciated.

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  • Sliding doors HTML buttons in Safari Win

    - by RyanP13
    Hi, I have the following HTML for buttons implementing sliding doors technique that look fine in everything but Safari on Windows: <button type="submit"> <span>Button</span> </button> This is the corresponding CSS: button { background:url("../images/sprBgBtn.png") no-repeat right -47px; border:0; cursor:pointer; font-weight:bold; height:27px; line-height:27px; overflow:visible; padding:0 26px 0 0; position:relative; text-align:center; text-transform:uppercase; width:auto; } button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; } button span { background:url("../images/sprBgBtn.png") no-repeat left top; display:block; height:27px; line-height:27px; padding:0 0 0 26px; position:relative; white-space:nowrap; } If i omit the following code then the same issue will appear in FFOX: button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; }

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  • How to make jquery hover event fire repeatedly.

    - by clinthorner
    I have a infinite carousel that I want to move when I hover over the next and previous buttons. Right now hover only fires this once. I want the carousel to continue moving while the mouse is within the next or previous buttons. Any Suggestions? jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • SWT TabFolder: Weird Drawing Behaviour

    - by JesperGJensen
    Hello StackOverflow Experts Description I have an SWT Page with a TabFolder with a number of dynamically created TabItems. On each TabItem i crate a Composite and set the TabItem.setControl() to the Composite. I then use this Composite as the page on which i draw my items. I draw a set of Controls, including Textbox's and Labels. For the First, Default Tab, this works fine. No problems. Problem On tabs that is not the first tab i have the following problems: I am unable to visually alter then Edited/Enabled state of my Controls. I am unable to visually set the Text content of my elements My Controls look disabled and have a Greyed out look. But i am able to Select the content with my mouse and use CTRL+C to copy it out. So the text contet is there and they are Editable. Visually it is just not updated. Any comments are appeciated, Any requests for code, examples will be supplied and help Welcommed. Updates I tried added the suggest debug loop to the code, where i attempt to enable my Controls. This was the result: [main] INFO [dk.viking.controller.LayerController] - f038.stklok is now Editable [true] and enabled [true] [main] INFO [dk.viking.controller.LayerController] - true Text {} [main] INFO [dk.viking.controller.LayerController] - true Composite {} [main] INFO [dk.viking.controller.LayerController] - true TabFolder {} [main] INFO [dk.viking.controller.LayerController] - true Shell {Viking GUI}

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  • Raphael.js map default fill colors

    - by RIDER
    I am trying to familiarize myself with raphael.js. I want to create a USA map that already has default colors for each state and those colors stay there. Here is what I came up with. If you look at AK, I'm getting the default color loaded, but if I highlight another state, the default color for AK disappears. I want AK - and other states - to stay the same color. Specifically, I don't know what is clearing out my AK full color. I think part of this statement is clearing out the fill cover when I mouseover a different state: for (var state in aus) { //aus[state].color = Raphael.getColor(); (function (st, state) { st[0].style.cursor = "pointer"; st[0].onmouseover = function () { current && aus[current].animate({fill: "#333", stroke: "#666"}, 500) && (document.getElementById(current).style.display = ""); st.animate({fill: st.color, stroke: "#ccc"}, 500); st.toFront(); R.safari(); document.getElementById(state).style.display = "block"; current = state; }; })(aus[state], state); } Any ideas where I might be going wrong?

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  • Updating a local sqlite db that is used for local metadata & caching from an service?

    - by Pharaun
    I've searched through the site and haven't found a question/answer that quite answer my question, the closest one I found was: Syncing objects between two disparate systems best approach. Anyway to begun, because there is no RSS feeds available, I'm screen scrapping a webpage, hence it does a fetch then it goes through the webpage to scrap out all of the information that I'm interested in and dumps that information into a sqlite database so that I can query the information at my leisure without doing repeat fetching from the website. However I'm also storing various metadata on the data itself that is stored in the sqlite db, such as: have I looked at the data, is the data new/old, bookmark to a chunk of data (Think of it as a collection of unrelated data, and the bookmark is just a pointer to where I am in processing/reading of the said data). So right now my current problem is trying to figure out how to update the local sqlite database with new data and/or changed data from the website in a manner that is effective and straightforward. Here's my current idea: Download the page itself Create a temporary table for the parsed data to go into Do a comparison between the official and the temporary table and copy updates and/or new information to the official table This process seems kind of complicated because I would have to figure out how to determine if the data in the temporary table is new, updated, or unchanged. So I am wondering if there isn't a better approach or if anyone has any suggestion on how to architecture/structure such system?

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