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  • Where can a self-teacher learn general good programming habits and conventions?

    - by lucid
    A few mistakes and general childishness in early adulthood have left me in a situation where I work a menial job, with no possibility (in the near future) of attending school. I aspire to one day work in the programming field (gaming specifically), after proving myself on the indie end of things. I've gotten very confident in C++, java, and python, and I find I'm able to solve any problem I want either from previous experience, or from scouring the web for help. The solutions work, and with each attempt they become more readable, maintainable, and extensible. But this is because I'm learning from mistakes and bad programming and design habits I feel I might have avoided with actual schooling. General tips like: "if it's hard to read or getting long, or you're writing it twice, it should be in one or more functions." or "design all your classes before you start coding, so you don't have to rewrite classes later when you discover an unforeseen dependency" Is there a good book or website for learning general good programming practices and design habits? Also, naming and format conventions. I realize sometimes development houses have their own conventions, but things like "Classes in python usually have the first letter of each word capitalized". I'd like to be able to show some source code to a potential employer, and be prepared when for what's expected on a team. Is there some central database of naming and formatting conventions somewhere? Also, feel free to give any thoughts on whether or not the self-teach, garner some indie sales, use them as your resume' route is realistic

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  • Passing data between Drupal module callback, preprocess and template

    - by rob5408
    I've create a module called finder that I want to take parameters from a url, crunch them and then display results via a tpl file. here's the relevant functions... function finder_menu() { $items = array(); $items['finder'] = array( 'page callback' => 'finder_view', 'access callback' => TRUE, ); return $items; } function finder_theme($existing, $type, $theme, $path) { return array( 'finder_view' => array( 'variables' => array('providers' => null), 'template' => 'results', ), ); } function finder_preprocess_finder_view(&$variables) { // put my data into $variables } function finder_view($zipcode = null) { // Get Providers from Zipcode return theme('finder_view', $providers); } Now I know finder_view is being called. I also know finder_preprocess_finder_view is being called. Finally, I know that result.tpl.php is being used to output. But I cannot wrap my head around how to do meaningful work in the callback, somehow make that data available in the preprocessor to add to "variables" so that i can access in the tpl file. in a situation where you are using a tpl file is the callback even useful for anything? I've done this in the past where the callback does all the work and passes to a theming function, but i want to use a file for output instead this time. Thanks...

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  • How to create a generic C free function .

    - by nomemory
    I have some C structures related to a 'list' data structure. They look like this. struct nmlist_element_s { void *data; struct nmlist_element_s *next; }; typedef struct nmlist_element_s nmlist_element; struct nmlist_s { void (*destructor)(void *data); int (*cmp)(const void *e1, const void *e2); unsigned int size; nmlist_element *head; nmlist_element *tail; }; typedef struct nmlist_s nmlist; This way I can have different data types being hold in "nmlist_element-data" . The "constructor" (in terms of OOP) has the following signature: nmlist *nmlist_alloc(void (*destructor)(void *data)); Where "destructor" is specific function that de-allocated "data" (being hold by the nmlist_element). If I want to have a list containing integers as data, my "destructor" would like this: void int_destructor(void *data) { free((int*)data); } Still i find it rather "unfriendly" for me to write a destructor functions for every simple primitive data type. So is there a trick to write something like this ? (for primitives): void "x"_destructor(void *data, "x") { free(("x" *)data); } PS: I am not a macro fan myself, and in my short experience regarding C, i don't use them, unless necessary.

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  • How can you adjust the height of a jquery UI accordian?

    - by KallDrexx
    In my UI I have an accordian setup that so far functions <div id="object_list"> <h3>Section 1</h3> <div>...content...</div> // More sections </div> The accordian works properly when it is first formed, and it seems to adjust itself well for the content inside each of the sections. However, if I then add more content into the accordian after the .accordian() call (via ajax), the inner for the section ends up overflowing. Since the accordian is being formed with almost no content, all the inner divs are extremely small, and thus the content overflows and you get accordians with scrollbars inside with almost no viewing area. I have attempted to add min-height styles to the object_list div, and the content divs to no avail. Adding the min-height to the inner divs kind of worked, but it messed up the accordian's animations, and adding it to the object_list div did absolutely nothing. How can I get a reasonable size out of the content sections even when there is not enough content to fill those sections?

