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  • Submit button not focused even though tabindex is properly set

    - by Nicsoft
    Hello, I have defined tabindex for the input fields in a form. When tabbing through the input fields the submit button is never getting the focus, some other input fields in a different form on the page gets the focus. Those are all having tabindexes higher than 3. How come? <form action="subscription.php" name="subscribe" method="post" onsubmit="return isValidEmailAndEqual()"> <p id="formlabel">E-mail</p> <input type="text" name="email1" tabindex=1> <br/> <p id="formlabel">Repeat e-mail</p> <input type="text" name="email2" tabindex=2> <br/> <input id="inputsubmit" type="submit" value="Subscribe" tabindex=3> </form> .css: input { background-color : #333; border: 1px solid #EEE; color: #EEE; margin-bottom: 6px; margin-top: 4px; padding: 1px; width : 200px; } #inputsubmit { background-color : #d7e6f1; border: 1px solid #EEE; color: #0000ff; margin-bottom: 6px; margin-top: 4px; padding: 1px; width : 200px; } #inputsubmit:hover { cursor: pointer; cursor: hand; background-color : #d7e6f1; border: 1px solid #0000ff; color: #0000ff; margin-bottom: 6px; margin-top: 4px; padding: 1px; width : 200px; } p#formlabel{ width: 100; } Thanks in advance!

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  • Arrow keys and changing control's focus hang the application

    - by sthay
    I have a usercontrol that contains a FlowLayoutPanel (topdown flow) with a bunch of radiobuttons. The control exposes a CheckedChanged event that fires whenever one of the radiobuttons's check changed. My form contains the usercontrol and a textbox. I subscribe the usercontrol's CheckedChanged event and depending on which radiobutton gets checked, I either disable the textbox or put a focus inside the textbox. All this works fine with mouseclick when changing the radiobutton's check state. However, this will hang indefinitely when using the arrow keys. I don't understand why the difference. The following are steps to reproduce the behavior I'm seeing: Create a usercontrol and drop a FlowLayoutPanel control and set its FlowDirection = TopDown. Then add two radiobuttons to the FlowLayoutPanel. Provide an event handler in the usercontrol public event EventHandler CheckedChanged { add { radioButton2.CheckedChanged += value; } remove { radioButton2.CheckedChanged -= value; } } Create a windows form and drop the above user control. Add a textbox and set Enabled to False. Subscribe to the usercontrol's CheckedChanged event as follows private void userControl11_CheckedChanged(object sender, EventArgs e) { textBox1.Select(); } Run. Notice that if you use the mouse to click between the radiobuttons, thing works fine; but it will crash if you use the up/down arrow keys.

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  • C: Proper syntax for allocating memory using pointers to pointers.

    - by ~kero-05h
    This is my first time posting here, hopefully I will not make a fool of myself. I am trying to use a function to allocate memory to a pointer, copy text to the buffer, and then change a character. I keep getting a segfault and have tried looking up the answer, my syntax is probably wrong, I could use some enlightenment. /* My objective is to pass a buffer to my Copy function, allocate room, and copy text to it. Then I want to modify the text and print it.*/ #include <stdio.h> #include <stdlib.h> #include <string.h> int Copy(char **Buffer, char *Text); int main() { char *Text = malloc(sizeof(char) * 100); char *Buffer; strncpy(Text, "1234567890\n", 100); Copy(&Buffer, Text); } int Copy(char **Buffer, char *Text) { int count; count = strlen(Text)+1; *Buffer = malloc(sizeof(char) * count); strncpy(*Buffer, Text, 5); *Buffer[2] = 'A'; /* This results in a segfault. "*Buffer[1] = 'A';" results in no differece in the output. */ printf("%s\n", *Buffer); }

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  • adapting combination code for larger list

