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  • ACTION_MY_PACKAGE_REPLACED not received

    - by Ton
    I am using ACTION_MY_PACKAGE_REPLACED to receive when my app is updated or resinstalled. My problem is that the event is never triggered (I tried Eclipse and real device). This is what I do: Manifest: <receiver android:name=".MyEventReceiver" > <intent-filter android:priority="1000" > <action android:name="android.intent.action.ACTION_MY_PACKAGE_REPLACED" /> </intent-filter> </receiver> Code: public class MyEventReceiver extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { if ("android.intent.action.ACTION_MY_PACKAGE_REPLACED".equals(intent.getAction())) { //Restart services } } } This code is simple, in real one I used other events like BOOT_COMPLETED and others, and they work but ACTION_MY_PACKAGE_REPLACED. Thanks.

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  • Changing Image In a Button After Being Clicked?

    - by BuZzZzJaY
    Creating a game in Android using multiple Buttons to display an image from the drawable folder. I want to change the button to a different image after the button has been clicked on. Here is the button code: <Button android:id="@+id/b36" android:background="@drawable/black" android:layout_width="45px" android:layout_height="45px" /> I can't find anything about how to change the actual image of the button. You can change the color of the button by using the following code in the java file: b36.setBackgroundColor(0xAA00AA00);

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  • Creating own LiveWallpaperPreview?

    - by Nick
    Hi, I would like to create my own LiveWallpaperPreview, i.e. to show the user a fullscreen preview of what the selected Live Wallpaper looks like (without the "Set Wallpaper" and "Settings" button that the built-in preview has). Rebuilding the LivePicker-Class from 2.1 (android.git.kernel.org) works fine, so I am able to select a wallpaper to be previewed, but the actual LiveWallpaperPreview-Class tries to import the following private Interfaces/Classes: import android.service.wallpaper.IWallpaperConnection; import android.service.wallpaper.IWallpaperService; import android.service.wallpaper.IWallpaperEngine; import android.service.wallpaper.WallpaperSettingsActivity; Is there any way to display a LiveWallpaper in my app without resorting to using the private APIs (which I obviously don't want to do)? Thanks! Nick

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  • Control Philips Living Colors using PC

    - by CrazyChris
    Hi guys, is there a way (hardware/software-combination) that I can use to control one or more "Philips Living Colors" lamps using a PC - e.g. a USB-stick that acts as the "remote". This way i could control the lamp through software (e.g. a web-app - over iPhone / remotely) or even create what Philips builds into some of their TVs and calls "ambilight" (graphics driver detecting the main color to control the lamp). I guess this is more like a hardware than a software question - but I couldn't find anything about this online and I'm sure not to be the first to have come up with this idea right when I unpacked my LivingColors lamp yesterday ;) Any idea/hint is appreciated. -chris

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  • How to send html content in the Email body

    - by Shalini Singh
    Hi, i am using android code with html tag.. but in mail getting same html tag please help me how can i send html link ... the code is giving below Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("text/html"); emailIntent.putExtra(android.content.Intent.EXTRA_EMAIL, new String[] {"[EMAIL PROTECTED]"}); emailIntent.putExtra(android.content.Intent.EXTRA_SUBJECT, "Subject"); emailIntent.putExtra(android.content.Intent.EXTRA_TEXT, "Example"); context.startActivity(Intent.createChooser(emailIntent, "Send mail..."));

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  • Ant failed to build

    - by eyal
    Hi, I have build a Java appliction which is using ant.jar (ant 1.8.2) classes for building android application from it's build.xml file with release as target. My Android project has been built by using android create project command, using sdk 2.2. When I run my application for building the Android application I get the following message - build.xml:46: taskdef class com.android.ant.SetupTask cannot be found I have verified the sdk.dir path and the sdk-location path and both are correct. How it can be solved? Thanks, Eyal.

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  • How to set maxLines and ellipsesize of a TextView at the same time.

    - by michael
    I want to limit my text view to have maximum of 6 lines, so I did: <TextView android:id="@+id/toptext" android:layout_width="fill_parent" android:layout_height="wrap_content" android:maxLines="6"/> But when I try to configure it to add '...' when the text is truncated, I add android:ellipsize="end". I do see the ... but then my TextView only has a max line of 2, instead of 6. Can you please how can I make the text view of maximum line of 6 and add '...' when it get truncated? Thank you.

