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  • How to access base (super) class in Delphi?

    - by Niyoko Yuliawan
    In C# i can access base class by base keyword, and in java i can access it by super keyword. How to do that in delphi? suppose I have following code: type TForm3 = class(TForm) private procedure _setCaption(Value:String); public property Caption:string write _setCaption; //adding override here gives error end; implementation procedure TForm3._setCaption(Value: String); begin Self.Caption := Value; //it gives stack overflow end;

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  • Java Basics: create class object

    - by user1767853
    In C++: class Rectangle { int x, y; public: void set_values (int,int); int area () {return (x*y);} }; int main () { Rectangle rect; rect.set_values (3,4); } In Java: class Rectangle { int x, y; void set_values (int x,int y); int area () {return (x*y);} } public static void main(String[] args) { Rectangle rect=new Rectangle(3,4); } In C++ compiler will create rect object & reserve memory 4 bytes. I want to know How Java is creating object?

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  • Looking for a lock-free RT-safe single-reader single-writer structure

    - by moala
    Hi, I'm looking for a lock-free design conforming to these requisites: a single writer writes into a structure and a single reader reads from this structure (this structure exists already and is safe for simultaneous read/write) but at some time, the structure needs to be changed by the writer, which then initialises, switches and writes into a new structure (of the same type but with new content) and at the next time the reader reads, it switches to this new structure (if the writer multiply switches to a new lock-free structure, the reader discards these structures, ignoring their data). The structures must be reused, i.e. no heap memory allocation/free is allowed during write/read/switch operation, for RT purposes. I have currently implemented a ringbuffer containing multiple instances of these structures; but this implementation suffers from the fact that when the writer has used all the structures present in the ringbuffer, there is no more place to change from structure... But the rest of the ringbuffer contains some data which don't have to be read by the reader but can't be re-used by the writer. As a consequence, the ringbuffer does not fit this purpose. Any idea (name or pseudo-implementation) of a lock-free design? Thanks for having considered this problem.

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  • Moq and accessing called parameters

    - by lozzar
    I've just started to implement unit tests (using xUnit and Moq) on an already established project of mine. The project extensively uses dependency injection via the unity container. I have two services A and B. Service A is the one being tested in this case. Service A calls B and gives it a delegate to an internal function. This 'callback' is used to notify A when a message has been received that it must handle. Hence A calls (where b is an instance of service B): b.RegisterHandler(Guid id, Action<byte[]> messageHandler); In order to test service A, I need to be able to call messageHandler, as this is the only way it currently accepts messages. Can this be done using Moq? ie. Can I mock service B, such that when RegisterHandler is called, the value of messageHandler is passed out to my test? Or do I need to redesign this? Are there any design patterns I should be using in this case? Does anyone know of any good resources on this kind of design?

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  • What should be the responsibility of a presenter here?

    - by Achu
    I have a 3 layer design. (UI / BLL / DAL) UI = ASP.NET MVC In my view I have collection of products for a category. Example: Product 1, Product 2 etc.. A user able to select or remove (by selecting check box) product’s from the view, finally save as a collection when user submit these changes. With this 3 layer design how this product collection will be saved? How the filtering of products (removal and addition) to the category object? Here are my options. (A) It is the responsibility of the controller then the pseudo Code would be Find products that the user selected or removed and compare with existing records. Add or delete that collection to category object. Call SaveCategory(category); // BLL CALL Here the first 2 process steps occurs in the controller. (B) It is the responsibility of BLL then pseudo Code would be Collect products what ever user selected SaveCategory(category, products); // BLL CALL Here it's up to the SaveCategory (BLL) to decide what products should be removed and added to the database. Thanks

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  • How can I write good "research code"?

    - by John
    "Research code" is often held up as a paragon of what not to do when writing software. Certainly, the kind of code that often results from trying to solve a research problem can end up being poorly-designed, difficult to debug, etc. But my question is this: does research code have to be this way? Is it possible to write good research code? Is the only approach to consider the first version a poorly-written prototype to be discarded in favour of the better-designed second version? Software engineering has all sorts of best practices about how to design and write good code, but I don't usually find this relevant when you don't have a good idea ahead of time what the final system will look like. The final system is likely to be a result of what did or didn't work along the way, and the only way to determine what does or doesn't work is to write the code first. As you find things that don't work, you change what the final system looks like, moving further away from your original design (assuming you had one). I'd be interested in any personal experience with these issues, as well as any books or other resources anyone can point me to.