    - by vbNewbie
    I have the following code to generate combinations of string for a small list and would like to adapt this for a large list of over 300 string words.Can anyone suggest how to alter this code or to use a different method. Public Class combinations Public Shared Sub main() Dim myAnimals As String = "cat dog horse ape hen mouse" Dim myAnimalCombinations As String() = BuildCombinations(myAnimals) For Each combination As String In myAnimalCombinations 'Look on the Output Tab for the results! Console.WriteLine("(" & combination & ")") Next combination Console.ReadLine() End Sub Public Shared Function BuildCombinations(ByVal inputString As String) As String() 'Separate the sentence into useable words. Dim wordsArray As String() = inputString.Split(" ".ToCharArray) 'A plase to store the results as we build them Dim returnArray() As String = New String() {""} 'The 'combination level' that we're up to Dim wordDistance As Integer = 1 'Go through all the combination levels... For wordDistance = 1 To wordsArray.GetUpperBound(0) 'Go through all the words at this combination level... For wordIndex As Integer = 0 To wordsArray.GetUpperBound(0) - wordDistance 'Get the first word of this combination level Dim combination As New System.Text.StringBuilder(wordsArray(wordIndex)) 'And all all the remaining words a this combination level For combinationIndex As Integer = 1 To wordDistance combination.Append(" " & wordsArray(wordIndex + combinationIndex)) Next combinationIndex 'Add this combination to the results returnArray(returnArray.GetUpperBound(0)) = combination.ToString 'Add a new row to the results, ready for the next combination ReDim Preserve returnArray(returnArray.GetUpperBound(0) + 1) Next wordIndex Next wordDistance 'Get rid of the last, blank row. ReDim Preserve returnArray(returnArray.GetUpperBound(0) - 1) 'Return combinations to the calling method. Return returnArray End Function End Class

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  • What's the boost way to create a functor that binds out an argument

    - by Mordachai
    I have need for a function pointer that takes two arguments and returns a string. I would like to pass an adapter that wraps a function that takes one argument, and returns the string (i.e. discard one of the arguments). I can trivially build my own adapter, that takes the 2 arguments, calls the wrapped function passing just the one argument through. But I'd much rather have a simple way to create an adapter on the fly, if there is an easy way to do so in C++/boost? Here's some details to make this a bit more concrete: typedef boost::function<CString (int,int)> TooltipTextFn; class MyCtrl { public: MyCtrl(TooltipTextFn callback = boost::bind(&MyCtrl::GetCellText, this, _1, _2)) : m_callback(callback) { } // QUESTION: how to trivially wrapper GetRowText to conform to TooltipTextFn by just discarding _2 ?! void UseRowText() { m_callback = boost::bind(&MyCtrl::GetRowText, this, _1, ??); } private: CString GetCellText(int row, int column); CString GetRowText(int row); TooltipTextFn m_callback; } Obviously, I can supply a member that adapts GetRowText to take two arguments and only passes the first to GetRowText() itself. But is there already a boost binder / adapter that lets me do that?

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  • Why do compiled Haskell libraries see invalid static FFI storage?

    - by John Millikin
    I am using GHC 6.12.1, in Ubuntu 10.04 When I try to use the FFI syntax for static storage, only modules running in interpreted mode (ie GHCI) work properly. Compiled modules have invalid pointers, and do not work. I'd like to know whether anybody can reproduce the problem, whether this an error in my code or GHC, and (if the latter) whether it's a known issue. Given the following three modules: -- A.hs {-# LANGUAGE ForeignFunctionInterface #-} module A where import Foreign import Foreign.C foreign import ccall "&sys_siglist" siglist_a :: Ptr CString -- -- B.hs {-# LANGUAGE ForeignFunctionInterface #-} module B where import Foreign import Foreign.C foreign import ccall "&sys_siglist" siglist_b :: Ptr CString -- -- Main.hs {-# LANGUAGE ForeignFunctionInterface #-} module Main where import Foreign import Foreign.C import A import B foreign import ccall "&sys_siglist" siglist_main :: Ptr CString main = do putStrLn $ "siglist_a = " ++ show siglist_a putStrLn $ "siglist_b = " ++ show siglist_b putStrLn $ "siglist_main = " ++ show siglist_main peekSiglist "a " siglist_a peekSiglist "b " siglist_b peekSiglist "main" siglist_main peekSiglist name siglist = do ptr <- peekElemOff siglist 2 str <- maybePeek peekCString ptr putStrLn $ "siglist_" ++ name ++ "[2] = " ++ show str I would expect something like this output, where all pointer values identical and valid: $ runhaskell Main.hs siglist_a = 0x00007f53a948fe00 siglist_b = 0x00007f53a948fe00 siglist_main = 0x00007f53a948fe00 siglist_a [2] = Just "Interrupt" siglist_b [2] = Just "Interrupt" siglist_main[2] = Just "Interrupt" However, if I compile A.hs (with ghc -c A.hs), then the output changes to: $ runhaskell Main.hs siglist_a = 0x0000000040378918 siglist_b = 0x00007fe7c029ce00 siglist_main = 0x00007fe7c029ce00 siglist_a [2] = Nothing siglist_b [2] = Just "Interrupt" siglist_main[2] = Just "Interrupt"

