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  • Upgrade no raid server to raid

    - by AZee
    I have just learned that our PDC has a single drive with 2 partitions. I also know that this drive has bad blocks as recorded in the event log. What I would like to do is to convert this to a RAID solution with a nice balance between economy and performance. I will admit that I have only configured servers with RAID from scratch, and have no experience upgrading an existing system into a RAID system. In fact, I'm not sure it is even possible. Since this is the PDC for 350+ workstations downtime is important. I'd like to hear from other System Administators how they would tackle this and their recommendations for all devices. At this time it seems to me that I can replace the existing drive and then restore from backup or install a controller, drives, configure the RAID an basically start from scratch. Thank you for taking your time. ~AZee

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  • Upgrade manually-installed msi by assigning software through gpo

    - by Mr Happy
    In the past I rolled out software by manually installing it on a "golden" workstation, creating an (ghost)image from that and rolling that out to the other workstations. I try not to do that any more for simple/small software, and when possible (if it's an .msi) I assign the software through gpo. I'm having a problem with one of those. The software was manually installed on the image, which was rolled out, and now I have an update for that software (new msi) and I'd like to assign it through gpo. Don't know if it's relevant but it's user assigned. The new version gets installed alongside with the old version (this is possible since the program folder is different between those versions). When I install the same msi by hand, it properly removes/upgrades the old version though. Is what I am trying to do possible?

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  • DNS Name lookup (was SSH) Not Working After Snow Leopard Upgrade

    - by Peter Cardona
    I think this started with the Snow Leopard update. Cleaned out the .ssh directory, still having the issue. ~: uname -a Darwin california-example-com.local 10.0.0 Darwin Kernel Version 10.0.0: Fri Jul 31 22:47:34 PDT 2009; root:xnu-1456.1.25~1/RELEASE_I386 i386 ~: ssh -V OpenSSH_5.2p1, OpenSSL 0.9.8k 25 Mar 2009 ~: ls -l ~/.ssh ~: nslookup nevada Server: 10.94.62.3 Address: 10.94.62.3#53 Name: nevada.example.com Address: 10.94.62.3 ~: ssh nevada ssh: Could not resolve hostname nevada: nodename nor servname provided, or not known

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  • Pausing a song in iTunes using the space bar no longer works after upgrade to Lion

    - by Snap Shot
    I used to be able to switch to iTunes using cmd-tab and press the space bar to pause a song as it was playing. This allowed me to to stop the song quickly when I was interrupted by a phone call. However, this no longer works. I can only go to the Controls menu item in iTunes and select Controls -- Pause. I do see that the menu item "Pause" is mapped to "space". When I press the space bar now with iTunes as the "active" application I just hear a tone. Recently I upgraded both Lion and iTunes so I am not quite sure which one stopped this from working properly. Does anyone know how to get this functionality back?

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  • rsync per-site configuration file?

    - by Scott
    I know how to configure a per-site entry for ssh, but is there any kind of a client configuration for rsync that allows per-site configuration options and aliases or similar shortcuts like the .ssh/config? I'm curious because I have a minimal ssh server installed on my android phone and I also have a minimal rsync tool on it as well. I'm getting tired of having to root login onto the phone and sym-link both tools to standard places the android OS looks for executables as the ssh server is bare bones and has a typical *bear multi-link binary for the basic unix commands (that does not include rsync) I end up having to include --rsync-path=/path/to/rsync/android/files/rsync every time I want to do any rsyncing of the files on my phone, but this path is always the same. I've gotten around it in the meantime with a glob approach in a shell script wrapper, but this sometimes limits the customization I can do with the rsync call. I'm just wondering if there is anything similar to the .ssh/config file where I can create an alias for my phone (e.g. 'android') where specifying rsync android:/mnt/sdcard will automatically assume --rsync-path=/blah/blah/blah --no-g --no-p --no-t etc. Tre`