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  • Unity in C# for Platform Specific Implementations

    - by DxCK
    My program has heavy interaction with the operating system through Win32API functions. now i want to migrate my program to run under Mono under Linux (No wine), and this requires different implementations to the interaction with the operating system. I started designing a code that can have different implementation for difference platform and is extensible for new future platforms. public interface ISomeInterface { void SomePlatformSpecificOperation(); } [PlatformSpecific(PlatformID.Unix)] public class SomeImplementation : ISomeInterface { #region ISomeInterface Members public void SomePlatformSpecificOperation() { Console.WriteLine("From SomeImplementation"); } #endregion } public class PlatformSpecificAttribute : Attribute { private PlatformID _platform; public PlatformSpecificAttribute(PlatformID platform) { _platform = platform; } public PlatformID Platform { get { return _platform; } } } public static class PlatformSpecificUtils { public static IEnumerable<Type> GetImplementationTypes<T>() { foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies()) { foreach (Type type in assembly.GetTypes()) { if (typeof(T).IsAssignableFrom(type) && type != typeof(T) && IsPlatformMatch(type)) { yield return type; } } } } private static bool IsPlatformMatch(Type type) { return GetPlatforms(type).Any(platform => platform == Environment.OSVersion.Platform); } private static IEnumerable<PlatformID> GetPlatforms(Type type) { return type.GetCustomAttributes(typeof(PlatformSpecificAttribute), false) .Select(obj => ((PlatformSpecificAttribute)obj).Platform); } } class Program { static void Main(string[] args) { Type first = PlatformSpecificUtils.GetImplementationTypes<ISomeInterface>().FirstOrDefault(); } } I see two problems with this design: I can't force the implementations of ISomeInterface to have a PlatformSpecificAttribute. Multiple implementations can be marked with the same PlatformID, and i dont know witch to use in the Main. Using the first one is ummm ugly. How to solve those problems? Can you suggest another design?

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  • OmniCppComplete: Completing on Class Members which are STL containers

    - by Robert S. Barnes
    Completion on class members which are STL containers is failing. Completion on local objects which are STL containers works fine. For example, given the following files: // foo.h #include <string> class foo { public: void set_str(const std::string &); std::string get_str_reverse( void ); private: std::string str; }; // foo.cpp #include "foo.h" using std::string; string foo::get_str_reverse ( void ) { string temp; temp.assign(str); reverse(temp.begin(), temp.end()); return temp; } /* ----- end of method foo::get_str ----- */ void foo::set_str ( const string &s ) { str.assign(s); } /* ----- end of method foo::set_str ----- */ I've generated the tags for these two files using: ctags -R --c++-kinds=+pl --fields=+iaS --extra=+q . When I type temp. in the cpp I get a list of string member functions as expected. But if I type str. omnicppcomplete spits out "Pattern Not Found". I've noticed that the temp. completion only works if I have the using std::string; declaration. How do I get completion to work on my class members which are STL containers?

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • c++ use of winmain()

    - by Jack
    Hi, I just started learning programming for windows in c++. I had this crazy image, that win32 programming is based on calling windows functions and sending parameters to and from them. Like, when you want to create window, you call some win32 function that handles windows GUI and say "Hi, please, create me new window, 100 x 100 px, with two buttons", and that GUI function says "Hi, no problem, when something happends, like user clicks one button, I will change this variable xy located in this location". So, I thought that it will be very similiar to console programming. But the very first instruction surprised me. I always thought that every program executes main() function first. So, when I launch app, windows stores some parameters on top of stack and run that application. So I assumed that initializing main() is just a c++ way to tell the compiler where the first instruction should be. But in win32 programming, there is function called winmain() which starts first. So I am little confused. I thought it´s rule that compiler must have main() to start with, that main just defines where ti start, like some start point identifier. So, please, why is there winmain() function instead of main()? When I thought that C++ programming is as logical as assembler, it confuses me once again.

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  • Why is partial specialziation of a nested class template allowed, while complete isn't?