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  • String Length Evaluating Incorrectly

    - by Justin R.
    My coworker and I are debugging an issue in a WCF service he's working on where a string's length isn't being evaluated correctly. He is running this method to unit test a method in his WCF service: // Unit test method public void RemoveAppGroupTest() { string addGroup = "TestGroup"; string status = string.Empty; string message = string.Empty; appActiveDirectoryServicesClient.RemoveAppGroup("AOD", addGroup, ref status, ref message); } // Inside the WCF service [OperationBehavior(Impersonation = ImpersonationOption.Required)] public void RemoveAppGroup(string AppName, string GroupName, ref string Status, ref string Message) { string accessOnDemandDomain = "MyDomain"; RemoveAppGroupFromDomain(AppName, accessOnDemandDomain, GroupName, ref Status, ref Message); } public AppActiveDirectoryDomain(string AppName, string DomainName) { if (string.IsNullOrEmpty(AppName)) { throw new ArgumentNullException("AppName", "You must specify an application name"); } } We tried to step into the .NET source code to see what value string.IsNullOrEmpty was receiving, but the IDE printed this message when we attempted to evaluate the variable: 'Cannot obtain value of local or argument 'value' as it is not available at this instruction pointer, possibly because it has been optimized away.' (None of the projects involved have optimizations enabled). So, we decided to try explicitly setting the value of the variable inside the method itself, immediately before the length check -- but that didn't help. // Lets try this again. public AppActiveDirectoryDomain(string AppName, string DomainName) { // Explicitly set the value for testing purposes. AppName = "AOD"; if (AppName == null) { throw new ArgumentNullException("AppName", "You must specify an application name"); } if (AppName.Length == 0) { // This exception gets thrown, even though it obviously isn't a zero length string. throw new ArgumentNullException("AppName", "You must specify an application name"); } } We're really pulling our hair out on this one. Has anyone else experienced behavior like this? Any tips on debugging it?

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  • jQuery: On form input focus, show div. hide div on blur (with a caveat)

    - by Lyon
    Hi, I am able to make a hidden div show/hide when an input field is in focus/blur using the following code: $('#example').focus(function() { $('div.example').css('display','block'); }).blur(function() { $('div.example').fadeOut('medium'); }); The problem is I want div.example to continue to be visible when the user is interacting within this div. E.g. click, or highlighting the text etc. within div.example. However div.example fades out whenever the input is not in focus and the mouse is interacting with elements within the div. The html code for the input and div elements is as follows: <p> <label for="example">Text:</label> <input id="example" name="example" type="text" maxlength="100" /> <div class="example">Some text...<br /><br />More text...</div> </p> How do I make it such that the div.example only disappears when the user clicks outside the input and/or div.example? I tried experimenting with focusin/focusout to check the focus on <p> but that didn't work either. Would it matter that div.example is positioned directly below the input field #example using jQuery? The code that does that is as follows: var fieldExample = $('#example'); $('div.example').css("position","absolute"); $('div.example').css("left", fieldExample.offset().left); $('div.example').css("top", fieldExample.offset().top + fieldExample.outerHeight()); My apologies if this has been asked before, but the many show/hide div questions I read does not cover this. Thanks for your advice. :)

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • Very weird C file-handling anomaly

    - by KáGé
    Hello, I got a very weird issue that I cant figure out in my school project, which is the simulation of a simple filesystem in a human-readable textfile. Unfortunately I don't yet have enough time to translate the comments in my code or make it less gibberish, so if you are bothered by that, you don't have to help, I understand. See the code HERE. Now in drive.h, at line 574 is this part: i = getline(); #ifdef DEBUG printf("Free space in all found at %d.\n\n", i); if(drive.disk != NULL){ printf("Disk OK\n\n"); } #endif //write in data state = seekline(i); Before this it finds place for the allocation database entry in the ALL sector (see the "image files" in the mounts folder, this issue was tested on mount_30.efs-dbf), then gets the line with i = getline() fine (getline is in lglobal.h, line 39), but after that any file manipulation (in this case seekline's fseek, but if I comment that out, then the first fprintf after that) crashes the program straight away. I think the file gets somehow corrupted (though the Disk OK message appears) but can't figure out how. I've tried putting i = getline(); into comment, but it didn't make any difference. I've also tried asking at local programming forums but they didn't really help either. The last few lines of the output before it crashes: Dir written. (drive.h line 562) Seekline entered: 268 (called at drive.h line 564) Getline entered. (called at drive.h line 574) Line got: 268. Free space in all found at 268. (drive.h line 576) Seekline entered: 268 (called at drive.h line 582, note that this exact call was run successfully less than 20 lines back. This one should set the pointer to the beginning of the line it is currently in) After this it crashes. Does anyone has any idea of what causes this and how could I fix it? Thank you.