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  • Centering ToggleButton Image - With No Text

    - by KickingLettuce
    Here is my ToggleButton: <ToggleButton android:id="@+id/bSmenuTopItems" android:layout_width="wrap_content" android:layout_height="48dp" android:background="@drawable/master_button_selector" android:drawableLeft="@drawable/flame_icon" /> I have no text in this image, I need a ToggleButton due to Active State. EDIT: I think question was misunderstood. There is a drawable inside the Toggle Button (flame_icon) and it is set as background. I want it to be centered. There is no Text, just an image. I need a Toggle Button because I need to have an Active State when selected. There is only drawableLeft, drawableRight, drawableTop, etc. I want a draweableMiddle that doesn't seem to exisit.

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  • Not able to run my first program on anroid tablet

    - by misguided
    I am not able to run on my android tablet. I have been following the Android training link It says To run the app from Eclipse: Open one of your project's files and click Run from the toolbar. In the Run as window that appears, select Android Application and click OK. But when I do the same , I do not see anything on my Mototola xoom Tablet. I have checke dthe following link for Setting up USB drivers.As per the link , I have confirmed that device is connected When plugged in over USB, you can verify that your device is connected by executing adb devices from your SDK platform-tools/ directory. If connected, you'll see the device name listed as a "device." C:\Android\sdk\platform-tools>adb devices List of devices attached 0380610842bf5157 device Can anyone please advise where I am going wrong. What should I do to make my eclipse code run on android tablet.

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  • UNRAID V4.7: Lost write permission on Win7/Android devices

    - by JROC
    I'm currently running V4.7 and I haven't touched any of the user or share settings, and I'm periodically losing read.write permission on both my windows 7 pc and my android tablet connecting over the wireless. Sometime I can access my shares and see the folder directories, but when attempting to open a folder windows denies me access saying I don't have the proper permission. This is after I have logged in with my main account that has full read/write access of everything, same on my android device. This all started when I attempted to delete a large amount of files (8gb) to make more room and about half way through started getting permission errors. What could be causing this? Thanks

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  • UNRAID V4.7: Lost write permission on Win7/Android devices

    - by JROC
    I'm currently running V4.7 and I haven't touched any of the user or share settings, and I'm periodically losing read.write permission on both my windows 7 pc and my android tablet connecting over the wireless. Sometime I can access my shares and see the folder directories, but when attempting to open a folder windows denies me access saying I don't have the proper permission. This is after I have logged in with my main account that has full read/write access of everything, same on my android device. This all started when I attempted to delete a large amount of files (8gb) to make more room and about half way through started getting permission errors. What could be causing this? Thanks

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  • Which hardware to VM ratio for Build-Server virtualization?

    - by Martin
    Let's start with saying that I'm a total noob wrt. to server virtualization. That is, I use VMs often during development, but they're simple desktop machine things for me. Now to my problem: We have two (physical) build servers, one master, one slave running Jenkins to do daily tasks and build (Visual C++ Builds) our release packages for our software. As such these machines are critical to our company, because we do lot's releases and without a controlled environment to create them, we can't ship fixes. (And currently there's no proper backup of these machines in place, because they do not hold any data as such - it just would be a major pain to setup them again should they go bust. (But setting up backup that I'd know would work in case of HW failure would even be more pain, so we have skipped that until now.)) Therefore (and for scaling purposes) we would like to go virtual with these machines. Outsourcing to the cloud is not an option, not at all, so we'll have to use on-premises hardware and VM hosts. Each Build-Server (master or slave) is a fully configured (installs, licenses, shares in case of the master, ...) Windows Server box. I would now ideally like to just convert the (two) existing physical nodes to VM images and run them. Later add more VM slave instances as clones of the existing ones. And here begin my questions: Should I go for one VM per one hardware-box or should I go for something where a single hardware runs multiple VMs? That would mean a single point of failure hardware wise and doesn't seem like a good idea ... or?? Since we're doing C++ compilation with Visual Studio, I assume that during a build the hardware (processor cores + disk) will be fully utilized, so going with more than one build-node per hardware doesn't seem to make much sense?? Wrt. to hardware options, does it make any difference which VM software we use (VMWare, MS, Virtualbox, ... ?) (We're using Windows exclusively for our builds.) Regarding budget: We have a normal small company (20 developers) budget for this. ;-) That is, if it's going to cost a few k$ it's going to cost. If it's free - the better. I strongly prefer solutions where there's no multi-k$ maintenance costs per year.