    - by drhirsch
    template<int x> struct A { template<int y> struct B {};. template<int y, int unused> struct C {}; }; template<int x> template<> struct A<x>::B<x> {}; // error: enclosing class templates are not explicitly specialized template<int x> template<int unused> struct A<x>::C<x, unused> {}; // ok So why is the explicit specialization of a inner, nested class (or function) not allowed, if the outer class isn't specialiced too? Strange enough, I can work around this behaviour if I only partially specialize the inner class with simply adding a dummy template parameter. Makes things uglier and more complex, but it works. Note: I need this feature for recursive templates of the inner class for a set of the outer class. To make things even more complicate, in reality I only need a template function instead of the inner class. But partial specialization of functions is generally disallowed somewhere else in the standard ^^

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  • strange memory error when deleting object from Core Data

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements from the xml file. This method looks like this: -(void) emptyDataContext { NSMutableArray* mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Condition" :@"road" :NO :managedObjectContext]; NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the preceeding as it did the first time. All is well until its time to delete the core data objects again. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. See this image for the debugger window as it appears when walking through the deletion FOR loop on the second iteration. Conditions is the fetched array of 7 objects with the objects below. Condition should be an individual condition. link text As you can see 'condition' does not match any of the objects in the 'conditions' array. I'm sure this is why I'm getting the memory access errors. Just not sure why this fetch (or the FOR) is returning a wrong reference. All the code that successfully performes this function on the first iteration is used in the second but with very different results. Thanks in advance for the help!

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  • smlnj rephrased question for listdir(filename, directoryname)

    - by czy1985
    i am a newbie learning sml and the question i am thrown with involves IO functions that i have no idea how it works even after reading it. Here is the 2 questions that i really need help with to get me started, please provide me with codings and some explaination, i will be able to trial and error with the code given for the other questions. Q1) listdir(filename,directoryname), which given the name of a directory, list its contents in a text file. The listing is in a form that makes it easy to seperate filenames, dates and sizes from each other. (similar to what msdos does with "dir" but instead of just listing it out, it places all the files and details into a text file. Q2) readlist(filename) which reads a list of filenames (each of which were produced by listdir in (Q1) and combines them into one large list. (reads from the text file in Q1 and then assigning the contents into 1 big list containing all the information) Thing is, i only learned from the lecturer in school on the introduction section, there isnt even a system input or output example shown, not even the "use file" function is taught. if anyone that knows sml sees this, please help. Thanks to anyone who took the effort helping me. Thanks for the reply, current I am using SMLNJ to try and do this. Basically, Q1 requires me to list the directory's files of the "directoryname" provided into a text file in "filename". The Q2 requires me to read from the "filename" text file and then place the contents into one large list. Duplicate of: smlnj listdir

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  • LuaEdit can't find module when Lua files all in the same folder

    - by joverboard
    I downloaded LuaEdit to use as an IDE and debug tool however I'm having trouble using it for even the simplest things. I've created a solution with 2 files in it, all of which are stored in the same folder. My files are as follows: --startup.lua require("foo") test("Testing", "testing", "one, two, three") --foo.lua foo = {} print("In foo.lua") function test(a,b,c) print(a,b,c) end This works fine when in my C++ compiler when accessed through some embed code, however when I attempt to use the same code in LuaEdit, it crashes on line 3 require("foo") with an error stating: module 'foo' not found: no field package.preload['foo'] no file 'C:\Program Files (x86)\LuaEdit 2010\lua\foo.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\lua\foo\init.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\foo.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\foo\init.lua' no file '.\foo.lua' no file 'C:\Program Files (x86)\LuaEdit 2010\foo.dll' no file 'C:\Program Files (x86)\LuaEdit 2010\loadall.dll' no file '.\battle.dll' I have also tried creating these files prior to adding them to a solution and still get the same error. Is there some setting I'm missing? It would be great to have an IDE/debugger but it's useless to me if it can't run linked functions.

