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  • FAQ: GridView Calculation with JavaScript - Displaying Quantity Total

    - by Vincent Maverick Durano
    Previously we've talked about how calculate the sub-totals and grand total in GridView here, how to format the numbers into a currency format and how to validate the quantity to just accept whole numbers using JavaScript here. One of the users in the forum (http://forums.asp.net) is asking if how to modify the script to display the quantity total in the footer. In this post I'm going to show you how to it. Basically we just need to modify the javascript CalculateTotals function and add the codes there for calculating the quantity total and display it in the footer. Here are the code blocks below:   <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title></title> <script type="text/javascript"> function CalculateTotals() { var gv = document.getElementById("<%= GridView1.ClientID %>"); var tb = gv.getElementsByTagName("input"); var lb = gv.getElementsByTagName("span"); var sub = 0; var total = 0; var indexQ = 1; var indexP = 0; var price = 0; var qty = 0; var totalQty = 0; for (var i = 0; i < tb.length; i++) { if (tb[i].type == "text") { ValidateNumber(tb[i]); price = lb[indexP].innerHTML.replace("$", "").replace(",", ""); sub = parseFloat(price) * parseFloat(tb[i].value); if (isNaN(sub)) { lb[i + indexQ].innerHTML = "0.00"; sub = 0; } else { lb[i + indexQ].innerHTML = FormatToMoney(sub, "$", ",", "."); ; } indexQ++; indexP = indexP + 2; if (isNaN(tb[i].value) || tb[i].value == "") { qty = 0; } else { qty = tb[i].value; } totalQty += parseInt(qty); total += parseFloat(sub); } } lb[lb.length - 2].innerHTML = totalQty; lb[lb.length - 1].innerHTML = FormatToMoney(total, "$", ",", "."); } function ValidateNumber(o) { if (o.value.length > 0) { o.value = o.value.replace(/[^\d]+/g, ''); //Allow only whole numbers } } function isThousands(position) { if (Math.floor(position / 3) * 3 == position) return true; return false; }; function FormatToMoney(theNumber, theCurrency, theThousands, theDecimal) { var theDecimalDigits = Math.round((theNumber * 100) - (Math.floor(theNumber) * 100)); theDecimalDigits = "" + (theDecimalDigits + "0").substring(0, 2); theNumber = "" + Math.floor(theNumber); var theOutput = theCurrency; for (x = 0; x < theNumber.length; x++) { theOutput += theNumber.substring(x, x + 1); if (isThousands(theNumber.length - x - 1) && (theNumber.length - x - 1 != 0)) { theOutput += theThousands; }; }; theOutput += theDecimal + theDecimalDigits; return theOutput; } </script> </head> <body> <form id="form1" runat="server"> <asp:gridview ID="GridView1" runat="server" ShowFooter="true" AutoGenerateColumns="false"> <Columns> <asp:BoundField DataField="RowNumber" HeaderText="Row Number" /> <asp:BoundField DataField="Description" HeaderText="Item Description" /> <asp:TemplateField HeaderText="Item Price"> <ItemTemplate> <asp:Label ID="LBLPrice" runat="server" Text='<%# Eval("Price","{0:C}") %>'></asp:Label> </ItemTemplate> <FooterTemplate> <b>Total Qty:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Quantity"> <ItemTemplate> <asp:TextBox ID="TXTQty" runat="server" onkeyup="CalculateTotals();"></asp:TextBox> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLQtyTotal" runat="server" Font-Bold="true" ForeColor="Blue" Text="0" ></asp:Label>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <b>Total Amount:</b> </FooterTemplate> </asp:TemplateField> <asp:TemplateField HeaderText="Sub-Total"> <ItemTemplate> <asp:Label ID="LBLSubTotal" runat="server" ForeColor="Green" Text="0.00"></asp:Label> </ItemTemplate> <FooterTemplate> <asp:Label ID="LBLTotal" runat="server" ForeColor="Green" Font-Bold="true" Text="0.00"></asp:Label> </FooterTemplate> </asp:TemplateField> </Columns> </asp:gridview> </form> </body> </html>   Here's the output below when you run it on the page: I hope someone find this post useful! Technorati Tags: ASP.NET,C#,JavaScript,GridView

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  • Caching large amount of ajax returned objects

    - by ofcapl
    I'm building an application which fetches large amount of items with ajax requests via other application API. It returns me 6k - 30k js objects which are used multiple times across various application views (sorting, filtering etc.). I would like to avoid querying API every time for such big list so I decided to cache this data somehow. I was thinking about various solutions: saving it to localstorage, using some caching library (e.g. locachejs), storing in js var. I'm not an expert so I would like to hear Your suggestions about each (or one of these) solution, about its pros and cons. Every help will be very appreciated.

