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  • Trying to create C++/CLI assembly for use in .NET

    - by Bad Man
    I'm trying to bring a C++ library into C#, so naturally I am trying to make a C++/CLI project. In visual studio I created a new project (Visual C++ project, class library). I then tried to make a test class out of the pre-generated "Class1" namespace Test { public ref class TestIt { public: void DoWork() { System::Console::WriteLine("sup"); } // TODO: Add your methods for this class here. }; } So I compile in and go to the build folder.... hrmm no .dll wetf?? There's a .dll.intermediate.manifest file, but no .dll. So wut I did wrong?

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  • Boost shared_ptr use_count function

    - by photo_tom
    My application problem is the following - I have a large structure foo. Because these are large and for memory management reasons, we do not wish to delete them when processing on the data is complete. We are storing them in std::vector<boost::shared_ptr<foo>>. My question is related to knowing when all processing is complete. First decision is that we do not want any of the other application code to mark a complete flag in the structure because there are multiple execution paths in the program and we cannot predict which one is the last. So in our implementation, once processing is complete, we delete all copies of boost::shared_ptr<foo>> except for the one in the vector. This will drop the reference counter in the shared_ptr to 1. Is it practical to use shared_ptr.use_count() to see if it is equal to 1 to know when all other parts of my app are done with the data. One additional reason I'm asking the question is that the boost documentation on the shared pointer shared_ptr recommends not using "use_count" for production code.

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  • jQuery pass url variable into load function

    - by Adi
    Hi, I'm trying to use load to reload a portion of the current page (long story why) but am having an issue with the variable syntax. Here is the snippet of code: var pathname = window.location.pathname; $('#menu').load("/cms.php #menu"); I woudl like to replace /cms.php with the variable, but am having issues with the corrent syntax. Any help/advice would be much appricated. A.

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  • viewForHeaderInSection - create header that would display properly in all cases

    - by sha
    I have an interesting problem/question and i'm not sure if it is even doable. So I have a custom header view for regular UITableView. But it's transparent and it doesn't fill fill table width. So it displayed properly when table is scrolled and this header view is displayed above cell content (sticked to the top). But when same header is displayed between two sections down - it looks ugly, because it's transparent and it's either displayed above black rectangle or above table background. I was wondering is there way to customize header view for when it's stick to the top and when it's not. Or... may be it's possible to specify what needs to be displayed underneath header view when it's between sections. Something like sectionSeparatorView?

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  • Create a javascript chome extention that does not execute in 6 months

    - by user1907657
    I have just started learning programming and I would like to make a script into a chrome extension. Its a basic script and I hope to practice more and more and develop bigger projects and set myself bigger tasks This script has to do the following : reload a page every 20 seconds (say google.com) after 6 months the script must not run (maybe prompt a window saying "its over 6 months") The code should be able to go into a small chrome extension and also the 6 month time period should be absolute not relative to the time the script was started; for example should the browser crash and i have to turn on the extension again it should not restart the 6 month counter. Also if anyone could recommend any good sources for JavaScript to learn (preferably books; nothingIi read online ever seems to stick)

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  • C# Create "wireframe"/3D "map"

    - by Qrew
    How can I produce a similar output in C# window forms in the easiest way? Each individual points should be "editable" by pressing some keys to increment or decrement and navigate trough it with arrow keys. Is there a good library for this purpose?

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  • Contact picker with search function

    - by tiex
    This question1 describes a way how to show list of phone numbers and select one of them if my app needs a phone number. But image if I have a huge contact list, it is not enough to just show list but possibility for filtering (by contact's name) is also needed. Is there a standard way to show phones list with picking possibility and with filtering possibility? (I wouldn't like to invent my own) Is there a solution for the problem for sdk 2.0 and lower?