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  • Laptop Synaptics Touchpad No Longer Functional After Windows 7 Upgrade

    - by Chance
    I have a Toshiba laptop, with an integral Synaptics (PS/2 port) touch pad, that I bought pre-installed with 32-bit Windows Vista. After doing a clean install of 32-bit Windows 7, I can no longer get the touch pad to respond. The function (FN) keys on the laptop still operate correctly, but they no longer display on screen when used. I have no way of knowing if the function key to enable / disable the touch pad is working correctly, although the function keys for dim / brighten display, as well as others, work fine. I have removed the device from the device manager and allowed it to reinstall with no success. I have removed the previous drivers and updated them with the current 32-bit Win7 compatible versions from Synaptics website, with no success. The Synaptics icon displays in the taskbar, and the touch pad is available in the Device Manager, both of which say the device is installed and working correctly. I have checked to make sure that the touch pad is enabled in the Synaptics menu, and have tried toggling enabled / disabled with no success. If anyone has any suggestions, or knows where I can find a solution, I would be very appreciative.

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  • Fans still running after shutdown after upgrade to Windows 8

    - by docaholic
    I'm running into a really annoying issue after upgrading from Windows 7 to Windows 8. I first noticed it during the initial (clean) install; when the installer tried to reboot, my machine (an acer aspire 4755G) just hung after the initial shutdown. That is, after the screen turns off, the power lights and fans are still running, and the machine itself doesn't restart. (I let it sit for a good 15 minutes, and it still didn't change) I managed to do a hard reset (power button for 5 seconds) and the install finished, but every shutdown/restart has been like that. Interestingly enough, hibernate works just fine. I've looked at other solutions where it said to use the bcdedit /set disabledynamictick yes and that didn't work. I also turned off the "Fast Boot" option in the power settings menu. That didn't work either. So far, the only option is to do the hard shut down by holding down the power button, but that proves to be horribly inconvenient. Any ideas on what's going on here?

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  • Cisco FWSM -> ASA upgrade broke our mail server

    - by Mike Pennington
    We send mail with unicode asian characters to our mail server on the other side of our WAN... immediately after upgrading from a FWSM running 2.3(2) to an ASA5550 running 8.2(5), we saw failures on mail jobs that contained unicode. The symptoms are pretty clear... using the ASA's packet capture utility, we snagged the traffic before and after it left the ASA... access-list PCAP line 1 extended permit tcp any host 192.0.2.25 eq 25 capture pcap_inside type raw-data access-list PCAP buffer 1500000 packet-length 9216 interface inside capture pcap_outside type raw-data access-list PCAP buffer 1500000 packet-length 9216 interface WAN I downloaded the pcaps from the ASA by going to https://<fw_addr>/pcap_inside/pcap and https://<fw_addr>/pcap_outside/pcap... when I looked at them with Wireshark Follow TCP Stream, the inside traffic going into the ASA looks like this EHLO metabike AUTH LOGIN YzFwbUlciXNlck== cZUplCVyXzRw But the same mail leaving the ASA on the outside interface looks like this... EHLO metabike AUTH LOGIN YzFwbUlciXNlck== XXXXXXXXXXXX The XXXX characters are concerning... I fixed the issue by disabling ESMTP inspection: wan-fw1(config)# policy-map global_policy wan-fw1(config-pmap)# class inspection_default wan-fw1(config-pmap-c)# no inspect esmtp wan-fw1(config-pmap-c)# end The $5 question... our old FWSM used SMTP fixup without issues... mail went down at the exact moment that we brought the new ASAs online... what specifically is different about the ASA that it is now breaking this mail? Note: usernames / passwords / app names were changed... don't bother trying to Base64-decode this text.