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  • New Pluralsight Course: HTML5 Canvas Fundamentals

    - by dwahlin
      I just finished up a new course for Pluralsight titled HTML5 Canvas Fundamentals that I had a blast putting together. It’s all about the client and involves a lot of pixel manipulation and graphics creation which is challenging and fun at the same time. The goal of the course is to walk you through the fundamentals, start a gradual jog into the API functions, and then start sprinting as you learn how to build a business chart canvas application from scratch that uses many of the available APIs . It’s fun stuff and very useful in a variety of scenarios including Web (desktop or mobile) and even Windows 8 Metro applications. Here’s a sample video from the course that talks about building a simple bar chart using the HTML5 Canvas:   Additional details about the course are shown next.   HTML5 Canvas Fundamentals The HTML5 Canvas provides a powerful way to render graphics, charts, and other types of visual data without relying on plugins such as Flash or Silverlight. In this course you’ll be introduced to key features available in the canvas API and see how they can be used to render shapes, text, video, images, and more. You’ll also learn how to work with gradients, perform animations, transform shapes, and build a custom charting application from scratch. If you’re looking to learn more about using the HTML5 Canvas in your Web applications then this course will break down the learning curve and give you a great start!    Getting Started with the HTML5 Canvas Introduction HTML5 Canvas Usage Scenarios Demo: Game Demos Demo: Engaging Applications Demo: Charting HTML5 Canvas Fundamentals Hello World Demo Overview of the Canvas API Demo: Canvas API Documentation Summary    Drawing with the HTML5 Canvas Introduction Drawing Rectangles and Ellipses Demo: Simple Bar Chart Demo: Simple Bar Chart with Transforms Demo: Drawing Circles Demo: Using arcTo() Drawing Lines and Paths Demo: Drawing Lines Demo: Simple Line Chart Demo: Using bezierCurveTo() Demo: Using quadraticCurveTo() Drawing Text Demo: Filling, Stroking, and Measuring Text Demo: Using Canvas Transforms with Text Drawing Images Demo: Using Image Functions Drawing Videos Demo: Syncing Video with a Canvas Summary    Manipulating Pixels  Introduction Rendering Gradients Demo: Creating Linear Gradients Demo: Creating Radial Gradients Using Transforms Demo: Getting Started with Transform Functions Demo: Using transform() and and setTransform() Accessing Pixels Demo: Creating Pixels Dynamically Demo: Grayscale Pixels Animation Fundamentals Demo: Getting Started with Animation Demo: Using Gradients, Transforms, and Animations Summary    Building a Custom Data Chart Introduction Creating the CanvasChart Object Creating the CanvasChart Shell Code Rendering Text and Gradients Rendering Data Points Text and Guide Lines Connecting Data Point Lines Rendering Data Points Adding Animation Adding Overlays and Interactivity Summary     Related Courses:  

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  • Does placing Google Analytics code in an external file affect statistics?

    - by Jacob Hume
    I'm working with an outside software vendor to add Google Analytics code to their web app, so that we can track its usage. Their developer suggested that we place the code in an external ".js" file, and he could include that in the layout of his application. The StackOverflow question "Google Analytics: External .js file covers the technical aspect, so apparently tracking is possible via an external file. However, I'm not quite satisfied that this won't have negative implications. Does including the tracking code as an external file affect the statistics collected by Google?

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  • Making an interface for input in C - How?

    - by tloszk
    I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, how to write an "interface" for the keyboard/mouse input. I would like to keep it as simple as possible and nice - what the Win32 "native" input system is not. If anyone has suggestions about the topic, please, tell me. Thanks for everyone, who answers to my question!