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  • How to avoid using this in a contructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

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  • Correctly use dependency injection

    - by Rune
    Me and two other colleagues are trying to understand how to best design a program. For example, I have an interface ISoda and multiple classes that implement that interface like Coke, Pepsi, DrPepper, etc.... My colleague is saying that it's best to put these items into a database like a key/value pair. For example: Key | Name -------------------------------------- Coke | my.namespace.Coke, MyAssembly Pepsi | my.namespace.Pepsi, MyAssembly DrPepper | my.namespace.DrPepper, MyAssembly ... then have XML configuration files that map the input to the correct key, query the database for the key, then create the object. I don't have any specific reasons, but I just feel that this is a bad design, but I don't know what to say or how to correctly argue against it. My second colleague is suggesting that we micro-manage each of these classes. So basically the input would go through a switch statement, something similiar to this: ISoda soda; switch (input) { case "Coke": soda = new Coke(); break; case "Pepsi": soda = new Pepsi(); break; case "DrPepper": soda = new DrPepper(); break; } This seems a little better to me, but I still think there is a better way to do it. I've been reading up on IoC containers the last few days and it seems like a good solution. However, I'm still very new to dependency injection and IoC containers, so I don't know how to correctly argue for it. Or maybe I'm the wrong one and there's a better way to do it? If so, can someone suggest a better method? What kind of arguments can I bring to the table to convince my colleagues to try another method? What are the pros/cons? Why should we do it one way? Unfortunately, my colleagues are very resistant to change so I'm trying to figure out how I can convince them.

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  • Extend base type and automatically update audit information on Entity

    - by Nix
    I have an entity model that has audit information on every table (50+ tables) CreateDate CreateUser UpdateDate UpdateUser Currently we are programatically updating audit information. Ex: if(changed){ entity.UpdatedOn = DateTime.Now; entity.UpdatedBy = Environment.UserName; context.SaveChanges(); } But I am looking for a more automated solution. During save changes, if an entity is created/updated I would like to automatically update these fields before sending them to the database for storage. Any suggestion on how i could do this? I would prefer to not do any reflection, so using a text template is not out of the question. A solution has been proposed to override SaveChanges and do it there, but in order to achieve this i would either have to use reflection (in which I don't want to do ) or derive a base class. Assuming i go down this route how would I achieve this? For example EXAMPLE_DB_TABLE CODE NAME --Audit Tables CREATE_DATE CREATE_USER UPDATE_DATE UPDATE_USER And if i create a base class public abstract class IUpdatable{ public virtual DateTime CreateDate {set;} public virtual string CreateUser { set;} public virtual DateTime UpdateDate { set;} public virtual string UpdateUser { set;} } The end goal is to be able to do something like... public overrride void SaveChanges(){ //Go through state manager and update audit infromation //FOREACH changed entity in state manager if(entity is IUpdatable){ //If state is created... update create audit. //if state is updated... update update audit } } But I am not sure how I go about generating the code that would extend the interface.

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  • Programming tips for writing document editors?

    - by Tesserex
    I'm asking this because I'm in the process of writing two such editors for my Mega Man engine, one a tileset editor, and another a level editor. When I say document editor, I mean the superset application type for things like image editors and text editors. All of these share things like toolbars, menu options, and in the case of image editors, and my apps, tool panes. We all know there's tons of advice out there for interface design in these apps, but I'm wondering about programming advice. Specifically, I'm doubting my code designs with the following things: Many menu options toggle various behaviors. What's the proper way to reliably tie the checked state of the option with the status of the behavior? Sometimes it's more complicated, like options being disabled when there's no document loaded. More and more consensus seems to be against using MDI, but how should I control tool panes? For example, I can't figure out how to get the panels to minimize and maximize along with the main window, like Photoshop does. When tool panels are responsible for a particular part of the document, who actually owns that thing? The main window, or the panel class? How do you do communication between the tool panels and the main window? Currently mine is all event based but it seems like there could be a better way. This seems to be a common class of gui application, but I've never seen specific pointers on code design for them. Could you please offer whatever advice or experience you have for writing them?

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  • Can the Diamond Problem be really solved?