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  • Using Interface Builder efficiently

    - by Aaron Wetzler
    I am new to iPhone and objective c. I have spent hours and hours and hours reading documents and trying to understand how things work. I have RTFM or at least am in the process. My main problem is that I want to understand how to specify where an event gets passed to and the only way I have been able to do it is by specifying delegates but I am certain there is an easier/quicker way in IB. So, an example. Lets say I have 20 different views and view controllers and one MyAppDelegate. I want to be able to build all of these different Xib files in IB and add however many buttons and text fields and whatever and then specify that they all produce some event in the MyAppDelegate object. To do this I added a MyAppDelegate object in each view controller in IB's list view. Then I created an IBAction method in MyAppDelegate in XCode and went back to IB and linked all of the events to the MyAppDelegate object in each Xib file. However when I tried running it it just crashed with a bad read exception. My guess is that each Xib file is putting a MyAppDelegate object pointer that has nothing to do with the eventual MyAppDelegate adress that will actually be created at runtime. So my question is...how can I do this?!!!

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  • Sliding doors HTML buttons in Safari Win

    - by RyanP13
    Hi, I have the following HTML for buttons implementing sliding doors technique that look fine in everything but Safari on Windows: <button type="submit"> <span>Button</span> </button> This is the corresponding CSS: button { background:url("../images/sprBgBtn.png") no-repeat right -47px; border:0; cursor:pointer; font-weight:bold; height:27px; line-height:27px; overflow:visible; padding:0 26px 0 0; position:relative; text-align:center; text-transform:uppercase; width:auto; } button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; } button span { background:url("../images/sprBgBtn.png") no-repeat left top; display:block; height:27px; line-height:27px; padding:0 0 0 26px; position:relative; white-space:nowrap; } If i omit the following code then the same issue will appear in FFOX: button::-moz-focus-inner { border: none; /* overrides extra padding in Firefox */ padding:0; }

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  • Is this a safe/valid hash method implementation?

    - by Sean
    I have a set of classes to represent some objects loaded from a database. There are a couple variations of these objects, so I have a common base class and two subclasses to represent the differences. One of the key fields they have in common is an id field. Unfortunately, the id of an object is not unique across all variations, but within a single variation. What I mean is, a single object of type A could have an id between, say, 0 and 1,000,000. An object of type B could have an id between, 25,000 and 1,025,000. This means there's some overlap of id numbers. The objects are just variations of the same kind of thing, though, so I want to think of them as such in my code. (They were assigned ids from different sets for legacy reasons.) So I have classes like this: @class BaseClass @class TypeAClass : BaseClass @class TypeBClass : BaseClass BaseClass has a method (NSNumber *)objectId. However instances of TypeA and TypeB could have overlapping ids as discussed above, so when it comes to equality and putting these into sets, I cannot just use the id alone to check it. The unique key of these instances is, essentially, (class + objectId). So I figured that I could do this by making the following hash function on the BaseClass: -(NSUInteger)hash { return (NSUInteger)[self class] ^ [self.objectId hash]; } I also implemented isEqual like so: - (BOOL)isEqual:(id)object { return (self == object) || ([object class] == [self class] && [self.objectId isEqual:[object objectId]]); } This seems to be working, but I guess I'm just asking here to make sure I'm not overlooking something - especially with the generation of the hash by using the class pointer in that way. Is this safe or is there a better way to do this?