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  • Stop an executing recursive javascript function

    - by DA
    Using jQuery, I've build an image/slide rotator. The basic setup is (in pseudocode): function setupUpSlide(SlideToStartWith){ var thisSlide = SlideToStartWith; ...set things up... fadeInSlide(thisSlide) } function fadeInSlide(thisSlide){ ...fade in this slide... fadeOutSlide(thisSlide) } function fadeOutSlide(thisSlide){ ...fade out this slide... setupUpSlide(nextSlide) } I call the first function and pass in a particular slide index, and then it does its thing calling chain of functions which then, in turn, calls the first function again passing in the next index. This then repeats infinitely (resetting the index when it gets to the last item). This works just fine. What I want to do now is allow someone to over-ride the slide show by being able to click on a particular slide number. Therefore, if slide #8 is showing and I click #3, I want the recursion to stop and then call the initial function passing in slide #3, which then, in turn, will start the process again. But I'm not sure how to go about that. How does one properly 'break' a recursive script. Should I create some sort of global 'watch' variable that if at any time is 'true' will return: false and allow the new function to execute?

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  • Using parameterized function calls in SELECT statements. SQL Server

    - by geekzlla
    I have taken over some code from a previous developer and have come across this SQL statement that calls several SQL functions. As you can see, the function calls in the select statement pass a parameter to the function. How does the SQL statement know what value to replace the variable with? For the below sample, how does the query engine know what to replace nDeptID with when it calls, fn_SelDeptName_DeptID(nDeptID) nDeptID IS a column in table Note. SELECT STATEMENT: SELECT nCustomerID AS [Customer ID], nJobID AS [Job ID], dbo.fn_SelDeptName_DeptID(nDeptID) AS Department, nJobTaskID AS JobTaskID, dbo.fn_SelDeptTaskDesc_OpenTask(nJobID, nJobTaskID) AS Task, nStandardNoteID AS StandardNoteID, dbo.fn_SelNoteTypeDesc(nNoteID) AS [Note Type], dbo.fn_SelGPAStandardNote(nStandardNoteID) AS [Standard Note], nEntryDate AS [Entry Date], nUserName as [Added By], nType AS Type, nNote AS Note FROM Note WHERE nJobID = 844261 ORDER BY nJobID, Task, [Entry Date] ====================== Function fn_SelDeptName_DeptID: ALTER FUNCTION [dbo].[fn_SelDeptName_DeptID] (@iDeptID int) RETURNS varchar(25) -- Used by DataCollection for Job Tracking -- if the Deptartment isnt found return an empty string BEGIN -- Return the Department name for the given DeptID. DECLARE @strDeptName varchar(25) IF @iDeptID = 0 SET @strDeptName = '' ELSE BEGIN SET @strDeptName = (SELECT dName FROM Department WHERE dDeptID = @iDeptID) IF (@strDeptName IS NULL) SET @strDeptName = '' END RETURN @strDeptName END ========================== Thanks in advance.

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  • C++: parsing with simple regular expression or shoud I use sscanf?

    - by Helltone
    I need to parse a string like func1(arg1, arg2); func2(arg3, arg4);. It's not a very complex parsing problem, so I would prefer to avoid resorting to flex/bison or similar utilities. My first approch was to try to use POSIX C regcomp/regexec or Boost implementation of C++ std::regex. I wrote the following regular expression, which does not work (I'll explain why further on). "^" "[ ;\t\n]*" "(" // (1) identifier "[a-zA-Z_][a-zA-Z0-9_]*" ")" "[ \t\n]*" "(" // (2) non-marking "\[" "(" // (3) non-marking "[ \t]*" "(" // (4..n-1) argument "[a-zA-Z0-9_]+" ")" "[ \t\n]*" "," ")*" "[ \t\n]*" "(" // (n) last argument "[a-zA-Z0-9_]+" ")" "]" ")?" "[ \t\n]*" ";" Note that the group 1 captures the identifier and groups 4..n-1 are intended to capture arguments except the last, which is captured by group n. When I apply this regex to, say func(arg1, arg2, arg3) the result I get is an array {func, arg2, arg3}. This is wrong because arg1 is not in it! The problem is that in the standard regex libraries, submarkings only capture the last match. In other words, if you have for instance the regex "((a*|b*))*" applied on "babb", the results of the inner match will be bb and all previous captures will have been forgotten. Another thing that annoys me here is that in case of error there is no way to know which character was not recognized as these functions provide very little information about the state of the parser when the input is rejected. So I don't know if I'm missing something here... In this case should I use sscanf or similar instead? Note that I prefer to use C/C++ standard libraries (and maybe boost).

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  • problem with converting simple code to silverlight app.