    - by Mecki
    A typical problem in OO programming is the diamond problem. I have parent class A with two sub-classes B and C. A has an abstract method, B and C implement it. Now I have a sub-class D, that inherits of B and C. The diamond problem is now, what implementation shall D use, the one of B or the one of C? People claim Java knows no diamond problem. I can only have multiple inheritance with interfaces and since they have no implementation, I have no diamond problem. Is this really true? I don't think so. See below: [removed vehicle example] Is a diamond problem always the cause of bad class design and something neither programmer nor compiler needs to solve, because it shouldn't exist in the first place? Update: Maybe my example was poorly chosen. See this image Of course you can make Person virtual in C++ and thus you will only have one instance of person in memory, but the real problem persists IMHO. How would you implement getDepartment() for GradTeachingFellow? Consider, he might be student in one department and teach in another one. So you can either return one department or the other one; there is no perfect solution to the problem and the fact that no implementation might be inherited (e.g. Student and Teacher could both be interfaces) doesn't seem to solve the problem to me.

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  • Should this even be a has_many :through association?

    - by GoodGets
    A Post belongs_to a User, and a User has_many Posts. A Post also belongs_to a Topic, and a Topic has_many Posts. class User < ActiveRecord::Base has_many :posts end class Topic < ActiveRecord::Base has_many :posts end class Post < ActiveRecord::Base belongs_to :user belongs_to :topic end Well, that's pretty simple and very easy to set up, but when I display a Topic, I not only want all of the Posts for that Topic, but also the user_name and the user_photo of the User that made that Post. However, those attributes are stored in the User model and not tied to the Topic. So how would I go about setting that up? Maybe it can already be called since the Post model has two foreign keys, one for the User and one for the Topic? Or, maybe this is some sort of "one-way" has_many through assiociation. Like the Post would be the join model, and a Topic would has_many :users, :through = :posts. But the reverse of this is not true. Like a User does NOT has_many :topics. So would this even need to be has_many :though association? I guess I'm just a little confused on what the controller would look like to call both the Post and the User of that Post for a give Topic. Edit: Seriously, thank you to all that weighed in. I chose tal's answer because I used his code for my controller; however, I could have just as easily chosen either j.'s or tim's instead. Thank you both as well. This was so damn simple to implement, and I think today marks the day that I'm beginning to fall in love with rails.

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  • How to avoid game rendering component circular references?

    - by CodexArcanum
    I'm working on a simple game design, and I wanted to break up my game objects into more reusable components. But I'm getting stuck on how exactly to implement the design I have in mind. Here's an example: I have a Logger object, whose job is simply to store a list of messages and render them to screen. You know, logging. Originally the Logger just held the list, and the game loop rendered it's contents. Then I moved the rendering logic into the Logger.Draw() method, and now I want to move it further into a LoggerRenderer object. In effect, I want to have the game loop call RenderAll, which will then call Logger.Render, which will in turn call the LoggerRenderer.Render and finally output the text. So the Logger needs to contain a Renderer object, but the Renderer needs access to the Logger's state (the message queue) in order to render. How do I resolve that? Should I be passing in the message queue and other state information explicitly to the Render method? Or should the game loop be calling the Renderer directly and it links back to the logger, but the RenderAll method never actually sees the logger object itself? This feels kind of like Command pattern, but I'm botching it up terribly.

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  • List of objects or parallel arrays of properties?

    - by Headcrab
    The question is, basically: what would be more preferable, both performance-wise and design-wise - to have a list of objects of a Python class or to have several lists of numerical properties? I am writing some sort of a scientific simulation which involves a rather large system of interacting particles. For simplicity, let's say we have a set of balls bouncing inside a box so each ball has a number of numerical properties, like x-y-z-coordinates, diameter, mass, velocity vector and so on. How to store the system better? Two major options I can think of are: to make a class "Ball" with those properties and some methods, then store a list of objects of the class, e. g. [b1, b2, b3, ...bn, ...], where for each bn we can access bn.x, bn.y, bn.mass and so on; to make an array of numbers for each property, then for each i-th "ball" we can access it's 'x' coordinate as xs[i], 'y' coordinate as ys[i], 'mass' as masses[i] and so on; To me it seems that the first option represents a better design. The second option looks somewhat uglier, but might be better in terms of performance, and it could be easier to use it with numpy and scipy, which I try to use as much as I can. I am still not sure if Python will be fast enough, so it may be necessary to rewrite it in C++ or something, after initial prototyping in Python. Would the choice of data representation be different for C/C++? What about a hybrid approach, e.g. Python with C++ extension?