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  • function pointers callbacks C

    - by robUK
    Hello, I have started to review callbacks. I found this link: http://stackoverflow.com/questions/142789/what-is-a-callback-in-c-and-how-are-they-implemented which has a good example of callback which is very similar to what we use at work. However, I have tried to get it to work, but I have many errors. #include <stdio.h> /* Is the actual function pointer? */ typedef void (*event_cb_t)(const struct event *evt, void *user_data); struct event_cb { event_cb_t cb; void *data; }; int event_cb_register(event_ct_t cb, void *user_data); static void my_event_cb(const struct event *evt, void *data) { /* do some stuff */ } int main(void) { event_cb_register(my_event_cb, &my_custom_data); struct event_cb *callback; callback->cb(event, callback->data); return 0; } I know that callback use function pointers to store an address of a function. But there is a few things that I find I don't understand. That is what is meet by "registering the callback" and "event dispatcher"? Many thanks for any advice,

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  • Webcam video stream processing.

    - by vikramtheone
    Hi Guys, I'm working with an image processing project, my final goal is to detect features on a real time video and finally track those features. I will be working with an Embedded Processor Platform called Freescale's i.MX515, it is a 32-bit media processor running on Ubuntu 9.04. Right now I'm working on the algorithms to locate the features, so, I'm using still images. When I'm satisfied with the results I will have to start using a video stream and I don't want to make use of a video file as a source stream, because then I will have to worry about video decoders then. Instead I would like to plug in a USB Wecam to the embedded platform (It has USB ports on it), directly take the frames as they are captured and send it to my application. I will take care to buy a webcam which will be supported in Linux (Device driver). But my question is will I be able to capture the incoming video stream from the webcam and send it to my application? Will I be able to configure the webcam and DMA to write the incoming frames in a particular memory location whose pointer I can simply pass to my application? (Confused!!!) I hope I could convey my doubts, can anyone guide me with what steps that I have to take to achieve all of these easily? Do you foresee any impossibility here? Help!!! Regards Vikram

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  • C dynamic memory allocation for table of structs

    - by JosiP
    Hi here is my code. I want to dynamincly change no of elemnts in table with structs __state: typedef struct __state{ long int timestamp; int val; int prev_value; }*state_p, state_t; int main(int argc, char **argv){ int zm; int previous_state = 0; int state = 0; int i = 0; int j; state_p st; //here i want to have 20 structs st. st = (state_p) malloc(sizeof(state_t) * 20); while(1){ previous_state = state; scanf("%d", &state); printf("%d, %d\n", state, previous_state); if (previous_state != state){ printf("state changed %d %d\n", previous_state, state); // here i got compile error: main.c: In function ‘main’: main.c:30: error: incompatible type for argument 1 of ‘save_state’ main.c:34: error: invalid type argument of ‘->’ main.c:34: error: invalid type argument of ‘->’ save_state(st[i],previous_state, state); } i++; } return 0; } I suppose i have to change that st[i] to smth like st+ptr ? where pointer is incermeting in each loop iteration ? Or am I wrong ? When i change code: initialization into state_p st[20] and in each loop iteration i put st[i] = (state_p)malloc(sizeof(state_t)) everything works fine, but i want to dynammicly change number of elemets in that table. Thx in advance for any help

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  • Suppose i have an HTML table. How do I use JQuery events on this?

    - by alex
    <table> <tr class="myRow"><td class="col1"></td><td class="col2"></td></tr> <tr class="myRow"><td class="col1"></td><td class="col2"></td></tr> <tr class="myRow"><td class="col1"></td><td class="col2"></td></tr> <tr class="myRow"><td class="col1"></td><td class="col2"></td></tr> <tr class="myRow"><td class="col1"></td><td class="col2"></td></tr> </table> How do I make the appropriate col1 fill with the letters "ABC" when the user rollovers the row? And then disappear the "ABC" when the user moves the mouse away from that row? So far, I got this. I solved it. $(".ep").hover(function(){ $(this).find('td.playButtonCol').html('PLAY'); },function(){ $(this).find('td.playButtonCol').html(''); });

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  • jQuery event "looping"

    - by Deryck
    Hi I´m trying to code a tooltip (Yes I know, I have my reasons to avoid plugins in this case) in jQuery. Whe I show the tooltip and leave the mouse in the same place the show and hide repeats forever. It´s like the element triggers the hover event again and again and again. I try unbind for the event but it does not work neither. $("td.with-tooltip").mouseover( function() { var offset = $(this).offset(); var baseX = offset.left; var baseY = offset.top; var inputWidth = $(this).width(); var baseX = baseX + 50; var baseY = baseY - $(".desc").height(); $(".desc div").html($(this).attr("title")); $(".desc").css({"position":"absolute", "left": baseX, "top": baseY }).fadeIn(); $(this).unbind("mouseover"); }).mouseleave( function() { $(".desc").fadeOut(); }); What can I do? thanks.