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  • Cent OS upgrade PHP

    - by greggory.hz
    I'm in the midst of resolving a bunch of security issues on a clients server to get them compliant with credit card laws and such. The first order of business is getting php from 5.2.14 to 5.2.16. When I run yum update php, this is the output I get: Excluding Packages from CentOS-5 - Addons Finished Excluding Packages from CentOS-5 - Base Finished Excluding Packages from CentOS-5 - Extras Finished Excluding Packages from CentOS-5 - Updates Finished Setting up Update Process No Packages marked for Update I'm fairly new to CentOS, but with Debian/Ubuntu, you can add PPAs to allow new software packages. Is there something similar for CentOS? This output makes it look like it's ignoring all the main package repos as well.

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  • Outlook 2010 search not working after upgrade to windows 8

    - by Klaaz
    After upgrading my computer to Windows 8 Outlook 2010 has stopped displaying search results. Normally you can enter a (part) of a word in the search box on top of the inbox list and it will show you result immediatly. Even mails allready visible on the screen are not found. Somebody familiar with this issue? Update: maybe relevant: I use an Google Apps Pro account. All mail is synced and locally available in Outlook 2010. I did not change this in any way while upgrading, it was working perfectly before. I can scroll through all the e-mails, new mails are coming in as expected. This morning I received two mails from a person by the name of Rosanne. When searching on her name in Outlook it gives me One (1) result, the last mail from today. Update 2: Rebuilding the index seemed to be working. But after another day it stopped working again. No results whatsoever in Outlook search. Rebuilding indexes every day is not an option as it takes several hours. I suspect it has something to do with the fact that I use Google Apps Pro. It acts like a Exchange server to outlook. In indexing options (configuration) I added the directories containg the PST from this service (mail is also synced locally)

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  • Using sound forge 6.0 what will be the need to upgrade to latest version

    - by Jayapal Chandran
    I had been using sound forge 6.0 not recently but long back. I edit mp3 files for my purpose and some more filters like flange, pan, fade in out, recording, line in recording, extracting sound from video files (mpg, avi(divx), etc...), increasing the default volume, editing treble and bass effects, and etc... I am not going to use it professionally. I use it just like that. Now when i checked i could see Sound Forge Audio Studio 10 is the latest version for my purpose. Others are too high i think. Besides, i had been using Gold Wave version 4 very extensively just to edit sound files mostly mp3. and here is the reason for me to change to sound forge. It is when we edit mp3 files it deflashes(making it raw i think) before editing. after editing if i save it asks for the format to save and i will choose mp3. At this point it again applies the compression process which makes the sound file lossy. When i did the same with sound forge it did not deflash. It just edited the file as mp3. May be i dont know whether gold wave has the same option. So, please suggest. oh i had asked a question already like this... here it is goldwave vs sound forge in editing mp3 files

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  • Firewall/Router upgrade

    - by Atlas
    We've been using a SonicWall TZ170 for several years, it's been working fine with occasional glitches. Now we switched to a 100Mpbs broadband, and the firewall has become the bottleneck for internet access because its max throughput is around 20-30Mpbs. Any ideas for a replacement? Brand/Model?

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  • Upgrade to java 1.7 in eclipse on mac

    - by user2159614
    I'm sort of a beginner with eclipse but I want to update the libraries or build path or whatever to java 1.7 from java 1.6 and I can't figure it out. I'm a computer science student at the university of washington and various TA's and students have tried to figure out this problem but it's stumped them all. I've installed java 1.7 from Oracle a few times already and the java section of system preferences says I have 1.7 but java -version in terminal says: java version "1.6.0_41" Java(TM) SE Runtime Environment (build 1.6.0_41-b02-445-11M4107) Java HotSpot(TM) 64-Bit Server VM (build 20.14-b01-445, mixed mode) What's going on here? My mac is totally up to date on everything else

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  • upgrade from ie6 to ie8

    - by user23950
    I'm downloading ie8 for windows xp. Would it be safe to just install this ie8 without uninstalling ie6? Does this method will leave nothing about ie6 on my system. And all of its functions will be replaced by ie8?