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  • 3d transformation of game world keeping gameplay 2d - COCOS2D 2.0

    - by samfisher
    Using: COCOS2D + iOS. I want to rotate the game world, may be loading another .tmx file for another dimensions when user want to switch dimension. the effect what I am looking for is something like this:CLICK HERE What I have thought of till now: rotating CCCamera will be mandatory. Question: How will I have the other part of the level in place while the camera rotates/rotating? I can load a CCSprite and rotate it accordingly to the 3rd dimension. phew..!! Question: When the camera and world is rotated, will the player controls work properly.. I think not...? I think a better option would be to checkout with COCOS3D... there I could implement 3d world... right?? Question: Not sure how well 2d dynamics will work there as I want to user Box2d as physics engine.. could anyone provide suggestions? Regards, Sam

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  • Custom map solution using openstreetmap

    - by LearneR
    I want to work in real estate portal and I need to filter the result and list the properties in map view using openstreetmap (Client requirement). They gave this reference site . I started on yesterday only but the documentation and all I am not able to understand (as a beginner). Can we implement like this using openstreetmap? Where should I start at first? Also I have seen some of the users recommended openlayers, leaflet, mapquest in help answers. Which one is best for my requirement openstreetmap or thirdparty api? Please guide me to complete this task. I don't know where I am and where I have to start?

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  • Ledge grab and climb in Unity3D

    - by BallzOfSteel
    I just started on a new project. In this project one of the main gameplay mechanics is that you can grab a ledge on certain points in a level and hang on to it. Now my question, since I've been wrestling with this for quite a while now. How could I actually implement this? I have tried it with animations, but it's just really ugly since the player will snap to a certain point where the animation starts.

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  • When "W" is held, the character moves forward, but when "W" and "A" is held, movement completely stops

    - by Vlad1k
    I am making a 2D game, and when I hold the key "w", the player goes forward, but when I hold both "w" and "a", the movement stops completely, when I want it to go forward, while shifting to the left. Here is my script: var speed = 4; function Update() { // Make the character walk forward if "w" is being held if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } // Stop the movement if "w" is not being held if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk forward if "s" is being held if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } // Stop the movement if "s" is not being held if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } // Make the character walk left if "a" is being held if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } // Stop the movement if "a" is not being held if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } //Make the character walk right if "d" is being held if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } // Stop the movement if "d" is not being held if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } } PLEASE MAKE THE CODE BETTER! I AM NEW! EDIT: Here is a video to show my problem. http://www.screenr.com/3oxH Here is the newest code: var speed = 4f; function Update() { if(Input.GetKey("w")) { rigidbody.velocity = transform.forward * speed; } else if(Input.GetKey("s")) { rigidbody.velocity = transform.forward * -speed; } else if(Input.GetKey("a")) { rigidbody.velocity = transform.right * -speed; } else if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("w")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("s")) { rigidbody.velocity = transform.forward * 0; } if(Input.GetKeyUp("a")) { rigidbody.velocity = transform.right * 0; } if(Input.GetKey("d")) { rigidbody.velocity = transform.right * speed; } if(Input.GetKeyUp("d")) { rigidbody.velocity = transform.right * 0; } }

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  • ASP.Net validation controls

    - by nikolaosk
    In this post I would like to continue talking about validation in ASP.Net applications. I will look into the validation controls that ASP.Net provides. You can have a look at the first post in my blog regarding validation. You will show you that we can perform all our main validation tasks without almost writing any code. We will add validation to our form by adding one or more controls.We can also display messages to the user. The controls I am going to look into are: CompareValidator CustomValidator...(read more)

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  • Sub routing in a SPA site

    - by Anders
    I have a SPA site that I'm working on, I have a requirement that you can have subroutes for a page view model. Im currently using this 'pattern' for the site MyApp.FooViewModel = MyApp.define({ meta: { query: MyApp.Core.Contracts.Queries.FooQuery, title: "Foo" }, init: function (queryResult) { }, prototype: { } }); In the master view model I have a route table this.navigation(new MyApp.RoutesViewModel({ Home: { model: MyApp.HomeViewModel, route: String.empty }, Foo: { model: MyApp.FooViewModel } })); The meta object defines which query should populate the top level view model when its invoked through sammyjs, this is all fine but it does not support sub routing My plan is to change the meta object so that it can (optional offcourse) look like this meta: { query: MyApp.Core.Contracts.Queries.FooQuery, title: "Foo", route: { barId: MyApp.BarViewModel } } When sammyjs detects a barId in the query string the Barmodel will be executed and populated through its own meta object. Is this a good design?