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  • Working with complex objects in Prevayler commands

    - by alexantd
    The demos included in the Prevayler distribution show how to pass in a couple strings (or something simple like that) into a command constructor in order to create or update an object. The problem is that I have an object called MyObject that has a lot of fields. If I had to pass all of them into the CreateMyObject command manually, it would be a pain. So an alternative I thought of is to pass my business object itself into the command, but to hang onto a clone of it (keeping in mind that I can't store the BO directly in the command). Of course after executing this command, I would need to make sure to dispose of the original copy that I passed in. public class CreateMyObject implements TransactionWithQuery { private MyObject object; public CreateMyObject(MyObject business_obj) { this.object = (MyObject) business_obj.clone(); } public Object executeAndQuery(...) throws Exception { ... } } The Prevayler wiki says: Transactions can't carry direct object references (pointers) to business objects. This has become known as the baptism problem because it's a common beginner pitfall. Direct object references don't work because once a transaction has been serialized to the journal and then deserialized for execution its object references no longer refer to the intended objects - - any objects they may have referred to at first will have been copied by the serialization process! Therefore, a transaction must carry some kind of string or numeric identifiers for any objects it wants to refer to, and it must look up the objects when it is executed. I think by cloning the passed-in object I will be getting around the "direct object pointer" problem, but I still don't know whether or not this is a good idea...

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  • VSC++, virtual method at bad adress, curious bug

    - by antoon.groenewoud
    Hello, This guy: virtual phTreeClass* GetTreeClass() const { return (phTreeClass*)m_entity_class; } When called, crashed the program with an access violation, even after a full recompile. All member functions and virtual member functions had correct memory adresses (I hovered mouse over the methods in debug mode), but this function had a bad memory adress: 0xfffffffc. Everything looked okay: the 'this' pointer, and everything works fine up until this function call. This function is also pretty old and I didn't change it for a long time. The problem just suddenly popped up after some work, which I commented all out to see what was doing it, without any success. So I removed the virtual, compiled, and it works fine. I add virtual, compiled, and it still works fine! I basically changed nothing, and remember that I did do a full recompile earlier, and still had the error back then. I wasn't able to reproduce the problem. But now it is back. I didn't change anything. Removing virtual fixes the problem. Sincerely, Antoon

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  • Jquery draggable not working in chrome/safari

    - by jbatson
    I have created a page that uses ajax calls to load product images. The jquery code for drag, drop and clone would not work when in the index.php page so I moved it to the page that gets called to request the products as each product has drag, drop code created for it. Works fine in FF, even IE but not in Safari or Chrome. Below is the jquery code in load_products.php that gets created when the ajax call is made to load the products. http://tandyleatherfactory.net/ Anyone have any idea why wouldn't work in Safari? $(function() {$("#concho_4_2").draggable({ helper: 'clone', cursor: 'pointer', zIndex: '1001', stop: function(event, ui) { offsetElement = $(ui.helper).offset(); offNewContainer = $('#belts').offset(); var dataId = $(ui.helper).attr('id'); ajaxRequest('http://tandyleatherfactory.net/includes/ahah/add_product.php', 'product=4', '#conchos'); var randomnumber = Math.floor(Math.random()*1000000); var newId = 'concho_4_2_'+randomnumber; $(ui.helper).clone(true).removeAttr('id').attr('id',newId).css("left", offsetElement.left-offNewContainer.left-10).css("top", offsetElement.top-offNewContainer.top-10).appendTo('#belts'); $('#'+newId).draggable(); } });

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  • Can Delphi dragging be "promoted" to docking?

    - by mghie
    I have a TPageControl whose pages are all various forms that are attached using ManualDock(). The user should be able to rearrange the tabs by dragging them, which works already. It should however also be possible to undock the docked forms. For now I have the following code: procedure TMainForm.PageControlMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer); begin if (Button = mbLeft) and (Shift * [ssShift, ssCtrl] = []) and PageControl.DockSite then begin PageControl.BeginDrag(False, 32); end; end; If either the Shift or the Ctrl key are held down, then a docking operation will be started, otherwise the tabs can be rearranged by dragging them. Using the keys as modifiers is awkward though. Is there any way to cancel the active drag operation when the mouse cursor is outside of the tab area of the page control, and start docking the child form? This is with Delphi 2009.