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  • Struggling with a data modeling problem

    - by rpat
    I am struggling with a data model (I use MySQL for the database). I am uneasy about what I have come up with. If someone could suggest a better approach, or point me to some reference matter I would appreciate it. The data would have organizations of many types. I am trying to do a 3 level classification (Class, Category, Type). Say if I have 'Italian Restaurant', it will have the following classification Food Services Restaurants Italian However, an organization may belong to multiple groups. A restaurant may also serve Chinese and Italian. So it will fit into 2 classifications Food Services Restaurants Italian Food Services Restaurants Chinese The classification reference tables would be like the following: ORG_CLASS (RowId, ClassCode, ClassName) 1, FOOD, Food Services ORG_CATEGORY(RowId, ClassCode, CategoryCode, CategoryName) 1, FOOD, REST, Restaurants ORG_TYPE (RowId, ClassCode, CategoryCode, TypeCode, TypeName) 100, FOOD, REST, ITAL, Italian 101, FOOD, REST, CHIN, Chinese 102, FOOD, REST, SPAN, Spanish 103, FOOD, REST, MEXI, Mexican 104, FOOD, REST, FREN, French 105, FOOD, REST, MIDL, Middle Eastern The actual data tables would be like the following: I will allow an organization a max of 3 classifications. I will have 3 GroupIds each pointing to a row in ORG_TYPE. So I have my ORGANIZATION_TABLE ORGANIZATION_TABLE (OrgGroupId1, OrgGroupId2, OrgGroupId3, OrgName, OrgAddres) 100,103,NULL,MyRestaurant1, MyAddr1 100,102,NULL,MyRestaurant2, MyAddr2 100,104,105, MyRestaurant3, MyAddr3 During data add, a dialog could let the user choose the clssa, category, type and the corresponding GroupId could be populated with the rowid from the ORG_TYPE table. During Search, If all three classification are chosen, It will be more specific. For example, if Food Services Restaurants Italian is the criteria, the where clause would be 'where OrgGroupId1 = 100' If only 2 levels are chosen Food Services Restaurants I have to do 'where OrgGroupId1 in (100,101,102,103,104,105, .....)' - There could be a hundred in that list I will disallow class level search. That is I will force selection of a class and category The Ids would be integers. I am trying to see performance issues and other issues. Overall, would this work? or I need to throw this out and start from scratch.

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  • Modeling related objects and their templates

    - by Duddle
    Hello everybody! I am having trouble correctly modeling related objects that can use templates. This is not homework, but part of a small project in the university. In this application the user can add several elements, which can either be passive or active. Each concrete element has different attributes, these must be set by the user. See diagram 1: Since the user will create many elements, we want there to be templates for each type of element, so some of the attributes are filled in automatically. See diagram 2: In my opinion, this is a bad design. For example, to get all possible templates for a PassiveElementA-object, there has to be a list/set somewhere that only holds PassiveElementATemplate-objects. There has to be a separate list for each subclass of Element. So if you wanted to add a new PassiveElement-child, you also have to edit the class which holds all these separate lists. I cannot figure out a good way to solve this problem. Since the concrete classes (i.e. PassiveElementA, ..., PassiveElementZ) have so many different attributes, many of the design patterns I know do not work. Thanks in advance for any hints, and sorry for my bad English.

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  • What should every developer know about databases?

    - by Aaronaught
    Whether we like it or not, many if not most of us developers either regularly work with databases or may have to work with one someday. And considering the amount of misuse and abuse in the wild, and the volume of database-related questions that come up every day, it's fair to say that there are certain concepts that developers should know - even if they don't design or work with databases today. So: What are the important concepts that developers and other software professionals ought to know about databases? Guidelines for Responses: Keep your list short. One concept per answer is best. Be specific. "Data modelling" may be an important skill, but what does that mean precisely? Explain your rationale. Why is your concept important? Don't just say "use indexes." Don't fall into "best practices." Convince your audience to go learn more. Upvote answers you agree with. Read other people's answers first. One high-ranked answer is a more effective statement than two low-ranked ones. If you have more to add, either add a comment or reference the original. Don't downvote something just because it doesn't apply to you personally. We all work in different domains. The objective here is to provide direction for database novices to gain a well-founded, well-rounded understanding of database design and database-driven development, not to compete for the title of most-important.

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  • Iterator performance contract (and use on non-collections)

    - by polygenelubricants
    If all that you're doing is a simple one-pass iteration (i.e. only hasNext() and next(), no remove()), are you guaranteed linear time performance and/or amortized constant cost per operation? Is this specified in the Iterator contract anywhere? Are there data structures/Java Collection which cannot be iterated in linear time? java.util.Scanner implements Iterator<String>. A Scanner is hardly a data structure (e.g. remove() makes absolutely no sense). Is this considered a design blunder? Is something like PrimeGenerator implements Iterator<Integer> considered bad design, or is this exactly what Iterator is for? (hasNext() always returns true, next() computes the next number on demand, remove() makes no sense). Similarly, would it have made sense for java.util.Random implements Iterator<Double>? Should a type really implement Iterator if it's effectively only using one-third of its API? (i.e. no remove(), always hasNext())