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  • Changing CSS classes when different strings are displayed in a text element with jQuery

    - by Nick Maddren
    I'm just wondering if this method would be possible using jQuery HTML and PHP. Basically I have a filtering system were products are listed, some have different attribute values such as Hatchback for example. The text element that holds these PHP echo's also have a css class that implements an icon. I'm just wondering can I alter class's that are added to a html element just by looking at the string? So for example if the string displays "Pick-up" then jQuery alters the class and adds the one associated with the "Pick-up" string? Thanks sorry if this is a little confusing, I can explain more if needed.

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  • How much it will cost to create tile-set similar to HoM&M 2?

    - by Alexey Petrushin
    How much it will cost to create tile-set similar to HoM&M 2? I'm mostly interested in the tile-set graphics only, no animation needed, the big images of town and creatures can be done as quick and dirty pensil sketches. The quality of tiles and its amount should be roughly the same as in HoM&M 2. Can You please give a rough estimate how much it will take man-hours and how much will it cost?

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  • Will my self-taught code be fine, or should I take it to the professional level?

    - by G1i1ch
    Lately I've been getting professional work, hanging out with other programmers, and making friends in the industry. The only thing is I'm 100% self-taught. It's caused my style to extremely deviate from the style of those that are properly trained. It's the techniques and organization of my code that's different. It's a mixture of several things I do. I tend to blend several programming paradigms together. Like Functional and OO. I lean to the Functional side more than OO, but I see the use of OO when something would make more sense as an abstract entity. Like a game object. Next I also go the simple route when doing something. When in contrast, it seems like sometimes the code I see from professional programmers is complicated for the sake of it! I use lots of closures. And lastly, I'm not the best commenter. I find it easier just to read through my code than reading the comment. And most cases I just end up reading the code even if there are comments. Plus I've been told that, because of how simply I write my code, it's very easy to read it. I hear professionally trained programmers go on and on about things like unit tests. Something I've never used before so I haven't even the faintest idea of what they are or how they work. Lots and lots of underscores "_", which aren't really my taste. Most of the techniques I use are straight from me, or a few books I've read. Don't know anything about MVC, I've heard a lot about it though with things like backbone.js. I think it's a way to organize an application. It just confuses me though because by now I've made my own organizational structures. It's a bit of a pain. I can't use template applications at all when learning something new like with Ubuntu's Quickly. I have trouble understanding code that I can tell is from someone trained. Complete OO programming really leaves a bad taste in my mouth, yet that seems to be what EVERYONE else is strictly using. It's left me not that confident in the look of my code, or wondering whether I'll cause sparks when joining a company or maybe contributing to open source projects. In fact I'm rather scared of the fact that people will eventually be checking out my code. Is this just something normal any programmer goes through or should I really look to change up my techniques?

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  • How can I estimate cost of creating tile-set similar to HoM&M 2?

    - by Alexey Petrushin
    How to estimate cost of creating tile-set similar to HoM&M 2? I'm mostly interested in the tile-set graphics only, no animation needed, the big images of town and creatures can be done as quick and dirty pensil sketches. The quality of tiles and its amount should be roughly the same as in HoM&M 2. Can You please give a rough estimate how much it will take man-hours and how much will it cost?

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  • Game Engines with real time lighting

    - by Maik Klein
    I am studying computer graphics since 3 semesters and we just started with OpenGL. I really enjoy it and want to create my own little engine for learning purposes. I already read tons of different forum posts and saw the following engines. Panda3d, Ogre3d, NeoAxis, Irrlicht and Horde3d(graphics only). Now I don't want to use something like Unity or CryEngine because I want to start more low level. Which of those engines is suited for real-time rendering? Something that CryEngine offers - no baked lightmaps. Or at least gives me the option to add a real-time renderer?