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  • No SATA drives after PSU Upgrade

    - by hauptbenutzer
    I know this sounds a lot like this but I just confirmed that my MBR is fine as well as the SSD drive in question. What happened: I upgraded my be-quiet 700w PSU to the 1000w dark power pro. When I tried booting the system and none of the drives (all SATA) were detected, resulting in the "Boot device failure" error. After that I unplugged all but the boot drive, triple checked that all cables were in fact nice and tight inside their sockets, replaced both e-SATA and power cables ; still with the same outcome. Finally I reconnected my old PSU and sure enough the PC booted without any hassle (except of course for the direful construction that is currently occupying my desk). Does anybody have any advice on how to proceed? Surely, it is possible the PSU is faulty but are there other explanations? Thanks in advance PS. if of any help: Motherboard is GIGABYTE GA-PH67A-UD3-B3 H67 LGA 1155

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  • Server not repsonding after Ubuntu upgrade

    - by aaa
    I have a server that was running Ubuntu 8.04. I upgraded Ubuntu via the command-line and got no warning messages. After it was done the server restarted but now I am unable to SSH back in. My site is also not resolving. My guess is I overwrote something important. What are some trouble-shooting steps I can take? I am able to execute commands through my VPS provider's admin interface. I'm not sure what version it upgraded me to honestly.

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  • FolderClosed Exception in Javamail

    - by SikhWarrior
    Im trying to create a simple mail client in android, and I have the android version of javamail compiling and running in my app. However, whenever I try to connect and receive mail, I get a Folder Closed exception seen below. 10-23 12:12:13.484: W/System.err(6660): javax.mail.FolderClosedException 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getProtocol(IMAPMessage.java:149) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.loadBODYSTRUCTURE(IMAPMessage.java:1262) 10-23 12:12:13.484: W/System.err(6660): at com.sun.mail.imap.IMAPMessage.getDataHandler(IMAPMessage.java:616) 10-23 12:12:13.484: W/System.err(6660): at javax.mail.internet.MimeMessage.getContent(MimeMessage.java:1398) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.Util.MailHelper.getMessageHTML(MailHelper.java:60) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:31) 10-23 12:12:13.484: W/System.err(6660): at com.teamzeta.sfu.GetAsyncEmails.onPostExecute(EmailActivity.java:1) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.finish(AsyncTask.java:631) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask.access$600(AsyncTask.java:177) 10-23 12:12:13.484: W/System.err(6660): at android.os.AsyncTask$InternalHandler.handleMessage(AsyncTask.java:644) 10-23 12:12:13.484: W/System.err(6660): at android.os.Handler.dispatchMessage(Handler.java:99) 10-23 12:12:13.484: W/System.err(6660): at android.os.Looper.loop(Looper.java:137) 10-23 12:12:13.484: W/System.err(6660): at android.app.ActivityThread.main(ActivityThread.java:5227) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invokeNative(Native Method) 10-23 12:12:13.484: W/System.err(6660): at java.lang.reflect.Method.invoke(Method.java:511) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:795) 10-23 12:12:13.484: W/System.err(6660): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:562) 10-23 12:12:13.494: W/System.err(6660): at dalvik.system.NativeStart.main(Native Method) My code is as follows: public static Message[] getAllMail(String user, String pwd){ String host = "imap.sfu.ca"; final Message[] NO_MESSAGES = {}; Properties properties = System.getProperties(); properties.setProperty("mail.imap.socketFactory.class", "javax.net.ssl.SSLSocketFactory"); properties.setProperty("mail.imap.socketFactory.port", "993"); Session session = Session.getDefaultInstance(properties); try { Store store = session.getStore("imap"); store.connect(host, user, pwd); Folder folder = store.getFolder("inbox"); folder.open(Folder.READ_ONLY); Message[] messages = folder.getMessages(); folder.close(true); store.close(); Log.d("####TEAM ZETA DEBUG####", "Content: " + messages.length); return messages; } catch (NoSuchProviderException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } Log.d("####TEAM ZETA DEBUG####", "Returning NO_MESSAGES"); return NO_MESSAGES; } public static String getMessageHTML(Message message){ Object msgContent; try { msgContent = message.getContent(); if (msgContent instanceof Multipart) { Multipart mp = (Multipart) msgContent; for (int i = 0; i < mp.getCount(); i++) { BodyPart bp = mp.getBodyPart(i); if (Pattern .compile(Pattern.quote("text/html"), Pattern.CASE_INSENSITIVE) .matcher(bp.getContentType()).find()) { // found html part return (String) bp.getContent(); } else { // some other bodypart... } } } } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (MessagingException e) { // TODO Auto-generated catch block e.printStackTrace(); } return "Something went wrong"; } I couldn't find anything helpful on the web, does anyone have an ideas why this is happening?? This is called in class GetAsyncEmails extends AsyncTask<String, Integer, Message[]>{ @Override protected Message[] doInBackground(String... args) { // TODO Auto-generated method stub Message[] messages = MailHelper.getAllMail(args[0], args[1]); return messages; } protected void onPostExecute(Message[] result){ if(result.length > 1){ Message message = result[0]; String content = MailHelper.getMessageHTML(message); System.out.println("####TEAM ZETA DEBUG####" + content); } } }