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  • Maintain List of Active Users for Web

    - by Bryan Marble
    Problem Statement - Would like to know if particular web app user is active (i.e. logged in and using site) and be able to query for list of active users or determine a user's activity status. Constraints - Doesn't need to be exact (i.e. if a user was active within a certain timeframe, that's ok to say that they're active even if they've closed their browser). I feel like there should be a design pattern for this type of problem but haven't been able to find anything here or elsewhere on the web. Approaches I'm considering: Maintain a table that is updated any time a user performs an action (or some subset of actions). Would then query for users that have performed an action within some threshold of time. Try to monitor session information and maintain a table that lists logged in users and times out after a certain period of time. Some other more standard way of doing this? How would you approach this problem (again, from a design pattern perspective)? Thanks!

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  • How to avoid using this in a constructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

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  • desing pattern for related inputs

    - by curiousMo
    My question is a design question : let's say i have a data entry web page with 4 drop down lists, each depending on the previous one, and a bunch of text boxes. country (ddl), state (ddl), city (ddl), boro (ddl), address (txtBox), zipcode(txtbox). and an object that represents a datarow with a value for each. naturally the country, state, city and boro values will be values of primary keys of some lookup tables. when the user chooses to edits that record, i would load it from database and load it into the page. the issue that I have is how to streamline loading the ddls. i have some code that would grab the object, look thru its values and move them to their corresponding input controls in one shot. but in this case i will have to load possible values of country, then assign values, then load values of state, then assign value ans so on. I guess i am looking for an elegant solution. i am using asp.net, but i think it is irrelevant to the question. i am looking more into a design pattern. thanks

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  • What are some good ways to store performance statistics in a database for querying later?

    - by Nathan
    Goal: Store arbitrary performance statistics of stuff that you care about (how many customers are currently logged on, how many widgets are being processed, etc.) in a database so that you can understand what how your servers are doing over time. Assumptions: A database is already available, and you already know how to gather the information you want and are capable of putting it in the database however you like. Some Ideal Attributes of a Solution Causes no noticeable performance hit on the server being monitored Has a very high precision of measurement Does not store useless or redundant information Is easy to query (lends itself to gathering/displaying useful information) Lends itself to being graphed easily Is accurate Is elegant Primary Questions 1) What is a good design/method/scheme for triggering the storing of statistics? 2) What is a good database design for how to actually store the data? Example answers...that are sort of vague and lame... 1) I could, once per [fixed time interval], store a row of data with all the performance measurements I care about in each column of one big flat table indexed by timestamp and/or server. 2) I could have a daemon monitoring performance stuff I care about, and add a row whenever something changes (instead of at fixed time intervals) to a flat table as in #1. 3) I could trigger either as in #2, but I could store information about each aspect of performance that I'm measuring in separate tables, opening up the possibility of adding tons of rows for often-changing items, and few rows for seldom-changing items. Etc. In the end, I will implement something, even if it's some super-braindead approach I make up myself, but I'm betting there are some really smart people out there willing to share their experiences and bright ideas!

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  • how do simple SQLAlchemy relationships work?

    - by Carson Myers
    I'm no database expert -- I just know the basics, really. I've picked up SQLAlchemy for a small project, and I'm using the declarative base configuration rather than the "normal" way. This way seems a lot simpler. However, while setting up my database schema, I realized I don't understand some database relationship concepts. If I had a many-to-one relationship before, for example, articles by authors (where each article could be written by only a single author), I would put an author_id field in my articles column. But SQLAlchemy has this ForeignKey object, and a relationship function with a backref kwarg, and I have no idea what any of it MEANS. I'm scared to find out what a many-to-many relationship with an intermediate table looks like (when I need additional data about each relationship). Can someone demystify this for me? Right now I'm setting up to allow openID auth for my application. So I've got this: from __init__ import Base from sqlalchemy.schema import Column from sqlalchemy.types import Integer, String class Users(Base): __tablename__ = 'users' id = Column(Integer, primary_key=True) username = Column(String, unique=True) email = Column(String) password = Column(String) salt = Column(String) class OpenID(Base): __tablename__ = 'openid' url = Column(String, primary_key=True) user_id = #? I think the ? should be replaced by Column(Integer, ForeignKey('users.id')), but I'm not sure -- and do I need to put openids = relationship("OpenID", backref="users") in the Users class? Why? What does it do? What is a backref?

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