    - by Sara
    Hi. I have this code for window form application and I have been attempting to convert it to a Silverlight application but it does not work!. There is a Textbox and I attached KeyDown event handler to it. when the user press the arrow key ( left or right) while the focus on the textbox, it will write . or -. When it is window form i used e.KeyCode and Keys.Right and its works great but when it is silverlight I used e.Key and key.Right and the program doesn't work good because the arrows do the 2 functions moving and write ./-. How I can work this out in Silverlight? (My English not good) The code ( window form): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.KeyCode == Keys.Left || e.KeyCode == Keys.Right) { e.Handled = true; char insert; if (e.KeyCode == Keys.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } (and Silverlight): private void textBox1_KeyDown(object sender, KeyEventArgs e) { if (sender is TextBox) { TextBox textBox = (TextBox)sender; if (e.Key == Key.Left || e.Key == Key.Right) { e.Handled = true; char insert; if (e.Key == Key.Left) { insert = '.'; } else { insert = '-'; } int i = textBox.SelectionStart; textBox.Text = textBox.Text.Insert(i, insert.ToString()); textBox.Select(i + 1, 0); } } } I don't understand, is there huge different effect between using Keycode/Keys and Key/Key or because something else?

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  • php and mysql listing databases and looping through results

    - by Jacksta
    Beginner help needed :) I am doign an example form a php book which lists tables in databases. I am getting an error on line 36: $db_list .= "$table_list"; <?php //connect to database $connection = mysql_connect("localhost", "admin_cantsayno", "cantsayno") or die(mysql_error()); //list databases $dbs = @mysql_list_dbs($connection) or die(mysql_error()); //start first bullet list $db_list = "<ul>"; $db_num = 0; //loop through results of functions while ($db_num < mysql_num_rows($dbs)) { //get database names and make each a list point $db_names[$db_num] = mysql_tablename($dbs, $db_num); $db_list .= "<li>$db_names[$db_num]"; //get table names and make another list $tables = @mysql_list_tables($db_names[$db_num]) or die(mysql_error()); $table_list = "<ul>"; $table_num = 0; //loop through results of function while ($table_num < mysql_num_rows($tables)){ //get table names and make each bullet point $table_names[$table_num] = mysql_tablename($tables, $table_num); $table_list .= "<li>$table_names[$table_num]"; $table_num++; } //close inner bullet list and increment number to continue $table_list .= "</ul>" $db_list .= "$table_list"; $db_num++; } //close outer bullet list $db_list .= "</ul>"; ?> <html> <head> <title>MySQL Tables</title> </head> <body> <p><strong>Data bases and tables on local host</strong></p> <? echo "$db_list"; ?> </body>

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  • Clarification of atomic memory access for different OSs

    - by murrekatt
    I'm currently porting a Windows C++ library to MacOS as a hobby project as a learning experience. I stumbled across some code using the Win Interlocked* functions and thus I've been trying to read up on the subject in general. Reading related questions here in SO, I understand there are different ways to do these operations depending on the OS. Interlocked* in Windows, OSAtomic* in MacOS and I also found that compilers have builtin (intrinsic) operations for this. After reading gcc builtin atomic memory access, I'm left wondering what is the difference between intrinsic and the OSAtomic* or Interlocked* ones? I mean, can I not choose between OSAtomic* or gcc builtin if I'm on MacOS when I use gcc? The same if I'd be on Windows using gcc. I also read that on Windows Interlocked* come as both inline and intrinsic versions. What to consider when choosing between intrinsic or inline? In general, are there multiple options on OSs what to use? Or is this again "it depends"? If so, what does it depend on? Thanks!

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  • Eclipse PDT "tips" ?