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  • Implementing fog of war in opengl es 2.0 game

    - by joxnas
    Hi game development community, this is my first question here! ;) I'm developing a tactics/strategy real time android game and I've been wondering for some time what's the best way to implement an efficient and somewhat nice looking fog of war to incorporate in it. My experience with OpenGL or Android is not vast by any means, but I think it is sufficient for what I'm asking here. So far I have thought in some solutions: Draw white circles to a dark background, corresponding to the units visibility, then render to a texture, and then drawing a quad with that texture with blend mode set to multiply. Will this approach be efficient? Will it take too much memory? (I don't know how to render to texture and then use the texture. Is it too messy?) Have a grid object with a vertex shader which has an array of uniforms having the coordinates of all units, and another array which has their visibility range. The number of units will very probably never be bigger then 100. The vertex shader needs to test for each considered vertex, if there is some unit which can see it. In order to do this it, will have to loop the array with the coordinates and do some calculations based on distance. The efficiency of this is inversely proportional to the looks of it. A more dense grid will result in a more beautiful fog of war... but will require a greater amount of vertexes to be checked. Is it possible to find a nice compromise or is this a bad solution from the start? Which solution is the best? Are there better alternatives? Which ones? Thank you for your time.

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  • Google play game services and Facebook integration in one game

    - by Ineentho
    We are creating a cross platform game for iOS and Android. We have thought about how and with which services we should integrate achievements and scoreboards with. For the iOS part, we are pretty sure that this how we want to do, in order from when the user opens the app for the first time: Connect with Game Center (Should be automatic, the user shouldn't even notice?) We will also get the players nickname for public scoreboards here. Ask if the user wants to connect with Facebook so that we can compare the players highscores with their friends. We could add Google play game services there as well, but I don't feel like that adds anything to the experience for the end user. Now comes the tricky part: Android We thought that we could do just like for iOS, except that we replace Game Center with Google Play Game Services. However, unlike Game Center, Game Services will ask the user to log in to their Google+ account and allow us to access their account. So now, what we have is a double login, first with Google+ and then with Facebook. What will users think about that? Should we scrap Play Services entirely and just ask the user for a nickname within our app and user Facebook for achievements?