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  • How to remove the "button" effect for a menu item (WPF)

    - by Sorin Comanescu
    Hi, When the mouse is over a menu item (first level) it displays a 3D button effect. How can this be removed? Thanks. EDIT: Tried <Style TargetType="MenuItem"> <Style.Triggers> <Trigger Property="IsMouseOver" Value="True"> <Setter Property="BorderBrush" Value="Transparent"> <Setter Property="BorderThickness" Value="0"> </Trigger> </Style.Triggers> </Style> with no effect. The menu XAML: <Window x:Class="UCWPF.Window3" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:conv="clr-namespace:UCWPF.Converters" Title="Window3" Height="600" Width="600" Background="{StaticResource WindowBackgroundBrush}" > <StackPanel Style="{StaticResource WindowContainerStyle}"> <Menu> <MenuItem Header="New" Icon="{StaticResource ImageExport}" /> <MenuItem Header="Open" Icon="{StaticResource ImageOpen}" /> <MenuItem Header="Save" Icon="{StaticResource ImageSave}" /> <MenuItem Header="Export" Icon="{StaticResource ImageExport}" /> </Menu> ... And here's the screenshot:

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  • c++ queue template

    - by Dalton Conley
    ALright, pardon my messy code please. Below is my queue class. #include <iostream> using namespace std; #ifndef QUEUE #define QUEUE /*---------------------------------------------------------------------------- Student Class # Methods # Student() // default constructor Student(string, int) // constructor display() // out puts a student # Data Members # Name // string name Id // int id ----------------------------------------------------------------------------*/ class Student { public: Student() { } Student(string iname, int iid) { name = iname; id = iid; } void display(ostream &out) const { out << "Student Name: " << name << "\tStudent Id: " << id << "\tAddress: " << this << endl; } private: string name; int id; }; // define a typedef of a pointer to a student. typedef Student * StudentPointer; template <typename T> class Queue { public: /*------------------------------------------------------------------------ Queue Default Constructor Preconditions: none Postconditions: assigns default values for front and back to 0 description: constructs a default empty Queue. ------------------------------------------------------------------------*/ Queue() : myFront(0), myBack(0) {} /*------------------------------------------------------------------------ Copy Constructor Preconditions: requres a reference to a value for which you are copying Postconditions: assigns a copy to the parent Queue. description: Copys a queue and assigns it to the parent Queue. ------------------------------------------------------------------------*/ Queue(const T & q) { myFront = myBack = 0; if(!q.empty()) { // copy the first node myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } /*------------------------------------------------------------------------ Destructor Preconditions: none Postconditions: deallocates the dynamic memory for the Queue description: deletes the memory stored for a Queue. ------------------------------------------------------------------------*/ ~Queue() { NodePointer prev = myFront, ptr; while(prev != NULL) { ptr = prev->next; delete prev; prev = ptr; } } /*------------------------------------------------------------------------ Empty() Preconditions: none Postconditions: returns a boolean value. description: returns true/false based on if the queue is empty or full. ------------------------------------------------------------------------*/ bool empty() const { return (myFront == NULL); } /*------------------------------------------------------------------------ Enqueue Preconditions: requires a constant reference Postconditions: allocates memory and appends a value at the end of a queue description: ------------------------------------------------------------------------*/ void enqueue(const T & value) { NodePointer newNodePtr = new Node(value); if(empty()) { myFront = myBack = newNodePtr; newNodePtr->next = NULL; } else { myBack->next = newNodePtr; myBack = newNodePtr; newNodePtr->next = NULL; } } /*------------------------------------------------------------------------ Display Preconditions: requires a reference of type ostream Postconditions: returns the ostream value (for chaining) description: outputs the contents of a queue. ------------------------------------------------------------------------*/ void display(ostream & out) const { NodePointer ptr; ptr = myFront; while(ptr != NULL) { out << ptr->data << " "; ptr = ptr->next; } out << endl; } /*------------------------------------------------------------------------ Front Preconditions: none Postconditions: returns a value of type T description: returns the first value in the parent Queue. ------------------------------------------------------------------------*/ T front() const { if ( !empty() ) return (myFront->data); else { cerr << "*** Queue is empty -- returning garbage value ***\n"; T * temp = new(T); T garbage = * temp; delete temp; return garbage; } } /*------------------------------------------------------------------------ Dequeue Preconditions: none Postconditions: removes the first value in a queue ------------------------------------------------------------------------*/ void dequeue() { if ( !empty() ) { NodePointer ptr = myFront; myFront = myFront->next; delete ptr; if(myFront == NULL) myBack = NULL; } else { cerr << "*** Queue is empty -- " "can't remove a value ***\n"; exit(1); } } /*------------------------------------------------------------------------ pverloaded = operator Preconditions: requires a constant reference Postconditions: returns a const type T description: this allows assigning of queues to queues ------------------------------------------------------------------------*/ Queue<T> & operator=(const T &q) { // make sure we arent reassigning ourself // e.g. thisQueue = thisQueue. if(this != &q) { this->~Queue(); if(q.empty()) { myFront = myBack = NULL; } else { myFront = myBack = new Node(q.front()); NodePointer qPtr = q.myFront->next; while(qPtr != NULL) { myBack->next = new Node(qPtr->data); myBack = myBack->next; qPtr = qPtr->next; } } } return *this; } private: class Node { public: T data; Node * next; Node(T value, Node * first = 0) : data(value), next(first) {} }; typedef Node * NodePointer; NodePointer myFront, myBack, queueSize; }; /*------------------------------------------------------------------------ join Preconditions: requires 2 queue values Postconditions: appends queue2 to the end of queue1 description: this function joins 2 queues into 1. ------------------------------------------------------------------------*/ template <typename T> Queue<T> join(Queue<T> q1, Queue<T> q2) { Queue<T> q1Copy(q1), q2Copy(q2); Queue<T> jQueue; while(!q1Copy.empty()) { jQueue.enqueue(q1Copy.front()); q1Copy.dequeue(); } while(!q2Copy.empty()) { jQueue.enqueue(q2Copy.front()); q2Copy.dequeue(); } cout << jQueue << endl; return jQueue; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a Queue of type T Postconditions: returns the ostream (for chaining) description: this function is overloaded for outputing a queue with << ----------------------------------------------------------------------------*/ template <typename T> ostream & operator<<(ostream &out, Queue<T> &s) { s.display(out); return out; } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of type Student Postconditions: none description: this function is overloaded for outputing an object of type Student. ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, Student &s) { s.display(out); } /*---------------------------------------------------------------------------- Overloaded << operator Preconditions: requires a constant reference and a reference of a pointer to a Student object. Postconditions: none description: this function is overloaded for outputing pointers to Students ----------------------------------------------------------------------------*/ ostream & operator<<(ostream &out, StudentPointer &s) { s->display(out); } #endif Now I'm having some issues with it. For one, when I add 0 to a queue and then I output the queue like so.. Queue<double> qdub; qdub.enqueue(0); cout << qdub << endl; That works, it will output 0. But for example, if I modify that queue in any way.. like.. assign it to a different queue.. Queue<double> qdub1; Queue<double> qdub2; qdub1.enqueue(0; qdub2 = qdub1; cout << qdub2 << endl; It will give me weird values for 0 like.. 7.86914e-316. Help on this would be much appreciated!

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  • Tablet interface for the physically disabled?

    - by Glenn
    My sister has Cerebral Palsy, which in her case means she has only gross motor control and her speech is slurred. Implications should be obvious: traditional computer/phone/tablet interfaces won't work for her and she can't speak clearly enough for speech recognition software to help her at all. She enjoys reading but has difficulty holding the book and/or turning a page. There are a few options for helping her use a computer, but nothing for tablets or eReaders. That's where you come in. I would like to make (or buy, if such a thing exists) a better interface to an Android tablet that would work for someone with little to no physical dexterity or speech ability. I'd also be interested in work on the Kindle or iPad, but I'm most familiar with Android so I'm starting there. I know Android has Bluetooth capability. Is it possible to interface a joystick to control the Android device? By "control", I mean the entire operating system - selecting an app, launching it, controlling the menus, etc. I want to give her control over the whole thing, not just a specific app. On a PC this can be accomplished by creating a generic USB HID interface and an arcade joystick to move the mouse over the screen and click on thigns. Is it possible to do something like that in Android? Any help you can offer would be greatly appreciated. Thanks!

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