    - by Pascal MARTIN
    Hi ! (Yes, this is a quite opened and general and subjective question -- it's by design, cause I want tips you think are great !) I'm using Eclipse PDT 2.1 to work in PHP, either for small and/or big projects -- I've been doing so for quite some times, now, actually (since before 1.0 stable, if I remember well)... I was wondering if any of you did know "tips" to be more efficient. Let met explain more in details : I know about things like plugins like Aptana (better editor for JS/CSS), Subversive (for SVN access), RSE, Filesync, integrating Xdebug's debugger, ... What I mean by "tips" is more some little things you discovered one day and since use all the time -- and allow you to be more efficient in your PHP projects. Some examples of "tips" that come to my mind, and that already know and use : ctrl+space to open the list of suggestions for functions / variables names ctrl+shift+R (navigate > open resource) to open a popup which show only files which names contain what you type ; ie, quick opening of files this one might be the perfect example : I know this one is not often known by coworkers and they find it as useful as I do ; so, I guess there might be lots of other things like this one I don't know myself ^^ ctrl+M to switch to full-screen view for the editor (instead of double-click on tabs bar) shift+F2 while on a function name, to open it's page if the PHP manual in a browser Attention Mac Users use Command instead Control. I guess you get the point ; but I'm really open to any suggestion (be it eclipse-related in general, of more PHP/PDT-specific) that can help be be more efficient :-) Anyway, thanks in advance for your help !

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  • Do you have health checks in your web app or web site?

    - by Pekka
    I have built PHP based "health check" scripts for several projects, but they were always custom-made for the occasion and not written for abstraction as an independent product. I would like to know whether such a solution exists. What I meam by "health check" is a protected web page that functions much like a suite of unit tests, but on a more operational level, showing red/yellow/green statuses for things like Are the cache directories writable? Is the PHP version correct, are required extensions installed? Is the configuration file protected from writing? Is the database server reachable? Do the key tables exist in the database? Is there enough disk space available? Is the site's front page reachable and renders fully ( = no PHP errors)? Do the project's libraries' MD5 checksums match the original ones? Do you do this - or parts of it - in your applications and web sites? Are there any standardized tools for this that bring along all the functionality to perform the tests (ideally as plugins), and just need to be configured accordingly? Is there a way to set this up using one of the Unit Testing frameworks available for PHP (preferably PHPUnit)? If so, do you know any resources / tutorials outlining how?

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  • Resizing a GLJPanel with JOGL causes my model to disappear.

    - by badcodenotreat
    I switched over to using a GLJPanel from a GLCanvas to avoid certain flickering issues, however this has created several unintended consequences of it's own. From what I've gleaned so far, GLJPanel calls GLEventListener.init() every time it's resized which either resets various openGL functions i've enabled in init() (depth test, lighting, etc...) if i'm lucky, or completely obliterates my model if i'm not. I've tried debugging it but I'm not able to correct this behavior. This is my init() function: gl.glShadeModel( GL.GL_SMOOTH ); gl.glEnable( GL.GL_DEPTH_TEST ); gl.glDepthFunc( GL.GL_LEQUAL ); gl.glDepthRange( zNear, zFar ); gl.glDisable( GL.GL_LINE_SMOOTH ); gl.glEnable(GL.GL_NORMALIZE); gl.glEnable( GL.GL_BLEND ); gl.glBlendFunc( GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA ); // set up the background color gl.glClearColor( ((float)backColor.getRed () / 255.0f), ((float)backColor.getGreen() / 255.0f), ((float)backColor.getBlue () / 255.0f), 1.0f); gl.glEnable ( GL.GL_LIGHTING ); gl.glLightfv( GL.GL_LIGHT0, GL.GL_AMBIENT, Constants.AMBIENT_LIGHT, 0 ); gl.glLightfv( GL.GL_LIGHT0, GL.GL_DIFFUSE, Constants.DIFFUSE_LIGHT, 0 ); gl.glEnable ( GL.GL_LIGHT0 ); gl.glTexEnvf( GL.GL_TEXTURE_ENV, GL.GL_TEXTURE_ENV_MODE, GL.GL_MODULATE ); gl.glHint( GL.GL_PERSPECTIVE_CORRECTION_HINT, GL.GL_NICEST ); // code to generate model Is there any way around this other than removing everything from init(), adding it to my display() function? Given the behavior of init() and reshape() for GLJPanel, i'm not sure if that will fix it either.