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  • Implement sms scheme function in iPhone apps

    - by elson
    hi, is there any code on how to implement the sms scheme in iPhone apps. in addition, implementing this sms scheme will allow my apps interact with the sms apps ma like doing subscription of advertisement or services ? any help, i truly appreciated it. Cheers

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  • Perl - Reading .txt files line-by-line and using compare function (printing non-matches only once)

    - by Kurt W
    I am really struggling and have spent about two full days on this banging my head against receiving the same result every time I run this perl script. I have a Perl script that connects to a vendor tool and stores data for ~26 different elements within @data. There is a foreach loop for @data that breaks the 26 elements into $e-{'element1'), $e-{'element2'), $e-{'element3'), $e-{'element4'), etc. etc. etc. I am also reading from the .txt files within a directory (line-by-line) and comparing the server names that exist within the text files with what exists in $e-{'element4'}. The Problem: Matches are working perfectly and only printing one line for each of the 26 elements when there is a match, however non-matches are producing one line for every entry within the .txt files (37 in all). So if there are 100 entries (each entry having 26 elements) stored within @data, then there are 100 x 37 entries being printed. So for every non-match in the: if ($e-{'element4'} eq '6' && $_ =~ /$e-{element7}/i) statement below, I am receiving a print out saying that there is not a match. 37 entries for the same identical 26 elements (because there are 37 total entries in all of the .txt files). The Goal: I need to print out only 1 line for each unique entry (a unique entry being $e-{element1} thru $e-{element26}). It is already printing one 1 line for matches, but it is printing out 37 entries when there is not a match. I need to treat matches and non-matches differently. Code: foreach my $e (@data) { # Open the .txt files stored within $basePath and use for comparison: opendir(DIRC, $basePath . "/") || die ("cannot open directory"); my @files=(readdir(DIRC)); my @MPG_assets = grep(/(.*?).txt/, @files); # Loop through each system name found and compare it with the data in SC for a match: foreach(@MPG_assets) { $filename = $_; open (MPGFILES, $basePath . "/" . $filename) || die "canot open the file"; while(<MPGFILES>) { if ($e->{'element4'} eq '6' && $_ =~ /$e->{'element7'}/i) { ## THIS SECTION WORKS PERFECTLY AND ONLY PRINTS MATCHES WHERE $_ ## (which contains the servernames (1 per line) in the .txt files) ## EQUALS $e->{'element7'}. print $e->{'element1'} . "\n"; print $e->{'element2'} . "\n"; print $e->{'element3'} . "\n"; print $e->{'element4'} . "\n"; print $e->{'element5'} . "\n"; # ... print $e->{'element26'} . "\n"; } else { ## **THIS SECTION DOES NOT WORK**. FOR EVERY NON-MATCH, THERE IS A ## LINE PRINTED WITH 26 IDENTICAL ELEMENTS BECAUSE ITS LOOPING THRU ## THE 37 LINES IN THE *.TXT FILES. print $e->{'element1'} . "\n"; print $e->{'element2'} . "\n"; print $e->{'element3'} . "\n"; print $e->{'element4'} . "\n"; print $e->{'element5'} . "\n"; # ... print $e->{'element26'} . "\n"; } # End of 'if ($e->{'element4'} eq..' statement } # End of while loop } # End of 'foreach(@MPG_assets)' } # End of 'foreach my $e (@data)' I think I need something to identical unique elements and define what fields make up a unique element but honestly I have tried everything I know. If you would be so kind to provide actual code fixes, that would be wonderful because I am headed to production with this script quite soon. Also. I am looking for code (ideally) that is very human-readable because I will need to document it so others can understand. Please let me know if you need additional information.

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  • PHP preg_match Math Function

    - by Matt
    I'm writing a script that will allow a user to input a string that is a math statement, to then be evaluated. I however have hit a roadblock. I cannot figure out how, using preg_match, to dissallow statements that have variables in them. Using this, $calc = create_function("", "return (" . $string . ");" ); $calc();, allows users to input a string that will be evaluated, but it crashes whenever something like echo 'foo'; is put in place of the variable $string.