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  • Gravity Forms not loading under https, jQuery is not defined

    - by cmykrgbb
    I am using Gravity Forms on my Wordpress site, and so far so good. The problem is I have made the page secure (https/SSL), and this is making the form not to work. It looks like the issue is how the site is trying to load jQuery. There are 23 JS errors on the page, which seem to be due to a failed jQuery load "Uncaught ReferenceError: jQuery is not defined". If I go to the page where the source is trying to pull the jQuery file, you'll see the error:https://code.jquery.com/jquery-1.7.1.min.js?ver=3.4.2 Screenshot of the error: https://www.evernote.com/shard/s212/sh/326f95d6-a498-4c33-b413-7e968225cc79/c2e380ed0fa02a913f712005c8301185 And this screenshot is the reference in the page source: https://www.evernote.com/shard/s212/sh/ae547962-c017-4321-90a2-c51433e59262/124ae116f2b803771f4eb36c90b5a524 So I have been told I'd want to look into that - that's where the ultimate issue is, but I don't really know what to do next. Is it failing because of Gravity Forms, the HTTPS plugin from Wordpress, my SSL certificate...? Thanks in advance!

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  • Drawing transparent glyphs on the HTML canvas

    - by Bertrand Le Roy
    The HTML canvas has a set of methods, createImageData and putImageData, that look like they will enable you to draw transparent shapes pixel by pixel. The data structures that you manipulate with these methods are pseudo-arrays of pixels, with four bytes per pixel. One byte for red, one for green, one for blue and one for alpha. This alpha byte makes one believe that you are going to be able to manage transparency, but that’s a lie. Here is a little script that attempts to overlay a simple generated pattern on top of a uniform background: var wrong = document.getElementById("wrong").getContext("2d"); wrong.fillStyle = "#ffd42a"; wrong.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); wrong.putImageData(overlay, 16, 16); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } where the fill method is setting the pixels in the lower-left half of the overlay to opaque red, and the rest to transparent black. And here’s how it renders: As you can see, the transparency byte was completely ignored. Or was it? in fact, what happens is more subtle. What happens is that the pixels from the image data, including their alpha byte, replaced the existing pixels of the canvas. So the alpha byte is not lost, it’s just that it wasn’t used by putImageData to combine the new pixels with the existing ones. This is in fact a clue to how to write a putImageData that works: we can first dump that image data into an intermediary canvas, and then compose that temporary canvas onto our main canvas. The method that we can use for this composition is drawImage, which works not only with image objects, but also with canvas objects. var right = document.getElementById("right").getContext("2d"); right.fillStyle = "#ffd42a"; right.fillRect(0, 0, 64, 64); var overlay = wrong.createImageData(32, 32), data = overlay.data; fill(data); var overlayCanvas = document.createElement("canvas"); overlayCanvas.width = overlayCanvas.height = 32; overlayCanvas.getContext("2d").putImageData(overlay, 0, 0); right.drawImage(overlayCanvas, 16, 16); And there is is, a version of putImageData that works like it should always have:

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  • Daily tech links for .net and related technologies - June 8-11, 2010

    - by SanjeevAgarwal
    Daily tech links for .net and related technologies - June 8-11, 2010 Web Development ASPNET MVC: Handling Multiple Buttons on a Form with jQuery - Donn Building a MVC2 Template, Part 14, Logging Services - Eric Simple Accordion Menu With jQuery & ASP.NET - Steve Boschi Conditional Validation in MVC -Simonince Creating a RESTful Web Service Using ASP.Net MVC Part 23 – Bug Fixes and Area Support - Shoulders of Giants Web Design The Principles Of Cross-Browser CSS Coding - Louis Lazaris Transparency...(read more)

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  • Alchemy like game for the web, open source. Any ideas for element combinations?

    - by JohnDel
    I created a web game like the Android game Alchemy. It's open source and in the back-end you can create your own elements / your own game. I was wondering what elements - ideas would be good to implement as a prototype / demo? Some ideas are: Colors Programming languages Chemical Compounds Same as the original alchemy Evolution of biological organisms What do you think? Any specific combination ideas?