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  • Disable validation in an object in Ruby on Rails

    - by J. Pablo Fernández
    I have an object which whether validation happens or not should depend on a boolean, or in another way, validation is optional. I haven't found a clean way to do it. What I'm currently doing is this (disclaimer: you cannot unsee, leave this page if you are too sensitive): def valid? if perform_validation super else super # Call valid? so that callbacks get called and things like encrypting passwords and generating salt in before_validation actually happen errors.clear # but then clear the errors true # and claim ourselves to be valid. This is super hacky! end end Any better ways? Before you point to the :if argument of many validations, this is for a user model which is using authlogic so it has a lot of validation rules. You can stop reading here if you belive me. If you don't, authlogic already sets some :ifs like: :if => :email_changed? which I have to turn into :if => Proc.new {|user| user.email_changed? and user.perform_validation} and in some other cases, since I'm also using authlogic-oid (OpenID) I just don't have control over the :if, authlogic-oid sets it in a way I cannot change it (in time) without further monkey patching. So I have to override seemingly unrelated functions, catch exceptions if a method doesn't exist, etc. The previous hacky solution if the best of my two attempts.

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  • segmentation fault in file operations in c

    - by mekasperasky
    #include<stdio.h> /* this is a lexer which recognizes constants , variables ,symbols, identifiers , functions , comments and also header files . It stores the lexemes in 3 different files . One file contains all the headers and the comments . Another file will contain all the variables , another will contain all the symbols. */ int main() { int i; char a,b[20],c; FILE *fp1; fp1=fopen("source.txt","r"); //the source file is opened in read only mode which will passed through the lexer //now lets remove all the white spaces and store the rest of the words in a file if(fp1==NULL) { perror("failed to open source.txt"); //return EXIT_FAILURE; } i=0; while(1) { a=fgetc(fp1); if(a !="") { b[i]=a; } else { fprintf(fp1, "%.20s\n", b); i=0; continue; } i=i+1; /*Switch(a) { case EOF :return eof; case '+':sym=sym+1; case '-':sym=sym+1; case '*':sym=sym+1; case '/':sym=sym+1; case '%':sym=sym+1; case ' */ } return 0; } how does this code end up in segmentation fault?

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  • Visual Studio and .NET programming

    - by Vit
    Hi, I just want to ask wheather I am right or not about .NET. So, .NET is new framework that enables you to easily implement new and old windows functions. It is similiar to java in the way that its also compiled into "bytecode", but its name is Common Language Infrastructure, or CLI. This language is interpreted by .NET Framework, so code generated by programming using .NET cannot be executed directly by CPU. Now, few languages can be compiled to CLI. First, it was Microsoft-developed C#, than J#, C++ others. I suspect that this is in general right, at least I hope I understand it right. But, what I am still missing is, can you write to machine code compiled code in C#? And, if using Visual Studio 2005, when I select Win32 project, it is compiled into machine code, so only thing you need to run this apps are windows dynamic-link libraries, since static libraries code is implemented into app durink linking phase. And those dynamic-link libraries are implemented in every windows installation, or provided by DirectX installations. But when I select CLR in Visual Studio 2005, than app is compiled into CLI code, and it first executes .NET framework, and than .NET framework executes that program, since its not in machine code. So, I am right? I ask becouse you can read these infos on the internet, but I have noone to tell me wheather I understand it right or not. Thanks.

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  • How can I determine PerlLogHandler performance impact?

    - by Timmy
    I want to create a custom Apache2 log handler, and the template that is found on the apache site is: #file:MyApache2/LogPerUser.pm #--------------------------- package MyApache2::LogPerUser; use strict; use warnings; use Apache2::RequestRec (); use Apache2::Connection (); use Fcntl qw(:flock); use File::Spec::Functions qw(catfile); use Apache2::Const -compile => qw(OK DECLINED); sub handler { my $r = shift; my ($username) = $r->uri =~ m|^/~([^/]+)|; return Apache2::Const::DECLINED unless defined $username; my $entry = sprintf qq(%s [%s] "%s" %d %d\n), $r->connection->remote_ip, scalar(localtime), $r->uri, $r->status, $r->bytes_sent; my $log_path = catfile Apache2::ServerUtil::server_root, "logs", "$username.log"; open my $fh, ">>$log_path" or die "can't open $log_path: $!"; flock $fh, LOCK_EX; print $fh $entry; close $fh; return Apache2::Const::OK; } 1; What is the performance cost of the flocks? Is this logging process done in parallel, or in serial with the HTTP request? In parallel the performance would not matter as much, but I wouldn't want the user to wait another split second to add something like this.

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