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  • Resolution Independence in libGDX

    - by ashes999
    How do I make my libGDX game resolution/density independent? Is there a way to specify image sizes as "absolute" regardless of the underlying density? I'm making a very simple kids game; just a bunch of sprites displayed on-screen, and some text for menus (options menu primarily). What I want to know is: how do I make my sprites/fonts resolution independent? (I have wrapped them in my own classes to make things easier.) Since it's a simple kids game, I don't need to worry about the "playable area" of the game; I want to use as much of the screen space as possible. What I'm doing right now, which seems super incorrect, is to simply create images suitable for large resolutions, and then scale down (or rarely, up) to fit the screen size. This seems to work okay (in the desktop version), even with linear mapping on my textures, but the smaller resolutions look ugly. Also, this seems to fly in the face of Android's "device independent pixels" (DPs). Or maybe I'm missing something and libGDX already takes care of this somehow? What's the best way to tackle this? I found this link; is this a good way of solving the problem?: http://www.dandeliongamestudio.com/2011/09/12/android-fragmentation-density-independent-pixel-dip/ It mentions how to control the images, but it doesn't mention how to specify font/image sizes regardless of density.

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  • DriveSafe.ly Reads Your Text Messages Aloud

    - by ETC
    DriveSafe.ly, a free application for Android and BlackBerry phones, reads your text messages, emails, and caller ID notifications aloud so you can stay connected while keeping your eyes on the road. DriveSafe.ly is a feature packed application that reads your text messages, your emails, and the ID from your caller ID aloud. It’s not the only SMS-to-speech application out there but it sports the most featured including rocking a customizable auto-responder (so you can let people know you heard their message and will respond as soon as you’re off the road), the ability to customize the voice and the read-rate, how much information if given (the senders name or just the message or the senders name, subject, and message in the case of emails), and more. Upgrading to the $13.95 a year premium version allows voice-to-txt translation so you can respond verbally to your text messages and emails. Hit up the link below to read more and grab a copy for your Android or BlackBerry phone. DriveSafe.ly [via Addictive Tips] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 DriveSafe.ly Reads Your Text Messages Aloud The Likability of Angry Birds [Infographic] Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic

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  • Dalvik + Java licensing question

    - by Andrew Bate
    This is a licensing question about the Dalvik and J2SE core libraries. In particular the license governing java.util.concurrent.SynchronousQueue. The license header of the class in the JDK source states that it is GPLv2 only (see grepcode). However, the same file in the Dalvik core libraries seems to be governed by the Apache 2 license only (see android source). How is this possible? I didn't think you could take GPLv2 source and re-license it as Apache 2. (It's obvious they did: a comment above the Java Doc even says "removed link to collections framework docs"!) I'm asking because I have a GPLv3 project and would like to include a derivative work of some source from the core libraries (either Dalvik or J2SE) but publish it under GPLv3. I thought I could do this with Apache 2, but not GPLv2. I know that the J2SE class source is itself derivative work from public domain source, but the changes from the original are substantial. (The original is available at gee.cs.oswego.edu if you are interested.) Therefore the android source really is just a copy of the J2SE source, but published under Apache 2 instead of GPLv2. Is Google really allowed to do this?

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  • Auto Save and Auto Load Game onto the Device's Storage Concept Question

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game feature only every time the newbies open the first app then continues it on the other day? I tried making a sprite that is moving, starting at the center. When I close and re-open the app, the sprite goes back to the center instead of the last coordinate where the sprite land on this part (i.e. at the top). The thing I want to know how the sequence of saving and loading goes like this: I open the app The starting sprite at the center. It displays a coordinate of the sprite plus number of times does the sprite move. I exit the app that automatically saves the game without notice. Finally, when I re-opened it, it automatically loads the game retaining the number of times the sprite move, coordinates, and the sprite's area landed. These steps above are similar, but not the sprite movement test app, to the sequence of saving and loading the game's level and record in Jewel Stackers for the Android app. And, by default, if there is no SD card in any tab or phone that runs on Android, does it automatically save/load onto the internal drive or the APK file itself? Is it also useful to use auto save and auto load feature for protecting and fetching informations (i.e. fastest time, last time where the sprite is located via coordinates, etc.)?

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