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Create table class as a singleton

    - by Mark
    I got a class that I use as a table. This class got an array of 16 row classes. These row classes all have 6 double variables. The values of these rows are set once and never change. Would it be a good practice to make this table a singleton? The advantage is that it cost less memory, but the table will be called from multiple threads so I have to synchronize my code which way cause a bit slower application. However lookups in this table are probably a very small portion of the total code that is executed. EDIT: This is my code, are there better ways to do this or is this a good practice? Removed synchronized keyword according to recommendations in this question. final class HalfTimeTable { private HalfTimeRow[] table = new HalfTimeRow[16]; private static final HalfTimeTable instance = new HalfTimeTable(); private HalfTimeTable() { if (instance != null) { throw new IllegalStateException("Already instantiated"); } table[0] = new HalfTimeRow(4.0, 1.2599, 0.5050, 1.5, 1.7435, 0.1911); table[1] = new HalfTimeRow(8.0, 1.0000, 0.6514, 3.0, 1.3838, 0.4295); //etc } @Override @Deprecated public Object clone() throws CloneNotSupportedException { throw new CloneNotSupportedException(); } public static HalfTimeTable getInstance() { return instance; } public HalfTimeRow getRow(int rownumber) { return table[rownumber]; } }

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  • Create unique links for indvidual elements of a PHP generated table

    - by typoknig
    I have a table generated from some PHP code that lists a SMALL amount of important information for employees. I want to make it so each row, or at least one element in each row can be clicked on so the user will be redirected to ALL of the information (pulled from MySQL database) related to the employee who was clicked on. I am not sure how would be the best way to go about this, but I am open to suggestions. I would like to stick to PHP and/or JavaScript. Below is the code for my table: <table> <tr> <td id="content_heading" width="25px">ID</td> <td id="content_heading" width="150px">Last Name</td> <td id="content_heading" width="150px">First Name</td> <td id="content_heading" width="75px">SSN</td> </tr> <?php $user = 'user'; $pass = 'pass'; $server = 'localhost'; $link = mysql_connect($server, $user, $pass); if (!$link){ die('Could not connect to database!' . mysql_error()); } mysql_select_db('mydb', $link); $query = "SELECT * FROM employees"; $result = mysql_query($query); mysql_close($link); $num = mysql_num_rows($result); for ($i = 0; $i < $num; $i++){ $row = mysql_fetch_array($result); $class = (($i % 2) == 0) ? "table_odd_row" : "table_even_row"; echo "<tr class=".$class.">"; echo "<td>".$row[id]."</td>"; echo "<td>".$row[l_name]."</td>"; echo "<td>".$row[f_name]."</td>"; echo "<td>".$row[ssn]."</td>"; echo "</tr>"; } ?> </table>

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  • Operator & and * at function prototype in class

    - by Puyover
    I'm having a problem with a class like this: class Sprite { ... bool checkCollision(Sprite &spr); ... }; So, if I have that class, I can do this: ball.checkCollision(bar1); But if I change the class to this: class Sprite { ... bool checkCollision(Sprite* spr); ... }; I have to do this: ball.checkCollision(&bar1); So, what's the difference?? It's better a way instead other? Thank you.

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  • Django call function when an object gets added

    - by dotty
    Hay, i have a simple model class Manufacturer(models.Model): name = models.CharField() car_count = models.IntegerField() class Car(models.Model): maker = ForeignKey(Manufacturer) I want to update the car_count field when a car is added to a manufacturer, I'm aware i could just count the Manufacturer.car_set() to get the value, but i want the value to be stored within that car_count field. How would i do this? EDIT Would something like this work? def save(self): if self.id: car_count = self.car_set.count() self.save()

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  • create logging so that the messages will be displayed on screen and logged to a file

    - by robUK
    Hello, gcc 4.4.4 c89 I am writing a client/server application. I have finished and now I want to implement some logging feature that will display log messages on the screen as well as log to a file. However, I don't want to display all log messages (warning, error, critical, unrecoverable, debug, etc). Maybe I can set so that it will display, just errors and debug messages and nothing else. For example, the user might not be interested in the debug messages. Is there any design-pattern that I can follow? What do you normally for for logging? Any tutorials out there that address logging? many thanks for any suggestions,

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  • create backup file descriptor?

    - by BobTurbo
    stdinBackup = 4; dup2(0, stdinBackup); Currently I am doing the above to 'backup' stdin so that it can be restored from backup later after it has been redirected somewhere else. I have a feeling that I am doing a lot wrong? (eg arbitrarily assigning 4 is surely not right). Anyone point me in the right direction?

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