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  • Domain forwarding (GoDaddy) - Forward only / Forward with masking

    - by jan
    I am trying to configure my domain to forward to my app engine application. For the forwarding I can choose from "forward only" and "forward with masking". Assume my domain is called "myDomain.com" and my app is located at myApp.appspot.com. If I choose "forward only" and I go to myDomain.com, I get redirect to myApp.appspot.com (myApp.appspot.com also showing in the address bar - But I want to show myDomain.com of course). If I choose "forward with masking", "myDomain.com" is always shown in the address bar, even if I navigate to some subpage. The URL then should look like e.g.: "myDomain.com#!page:xyz", but still shows "myDomain.com". Is there some way in the middle?

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  • Which web framework to use under Backbonejs?

    - by egidra
    For a previous project, I was using Backbonejs alongside Django, but I found out that I didn't use many features from Django. So, I am looking for a lighter framework to use underneath a Backbonejs web app. I never used Django built in templates. When I did, it was to set up the initial index page, but that's all. I did use the user management system that Django provided. I used the models.py, but never views.py. I used urls.py to set up which template the user would hit upon visiting the site. I noticed that the two features that I used most from Django was South and Tastypie, and they aren't even included with Django. Particularly, django-tastypie made it easy for me to link up my frontend models to my backend models. It made it easy to JSONify my front end models and send them to Tastypie. Although, I found myself overriding a lot of tastypie's methods for GET, PUT, POST requests, so it became useless. South made it easy to migrate new changes to the database. Although, I had so much trouble with South. Is there a framework with an easier way of handling database modifications than using South? When using South with multiple people, we had the worse time keeping our databases synced. When someone added a new table and pushed their migration to git, the other two people would spend days trying to use South's automatic migration, but it never worked. I liked how Rails had a manual way of migrating databases. Even though I used Tastypie and South a lot, I found myself not actually liking them because I ended up overriding most Tastypie methods for each Resource, and I also had the worst trouble migrating new tables and columns with South. So, I would like a framework that makes that process easier. Part of my problem was that they are too "magical". Which framework should I use? Nodejs or a lighter Python framework? Which works best with my above criteria?

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  • If I define a property to prototype appears in the constructor of object, why?

    - by Eduard Florinescu
    I took the example from this question modified a bit: What is the point of the prototype method? function employee(name,jobtitle,born) { this.name=name; this.jobtitle=jobtitle; this.born=born; this.status="single" } employee.prototype.salary=10000000; var fred=new employee("Fred Flintstone","Caveman",1970); console.log(fred.salary); fred.salary=20000; console.log(fred.salary) And the output in console is this: What is the difference salary is in constructor but I still can access it with fred.salary, how can I see if is in constructor from code, status is still employee property how can I tell for example if name is the one of employee or has been touch by initialization? Why is salary in constructor, when name,jobtitle,born where "touched" by employee("Fred Flintstone","Caveman",1970); «constructor»?

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  • Development platform for 2D web and mobile games

    - by Robert Vella
    Is there a game development platform -- similar to Torque, or Unity -- which can be used to deploy 2D games on the following platforms: Web iOs Android Xbox Live Arcade (Preferred but not required) And which has an integrated or mature physics engine? Perhaps, even a built in editor? I've looked at the following possibilities but I've found something missing in each one. Of course in each case I may be guilty of misconception. Corona SDK (No web deployment, no windows support) Torque 2D (No web deployment) Flash + Flash Punk or Flixel (No native android deployment, and I'm not sure if it is stable on mobile platforms) Unity + SpriteManager2 (Not really optimised for 2D games, and I haven't seen enough advanced 2D examples -- like say platformers -- to really have any confidence in using it for something like this) Has anyone had any luck with this?

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  • DNN World 2011

    - by bdukes
    We’re on the plane flying back to St. Louis from DNN World 2011 .  I gave a presentation titled DNN 6 UI/UX Patterns , discussing the form patterns introduced in the administrative modules in DNN 6 (the new look and feel that you immediately noticed after logging into your new DNN 6 site).  Many folks asked about seeing the examples that I presented, and they are available as a repository on github, at https://github.com/bdukes/DNN-World-Demos .  This includes a series of small, one...(read more)

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