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  • Why is mesh baking causing huge performance spikes?

    - by jellyfication
    A couple of seconds into the gameplay on my Android device, I see huge performance spikes caused by "Mesh.Bake Scaled Mesh PhysX CollisionData" In my game, a whole level is a parent object containing multiple ridigbodies with mesh colliders. Every FixedUpdate(), my parent object rotates around the player. Rotating the world causes mesh scaling. Here is the code that handles world rotation. private void Update() { input.update(); Vector3 currentInput = input.GetDirection(); worldParent.rotation = initialRotation; worldParent.DetachChildren(); worldParent.position = transform.position; world.parent = worldParent; worldParent.Rotate(Vector3.right, currentInput.x * 50f); worldParent.Rotate(Vector3.forward, currentInput.z * 50f); } How can I get rid of mesh scaling ? Mesh.Bake physx seems to take effect after some time, is it possible to disable this function ? The profiler looks like this: Bottom-left panel shows data before spikes, the right after

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  • Eclipse Check for Updates issue

    - by Nicholas Ryan Bowers
    I install Eclipse from the Software Center so it links up and will be updated with the rest of my software. Because I am developing for Android, however, I have to install the ADT Plugin within Eclipse by going to Help Install new software (or something to that effect). Now, I do understand that I can update Eclipse through the actual Ubuntu software center/system, but in order to update plugins and extensions within Eclipse, I have to go to Help Check for Updates (which then scans all plugins for updates). The only issue, is that when I installed through the software center, the owner became root, and whenever I run it without root, I'm not able to update - I get the error message "Insufficient access privileges to apply this update." When I run it as root, all of my plugins disappear, because I guess I installed them as myself, not as root. I tried to install the plugins as root, but the Install New Software choice would not work. Ubuntu 12.04 and Eclipse 3.7.2-1

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  • I tried to transplant the wireless_tools to Android4.0 system, but I have a problem with Java

    - by Chen Guoli
    My Linux system is Ubuntu Kylin, a new branch of Ubuntu spreading mainly in China. I have changed some files, such as wireless.22.h, ifrename.c and iwlib.h, in wireless_tools.29/ which is located in Android4.0 root directory. Then I followed these steps: $ cd ~/Android4.0 $ su $[key](change to root) root# source build/envsetup.sh root# cd ~/Android4.0/wireless_tools.2.9/ root# mm Then I got a message telling me that: Your version is: java version "1.7.0_21". The correct version is: Java SE 1.6. Then I did as How can I uninstall my current java and install sun java 1.6 The java was installed successfully, but when i tried mm again: Your version is: java version "1.6.0_27". The correct version is: Java SE 1.6. Then I tried https://source.android.com/source/initializing.html , but it didn't work. How can I install "java SE 1.6." correctly?

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  • Nexus 7 (4.2.2) stuck as read-only on Ubuntu 13.04 (PC)

    - by Dalladubb
    I have a Nexus 7 running the latest Android (4.2.2) that seems to be stuck as read-only. I cannot transfer any files to or from the device though I am free to look through it. Permissions are: View Content: Only Owner Change Content: Nobody Access Content: Nobody And when I try to change the permission I get this error: Operation not supported by backend I'm baffled. This is a stock install of Ubuntu on my PC and the install isn't that old. Am I missing a lib or something? I feel the need to say it works fine on Windows 7. Thanks for looking.

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  • Scaling and new coordinates based off screen resolution

    - by Atticus
    I'm trying to deal with different resolutions on Android devices. Say I have a sprite at X,Y and dimensions W,H. I understand how to properly scale the width and heigh dimensions depending on the screen size, but I am not sure how to properly reposition this sprite so that it exists in the same area that it should. If I simply resize the width and heigh and keep X,Y at the same coordinates, things don't scale well. How do I properly reposition? Multiply the coordinates by the scale as well?

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  • Poor mobile performance when running from Eclipse

    - by Yajirobe_LOL
    So after weeks of thinking my rendering code was bad, I accidentally discovered the following: Running my game on a Nexus S From Eclipse (Debug as - Android application): 12fps From the device while still attached to USB (getting log info in Eclipse still): 24fps From the device while not attached via USB: 56fps I was wondering if anyone else has issues like this? I mean, the problem really isn't a problem since the final release build will likely have good performance, but for the time being I don't want to have to keep (un)plugging my device in and out when testing code all day long. Is there some remedy for this or does anyone have any input/advice? Thanks.

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  • Typical text encoding+BOM, and EOL behavior on mobile devices

    - by Dan W
    Typical things to worry about when dealing with text are the BOM/signature, encoding, and the end of line (EOL) char/chars. I know that Windows often favours \r\n (CR+LF) and Mac/Linux favours \n (LF), but how about mobile devices such as the iPhone and Android? Do typical apps on those platforms favour one or the other? Also, which text encodings are mobiles most likely to use - UTF-8, iso-8859-1, or even Windows 1252 (or other default codepage) or maybe even UTF-16? And if they use UTF-8/16, are they likely to need (or require not having) a BOM/signature? What is the typical behavior here?

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  • UDP Code client server architecture

    - by GameBuilder
    Hi I have developed a game on android.Now I want to play it on wifi or 3G. I have game packets which i want to send it form client(mobile) to server then to another client2(mobile). I don't know how to write code in Java to send the playPackets continuously to server and receive the playPacket continuously from the server to the clients. I guess i have to use two thread one for sending and one for receiving. Can someone help me with the code, or the procedure to write code for it. Thanks in advance.

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  • how to disable usb storage in ubuntu 13.10?

    - by user288289
    I want to block my all my USB mas storage and allow only devices like keyboard and mouse . I'm able to do so by following the KB. But the issue is that when I connect devices like mobile phones & TABS, I'm able to access the mass storage & able to copy & paste. Disable usb mass storage Kindly advise me how could I block these mobile storage devices. Please note that I only want to block mass storage the other features like charging & android apk execution to mobile should work as usually. Please help...

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  • Mounting Samsung Galaxy S2 via USB on Ubuntu 13.04

    - by argvar
    Connecting my Samsung Galaxy S2 to Windows 7 worked seamlessly. Now that I'm on Ubuntu 13.04 I'd like to access my phone's drive via the USB cable, but that's not working. When I do plug it in I get a error message in Ubuntu: Unable to mount SAMSUNG_Android Unable to open MTP device '[usb:002,008]' Then when I unplug it I see a error message on the phone: Attention Unable to find software on your PC that can recognize your device. Service pack 3, Windows Media Player, version 10 or higher, for Windows XP or Android FIle Transfer for Mac OS must be installed. You can download and install PC Kies from http://www.samsung.com/kies in order to sync data with your device, back up data, and upgrade your device (Windows and Mac OS are supported) What can I do here to fix this? I don't want to use any special software with the phone, just access the phone's drive.

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  • Advantages and disadvantages of libgdx [on hold]

    - by Paul
    I've been an android developer for a while and am thinking about getting into gaming. While looking for a game dev framework, I thought libgdx provides very friendly documentation and functionality. So I would like to use it if there is no big obstacle. But when I tried to see how many developers employ this library, I could find not that many. Is there anything wrong with this library? In other words, I would like to know its advantages or disadvantages from any experienced developer. UPDATE: After reviewing its documentations and trying to build simple games with libgdx, I decided to go with it as its documentations are good enough and its community is very active. What I liked the most is that it provides a bunch of demo games that I can learn a lot from.

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  • How are buttons made to be clicked?

    - by Johnny
    I just want to ask a general question. According to that answer, Ill continue thinking. You know in games there are lots of clickable items. Play button, exit, comboboxes maybe etc. My question is are those buttons drawn in same canvas with background and all other things, or for every different thing there is another canvas object? My question is about for general. Im not asking about a specific game, im asking how they are made generally. Im planning to start a game on Android, and Im confused actually how to design buttons, and other object. Probably Im going to use View/SurfaceView for now. I don't have much experience with OpenGL yet. Thanks in advance.

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  • How to increase ad revenue

    - by Brian515
    I have an Android game in which I've included ads from Millennial Media and Admob. Between these two networks, my fill rate is consistently above 95%. Right now, I'm getting over 45,000 requests for ads per day, and I'm starting to see exponential growth. But, my eCpm for both Millennial and Admob is ridiculously low. Millennial's is $.12 and Admob's is $.01. I've been reading some other posts and it seems like people are getting between $1 and $4 per 1,000 views. How can increase mine? Thank you!

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